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move to debug file
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#ifndef GUARD_CODE_80118A4_H
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#define GUARD_CODE_80118A4_H
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void FadeOutAllMusic(u16);
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void PlayMenuSoundEffect(u32);
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void PlaySound(u16);
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void StopAllMusic_1(void);
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void sub_801180C(void);
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void sub_8011830(void);
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void sub_8011860(void);
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void FadeInNewBGM_(u16 songIndex, u16 speed);
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void FadeOutBGM_(u16 speed);
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void FadeOutSound(u16 songIndex, u16 speed);
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void QueueBGM_(u16 songIndex);
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void PlaySoundWithVolume(u16 songIndex, u16 volume);
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void StartBGMusic(void);
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void xxx_call_start_new_bgm(u16 songIndex);
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void StopBGMusic(void);
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void StopSound(u16 songIndex);
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#endif // GUARD_CODE_80118A4_H
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24
include/music_util.h
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24
include/music_util.h
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#ifndef GUARD_MUSIC_UTIL_H
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#define GUARD_MUSIC_UTIL_H
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void ResetSoundEffectCounters(void);
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void StopBGMResetSoundEffectCounters(void);
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void StartBGMusic(void);
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void UpdateSoundEffectCounters(void);
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void StopAllMusic_1(void);
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void FadeOutAllMusic(u16);
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void StartNewBGM_(u16 songIndex);
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void FadeInNewBGM_(u16 songIndex, u16 speed);
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void QueueBGM_(u16 songIndex);
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void StopBGMusic(void);
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void FadeOutBGM_(u16 speed);
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bool8 IsEqualtoBGTrack(u16 songIndex);
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void PlaySoundWithVolume(u16 songIndex, u16 volume);
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void PlaySound(u16 songIndex);
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void StopSound(u16 songIndex);
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void FadeOutSound(u16 songIndex, u16 speed);
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bool8 IsSoundPlaying(u16 songIndex);
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void PlayMenuSoundEffect(u32 arrId);
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void sub_8011A04(void);
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#endif // GUARD_MUSIC_UTIL_H
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