decomp another file

This commit is contained in:
Seth Barberee
2024-12-25 13:26:41 -08:00
parent a5603cfa69
commit bbfe80ea0c
6 changed files with 59 additions and 323 deletions

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@@ -1,304 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
@ SpriteOAM memes. Same as sub_8013F84 except instead of a 0x60 it's a 0x80
thumb_func_start sub_8013E54
sub_8013E54:
push {r4-r6,lr}
sub sp, 0x8
ldr r6, _08013F60
movs r0, 0
movs r1, 0
str r0, [sp]
str r1, [sp, 0x4]
mov r0, sp
ldrh r0, [r0]
ldr r1, _08013F64
ands r1, r0
ldr r3, _08013F68
ldr r0, [sp]
ands r0, r3
orrs r0, r1
str r0, [sp]
mov r1, sp
ldrh r1, [r1]
adds r2, r3, 0
ands r2, r0
orrs r2, r1
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r0, _08013F6C
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r5, _08013F70
adds r0, r5, 0
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r0, _08013F74
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r0, _08013F78
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
movs r4, 0x80
lsls r4, 7
mov r0, sp
ldrh r1, [r0]
ldr r0, _08013F7C
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
orrs r4, r0
ands r3, r1
orrs r3, r4
str r3, [sp]
mov r3, sp
movs r2, 0xFC
lsls r2, 2
ldrh r1, [r3, 0x4]
movs r0, 0xFC
lsls r0, 8
ands r0, r1
orrs r0, r2
ands r0, r5
movs r2, 0xF
movs r1, 0xF0
lsls r1, 8
ldr r4, _08013F80
ands r0, r4
orrs r0, r1
strh r0, [r3, 0x4]
movs r1, 0x2
ldrsh r0, [r6, r1]
lsls r0, 3
adds r0, 0x80
ands r0, r4
lsls r0, 4
ldrh r1, [r3, 0x6]
ands r2, r1
orrs r2, r0
strh r2, [r3, 0x6]
movs r0, 0x70
strh r0, [r3, 0x2]
movs r1, 0x80
lsls r1, 1
mov r0, sp
movs r2, 0
movs r3, 0
bl AddSprite
add sp, 0x8
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08013F60: .4byte gUnknown_2027370
_08013F64: .4byte 0x0000feff
_08013F68: .4byte 0xffff0000
_08013F6C: .4byte 0x0000fdff
_08013F70: .4byte 0x0000f3ff
_08013F74: .4byte 0x0000efff
_08013F78: .4byte 0x0000dfff
_08013F7C: .4byte 0x00003fff
_08013F80: .4byte 0x00000fff
thumb_func_end sub_8013E54
@ SpriteOAM memes https://decomp.me/scratch/GROyH
thumb_func_start sub_8013F84
sub_8013F84:
push {r4-r6,lr}
sub sp, 0x8
ldr r6, _08014090
movs r0, 0
movs r1, 0
str r0, [sp]
str r1, [sp, 0x4]
mov r0, sp
ldrh r0, [r0]
ldr r1, _08014094
ands r1, r0
ldr r3, _08014098
ldr r0, [sp]
ands r0, r3
orrs r0, r1
str r0, [sp]
mov r1, sp
ldrh r1, [r1]
adds r2, r3, 0
ands r2, r0
orrs r2, r1
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r0, _0801409C
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r5, _080140A0
adds r0, r5, 0
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r0, _080140A4
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
mov r0, sp
ldrh r1, [r0]
ldr r0, _080140A8
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
adds r2, r3, 0
ands r2, r1
orrs r2, r0
str r2, [sp]
movs r4, 0x80
lsls r4, 7
mov r0, sp
ldrh r1, [r0]
ldr r0, _080140AC
ands r0, r1
adds r1, r3, 0
ands r1, r2
orrs r1, r0
str r1, [sp]
mov r0, sp
ldrh r0, [r0]
orrs r4, r0
ands r3, r1
orrs r3, r4
str r3, [sp]
mov r3, sp
movs r2, 0xFC
lsls r2, 2
ldrh r1, [r3, 0x4]
movs r0, 0xFC
lsls r0, 8
ands r0, r1
orrs r0, r2
ands r0, r5
movs r2, 0xF
movs r1, 0xF0
lsls r1, 8
ldr r4, _080140B0
ands r0, r4
orrs r0, r1
strh r0, [r3, 0x4]
movs r1, 0x2
ldrsh r0, [r6, r1]
lsls r0, 3
adds r0, 0x60
ands r0, r4
lsls r0, 4
ldrh r1, [r3, 0x6]
ands r2, r1
orrs r2, r0
strh r2, [r3, 0x6]
movs r0, 0x70
strh r0, [r3, 0x2]
movs r1, 0x80
lsls r1, 1
mov r0, sp
movs r2, 0
movs r3, 0
bl AddSprite
add sp, 0x8
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08014090: .4byte gUnknown_2027370
_08014094: .4byte 0x0000feff
_08014098: .4byte 0xffff0000
_0801409C: .4byte 0x0000fdff
_080140A0: .4byte 0x0000f3ff
_080140A4: .4byte 0x0000efff
_080140A8: .4byte 0x0000dfff
_080140AC: .4byte 0x00003fff
_080140B0: .4byte 0x00000fff
thumb_func_end sub_8013F84
.align 2,0

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@@ -47,5 +47,9 @@ void sub_8013AA0(unkStructFor8013AA0 *);
u32 sub_8013BBC(unkStructFor8013AA0 *);
void sub_8013C68(unkStructFor8013AA0 *);
void sub_8013D10(unkStructFor8013AA0 *);
void sub_8013E54(void);
void sub_8013F84(void);
void sub_80140B4(UnkTextStruct2 *);
#endif // GUARD_MENU_INPUT_H

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@@ -8,9 +8,6 @@
// TODO: once the files close to string_format.c are decompiled, check if these should be included here. Most likely, they should be declared elsewhere.
// code_80130A8.s
void sub_8013E54(void);
void sub_8013F84(void);
void sub_80140B4(UnkTextStruct2 *);
void sub_80140DC(void);
void sub_8014114(void);
s32 sub_80144A4(s32 *);

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@@ -102,7 +102,6 @@ SECTIONS {
src/quick_save_write.o(.text);
src/code_8012A18.o(.text);
src/menu_input.o(.text);
asm/code_80130A8.o(.text);
src/string_format.o(.text);
src/code_8015080.o(.text);
asm/code_8015080.o(.text);

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@@ -1148,3 +1148,58 @@ static bool8 sub_8013DD0(unkStructFor8013AA0 *a0)
return FALSE;
}
}
void sub_8013E54(void)
{
UnkTextStruct1 *ptr = &gUnknown_2027370[0];
SpriteOAM SStack_18 = {0};
SpriteSetAffine1(&SStack_18, 0);
SpriteSetAffine2(&SStack_18, 0);
SpriteSetObjMode(&SStack_18, 0);
SpriteSetMosaic(&SStack_18, 0);
SpriteSetBpp(&SStack_18, 0);
SpriteSetShape(&SStack_18, 1);
SpriteSetMatrixNum(&SStack_18, 0);
SpriteSetSize(&SStack_18, 0);
SpriteSetTileNum(&SStack_18, 0x3F0);
SpriteSetPriority(&SStack_18, 0);
SpriteSetPalNum(&SStack_18, 15);
SpriteSetY(&SStack_18, (ptr->unk2 * 8) + 0x80);
SpriteSetX(&SStack_18, 112);
AddSprite(&SStack_18,0x100,0,0x0);
}
void sub_8013F84(void)
{
UnkTextStruct1 *ptr = &gUnknown_2027370[0];
SpriteOAM SStack_18 = {0};
SpriteSetAffine1(&SStack_18, 0);
SpriteSetAffine2(&SStack_18, 0);
SpriteSetObjMode(&SStack_18, 0);
SpriteSetMosaic(&SStack_18, 0);
SpriteSetBpp(&SStack_18, 0);
SpriteSetShape(&SStack_18, 1);
SpriteSetMatrixNum(&SStack_18, 0);
SpriteSetSize(&SStack_18, 0);
SpriteSetTileNum(&SStack_18, 0x3F0);
SpriteSetPriority(&SStack_18, 0);
SpriteSetPalNum(&SStack_18, 15);
SpriteSetY(&SStack_18, (ptr->unk2 * 8) + 0x60);
SpriteSetX(&SStack_18, 112);
AddSprite(&SStack_18,0x100,0,0x0);
}
void sub_80140B4(UnkTextStruct2 *a0)
{
s32 i;
for(i = 0; i < 4; i++)
{
a0[i] = gUnknown_80D47C8[i];
}
}

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@@ -16,21 +16,6 @@
#include "data/code_80140DC.h"
// TODO: move to menu_input
extern UnkTextStruct2 gUnknown_80D47C8[4];
void sub_80140B4(UnkTextStruct2 *a0)
{
s32 i;
for(i = 0; i < 4; i++)
{
a0[i] = gUnknown_80D47C8[i];
}
}
// End of menu_input.c
void sub_80140DC(void)
{
DungeonPos pos;