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Update src/code_805D8C8_1.c
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
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@ -295,7 +295,7 @@ void DungeonHandlePlayerInput(void)
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}
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}
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if (j == MAX_MON_MOVES) {
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SetMonsterActionFields(&leaderInfo->action, 0x17);
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SetMonsterActionFields(&leaderInfo->action, ACTION_STRUGGLE);
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break;
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}
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