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pokemon data clean-up
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@@ -2,35 +2,7 @@
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.align 2,0
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@ pokemon_3 #1
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.string "pksdir0\0"
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.global gIQSkillGroups
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gIQSkillGroups: @ 81076E4
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.4byte 9999
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.4byte 4
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.4byte 1
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.4byte 2
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.4byte 4
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.4byte 4
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.4byte 6
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.4byte 7
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.4byte 8
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.4byte 9
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.4byte 9
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.4byte 9
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.4byte 10
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.4byte 10
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.4byte 11
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.4byte 11
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.4byte 14
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.4byte 14
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.4byte 14
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.4byte 16
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.4byte 16
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.4byte 9
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.4byte 17
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.4byte 6
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@ pokemon_3 #2
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.string "pksdir0\0"
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@ pokemon_3 #3
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@@ -2,7 +2,6 @@
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#define GUARD_CODE_803D110_H
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void nullsub_56(void);
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void ShowDungeonNameBanner_Async(void);
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void sub_803DF60(void);
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void sub_803E02C(void);
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void sub_803E13C(void);
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6
include/dungeon_name_banner.h
Normal file
6
include/dungeon_name_banner.h
Normal file
@@ -0,0 +1,6 @@
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#ifndef GUARD_DUNGEON_NAME_BANNER_H
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#define GUARD_DUNGEON_NAME_BANNER_H
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void ShowDungeonNameBanner_Async(void);
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#endif
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@@ -671,6 +671,7 @@ SECTIONS {
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src/dungeon_cutscene_no_one_here.o(.rodata);
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src/dungeon_portrait_placement.o(.rodata);
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src/pokemon.o(.rodata);
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src/pokemon_3.o(.rodata);
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data/data_81076E4.o(.rodata);
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src/game_options.o(.rodata);
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src/random_mersenne_twister.o(.rodata);
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "globaldata.h"
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#include "dungeon_name_banner.h"
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#include "constants/dungeon.h"
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#include "structs/str_202ED28.h"
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#include "structs/str_202EDE8.h"
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@@ -33,15 +33,6 @@ struct unkStruct_8107654
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s32 unk4;
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};
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ALIGNED(4) static const char sMonsterParameterFileName[] = "monspara";
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ALIGNED(4) static const char gUnknown_8107600[] = _("{color YELLOW_RAW}%s{reset}");
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ALIGNED(4) static const char gUnknown_8107608[] = _("{color CYAN_RAW}%s{reset}");
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ALIGNED(4) static const char gUnownLetters[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ!?";
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ALIGNED(4) static const char gUnknown_8107630[] = "%s%c";
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ALIGNED(4) static const char gUnknown_8107638[] = "%s";
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ALIGNED(4) static const char gUnknown_810763C[] = _("{color}%c%s{reset}");
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static const u8 gUnknown_8107645[12] = {0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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extern s16 gFrenzyPlantIQReq; // 0x14d
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extern s16 gHydroCannonIQReq; // 0x14d
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extern s16 gBlastBurnIQReq; // 0x14d
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@@ -55,7 +46,7 @@ extern void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1*, PokemonStruct
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void LoadMonsterParameters(void)
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{
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gRecruitedPokemonRef = &gRecruitedPokemon;
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gMonsterParametersFile = OpenFileAndGetFileDataPtr(sMonsterParameterFileName, &gSystemFileArchive);
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gMonsterParametersFile = OpenFileAndGetFileDataPtr("monspara", &gSystemFileArchive);
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gMonsterParameters = (MonsterDataEntry *)gMonsterParametersFile->data;
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gLevelCurrentPokeId = 0;
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// More in blue
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@@ -653,30 +644,25 @@ void CopyMonsterNameToBuffer(u8 * buffer, s32 index)
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void CopyYellowMonsterNametoBuffer(u8 *buffer, s16 index)
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{
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s32 new_index = index;
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sprintfStatic(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {color YELLOW}%s{reset}
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sprintfStatic(buffer, _("{color YELLOW_RAW}%s{reset}"), gMonsterParameters[new_index].species);
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}
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void CopyCyanMonsterNametoBuffer(u8 *buffer, s32 index_)
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{
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s32 index = (s16) index_;
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sprintfStatic(buffer, gUnknown_8107608, gMonsterParameters[index].species); // {color CYAN}%s{reset}
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sprintfStatic(buffer, _("{color CYAN_RAW}%s{reset}"), gMonsterParameters[index].species);
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}
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void sub_808D930(u8 *buffer, s32 index)
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{
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char *unownString;
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s32 unownIndex;
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const char *preload;
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s16 index_s16 = index;
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if (GetBaseSpecies(index_s16) == MONSTER_UNOWN) {
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preload = gUnknown_8107630; // %s%c
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unownString = GetMonSpecies(MONSTER_UNOWN);
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unownIndex = GetUnownIndex(index_s16);
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sprintfStatic(buffer,preload,unownString,gUnownLetters[unownIndex]); // ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
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char *const unownLetters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ!?";
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sprintfStatic(buffer,"%s%c",GetMonSpecies(MONSTER_UNOWN),unownLetters[GetUnownIndex(index_s16)]);
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}
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else {
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sprintfStatic(buffer,gUnknown_8107638, gMonsterParameters[index_s16].species); // %s
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sprintfStatic(buffer,"%s", gMonsterParameters[index_s16].species);
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}
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}
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@@ -693,7 +679,7 @@ void PrintColoredPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon, s32 color
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if (colorNum == COLOR_WHITE) {
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colorNum = COLOR_CYAN;
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}
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sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
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sprintfStatic(buffer,_("{color}%c%s{reset}"),colorNum,nameBuffer);
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}
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void sub_808D9DC(u8 *buffer, PokemonStruct2 *param_2, s32 colorNum)
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@@ -704,7 +690,7 @@ void sub_808D9DC(u8 *buffer, PokemonStruct2 *param_2, s32 colorNum)
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if (colorNum == COLOR_WHITE) {
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colorNum = COLOR_YELLOW;
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}
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sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
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sprintfStatic(buffer,_("{color}%c%s{reset}"),colorNum,nameBuffer);
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}
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void sub_808DA0C(u8 *buffer, PokemonStruct2 *param_2)
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@@ -712,7 +698,7 @@ void sub_808DA0C(u8 *buffer, PokemonStruct2 *param_2)
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u8 nameBuffer [20];
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sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
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sprintfStatic(buffer,gUnknown_8107638,nameBuffer); // %s
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sprintfStatic(buffer,"%s",nameBuffer);
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}
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void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon)
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@@ -720,6 +706,8 @@ void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon)
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sub_80922B4(buffer, pokemon->name, POKEMON_NAME_LENGTH);
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}
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static const u8 gUnknown_8107645[12] = {0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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bool8 sub_808DA44(s32 _species, u32 a2_)
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{
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// this is the dumbest thing ever, but just making a1 a s16 and
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "globaldata.h"
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#include "constants/ability.h"
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#include "constants/colors.h"
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#include "constants/dungeon.h"
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@@ -33,8 +34,6 @@ struct UnusedOffenseStruct
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u8 spDefBoost;
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};
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extern u32 gIQSkillGroups[];
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extern SpriteOAM gShadowSprites[3]; // Shadow sprites of some kind
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extern const s16 gUnknown_810AC60; // 0xC
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extern const s16 gUnknown_810AC62; // 0xC
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@@ -444,6 +443,10 @@ void ToggleIQSkill(IqSkillFlags *iq, u32 skillIndex)
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}
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}
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static const s32 gIQSkillGroups[] = {
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9999, 4, 1, 2, 4, 4, 6, 7, 8, 9, 9, 9, 10, 10, 11, 11, 14, 14, 14, 16, 16, 9, 17, 6
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};
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void SetIQSkill(IqSkillFlags *iq, u32 skillIndex)
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{
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s32 iqSkill;
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@@ -35,6 +35,7 @@
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#include "dungeon_message_log.h"
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#include "dungeon_misc.h"
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#include "dungeon_music.h"
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#include "dungeon_name_banner.h"
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#include "dungeon_random.h"
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#include "dungeon_strings.h"
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#include "dungeon_serializer.h"
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