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Merge pull request #147 from Kermalis/kermalis-makuhita-dojo
Complete Makuhita Dojo
This commit is contained in:
@@ -6044,7 +6044,7 @@ _0809BFFC:
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ands r4, r0
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bl sub_809B294
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adds r0, r4, 0
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bl CreateMakuhitaShop
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bl MakuhitaDojo_New
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lsls r0, 24
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cmp r0, 0
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beq _0809C032
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@@ -6068,7 +6068,7 @@ _0809C046:
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lsls r0, 16
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asrs r0, 16
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str r0, [r1]
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bl DestroyMakuhitaShop
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bl MakuhitaDojo_Delete
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b _0809C392
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_0809C05E:
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ldr r0, [r6]
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@@ -6078,7 +6078,7 @@ _0809C05E:
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movs r1, 0x1
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negs r1, r1
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str r1, [r0]
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bl DestroyMakuhitaShop
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bl MakuhitaDojo_Delete
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b _0809C392
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_0809C072:
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movs r4, 0x1
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@@ -6091,7 +6091,7 @@ _0809C072:
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_0809C082:
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bl sub_809B294
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adds r0, r4, 0
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bl CreateMakuhitaShop
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bl MakuhitaDojo_New
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lsls r0, 24
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cmp r0, 0
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beq _0809C0A8
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@@ -6125,7 +6125,7 @@ _0809C0B8:
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_0809C0C8:
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bl sub_809B294
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adds r0, r4, 0
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bl CreateMakuhitaShop
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bl MakuhitaDojo_New
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lsls r0, 24
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cmp r0, 0
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beq _0809C0F0
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@@ -6156,7 +6156,7 @@ _0809C0FC:
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_0809C10C:
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bl sub_809B294
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adds r0, r4, 0
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bl CreateMakuhitaShop
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bl MakuhitaDojo_New
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lsls r0, 24
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cmp r0, 0
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beq _0809C134
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@@ -1,268 +0,0 @@
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#include "asm/constants/gba_constants.inc"
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#include "asm/macros.inc"
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.syntax unified
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.text
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thumb_func_start UpdateMakuhitaDialogue
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UpdateMakuhitaDialogue:
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push {r4,r5,lr}
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sub sp, 0x18
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ldr r1, _0802FFA4
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ldr r0, [r1]
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ldr r0, [r0, 0x8]
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adds r5, r1, 0
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cmp r0, 0xD
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bls _0802FF9A
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b _080301A0
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_0802FF9A:
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lsls r0, 2
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ldr r1, _0802FFA8
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adds r0, r1
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ldr r0, [r0]
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mov pc, r0
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.align 2, 0
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_0802FFA4: .4byte gUnknown_203B318
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_0802FFA8: .4byte _0802FFAC
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.align 2, 0
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_0802FFAC:
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.4byte _0802FFE4
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.4byte _08030000
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.4byte _08030038
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.4byte _08030050
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.4byte _08030068
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.4byte _08030074
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.4byte _080300DC
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.4byte _080300C4
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.4byte _080300F4
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.4byte _0803010C
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.4byte _08030148
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.4byte _08030174
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.4byte _08030180
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.4byte _080301A0
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_0802FFE4:
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bl DrawMakuhitaMainMenu
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ldr r2, _0802FFF8
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ldr r0, _0802FFFC
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ldr r5, [r0]
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ldr r1, [r5, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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b _0803000E
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.align 2, 0
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_0802FFF8: .4byte gMakuhitaDialogue
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_0802FFFC: .4byte gUnknown_203B318
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_08030000:
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ldr r2, _08030034
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ldr r5, [r5]
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ldr r1, [r5, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x4
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_0803000E:
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adds r0, r2
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ldr r0, [r0]
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ldr r2, [r5, 0x14]
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adds r3, r5, 0
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adds r3, 0x18
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movs r4, 0
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str r4, [sp]
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movs r1, 0x4
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str r1, [sp, 0x4]
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str r4, [sp, 0x8]
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ldr r1, [r5, 0x68]
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str r1, [sp, 0xC]
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movs r1, 0xC
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str r1, [sp, 0x10]
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movs r1, 0
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bl sub_8014248
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b _080301A0
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.align 2, 0
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_08030034: .4byte gMakuhitaDialogue
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_08030038:
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ldr r3, [r5]
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movs r0, 0xD
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str r0, [r3, 0xC]
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ldr r2, _0803004C
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x8
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b _0803015A
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.align 2, 0
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_0803004C: .4byte gMakuhitaDialogue
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_08030050:
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ldr r3, [r5]
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movs r0, 0x4
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str r0, [r3, 0xC]
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ldr r2, _08030064
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0xC
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b _0803015A
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.align 2, 0
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_08030064: .4byte gMakuhitaDialogue
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_08030068:
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movs r0, 0x3
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movs r1, 0
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movs r2, 0xA
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bl sub_80302E8
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b _080301A0
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_08030074:
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ldr r1, [r5]
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movs r0, 0xD
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str r0, [r1, 0xC]
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movs r2, 0x10
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ldrsh r0, [r1, r2]
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bl sub_80A2740
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lsls r0, 24
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lsrs r0, 24
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ldr r2, _080300B4
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ldr r1, [sp, 0x14]
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ands r1, r2
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orrs r1, r0
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ldr r0, _080300B8
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ands r1, r0
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movs r0, 0x80
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lsls r0, 1
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orrs r1, r0
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str r1, [sp, 0x14]
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ldr r0, _080300BC
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add r1, sp, 0x14
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bl PrintYellowDungeonNametoBuffer
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ldr r2, _080300C0
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ldr r3, [r5]
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x10
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b _0803015A
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.align 2, 0
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_080300B4: .4byte 0xffffff00
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_080300B8: .4byte 0xffff00ff
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_080300BC: .4byte gAvailablePokemonNames
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_080300C0: .4byte gMakuhitaDialogue
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_080300C4:
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ldr r3, [r5]
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movs r0, 0xD
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str r0, [r3, 0xC]
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ldr r2, _080300D8
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x18
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b _0803015A
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.align 2, 0
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_080300D8: .4byte gMakuhitaDialogue
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_080300DC:
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ldr r3, [r5]
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movs r0, 0xD
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str r0, [r3, 0xC]
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ldr r2, _080300F0
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x14
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b _0803015A
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.align 2, 0
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_080300F0: .4byte gMakuhitaDialogue
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_080300F4:
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ldr r3, [r5]
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movs r0, 0x9
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str r0, [r3, 0xC]
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ldr r2, _08030108
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x1C
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b _0803015A
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.align 2, 0
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_08030108: .4byte gMakuhitaDialogue
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_0803010C:
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ldr r4, _08030138
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bl GetPlayerPokemonStruct
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adds r1, r0, 0
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adds r0, r4, 0
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movs r2, 0x6
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bl PrintColoredPokeNameToBuffer
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ldr r0, _0803013C
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ldr r1, [r0]
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movs r0, 0xB
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str r0, [r1, 0xC]
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movs r0, 0xCB
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bl PlaySound
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ldr r0, _08030140
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ldr r3, _08030144
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movs r1, 0
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movs r2, 0
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bl sub_80141B4
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b _080301A0
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.align 2, 0
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_08030138: .4byte gPlayerName
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_0803013C: .4byte gUnknown_203B318
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_08030140: .4byte gMakuhitaDojoBonslyDoll
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_08030144: .4byte 0x00000101
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_08030148:
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ldr r3, [r5]
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movs r0, 0xD
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str r0, [r3, 0xC]
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ldr r2, _0803016C
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x20
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_0803015A:
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adds r0, r2
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ldr r0, [r0]
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ldr r2, [r3, 0x68]
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ldr r3, _08030170
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movs r1, 0
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bl sub_80141B4
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b _080301A0
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.align 2, 0
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_0803016C: .4byte gMakuhitaDialogue
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_08030170: .4byte 0x0000010d
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_08030174:
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movs r0, 0x1
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movs r1, 0x49
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movs r2, 0x1
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bl sub_801B60C
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b _080301A0
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_08030180:
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ldr r3, [r5]
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movs r0, 0x1
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str r0, [r3, 0xC]
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ldr r2, _080301A8
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ldr r1, [r3, 0x4]
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lsls r0, r1, 2
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adds r0, r1
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lsls r0, 3
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adds r2, 0x24
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adds r0, r2
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ldr r0, [r0]
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ldr r2, [r3, 0x68]
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ldr r3, _080301AC
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movs r1, 0
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bl sub_80141B4
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_080301A0:
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add sp, 0x18
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080301A8: .4byte gMakuhitaDialogue
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_080301AC: .4byte 0x0000010d
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thumb_func_end UpdateMakuhitaDialogue
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.align 2,0
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@@ -224,21 +224,21 @@ gUnknown_8116288: @ 8116288
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gUnknown_8116298: @ 8116298
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.4byte DestroyMakuhitaShop
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.4byte MakuhitaDojo_Delete
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.4byte sub_802FE58
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.global gUnknown_81162A8
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gUnknown_81162A8: @ 81162A8
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.4byte DestroyMakuhitaShop
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.4byte MakuhitaDojo_Delete
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.4byte sub_802FE58
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.global gUnknown_81162B8
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gUnknown_81162B8: @ 81162B8
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.4byte DestroyMakuhitaShop
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.4byte MakuhitaDojo_Delete
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.4byte sub_802FE58
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.global gUnknown_81162C8
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@@ -1,8 +1,17 @@
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#ifndef GUARD_MAKUHITA_DOJO_H
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#define GUARD_MAKUHITA_DOJO_H
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#include "constants/dungeon.h"
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#include "file_system.h"
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#include "input.h"
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#include "menu.h"
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#include "text.h"
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// size: 0xCC
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struct unkStruct_203B318
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{
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u32 unk0;
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u32 unk4;
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/* 0x0 */ u32 mode; // Corresponds to the enum: MakuhitaDojoMode
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/* 0x4 */ bool32 isAsleep;
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/* 0x8 */ s32 state;
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/* 0xC */ s32 fallbackState;
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s16 unk10;
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@@ -21,3 +30,38 @@ struct unkStruct_203B318
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struct UnkTextStruct2 unk6C[4];
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};
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// size: 0xD0
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struct unkStruct_203B31C
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{
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s16 unk0[NUM_DUNGEON_MAZE];
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/* 0x30 */ struct MenuInputStruct input;
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u32 unk64;
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struct UnkTextStruct2 *unk68;
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struct UnkTextStruct2 unk6C[4];
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u8 unkCC[4];
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};
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// mode corresponds to the enum: MakuhitaDojoMode
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u32 MakuhitaDojo_New(u32 mode);
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void MakuhitaDojo_Delete(void);
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u32 sub_802FE58(void);
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s16 sub_802FED0(void);
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bool8 sub_80302E8(s32, struct UnkTextStruct2_sub *, u32);
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u32 sub_80303AC(bool8);
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s16 sub_8030418(void);
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void sub_8030480(void);
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enum MakuhitaDojoMode
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{
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MAKUHITA_DOJO_MODE_UNK0_AWAKE = 0,
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MAKUHITA_DOJO_MODE_UNK1_AWAKE = 1,
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MAKUHITA_DOJO_MODE_UNK2_AWAKE = 2,
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MAKUHITA_DOJO_MODE_UNK3_AWAKE = 3,
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MAKUHITA_DOJO_MODE_UNK4_ASLEEP = 4,
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MAKUHITA_DOJO_MODE_UNK5_ASLEEP = 5,
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MAKUHITA_DOJO_MODE_UNK6_ASLEEP = 6,
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MAKUHITA_DOJO_MODE_UNK7_ASLEEP = 7,
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};
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#endif // GUARD_MAKUHITA_DOJO_H
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@@ -3,15 +3,16 @@
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#include "input.h"
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// size: 0x8
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struct MenuItem
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{
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const u8 *text;
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s32 menuAction; // action??
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};
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// size: 0x50
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struct MenuStruct
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{
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// size: 0x50
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const u8 *unk0; // header text?
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/* 0x4 */ const struct MenuItem *menuItems;
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const u32 *menuTextColorArray;
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@@ -142,8 +142,6 @@ SECTIONS {
|
||||
asm/wonder_mail_3_mid.o(.text);
|
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src/wonder_mail_3_1.o(.text);
|
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src/makuhita_dojo.o(.text);
|
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asm/makuhita_dojo.o(.text);
|
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src/makuhita_dojo_1.o(.text);
|
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src/wonder_mail_4.o(.text);
|
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src/wonder_mail_5.o(.text);
|
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src/wonder_mail_6.o(.text);
|
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@@ -417,7 +415,6 @@ SECTIONS {
|
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src/pelipper_board.o(.rodata);
|
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src/wonder_mail_3_mid.o(.rodata);
|
||||
src/makuhita_dojo.o(.rodata);
|
||||
src/makuhita_dojo_1.o(.rodata);
|
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src/wonder_mail_4.o(.rodata);
|
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src/wonder_mail_5.o(.rodata);
|
||||
src/wonder_mail_6.o(.rodata);
|
||||
|
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@@ -1,20 +1,28 @@
|
||||
#include "global.h"
|
||||
#include "file_system.h"
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||||
#include "pokemon.h"
|
||||
#include "input.h"
|
||||
#include "memory.h"
|
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#include "text.h"
|
||||
#include "menu.h"
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||||
#include "constants/colors.h"
|
||||
#include "constants/input.h"
|
||||
#include "code_800D090.h"
|
||||
#include "dungeon.h"
|
||||
#include "makuhita_dojo.h"
|
||||
#include "memory.h"
|
||||
#include "menu_input.h"
|
||||
#include "pokemon.h"
|
||||
|
||||
extern u8 gUnknown_202E5D8[];
|
||||
extern u8 gUnknown_202E1C8[];
|
||||
extern struct unkStruct_203B31C *gUnknown_203B31C;
|
||||
extern struct unkStruct_203B318 *gUnknown_203B318;
|
||||
extern u8 gAvailablePokemonNames[];
|
||||
extern u8 gPlayerName[];
|
||||
|
||||
extern const u8 *gMakuhitaDialogue[2][10];
|
||||
extern u8 *gUnknown_80D4934[];
|
||||
extern u8 *gUnknown_80D4970[];
|
||||
|
||||
ALIGNED(4) const u8 gUnknown_80E0744[] = "Dungeons";
|
||||
ALIGNED(4) const u8 gUnknown_80E0750[] = {0x83, 0xC2};
|
||||
ALIGNED(4) const u8 gUnknown_80E0754[] = {0x83, 0xC0};
|
||||
static const u8 makuhita_dojo_fill[] = "pksdir0";
|
||||
static const u8 makuhita_dojo_fill1[] = "pksdir0";
|
||||
|
||||
const struct UnkTextStruct2 gUnknown_80E0760 = {
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
@@ -26,111 +34,163 @@ const struct UnkTextStruct2 gUnknown_80E0760 = {
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 gMakuhitaDojoBonslyDoll[] = _(
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}$n0{END_COLOR_TEXT_1} received the {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!\n"
|
||||
"{CENTER_ALIGN}It has been placed outside your\n"
|
||||
"{CENTER_ALIGN}rescue team base.");
|
||||
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}$n0{END_COLOR_TEXT_1} received the {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!\n"
|
||||
"{CENTER_ALIGN}It has been placed outside your\n"
|
||||
"{CENTER_ALIGN}rescue team base.");
|
||||
|
||||
const u8 gMakuhitaDojoGoTrain[] = "Go Train";
|
||||
|
||||
extern void sub_8030208();
|
||||
extern void sub_8030258();
|
||||
extern void sub_80302A8();
|
||||
extern void GotoMakuhitaFallbackState();
|
||||
extern void UpdateMakuhitaDialogue();
|
||||
static const u8 makuhita_dojo_fill2[] = "pksdir0";
|
||||
|
||||
void UpdateMakuhitaState(s32);
|
||||
void sub_802FF1C();
|
||||
const struct UnkTextStruct2 gUnknown_80E07EC = {
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x03,
|
||||
0x00, 0x00,
|
||||
0x00, 0x00,
|
||||
0x00, 0x00,
|
||||
NULL
|
||||
};
|
||||
const struct UnkTextStruct2 gUnknown_80E0804 = {
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x06,
|
||||
0x02, 0x02,
|
||||
0x0E, 0x0E,
|
||||
0x0E, 0x00,
|
||||
NULL
|
||||
};
|
||||
|
||||
u32 CreateMakuhitaShop(u32 param_1)
|
||||
const u8 gMakuhitaDojoHeader[] = "Courses";
|
||||
ALIGNED(4) const u8 gUnknown_80E0824[] = _("{STAR_BULLET}");
|
||||
ALIGNED(4) const u8 gMakuhitaCoursePlaceholder[] = _("{COLOR_2}%c%s{END_COLOR_TEXT_2}");
|
||||
static const u8 makuhita_dojo_fill3[] = "pksdir0";
|
||||
|
||||
extern void sub_80073B8(u32);
|
||||
extern void sub_80073E0(u32);
|
||||
extern void sub_8008C54(u32);
|
||||
extern u32 sub_80095E4(s16, u32);
|
||||
extern void sub_80141B4(const u8 *, u32, struct OpenedFile **, u32);
|
||||
extern void sub_8014248(const u8 *, u32, u32, const struct MenuItem *, void *, u32, u32, struct OpenedFile **, u32);
|
||||
extern s32 sub_80144A4(s32 *);
|
||||
extern u32 sub_801B60C(u32, u8, u8);
|
||||
extern u32 sub_801B6AC(void);
|
||||
extern void sub_801B72C(void);
|
||||
extern void sub_803053C(void);
|
||||
extern bool8 sub_8097504(s16);
|
||||
extern s16 sub_80A2668(u32 r0);
|
||||
extern s16 sub_80A26CC(s16 r0);
|
||||
extern u8 sub_80A2740(s32 r0);
|
||||
|
||||
extern struct PokemonStruct *GetPlayerPokemonStruct(void);
|
||||
extern bool8 IsMazeCompleted(s32);
|
||||
extern void PlayMenuSoundEffect(u32);
|
||||
extern void PlaySound(u16);
|
||||
extern void PrintColoredPokeNameToBuffer(u8 *, struct PokemonStruct *, s32);
|
||||
extern void PrintYellowDungeonNametoBuffer(u8 *, struct DungeonLocation *);
|
||||
|
||||
void MakuhitaDojo_DrawCourseList(void);
|
||||
void MakuhitaDojo_DrawMainMenu(void);
|
||||
void MakuhitaDojo_GoToFallbackState(void);
|
||||
bool8 MakuhitaDojo_ReturnFalse(void);
|
||||
void MakuhitaDojo_SetState(s32);
|
||||
void MakuhitaDojo_UpdateDialogue(void);
|
||||
|
||||
void sub_802FF1C(void);
|
||||
void sub_8030208(void);
|
||||
void sub_8030258(void);
|
||||
void sub_80302A8(void);
|
||||
void sub_80304C8(void);
|
||||
s32 sub_8030668(void);
|
||||
|
||||
u32 MakuhitaDojo_New(u32 mode)
|
||||
{
|
||||
char *monName;
|
||||
struct OpenedFile *faceFile;
|
||||
u32 initialState;
|
||||
char *monName;
|
||||
struct OpenedFile *faceFile;
|
||||
u32 initialState;
|
||||
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(0, 1, 1);
|
||||
gUnknown_203B318 = MemoryAlloc(sizeof(struct unkStruct_203B318), 8);
|
||||
gUnknown_203B318->unk10 = -1;
|
||||
gUnknown_203B318->unk0 = param_1;
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(NULL, 1, 1);
|
||||
gUnknown_203B318 = MemoryAlloc(sizeof(struct unkStruct_203B318), 8);
|
||||
gUnknown_203B318->unk10 = -1;
|
||||
gUnknown_203B318->mode = mode;
|
||||
|
||||
switch (param_1) {
|
||||
case 0:
|
||||
initialState = 0;
|
||||
gUnknown_203B318->unk4 = 0;
|
||||
break;
|
||||
case 1:
|
||||
initialState = 7;
|
||||
gUnknown_203B318->unk4 = 0;
|
||||
break;
|
||||
case 2:
|
||||
initialState = 6;
|
||||
gUnknown_203B318->unk4 = 0;
|
||||
break;
|
||||
case 3:
|
||||
initialState = 8;
|
||||
gUnknown_203B318->unk4 = 0;
|
||||
break;
|
||||
case 4:
|
||||
initialState = 0;
|
||||
gUnknown_203B318->unk4 = 1;
|
||||
break;
|
||||
case 5:
|
||||
initialState = 7;
|
||||
gUnknown_203B318->unk4 = 1;
|
||||
break;
|
||||
case 6:
|
||||
initialState = 6;
|
||||
gUnknown_203B318->unk4 = 1;
|
||||
break;
|
||||
case 7:
|
||||
default:
|
||||
initialState = 8;
|
||||
gUnknown_203B318->unk4 = 1;
|
||||
break;
|
||||
}
|
||||
switch (mode) {
|
||||
case MAKUHITA_DOJO_MODE_UNK0_AWAKE:
|
||||
initialState = 0;
|
||||
gUnknown_203B318->isAsleep = FALSE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK1_AWAKE:
|
||||
initialState = 7;
|
||||
gUnknown_203B318->isAsleep = FALSE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK2_AWAKE:
|
||||
initialState = 6;
|
||||
gUnknown_203B318->isAsleep = FALSE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK3_AWAKE:
|
||||
initialState = 8;
|
||||
gUnknown_203B318->isAsleep = FALSE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK4_ASLEEP:
|
||||
initialState = 0;
|
||||
gUnknown_203B318->isAsleep = TRUE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK5_ASLEEP:
|
||||
initialState = 7;
|
||||
gUnknown_203B318->isAsleep = TRUE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK6_ASLEEP:
|
||||
initialState = 6;
|
||||
gUnknown_203B318->isAsleep = TRUE;
|
||||
break;
|
||||
case MAKUHITA_DOJO_MODE_UNK7_ASLEEP:
|
||||
default:
|
||||
initialState = 8;
|
||||
gUnknown_203B318->isAsleep = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gUnknown_203B318->unk4 == 1)
|
||||
gUnknown_203B318->unk68 = NULL;
|
||||
else
|
||||
gUnknown_203B318->unk68 = &gUnknown_203B318->faceFile;
|
||||
if (gUnknown_203B318->isAsleep == TRUE)
|
||||
gUnknown_203B318->unk68 = NULL;
|
||||
else
|
||||
gUnknown_203B318->unk68 = &gUnknown_203B318->faceFile;
|
||||
|
||||
CopyYellowMonsterNametoBuffer(gUnknown_202E5D8, MONSTER_MAKUHITA);
|
||||
CopyYellowMonsterNametoBuffer(gUnknown_202E1C8, MONSTER_MAKUHITA);
|
||||
monName = GetMonSpecies(MONSTER_MAKUHITA);
|
||||
strcpy(gUnknown_202E1C8 - 0x50, monName);
|
||||
CopyYellowMonsterNametoBuffer(gUnknown_202E5D8, MONSTER_MAKUHITA);
|
||||
CopyYellowMonsterNametoBuffer(gUnknown_202E1C8, MONSTER_MAKUHITA);
|
||||
monName = GetMonSpecies(MONSTER_MAKUHITA);
|
||||
strcpy(gUnknown_202E1C8 - 0x50, monName);
|
||||
|
||||
faceFile = GetDialogueSpriteDataPtr(MONSTER_MAKUHITA);
|
||||
gUnknown_203B318->faceFile = faceFile;
|
||||
gUnknown_203B318->faceData = faceFile->data;
|
||||
gUnknown_203B318->unk64 = 0;
|
||||
gUnknown_203B318->unk65 = 0;
|
||||
gUnknown_203B318->unk66 = 0;
|
||||
gUnknown_203B318->unk60 = 2;
|
||||
gUnknown_203B318->unk62 = 8;
|
||||
UpdateMakuhitaState(initialState);
|
||||
return 1;
|
||||
faceFile = GetDialogueSpriteDataPtr(MONSTER_MAKUHITA);
|
||||
gUnknown_203B318->faceFile = faceFile;
|
||||
gUnknown_203B318->faceData = faceFile->data;
|
||||
gUnknown_203B318->unk64 = 0;
|
||||
gUnknown_203B318->unk65 = 0;
|
||||
gUnknown_203B318->unk66 = 0;
|
||||
gUnknown_203B318->unk60 = 2;
|
||||
gUnknown_203B318->unk62 = 8;
|
||||
MakuhitaDojo_SetState(initialState);
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 sub_802FE58(void)
|
||||
{
|
||||
switch (gUnknown_203B318->state) {
|
||||
case 0:
|
||||
case 1:
|
||||
sub_8030208();
|
||||
break;
|
||||
case 4:
|
||||
sub_8030258();
|
||||
break;
|
||||
case 11:
|
||||
sub_80302A8();
|
||||
break;
|
||||
case 13:
|
||||
return 3;
|
||||
default:
|
||||
GotoMakuhitaFallbackState();
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
switch (gUnknown_203B318->state) {
|
||||
case 0:
|
||||
case 1:
|
||||
sub_8030208();
|
||||
break;
|
||||
case 4:
|
||||
sub_8030258();
|
||||
break;
|
||||
case 11:
|
||||
sub_80302A8();
|
||||
break;
|
||||
case 13:
|
||||
return 3;
|
||||
default:
|
||||
MakuhitaDojo_GoToFallbackState();
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
s16 sub_802FED0(void)
|
||||
@@ -138,7 +198,7 @@ s16 sub_802FED0(void)
|
||||
return gUnknown_203B318->unk10;
|
||||
}
|
||||
|
||||
void DestroyMakuhitaShop(void)
|
||||
void MakuhitaDojo_Delete(void)
|
||||
{
|
||||
if (gUnknown_203B318 != NULL) {
|
||||
CloseFile(gUnknown_203B318->faceFile);
|
||||
@@ -147,11 +207,11 @@ void DestroyMakuhitaShop(void)
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMakuhitaState(s32 newState)
|
||||
void MakuhitaDojo_SetState(s32 newState)
|
||||
{
|
||||
gUnknown_203B318->state = newState;
|
||||
sub_802FF1C();
|
||||
UpdateMakuhitaDialogue();
|
||||
MakuhitaDojo_UpdateDialogue();
|
||||
}
|
||||
|
||||
void sub_802FF1C(void)
|
||||
@@ -174,3 +234,362 @@ void sub_802FF1C(void)
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B318->unk6C, 1, 1);
|
||||
}
|
||||
|
||||
void MakuhitaDojo_UpdateDialogue(void)
|
||||
{
|
||||
struct DungeonLocation dLoc;
|
||||
|
||||
switch (gUnknown_203B318->state) {
|
||||
case 0:
|
||||
MakuhitaDojo_DrawMainMenu();
|
||||
sub_8014248(gMakuhitaDialogue[gUnknown_203B318->isAsleep][0], 0, gUnknown_203B318->menuAction, gUnknown_203B318->unk18, NULL, 4, 0, gUnknown_203B318->unk68, 12);
|
||||
break;
|
||||
case 1:
|
||||
sub_8014248(gMakuhitaDialogue[gUnknown_203B318->isAsleep][1], 0, gUnknown_203B318->menuAction, gUnknown_203B318->unk18, NULL, 4, 0, gUnknown_203B318->unk68, 12);
|
||||
break;
|
||||
case 2:
|
||||
gUnknown_203B318->fallbackState = 13;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][2], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 3:
|
||||
gUnknown_203B318->fallbackState = 4;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][3], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 4:
|
||||
sub_80302E8(3, NULL, 10);
|
||||
break;
|
||||
case 5:
|
||||
gUnknown_203B318->fallbackState = 13;
|
||||
dLoc.id = sub_80A2740(gUnknown_203B318->unk10);
|
||||
dLoc.floor = 1;
|
||||
PrintYellowDungeonNametoBuffer(gAvailablePokemonNames, &dLoc);
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][4], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 7:
|
||||
gUnknown_203B318->fallbackState = 13;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][6], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 6:
|
||||
gUnknown_203B318->fallbackState = 13;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][5], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 8:
|
||||
gUnknown_203B318->fallbackState = 9;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][7], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 9:
|
||||
PrintColoredPokeNameToBuffer(gPlayerName, GetPlayerPokemonStruct(), COLOR_YELLOW);
|
||||
gUnknown_203B318->fallbackState = 11;
|
||||
PlaySound(0xCB);
|
||||
sub_80141B4(gMakuhitaDojoBonslyDoll, 0, 0, 0x101);
|
||||
break;
|
||||
case 10:
|
||||
gUnknown_203B318->fallbackState = 13;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][8], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 11:
|
||||
sub_801B60C(1, ITEM_GINSENG, 1);
|
||||
break;
|
||||
case 12:
|
||||
gUnknown_203B318->fallbackState = 1;
|
||||
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][9], 0, gUnknown_203B318->unk68, 0x10D);
|
||||
break;
|
||||
case 13:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void MakuhitaDojo_DrawMainMenu(void)
|
||||
{
|
||||
s32 loopMax;
|
||||
|
||||
gUnknown_203B318->menuAction = 2;
|
||||
loopMax = 0;
|
||||
gUnknown_203B318->unk18[loopMax].text = gMakuhitaDojoGoTrain;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 2;
|
||||
|
||||
if (MakuhitaDojo_ReturnFalse()) {
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = -1;
|
||||
gUnknown_203B318->menuAction = 1;
|
||||
}
|
||||
|
||||
loopMax += 1;
|
||||
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4970;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 3;
|
||||
loopMax += 1;
|
||||
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4934;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 1;
|
||||
loopMax += 1;
|
||||
gUnknown_203B318->unk18[loopMax].text = NULL;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 1;
|
||||
}
|
||||
|
||||
void sub_8030208(void)
|
||||
{
|
||||
s32 menuAction;
|
||||
if (sub_80144A4(&menuAction) == 0) {
|
||||
gUnknown_203B318->menuAction = menuAction;
|
||||
|
||||
switch (menuAction) {
|
||||
case 2:
|
||||
MakuhitaDojo_SetState(3);
|
||||
break;
|
||||
case 3:
|
||||
MakuhitaDojo_SetState(12);
|
||||
break;
|
||||
case 1:
|
||||
MakuhitaDojo_SetState(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8030258(void)
|
||||
{
|
||||
switch (sub_80303AC(TRUE)) {
|
||||
case 3:
|
||||
gUnknown_203B318->unk10 = sub_8030418();
|
||||
sub_8030480();
|
||||
MakuhitaDojo_SetState(5);
|
||||
break;
|
||||
case 2:
|
||||
sub_8030480();
|
||||
gUnknown_203B318->unk10 = -1;
|
||||
MakuhitaDojo_SetState(1);
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80302A8(void)
|
||||
{
|
||||
switch (sub_801B6AC()) {
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B72C();
|
||||
MakuhitaDojo_SetState(10);
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MakuhitaDojo_GoToFallbackState(void)
|
||||
{
|
||||
s32 temp;
|
||||
if (sub_80144A4(&temp) == 0)
|
||||
MakuhitaDojo_SetState(gUnknown_203B318->fallbackState);
|
||||
}
|
||||
|
||||
bool8 sub_80302E8(s32 param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
|
||||
{
|
||||
if (MakuhitaDojo_ReturnFalse())
|
||||
return FALSE;
|
||||
|
||||
if (gUnknown_203B31C == NULL)
|
||||
gUnknown_203B31C = MemoryAlloc(sizeof(struct unkStruct_203B31C), 8);
|
||||
|
||||
gUnknown_203B31C->unk64 = param_1;
|
||||
gUnknown_203B31C->unk68 = &gUnknown_203B31C->unk6C[param_1];
|
||||
sub_8006518(gUnknown_203B31C->unk6C);
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E0804;
|
||||
gUnknown_203B31C->unk68->unk14 = gUnknown_203B31C->unkCC;
|
||||
|
||||
if (param_2 != NULL)
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk8 = *param_2;
|
||||
|
||||
sub_8012D08(gUnknown_203B31C->unk68, param_3);
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
|
||||
sub_8013818(&gUnknown_203B31C->input, sub_8030668(), param_3, param_1);
|
||||
sub_80304C8();
|
||||
MakuhitaDojo_DrawCourseList();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u32 sub_80303AC(bool8 param_1)
|
||||
{
|
||||
if (param_1 == FALSE) {
|
||||
sub_8013660(&gUnknown_203B31C->input);
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (GetKeyPress(&gUnknown_203B31C->input)) {
|
||||
case INPUT_B_BUTTON:
|
||||
PlayMenuSoundEffect(1);
|
||||
return 2;
|
||||
case INPUT_A_BUTTON:
|
||||
PlayMenuSoundEffect(0);
|
||||
return 3;
|
||||
default:
|
||||
if (sub_80138B8(&gUnknown_203B31C->input, 1)) {
|
||||
sub_80304C8();
|
||||
MakuhitaDojo_DrawCourseList();
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
s16 sub_8030418(void)
|
||||
{
|
||||
return gUnknown_203B31C->unk0[(gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C) + gUnknown_203B31C->input.menuIndex];
|
||||
}
|
||||
|
||||
// Unused?
|
||||
void sub_8030444(u8 r0)
|
||||
{
|
||||
gUnknown_203B31C->input.unk22 = sub_8030668();
|
||||
sub_8013984(&gUnknown_203B31C->input);
|
||||
sub_80304C8();
|
||||
MakuhitaDojo_DrawCourseList();
|
||||
if (r0)
|
||||
AddMenuCursorSprite(&gUnknown_203B31C->input);
|
||||
}
|
||||
|
||||
void sub_8030480(void)
|
||||
{
|
||||
if (gUnknown_203B31C != NULL) {
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E07EC;
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
|
||||
MemoryFree(gUnknown_203B31C);
|
||||
gUnknown_203B31C = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NONMATCHING
|
||||
void sub_80304C8(void)
|
||||
{
|
||||
s16 test;
|
||||
|
||||
gUnknown_203B31C->unkCC[0] = 1;
|
||||
gUnknown_203B31C->unkCC[1] = 0;
|
||||
gUnknown_203B31C->unkCC[2] = 8;
|
||||
gUnknown_203B31C->unkCC[3] = 0;
|
||||
|
||||
test = sub_80095E4(gUnknown_203B31C->input.unk1A, 12) + 2;
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unkE = test;
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk10 = test + 2;
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_80304C8(void)
|
||||
{
|
||||
asm_unified(
|
||||
"\tpush {r4,lr}\n"
|
||||
"\tldr r4, _08030538\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCC\n"
|
||||
"\tmovs r2, 0\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tstrb r1, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCD\n"
|
||||
"\tstrb r2, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCE\n"
|
||||
"\tmovs r1, 0x8\n"
|
||||
"\tstrb r1, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCF\n"
|
||||
"\tstrb r2, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0x4A\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tldrsh r0, [r0, r1]\n"
|
||||
"\tmovs r1, 0xC\n"
|
||||
"\tbl sub_80095E4\n"
|
||||
"\tadds r0, 0x2\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tldr r2, [r4]\n"
|
||||
"\tldr r3, [r2, 0x64]\n"
|
||||
"\tlsls r1, r3, 1\n"
|
||||
"\tadds r1, r3\n"
|
||||
"\tlsls r1, 3\n"
|
||||
"\tadds r1, r2, r1\n"
|
||||
"\tadds r1, 0x7A\n"
|
||||
"\tasrs r3, r0, 16\n"
|
||||
"\tlsrs r0, 16\n"
|
||||
"\tstrh r0, [r1]\n"
|
||||
"\tldr r1, [r2, 0x64]\n"
|
||||
"\tlsls r0, r1, 1\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r2, r0\n"
|
||||
"\tadds r3, 0x2\n"
|
||||
"\tadds r2, 0x7C\n"
|
||||
"\tstrh r3, [r2]\n"
|
||||
"\tbl ResetUnusedInputStruct\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0x6C\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tmovs r2, 0x1\n"
|
||||
"\tbl sub_800641C\n"
|
||||
"\tpop {r4}\n"
|
||||
"\tpop {r0}\n"
|
||||
"\tbx r0\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_08030538: .4byte gUnknown_203B31C");
|
||||
}
|
||||
#endif // NONMATCHING
|
||||
|
||||
void MakuhitaDojo_DrawCourseList(void)
|
||||
{
|
||||
u8 dungeonIndex;
|
||||
s32 mazeIndex;
|
||||
s32 y;
|
||||
s32 iVar6;
|
||||
u32 color;
|
||||
s32 index;
|
||||
u8 buffer[256];
|
||||
|
||||
sub_8008C54(gUnknown_203B31C->unk64);
|
||||
sub_80073B8(gUnknown_203B31C->unk64);
|
||||
xxx_call_draw_string(10, 0, gMakuhitaDojoHeader, gUnknown_203B31C->unk64, 0); // Courses
|
||||
sub_8012BC4((gUnknown_203B31C->unkCC[2] * 8) + 4, 0, gUnknown_203B31C->input.unk1E + 1, 2, 7, gUnknown_203B31C->unk64);
|
||||
|
||||
for (index = 0; index < gUnknown_203B31C->input.unk1A; index++) {
|
||||
iVar6 = gUnknown_203B31C->unk0[gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C + index];
|
||||
dungeonIndex = sub_80A2740(iVar6);
|
||||
|
||||
mazeIndex = sub_80A2668(iVar6);
|
||||
|
||||
y = sub_8013800(&gUnknown_203B31C->input, index);
|
||||
color = COLOR_WHITE_2; // COLOR_WHITE again?
|
||||
if (IsMazeCompleted(mazeIndex)) {
|
||||
xxx_call_draw_string(8, y, gUnknown_80E0824, gUnknown_203B31C->unk64, 0); // Draw Star symbol
|
||||
color = COLOR_GREEN;
|
||||
}
|
||||
sprintfStatic(buffer, gMakuhitaCoursePlaceholder, color, GetDungeonName1(dungeonIndex)); // "#c%c%s#r"
|
||||
xxx_call_draw_string(16, y, buffer, gUnknown_203B31C->unk64, 0);
|
||||
}
|
||||
sub_80073E0(gUnknown_203B31C->unk64);
|
||||
}
|
||||
|
||||
s32 sub_8030668(void)
|
||||
{
|
||||
s32 index;
|
||||
s32 counter;
|
||||
|
||||
counter = 0;
|
||||
|
||||
for (index = 0; index < NUM_DUNGEON_MAZE; index++) {
|
||||
if (sub_8097504(index)) {
|
||||
gUnknown_203B31C->unk0[counter] = sub_80A26CC(index);
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
return counter;
|
||||
}
|
||||
|
||||
bool8 MakuhitaDojo_ReturnFalse(void)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@@ -1,351 +0,0 @@
|
||||
#include "global.h"
|
||||
#include "constants/colors.h"
|
||||
#include "constants/dungeon.h"
|
||||
#include "constants/input.h"
|
||||
#include "code_800D090.h"
|
||||
#include "dungeon.h"
|
||||
#include "input.h"
|
||||
#include "memory.h"
|
||||
#include "text.h"
|
||||
#include "menu.h"
|
||||
#include "makuhita_dojo.h"
|
||||
#include "menu_input.h"
|
||||
|
||||
// size: 0xD0
|
||||
struct unkStruct_203B31C
|
||||
{
|
||||
s16 unk0[NUM_DUNGEON_MAZE];
|
||||
/* 0x30 */ struct MenuInputStruct input;
|
||||
u32 unk64;
|
||||
struct UnkTextStruct2 *unk68;
|
||||
struct UnkTextStruct2 unk6C[4];
|
||||
u8 unkCC[4];
|
||||
};
|
||||
|
||||
extern struct unkStruct_203B31C *gUnknown_203B31C;
|
||||
extern struct unkStruct_203B318 *gUnknown_203B318;
|
||||
|
||||
static const u8 makuhita_dojo_fill[] = "pksdir0";
|
||||
|
||||
const struct UnkTextStruct2 gUnknown_80E07EC = {
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x03,
|
||||
0x00, 0x00,
|
||||
0x00, 0x00,
|
||||
0x00, 0x00,
|
||||
NULL
|
||||
};
|
||||
const struct UnkTextStruct2 gUnknown_80E0804 = {
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x06,
|
||||
0x02, 0x02,
|
||||
0x0E, 0x0E,
|
||||
0x0E, 0x00,
|
||||
NULL
|
||||
};
|
||||
|
||||
const u8 gMakuhitaDojoHeader[] = "Courses";
|
||||
ALIGNED(4) const u8 gUnknown_80E0824[] = _("{STAR_BULLET}");
|
||||
ALIGNED(4) const u8 gMakuhitaCoursePlaceholder[] = _("{COLOR_2}%c%s{END_COLOR_TEXT_2}");
|
||||
static const u8 makuhita_dojo_fill2[] = "pksdir0";
|
||||
|
||||
extern u8 gMakuhitaDojoGoTrain[];
|
||||
extern u8 *gUnknown_80D4934[];
|
||||
extern u8 *gUnknown_80D4970[];
|
||||
|
||||
extern bool8 sub_8097504(s16);
|
||||
extern s16 sub_80A26CC(s16 r0);
|
||||
extern void sub_8008C54(u32);
|
||||
extern void sub_80073B8(u32);
|
||||
extern void sub_80073E0(u32);
|
||||
extern u8 sub_80A2740(s32 r0);
|
||||
extern s16 sub_80A2668(u32 r0);
|
||||
extern bool8 IsMazeCompleted(s32);
|
||||
extern s32 sub_8030668(void);
|
||||
extern void sub_80304C8();
|
||||
extern void DrawDojoCourseList(void);
|
||||
|
||||
extern void PlayMenuSoundEffect(u32);
|
||||
extern void sub_803053C(void);
|
||||
extern u8 sub_80306A4(void);
|
||||
extern s32 sub_80144A4(s32 *);
|
||||
void UpdateMakuhitaState(s32);
|
||||
extern u32 sub_801B6AC(void);
|
||||
extern void sub_801B72C(void);
|
||||
extern s16 sub_8030418(void);
|
||||
extern u32 sub_80303AC(u8);
|
||||
extern void sub_8030480(void);
|
||||
|
||||
|
||||
void DrawMakuhitaMainMenu(void) {
|
||||
|
||||
s32 loopMax;
|
||||
|
||||
gUnknown_203B318->menuAction = 2;
|
||||
loopMax = 0;
|
||||
gUnknown_203B318->unk18[loopMax].text = gMakuhitaDojoGoTrain;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 2;
|
||||
if (sub_80306A4()) {
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = -1;
|
||||
gUnknown_203B318->menuAction = 1;
|
||||
}
|
||||
loopMax += 1;
|
||||
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4970;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 3;
|
||||
loopMax += 1;
|
||||
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4934;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 1;
|
||||
loopMax += 1;
|
||||
gUnknown_203B318->unk18[loopMax].text = NULL;
|
||||
gUnknown_203B318->unk18[loopMax].menuAction = 1;
|
||||
}
|
||||
|
||||
void sub_8030208(void)
|
||||
{
|
||||
s32 menuAction;
|
||||
if (sub_80144A4(&menuAction) == 0) {
|
||||
gUnknown_203B318->menuAction = menuAction;
|
||||
switch (menuAction) {
|
||||
case 2:
|
||||
UpdateMakuhitaState(3);
|
||||
break;
|
||||
case 3:
|
||||
UpdateMakuhitaState(12);
|
||||
break;
|
||||
case 1:
|
||||
UpdateMakuhitaState(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8030258(void)
|
||||
{
|
||||
switch (sub_80303AC(1)) {
|
||||
case 3:
|
||||
gUnknown_203B318->unk10 = sub_8030418();
|
||||
sub_8030480();
|
||||
UpdateMakuhitaState(5);
|
||||
break;
|
||||
case 2:
|
||||
sub_8030480();
|
||||
gUnknown_203B318->unk10 = -1;
|
||||
UpdateMakuhitaState(1);
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80302A8(void)
|
||||
{
|
||||
switch (sub_801B6AC()) {
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B72C();
|
||||
UpdateMakuhitaState(0xA);
|
||||
break;
|
||||
case 0:
|
||||
case 1:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GotoMakuhitaFallbackState(void)
|
||||
{
|
||||
s32 temp;
|
||||
if (sub_80144A4(&temp) == 0)
|
||||
UpdateMakuhitaState(gUnknown_203B318->fallbackState);
|
||||
}
|
||||
|
||||
bool8 sub_80302E8(int param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
|
||||
{
|
||||
if (sub_80306A4())
|
||||
return 0;
|
||||
|
||||
if (gUnknown_203B31C == NULL)
|
||||
gUnknown_203B31C = MemoryAlloc(sizeof(struct unkStruct_203B31C), 8);
|
||||
|
||||
gUnknown_203B31C->unk64 = param_1;
|
||||
gUnknown_203B31C->unk68 = &gUnknown_203B31C->unk6C[param_1];
|
||||
sub_8006518(gUnknown_203B31C->unk6C);
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E0804;
|
||||
gUnknown_203B31C->unk68->unk14 = gUnknown_203B31C->unkCC;
|
||||
|
||||
if (param_2 != NULL)
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk8 = *param_2;
|
||||
|
||||
sub_8012D08(gUnknown_203B31C->unk68,param_3);
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B31C->unk6C,1,1);
|
||||
sub_8013818(&gUnknown_203B31C->input,sub_8030668(),param_3,param_1);
|
||||
sub_80304C8();
|
||||
DrawDojoCourseList();
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 sub_80303AC(u8 param_1)
|
||||
{
|
||||
if (param_1 == 0) {
|
||||
sub_8013660(&gUnknown_203B31C->input);
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (GetKeyPress(&gUnknown_203B31C->input)) {
|
||||
case INPUT_B_BUTTON:
|
||||
PlayMenuSoundEffect(1);
|
||||
return 2;
|
||||
case INPUT_A_BUTTON:
|
||||
PlayMenuSoundEffect(0);
|
||||
return 3;
|
||||
default:
|
||||
if (sub_80138B8(&gUnknown_203B31C->input, 1)) {
|
||||
sub_80304C8();
|
||||
DrawDojoCourseList();
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
s16 sub_8030418(void)
|
||||
{
|
||||
return gUnknown_203B31C->unk0[(gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C) + gUnknown_203B31C->input.menuIndex];
|
||||
}
|
||||
|
||||
void sub_8030444(u8 r0)
|
||||
{
|
||||
gUnknown_203B31C->input.unk22 = sub_8030668();
|
||||
sub_8013984(&gUnknown_203B31C->input);
|
||||
sub_80304C8();
|
||||
DrawDojoCourseList();
|
||||
if (r0)
|
||||
AddMenuCursorSprite(&gUnknown_203B31C->input);
|
||||
}
|
||||
|
||||
void sub_8030480(void)
|
||||
{
|
||||
if (gUnknown_203B31C != NULL) {
|
||||
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E07EC;
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
|
||||
MemoryFree(gUnknown_203B31C);
|
||||
gUnknown_203B31C = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
NAKED
|
||||
void sub_80304C8(void)
|
||||
{
|
||||
asm_unified(
|
||||
"\tpush {r4,lr}\n"
|
||||
"\tldr r4, _08030538\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCC\n"
|
||||
"\tmovs r2, 0\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tstrb r1, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCD\n"
|
||||
"\tstrb r2, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCE\n"
|
||||
"\tmovs r1, 0x8\n"
|
||||
"\tstrb r1, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0xCF\n"
|
||||
"\tstrb r2, [r0]\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0x4A\n"
|
||||
"\tmovs r1, 0\n"
|
||||
"\tldrsh r0, [r0, r1]\n"
|
||||
"\tmovs r1, 0xC\n"
|
||||
"\tbl sub_80095E4\n"
|
||||
"\tadds r0, 0x2\n"
|
||||
"\tlsls r0, 16\n"
|
||||
"\tldr r2, [r4]\n"
|
||||
"\tldr r3, [r2, 0x64]\n"
|
||||
"\tlsls r1, r3, 1\n"
|
||||
"\tadds r1, r3\n"
|
||||
"\tlsls r1, 3\n"
|
||||
"\tadds r1, r2, r1\n"
|
||||
"\tadds r1, 0x7A\n"
|
||||
"\tasrs r3, r0, 16\n"
|
||||
"\tlsrs r0, 16\n"
|
||||
"\tstrh r0, [r1]\n"
|
||||
"\tldr r1, [r2, 0x64]\n"
|
||||
"\tlsls r0, r1, 1\n"
|
||||
"\tadds r0, r1\n"
|
||||
"\tlsls r0, 3\n"
|
||||
"\tadds r2, r0\n"
|
||||
"\tadds r3, 0x2\n"
|
||||
"\tadds r2, 0x7C\n"
|
||||
"\tstrh r3, [r2]\n"
|
||||
"\tbl ResetUnusedInputStruct\n"
|
||||
"\tldr r0, [r4]\n"
|
||||
"\tadds r0, 0x6C\n"
|
||||
"\tmovs r1, 0x1\n"
|
||||
"\tmovs r2, 0x1\n"
|
||||
"\tbl sub_800641C\n"
|
||||
"\tpop {r4}\n"
|
||||
"\tpop {r0}\n"
|
||||
"\tbx r0\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_08030538: .4byte gUnknown_203B31C");
|
||||
}
|
||||
|
||||
void DrawDojoCourseList(void)
|
||||
{
|
||||
u8 dungeonIndex;
|
||||
s32 mazeIndex;
|
||||
s32 y;
|
||||
s32 iVar6;
|
||||
u32 color;
|
||||
s32 index;
|
||||
u8 buffer[256];
|
||||
|
||||
sub_8008C54(gUnknown_203B31C->unk64);
|
||||
sub_80073B8(gUnknown_203B31C->unk64);
|
||||
xxx_call_draw_string(10, 0, gMakuhitaDojoHeader,gUnknown_203B31C->unk64, 0); // Courses
|
||||
sub_8012BC4(gUnknown_203B31C->unkCC[2] * 8 + 4, 0, gUnknown_203B31C->input.unk1E + 1, 2, 7, gUnknown_203B31C->unk64);
|
||||
|
||||
for (index = 0; index < gUnknown_203B31C->input.unk1A; index++) {
|
||||
iVar6 = gUnknown_203B31C->unk0[gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C + index];
|
||||
dungeonIndex = sub_80A2740(iVar6);
|
||||
|
||||
mazeIndex = sub_80A2668(iVar6);
|
||||
|
||||
y = sub_8013800(&gUnknown_203B31C->input, index);
|
||||
color = COLOR_WHITE_2; // COLOR_WHITE again?
|
||||
if (IsMazeCompleted(mazeIndex)) {
|
||||
xxx_call_draw_string(8, y, gUnknown_80E0824, gUnknown_203B31C->unk64, 0); // Draw Star symbol
|
||||
color = COLOR_GREEN;
|
||||
}
|
||||
sprintfStatic(buffer, gMakuhitaCoursePlaceholder, color, GetDungeonName1(dungeonIndex)); // "#c%c%s#r"
|
||||
xxx_call_draw_string(0x10, y, buffer, gUnknown_203B31C->unk64, 0);
|
||||
}
|
||||
sub_80073E0(gUnknown_203B31C->unk64);
|
||||
}
|
||||
|
||||
s32 sub_8030668(void)
|
||||
{
|
||||
s32 index;
|
||||
s32 counter;
|
||||
|
||||
counter = 0;
|
||||
|
||||
for (index = 0; index < NUM_DUNGEON_MAZE; index++) {
|
||||
if (sub_8097504(index)) {
|
||||
gUnknown_203B31C->unk0[counter] = sub_80A26CC(index);
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
return counter;
|
||||
}
|
||||
|
||||
bool8 sub_80306A4(void)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
Reference in New Issue
Block a user