Merge pull request #147 from Kermalis/kermalis-makuhita-dojo

Complete Makuhita Dojo
This commit is contained in:
Seth Barberee
2023-08-04 22:02:10 -07:00
committed by GitHub
8 changed files with 576 additions and 734 deletions

View File

@@ -6044,7 +6044,7 @@ _0809BFFC:
ands r4, r0
bl sub_809B294
adds r0, r4, 0
bl CreateMakuhitaShop
bl MakuhitaDojo_New
lsls r0, 24
cmp r0, 0
beq _0809C032
@@ -6068,7 +6068,7 @@ _0809C046:
lsls r0, 16
asrs r0, 16
str r0, [r1]
bl DestroyMakuhitaShop
bl MakuhitaDojo_Delete
b _0809C392
_0809C05E:
ldr r0, [r6]
@@ -6078,7 +6078,7 @@ _0809C05E:
movs r1, 0x1
negs r1, r1
str r1, [r0]
bl DestroyMakuhitaShop
bl MakuhitaDojo_Delete
b _0809C392
_0809C072:
movs r4, 0x1
@@ -6091,7 +6091,7 @@ _0809C072:
_0809C082:
bl sub_809B294
adds r0, r4, 0
bl CreateMakuhitaShop
bl MakuhitaDojo_New
lsls r0, 24
cmp r0, 0
beq _0809C0A8
@@ -6125,7 +6125,7 @@ _0809C0B8:
_0809C0C8:
bl sub_809B294
adds r0, r4, 0
bl CreateMakuhitaShop
bl MakuhitaDojo_New
lsls r0, 24
cmp r0, 0
beq _0809C0F0
@@ -6156,7 +6156,7 @@ _0809C0FC:
_0809C10C:
bl sub_809B294
adds r0, r4, 0
bl CreateMakuhitaShop
bl MakuhitaDojo_New
lsls r0, 24
cmp r0, 0
beq _0809C134

View File

@@ -1,268 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start UpdateMakuhitaDialogue
UpdateMakuhitaDialogue:
push {r4,r5,lr}
sub sp, 0x18
ldr r1, _0802FFA4
ldr r0, [r1]
ldr r0, [r0, 0x8]
adds r5, r1, 0
cmp r0, 0xD
bls _0802FF9A
b _080301A0
_0802FF9A:
lsls r0, 2
ldr r1, _0802FFA8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0802FFA4: .4byte gUnknown_203B318
_0802FFA8: .4byte _0802FFAC
.align 2, 0
_0802FFAC:
.4byte _0802FFE4
.4byte _08030000
.4byte _08030038
.4byte _08030050
.4byte _08030068
.4byte _08030074
.4byte _080300DC
.4byte _080300C4
.4byte _080300F4
.4byte _0803010C
.4byte _08030148
.4byte _08030174
.4byte _08030180
.4byte _080301A0
_0802FFE4:
bl DrawMakuhitaMainMenu
ldr r2, _0802FFF8
ldr r0, _0802FFFC
ldr r5, [r0]
ldr r1, [r5, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
b _0803000E
.align 2, 0
_0802FFF8: .4byte gMakuhitaDialogue
_0802FFFC: .4byte gUnknown_203B318
_08030000:
ldr r2, _08030034
ldr r5, [r5]
ldr r1, [r5, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x4
_0803000E:
adds r0, r2
ldr r0, [r0]
ldr r2, [r5, 0x14]
adds r3, r5, 0
adds r3, 0x18
movs r4, 0
str r4, [sp]
movs r1, 0x4
str r1, [sp, 0x4]
str r4, [sp, 0x8]
ldr r1, [r5, 0x68]
str r1, [sp, 0xC]
movs r1, 0xC
str r1, [sp, 0x10]
movs r1, 0
bl sub_8014248
b _080301A0
.align 2, 0
_08030034: .4byte gMakuhitaDialogue
_08030038:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _0803004C
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x8
b _0803015A
.align 2, 0
_0803004C: .4byte gMakuhitaDialogue
_08030050:
ldr r3, [r5]
movs r0, 0x4
str r0, [r3, 0xC]
ldr r2, _08030064
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0xC
b _0803015A
.align 2, 0
_08030064: .4byte gMakuhitaDialogue
_08030068:
movs r0, 0x3
movs r1, 0
movs r2, 0xA
bl sub_80302E8
b _080301A0
_08030074:
ldr r1, [r5]
movs r0, 0xD
str r0, [r1, 0xC]
movs r2, 0x10
ldrsh r0, [r1, r2]
bl sub_80A2740
lsls r0, 24
lsrs r0, 24
ldr r2, _080300B4
ldr r1, [sp, 0x14]
ands r1, r2
orrs r1, r0
ldr r0, _080300B8
ands r1, r0
movs r0, 0x80
lsls r0, 1
orrs r1, r0
str r1, [sp, 0x14]
ldr r0, _080300BC
add r1, sp, 0x14
bl PrintYellowDungeonNametoBuffer
ldr r2, _080300C0
ldr r3, [r5]
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x10
b _0803015A
.align 2, 0
_080300B4: .4byte 0xffffff00
_080300B8: .4byte 0xffff00ff
_080300BC: .4byte gAvailablePokemonNames
_080300C0: .4byte gMakuhitaDialogue
_080300C4:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _080300D8
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x18
b _0803015A
.align 2, 0
_080300D8: .4byte gMakuhitaDialogue
_080300DC:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _080300F0
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x14
b _0803015A
.align 2, 0
_080300F0: .4byte gMakuhitaDialogue
_080300F4:
ldr r3, [r5]
movs r0, 0x9
str r0, [r3, 0xC]
ldr r2, _08030108
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x1C
b _0803015A
.align 2, 0
_08030108: .4byte gMakuhitaDialogue
_0803010C:
ldr r4, _08030138
bl GetPlayerPokemonStruct
adds r1, r0, 0
adds r0, r4, 0
movs r2, 0x6
bl PrintColoredPokeNameToBuffer
ldr r0, _0803013C
ldr r1, [r0]
movs r0, 0xB
str r0, [r1, 0xC]
movs r0, 0xCB
bl PlaySound
ldr r0, _08030140
ldr r3, _08030144
movs r1, 0
movs r2, 0
bl sub_80141B4
b _080301A0
.align 2, 0
_08030138: .4byte gPlayerName
_0803013C: .4byte gUnknown_203B318
_08030140: .4byte gMakuhitaDojoBonslyDoll
_08030144: .4byte 0x00000101
_08030148:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _0803016C
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x20
_0803015A:
adds r0, r2
ldr r0, [r0]
ldr r2, [r3, 0x68]
ldr r3, _08030170
movs r1, 0
bl sub_80141B4
b _080301A0
.align 2, 0
_0803016C: .4byte gMakuhitaDialogue
_08030170: .4byte 0x0000010d
_08030174:
movs r0, 0x1
movs r1, 0x49
movs r2, 0x1
bl sub_801B60C
b _080301A0
_08030180:
ldr r3, [r5]
movs r0, 0x1
str r0, [r3, 0xC]
ldr r2, _080301A8
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x24
adds r0, r2
ldr r0, [r0]
ldr r2, [r3, 0x68]
ldr r3, _080301AC
movs r1, 0
bl sub_80141B4
_080301A0:
add sp, 0x18
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080301A8: .4byte gMakuhitaDialogue
_080301AC: .4byte 0x0000010d
thumb_func_end UpdateMakuhitaDialogue
.align 2,0

View File

@@ -224,21 +224,21 @@ gUnknown_8116288: @ 8116288
gUnknown_8116298: @ 8116298
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte DestroyMakuhitaShop
.4byte MakuhitaDojo_Delete
.4byte sub_802FE58
.global gUnknown_81162A8
gUnknown_81162A8: @ 81162A8
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte DestroyMakuhitaShop
.4byte MakuhitaDojo_Delete
.4byte sub_802FE58
.global gUnknown_81162B8
gUnknown_81162B8: @ 81162B8
.byte 0x01, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.4byte DestroyMakuhitaShop
.4byte MakuhitaDojo_Delete
.4byte sub_802FE58
.global gUnknown_81162C8

View File

@@ -1,8 +1,17 @@
#ifndef GUARD_MAKUHITA_DOJO_H
#define GUARD_MAKUHITA_DOJO_H
#include "constants/dungeon.h"
#include "file_system.h"
#include "input.h"
#include "menu.h"
#include "text.h"
// size: 0xCC
struct unkStruct_203B318
{
u32 unk0;
u32 unk4;
/* 0x0 */ u32 mode; // Corresponds to the enum: MakuhitaDojoMode
/* 0x4 */ bool32 isAsleep;
/* 0x8 */ s32 state;
/* 0xC */ s32 fallbackState;
s16 unk10;
@@ -21,3 +30,38 @@ struct unkStruct_203B318
struct UnkTextStruct2 unk6C[4];
};
// size: 0xD0
struct unkStruct_203B31C
{
s16 unk0[NUM_DUNGEON_MAZE];
/* 0x30 */ struct MenuInputStruct input;
u32 unk64;
struct UnkTextStruct2 *unk68;
struct UnkTextStruct2 unk6C[4];
u8 unkCC[4];
};
// mode corresponds to the enum: MakuhitaDojoMode
u32 MakuhitaDojo_New(u32 mode);
void MakuhitaDojo_Delete(void);
u32 sub_802FE58(void);
s16 sub_802FED0(void);
bool8 sub_80302E8(s32, struct UnkTextStruct2_sub *, u32);
u32 sub_80303AC(bool8);
s16 sub_8030418(void);
void sub_8030480(void);
enum MakuhitaDojoMode
{
MAKUHITA_DOJO_MODE_UNK0_AWAKE = 0,
MAKUHITA_DOJO_MODE_UNK1_AWAKE = 1,
MAKUHITA_DOJO_MODE_UNK2_AWAKE = 2,
MAKUHITA_DOJO_MODE_UNK3_AWAKE = 3,
MAKUHITA_DOJO_MODE_UNK4_ASLEEP = 4,
MAKUHITA_DOJO_MODE_UNK5_ASLEEP = 5,
MAKUHITA_DOJO_MODE_UNK6_ASLEEP = 6,
MAKUHITA_DOJO_MODE_UNK7_ASLEEP = 7,
};
#endif // GUARD_MAKUHITA_DOJO_H

View File

@@ -3,15 +3,16 @@
#include "input.h"
// size: 0x8
struct MenuItem
{
const u8 *text;
s32 menuAction; // action??
};
// size: 0x50
struct MenuStruct
{
// size: 0x50
const u8 *unk0; // header text?
/* 0x4 */ const struct MenuItem *menuItems;
const u32 *menuTextColorArray;

View File

@@ -142,8 +142,6 @@ SECTIONS {
asm/wonder_mail_3_mid.o(.text);
src/wonder_mail_3_1.o(.text);
src/makuhita_dojo.o(.text);
asm/makuhita_dojo.o(.text);
src/makuhita_dojo_1.o(.text);
src/wonder_mail_4.o(.text);
src/wonder_mail_5.o(.text);
src/wonder_mail_6.o(.text);
@@ -417,7 +415,6 @@ SECTIONS {
src/pelipper_board.o(.rodata);
src/wonder_mail_3_mid.o(.rodata);
src/makuhita_dojo.o(.rodata);
src/makuhita_dojo_1.o(.rodata);
src/wonder_mail_4.o(.rodata);
src/wonder_mail_5.o(.rodata);
src/wonder_mail_6.o(.rodata);

View File

@@ -1,20 +1,28 @@
#include "global.h"
#include "file_system.h"
#include "pokemon.h"
#include "input.h"
#include "memory.h"
#include "text.h"
#include "menu.h"
#include "constants/colors.h"
#include "constants/input.h"
#include "code_800D090.h"
#include "dungeon.h"
#include "makuhita_dojo.h"
#include "memory.h"
#include "menu_input.h"
#include "pokemon.h"
extern u8 gUnknown_202E5D8[];
extern u8 gUnknown_202E1C8[];
extern struct unkStruct_203B31C *gUnknown_203B31C;
extern struct unkStruct_203B318 *gUnknown_203B318;
extern u8 gAvailablePokemonNames[];
extern u8 gPlayerName[];
extern const u8 *gMakuhitaDialogue[2][10];
extern u8 *gUnknown_80D4934[];
extern u8 *gUnknown_80D4970[];
ALIGNED(4) const u8 gUnknown_80E0744[] = "Dungeons";
ALIGNED(4) const u8 gUnknown_80E0750[] = {0x83, 0xC2};
ALIGNED(4) const u8 gUnknown_80E0754[] = {0x83, 0xC0};
static const u8 makuhita_dojo_fill[] = "pksdir0";
static const u8 makuhita_dojo_fill1[] = "pksdir0";
const struct UnkTextStruct2 gUnknown_80E0760 = {
0x00, 0x00, 0x00, 0x00,
@@ -26,111 +34,163 @@ const struct UnkTextStruct2 gUnknown_80E0760 = {
};
ALIGNED(4) const u8 gMakuhitaDojoBonslyDoll[] = _(
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}$n0{END_COLOR_TEXT_1} received the {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!\n"
"{CENTER_ALIGN}It has been placed outside your\n"
"{CENTER_ALIGN}rescue team base.");
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}$n0{END_COLOR_TEXT_1} received the {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!\n"
"{CENTER_ALIGN}It has been placed outside your\n"
"{CENTER_ALIGN}rescue team base.");
const u8 gMakuhitaDojoGoTrain[] = "Go Train";
extern void sub_8030208();
extern void sub_8030258();
extern void sub_80302A8();
extern void GotoMakuhitaFallbackState();
extern void UpdateMakuhitaDialogue();
static const u8 makuhita_dojo_fill2[] = "pksdir0";
void UpdateMakuhitaState(s32);
void sub_802FF1C();
const struct UnkTextStruct2 gUnknown_80E07EC = {
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL
};
const struct UnkTextStruct2 gUnknown_80E0804 = {
0x00, 0x00, 0x00, 0x00,
0x06,
0x02, 0x02,
0x0E, 0x0E,
0x0E, 0x00,
NULL
};
u32 CreateMakuhitaShop(u32 param_1)
const u8 gMakuhitaDojoHeader[] = "Courses";
ALIGNED(4) const u8 gUnknown_80E0824[] = _("{STAR_BULLET}");
ALIGNED(4) const u8 gMakuhitaCoursePlaceholder[] = _("{COLOR_2}%c%s{END_COLOR_TEXT_2}");
static const u8 makuhita_dojo_fill3[] = "pksdir0";
extern void sub_80073B8(u32);
extern void sub_80073E0(u32);
extern void sub_8008C54(u32);
extern u32 sub_80095E4(s16, u32);
extern void sub_80141B4(const u8 *, u32, struct OpenedFile **, u32);
extern void sub_8014248(const u8 *, u32, u32, const struct MenuItem *, void *, u32, u32, struct OpenedFile **, u32);
extern s32 sub_80144A4(s32 *);
extern u32 sub_801B60C(u32, u8, u8);
extern u32 sub_801B6AC(void);
extern void sub_801B72C(void);
extern void sub_803053C(void);
extern bool8 sub_8097504(s16);
extern s16 sub_80A2668(u32 r0);
extern s16 sub_80A26CC(s16 r0);
extern u8 sub_80A2740(s32 r0);
extern struct PokemonStruct *GetPlayerPokemonStruct(void);
extern bool8 IsMazeCompleted(s32);
extern void PlayMenuSoundEffect(u32);
extern void PlaySound(u16);
extern void PrintColoredPokeNameToBuffer(u8 *, struct PokemonStruct *, s32);
extern void PrintYellowDungeonNametoBuffer(u8 *, struct DungeonLocation *);
void MakuhitaDojo_DrawCourseList(void);
void MakuhitaDojo_DrawMainMenu(void);
void MakuhitaDojo_GoToFallbackState(void);
bool8 MakuhitaDojo_ReturnFalse(void);
void MakuhitaDojo_SetState(s32);
void MakuhitaDojo_UpdateDialogue(void);
void sub_802FF1C(void);
void sub_8030208(void);
void sub_8030258(void);
void sub_80302A8(void);
void sub_80304C8(void);
s32 sub_8030668(void);
u32 MakuhitaDojo_New(u32 mode)
{
char *monName;
struct OpenedFile *faceFile;
u32 initialState;
char *monName;
struct OpenedFile *faceFile;
u32 initialState;
ResetUnusedInputStruct();
sub_800641C(0, 1, 1);
gUnknown_203B318 = MemoryAlloc(sizeof(struct unkStruct_203B318), 8);
gUnknown_203B318->unk10 = -1;
gUnknown_203B318->unk0 = param_1;
ResetUnusedInputStruct();
sub_800641C(NULL, 1, 1);
gUnknown_203B318 = MemoryAlloc(sizeof(struct unkStruct_203B318), 8);
gUnknown_203B318->unk10 = -1;
gUnknown_203B318->mode = mode;
switch (param_1) {
case 0:
initialState = 0;
gUnknown_203B318->unk4 = 0;
break;
case 1:
initialState = 7;
gUnknown_203B318->unk4 = 0;
break;
case 2:
initialState = 6;
gUnknown_203B318->unk4 = 0;
break;
case 3:
initialState = 8;
gUnknown_203B318->unk4 = 0;
break;
case 4:
initialState = 0;
gUnknown_203B318->unk4 = 1;
break;
case 5:
initialState = 7;
gUnknown_203B318->unk4 = 1;
break;
case 6:
initialState = 6;
gUnknown_203B318->unk4 = 1;
break;
case 7:
default:
initialState = 8;
gUnknown_203B318->unk4 = 1;
break;
}
switch (mode) {
case MAKUHITA_DOJO_MODE_UNK0_AWAKE:
initialState = 0;
gUnknown_203B318->isAsleep = FALSE;
break;
case MAKUHITA_DOJO_MODE_UNK1_AWAKE:
initialState = 7;
gUnknown_203B318->isAsleep = FALSE;
break;
case MAKUHITA_DOJO_MODE_UNK2_AWAKE:
initialState = 6;
gUnknown_203B318->isAsleep = FALSE;
break;
case MAKUHITA_DOJO_MODE_UNK3_AWAKE:
initialState = 8;
gUnknown_203B318->isAsleep = FALSE;
break;
case MAKUHITA_DOJO_MODE_UNK4_ASLEEP:
initialState = 0;
gUnknown_203B318->isAsleep = TRUE;
break;
case MAKUHITA_DOJO_MODE_UNK5_ASLEEP:
initialState = 7;
gUnknown_203B318->isAsleep = TRUE;
break;
case MAKUHITA_DOJO_MODE_UNK6_ASLEEP:
initialState = 6;
gUnknown_203B318->isAsleep = TRUE;
break;
case MAKUHITA_DOJO_MODE_UNK7_ASLEEP:
default:
initialState = 8;
gUnknown_203B318->isAsleep = TRUE;
break;
}
if (gUnknown_203B318->unk4 == 1)
gUnknown_203B318->unk68 = NULL;
else
gUnknown_203B318->unk68 = &gUnknown_203B318->faceFile;
if (gUnknown_203B318->isAsleep == TRUE)
gUnknown_203B318->unk68 = NULL;
else
gUnknown_203B318->unk68 = &gUnknown_203B318->faceFile;
CopyYellowMonsterNametoBuffer(gUnknown_202E5D8, MONSTER_MAKUHITA);
CopyYellowMonsterNametoBuffer(gUnknown_202E1C8, MONSTER_MAKUHITA);
monName = GetMonSpecies(MONSTER_MAKUHITA);
strcpy(gUnknown_202E1C8 - 0x50, monName);
CopyYellowMonsterNametoBuffer(gUnknown_202E5D8, MONSTER_MAKUHITA);
CopyYellowMonsterNametoBuffer(gUnknown_202E1C8, MONSTER_MAKUHITA);
monName = GetMonSpecies(MONSTER_MAKUHITA);
strcpy(gUnknown_202E1C8 - 0x50, monName);
faceFile = GetDialogueSpriteDataPtr(MONSTER_MAKUHITA);
gUnknown_203B318->faceFile = faceFile;
gUnknown_203B318->faceData = faceFile->data;
gUnknown_203B318->unk64 = 0;
gUnknown_203B318->unk65 = 0;
gUnknown_203B318->unk66 = 0;
gUnknown_203B318->unk60 = 2;
gUnknown_203B318->unk62 = 8;
UpdateMakuhitaState(initialState);
return 1;
faceFile = GetDialogueSpriteDataPtr(MONSTER_MAKUHITA);
gUnknown_203B318->faceFile = faceFile;
gUnknown_203B318->faceData = faceFile->data;
gUnknown_203B318->unk64 = 0;
gUnknown_203B318->unk65 = 0;
gUnknown_203B318->unk66 = 0;
gUnknown_203B318->unk60 = 2;
gUnknown_203B318->unk62 = 8;
MakuhitaDojo_SetState(initialState);
return 1;
}
u32 sub_802FE58(void)
{
switch (gUnknown_203B318->state) {
case 0:
case 1:
sub_8030208();
break;
case 4:
sub_8030258();
break;
case 11:
sub_80302A8();
break;
case 13:
return 3;
default:
GotoMakuhitaFallbackState();
break;
}
return 0;
switch (gUnknown_203B318->state) {
case 0:
case 1:
sub_8030208();
break;
case 4:
sub_8030258();
break;
case 11:
sub_80302A8();
break;
case 13:
return 3;
default:
MakuhitaDojo_GoToFallbackState();
break;
}
return 0;
}
s16 sub_802FED0(void)
@@ -138,7 +198,7 @@ s16 sub_802FED0(void)
return gUnknown_203B318->unk10;
}
void DestroyMakuhitaShop(void)
void MakuhitaDojo_Delete(void)
{
if (gUnknown_203B318 != NULL) {
CloseFile(gUnknown_203B318->faceFile);
@@ -147,11 +207,11 @@ void DestroyMakuhitaShop(void)
}
}
void UpdateMakuhitaState(s32 newState)
void MakuhitaDojo_SetState(s32 newState)
{
gUnknown_203B318->state = newState;
sub_802FF1C();
UpdateMakuhitaDialogue();
MakuhitaDojo_UpdateDialogue();
}
void sub_802FF1C(void)
@@ -174,3 +234,362 @@ void sub_802FF1C(void)
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B318->unk6C, 1, 1);
}
void MakuhitaDojo_UpdateDialogue(void)
{
struct DungeonLocation dLoc;
switch (gUnknown_203B318->state) {
case 0:
MakuhitaDojo_DrawMainMenu();
sub_8014248(gMakuhitaDialogue[gUnknown_203B318->isAsleep][0], 0, gUnknown_203B318->menuAction, gUnknown_203B318->unk18, NULL, 4, 0, gUnknown_203B318->unk68, 12);
break;
case 1:
sub_8014248(gMakuhitaDialogue[gUnknown_203B318->isAsleep][1], 0, gUnknown_203B318->menuAction, gUnknown_203B318->unk18, NULL, 4, 0, gUnknown_203B318->unk68, 12);
break;
case 2:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][2], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 3:
gUnknown_203B318->fallbackState = 4;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][3], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 4:
sub_80302E8(3, NULL, 10);
break;
case 5:
gUnknown_203B318->fallbackState = 13;
dLoc.id = sub_80A2740(gUnknown_203B318->unk10);
dLoc.floor = 1;
PrintYellowDungeonNametoBuffer(gAvailablePokemonNames, &dLoc);
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][4], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 7:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][6], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 6:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][5], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 8:
gUnknown_203B318->fallbackState = 9;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][7], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 9:
PrintColoredPokeNameToBuffer(gPlayerName, GetPlayerPokemonStruct(), COLOR_YELLOW);
gUnknown_203B318->fallbackState = 11;
PlaySound(0xCB);
sub_80141B4(gMakuhitaDojoBonslyDoll, 0, 0, 0x101);
break;
case 10:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][8], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 11:
sub_801B60C(1, ITEM_GINSENG, 1);
break;
case 12:
gUnknown_203B318->fallbackState = 1;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->isAsleep][9], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 13:
return;
}
}
void MakuhitaDojo_DrawMainMenu(void)
{
s32 loopMax;
gUnknown_203B318->menuAction = 2;
loopMax = 0;
gUnknown_203B318->unk18[loopMax].text = gMakuhitaDojoGoTrain;
gUnknown_203B318->unk18[loopMax].menuAction = 2;
if (MakuhitaDojo_ReturnFalse()) {
gUnknown_203B318->unk18[loopMax].menuAction = -1;
gUnknown_203B318->menuAction = 1;
}
loopMax += 1;
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4970;
gUnknown_203B318->unk18[loopMax].menuAction = 3;
loopMax += 1;
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4934;
gUnknown_203B318->unk18[loopMax].menuAction = 1;
loopMax += 1;
gUnknown_203B318->unk18[loopMax].text = NULL;
gUnknown_203B318->unk18[loopMax].menuAction = 1;
}
void sub_8030208(void)
{
s32 menuAction;
if (sub_80144A4(&menuAction) == 0) {
gUnknown_203B318->menuAction = menuAction;
switch (menuAction) {
case 2:
MakuhitaDojo_SetState(3);
break;
case 3:
MakuhitaDojo_SetState(12);
break;
case 1:
MakuhitaDojo_SetState(2);
break;
}
}
}
void sub_8030258(void)
{
switch (sub_80303AC(TRUE)) {
case 3:
gUnknown_203B318->unk10 = sub_8030418();
sub_8030480();
MakuhitaDojo_SetState(5);
break;
case 2:
sub_8030480();
gUnknown_203B318->unk10 = -1;
MakuhitaDojo_SetState(1);
break;
case 0:
case 1:
break;
}
}
void sub_80302A8(void)
{
switch (sub_801B6AC()) {
case 2:
case 3:
sub_801B72C();
MakuhitaDojo_SetState(10);
break;
case 0:
case 1:
break;
}
}
void MakuhitaDojo_GoToFallbackState(void)
{
s32 temp;
if (sub_80144A4(&temp) == 0)
MakuhitaDojo_SetState(gUnknown_203B318->fallbackState);
}
bool8 sub_80302E8(s32 param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
{
if (MakuhitaDojo_ReturnFalse())
return FALSE;
if (gUnknown_203B31C == NULL)
gUnknown_203B31C = MemoryAlloc(sizeof(struct unkStruct_203B31C), 8);
gUnknown_203B31C->unk64 = param_1;
gUnknown_203B31C->unk68 = &gUnknown_203B31C->unk6C[param_1];
sub_8006518(gUnknown_203B31C->unk6C);
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E0804;
gUnknown_203B31C->unk68->unk14 = gUnknown_203B31C->unkCC;
if (param_2 != NULL)
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk8 = *param_2;
sub_8012D08(gUnknown_203B31C->unk68, param_3);
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
sub_8013818(&gUnknown_203B31C->input, sub_8030668(), param_3, param_1);
sub_80304C8();
MakuhitaDojo_DrawCourseList();
return TRUE;
}
u32 sub_80303AC(bool8 param_1)
{
if (param_1 == FALSE) {
sub_8013660(&gUnknown_203B31C->input);
return 0;
}
switch (GetKeyPress(&gUnknown_203B31C->input)) {
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:
if (sub_80138B8(&gUnknown_203B31C->input, 1)) {
sub_80304C8();
MakuhitaDojo_DrawCourseList();
return 1;
}
else
return 0;
}
}
s16 sub_8030418(void)
{
return gUnknown_203B31C->unk0[(gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C) + gUnknown_203B31C->input.menuIndex];
}
// Unused?
void sub_8030444(u8 r0)
{
gUnknown_203B31C->input.unk22 = sub_8030668();
sub_8013984(&gUnknown_203B31C->input);
sub_80304C8();
MakuhitaDojo_DrawCourseList();
if (r0)
AddMenuCursorSprite(&gUnknown_203B31C->input);
}
void sub_8030480(void)
{
if (gUnknown_203B31C != NULL) {
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E07EC;
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
MemoryFree(gUnknown_203B31C);
gUnknown_203B31C = NULL;
}
}
#ifdef NONMATCHING
void sub_80304C8(void)
{
s16 test;
gUnknown_203B31C->unkCC[0] = 1;
gUnknown_203B31C->unkCC[1] = 0;
gUnknown_203B31C->unkCC[2] = 8;
gUnknown_203B31C->unkCC[3] = 0;
test = sub_80095E4(gUnknown_203B31C->input.unk1A, 12) + 2;
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unkE = test;
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk10 = test + 2;
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
}
#else
NAKED
void sub_80304C8(void)
{
asm_unified(
"\tpush {r4,lr}\n"
"\tldr r4, _08030538\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCC\n"
"\tmovs r2, 0\n"
"\tmovs r1, 0x1\n"
"\tstrb r1, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCD\n"
"\tstrb r2, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCE\n"
"\tmovs r1, 0x8\n"
"\tstrb r1, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCF\n"
"\tstrb r2, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0x4A\n"
"\tmovs r1, 0\n"
"\tldrsh r0, [r0, r1]\n"
"\tmovs r1, 0xC\n"
"\tbl sub_80095E4\n"
"\tadds r0, 0x2\n"
"\tlsls r0, 16\n"
"\tldr r2, [r4]\n"
"\tldr r3, [r2, 0x64]\n"
"\tlsls r1, r3, 1\n"
"\tadds r1, r3\n"
"\tlsls r1, 3\n"
"\tadds r1, r2, r1\n"
"\tadds r1, 0x7A\n"
"\tasrs r3, r0, 16\n"
"\tlsrs r0, 16\n"
"\tstrh r0, [r1]\n"
"\tldr r1, [r2, 0x64]\n"
"\tlsls r0, r1, 1\n"
"\tadds r0, r1\n"
"\tlsls r0, 3\n"
"\tadds r2, r0\n"
"\tadds r3, 0x2\n"
"\tadds r2, 0x7C\n"
"\tstrh r3, [r2]\n"
"\tbl ResetUnusedInputStruct\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0x6C\n"
"\tmovs r1, 0x1\n"
"\tmovs r2, 0x1\n"
"\tbl sub_800641C\n"
"\tpop {r4}\n"
"\tpop {r0}\n"
"\tbx r0\n"
"\t.align 2, 0\n"
"_08030538: .4byte gUnknown_203B31C");
}
#endif // NONMATCHING
void MakuhitaDojo_DrawCourseList(void)
{
u8 dungeonIndex;
s32 mazeIndex;
s32 y;
s32 iVar6;
u32 color;
s32 index;
u8 buffer[256];
sub_8008C54(gUnknown_203B31C->unk64);
sub_80073B8(gUnknown_203B31C->unk64);
xxx_call_draw_string(10, 0, gMakuhitaDojoHeader, gUnknown_203B31C->unk64, 0); // Courses
sub_8012BC4((gUnknown_203B31C->unkCC[2] * 8) + 4, 0, gUnknown_203B31C->input.unk1E + 1, 2, 7, gUnknown_203B31C->unk64);
for (index = 0; index < gUnknown_203B31C->input.unk1A; index++) {
iVar6 = gUnknown_203B31C->unk0[gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C + index];
dungeonIndex = sub_80A2740(iVar6);
mazeIndex = sub_80A2668(iVar6);
y = sub_8013800(&gUnknown_203B31C->input, index);
color = COLOR_WHITE_2; // COLOR_WHITE again?
if (IsMazeCompleted(mazeIndex)) {
xxx_call_draw_string(8, y, gUnknown_80E0824, gUnknown_203B31C->unk64, 0); // Draw Star symbol
color = COLOR_GREEN;
}
sprintfStatic(buffer, gMakuhitaCoursePlaceholder, color, GetDungeonName1(dungeonIndex)); // "#c%c%s#r"
xxx_call_draw_string(16, y, buffer, gUnknown_203B31C->unk64, 0);
}
sub_80073E0(gUnknown_203B31C->unk64);
}
s32 sub_8030668(void)
{
s32 index;
s32 counter;
counter = 0;
for (index = 0; index < NUM_DUNGEON_MAZE; index++) {
if (sub_8097504(index)) {
gUnknown_203B31C->unk0[counter] = sub_80A26CC(index);
counter++;
}
}
return counter;
}
bool8 MakuhitaDojo_ReturnFalse(void)
{
return FALSE;
}

View File

@@ -1,351 +0,0 @@
#include "global.h"
#include "constants/colors.h"
#include "constants/dungeon.h"
#include "constants/input.h"
#include "code_800D090.h"
#include "dungeon.h"
#include "input.h"
#include "memory.h"
#include "text.h"
#include "menu.h"
#include "makuhita_dojo.h"
#include "menu_input.h"
// size: 0xD0
struct unkStruct_203B31C
{
s16 unk0[NUM_DUNGEON_MAZE];
/* 0x30 */ struct MenuInputStruct input;
u32 unk64;
struct UnkTextStruct2 *unk68;
struct UnkTextStruct2 unk6C[4];
u8 unkCC[4];
};
extern struct unkStruct_203B31C *gUnknown_203B31C;
extern struct unkStruct_203B318 *gUnknown_203B318;
static const u8 makuhita_dojo_fill[] = "pksdir0";
const struct UnkTextStruct2 gUnknown_80E07EC = {
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL
};
const struct UnkTextStruct2 gUnknown_80E0804 = {
0x00, 0x00, 0x00, 0x00,
0x06,
0x02, 0x02,
0x0E, 0x0E,
0x0E, 0x00,
NULL
};
const u8 gMakuhitaDojoHeader[] = "Courses";
ALIGNED(4) const u8 gUnknown_80E0824[] = _("{STAR_BULLET}");
ALIGNED(4) const u8 gMakuhitaCoursePlaceholder[] = _("{COLOR_2}%c%s{END_COLOR_TEXT_2}");
static const u8 makuhita_dojo_fill2[] = "pksdir0";
extern u8 gMakuhitaDojoGoTrain[];
extern u8 *gUnknown_80D4934[];
extern u8 *gUnknown_80D4970[];
extern bool8 sub_8097504(s16);
extern s16 sub_80A26CC(s16 r0);
extern void sub_8008C54(u32);
extern void sub_80073B8(u32);
extern void sub_80073E0(u32);
extern u8 sub_80A2740(s32 r0);
extern s16 sub_80A2668(u32 r0);
extern bool8 IsMazeCompleted(s32);
extern s32 sub_8030668(void);
extern void sub_80304C8();
extern void DrawDojoCourseList(void);
extern void PlayMenuSoundEffect(u32);
extern void sub_803053C(void);
extern u8 sub_80306A4(void);
extern s32 sub_80144A4(s32 *);
void UpdateMakuhitaState(s32);
extern u32 sub_801B6AC(void);
extern void sub_801B72C(void);
extern s16 sub_8030418(void);
extern u32 sub_80303AC(u8);
extern void sub_8030480(void);
void DrawMakuhitaMainMenu(void) {
s32 loopMax;
gUnknown_203B318->menuAction = 2;
loopMax = 0;
gUnknown_203B318->unk18[loopMax].text = gMakuhitaDojoGoTrain;
gUnknown_203B318->unk18[loopMax].menuAction = 2;
if (sub_80306A4()) {
gUnknown_203B318->unk18[loopMax].menuAction = -1;
gUnknown_203B318->menuAction = 1;
}
loopMax += 1;
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4970;
gUnknown_203B318->unk18[loopMax].menuAction = 3;
loopMax += 1;
gUnknown_203B318->unk18[loopMax].text = *gUnknown_80D4934;
gUnknown_203B318->unk18[loopMax].menuAction = 1;
loopMax += 1;
gUnknown_203B318->unk18[loopMax].text = NULL;
gUnknown_203B318->unk18[loopMax].menuAction = 1;
}
void sub_8030208(void)
{
s32 menuAction;
if (sub_80144A4(&menuAction) == 0) {
gUnknown_203B318->menuAction = menuAction;
switch (menuAction) {
case 2:
UpdateMakuhitaState(3);
break;
case 3:
UpdateMakuhitaState(12);
break;
case 1:
UpdateMakuhitaState(2);
break;
}
}
}
void sub_8030258(void)
{
switch (sub_80303AC(1)) {
case 3:
gUnknown_203B318->unk10 = sub_8030418();
sub_8030480();
UpdateMakuhitaState(5);
break;
case 2:
sub_8030480();
gUnknown_203B318->unk10 = -1;
UpdateMakuhitaState(1);
break;
case 0:
case 1:
break;
}
}
void sub_80302A8(void)
{
switch (sub_801B6AC()) {
case 2:
case 3:
sub_801B72C();
UpdateMakuhitaState(0xA);
break;
case 0:
case 1:
break;
}
}
void GotoMakuhitaFallbackState(void)
{
s32 temp;
if (sub_80144A4(&temp) == 0)
UpdateMakuhitaState(gUnknown_203B318->fallbackState);
}
bool8 sub_80302E8(int param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
{
if (sub_80306A4())
return 0;
if (gUnknown_203B31C == NULL)
gUnknown_203B31C = MemoryAlloc(sizeof(struct unkStruct_203B31C), 8);
gUnknown_203B31C->unk64 = param_1;
gUnknown_203B31C->unk68 = &gUnknown_203B31C->unk6C[param_1];
sub_8006518(gUnknown_203B31C->unk6C);
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E0804;
gUnknown_203B31C->unk68->unk14 = gUnknown_203B31C->unkCC;
if (param_2 != NULL)
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk8 = *param_2;
sub_8012D08(gUnknown_203B31C->unk68,param_3);
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C,1,1);
sub_8013818(&gUnknown_203B31C->input,sub_8030668(),param_3,param_1);
sub_80304C8();
DrawDojoCourseList();
return 1;
}
u32 sub_80303AC(u8 param_1)
{
if (param_1 == 0) {
sub_8013660(&gUnknown_203B31C->input);
return 0;
}
switch (GetKeyPress(&gUnknown_203B31C->input)) {
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:
if (sub_80138B8(&gUnknown_203B31C->input, 1)) {
sub_80304C8();
DrawDojoCourseList();
return 1;
}
else
return 0;
}
}
s16 sub_8030418(void)
{
return gUnknown_203B31C->unk0[(gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C) + gUnknown_203B31C->input.menuIndex];
}
void sub_8030444(u8 r0)
{
gUnknown_203B31C->input.unk22 = sub_8030668();
sub_8013984(&gUnknown_203B31C->input);
sub_80304C8();
DrawDojoCourseList();
if (r0)
AddMenuCursorSprite(&gUnknown_203B31C->input);
}
void sub_8030480(void)
{
if (gUnknown_203B31C != NULL) {
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64] = gUnknown_80E07EC;
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
MemoryFree(gUnknown_203B31C);
gUnknown_203B31C = NULL;
}
}
NAKED
void sub_80304C8(void)
{
asm_unified(
"\tpush {r4,lr}\n"
"\tldr r4, _08030538\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCC\n"
"\tmovs r2, 0\n"
"\tmovs r1, 0x1\n"
"\tstrb r1, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCD\n"
"\tstrb r2, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCE\n"
"\tmovs r1, 0x8\n"
"\tstrb r1, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0xCF\n"
"\tstrb r2, [r0]\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0x4A\n"
"\tmovs r1, 0\n"
"\tldrsh r0, [r0, r1]\n"
"\tmovs r1, 0xC\n"
"\tbl sub_80095E4\n"
"\tadds r0, 0x2\n"
"\tlsls r0, 16\n"
"\tldr r2, [r4]\n"
"\tldr r3, [r2, 0x64]\n"
"\tlsls r1, r3, 1\n"
"\tadds r1, r3\n"
"\tlsls r1, 3\n"
"\tadds r1, r2, r1\n"
"\tadds r1, 0x7A\n"
"\tasrs r3, r0, 16\n"
"\tlsrs r0, 16\n"
"\tstrh r0, [r1]\n"
"\tldr r1, [r2, 0x64]\n"
"\tlsls r0, r1, 1\n"
"\tadds r0, r1\n"
"\tlsls r0, 3\n"
"\tadds r2, r0\n"
"\tadds r3, 0x2\n"
"\tadds r2, 0x7C\n"
"\tstrh r3, [r2]\n"
"\tbl ResetUnusedInputStruct\n"
"\tldr r0, [r4]\n"
"\tadds r0, 0x6C\n"
"\tmovs r1, 0x1\n"
"\tmovs r2, 0x1\n"
"\tbl sub_800641C\n"
"\tpop {r4}\n"
"\tpop {r0}\n"
"\tbx r0\n"
"\t.align 2, 0\n"
"_08030538: .4byte gUnknown_203B31C");
}
void DrawDojoCourseList(void)
{
u8 dungeonIndex;
s32 mazeIndex;
s32 y;
s32 iVar6;
u32 color;
s32 index;
u8 buffer[256];
sub_8008C54(gUnknown_203B31C->unk64);
sub_80073B8(gUnknown_203B31C->unk64);
xxx_call_draw_string(10, 0, gMakuhitaDojoHeader,gUnknown_203B31C->unk64, 0); // Courses
sub_8012BC4(gUnknown_203B31C->unkCC[2] * 8 + 4, 0, gUnknown_203B31C->input.unk1E + 1, 2, 7, gUnknown_203B31C->unk64);
for (index = 0; index < gUnknown_203B31C->input.unk1A; index++) {
iVar6 = gUnknown_203B31C->unk0[gUnknown_203B31C->input.unk1E * gUnknown_203B31C->input.unk1C + index];
dungeonIndex = sub_80A2740(iVar6);
mazeIndex = sub_80A2668(iVar6);
y = sub_8013800(&gUnknown_203B31C->input, index);
color = COLOR_WHITE_2; // COLOR_WHITE again?
if (IsMazeCompleted(mazeIndex)) {
xxx_call_draw_string(8, y, gUnknown_80E0824, gUnknown_203B31C->unk64, 0); // Draw Star symbol
color = COLOR_GREEN;
}
sprintfStatic(buffer, gMakuhitaCoursePlaceholder, color, GetDungeonName1(dungeonIndex)); // "#c%c%s#r"
xxx_call_draw_string(0x10, y, buffer, gUnknown_203B31C->unk64, 0);
}
sub_80073E0(gUnknown_203B31C->unk64);
}
s32 sub_8030668(void)
{
s32 index;
s32 counter;
counter = 0;
for (index = 0; index < NUM_DUNGEON_MAZE; index++) {
if (sub_8097504(index)) {
gUnknown_203B31C->unk0[counter] = sub_80A26CC(index);
counter++;
}
}
return counter;
}
bool8 sub_80306A4(void)
{
return FALSE;
}