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address review comment and use direction constants
This commit is contained in:
parent
f918337cb2
commit
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1427
src/code_8057824_1.c
1427
src/code_8057824_1.c
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@ -1,474 +0,0 @@
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#include "global.h"
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#include "code_8086A3C.h"
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#include "code_803E46C.h"
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#include "code_803E668.h"
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#include "code_806CD90.h"
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#include "code_80869E4.h"
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#include "constants/bg_music.h"
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#include "constants/direction.h"
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#include "constants/monster.h"
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#include "dungeon_music.h"
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#include "dungeon_pokemon_attributes.h"
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#include "dungeon_util_1.h"
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#include "dungeon_util.h"
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#include "exclusive_pokemon.h"
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#include "pokemon_3.h"
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#include "pokemon.h"
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#include "structs/dungeon_entity.h"
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#include "structs/str_dungeon.h"
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extern u8 sub_8044B28(void);
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extern u8 gUnknown_202E038[];
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extern void sub_8085374();
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extern void sub_8068FE0(Entity *, u32, u32);
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extern void sub_8086448(void);
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extern void SkarmoryEntry(Entity *);
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extern void sub_8086A54(Entity *);
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extern void sub_8087144();
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extern void sub_8072008(Entity *pokemon, Entity *r1, u32 r2, u8 r3, u32);
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extern bool8 sub_8085B80(struct_8085B80 *);
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extern const u8 gUnknown_810739C[];
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extern const u8 gUnknown_81073D4[];
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extern const u8 gUnknown_810740C[];
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extern const s16 gUnknown_80F57CC;
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extern const struct DungeonDialogueStruct gUnknown_8101440;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_1;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_2;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_3;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_4;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_5;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_6;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_7;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_8;
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extern const struct DungeonDialogueStruct gSkarmoryPreFightDialogue_9;
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extern const struct DungeonDialogueStruct gSkarmoryReFightDialogue_1;
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extern const struct DungeonDialogueStruct gSkarmoryReFightDialogue_2;
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extern const struct DungeonDialogueStruct gSkarmoryReFightDialogue_3;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_1;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_2;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_3;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_4;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_5;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_6;
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extern const struct DungeonDialogueStruct gTeamMeaniesPreFightDialogue_7;
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extern const struct DungeonDialogueStruct gTeamMeaniesReFightDialogue_1;
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extern const struct DungeonDialogueStruct gTeamMeaniesReFightDialogue_2;
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extern const struct DungeonDialogueStruct gTeamMeaniesReFightDialogue_3;
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extern const struct DungeonDialogueStruct gTeamMeaniesReFightDialogue_4;
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extern const struct DungeonDialogueStruct gTeamMeaniesReFightDialogue_5;
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extern const struct DungeonDialogueStruct gUnknown_8100D3C;
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void sub_8086A3C(Entity *pokemon)
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{
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pokemon->info->unk15C = 1;
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pokemon->info->unk15E = 1;
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}
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void sub_8086A54(Entity *pokemon)
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{
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pokemon->info->unk15C = 1;
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pokemon->info->unk15E = 0;
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}
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void SetupBossFightHP(Entity *pokemon, s32 newHP, u16 songIndex)
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{
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EntityInfo *entityInfo = GetEntInfo(pokemon);
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entityInfo->bossFlag = TRUE;
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// BUG: Source of the Reviver Seed Boss Glitch
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//
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// Video to demonstration:
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// https://www.youtube.com/watch?v=rHu7EehrZ68
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entityInfo->originalHP = entityInfo->maxHPStat;
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if (newHP != 0) {
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entityInfo->maxHPStat = newHP;
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entityInfo->HP = newHP;
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}
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gDungeon->bossSongIndex = songIndex;
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SetDefaultIQSkills(entityInfo->IQSkillMenuFlags, entityInfo->bossFlag);
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LoadIQSkills(pokemon);
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}
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void sub_8086AC0(void)
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{
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if(!sub_8044B28())
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if(gDungeon->unk2 == 0)
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sub_8097FF8();
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}
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u8 sub_8086AE4(s16 _index)
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{
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s32 pokeIndex = _index;
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if(gDungeon->unk65C == 0)
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return 1;
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else
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return HasRecruitedMon(pokeIndex);
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}
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void sub_8086B14(void)
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{
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Entity * LeaderEntity;
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Entity * DiglettEntity;
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Entity * SkarmoryEntity;
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LeaderEntity = xxx_call_GetLeader();
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DiglettEntity = GetEntityFromClientType(4);
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SkarmoryEntity = GetEntityFromClientType(3);
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DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
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sub_8085374();
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sub_80854D4();
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sub_8085930(DIRECTION_NORTH);
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sub_80855E4(sub_8086A3C);
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sub_8086A3C(SkarmoryEntity);
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DiglettEntity->info->unk15C = 1;
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sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y - 2);
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CopyMonsterNametoBuffer(gUnknown_202E038,MONSTER_DIGLETT);
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CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_SKARMORY);
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}
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void sub_8086B94(void)
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{
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Entity * LeaderEntity;
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Entity * DiglettEntity;
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Entity * SkarmoryEntity;
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LeaderEntity = xxx_call_GetLeader();
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DiglettEntity = GetEntityFromClientType(4);
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SkarmoryEntity = GetEntityFromClientType(3);
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sub_8068FE0(SkarmoryEntity,0x21c,0);
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sub_8068FE0(DiglettEntity,0x21c,0);
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sub_80854D4();
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sub_8085930(DIRECTION_NORTH);
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sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y);
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}
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void sub_8086BDC(char param_1, s32 param_2)
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{
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if ((((param_2 * 0x1000000) - 0x1000000U) >> 0x18 < 2) && (param_1 == 3)) {
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sub_8097FA8(1);
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gDungeon->unk2 = 1;
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}
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}
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void SkarmoryPreFightDialogue(void)
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{
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Entity *LeaderEntity;
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Entity *PartnerEntity;
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Entity * DiglettEntity;
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Entity * SkarmoryEntity;
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Position32 pos1;
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Position32 pos2;
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LeaderEntity = xxx_call_GetLeader(); // Player
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PartnerEntity = GetPartnerEntity(); // Partner
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DiglettEntity = GetEntityFromClientType(4); // Diglett
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SkarmoryEntity = GetEntityFromClientType(3); // Skarmory
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pos1.x = DiglettEntity->pixelPos.x;
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pos1.y = DiglettEntity->pixelPos.y + 0x3000;
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pos2.x = SkarmoryEntity->pixelPos.x;
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pos2.y = SkarmoryEntity->pixelPos.y + 0x2000;
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sub_8086448();
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sub_803E708(10,0x46);
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SpriteShockEffect(PartnerEntity);
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sub_803E708(0x20,0x46);
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_1);
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ShiftCameraToPosition(&pos1,0x40);
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sub_803E708(0x40,0x46);
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ShiftCameraToPosition(&pos2,0x30);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_2);
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sub_803E708(10,0x46);
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DiglettEntity->info->unk15D = 1;
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ShiftCameraToPosition(&pos1,0x30);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_3); // Diglett: ...I...\nI'm scared.
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sub_803E708(10,0x46);
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ShiftCameraToPosition(&pos2,0x20);
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sub_803E708(0x20,0x46);
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SkarmoryEntry(SkarmoryEntity);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_4); // Skarmory: You!\nWhat do you think you're doing here?!
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_5);
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_6);
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_7);
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sub_803E708(10,0x46);
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sub_806CDD4(SkarmoryEntity,0xd,0);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_8);
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sub_803E708(10,0x46);
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sub_80869E4(PartnerEntity,4,1,2);
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sub_80869E4(LeaderEntity,4,2,6);
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DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_9);
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sub_80869E4(PartnerEntity,4,2,4);
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sub_80869E4(LeaderEntity,4,1,4);
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sub_803E708(10,0x46);
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DungeonStartNewBGM(MUS_BOSS_BATTLE);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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}
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void SkarmoryReFightDialogue(void)
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{
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Entity * LeaderEntity;
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Entity * SkarmoryEntity;
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Position32 pos;
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LeaderEntity = xxx_call_GetLeader();
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SkarmoryEntity = GetEntityFromClientType(3);
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pos.x = SkarmoryEntity->pixelPos.x;
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pos.y = SkarmoryEntity->pixelPos.y + 0x2000;
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sub_8086448();
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sub_803E708(10,0x46);
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SkarmoryEntry(SkarmoryEntity);
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ShiftCameraToPosition(&pos,0x10);
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DisplayDungeonDialogue(&gSkarmoryReFightDialogue_1);
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gSkarmoryReFightDialogue_2);
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sub_803E708(10,0x46);
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sub_806CDD4(SkarmoryEntity,0xd,0);
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DisplayDungeonDialogue(&gSkarmoryReFightDialogue_3);
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sub_803E708(10,0x46);
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ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
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DungeonStartNewBGM(MUS_BOSS_BATTLE);
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}
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void sub_8086E40(void)
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{
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SpriteLookAroundEffect(xxx_call_GetLeader());
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sub_803E708(10,0x46);
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DisplayDungeonDialogue(&gUnknown_8100D3C);
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sub_803E708(10,0x46);
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gDungeon->unk2 = 1;
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}
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void SkarmoryEntry(Entity * skarmoryEntity)
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{
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sub_806CDD4(skarmoryEntity,0xf,0);
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sub_8086A54(skarmoryEntity);
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PlaySoundEffect(0x1f8);
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sub_803E708(0x44,0x46);
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}
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void sub_8086E9C(void)
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{
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Entity * LeaderEntity;
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LeaderEntity = xxx_call_GetLeader();
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DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
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sub_8085374();
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sub_80854D4();
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sub_8085930(DIRECTION_NORTH);
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sub_80855E4(sub_8086A3C);
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sub_808563C(sub_8086A3C);
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sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y - 3);
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CopyMonsterNametoBuffer(gUnknown_202E038, MONSTER_METAPOD);
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CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_GENGAR);
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CopyMonsterNametoBuffer(gUnknown_202E038 + 0xA0, MONSTER_CATERPIE);
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}
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void sub_8086F00(void)
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{
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Entity * LeaderEntity;
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LeaderEntity = xxx_call_GetLeader();
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sub_80854D4();
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sub_8085930(DIRECTION_NORTH);
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sub_80855E4(sub_8086A3C);
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sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y - 3);
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CopyMonsterNametoBuffer(gUnknown_202E038, MONSTER_METAPOD);
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CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_GENGAR);
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CopyMonsterNametoBuffer(gUnknown_202E038 + 0xA0, MONSTER_CATERPIE);
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}
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// From @jiangzhengwenjz:
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// Matches this way for -O2 but can match w/o this hack on -O1
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// https://decomp.me/scratch/BTqWo
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void sub_8086F54(u8 param_1, u8 param_2)
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{
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Entity *entity;
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s32 index;
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u32 unk1 = 0;
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if (param_2 == 4 || param_2 == 5) {
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void *labels[2];
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labels[0] = labels[1] = &&label;
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for(index = 0; index < 0x10; index++)
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{
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entity = gDungeon->wildPokemon[index];
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if ((EntityExists(entity)) && (entity->info->clientType != param_1)) {
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return;
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}
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}
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if(!unk1)
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{
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sub_8097FA8(3);
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label:
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gDungeon->unk2 = 1;
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}
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}
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}
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void TeamMeaniesPreFightDialogue(void)
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{
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Entity *LeaderEntity;
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LeaderEntity = xxx_call_GetLeader();
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sub_8086448();
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_1);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_2);
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sub_803E708(10, 0x46);
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sub_8087144();
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DungeonStartNewBGM(MUS_THERES_TROUBLE);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_3);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_4);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_5);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_6);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_7);
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sub_803E708(10, 0x46);
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ShiftCameraToPosition(&LeaderEntity->pixelPos, 0x10);
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}
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void TeamMeaniesReFightDialogue(void)
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{
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Entity *LeaderEntity;
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Entity *PartnerEntity;
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LeaderEntity = xxx_call_GetLeader();
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PartnerEntity = GetPartnerEntity();
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sub_8086448();
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DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_1);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_2);
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sub_803E708(10, 0x46);
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sub_8087144();
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_2);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_3);
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sub_803E708(10, 0x46);
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sub_806CDD4(LeaderEntity, 6, 4);
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sub_806CDD4(PartnerEntity, 6, 4);
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sub_803E708(10, 0x46);
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sub_806CDD4(LeaderEntity, 7, 4);
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sub_806CDD4(PartnerEntity, 7, 4);
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sub_803E708(10, 0x46);
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DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_4);
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DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_5);
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sub_803E708(10, 0x46);
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ShiftCameraToPosition(&LeaderEntity->pixelPos, 0x10);
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}
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void sub_8087130(void)
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{
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sub_8086448();
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sub_80866C4(&gUnknown_8101440);
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}
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void sub_8087144(void)
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{
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Entity *iVar2;
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Entity *iVar3;
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Entity *iVar4;
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s16 auStack_10c[28];
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s16 puStack_60[28];
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s16 puStack_5c[28];
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s16 *puStack_64[3];
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Entity *pEStack_58[3];
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struct_8085B80 auStack_4c[3];
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iVar2 = GetEntityFromClientType(5);
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iVar3 = GetEntityFromClientType(6);
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iVar4 = GetEntityFromClientType(7);
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memcpy(auStack_10c,gUnknown_810739C, 0x38);
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memcpy(puStack_60, gUnknown_81073D4, 0x38);
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memcpy(puStack_5c, gUnknown_810740C, 0x38);
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puStack_64[0] = auStack_10c;
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puStack_64[1] = puStack_60;
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puStack_64[2] = puStack_5c;
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||||
pEStack_58[0] = iVar2;
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pEStack_58[1] = iVar3;
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pEStack_58[2] = iVar4;
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DungeonStartNewBGM(MUS_THERES_TROUBLE);
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sub_8086A54(iVar2);
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sub_8086A54(iVar3);
|
||||
sub_8086A54(iVar4);
|
||||
sub_8085B4C(auStack_4c,puStack_64,pEStack_58,3);
|
||||
iVar2->info->unk15F = 1;
|
||||
iVar3->info->unk15F = 1;
|
||||
iVar4->info->unk15F = 1;
|
||||
while( TRUE ) {
|
||||
if (!sub_8085B80(auStack_4c)) break;
|
||||
sub_803E46C(0x46);
|
||||
}
|
||||
iVar2->info->unk15F = 0;
|
||||
iVar3->info->unk15F = 0;
|
||||
iVar4->info->unk15F = 0;
|
||||
}
|
||||
|
||||
void sub_8087230(void)
|
||||
{
|
||||
Entity *LeaderEntity;
|
||||
Entity *ZapdosEntity;
|
||||
|
||||
LeaderEntity = xxx_call_GetLeader();
|
||||
ZapdosEntity = GetEntityFromClientType(0x8);
|
||||
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
|
||||
sub_8085374();
|
||||
sub_80854D4();
|
||||
sub_8085930(4);
|
||||
sub_80855E4(sub_8086A3C);
|
||||
SetFacingDirection(ZapdosEntity, 0);
|
||||
sub_8086A3C(ZapdosEntity);
|
||||
sub_8085860(LeaderEntity->pos.x, LeaderEntity->pos.y - 3);
|
||||
CopyMonsterNametoBuffer(gUnknown_202E038, MONSTER_SHIFTRY);
|
||||
CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_ZAPDOS);
|
||||
}
|
||||
|
||||
void sub_808729C(void)
|
||||
{
|
||||
Entity *LeaderEntity;
|
||||
Entity *ZapdosEntity;
|
||||
|
||||
LeaderEntity = xxx_call_GetLeader();
|
||||
ZapdosEntity = GetEntityFromClientType(8);
|
||||
sub_80854D4();
|
||||
sub_8085930(4);
|
||||
sub_80855E4(sub_8086A3C);
|
||||
if (sub_8086AE4(0x91) != 0) {
|
||||
sub_8068FE0(ZapdosEntity,0x21c,0);
|
||||
}
|
||||
else {
|
||||
sub_8072008(ZapdosEntity,ZapdosEntity,gUnknown_80F57CC,0,0);
|
||||
SetFacingDirection(ZapdosEntity,0);
|
||||
sub_8086A3C(ZapdosEntity);
|
||||
}
|
||||
sub_8085860(LeaderEntity->pos.x,LeaderEntity->pos.y - 3);
|
||||
CopyMonsterNametoBuffer(gUnknown_202E038, MONSTER_SHIFTRY);
|
||||
CopyMonsterNametoBuffer(gUnknown_202E038 + 0x50, MONSTER_ZAPDOS);
|
||||
}
|
||||
|
||||
void sub_8087334(u8 param_1, u8 param_2)
|
||||
{
|
||||
if ((param_2 == 7 || param_2 == 8 || param_2 == 9) && (param_1 == 8)) {
|
||||
sub_8097FA8(5);
|
||||
gDungeon->unk2 = 1;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user