Used char[] instead of char*

This commit is contained in:
AnonymousRandomPerson
2022-03-11 13:01:28 -05:00
parent 64651ef818
commit cf492fd141

View File

@@ -71,8 +71,8 @@ extern void sub_8007E20(u32, u32, u32, u32, u32, u8 *, u32);
extern struct FileArchive gTitleMenuFileArchive;
extern const char gTeamRankBadgeFileName;
extern char *gUnknown_80DBF3C;
extern char *gUnknown_80DBF4C;
extern char gUnknown_80DBF3C[];
extern char gUnknown_80DBF4C[];
struct TeamBadgeData
{
@@ -327,11 +327,11 @@ void sub_801D894(void)
LoadTeamRankBadge(2, 8, 6);
// Have to load before TeamRank funcs
r5 = (char*) &gUnknown_80DBF3C; // %s {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} Pts.
r5 = gUnknown_80DBF3C; // %s {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} Pts.
rank = GetRescueTeamRank();
sprintf_2(buffer, r5, GetTeamRankString(rank), GetTeamRankPts());
xxx_call_draw_string(32, 4, buffer, 2, 0);
sprintf_2(buffer, (char*) &gUnknown_80DBF4C, gTeamInventory_203B460->teamMoney);
sprintf_2(buffer, gUnknown_80DBF4C, gTeamInventory_203B460->teamMoney);
xxx_call_draw_string(32, 18, buffer, 2, 0);
sub_80073E0(2);
}