Expanded charmap usage (#76)

* Added item icons/Hiragana to charmap

* Use color formatting charmap macros

* Removed redundant text formatting macros
This commit is contained in:
Cheng Hann Gan 2021-11-18 12:21:00 -05:00 committed by GitHub
parent bfaa55f2fe
commit a432de845c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 1027 additions and 1134 deletions

View File

@ -213,10 +213,24 @@
'〜' = 81 60
'♪' = 81 F4
'う' = 82 A4
'か' = 82 AA
'し' = 82 B5
'す' = 82 B7
'な' = 82 C8
'に' = 82 C9
'も' = 82 CC
'み' = 82 DC
'ま' = 82 DD
'の' = 82 E0
'よ' = 82 E6
'る' = 82 E9
'を' = 82 F0
'ん' = 82 F1
POKE = 83 BF 83 C4
TM = 87 4E
ORB = 87 4F
STAR_BULLET = 87 42
A_BUTTON = 87 50
@ -246,28 +260,28 @@ NEW_LINE = 23 4E @ #N
@
@ TO USE: {COLOR_(1 or 2) ______} text here {END_COLOR_(# from first one)}
@ EX: {COLOR_2 YELLOW}Steel{END_COLOR_TEXT_2} gets you a colored yellow "Steel"
COLOR_1 = 23 43
COLOR_2 = 23 63
END_COLOR_TEXT_1 = 23 52
END_COLOR_TEXT_2 = 23 72
COLOR_1 = 23 43 @ #C
COLOR_2 = 23 63 @ #c
END_COLOR_TEXT_1 = 23 52 @ #R
END_COLOR_TEXT_2 = 23 72 @ #r
@ COLORS
WHITE = 30 @ C0
BLUE = 31 @ C1
RED = 32 @ C2
BLACK = 33 @ C3
GREEN = 34 @ C4
CYAN = 35 @ C5
CYAN_ALT = 63 05 @ c5 (used in #c5%s#r)
YELLOW = 36 @ C6
YELLOW_ALT = 63 06 @ c6 (used in #c6%s#r)
WHITE_2 = 37 @ C7
DARKER_GRAY = 38 @ C8
DARK_GRAY = 39 @ C9
WHITE_3 = 41 @ CA
WHITE_4 = 42 @ CB
YELLOW_2 = 43 @ CC
YELLOW_3 = 44 @ CD
LIGHT_BLUE = 45 @ CE
WHITE_5 = 46 @ CF
LIGHT_BLUE_2 = 47 @ CG (TODO CHECK THIS)
WHITE = 30 @ 0
BLUE = 31 @ 1
RED = 32 @ 2
BLACK = 33 @ 3
GREEN = 34 @ 4
CYAN = 35 @ 5
CYAN_ALT = 05
YELLOW = 36 @ 6
YELLOW_ALT = 06
WHITE_2 = 37 @ 7
DARKER_GRAY = 38 @ 8
DARK_GRAY = 39 @ 9
WHITE_3 = 41 @ A
WHITE_4 = 42 @ B
YELLOW_2 = 43 @ C
YELLOW_3 = 44 @ D
LIGHT_BLUE = 45 @ E
WHITE_5 = 46 @ F
LIGHT_BLUE_2 = 47 @ G (TODO CHECK THIS)

View File

@ -410,22 +410,22 @@ gUnknown_80B71A0: @ 80B71A0
.global CWEND_text
CWEND_text:
.string "#CWEND#R\0"
.string "#CWEND{END_COLOR_TEXT_1}\0"
.align 2,0
.global CNLAST_text
CNLAST_text:
.string "#CNLAST#R\0"
.string "#CNLAST{END_COLOR_TEXT_1}\0"
.align 2,0
.global CECONTINUE_text
CECONTINUE_text:
.string "#CECONTINUE#R\0"
.string "{COLOR_1 LIGHT_BLUE}CONTINUE{END_COLOR_TEXT_1}\0"
.align 2,0
.global CISTART_text
CISTART_text:
.string "#CISTART#R\0"
.string "#CISTART{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80B71E4

View File

@ -361,7 +361,7 @@ gUnknown_80D4A58:
.global gUnknown_80D4C14
gUnknown_80D4C14:
.string " {POKE}... Purr...\n"
.string "Very well~2c #C5$d0#R {POKE}.\n"
.string "Very well~2c {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Here you are.\0"
.align 2, 0
@ -390,7 +390,7 @@ gUnknown_80D4D20:
.global gUnknown_80D4D44
gUnknown_80D4D44:
.string " Zzz...\n"
.string "#C5$d0#R {POKE}... Very well...#W\n"
.string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}... Very well...#W\n"
.string "I will guard it jealously...\0"
.align 2, 0
@ -439,7 +439,7 @@ gUnknown_80D4F08:
.global gUnknown_80D4F24
gUnknown_80D4F24:
.string " Sssnore... Purr...\n"
.string "Your account contains #C5$d0#R {POKE}...\n"
.string "Your account contains {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}...\n"
.string "How may I serve you?\0"
.align 2, 0
@ -475,7 +475,7 @@ gUnknown_80D4FC8:
.global gUnknown_80D5158
gUnknown_80D5158:
.string " Very well~2c #C5$d0#R {POKE}.\n"
.string " Very well~2c {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Here you are.\0"
.align 2, 0
@ -500,7 +500,7 @@ gUnknown_80D5224:
.global gUnknown_80D5244
gUnknown_80D5244:
.string " #C5$d0#R {POKE}. Very well.#W\n"
.string " {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}. Very well.#W\n"
.string "I will guard it jealously.\0"
.align 2, 0
@ -537,7 +537,7 @@ gUnknown_80D5380:
.global gUnknown_80D538C
gUnknown_80D538C:
.string " Your account contains\n"
.string "#C5$d0#R {POKE}.\n"
.string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "How may I serve you?\0"
.align 2, 0
@ -622,7 +622,7 @@ gUnknown_80D5590:
.global gUnknown_80D55C0
gUnknown_80D55C0:
.string " Zzz... Zzz...\n"
.string "That #C4$i0#R...\n"
.string "That {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...\n"
.string "Can~27t store it...\0"
.align 2, 0
@ -662,7 +662,7 @@ gUnknown_80D56CC:
.global gUnknown_80D5710
gUnknown_80D5710:
.string " Hunh...? Taking...?\n"
.string "Oh... You want your #C4$i0#R...\n"
.string "Oh... You want your {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...\n"
.string "OK?\0"
.align 2, 0
@ -695,7 +695,7 @@ gUnknown_80D57F4:
.global gUnknown_80D5844
gUnknown_80D5844:
.string " Zzz... Store something?\n"
.string "Gonna put #C4$i0#R in storage...\n"
.string "Gonna put {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} in storage...\n"
.string "OK?\0"
.align 2, 0
@ -763,7 +763,7 @@ gUnknown_80D5B24:
.global gUnknown_80D5B5C
gUnknown_80D5B5C:
.string " Oh~2c dear~2c sorry.#W\n"
.string "That #C4$i0#R is an item you\n"
.string "That {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} is an item you\n"
.string "can~27t put in storage.\0"
.align 2, 0
@ -800,7 +800,7 @@ gUnknown_80D5C74:
.global gUnknown_80D5CAC
gUnknown_80D5CAC:
.string " Fine~2c I~27ll take your\n"
.string "#C4$i0#R out of storage. OK?\0"
.string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} out of storage. OK?\0"
.align 2, 0
.global gUnknown_80D5CE4
@ -831,7 +831,7 @@ gUnknown_80D5D8C:
.global gUnknown_80D5DBC
gUnknown_80D5DBC:
.string " I~27ll put your\n"
.string "#C4$i0#R in storage. OK?\0"
.string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} in storage. OK?\0"
.align 2, 0
.global gUnknown_80D5DE8
@ -1051,14 +1051,14 @@ gUnknown_80D6364:
gUnknown_80D6394:
.string " Zzz... Reep~2c what...?\n"
.string "For all that I can buy~2c I will pay\n"
.string "#C5$d0#R {POKE}... OK?\0"
.string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}... OK?\0"
.align 2, 0
.global gUnknown_80D63E8
gUnknown_80D63E8:
.string " Zzzzzz... Zzzzzz...?\n"
.string "#C4$i0#R?\n"
.string "Is #C5$d0#R {POKE} OK?\0"
.string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\n"
.string "Is {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE} OK?\0"
.align 2, 0
.global gUnknown_80D6420
@ -1082,7 +1082,7 @@ gUnknown_80D6478:
.global gUnknown_80D6494
gUnknown_80D6494:
.string " Zzzzzz...\n"
.string "#C4$i0#R is #C5$d0#R {POKE}...\n"
.string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} is {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}...\n"
.string "OK?\0"
.align 2, 0
@ -1224,14 +1224,14 @@ gUnknown_80D6B18:
.global gUnknown_80D6B50
gUnknown_80D6B50:
.string " For all that I can buy~2c I can\n"
.string "offer you #C5$d0#R {POKE}.\n"
.string "offer you {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Is that acceptable?\0"
.align 2, 0
.global gUnknown_80D6BA0
gUnknown_80D6BA0:
.string " #C4$i0#R~2c you say?\n"
.string "For that~2c I can offer #C5$d0#R {POKE}.\n"
.string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}~2c you say?\n"
.string "For that~2c I can offer {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Is that acceptable?\0"
.align 2, 0
@ -1249,8 +1249,8 @@ gUnknown_80D6C1C:
.global gUnknown_80D6C48
gUnknown_80D6C48:
.string " #C4$i0#R~2c you say?\n"
.string "That will be #C5$d0#R {POKE}.\n"
.string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}~2c you say?\n"
.string "That will be {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Is that acceptable?\0"
.align 2, 0
@ -1372,15 +1372,15 @@ gUnknown_80D7090:
.global gUnknown_80D70B4
gUnknown_80D70B4:
.string " Zzzzzz... Zzzzzz...?\n"
.string "I can pay you #C5$d0#R {POKE}\n"
.string "I can pay you {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}\n"
.string "for everything I can buy... OK?\0"
.align 2, 0
.global gUnknown_80D7108
gUnknown_80D7108:
.string " Zzzzzz... Zzzzzz...?\n"
.string "Selling that #C4$i0#R...?\n"
.string "How about #C5$d0#R {POKE}?\0"
.string "Selling that {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...?\n"
.string "How about {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}?\0"
.align 2, 0
.global gUnknown_80D7154
@ -1404,8 +1404,8 @@ gUnknown_80D71B0:
.global gUnknown_80D71CC
gUnknown_80D71CC:
.string " Zzz... Meep meep...\n"
.string "#C4$i0#R...?\n"
.string "#C5$d0#R {POKE}~2c OK?\0"
.string "{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...?\n"
.string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}~2c OK?\0"
.align 2, 0
.global gUnknown_80D7204
@ -1536,14 +1536,14 @@ gUnknown_80D7740:
.global gUnknown_80D776C
gUnknown_80D776C:
.string " For everything I can buy~2c\n"
.string "I can offer #C5$d0#R {POKE}.\n"
.string "I can offer {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Is that acceptable to you?\0"
.align 2, 0
.global gUnknown_80D77C0
gUnknown_80D77C0:
.string " #C4$i0#R?\n"
.string "I can offer you #C5$d0#R {POKE}.\n"
.string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\n"
.string "I can offer you {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Will you sell it for that price?\0"
.align 2, 0
@ -1567,8 +1567,8 @@ gUnknown_80D785C:
.global gUnknown_80D788C
gUnknown_80D788C:
.string " #C4$i0#R?\n"
.string "That will be #C5$d0#R {POKE}.\n"
.string " {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\n"
.string "That will be {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Is that to your liking?\0"
.align 2, 0
@ -1662,7 +1662,7 @@ gUnknown_80D7A44:
.string "their species...#P"
.string " Kwoo... Sssnore...\n"
.string "See what Pokémon can live there by\n"
.string "checking #C6Info#R...#P"
.string "checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...#P"
.string " Zzz...\n"
.string "I don~27t sell some Friend Areas...#P"
.string " Kwoo...\n"
@ -1676,7 +1676,7 @@ gUnknown_80D7A44:
.global gUnknown_80D7C94
gUnknown_80D7C94:
.string " Sssnore...\n"
.string "#C4$h#R...?\n"
.string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...?\n"
.string "I can~27t get that Friend Area...#P"
.string " Zzz... Zzz...\n"
.string "Sorry...\0"
@ -1685,7 +1685,7 @@ gUnknown_80D7C94:
.global gUnknown_80D7CE8
gUnknown_80D7CE8:
.string " Zzz... Hunh...?\n"
.string "#C4$h#R...?\n"
.string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...?\n"
.string "I don~27t know... I~27ll check...#P"
.string " Sssnore...\n"
.string "I~27ll have it for sale...\n"
@ -1696,14 +1696,14 @@ gUnknown_80D7CE8:
gUnknown_80D7D64:
.string " Sssnore...\n"
.string "You can already go...\n"
.string "Friend Area #C4$h#R...\0"
.string "Friend Area {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D7DA0
gUnknown_80D7DA0:
.string " Dwee... Kwoo...\n"
.string "#C5$m0#R~27s Friend Area...\n"
.string "Zzz... #C4$h#R...\0"
.string "{COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}~27s Friend Area...\n"
.string "Zzz... {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D7DE0
@ -1748,10 +1748,10 @@ gUnknown_80D7ED0:
.global gUnknown_80D7F10
gUnknown_80D7F10:
.string " Grats... Zzz...#W\n"
.string "You can go to #C4$h#R...#P"
.string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...#P"
.string " Dwee... Sssnore...\n"
.string "Make friends with Pokémon in...\n"
.string "#C4$h#R...\0"
.string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D7F7C
@ -1767,8 +1767,8 @@ gUnknown_80D7F7C:
.global gUnknown_80D8000
gUnknown_80D8000:
.string " Kwoo? #C4$h#R?\n"
.string "That~27s #C5$d0#R {POKE}...\n"
.string " Kwoo? {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n"
.string "That~27s {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}...\n"
.string "OK?\0"
.align 2, 0
@ -1821,7 +1821,7 @@ gUnknown_80D8104:
.string "their species.#P"
.string " If you~27re buying a Friend\n"
.string "Area~2c you should confirm what Pokémon\n"
.string "can live there by checking #C6Info#R.#P"
.string "can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.#P"
.string " Also~2c there are some Friend\n"
.string "Areas that I don~27t sell.#P"
.string " I think there are some\n"
@ -1836,14 +1836,14 @@ gUnknown_80D8104:
.global gUnknown_80D8420
gUnknown_80D8420:
.string " #C4$h#R?\n"
.string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n"
.string "I can~27t get that Friend Area for you.#W\n"
.string "I~27m really sorry.\0"
.align 2, 0
.global gUnknown_80D8468
gUnknown_80D8468:
.string " #C4$h#R?\n"
.string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n"
.string "I don~27t know much about it at all.#W\n"
.string "I~27ll check up on it.#P"
.string " I~27ll add it to the Friend\n"
@ -1853,13 +1853,13 @@ gUnknown_80D8468:
.global gUnknown_80D84F8
gUnknown_80D84F8:
.string " You can already go to the\n"
.string "Friend Area #C4$h#R.\0"
.string "Friend Area {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0"
.align 2, 0
.global gUnknown_80D8528
gUnknown_80D8528:
.string " #C5$m0#R~27s Friend Area\n"
.string "is #C4$h#R.\0"
.string " {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}~27s Friend Area\n"
.string "is {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0"
.align 2, 0
.global gUnknown_80D8550
@ -1903,10 +1903,10 @@ gUnknown_80D8644:
.global gUnknown_80D8674
gUnknown_80D8674:
.string " Congratulations!#W\n"
.string "You can go to #C4$h#R now!#P"
.string "You can go to {COLOR_1 GREEN}$h{END_COLOR_TEXT_1} now!#P"
.string " You can recruit\n"
.string "Pokémon that live in the Friend Area\n"
.string "#C4$h#R.\0"
.string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0"
.align 2, 0
.global gUnknown_80D86E4
@ -1918,8 +1918,8 @@ gUnknown_80D86E4:
.global gUnknown_80D8738
gUnknown_80D8738:
.string " #C4$h#R?\n"
.string "That will be #C5$d0#R {POKE}.\n"
.string " {COLOR_1 GREEN}$h{END_COLOR_TEXT_1}?\n"
.string "That will be {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}.\n"
.string "Is that OK?\0"
.align 2, 0
@ -2014,16 +2014,16 @@ gUnknown_80D8950:
.string "I~27d go broke if it weren~27t for those\n"
.string "forgetful Pokémon...#P"
.string " Zzz... Gwaaah...\n"
.string "Especially that #C5$m4#R...\n"
.string "Especially that {COLOR_1 CYAN}$m4{END_COLOR_TEXT_1}...\n"
.string "It seems to be forgetful...#P"
.string " Sssnore...\n"
.string "I hope it forgets more moves...\n"
.string "So it needs to see me...#P"
.string " Zzz... Mumble...\n"
.string "But we decided to get rid of that\n"
.string "#C5$m4#R...#P"
.string "{COLOR_1 CYAN}$m4{END_COLOR_TEXT_1}...#P"
.string " Gwaaaah... Gweh...\n"
.string "#C5$m4#R won~27t be coming around\n"
.string "{COLOR_1 CYAN}$m4{END_COLOR_TEXT_1} won~27t be coming around\n"
.string "anymore... \0"
.align 2, 0
@ -2071,8 +2071,8 @@ gUnknown_80D8CC8:
.string " Fwaaah hah!\n"
.string "There...#P"
.string " Zzz... Mutter...\n"
.string "#C5$m5#R forgot...\n"
.string "#C4$m1#R and moves linked to it...\0"
.string "{COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} forgot...\n"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and moves linked to it...\0"
.align 2, 0
.global gUnknown_80D8D64
@ -2084,21 +2084,21 @@ gUnknown_80D8D64:
.string " Fwaaah hah!\n"
.string "There...#P"
.string " Zzz... Mumble...\n"
.string "#C5$m5#R forgot...\n"
.string "#C4$m1#R...\0"
.string "{COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} forgot...\n"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D8DE8
gUnknown_80D8DE8:
.string " Zzz... Fwaah? Forget...?\n"
.string "#C4$m1#R and any moves\n"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves\n"
.string "linked to it?\0"
.align 2, 0
.global gUnknown_80D8E28
gUnknown_80D8E28:
.string " Zzz... Forget...?\n"
.string "#C4$m1#R?\0"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}?\0"
.align 2, 0
.global gUnknown_80D8E48
@ -2124,10 +2124,10 @@ gUnknown_80D8EC4:
.string " Fwaaah hah!\n"
.string "There...#P"
.string " Zzz... Mumble...\n"
.string "#CM$m5#R~27s OK...#P"
.string "#CM$m5{END_COLOR_TEXT_1}~27s OK...#P"
.string " Sssnork... Forgotten...\n"
.string "#C4$m1#R and moves linked to it...\n"
.string "Remembered #C5$m0#R...\0"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and moves linked to it...\n"
.string "Remembered {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D8F98
@ -2138,36 +2138,36 @@ gUnknown_80D8F98:
.string "Gggggggg...#W Pwah! Gulpin!#P"
.string " Fwaah hah!\n"
.string "There...#P"
.string " Zzz... Zzz... #CM$m5#R\n"
.string "forgot #C4$m1#R...\n"
.string "Remembered #C5$m0#R...\0"
.string " Zzz... Zzz... #CM$m5{END_COLOR_TEXT_1}\n"
.string "forgot {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}...\n"
.string "Remembered {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D9034
gUnknown_80D9034:
.string " Zzz? Fnurf? \n"
.string "Forget #C4$m1#R...and moves linked\n"
.string "to it? Remember #C5$m0#R?\0"
.string "Forget {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}...and moves linked\n"
.string "to it? Remember {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0"
.align 2, 0
.global gUnknown_80D9080
gUnknown_80D9080:
.string " Zzznort... Grumble...\n"
.string "Forget #C4$m1#R?\n"
.string "Remember #C5$m0#R?\0"
.string "Forget {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}?\n"
.string "Remember {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0"
.align 2, 0
.global gUnknown_80D90BC
gUnknown_80D90BC:
.string " Zzzznort... Move...?\n"
.string "Remember #C5$m0#R?#P"
.string "Remember {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?#P"
.string " Fwaah...\n"
.string "Gggggggggggg...#W Gulpin!#P"
.string " Fgwaah...\n"
.string "There...#P"
.string " Zzz... Zzz...\n"
.string "#CM$m5#R remembered...\n"
.string "Hunh? That move~2c #C5$m0#R...\0"
.string "#CM$m5{END_COLOR_TEXT_1} remembered...\n"
.string "Hunh? That move~2c {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80D9168
@ -2254,9 +2254,9 @@ gUnknown_80D9498:
.string "Two or more moves can be used one after\n"
.string "another in one turn!#P"
.string " For example~2c if the moves\n"
.string "#C5Scratch#R and #C5Growl#R are\n"
.string "{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
.string "linked...#P"
.string " Both #C5Scratch#R and #C5Growl#R are\n"
.string " Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
.string "used in one turn!#W\n"
.string "See? Amazing~2c huh?#P"
.string " Using links~2c heheh...#W\n"
@ -2306,8 +2306,8 @@ gUnknown_80D9904:
.string " Gggggggg...#W Poof!#P"
.string " There!\n"
.string "Success!#P"
.string " #C5$m5#R has forgotten\n"
.string "the move #C4$m1#R and any moves\n"
.string " {COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} has forgotten\n"
.string "the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves\n"
.string "linked to it!\0"
.align 2, 0
@ -2317,20 +2317,20 @@ gUnknown_80D9988:
.string " Gggggggg...#W Poof!#P"
.string " There!\n"
.string "Success!#P"
.string " #C5$m5#R has forgotten\n"
.string "the move #C4$m1#R!\0"
.string " {COLOR_1 CYAN}$m5{END_COLOR_TEXT_1} has forgotten\n"
.string "the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}!\0"
.align 2, 0
.global gUnknown_80D99F0
gUnknown_80D99F0:
.string " So~2c forget the move\n"
.string "#C4$m1#R and any moves linked to it?\0"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves linked to it?\0"
.align 2, 0
.global gUnknown_80D9A2C
gUnknown_80D9A2C:
.string " So~2c forget the move\n"
.string "#C4$m1#R?\0"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}?\0"
.align 2, 0
.global gUnknown_80D9A50
@ -2355,10 +2355,10 @@ gUnknown_80D9B1C:
.string " Gggggggg...#W Pwah! Gulpin!#P"
.string " There!\n"
.string "Success!#P"
.string " #CM$m5#R is done!#P"
.string " #CM$m5{END_COLOR_TEXT_1} is done!#P"
.string " It~27s forgotten the move\n"
.string "#C4$m1#R and any moves linked to it~2c\n"
.string "and #C5$m0#R has been remembered!\0"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and any moves linked to it~2c\n"
.string "and {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} has been remembered!\0"
.align 2, 0
.global gUnknown_80D9BD8
@ -2367,35 +2367,35 @@ gUnknown_80D9BD8:
.string " Gggggggg...#W Pwah! Gulpin!#P"
.string " There!\n"
.string "Success!#P"
.string " #CM$m5#R has forgotten\n"
.string "the move #C4$m1#R and remembered\n"
.string "the move #C5$m0#R!\0"
.string " #CM$m5{END_COLOR_TEXT_1} has forgotten\n"
.string "the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and remembered\n"
.string "the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}!\0"
.align 2, 0
.global gUnknown_80D9C68
gUnknown_80D9C68:
.string " So~2c forget #C4$m1#R\n"
.string " So~2c forget {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}\n"
.string "and any moves linked to it~2c and remember\n"
.string "the move #C5$m0#R?\0"
.string "the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0"
.align 2, 0
.global gUnknown_80D9CC0
gUnknown_80D9CC0:
.string " So~2c forget the move\n"
.string "#C4$m1#R and remember the move\n"
.string "#C5$m0#R?\0"
.string "{COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and remember the move\n"
.string "{COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0"
.align 2, 0
.global gUnknown_80D9D00
gUnknown_80D9D00:
.string " So~2c the move #C5$m0#R\n"
.string " So~2c the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}\n"
.string "is the one to be remembered?#W\n"
.string "OK~2c here goes!#P"
.string " Gggggggggggg...#W Gulpin!#P"
.string " There!\n"
.string "Success!#P"
.string " #CM$m5#R has\n"
.string "remembered the move #C5$m0#R!\0"
.string " #CM$m5{END_COLOR_TEXT_1} has\n"
.string "remembered the move {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}!\0"
.align 2, 0
.global gUnknown_80D9DA4
@ -2518,7 +2518,7 @@ gUnknown_80DA100:
.string "Your reward...\n"
.string "Promised...#P"
.string " Zzz... Urr!\n"
.string "#CIBonsly Doll#R...\0"
.string "#CIBonsly Doll{END_COLOR_TEXT_1}...\0"
.align 2, 0
.global gUnknown_80DA204
@ -2575,9 +2575,9 @@ gUnknown_80DA338:
.string "level up...#W\n"
.string "And toughen up your rescue team.#P"
.string " Also...#W\n"
.string "In the #CDFire Maze#R you will find only\n"
.string "In the {COLOR_1 YELLOW_3}Fire Maze{END_COLOR_TEXT_1} you will find only\n"
.string "Fire-type Pokémon.#P"
.string " In the #CDWater Maze#R there\n"
.string " In the {COLOR_1 YELLOW_3}Water Maze{END_COLOR_TEXT_1} there\n"
.string "will only be Water-type Pokémon.#P"
.string " In such ways~2c only one type\n"
.string "of Pokémon will be in a given room.\n"
@ -2623,7 +2623,7 @@ gUnknown_80DA688:
.string "I promised you a reward for completing\n"
.string "the training courses!#P"
.string " So... Here it is!#W\n"
.string "My #CIBonsly Doll#R!#P"
.string "My #CIBonsly Doll{END_COLOR_TEXT_1}!#P"
.string " Isn~27t it smashing? Hey?!\0"
.align 2, 0
@ -2871,12 +2871,12 @@ gUnknown_80DB580: @ 80DB580
.global gUnknown_80DB598
gUnknown_80DB598: @ 80DB598
.string "#C4OVR#R\0"
.string "{COLOR_1 GREEN}OVR{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DB5A4
gUnknown_80DB5A4: @ 80DB5A4
.string "#C6INS#R\0"
.string "{COLOR_1 YELLOW}INS{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DB5B0
@ -2917,12 +2917,12 @@ gUnknown_80DB638: @ 80DB638
.global gUnknown_80DB654
gUnknown_80DB654: @ 80DB654
.string "#C2%s#R\0"
.string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DB65C
gUnknown_80DB65C: @ 80DB65C
.string "#C5%s#R\0"
.string "{COLOR_1 CYAN}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DB664
@ -2940,7 +2940,7 @@ gUnknown_80DB664: @ 80DB664
.global gUnknown_80DB688
gUnknown_80DB688: @ 80DB688
.string "Is the name #C5$m0#R OK?\0"
.string "Is the name {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} OK?\0"
.align 2,0
.global gUnknown_80DB6A4
@ -3161,7 +3161,7 @@ gUnknown_80DB8E4: @ 80DB8E4
.global gUnknown_80DB8EC
gUnknown_80DB8EC: @ 80DB8EC
.string "#C2%s#R\0"
.string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0"
.string "pksdir0\0"
.align 2,0
@ -3190,7 +3190,7 @@ gUnknown_80DB92C: @ 80DB92C
.global gUnknown_80DB934
gUnknown_80DB934: @ 80DB934
.string "#C2%s#R\0"
.string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0"
.string "pksdir0\0"
.align 2,0
@ -3228,12 +3228,12 @@ gTeamToolboxB: @ 80DB984
gUnknown_80DB994: @ 80DB994
.string "#C"
.byte 0x02
.string "$i0#R\0"
.string "$i0{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DB9A0
gUnknown_80DB9A0: @ 80DB9A0
.string "#C2%s#R\0"
.string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DB9A8
@ -3251,13 +3251,13 @@ gUnknown_80DB9B0: @ 80DB9B0
.global gUnknown_80DB9BC
gUnknown_80DB9BC: @ 80DB9BC
.string "#+Who will learn the move\n"
.string "#+#C5$m7#R?\0"
.string "#+{COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80DB9E4
gUnknown_80DB9E4: @ 80DB9E4
.string "#+#CM$m8#R learned\n"
.string "#+the move #C5$m7#R!\0"
.string "#+#CM$m8{END_COLOR_TEXT_1} learned\n"
.string "#+the move {COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80DBA0C
@ -3303,34 +3303,33 @@ gUnknown_80DBA88: @ 80DBA88
.global gUnknown_80DBAA0
gUnknown_80DBAA0: @ 80DBAA0
.string "#+#CN$m0#R received\n"
.string "#+the promised #C4$i0#R. \0"
.string "#+#CN$m0{END_COLOR_TEXT_1} received\n"
.string "#+the promised {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}. \0"
.align 2,0
.global gUnknown_80DBAD0
gUnknown_80DBAD0: @ 80DBAD0
.string "#+#CN$m0#R~27s team received\n"
.string "#+the promised #C4$i0#R.\0"
.string "#+#CN$m0{END_COLOR_TEXT_1}~27s team received\n"
.string "#+the promised {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80DBB08
gUnknown_80DBB08: @ 80DBB08
.string "#+The team also received\n"
.string "#+the item #C4$i0#R.\0"
.string "#+the item {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80DBB38
gUnknown_80DBB38: @ 80DBB38
.string "#+Received the #C4$i0#R!#P#+A very rare statue. It has been placed\n"
.string "#+Received the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}!#P#+A very rare statue. It has been placed\n"
.string "#+outside your rescue team base.\0"
.align 2,0
.global gUnknown_80DBB9C
gUnknown_80DBB9C: @ 80DBB9C
.string "#+The #C4$i0#R...\n"
.string "#+You~27ve already acquired it.#P#+Sorry to see that...#P#+In its place~2c #CN$m0#R~2c\n"
.string "#+you can have #CG1~2c000#R "
.byte 0x83, 0xBF, 0x83, 0xC4, 0x2E
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}...\n"
.string "#+You~27ve already acquired it.#P#+Sorry to see that...#P#+In its place~2c #CN$m0{END_COLOR_TEXT_1}~2c\n"
.string "#+you can have {COLOR_1 LIGHT_BLUE_2}1~2c000{END_COLOR_TEXT_1} {POKE}."
.align 2,0
.global gUnknown_80DBC28
@ -3348,25 +3347,25 @@ gUnknown_80DBC60: @ 80DBC60
.global gUnknown_80DBC98
gUnknown_80DBC98: @ 80DBC98
.string "#+Is it OK to throw away\n"
.string "#+this #C4$i0#R?\0"
.string "#+this {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80DBCC4
gUnknown_80DBCC4: @ 80DBCC4
.string "#+The #C4$i0#R\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}\n"
.string "#+was thrown away.\0"
.align 2,0
.global gUnknown_80DBCE8
gUnknown_80DBCE8: @ 80DBCE8
.string "#+The #C4$i1#R was put in\n"
.string "#+storage to get the #C4$i0#R.\0"
.string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was put in\n"
.string "#+storage to get the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80DBD24
gUnknown_80DBD24: @ 80DBD24
.string "#+The #C4$i1#R was discarded\n"
.string "#+to get the #C4$i0#R.\0"
.string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was discarded\n"
.string "#+to get the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gKangaskhanTrashToolboxItem
@ -3548,13 +3547,12 @@ gUnknown_80DBF34: @ 80DBF34
.global gUnknown_80DBF3C
gUnknown_80DBF3C: @ 80DBF3C
.string "%s #C5%d#R Pts.\0"
.string "%s {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} Pts.\0"
.align 2,0
.global gUnknown_80DBF4C
gUnknown_80DBF4C: @ 80DBF4C
.string "Money: #C5%d#R "
.byte 0x83, 0xBF, 0x83, 0xC4
.string "Money: {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} {POKE}"
.align 2,0
.global gTeamRankBadgeFileName
@ -3609,7 +3607,7 @@ gUnknown_80DBFCC: @ 80DBFCC
.byte 0x02, 0x00, 0x02, 0x00
.byte 0x0A, 0x00, 0x06, 0x00
.byte 0x06, 0x00, 0x00, 0x00
.4byte UnkData_80DBFC8
.global gOthers_MenuOption
@ -3770,15 +3768,15 @@ gUnknown_80DC164: @ 80DC164
.global gUnknown_80DC1A0
gUnknown_80DC1A0: @ 80DC1A0
.string "#+Forget the move #C4$m1#R and\n"
.string "#+Forget the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1} and\n"
.string "#+any moves linked to it~2c and learn the move\n"
.string "#+#C5$m0#R?\0"
.string "#+{COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80DC1FC
gUnknown_80DC1FC: @ 80DC1FC
.string "#+Forget the move #C4$m1#R\n"
.string "#+and learn #C5$m0#R?\0"
.string "#+Forget the move {COLOR_1 GREEN}$m1{END_COLOR_TEXT_1}\n"
.string "#+and learn {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80DC230
@ -3827,7 +3825,7 @@ gUnknown_80DC274: @ 80DC274
.global gUnknown_80DC28C
gUnknown_80DC28C: @ 80DC28C
.string "Moves: #C6$m0#R \0"
.string "Moves: {COLOR_1 YELLOW}$m0{END_COLOR_TEXT_1} \0"
.align 2,0
.global gUnknown_80DC2A0
@ -3939,7 +3937,7 @@ gGulpinProceed: @ 80DC3C4
.global gGulpinInfo
gGulpinInfo: @ 80DC3CC
.string "#C6Info#R \0"
.string "{COLOR_1 YELLOW}Info{END_COLOR_TEXT_1} \0"
.align 2,0
.global gUnknown_80DC3D8
@ -4035,12 +4033,12 @@ gUnknown_80DC494: @ 80DC494
.global gUnknown_80DC4A4
gUnknown_80DC4A4: @ 80DC4A4
.string "#C2%s#R\0"
.string "{COLOR_1 RED}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80DC4AC
gUnknown_80DC4AC: @ 80DC4AC
.string "#C4%s#R\0"
.string "{COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
@ -4075,7 +4073,7 @@ gUnknown_80DC4D8: @ 80DC4D8
.global gUnknown_80DC4F0
gUnknown_80DC4F0: @ 80DC4F0
.string "Inhabitants (Friends: #c5Light blue#r)\0"
.string "Inhabitants (Friends: {COLOR_2 CYAN}Light blue{END_COLOR_TEXT_2})\0"
.align 2,0
.global gUnknown_80DC518
@ -4085,7 +4083,7 @@ gUnknown_80DC518: @ 80DC518
.global gUnknown_80DC524
gUnknown_80DC524: @ 80DC524
.string "#c5%s#r\0"
.string "{COLOR_2 CYAN}%s{END_COLOR_TEXT_2}\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
@ -4310,7 +4308,7 @@ gUnknown_80DC934: @ 80DC934
.global gUnknown_80DC93C
gUnknown_80DC93C: @ 80DC93C
@ replacing .incbin "baserom.gba", 0x000dc93c, 0x14
.string "#c%c%s#r\0"
.string "#c%c%s{END_COLOR_TEXT_2}\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
@ -4348,7 +4346,7 @@ gUnknown_80DC988: @ 80DC988
.global gUnknown_80DC998
gUnknown_80DC998: @ 80DC998
@ replacing .incbin "baserom.gba", 0x000dc998, 0xc
.string "#c%c%s#r\0"
.string "#c%c%s{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_80DC9A4
@ -4495,13 +4493,13 @@ gUnknown_80DD7FC: @ 80DD7FC
.global gUnknown_80DD8A0
gUnknown_80DD8A0: @ 80DD8A0
.string "#+The #C4$i0#R was\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n"
.string "#+returned to the Toolbox.\0"
.align 2,0
.global gUnknown_80DD8D0
gUnknown_80DD8D0: @ 80DD8D0
.string "#+The #C4$i0#R was\n#+sent to storage.\0"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n#+sent to storage.\0"
.align 2,0
.global gFriendActionStandby
@ -4550,7 +4548,7 @@ gFriendActionCheckIQ: @ 80DD94C
.global gUnknown_80DD958
gUnknown_80DD958: @ 80DD958
.string "Item: #C4$i0#R \0"
.string "Item: {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} \0"
.string "pksdir0\0"
.global gUnknown_80DD970

View File

@ -463,31 +463,28 @@ gUnknown_80E041C: @ 80E041C
.global gUnknown_80E0434
gUnknown_80E0434: @ 80E0434
.string " Here~27s your reward!\n"
.string "#C5$d0#R "
.byte 0x83, 0xBF, 0x83, 0xC4
.string "!\0"
.string "{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}!\0"
.align 2,0
.global gUnknown_80E045C
gUnknown_80E045C: @ 80E045C
@ replacing .incbin "baserom.gba", 0x000e045c, 0x28
.string "#+#CN$m0#R received\n"
.string "#+#C5$d0#R"
.string "#+#CN$m0{END_COLOR_TEXT_1} received\n"
.string "#+{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1}"
.byte 0x20, 0x83
.byte 0xbf, 0x83, 0xc4, 0x2e, 0x00, 0x00, 0x00, 0x00
.global gUnknown_80E0484
gUnknown_80E0484: @ 80E0484
.string "#+#CN$m0#R~27s team received\n"
.string "#+#C5$d0#R "
.byte 0x83, 0xBF, 0x83, 0xC4
.string "#+#CN$m0{END_COLOR_TEXT_1}~27s team received\n"
.string "#+{COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} {POKE}"
.byte 0x2E, 0x00, 0x00, 0x00
.global gUnknown_80E04B4
gUnknown_80E04B4: @ 80E04B4
.string " As your reward~2c you can\n"
.string "now go to the Friend Area\n"
.string "#C4$h#R!\0"
.string "{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80E04F4
@ -496,34 +493,34 @@ gUnknown_80E04F4: @ 80E04F4
.global gUnknown_80E05C0
gUnknown_80E05C0: @ 80E05C0
.string "#+#CN$m0#R gained access\n"
.string "#+#CN$m0{END_COLOR_TEXT_1} gained access\n"
.string "#+to the Friend Area\n"
.string "#+#C4$h#R.\0"
.string "#+{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E05FC
gUnknown_80E05FC: @ 80E05FC
.string "#+#CN$m0#R~27s team gained access\n"
.string "#+#CN$m0{END_COLOR_TEXT_1}~27s team gained access\n"
.string "#+to the Friend Area\n"
.string "#+#C4$h#R.\0"
.string "#+{COLOR_1 GREEN}$h{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E0640
gUnknown_80E0640: @ 80E0640
.string " Here~27s your reward!\n"
.string "The promised #C4$i1#R!\0"
.string "The promised {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80E0670
gUnknown_80E0670: @ 80E0670
.string "#+Rescue Team #CG$t#R\n"
.string "#+gained #C5$d0#R rescue points.\0"
.string "#+Rescue Team {COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1}\n"
.string "#+gained {COLOR_1 CYAN}$d0{END_COLOR_TEXT_1} rescue points.\0"
.align 2,0
.global gUnknown_80E06A8
gUnknown_80E06A8: @ 80E06A8
.string "#+Congratulations!#P"
.string "#+#CG$t#R went up in rank\n"
.string "#+{COLOR_1 LIGHT_BLUE_2}$t{END_COLOR_TEXT_1} went up in rank\n"
.string "#+from the $m2\n"
.string "#+to the $m3!\0"
.align 2,0
@ -582,7 +579,7 @@ gUnknown_80E0760: @ 80E0760
.global gUnknown_80E0778
gUnknown_80E0778: @ 80E0778
.string "#+#CN$n0#R received the #CIBonsly Doll#R!\n"
.string "#+#CN$n0{END_COLOR_TEXT_1} received the #CIBonsly Doll{END_COLOR_TEXT_1}!\n"
.string "#+It has been placed outside your\n"
.string "#+rescue team base.\0"
.align 2,0
@ -623,7 +620,7 @@ gUnknown_80E0824: @ 80E0824
.global gUnknown_80E0828
gUnknown_80E0828: @ 80E0828
.string "#c%c%s#r\0"
.string "#c%c%s{END_COLOR_TEXT_2}\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
@ -648,7 +645,7 @@ gUnknown_80E0854: @ 80E0854
.global gUnknown_80E086C
gUnknown_80E086C: @ 80E086C
.4byte SOSList
.4byte RequestList
.4byte SOSMail
@ -657,7 +654,7 @@ gUnknown_80E086C: @ 80E086C
.4byte ThanksList
.4byte CompletedJobs
.4byte OkdRescue
.global OkdRescue
OkdRescue:
.string "OK~27d Rescues\0"
@ -766,7 +763,7 @@ gUnknown_80E0968: @ 80E0968
Info_80E0980:
.string "Info\0"
.align 2,0
.global Delete_80E0988
Delete_80E0988:
.string "Delete\0"
@ -802,12 +799,12 @@ gUnknown_80E09C0: @ 80E09C0
.global gUnknown_80E09D8
gUnknown_80E09D8: @ 80E09D8
.string " ...Uh~2c no?\n"
.asciz "You don~27t have any #CGSOS Mail#R."
.string "You don~27t have any {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E0A0C
gUnknown_80E0A0C: @ 80E0A0C
.string " ...Uh~2c no?\n"
.asciz "You don~27t have any #CGA-OK Mail#R."
.string "You don~27t have any {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.asciz "pksdir0"

View File

@ -1,4 +1,4 @@
.section .rodata
.section .rodata
.global gUnknown_80E1F30
gUnknown_80E1F30: @ 80E1F30
@ -11,7 +11,7 @@ gUnknown_80E1F3C: @ 80E1F3C
.global gUnknown_80E1F40
gUnknown_80E1F40: @ 80E1F40
.string " Rescue #C6%s#R\0"
.string " Rescue {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80E1F54
@ -21,22 +21,22 @@ gUnknown_80E1F54: @ 80E1F54
.global gUnknown_80E1F60
gUnknown_80E1F60: @ 80E1F60
.string " Bring #C4%s#R\0"
.string " Bring {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80E1F70
gUnknown_80E1F70: @ 80E1F70
.string " Find #C4%s#R\0"
.string " Find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80E1F80
gUnknown_80E1F80: @ 80E1F80
.string " Escort to #C6%s#R\0"
.string " Escort to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80E1F94
gUnknown_80E1F94: @ 80E1F94
.string "#CW???#R\0"
.string "#CW???{END_COLOR_TEXT_1}\0"
.align 2,0
.string "pksdir0\0"

View File

@ -413,10 +413,10 @@ gUnknown_80E24F8: @ 80E24F8
.byte 0x19, 0x00, 0x00, 0x00
GetHelp_80E2520:
.string "#C6Get help#R \0"
.string "{COLOR_1 YELLOW}Get help{END_COLOR_TEXT_1} \0"
.align 2,0
GoRescue_80E530:
.string "#C6Go rescue#R \0"
.string "{COLOR_1 YELLOW}Go rescue{END_COLOR_TEXT_1} \0"
.align 2,0
RescueInfo_80E2540:
.string "Friend Rescue Info\0"
@ -474,77 +474,77 @@ gUnknown_80E25F4: @ 80E25F4
.global gUnknown_80E2610
gUnknown_80E2610: @ 80E2610
.string "How would you like to send your\n"
.string "#CGSOS Mail#R?\0"
.string "{COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E2640
gUnknown_80E2640: @ 80E2640
.string "How would you like to receive your\n"
.string "friend~27s #CGSOS Mail#R?\0"
.string "friend~27s {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E2680
gUnknown_80E2680: @ 80E2680
.string "How would you like to send your\n"
.string "#CGA-OK Mail#R?\0"
.string "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E26B0
gUnknown_80E26B0: @ 80E26B0
.string "How would you like to receive your\n"
.string "friend~27s #CGA-OK Mail#R?\0"
.string "friend~27s {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E26F0
gUnknown_80E26F0: @ 80E26F0
.string "How would you like to send your\n"
.string "#CGThank-You Mail#R?\0"
.string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E2728
gUnknown_80E2728: @ 80E2728
.string "How would you like to receive your\n"
.string "friend~27s #CGThank-You Mail#R?\0"
.string "friend~27s {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E276C
gUnknown_80E276C: @ 80E276C
.string "The GBA Game Pak does not have\n"
.string "an #CGA-OK Mail#R on it.\0"
.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} on it.\0"
.align 2,0
.global gUnknown_80E27A4
gUnknown_80E27A4: @ 80E27A4
.string "If you accept an #CGA-OK Mail#R~2c the\n"
.string "#CGThank-You Mail#R you received before\n"
.string "If you accept an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c the\n"
.string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} you received before\n"
.string "will be overwritten. Is that OK?\0"
.align 2,0
.global gUnknown_80E2814
gUnknown_80E2814: @ 80E2814
.string "Please enter the #CGA-OK Mail password#R.\0"
.string "Please enter the {COLOR_1 LIGHT_BLUE_2}A-OK Mail password{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E2840
gUnknown_80E2840: @ 80E2840
.string "The #CGA-OK Mail#R will be received and\n"
.string "The {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} will be received and\n"
.string "processed.\0"
.align 2,0
.global gUnknown_80E2874
gUnknown_80E2874: @ 80E2874
.string "A #CGhelper Pokémon#R also arrived!\0"
.string "A {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} also arrived!\0"
.align 2,0
.global gUnknown_80E2898
gUnknown_80E2898: @ 80E2898
.string "An #CGA-OK Mail#R was received.\n"
.string "An {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} was received.\n"
.string "Your adventure will be saved.\0"
.align 2,0
.global gUnknown_80E28D8
gUnknown_80E28D8: @ 80E28D8
.string "Resume your game using #CGRevive Team#R.\0"
.string "Resume your game using {COLOR_1 LIGHT_BLUE_2}Revive Team{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E2904
@ -556,19 +556,19 @@ gUnknown_80E2904: @ 80E2904
.global gUnknown_80E296C
gUnknown_80E296C: @ 80E296C
.string "Please choose the #CGSOS Mail#R you want\n"
.string "Please choose the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} you want\n"
.string "to send.\0"
.align 2,0
.global gUnknown_80E29A0
gUnknown_80E29A0: @ 80E29A0
.string "This #CGSOS Mail#R will be sent.\n"
.string "This {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} will be sent.\n"
.string "Is that OK?\0"
.align 2,0
.global gUnknown_80E29D0
gUnknown_80E29D0: @ 80E29D0
.string "Your #CGSOS Mail#R was sent.\n"
.string "Your {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} was sent.\n"
.string "Your adventure will be saved.\0"
.align 2,0
@ -585,12 +585,12 @@ gUnknown_80E2A1C: @ 80E2A1C
.global gUnknown_80E2A5C
gUnknown_80E2A5C: @ 80E2A5C
.asciz "Here is the #CGSOS Mail password#R."
.string "Here is the {COLOR_1 LIGHT_BLUE_2}SOS Mail password{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E2A80
gUnknown_80E2A80: @ 80E2A80
.asciz "Here is the #CGA-OK Mail password#R."
.string "Here is the {COLOR_1 LIGHT_BLUE_2}A-OK Mail password{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E2AA8
@ -601,21 +601,21 @@ gUnknown_80E2AA8: @ 80E2AA8
.global gUnknown_80E2AE4
gUnknown_80E2AE4: @ 80E2AE4
.string "Please connect a #CGLink Cable#R.\n"
.string "Please connect a {COLOR_1 LIGHT_BLUE_2}Link Cable{END_COLOR_TEXT_1}.\n"
.string "When your friend~27s side is ready~2c you may\n"
.string "communicate and exchange data.\0"
.align 2,0
.global gUnknown_80E2B54
gUnknown_80E2B54: @ 80E2B54
.string "Your #CGA-OK Mail#R was sent.\n"
.string "Your {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} was sent.\n"
.string "Your adventure will be saved.\0"
.align 2,0
.global gUnknown_80E2B90
gUnknown_80E2B90: @ 80E2B90
.string "Using a #CGGame Link cable#R~2c\n"
.string "you can send a #CGhelper Pokémon#R to\n"
.string "Using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c\n"
.string "you can send a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} to\n"
.string "a friend.\0"
.align 2,0
@ -645,24 +645,24 @@ gUnknown_80E2CD4: @ 80E2CD4
.global gUnknown_80E2CE8
gUnknown_80E2CE8: @ 80E2CE8
.string "Please choose the #CGA-OK Mail#R that should\n"
.string "Please choose the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} that should\n"
.string "be sent to your friend.\0"
.align 2,0
.global gUnknown_80E2D30
gUnknown_80E2D30: @ 80E2D30
.string "This #CGA-OK Mail#R will be sent.\n"
.string "This {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} will be sent.\n"
.string "Is that OK?\0"
.align 2,0
.global gUnknown_80E2D60
gUnknown_80E2D60: @ 80E2D60
.asciz "There is no #CGA-OK Mail#R."
.string "There is no {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E2D7C
gUnknown_80E2D7C: @ 80E2D7C
.string "Connect the #CGGame Link cable#R.\n"
.string "Connect the {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n"
.string "When your friend is ready~2c begin\n"
.string "communication.\0"
.align 2,0
@ -696,19 +696,19 @@ gUnknown_80E2EB4: @ 80E2EB4
.global gUnknown_80E2F14
gUnknown_80E2F14: @ 80E2F14
.string "There is no #CGSOS Mail#R on\n"
.string "There is no {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} on\n"
.string "the GBA Game Pak.\0"
.align 2,0
.global gUnknown_80E2F44
gUnknown_80E2F44: @ 80E2F44
.string "Please choose an #CGSOS Mail#R\n"
.string "Please choose an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n"
.string "on the GBA Game Pak.\0"
.align 2,0
.global gUnknown_80E2F78
gUnknown_80E2F78: @ 80E2F78
.string "Is it OK to accept this #CGSOS Mail#R?\0"
.string "Is it OK to accept this {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E2FA0
@ -720,7 +720,7 @@ gUnknown_80E2FA0: @ 80E2FA0
.global gUnknown_80E2FEC
gUnknown_80E2FEC: @ 80E2FEC
.string "The #CGSOS Mail#R has been received.\n"
.string "The {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} has been received.\n"
.string "Your adventure will be saved.\0"
.align 2,0
@ -732,28 +732,28 @@ gUnknown_80E3030: @ 80E3030
.global gUnknown_80E3078
gUnknown_80E3078: @ 80E3078
.string "Please enter the #CGSOS Mail password#R.\0"
.string "Please enter the {COLOR_1 LIGHT_BLUE_2}SOS Mail password{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E30A4
gUnknown_80E30A4: @ 80E30A4
.string "Is it OK to send this #CGThank-You Mail#R?\0"
.string "Is it OK to send this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E30D0
gUnknown_80E30D0: @ 80E30D0
.string "Please choose the #CGThank-You Mail#R that\n"
.string "Please choose the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} that\n"
.string "should be sent to your friend.\0"
.align 2,0
.global gUnknown_80E311C
gUnknown_80E311C: @ 80E311C
.string "Please enter the #CGThank-You Mail password#R.\0"
.string "Please enter the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E314C
gUnknown_80E314C: @ 80E314C
.string "The #CGThank-You Mail password#R will be\n"
.string "The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1} will be\n"
.string "shown.\0"
.align 2,0
@ -765,7 +765,7 @@ gUnknown_80E317C: @ 80E317C
.global gUnknown_80E319C
gUnknown_80E319C: @ 80E319C
.string "Steps will now be taken to receive the\n"
.string "#CGThank-You Mail#R.\0"
.string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E31D8
@ -775,30 +775,30 @@ gUnknown_80E31D8: @ 80E31D8
.global gUnknown_80E31FC
gUnknown_80E31FC: @ 80E31FC
.string "The #CGThank-You Mail#R was sent.\0"
.string "The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} was sent.\0"
.align 2,0
.global gUnknown_80E3220
gUnknown_80E3220: @ 80E3220
.string "You received the #CGThank-You Mail#R.\0"
.string "You received the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E3248
gUnknown_80E3248: @ 80E3248
.string "The #CGThank-You Mail#R was sent.\n"
.string "The {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} was sent.\n"
.string "Your adventure will be saved.\0"
.align 2,0
.global gUnknown_80E3288
gUnknown_80E3288: @ 80E3288
.string "Steps will now be taken to send your\n"
.string "#CGThank-You Mail#R.\0"
.string "{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E32C4
gUnknown_80E32C4: @ 80E32C4
.string "OK. You~27re good to go.\n"
.string "#CN%s#R~2c I hope your sense of\n"
.string "#CN%s{END_COLOR_TEXT_1}~2c I hope your sense of\n"
.string "gratitude reaches your friend.\0"
.align 2,0
@ -823,14 +823,14 @@ gUnknown_80E339C: @ 80E339C
.global gUnknown_80E33D8
gUnknown_80E33D8: @ 80E33D8
.string "Would you like to choose\n"
.string "a #CGreward item#R from storage and\n"
.string "a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} from storage and\n"
.string "send it with your mail?\0"
.align 2,0
.global gUnknown_80E3430
gUnknown_80E3430: @ 80E3430
.string "This mail already has an attached\n"
.string "#CGreward item#R.#POnce an item has been chosen~2c it may not\n"
.string "{COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}.#POnce an item has been chosen~2c it may not\n"
.string "be exchanged with another item.\0"
.align 2,0
@ -842,13 +842,13 @@ gUnknown_80E34B0: @ 80E34B0
.global gUnknown_80E34F0
gUnknown_80E34F0: @ 80E34F0
.string "Please select a #CGThank-You Mail#R\n"
.string "Please select a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n"
.string "from the GBA Game Pak.\0"
.align 2,0
.global gUnknown_80E352C
gUnknown_80E352C: @ 80E352C
.string "Is it OK to accept this #CGThank-You Mail#R?\0"
.string "Is it OK to accept this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E355C
@ -860,24 +860,24 @@ gUnknown_80E355C: @ 80E355C
.global gUnknown_80E35AC
gUnknown_80E35AC: @ 80E35AC
.string "The GBA Game Pak does not have\n"
.string "a #CGThank-You Mail#R on it.\0"
.string "a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} on it.\0"
.align 2,0
.global gUnknown_80E35E8
gUnknown_80E35E8: @ 80E35E8
.string "There is no #CGThank-You Mail#R.\0"
.string "There is no {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E360C
gUnknown_80E360C: @ 80E360C
.string "How would you like to send\n"
.string "your #CGThank-You Mail#R?\0"
.string "your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E3644
gUnknown_80E3644: @ 80E3644
.string "How would you like to receive\n"
.string "the #CGThank-You Mail#R?\0"
.string "the {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?\0"
.align 2,0
.global gUnknown_80E367C
@ -888,13 +888,13 @@ gUnknown_80E367C: @ 80E367C
.global gUnknown_80E3690
gUnknown_80E3690: @ 80E3690
.string "If your team is defeated and in need\n"
.string "of rescuing~2c send an #CGSOS Mail#R\n"
.string "of rescuing~2c send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n"
.string "to a friend.#POnce you send your mail~2c you must wait\n"
.string "for your friend to send you\n"
.string "an #CGA-OK Mail#R.#PIf the #CGA-OK Mail#R arrives~2c your\n"
.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#PIf the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} arrives~2c your\n"
.string "team can be revived to resume exploring\n"
.string "the dungeon it was in.#PWhen your team is revived~2c don~27t forget\n"
.string "to send a #CGThank-You Mail#R to the friend\n"
.string "to send a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n"
.string "who came to your rescue.\0"
.align 2,0
@ -902,9 +902,9 @@ gUnknown_80E3690: @ 80E3690
gUnknown_80E3818: @ 80E3818
.string "If your team is defeated in\n"
.string "a dungeon~2c you may send a friend\n"
.string "an #CGSOS Mail#R for help.#PHowever~2c there are some places\n"
.string "an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} for help.#PHowever~2c there are some places\n"
.string "where it is impossible for you to\n"
.string "call for a rescue.#PAlso~2c if you send an #CGSOS Mail#R~2c\n"
.string "call for a rescue.#PAlso~2c if you send an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c\n"
.string "you may not continue with your\n"
.string "adventure while awaiting rescue.#PIf you cannot wait to be rescued~2c\n"
.string "you will have to give up and return\n"
@ -915,11 +915,11 @@ gUnknown_80E3818: @ 80E3818
gUnknown_80E3998: @ 80E3998
.string "If your friend successfully rescues\n"
.string "your team~2c accept your friend~27s\n"
.string "#CGA-OK Mail#R.#POnce the #CGA-OK Mail#R is received~2c\n"
.string "{COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#POnce the {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} is received~2c\n"
.string "you may revive your team and resume\n"
.string "exploring the dungeon you were in.#PUsing a #CGGame Link cable#R~2c\n"
.string "exploring the dungeon you were in.#PUsing a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c\n"
.string "your friend can also send you\n"
.string "a #CGhelper Pokémon#R.#PHowever~2c the #CGhelper Pokémon#R will not\n"
.string "a {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1}.#PHowever~2c the {COLOR_1 LIGHT_BLUE_2}helper Pokémon{END_COLOR_TEXT_1} will not\n"
.string "be able to bring an item with it when\n"
.string "joining your team.\0"
.align 2,0
@ -927,50 +927,50 @@ gUnknown_80E3998: @ 80E3998
.global gUnknown_80E3B1C
gUnknown_80E3B1C: @ 80E3B1C
.string "If your team has been rescued~2c be sure\n"
.string "to send a #CGThank-You Mail#R to the friend\n"
.string "that came to your help.#PYou may also attach a #CGreward item#R\n"
.string "from storage to your #CGThank-You Mail#R\n"
.string "to send a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} to the friend\n"
.string "that came to your help.#PYou may also attach a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n"
.string "from storage to your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n"
.string "and send it to your friend.\0"
.align 2,0
.global gUnknown_80E3BF8
gUnknown_80E3BF8: @ 80E3BF8
.string "If your friend~27s team needs rescuing~2c\n"
.string "you must first receive an #CGSOS Mail#R\n"
.string "you must first receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}\n"
.string "from your friend.#PWhen you get the mail~2c you may embark\n"
.string "on your rescue mission from the\n"
.string "#CGPelipper Post Office#R.#PIf you rescue your friend~27s defeated\n"
.string "team~2c send an #CGA-OK Mail#R to your\n"
.string "{COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.#PIf you rescue your friend~27s defeated\n"
.string "team~2c send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1} to your\n"
.string "friend.#PIf you rescue a friend~2c you will be eligible\n"
.string "to receive a #CGThank-You Mail#R.#PIf you have quicksaved inside a dungeon~2c\n"
.string "you may not choose #CGGo Rescue#R.\n"
.string "to receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.#PIf you have quicksaved inside a dungeon~2c\n"
.string "you may not choose {COLOR_1 LIGHT_BLUE_2}Go Rescue{END_COLOR_TEXT_1}.\n"
.string "Your last save must be out of a dungeon.\0"
.align 2,0
.global gUnknown_80E3DE4
gUnknown_80E3DE4: @ 80E3DE4
.string "You may receive an #CGSOS Mail#R from\n"
.string "You may receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} from\n"
.string "a friend~27s team that lies defeated in\n"
.string "a dungeon.#PIf there is no space for new mail~2c delete\n"
.string "old mail at the #CGPelipper Post Office#R.\0"
.string "old mail at the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E3E98
gUnknown_80E3E98: @ 80E3E98
.string "If you successfully rescue your friend~27s\n"
.string "team~2c send your friend an #CGA-OK Mail#R.#PUsing a #CGGame Link cable#R~2c you may\n"
.string "team~2c send your friend an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.#PUsing a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c you may\n"
.string "also send your friend a Pokémon from\n"
.string "your Friend Area as a helper.#PDon~27t worry--sending a Pokémon as\n"
.string "a helper will not make it disappear from\n"
.string "its Friend Area.#PIf there is no space for new mail~2c delete\n"
.string "old mail at the #CGPelipper Post Office#R.\0"
.string "old mail at the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E4014
gUnknown_80E4014: @ 80E4014
.string "When you receive an #CGSOS Mail#R~2c\n"
.string "When you receive an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}~2c\n"
.string "you may embark on your rescue mission\n"
.string "from the #CGPelipper Post Office#R.#PBeware--if you do not have access to\n"
.string "from the {COLOR_1 LIGHT_BLUE_2}Pelipper Post Office{END_COLOR_TEXT_1}.#PBeware--if you do not have access to\n"
.string "the dungeon they are in~2c you may not go\n"
.string "on a rescue mission there.#PAccept challenging rescues only\n"
.string "if you are ready and qualified!\0"
@ -978,31 +978,31 @@ gUnknown_80E4014: @ 80E4014
.global gUnknown_80E4130
gUnknown_80E4130: @ 80E4130
.string "If you send an #CGA-OK Mail#R~2c you may\n"
.string "receive a #CGThank-You Mail#R in return\n"
.string "from your friend.#PThe #CGThank-You Mail#R may also come\n"
.string "with a #CGreward item#R attached.\0"
.string "If you send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}~2c you may\n"
.string "receive a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} in return\n"
.string "from your friend.#PThe {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} may also come\n"
.string "with a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} attached.\0"
.align 2,0
.global gUnknown_80E41DC
gUnknown_80E41DC: @ 80E41DC
.string "Using the #CGDual Slot#R function~2c\n"
.string "Using the {COLOR_1 LIGHT_BLUE_2}Dual Slot{END_COLOR_TEXT_1} function~2c\n"
.string "you may perform rescue operations with\n"
.string "friends using the GBA Game Pak version.#PInsert the DS Game Card and the GBA\n"
.string "Game Pak in your Nintendo DS system~2c\n"
.string "then turn on the power.#PFriend Rescue missions using\n"
.string "the #CGDual Slot#R function will be\n"
.string "the {COLOR_1 LIGHT_BLUE_2}Dual Slot{END_COLOR_TEXT_1} function will be\n"
.string "available on the main menu. \0"
.align 2,0
.global gUnknown_80E4314
gUnknown_80E4314: @ 80E4314
.string "Friends can rescue each other~27s defeated\n"
.string "teams using a #CGGame Link cable#R~2c\n"
.string "#CGpasswords#R~2c and so on.#PYou may go on a rescue mission to save\n"
.string "teams using a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}~2c\n"
.string "{COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}~2c and so on.#PYou may go on a rescue mission to save\n"
.string "your friend~27s team that has been defeated\n"
.string "in a dungeon.#POr~2c you may call for help from a friend\n"
.string "to save your fallen team in a dungeon.#PUsing #CGpasswords#R~2c you can even\n"
.string "to save your fallen team in a dungeon.#PUsing {COLOR_1 LIGHT_BLUE_2}passwords{END_COLOR_TEXT_1}~2c you can even\n"
.string "exchange help with faraway friends.\0"
.align 2,0
@ -1054,25 +1054,25 @@ gUnknown_80E4650: @ 80E4650
.global gUnknown_80E468C
gUnknown_80E468C: @ 80E468C
.string "You do not appear eligible to receive\n"
.string "this #CGA-OK Mail#R.\0"
.string "this {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E46C8
gUnknown_80E46C8: @ 80E46C8
.string "Your friend is not eligible to receive\n"
.string "this #CGA-OK Mail#R.\0"
.string "this {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E4704
gUnknown_80E4704: @ 80E4704
.string "You do not appear eligible to receive\n"
.string "this #CGThank-You Mail#R.\0"
.string "this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E4744
gUnknown_80E4744: @ 80E4744
.string "Your friend is not eligible to receive\n"
.string "this #CGThank-You Mail#R.\0"
.string "this {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E4788
@ -1105,19 +1105,19 @@ gUnknown_80E48A8: @ 80E48A8
.global gUnknown_80E48E8
gUnknown_80E48E8: @ 80E48E8
.string "This password does not appear to be\n"
.string "that of an #CGSOS Mail#R.\0"
.string "that of an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E4928
gUnknown_80E4928: @ 80E4928
.string "Received the #CGSOS Mail#R.\n"
.string "Received the {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\n"
.string "Your adventure will be saved.\0"
.align 2,0
.global gUnknown_80E4964
gUnknown_80E4964: @ 80E4964
.string "This password does not appear to be\n"
.string "an #CGA-OK Mail#R.\0"
.string "an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E499C
@ -1128,7 +1128,7 @@ gUnknown_80E499C: @ 80E499C
.global gUnknown_80E49C4
gUnknown_80E49C4: @ 80E49C4
.string "This password does not appear to be\n"
.string "that of a #CGThank-You Mail#R.\0"
.string "that of a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.string "pksdir0\0"
.align 2,0

View File

@ -185,7 +185,7 @@ gUnknown_80E61C0: @ 80E61C0
.global gUnknown_80E61E4
gUnknown_80E61E4: @ 80E61E4
.string "#CG$d0#R #CI$i0(s)#R\n"
.string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI$i0(s){END_COLOR_TEXT_1}\n"
.string "will be sent.\n"
.string "Is that OK?\0"
.align 2,0
@ -214,13 +214,13 @@ gUnknown_80E62C4: @ 80E62C4
.global gUnknown_80E6314
gUnknown_80E6314: @ 80E6314
.string "You received\n"
.string "#CG$d0#R #CI$i0(s)#R.\n"
.string "{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI$i0(s){END_COLOR_TEXT_1}.\n"
.string "Your adventure will be saved.\0"
.align 2,0
.global gUnknown_80E6358
gUnknown_80E6358: @ 80E6358
.string "You sent #CG$d0#R #CI$i0(s)#R.\0"
.string "You sent {COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} #CI$i0(s){END_COLOR_TEXT_1}.\0"
.align 2,0
@ Trade Items Link Errors
@ -540,7 +540,7 @@ gUnknown_80E6EAC: @ 80E6EAC
.global Caution_80E6F04
Caution_80E6F04:
.asciz "#+#C2Caution!#R "
.string "#+{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} \0"
.align 2,0
.asciz "pksdir0"
@ -661,7 +661,7 @@ gUnknown_80E7214: @ 80E7214
.global Error_80E7268
Error_80E7268:
.asciz "#+#C2Error!#R "
.string "#+{COLOR_1 RED}Error!{END_COLOR_TEXT_1} \0"
.align 2,0
.global gUnknown_80E7278
@ -692,10 +692,10 @@ gUnknown_80E7290: @ 80E7290
PasswordAccept_80E72B4:
.asciz "#+The password has been accepted."
.align 2,0
.global Success_80E72D8
Success_80E72D8:
.asciz "#+#CGSuccess!#R "
.string "#+{COLOR_1 LIGHT_BLUE_2}Success!{END_COLOR_TEXT_1} \0"
.align 2,0
.global gUnknown_80E72EC
@ -720,7 +720,7 @@ gUnknown_80E7304: @ 80E7304
.global NotSOSMail_80E7324
NotSOSMail_80E7324:
.asciz "#+This is not an #CGSOS Mail#R."
.string "#+This is not an {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E7344
@ -745,7 +745,7 @@ gUnknown_80E735C: @ 80E735C
.global ReceiveSOSMail_80E737C
ReceiveSOSMail_80E737C:
.asciz "#+This #CGSOS Mail#R has been received already."
.string "#+This {COLOR_1 LIGHT_BLUE_2}SOS Mail{END_COLOR_TEXT_1} has been received already.\0"
.align 2,0
.global gUnknown_80E73AC

View File

@ -175,27 +175,27 @@ gUnknown_80E81D4: @ 80E81D4
.global gMankeyMission
gMankeyMission: @ 80E87DC
.string "Punish bad #C6Mankey#R!\0"
.string "Punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gSmeargleMission
gSmeargleMission: @ 80E87F4
.string "#C6Smeargle#R~27s desperate plea!\0"
.string "{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}~27s desperate plea!\0"
.align 2,0
.global gMedichamMission
gMedichamMission: @ 80E8818
.string "#C6Medicham#R: Help me!\0"
.string "{COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}: Help me!\0"
.align 2,0
.global gUnknown_80E8830
gUnknown_80E8830: @ 80E8830
.string "Deliver one #C4%s#R.\0"
.string "Deliver one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8848
gUnknown_80E8848: @ 80E8848
.string "One #C4%s#R wanted!\0"
.string "One {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted!\0"
.align 2,0
.global gUnknown_80E885C
@ -220,7 +220,7 @@ gUnknown_80E888C: @ 80E888C
.global gMankeyMissionDescription
gMankeyMissionDescription: @ 80E88A0
.string "Please punish bad #C6Mankey#R~27s gang.\0"
.string "Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}~27s gang.\0"
.align 2,0
.global gSmeargleMissionDescription
@ -231,7 +231,7 @@ gSmeargleMissionDescription: @ 80E88C8
.global gMedichamMissionDescription
gMedichamMissionDescription: @ 80E8920
.string "This is #C6Medicham#R. Rescue me~2c please!\n"
.string "This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me~2c please!\n"
.string "The reward is a secret"
.byte 0x81, 0x60
.string " "
@ -239,13 +239,13 @@ gMedichamMissionDescription: @ 80E8920
.global gUnknown_80E8968
gUnknown_80E8968: @ 80E8968
.string "With the item #C4%s#R~2c I can\n"
.string "With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}~2c I can\n"
.string "evolve! I~27m yearning to evolve! Help!\0"
.align 2,0
.global gUnknown_80E89B0
gUnknown_80E89B0: @ 80E89B0
.string "The #C4%s#R! What I love to eat\n"
.string "The {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! What I love to eat\n"
.string "and can~27t live without! Please get one!\0"
.align 2,0
@ -274,11 +274,11 @@ gUnknown_80E8AC8: @ 80E8AC8
.global gUnknown_80E8AD0
gUnknown_80E8AD0: @ 80E8AD0
.string "%s#C4"
.string "%s{COLOR_1 GREEN}"
.byte 0x81
.string "i%s"
.byte 0x81
.string "j#R\0"
.string "j{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80E8AE0
@ -293,12 +293,12 @@ gUnknown_80E8AEC: @ 80E8AEC
.global gUnknown_80E8AFC
gUnknown_80E8AFC: @ 80E8AFC
.string "Deliver #C4%s#R.\0"
.string "Deliver {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8B10
gUnknown_80E8B10: @ 80E8B10
.string "Find #C4%s#R.\0"
.string "Find {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8B20
@ -308,12 +308,12 @@ gUnknown_80E8B20: @ 80E8B20
.global gUnknown_80E8B2C
gUnknown_80E8B2C: @ 80E8B2C
.string "Escort to #C6%s#R.\0"
.string "Escort to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gUnknown_80E8B40
gUnknown_80E8B40: @ 80E8B40
.string "Find #C6%s#R.\0"
.string "Find {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global gSpecialMissionText
@ -466,7 +466,7 @@ gUnknown_80EAE5C: @ 80EAE5C
.global WantToSee_Text
WantToSee_Text:
.asciz "I want to see #C6%s#R."
.string "I want to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.global TakeMe_Text
@ -498,10 +498,10 @@ gUnknown_80EAEB8: @ 80EAEB8
.byte 0x2c, 0xaf, 0x0e, 0x08
.byte 0x08, 0xaf, 0x0e, 0x08
.asciz "I~27m close friends with #C6%s#R!"
.string "I~27m close friends with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.asciz "I want to apologize to #C6%s#R."
.string "I want to apologize to {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.asciz "I don~27t care how--we must meet!"
@ -519,22 +519,22 @@ gUnknown_80EAEB8: @ 80EAEB8
.asciz "I~27m sick with worry..."
.align 2,0
.asciz "#C6%s#R may have fainted inside..."
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} may have fainted inside...\0"
.align 2,0
.asciz "#C6%s#R hasn~27t returned!"
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} hasn~27t returned!\0"
.align 2,0
.asciz "I want to help #C6%s#R!"
.string "I want to help {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.asciz "Hurry~2c #C6%s#R is in trouble..."
.string "Hurry~2c {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is in trouble...\0"
.align 2,0
.asciz "#C6%s#R has been waiting forever..."
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} has been waiting forever...\0"
.align 2,0
.asciz "#C6%s#R is waiting in the dungeon."
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting in the dungeon.\0"
.align 2,0
.asciz "I~27m too weak. It~27s not possible."
@ -546,16 +546,16 @@ gUnknown_80EAEB8: @ 80EAEB8
.asciz "I can~27t go by myself..."
.align 2,0
.asciz "I~27m worried about #C6%s#R..."
.string "I~27m worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0"
.align 2,0
.asciz "I want to meet with #C6%s#R."
.string "I want to meet with {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}.\0"
.align 2,0
.asciz "We promised to meet in the dungeon!"
.align 2,0
.asciz "#C6%s#R is waiting for me!"
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1} is waiting for me!\0"
.align 2,0
@ -583,7 +583,7 @@ gUnknown_80EB198: @ 80EB198
.global PleaseTakeMeToSee
PleaseTakeMeToSee:
.asciz "Please take me to see #C6%s#R!"
.string "Please take me to see {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80EB220
@ -596,22 +596,22 @@ gUnknown_80EB220: @ 80EB220
.byte 0x50, 0xb2, 0x0e, 0x08
.byte 0x38, 0xb2, 0x0e, 0x08
.asciz "Without #C6%s#R~2c I..."
.string "Without {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}~2c I...\0"
.align 2,0
.asciz "I~27m so worried about #C6%s#R..."
.string "I~27m so worried about {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}...\0"
.align 2,0
.asciz "I really want to meet #C6%s#R!"
.string "I really want to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.asciz "Help me meet #C6%s#R!"
.string "Help me meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.asciz "Please escort me to my #C6%s#R!"
.string "Please escort me to my {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.asciz "Please! Take me to meet #C6%s#R!"
.string "Please! Take me to meet {COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}!\0"
.align 2,0
.global gUnknown_80EB2F0
@ -648,7 +648,7 @@ gUnknown_80EB2F0: @ 80EB2F0
WeBelong_80EB3A4:
.asciz "We belong together! Please escort me!"
.align 2,0
.global WeInLove_80EB3CC
WeInLove_80EB3CC:
.asciz "We~27re in love! Please~2c take me there!"

View File

@ -1824,14 +1824,14 @@ gUnknown_80F7AF8: @ 80F7AF8
.global gUnknown_80F7AFC
gUnknown_80F7AFC: @ 80F7AFC
.string "#C6%s#R\0"
.string "{COLOR_1 YELLOW}%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_80F7B04
gUnknown_80F7B04: @ 80F7B04
.string "#C6"
.string "{COLOR_1 YELLOW}"
.byte 0x87, 0x45
.string "#R\0"
.string "{END_COLOR_TEXT_1}\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
@ -2260,7 +2260,7 @@ gUnknown_80F7F70: @ 80F7F70
gRescueSpotDescription: @ 80F7F7C
.string "You reached the rescue spot where your\n"
.string "friend~27s team went down!\n"
.string "Send an #c2A-OK Mail#r from the Pelipper Post\n"
.string "Send an {COLOR_2 RED}A-OK Mail{END_COLOR_TEXT_2} from the Pelipper Post\n"
.string "Office to let your friend know you~27ve\n"
.string "rescued the defeated team.\0"
.align 2,0
@ -5673,8 +5673,8 @@ gPtrLinkedMovesComeApartMessage: @ 81002FC
.global gLinkMoveOneUseWarningMessage
gLinkMoveOneUseWarningMessage: @ 8100300
.string "#c6The linked moves are almost out of PP!#r\n"
.string "#c6Use them again and they will come apart!#r\0"
.string "{COLOR_2 YELLOW}The linked moves are almost out of PP!{END_COLOR_TEXT_2}\n"
.string "{COLOR_2 YELLOW}Use them again and they will come apart!{END_COLOR_TEXT_2}\0"
.align 2, 0
.global gPtrLinkMoveOneUseWarningMessage
@ -5683,8 +5683,8 @@ gPtrLinkMoveOneUseWarningMessage: @ 810035C
.global gLinkMoveTwoUsesWarningMessage
gLinkMoveTwoUsesWarningMessage: @ 8100360
.string "#c6The linked moves are almost out of PP!#r\n"
.string "#c6Use them twice and they will come apart!#r\0"
.string "{COLOR_2 YELLOW}The linked moves are almost out of PP!{END_COLOR_TEXT_2}\n"
.string "{COLOR_2 YELLOW}Use them twice and they will come apart!{END_COLOR_TEXT_2}\0"
.align 2, 0
.global gPtrLinkMoveTwoUsesWarningMessage
@ -7635,12 +7635,12 @@ gUnknown_8106E30: @ 8106E30
.global gUnknown_8106E34
gUnknown_8106E34: @ 8106E34
.string "$i0#c5$v02:$m0#r\0"
.string "$i0{COLOR_2 CYAN}$v02:$m0{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_8106E48
gUnknown_8106E48: @ 8106E48
.string "$i0#c6$v02:$m0#r\0"
.string "$i0{COLOR_2 YELLOW}$v02:$m0{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_8106E5C
@ -7870,12 +7870,12 @@ gUnknown_81075F4: @ 81075F4
.global gUnknown_8107600
gUnknown_8107600: @ 8107600
.string "#{YELLOW_ALT}%s#r"
.string "{COLOR_2 YELLOW_ALT}%s{END_COLOR_TEXT_2}"
.align 2,0
.global gUnknown_8107608
gUnknown_8107608: @ 8107608
.string "#{CYAN_ALT}%s#r"
.string "{COLOR_2 CYAN_ALT}%s{END_COLOR_TEXT_2}"
.align 2,0
.global gUnownLetters
@ -7895,7 +7895,7 @@ gUnknown_8107638: @ 8107638
.global gUnknown_810763C
gUnknown_810763C: @ 810763C
.string "#c%c%s#r\0"
.string "#c%c%s{END_COLOR_TEXT_2}\0"
.global gUnknown_8107645
gUnknown_8107645: @ 8107645
@ -8057,21 +8057,21 @@ gUnknown_8108EC0: @ 8108EC0
.global gUnknown_8108F10
gUnknown_8108F10: @ 8108F10
.asciz "#cD%s#r"
.string "{COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_8108F18
gUnknown_8108F18: @ 8108F18
.string "#cD%s#r"
.string "{COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2}"
.byte 0x81, 0x40
.asciz "#c5%d#rF"
.string "{COLOR_2 CYAN}%d{END_COLOR_TEXT_2}F\0"
.align 2,0
.global gUnknown_8108F2C
gUnknown_8108F2C: @ 8108F2C
.string "#cD%s#r"
.string "{COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2}"
.byte 0x81, 0x40
.asciz "B#c5%d#rF"
.string "B{COLOR_2 CYAN}%d{END_COLOR_TEXT_2}F\0"
.align 2,0
.global gUnknown_8108F40
@ -8204,14 +8204,14 @@ gUnknown_810983C: @ 810983C
gUnknown_81098A4: @ 81098A4
.string "#c"
.byte 0x4
.string "%s#r\0"
.string "%s{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_81098AC
gUnknown_81098AC: @ 81098AC
.string "%s#=%c#C"
.byte 0x4
.string "%s#R\0"
.string "%s{END_COLOR_TEXT_1}\0"
.align 2,0
.string "pksdir0"
.align 2,0
@ -8232,12 +8232,12 @@ gUnknown_81098DC: @ 81098DC
.global gUnknown_81098E0
gUnknown_81098E0: @ 81098E0
.string "#c%c%s%s#r\0"
.string "#c%c%s%s{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_81098EC
gUnknown_81098EC: @ 81098EC
.string "#c%c#:%s%s%s#;%c%2d/%2d#r\0"
.string "#c%c#:%s%s%s#;%c%2d/%2d{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_8109908
@ -8250,7 +8250,7 @@ gUnknown_810990C: @ 810990C
.global gUnknown_8109910
gUnknown_8109910: @ 8109910
.string "#c%c%s%s%s#=%c%2d/%2d#r\0"
.string "#c%c%s%s%s#=%c%2d/%2d{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_8109928
@ -8306,12 +8306,12 @@ gStoryMissionText: @ 8109994
.global gDummyScenarioText
gDummyScenarioText: @ 8109CA8
.string "#CCScenario try dummy#R\0"
.string "{COLOR_1 YELLOW_2}Scenario try dummy{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_8109CC0
gUnknown_8109CC0: @ 8109CC0
.string "#CW???#R\0"
.string "#CW???{END_COLOR_TEXT_1}\0"
.align 2,0
.string "pksdir0\0"

View File

@ -556,7 +556,7 @@ gUnknown_810DE0C: @ 810DE0C
.global UnkText_810DE10
UnkText_810DE10:
.string "#>92.#c2$v03#r/\0"
.string "#>92.{COLOR_2 RED}$v03{END_COLOR_TEXT_2}/\0"
.align 2,0
.global gUnknown_810DE20
@ -582,7 +582,7 @@ gUnknown_810DE38: @ 810DE38
.global UnkText_810DE3C
UnkText_810DE3C:
.string "#>118.#c2$v03#r\0"
.string "#>118.{COLOR_2 RED}$v03{END_COLOR_TEXT_2}\0"
.align 2,0
.global gUnknown_810DE4C
@ -630,7 +630,7 @@ gUnknown_810DE98: @ 810DE98
.global Species_810DE9C
Species_810DE9C:
.string "Species:#>54.#C6$m0#R \0"
.string "Species:#>54.{COLOR_1 YELLOW}$m0{END_COLOR_TEXT_1} \0"
.align 2,0
.global gUnknown_810DEB4
@ -646,14 +646,14 @@ gUnknown_810DEB4: @ 810DEB4
gUnknown_810DEC8: @ 810DEC8
.4byte FriendArea_810DEB8
.string "#>22.#C4$i0#R\0"
.string "#>22.{COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_810DEDC
gUnknown_810DEDC: @ 810DEDC
.4byte 0x810DECC
.string "#C5$m0 Pokémon#R \0"
.string "{COLOR_1 CYAN}$m0 Pokémon{END_COLOR_TEXT_1} \0"
.align 2,0
.global gUnknown_810DEF4
@ -693,7 +693,7 @@ gUnknown_810DFB4: @ 810DFB4
.global ItemPlaceholder_810DFB8
ItemPlaceholder_810DFB8:
.string "#>22.#C5$i0#R\0"
.string "#>22.{COLOR_1 CYAN}$i0{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_810DFC8
@ -926,7 +926,7 @@ gUnknown_8113934: @ 8113934
.global Attack_8113938
Attack_8113938:
.string "Attack#>42.#c2$d0#r \0"
.string "Attack#>42.{COLOR_2 RED}$d0{END_COLOR_TEXT_2} \0"
.align 2,0
.global gUnknown_8113950
@ -935,7 +935,7 @@ gUnknown_8113950: @ 8113950
.global Defense_8113954
Defense_8113954:
.string "#>80.Defense#>128.#c2$d1#r \0"
.string "#>80.Defense#>128.{COLOR_2 RED}$d1{END_COLOR_TEXT_2} \0"
.align 2,0
.global gUnknown_8113974
@ -944,7 +944,7 @@ gUnknown_8113974: @ 8113974
.global SpAtk_8113978
SpAtk_8113978:
.string "Sp. Atk.#>42.#c2$d0#r \0"
.string "Sp. Atk.#>42.{COLOR_2 RED}$d0{END_COLOR_TEXT_2} \0"
.align 2,0
.global gUnknown_8113990
@ -953,7 +953,7 @@ gUnknown_8113990: @ 8113990
.global SpDef_8113994
SpDef_8113994:
.string "#>80.Sp. Def.#>128.#c2$d1#r \0"
.string "#>80.Sp. Def.#>128.{COLOR_2 RED}$d1{END_COLOR_TEXT_2} \0"
.align 2,0
.global gUnknown_81139B4
@ -1476,12 +1476,12 @@ gUnknown_8116148: @ 8116148
.global gInvalidityText
gInvalidityText: @ 811615C
.string "#CWinvalidity#R\0"
.string "#CWinvalidity{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUndefineText
gUndefineText: @ 811616C
.string "#CWundefine#R\0"
.string "#CWundefine{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_811617C
@ -1492,11 +1492,11 @@ gUnknown_811617C: @ 811617C
gUnknown_8116180: @ 8116180
.string "#CN"
.byte 0x87, 0x45
.string "#R\0"
.string "{END_COLOR_TEXT_1}\0"
.global gUnknown_8116188
gUnknown_8116188: @ 8116188
.string "#CN%s#R\0"
.string "#CN%s{END_COLOR_TEXT_1}\0"
.align 2,0
.global gUnknown_8116190
@ -1675,7 +1675,7 @@ gUnknown_81163BC: @ 81163BC
.global gUnknown_81163E4
gUnknown_81163E4: @ 81163E4
.string "#CG%d#R %s\0"
.string "{COLOR_1 LIGHT_BLUE_2}%d{END_COLOR_TEXT_1} %s\0"
.align 2,0
.global gUnknown_81163F0
@ -1987,13 +1987,13 @@ gUnknown_8117000: @ 8117000
.4byte 0x81170ac
.4byte 0x811709c
.string "#CWinvalidity#R\0"
.string "#CWinvalidity{END_COLOR_TEXT_1}\0"
.align 2,0
.string "#CCscene#R\0"
.string "{COLOR_1 YELLOW_2}scene{END_COLOR_TEXT_1}\0"
.align 2,0
.string "New Game\0"
.align 2,0
.string "#CCdirection#R\0"
.string "{COLOR_1 YELLOW_2}direction{END_COLOR_TEXT_1}\0"
.align 2,0
.string "Western Cave\0"
.align 2,0
@ -2551,7 +2551,7 @@ gUnknown_8118250: @ 8118250
.global gGroundLives_InvalidityText
gGroundLives_InvalidityText: @ 811825C
.string "#CWinvalidity#R\0"
.string "#CWinvalidity{END_COLOR_TEXT_1}\0"
.align 2,0
.global GroundLives_ActionText

View File

@ -49,21 +49,21 @@ gUnknown_80DD1A8: @ 80DD1A8
.global gUnknown_80DD1C8
gUnknown_80DD1C8: @ 80DD1C8
.string "#+The #C4$i1#R was\n"
.string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n"
.string "#+handed over. \0"
.align 2,0
.global gUnknown_80DD1EC
gUnknown_80DD1EC: @ 80DD1EC
.string "#+The #C4$i1#R was\n"
.string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n"
.string "#+handed over.#P"
.string "#+The #C4$i0#R was\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n"
.string "#+returned to the Toolbox.\0"
.align 2,0
.global gUnknown_80DD240
gUnknown_80DD240: @ 80DD240
.string "#+The #C4$i0#R was\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n"
.string "#+returned to the Toolbox.\0"
.align 2,0
@ -115,7 +115,7 @@ gUnknown_80DD2EC: @ 80DD2EC
.global gUnknown_80DD2F8
gUnknown_80DD2F8: @ 80DD2F8
.string "Item: #C4$i0#R \0"
.string "Item: {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} \0"
.align 2,0
.string "pksdir0\0"
.align 2,0

View File

@ -8,19 +8,19 @@ ItemDescriptionSpike:
.global ItemDescriptionRock
ItemDescriptionRock:
.string "A throwing item that flies in an arc to#nclear obstacles and strike the target.#nIt is not affected by #c5Pierce#r or #c5Long Toss#r#nstatuses.\n\0"
.string "A throwing item that flies in an arc to#nclear obstacles and strike the target.#nIt is not affected by {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}#nstatuses.\n\0"
.global ItemDescriptionMobileScarf
ItemDescriptionMobileScarf:
.string "A hold item that enables the Pokémon to#nmove and attack through walls and on#nmagma~2c etc.#nThe Pokémon~27s #c6Belly#r will go down faster#nwhile traveling through walls~2c however.\n\0"
.string "A hold item that enables the Pokémon to#nmove and attack through walls and on#nmagma~2c etc.#nThe Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster#nwhile traveling through walls~2c however.\n\0"
.global ItemDescriptionHealRibbon
ItemDescriptionHealRibbon:
.string "A hold item that speeds up the Pokémon~27s#nnatural #c6HP#r regeneration.#nThe Pokémon~27s #c6Belly#r will go down faster~2c#nhowever.\n\0"
.string "A hold item that speeds up the Pokémon~27s#nnatural {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regeneration.#nThe Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} will go down faster~2c#nhowever.\n\0"
.global ItemDescriptionTwistBand
ItemDescriptionTwistBand:
.string "A hold item that prevents the Pokémon~27s#n#c6Attack#r and #c6Special Attack#r from going#ndown.\n\0"
.string "A hold item that prevents the Pokémon~27s#n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} from going#ndown.\n\0"
.global ItemDescriptionScopeLens
ItemDescriptionScopeLens:
@ -48,19 +48,19 @@ ItemDescriptionXRaySpecs:
.global ItemDescriptionPersimBand
ItemDescriptionPersimBand:
.string "A hold item that prevents the Pokémon#nfrom becoming #c5Confused#r.\n\0"
.string "A hold item that prevents the Pokémon#nfrom becoming {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionPowerBand
ItemDescriptionPowerBand:
.string "A hold item that boosts the Pokémon~27s#n#c6Attack#r.\n\0"
.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionPechaScarf
ItemDescriptionPechaScarf:
.string "A hold item that prevents the Pokémon#nfrom being #c5poisoned#r or #c5badly poisoned#r.\n\0"
.string "A hold item that prevents the Pokémon#nfrom being {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionInsomniscope
ItemDescriptionInsomniscope:
.string "A hold item that prevents the Pokémon#nfrom going to #c5sleep#r~2c #c5napping#r~2c having#na #c5nightmare#r~2c or #c5yawning#r.\n\0"
.string "A hold item that prevents the Pokémon#nfrom going to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}~2c {COLOR_2 CYAN}napping{END_COLOR_TEXT_2}~2c having#na {COLOR_2 CYAN}nightmare{END_COLOR_TEXT_2}~2c or {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionWarpScarf
ItemDescriptionWarpScarf:
@ -68,7 +68,7 @@ ItemDescriptionWarpScarf:
.global ItemDescriptionTightBelt
ItemDescriptionTightBelt:
.string "A hold item that prevents the Pokémon~27s#n#c6Belly#r from going down each turn.\n\0"
.string "A hold item that prevents the Pokémon~27s#n{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from going down each turn.\n\0"
.global ItemDescriptionSneakScarf
ItemDescriptionSneakScarf:
@ -80,11 +80,11 @@ ItemDescriptionGoldRibbon:
.global ItemDescriptionGoggleSpecs
ItemDescriptionGoggleSpecs:
.string "A hold item that improves the Pokémon~27s#nvision.#nIt reveals hidden traps and #c5invisible#r#nPokémon.\n\0"
.string "A hold item that improves the Pokémon~27s#nvision.#nIt reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}#nPokémon.\n\0"
.global ItemDescriptionDietRibbon
ItemDescriptionDietRibbon:
.string "A hold item that changes the Pokémon~27s#nstatus to #c5Hungry Pal#r and prevents#nits #c6Belly#r from filling.#nIf the team leader is holding it~2c its #c6Belly#r#nwill go down faster.\n\0"
.string "A hold item that changes the Pokémon~27s#nstatus to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2} and prevents#nits {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} from filling.#nIf the team leader is holding it~2c its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}#nwill go down faster.\n\0"
.global ItemDescriptionTrapScarf
ItemDescriptionTrapScarf:
@ -96,11 +96,11 @@ ItemDescriptionRacketBand:
.global ItemDescriptionDefScarf
ItemDescriptionDefScarf:
.string "A hold item that boosts the Pokémon~27s#n#c6Defense#r.\n\0"
.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionStaminaBand
ItemDescriptionStaminaBand:
.string "A hold item that slows how quickly the#nPokémon~27s #c6Belly#r goes down.\n\0"
.string "A hold item that slows how quickly the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} goes down.\n\0"
.global ItemDescriptionPlainRibbon
ItemDescriptionPlainRibbon:
@ -108,15 +108,15 @@ ItemDescriptionPlainRibbon:
.global ItemDescriptionSpecialBand
ItemDescriptionSpecialBand:
.string "A hold item that boosts the Pokémon~27s#n#c6Special Attack#r.\n\0"
.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionZincBand
ItemDescriptionZincBand:
.string "A hold item that boosts the Pokémon~27s#n#c6Special Defense#r.\n\0"
.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionDetectBand
ItemDescriptionDetectBand:
.string "A hold item that boosts the Pokémon~27s#n#c6Evasion#r.\n\0"
.string "A hold item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionAlertSpecs
ItemDescriptionAlertSpecs:
@ -132,7 +132,7 @@ ItemDescriptionBounceBand:
.global ItemDescriptionCurveBand
ItemDescriptionCurveBand:
.string "A hold item that makes thrown items#nbounce off walls and fly sideways.#nIt has no effect if the Pokémon~27s status#nis #c5Pierce#r or if a rock is thrown.\n\0"
.string "A hold item that makes thrown items#nbounce off walls and fly sideways.#nIt has no effect if the Pokémon~27s status#nis {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2} or if a rock is thrown.\n\0"
.global ItemDescriptionWhiffSpecs
ItemDescriptionWhiffSpecs:
@ -148,11 +148,11 @@ ItemDescriptionLockonSpecs:
.global ItemDescriptionMunchBelt
ItemDescriptionMunchBelt:
.string "A hold item that slightly boosts the#nPokémon~27s #c6Attack#r and #c6Special Attack#r.#nHowever~2c it also makes the Pokémon~27s#n#c6Belly#r go down faster.\n\0"
.string "A hold item that slightly boosts the#nPokémon~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.#nHowever~2c it also makes the Pokémon~27s#n{COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down faster.\n\0"
.global ItemDescriptionPassScarf
ItemDescriptionPassScarf:
.string "A hold item that can enable the#nPokémon to pass off the effects of#nattacks and certain kinds of hostile moves#nto a Pokémon next to it. However~2c it also#nmakes the Pokémon~27s #c6Belly#r go down.\n\0"
.string "A hold item that can enable the#nPokémon to pass off the effects of#nattacks and certain kinds of hostile moves#nto a Pokémon next to it. However~2c it also#nmakes the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} go down.\n\0"
.global ItemDescriptionWeatherBand
ItemDescriptionWeatherBand:
@ -188,211 +188,211 @@ ItemDescriptionRingF:
.global ItemDescriptionHealSeed
ItemDescriptionHealSeed:
.string "A food item that heals all status problems.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that heals all status problems.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionWishStone
ItemDescriptionWishStone:
.string "A mysterious stone shaped like a musical#nnote.#nIt is said to make a wish come true if it#nis held while exploring the depths of#n#CDWish Cave#R.\n\0"
.string "A mysterious stone shaped like a musical#nnote.#nIt is said to make a wish come true if it#nis held while exploring the depths of#n{COLOR_1 YELLOW_3}Wish Cave{END_COLOR_TEXT_1}.\n\0"
.global ItemDescriptionOranBerry
ItemDescriptionOranBerry:
.string "A food item that restores #c6HP#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionSitrusBerry
ItemDescriptionSitrusBerry:
.string "A food item that restores #c6HP#r.#nIf the Pokémon has full #c6HP#r~2c eating this#nitem will slightly boost its #c6Maximum HP#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that restores {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.#nIf the Pokémon has full {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}~2c eating this#nitem will slightly boost its {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionEyedropSeed
ItemDescriptionEyedropSeed:
.string "A food item that changes the Pokémon~27s#nstatus to #c5Eyedrops#r.#nIt reveals hidden traps and #c5invisible#r#nPokémon.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that changes the Pokémon~27s#nstatus to {COLOR_2 CYAN}Eyedrops{END_COLOR_TEXT_2}.#nIt reveals hidden traps and {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2}#nPokémon.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionReviverSeed
ItemDescriptionReviverSeed:
.string "An item that could revive a fainted#nPokémon.#nIt becomes a Plain Seed after use.#nIf held~2c it revives only the holder.#nIt can only be used by an #c6Item Master#r.\n\0"
.string "An item that could revive a fainted#nPokémon.#nIt becomes a Plain Seed after use.#nIf held~2c it revives only the holder.#nIt can only be used by an {COLOR_2 YELLOW}Item Master{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionBlinkerSeed
ItemDescriptionBlinkerSeed:
.string "A food item that gives the Pokémon#n#c5Blinker#r status.#nIt makes other Pokémon~2c unclaimed#nitems~2c and the ground impossible to see.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that gives the Pokémon#n{COLOR_2 CYAN}Blinker{END_COLOR_TEXT_2} status.#nIt makes other Pokémon~2c unclaimed#nitems~2c and the ground impossible to see.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionDoomSeed
ItemDescriptionDoomSeed:
.string "A food item that lowers the Pokémon~27s#n#c6level#r by one.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that lowers the Pokémon~27s#n{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionAllureSeed
ItemDescriptionAllureSeed:
.string "A food item that gives the Pokémon#n#c5Cross-Eyed#r status.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that gives the Pokémon#n{COLOR_2 CYAN}Cross-Eyed{END_COLOR_TEXT_2} status.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionLifeSeed
ItemDescriptionLifeSeed:
.string "A food item that slightly boosts the#nPokémon~27s #c6Maximum HP#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that slightly boosts the#nPokémon~27s {COLOR_2 YELLOW}Maximum HP{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionRawstBerry
ItemDescriptionRawstBerry:
.string "A food item that heals the Pokémon~27s #c5burn#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that heals the Pokémon~27s {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionHungerSeed
ItemDescriptionHungerSeed:
.string "A food item that slightly lowers the#nPokémon~27s maximum #c6Belly#r size.#nIf used by a Pokémon other than the#nleader~2c its status changes to #c5Hungry Pal#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that slightly lowers the#nPokémon~27s maximum {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.#nIf used by a Pokémon other than the#nleader~2c its status changes to {COLOR_2 CYAN}Hungry Pal{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionQuickSeed
ItemDescriptionQuickSeed:
.string "A food item that boosts the Pokémon~27s#n#c6Movement Speed#r by one level.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionPechaBerry
ItemDescriptionPechaBerry:
.string "A food item that heals the Pokémon when#n#c5poisoned#r or #c5badly poisoned#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that heals the Pokémon when#n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2} or {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionCheriBerry
ItemDescriptionCheriBerry:
.string "A food item that heals the Pokémon from#n#c5paralysis#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that heals the Pokémon from#n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionTotterSeed
ItemDescriptionTotterSeed:
.string "A food item that makes the Pokémon#n#c5confused#r.#nThe Pokémon~27s movements turn erratic~2c#nand its attacks and moves may hit friends.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that makes the Pokémon#n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.#nThe Pokémon~27s movements turn erratic~2c#nand its attacks and moves may hit friends.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionSleepSeed
ItemDescriptionSleepSeed:
.string "A food item that makes the user#n#c5sleep#r.#nThe Pokémon will be unable to do anything.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that makes the user#n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.#nThe Pokémon will be unable to do anything.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionPlainSeed
ItemDescriptionPlainSeed:
.string "A food item that has no special effect.#nIt does slightly fill the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that has no special effect.#nIt does slightly fill the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionWarpSeed
ItemDescriptionWarpSeed:
.string "A food item that warps the Pokémon to#na different place on the same floor.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that warps the Pokémon to#na different place on the same floor.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionBlastSeed
ItemDescriptionBlastSeed:
.string "A food item that makes the Pokémon#nbreathe highly damaging fire.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that makes the Pokémon#nbreathe highly damaging fire.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionGinseng
ItemDescriptionGinseng:
.string "A drink that boosts the power of the#nPokémon~27s set move.#nIt may not have any effect on certain#nkinds of moves.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A drink that boosts the power of the#nPokémon~27s set move.#nIt may not have any effect on certain#nkinds of moves.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionJoySeed
ItemDescriptionJoySeed:
.string "A food item that raises the Pokémon~27s#n#c6level#r by one.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that raises the Pokémon~27s#n{COLOR_2 YELLOW}level{END_COLOR_TEXT_2} by one.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionChestoBerry
ItemDescriptionChestoBerry:
.string "A food item that causes the Pokémon to#nbecome #c5sleepless#r.#nThe Pokémon will not be able to go to#n#c5sleep#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that causes the Pokémon to#nbecome {COLOR_2 CYAN}sleepless{END_COLOR_TEXT_2}.#nThe Pokémon will not be able to go to#n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionStunSeed
ItemDescriptionStunSeed:
.string "A food item that causes the Pokémon to#nbecome #c5petrified#r.#nThe Pokémon will be unable to do anything#nuntil it takes damage.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A food item that causes the Pokémon to#nbecome {COLOR_2 CYAN}petrified{END_COLOR_TEXT_2}.#nThe Pokémon will be unable to do anything#nuntil it takes damage.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionMaxElixir
ItemDescriptionMaxElixir:
.string "A drink that completely restores the#n#c6PP#r of all the Pokémon~27s moves.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A drink that completely restores the#n{COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of all the Pokémon~27s moves.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionProtein
ItemDescriptionProtein:
.string "A drink that boosts the Pokémon~27s#n#c6Attack#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionCalcium
ItemDescriptionCalcium:
.string "A drink that boosts the Pokémon~27s#n#c6Special Attack#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionIron
ItemDescriptionIron:
.string "A drink that boosts the Pokémon~27s#n#c6Defense#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionZinc
ItemDescriptionZinc:
.string "A drink that boosts the Pokémon~27s#n#c6Special Defense#r.#nIt also slightly fills the Pokémon~27s #c6Belly#r.\n\0"
.string "A drink that boosts the Pokémon~27s#n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}.#nIt also slightly fills the Pokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionApple
ItemDescriptionApple:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nEating this when its #c6Belly#r is full will#nslightly enlarge its #c6Belly#r size.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nEating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will#nslightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
.global ItemDescriptionBigApple
ItemDescriptionBigApple:
.string "A food item that amply fills the#nPokémon~27s #c6Belly#r.#nEating this when its #c6Belly#r is full will#nslightly enlarge its #c6Belly#r size.\n\0"
.string "A food item that amply fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nEating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will#nslightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
.global ItemDescriptionGrimyFood
ItemDescriptionGrimyFood:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nHowever~2c it will cause a variety of#nstatus problems.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nHowever~2c it will cause a variety of#nstatus problems.\n\0"
.global ItemDescriptionHugeApple
ItemDescriptionHugeApple:
.string "A food item that completely fills the#nPokémon~27s #c6Belly#r.#nIt also slightly enlarges the #c6Belly#r size.\n\0"
.string "A food item that completely fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nIt also slightly enlarges the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.\n\0"
.global ItemDescriptionWhiteGummi
ItemDescriptionWhiteGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nNormal-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nNormal-type Pokémon like it the best.\n\0"
.global ItemDescriptionRedGummi
ItemDescriptionRedGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nFire-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nFire-type Pokémon like it the best.\n\0"
.global ItemDescriptionBlueGummi
ItemDescriptionBlueGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nWater-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nWater-type Pokémon like it the best.\n\0"
.global ItemDescriptionGrassGummi
ItemDescriptionGrassGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nGrass-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nGrass-type Pokémon like it the best.\n\0"
.global ItemDescriptionYellowGummi
ItemDescriptionYellowGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nElectric-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nElectric-type Pokémon like it the best.\n\0"
.global ItemDescriptionClearGummi
ItemDescriptionClearGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nIce-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nIce-type Pokémon like it the best.\n\0"
.global ItemDescriptionOrangeGummi
ItemDescriptionOrangeGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nFighting-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nFighting-type Pokémon like it the best.\n\0"
.global ItemDescriptionPinkGummi
ItemDescriptionPinkGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nPoison-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nPoison-type Pokémon like it the best.\n\0"
.global ItemDescriptionBrownGummi
ItemDescriptionBrownGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nGround-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nGround-type Pokémon like it the best.\n\0"
.global ItemDescriptionSkyGummi
ItemDescriptionSkyGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nFlying-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nFlying-type Pokémon like it the best.\n\0"
.global ItemDescriptionGoldGummi
ItemDescriptionGoldGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nPsychic-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nPsychic-type Pokémon like it the best.\n\0"
.global ItemDescriptionGreenGummi
ItemDescriptionGreenGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nBug-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nBug-type Pokémon like it the best.\n\0"
.global ItemDescriptionGrayGummi
ItemDescriptionGrayGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nRock-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nRock-type Pokémon like it the best.\n\0"
.global ItemDescriptionPurpleGummi
ItemDescriptionPurpleGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nGhost-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nGhost-type Pokémon like it the best.\n\0"
.global ItemDescriptionRoyalGummi
ItemDescriptionRoyalGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nDragon-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nDragon-type Pokémon like it the best.\n\0"
.global ItemDescriptionBlackGummi
ItemDescriptionBlackGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nDark-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nDark-type Pokémon like it the best.\n\0"
.global ItemDescriptionSilverGummi
ItemDescriptionSilverGummi:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s #c6IQ#r.#nSteel-type Pokémon like it the best.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nWhen given to a rescue team member~2c#nit raises the Pokémon~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.#nSteel-type Pokémon like it the best.\n\0"
.global ItemDescriptionBanana
ItemDescriptionBanana:
.string "A rare food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nEating this when its #c6Belly#r is full will#nslightly enlarge its #c6Belly#r size.#nIt is occasionally found inside walls.\n\0"
.string "A rare food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nEating this when its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is full will#nslightly enlarge its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} size.#nIt is occasionally found inside walls.\n\0"
.global ItemDescriptionChestnut
ItemDescriptionChestnut:
.string "A food item that somewhat fills the#nPokémon~27s #c6Belly#r.#nMankey love to eat this.\n\0"
.string "A food item that somewhat fills the#nPokémon~27s {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2}.#nMankey love to eat this.\n\0"
.global ItemDescriptionPoke
ItemDescriptionPoke:
@ -408,15 +408,15 @@ ItemDescriptionEvolutionItemMulti:
.global ItemDescriptionIcePart
ItemDescriptionIcePart:
.string "An item that was guarded by #CNRegice#R.#nIt may be related to this saying about the#n#CDBuried Relic#R: ~93Three parts guarded by#nthree servants. When they are one again~2c#na mirage shall appear to the bearer.~94\n\0"
.string "An item that was guarded by #CNRegice{END_COLOR_TEXT_1}.#nIt may be related to this saying about the#n{COLOR_1 YELLOW_3}Buried Relic{END_COLOR_TEXT_1}: ~93Three parts guarded by#nthree servants. When they are one again~2c#na mirage shall appear to the bearer.~94\n\0"
.global ItemDescriptionSteelPart
ItemDescriptionSteelPart:
.string "A mysterious item that was guarded by#n#CNRegisteel#R.#n#CNRegirock#R and #CNRegice#R also guarded parts#nin similar fashion.#nWhat is the secret behind these parts?\n\0"
.string "A mysterious item that was guarded by#n#CNRegisteel{END_COLOR_TEXT_1}.#n#CNRegirock{END_COLOR_TEXT_1} and #CNRegice{END_COLOR_TEXT_1} also guarded parts#nin similar fashion.#nWhat is the secret behind these parts?\n\0"
.global ItemDescriptionRockPart
ItemDescriptionRockPart:
.string "A mysterious item that was jealously#nguarded by #CNRegirock#R.#nHow it is to be used remains unknown~2c#nhowever.\n\0"
.string "A mysterious item that was jealously#nguarded by #CNRegirock{END_COLOR_TEXT_1}.#nHow it is to be used remains unknown~2c#nhowever.\n\0"
.global ItemDescriptionMusicBox
ItemDescriptionMusicBox:
@ -428,219 +428,219 @@ ItemDescriptionKey:
.global ItemDescriptionUsedTM
ItemDescriptionUsedTM:
.string "The remains of the item $i0#nafter use.#nIt can be restored using the move #c4Recycle#r.#nThis item cannot be placed in storage.\n\0"
.string "The remains of the item $i0#nafter use.#nIt can be restored using the move {COLOR_2 GREEN}Recycle{END_COLOR_TEXT_2}.#nThis item cannot be placed in storage.\n\0"
.global ItemDescriptionFocusPunch
ItemDescriptionFocusPunch:
.string "Teaches the move #c4Focus Punch#r.#nThe user~27s status changes to #c5Focus Punch#r~2c#nand it attacks on the next turn.#nIt is not possible to #c5link#r this move.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Focus Punch{END_COLOR_TEXT_2}.#nThe user~27s status changes to {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2}~2c#nand it attacks on the next turn.#nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
.global ItemDescriptionDragonClaw
ItemDescriptionDragonClaw:
.string "Teaches the move #c4Dragon Claw#r.#nIt inflicts damage on the target.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Dragon Claw{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.\n\0"
.global ItemDescriptionWaterPulse
ItemDescriptionWaterPulse:
.string "Teaches the move #c4Water Pulse#r.#nIt inflicts damage on the target even at a#ndistance.#nIt may also leave the target #c5confused#r.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Water Pulse{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance.#nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionCalmMind
ItemDescriptionCalmMind:
.string "Teaches the move #c4Calm Mind#r.#nIt raises the Pokémon~27s #c6Special Attack#r#nand #c6Special Defense#r by one level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Calm Mind{END_COLOR_TEXT_2}.#nIt raises the Pokémon~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}#nand {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0"
.global ItemDescriptionRoar
ItemDescriptionRoar:
.string "Teaches the move #c4Roar#r.#nIt sends the target flying.#nIf the foe hits a wall or another#nPokémon~2c it sustains damage.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Roar{END_COLOR_TEXT_2}.#nIt sends the target flying.#nIf the foe hits a wall or another#nPokémon~2c it sustains damage.\n\0"
.global ItemDescriptionToxic
ItemDescriptionToxic:
.string "Teaches the move #c4Toxic#r.#nIt #c5badly poisons#r the foe Pokémon.#nIf a Pokémon is #c5badly poisoned#r~2c it#nsustains damage over several turns.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Toxic{END_COLOR_TEXT_2}.#nIt {COLOR_2 CYAN}badly poisons{END_COLOR_TEXT_2} the foe Pokémon.#nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c it#nsustains damage over several turns.\n\0"
.global ItemDescriptionHail
ItemDescriptionHail:
.string "An item that changes the dungeon floor~27s#nweather to #c5Hail#r for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.global ItemDescriptionBulkUp
ItemDescriptionBulkUp:
.string "Teaches the move #c4Bulk Up#r.#nIt boosts the user~27s #c6Attack#r and #c6Defense#r#nby one level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Bulk Up{END_COLOR_TEXT_2}.#nIt boosts the user~27s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}#nby one level.\n\0"
.global ItemDescriptionBulletSeed
ItemDescriptionBulletSeed:
.string "Teaches the move #c4Bullet Seed#r.#nIt inflicts damage on the target even at a#ndistance.#nIt hits two to five times per use.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Bullet Seed{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance.#nIt hits two to five times per use.\n\0"
.global ItemDescriptionHiddenPower
ItemDescriptionHiddenPower:
.string "Teaches the move #c4Hidden Power#r.#nIt inflicts damage on the target.#nIts type and power change with the#ndungeon.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Hidden Power{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIts type and power change with the#ndungeon.\n\0"
.global ItemDescriptionSunnyDay
ItemDescriptionSunnyDay:
.string "An item that changes the dungeon floor~27s#nweather to #c5Sunny#r for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.global ItemDescriptionTaunt
ItemDescriptionTaunt:
.string "Teaches the move #c4Taunt#r.#nThe targeted Pokémon~27s status changes#nto #c5Taunted#r.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Taunt{END_COLOR_TEXT_2}.#nThe targeted Pokémon~27s status changes#nto {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionIceBeam
ItemDescriptionIceBeam:
.string "Teaches the move #c4Ice Beam#r.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n#c5frozen#r and incapable of action.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Ice Beam{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\n\0"
.global ItemDescriptionBlizzard
ItemDescriptionBlizzard:
.string "Teaches the move #c4Blizzard#r.#nIt inflicts damage on the target.#nIt may also leave the target #c5frozen#r and#nincapable of action.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Blizzard{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and#nincapable of action.\n\0"
.global ItemDescriptionHyperBeam
ItemDescriptionHyperBeam:
.string "Teaches the move #c4Hyper Beam#r.#nIt inflicts damage on the target even at a#ndistance. However~2c it also makes the user#n#c5paused#r and incapable of action.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Hyper Beam{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. However~2c it also makes the user#n{COLOR_2 CYAN}paused{END_COLOR_TEXT_2} and incapable of action.\n\0"
.global ItemDescriptionLightScreen
ItemDescriptionLightScreen:
.string "Teaches the move #c4Light Screen#r.#nIt makes the user~27s status #c5Light Screen#r.#nIt halves the damage from#n#c5Special Attack moves#r.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Light Screen{END_COLOR_TEXT_2}.#nIt makes the user~27s status {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2}.#nIt halves the damage from#n{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionProtect
ItemDescriptionProtect:
.string "Teaches the move #c4Protect#r.#nIt changes the Pokémon~27s status to#n#c5Protect#r and prevents damage from#nenemy attacks and moves.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Protect{END_COLOR_TEXT_2}.#nIt changes the Pokémon~27s status to#n{COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} and prevents damage from#nenemy attacks and moves.\n\0"
.global ItemDescriptionRainDance
ItemDescriptionRainDance:
.string "An item that changes the dungeon floor~27s#nweather to #c5Rain#r for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.global ItemDescriptionGigaDrain
ItemDescriptionGigaDrain:
.string "Teaches the move #c4Giga Drain#r.#nIt inflicts damage on the target.#nIt also restores the user~27s #c6HP#r based#non the damage it inflicted.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Giga Drain{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt also restores the user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based#non the damage it inflicted.\n\0"
.global ItemDescriptionSafeguard
ItemDescriptionSafeguard:
.string "Teaches the move #c4Safeguard#r.#nIt changes the status of the user and team#nmembers in the same room to #c5Safeguard#r#nand prevents status problems.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Safeguard{END_COLOR_TEXT_2}.#nIt changes the status of the user and team#nmembers in the same room to {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2}#nand prevents status problems.\n\0"
.global ItemDescriptionFrustration
ItemDescriptionFrustration:
.string "Teaches the move #c4Frustration#r.#nIt inflicts damage on the target and#ninflicts greater damage if the user~27s#n#c6IQ#r is low.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Frustration{END_COLOR_TEXT_2}.#nIt inflicts damage on the target and#ninflicts greater damage if the user~27s#n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\n\0"
.global ItemDescriptionSolarBeam
ItemDescriptionSolarBeam:
.string "Teaches the move #c4Solarbeam#r.#nThe user~27s status becomes #c5Solarbeam#r~2c#nand it attacks on the next turn.#nIt is not possible to #c5link#r this move.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Solarbeam{END_COLOR_TEXT_2}.#nThe user~27s status becomes {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2}~2c#nand it attacks on the next turn.#nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
.global ItemDescriptionIronTail
ItemDescriptionIronTail:
.string "Teaches the move #c4Iron Tail#r.#nIt inflicts damage on the target.#nIt may also lower the target~27s #c6Defense#r#nby one level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Iron Tail{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also lower the target~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}#nby one level.\n\0"
.global ItemDescriptionThunderbolt
ItemDescriptionThunderbolt:
.string "Teaches the move #c4Thunderbolt#r.#nIt damages all foes around the user.#nIt may also cause #c5paralysis#r~2c which#nprevents attacks and moves.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Thunderbolt{END_COLOR_TEXT_2}.#nIt damages all foes around the user.#nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}~2c which#nprevents attacks and moves.\n\0"
.global ItemDescriptionThunder
ItemDescriptionThunder:
.string "Teaches the move #c4Thunder#r.#nIt inflicts damage on the target#nand may also cause #c5paralysis#r.#nIts accuracy is affected by the weather.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Thunder{END_COLOR_TEXT_2}.#nIt inflicts damage on the target#nand may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.#nIts accuracy is affected by the weather.\n\0"
.global ItemDescriptionEarthquake
ItemDescriptionEarthquake:
.string "Teaches the move #c4Earthquake#r.#nIt damages all Pokémon in the same room.#nIt inflicts double damage on any #c5digging#r#nPokémon.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Earthquake{END_COLOR_TEXT_2}.#nIt damages all Pokémon in the same room.#nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}#nPokémon.\n\0"
.global ItemDescriptionReturn
ItemDescriptionReturn:
.string "Teaches the move #c4Return#r.#nIt inflicts damage on the target.#nIts power rises with the user~27s #c6IQ#r.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Return{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIts power rises with the user~27s {COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionDig
ItemDescriptionDig:
.string "Teaches the move #c4Dig#r.#nThe user~27s status becomes #c5Digging#r~2c#nand it attacks on the next turn.#nIt is not possible to #c5link#r this move.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Dig{END_COLOR_TEXT_2}.#nThe user~27s status becomes {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2}~2c#nand it attacks on the next turn.#nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\n\0"
.global ItemDescriptionPsychic
ItemDescriptionPsychic:
.string "Teaches the move #c4Psychic#r.#nIt inflicts damage on the target.#nIt may also lower the target~27s #c6Special#nDefense#r by one level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Psychic{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also lower the target~27s {COLOR_2 YELLOW}Special#nDefense{END_COLOR_TEXT_2} by one level.\n\0"
.global ItemDescriptionShadowBall
ItemDescriptionShadowBall:
.string "Teaches the move #c4Shadow Ball#r.#nIt inflicts damage on the target even at a#ndistance. It may also lower the target~27s#n#c6Special Defense#r by one level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Shadow Ball{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also lower the target~27s#n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\n\0"
.global ItemDescriptionBrickBreak
ItemDescriptionBrickBreak:
.string "Teaches the move #c4Brick Break#r.#nIt shatters the target~27s #c5Reflect#r#nor #c5Light Screen#r to inflict damage.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Brick Break{END_COLOR_TEXT_2}.#nIt shatters the target~27s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}#nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\n\0"
.global ItemDescriptionDoubleTeam
ItemDescriptionDoubleTeam:
.string "An item that raises the user~27s #c6Evasion#r#nby one level.#n#n#nRange: User\n\0"
.string "An item that raises the user~27s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2}#nby one level.#n#n#nRange: User\n\0"
.global ItemDescriptionReflect
ItemDescriptionReflect:
.string "Teaches the move #c4Reflect#r.#nIt makes the user~27s status #c5Reflect#r#nand halves the damage from all#n#c5Physical Attack moves#r and#nregular attacks.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Reflect{END_COLOR_TEXT_2}.#nIt makes the user~27s status {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}#nand halves the damage from all#n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and#nregular attacks.\n\0"
.global ItemDescriptionShockWave
ItemDescriptionShockWave:
.string "Teaches the move #c4Shock Wave#r.#nIt inflicts damage on the target even at a#ndistance.#nIt never misses.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Shock Wave{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance.#nIt never misses.\n\0"
.global ItemDescriptionFlamethrower
ItemDescriptionFlamethrower:
.string "Teaches the move #c4Flamethrower#r.#nIt inflicts damage on the target even at a#ndistance. It may also cause a #c5burn#r.#nIt thaws and frees frozen Pokémon.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Flamethrower{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.#nIt thaws and frees frozen Pokémon.\n\0"
.global ItemDescriptionSludgeBomb
ItemDescriptionSludgeBomb:
.string "Teaches the move #c4Sludge Bomb#r.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n#c5poisoned#r~2c damaging it over several turns.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Sludge Bomb{END_COLOR_TEXT_2}.#nIt inflicts damage on the target even at a#ndistance. It may also leave the target#n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c damaging it over several turns.\n\0"
.global ItemDescriptionSandstorm
ItemDescriptionSandstorm:
.string "An item that changes the dungeon floor~27s#nweather to #c5Sandstorm#r for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.string "An item that changes the dungeon floor~27s#nweather to {COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.#n#n#nRange: All Pokémon on floor\n\0"
.global ItemDescriptionFireBlast
ItemDescriptionFireBlast:
.string "Teaches the move #c4Fire Blast#r.#nIt inflicts damage on the target.#nIt may also cause a #c5burn#r.#nIt thaws and frees frozen Pokémon.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Fire Blast{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.#nIt thaws and frees frozen Pokémon.\n\0"
.global ItemDescriptionRockTomb
ItemDescriptionRockTomb:
.string "It inflicts damage on the target.#nIt also lowers the target~27s #c6Movement#nSpeed#r by one level.#n#nRange: Foe in front\n\0"
.string "It inflicts damage on the target.#nIt also lowers the target~27s {COLOR_2 YELLOW}Movement#nSpeed{END_COLOR_TEXT_2} by one level.#n#nRange: Foe in front\n\0"
.global ItemDescriptionAerialAce
ItemDescriptionAerialAce:
.string "Teaches the move #c4Aerial Ace#r.#nIt inflicts damage on the target.#nIt never misses.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Aerial Ace{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt never misses.\n\0"
.global ItemDescriptionTorment
ItemDescriptionTorment:
.string "Teaches the move #c4Torment#r.#nIt prevents the targeted Pokémon from#nrepeating its last move while it#nremains on the floor.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Torment{END_COLOR_TEXT_2}.#nIt prevents the targeted Pokémon from#nrepeating its last move while it#nremains on the floor.\n\0"
.global ItemDescriptionFacade
ItemDescriptionFacade:
.string "Teaches the move #c4Facade#r.#nIt inflicts damage on the target.#nIf the user is #c5poisoned#r~2c #c5badly poisoned#r~2c#nor has a #c5burn#r~2c its power is doubled.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Facade{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}~2c {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}~2c#nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}~2c its power is doubled.\n\0"
.global ItemDescriptionSecretPower
ItemDescriptionSecretPower:
.string "Teaches the move #c4Secret Power#r.#nIt inflicts damage on the target.#nIt may also trigger other effects#ndepending on the terrain.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Secret Power{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also trigger other effects#ndepending on the terrain.\n\0"
.global ItemDescriptionRest
ItemDescriptionRest:
.string "Teaches the move #c4Rest#r.#nIt makes the user go to #c5sleep#r.#nUpon awakening~2c the Pokémon regains #c6HP#r#nand recovers from any status problems.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Rest{END_COLOR_TEXT_2}.#nIt makes the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.#nUpon awakening~2c the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}#nand recovers from any status problems.\n\0"
.global ItemDescriptionAttract
ItemDescriptionAttract:
.string "Teaches the move #c4Attract#r.#nIt changes the target~27s status to#n#c5Infatuated#r.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Attract{END_COLOR_TEXT_2}.#nIt changes the target~27s status to#n{COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2}.\n\0"
.global ItemDescriptionThief
ItemDescriptionThief:
.string "Teaches the move #c4Thief#r.#nIt inflicts damage on the target.#nIt also snatches the target~27s hold item#nand makes it the user~27s hold item.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Thief{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt also snatches the target~27s hold item#nand makes it the user~27s hold item.\n\0"
.global ItemDescriptionSteelWIng
ItemDescriptionSteelWIng:
.string "Teaches the move #c4Steel Wing#r.#nIt inflicts damage on the target.#nIt may also raise the user~27s #c6Defense#r by#none level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Steel Wing{END_COLOR_TEXT_2}.#nIt inflicts damage on the target.#nIt may also raise the user~27s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by#none level.\n\0"
.global ItemDescriptionSkillSwap
ItemDescriptionSkillSwap:
.string "Teaches the move #c4Skill Swap#r.#nIt switches the user~27s #c6Special Ability#r with#nthat of the target.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Skill Swap{END_COLOR_TEXT_2}.#nIt switches the user~27s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with#nthat of the target.\n\0"
.global ItemDescriptionSnatch
ItemDescriptionSnatch:
.string "It switches the user~27s status to #c5Snatch#r.#nIt steals the moves of Pokémon on#nthe same floor.#n#nRange: User\n\0"
.string "It switches the user~27s status to {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2}.#nIt steals the moves of Pokémon on#nthe same floor.#n#nRange: User\n\0"
.global ItemDescriptionOverheat
ItemDescriptionOverheat:
.string "Teaches the move #c4Overheat#r.#nIt damages all foes around the user~2c but it#nalso lowers the user~27s #c6Special Attack#r#nby two levels and thaws frozen Pokémon.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Overheat{END_COLOR_TEXT_2}.#nIt damages all foes around the user~2c but it#nalso lowers the user~27s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}#nby two levels and thaws frozen Pokémon.\n\0"
.global ItemDescriptionWideSlash
ItemDescriptionWideSlash:
.string "Teaches the move #c4Wide Slash#r.#nIt inflicts damage on foes on the 3#ntiles diagonally and directly in front.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Wide Slash{END_COLOR_TEXT_2}.#nIt inflicts damage on foes on the 3#ntiles diagonally and directly in front.\n\0"
.global ItemDescriptionExcavate
ItemDescriptionExcavate:
.string "Teaches the move #c4Excavate#r.#nIt digs through the wall the user is facing.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Excavate{END_COLOR_TEXT_2}.#nIt digs through the wall the user is facing.\n\0"
.global ItemDescriptionSpinSlash
ItemDescriptionSpinSlash:
.string "Teaches the move #c4Spin Slash#r.#nIt inflicts damage on all foes surrounding#nthe user.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Spin Slash{END_COLOR_TEXT_2}.#nIt inflicts damage on all foes surrounding#nthe user.\n\0"
.global ItemDescriptionSeeTrapOrb
ItemDescriptionSeeTrapOrb:
@ -652,7 +652,7 @@ ItemDescriptionMugOrb:
.global ItemDescriptionReboundOrb
ItemDescriptionReboundOrb:
.string "Changes the user~27s status to #c5Mini Counter#r.#nAny damage from #c5Physical Attack moves#r#nor a regular attack is partially returned.#n#nRange: User\n\0"
.string "Changes the user~27s status to {COLOR_2 CYAN}Mini Counter{END_COLOR_TEXT_2}.#nAny damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}#nor a regular attack is partially returned.#n#nRange: User\n\0"
.global ItemDescriptionLobOrb
ItemDescriptionLobOrb:
@ -676,11 +676,11 @@ ItemDescriptionTransferOrb:
.global ItemDescriptionSlowOrb
ItemDescriptionSlowOrb:
.string "Lowers the #c6Movement Speed#r of foes in#nthe same room by one level.#n#n#nRange: Foes in room\n\0"
.string "Lowers the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} of foes in#nthe same room by one level.#n#n#nRange: Foes in room\n\0"
.global ItemDescriptionQuickOrb
ItemDescriptionQuickOrb:
.string "Boosts the #c6Movement Speed#r of the user#nand team members in the room by one#nlevel.#n#nRange: All team members in room\n\0"
.string "Boosts the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} of the user#nand team members in the room by one#nlevel.#n#nRange: All team members in room\n\0"
.global ItemDescriptionLuminousOrb
ItemDescriptionLuminousOrb:
@ -688,11 +688,11 @@ ItemDescriptionLuminousOrb:
.global ItemDescriptionPetrifyOrb
ItemDescriptionPetrifyOrb:
.string "Changes the status of foes in the room to#n#c5Petrified#r~2c making them incapable of action.#n#n#nRange: Foes in room\n\0"
.string "Changes the status of foes in the room to#n{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2}~2c making them incapable of action.#n#n#nRange: Foes in room\n\0"
.global ItemDescriptionStayawayOrb
ItemDescriptionStayawayOrb:
.string "Changes the status of the target to#n#c5Petrified#r and warps it near the stairs.#n#n#nRange: Foe in front\n\0"
.string "Changes the status of the target to#n{COLOR_2 CYAN}Petrified{END_COLOR_TEXT_2} and warps it near the stairs.#n#n#nRange: Foe in front\n\0"
.global ItemDescriptionPounceOrb
ItemDescriptionPounceOrb:
@ -708,27 +708,27 @@ ItemDescriptionCleanseOrb:
.global ItemDescriptionObserverOrb
ItemDescriptionObserverOrb:
.string "Changes the status of the target to#n#c5Paused#r~2c making it incapable of action.#n#n#nRange: Foe in front\n\0"
.string "Changes the status of the target to#n{COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}~2c making it incapable of action.#n#n#nRange: Foe in front\n\0"
.global ItemDescriptionDecoyOrb
ItemDescriptionDecoyOrb:
.string "Changes the status of the target to#n#c5Decoy#r~2c making it the target of its fellow#nPokémon.#n#nRange: Foe in front\n\0"
.string "Changes the status of the target to#n{COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2}~2c making it the target of its fellow#nPokémon.#n#nRange: Foe in front\n\0"
.global ItemDescriptionSlumberOrb
ItemDescriptionSlumberOrb:
.string "Changes the status of foes in the same#nroom to #c5Sleep#r~2c making them incapable#nof action.#n#nRange: Foes in room\n\0"
.string "Changes the status of foes in the same#nroom to {COLOR_2 CYAN}Sleep{END_COLOR_TEXT_2}~2c making them incapable#nof action.#n#nRange: Foes in room\n\0"
.global ItemDescriptionTotterOrb
ItemDescriptionTotterOrb:
.string "Changes the status of foes in the same#nroom to #c5Confused#r~2c making their#nattacks and movements erratic.#n#nRange: Foes in room\n\0"
.string "Changes the status of foes in the same#nroom to {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2}~2c making their#nattacks and movements erratic.#n#nRange: Foes in room\n\0"
.global ItemDescriptionTwoEdgeOrb
ItemDescriptionTwoEdgeOrb:
.string "Drops the #c6HP#r of foes in the same#nroom to one. If it hits~2c it also halves#nthe user~27s #c6HP#r.#n#nRange: Foes in room\n\0"
.string "Drops the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of foes in the same#nroom to one. If it hits~2c it also halves#nthe user~27s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.#n#nRange: Foes in room\n\0"
.global ItemDescriptionSilenceOrb
ItemDescriptionSilenceOrb:
.string "Changes the status of the target to#n#c5Muzzled#r~2c making it incapable of attacks or#nmoves using its mouth.#n#nRange: Foe in front\n\0"
.string "Changes the status of the target to#n{COLOR_2 CYAN}Muzzled{END_COLOR_TEXT_2}~2c making it incapable of attacks or#nmoves using its mouth.#n#nRange: Foe in front\n\0"
.global ItemDescriptionEscapeOrb
ItemDescriptionEscapeOrb:
@ -756,7 +756,7 @@ ItemDescriptionRollcallOrb:
.global ItemDescriptionInvisifyOrb
ItemDescriptionInvisifyOrb:
.string "The user becomes #c5invisible#r to other#nPokémon.#n#n#nRange: User\n\0"
.string "The user becomes {COLOR_2 CYAN}invisible{END_COLOR_TEXT_2} to other#nPokémon.#n#n#nRange: User\n\0"
.global ItemDescriptionOneShotOrb
ItemDescriptionOneShotOrb:
@ -768,7 +768,7 @@ ItemDescriptionIdentifyOrb:
.global ItemDescriptionVacuumCut
ItemDescriptionVacuumCut:
.string "Teaches the move #c4Vacuum Cut#r.#nIt inflicts damage on all foes in the room.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Vacuum Cut{END_COLOR_TEXT_2}.#nIt inflicts damage on all foes in the room.\n\0"
.global ItemDescriptionReviverOrb
ItemDescriptionReviverOrb:
@ -776,7 +776,7 @@ ItemDescriptionReviverOrb:
.global ItemDescriptionShockerOrb
ItemDescriptionShockerOrb:
.string "Changes the target~27s status to #c5Cowering#r~2c#nmaking its attacks go in the opposite#ndirection.#n#nRange: Foe in front\n\0"
.string "Changes the target~27s status to {COLOR_2 CYAN}Cowering{END_COLOR_TEXT_2}~2c#nmaking its attacks go in the opposite#ndirection.#n#nRange: Foe in front\n\0"
.global ItemDescriptionSizebustOrb
ItemDescriptionSizebustOrb:
@ -808,7 +808,7 @@ ItemDescriptionHurlOrb:
.global ItemDescriptionMobileOrb
ItemDescriptionMobileOrb:
.string "Changes the user~27s status to #c5Mobile#r~2c#nenabling it to move and attack through#nwalls and on lava~2c water~2c and clouds.#n#nRange: User\n\0"
.string "Changes the user~27s status to {COLOR_2 CYAN}Mobile{END_COLOR_TEXT_2}~2c#nenabling it to move and attack through#nwalls and on lava~2c water~2c and clouds.#n#nRange: User\n\0"
.global ItemDescriptionTossOrb
ItemDescriptionTossOrb:
@ -820,47 +820,47 @@ ItemDescriptionStairsOrb:
.global ItemDescriptionLongtossOrb
ItemDescriptionLongtossOrb:
.string "Changes the user~27s status to #c5Long Toss#r.#nItems thrown by the user will fly until#nthey hit a wall or a Pokémon.#n#nRange: User\n\0"
.string "Changes the user~27s status to {COLOR_2 CYAN}Long Toss{END_COLOR_TEXT_2}.#nItems thrown by the user will fly until#nthey hit a wall or a Pokémon.#n#nRange: User\n\0"
.global ItemDescriptionPierceOrb
ItemDescriptionPierceOrb:
.string "Changes the user~27s status to #c5Pierce#r.#nItems thrown by the user will fly through#nwalls and Pokémon without stopping.#n#nRange: User\n\0"
.string "Changes the user~27s status to {COLOR_2 CYAN}Pierce{END_COLOR_TEXT_2}.#nItems thrown by the user will fly through#nwalls and Pokémon without stopping.#n#nRange: User\n\0"
.global ItemDescriptionCut
ItemDescriptionCut:
.string "Teaches the move #c4Cut#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages all foes around the#nuser.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Cut{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages all foes around the#nuser.\n\0"
.global ItemDescriptionFly
ItemDescriptionFly:
.string "Teaches the move #c4Fly#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status #c5Flying#r~2c#nmaking it attack on the next turn.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Fly{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2}~2c#nmaking it attack on the next turn.\n\0"
.global ItemDescriptionSurf
ItemDescriptionSurf:
.string "Teaches the move #c4Surf#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages the target.#nInflicts double damage on a #c5diving#r foe.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Surf{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move damages the target.#nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\n\0"
.global ItemDescriptionStrength
ItemDescriptionStrength:
.string "Teaches the move #c4Strength#r. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move hurls the target at another#nPokémon to inflict damage.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Strength{END_COLOR_TEXT_2}. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move hurls the target at another#nPokémon to inflict damage.\n\0"
.global ItemDescriptionFlash
ItemDescriptionFlash:
.string "Teaches the move #c4Flash#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move lowers the target~27s #c6Accuracy#r#nby one level.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Flash{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move lowers the target~27s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}#nby one level.\n\0"
.global ItemDescriptionRockSmash
ItemDescriptionRockSmash:
.string "Teaches the move #c4Rock Smash#r. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move digs through the wall the user#nis facing.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Rock Smash{END_COLOR_TEXT_2}. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move digs through the wall the user#nis facing.\n\0"
.global ItemDescriptionWaterfall
ItemDescriptionWaterfall:
.string "Teaches the move #c4Waterfall#r. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move damages the target.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Waterfall{END_COLOR_TEXT_2}. It does not#nbreak~2c but cannot be used in a dungeon.#nThe move damages the target.\n\0"
.global ItemDescriptionDive
ItemDescriptionDive:
.string "Teaches the move #c4Dive#r. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status #c5Diving#r~2c#nmaking it attack strongly on the next turn.\n\0"
.string "Teaches the move {COLOR_2 GREEN}Dive{END_COLOR_TEXT_2}. It does not break~2c#nbut cannot be used in a dungeon.#nThe move makes the user~27s status {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2}~2c#nmaking it attack strongly on the next turn.\n\0"
.global ItemDescriptionLinkBox
ItemDescriptionLinkBox:
.string "A marvelous box that enables the user to#n#c5link#r and delink moves.#n#c5Linked#r moves become separated if#ntheir combined #c6PP#r drops to zero.\n\0"
.string "A marvelous box that enables the user to#n{COLOR_2 CYAN}link{END_COLOR_TEXT_2} and delink moves.#n{COLOR_2 CYAN}Linked{END_COLOR_TEXT_2} moves become separated if#ntheir combined {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} drops to zero.\n\0"
.global ItemDescriptionSwitchBox
ItemDescriptionSwitchBox:

View File

@ -15,8 +15,7 @@ ItemNameGMachine6:
.global ItemNameBeatupOrb
ItemNameBeatupOrb:
.byte 0x87
.string "OBeatup Orb\0"
.string "{ORB}Beatup Orb\0"
.align 2,0
.global ItemNameMimeJrFig
@ -41,650 +40,542 @@ ItemNameLinkBox:
.global ItemNameDive
ItemNameDive:
.byte 0x87
.string "NDive\0"
.string "{TM}Dive\0"
.align 2,0
.global ItemNameWaterfall
ItemNameWaterfall:
.byte 0x87
.string "NWaterfall\0"
.string "{TM}Waterfall\0"
.align 2,0
.global ItemNameRockSmash
ItemNameRockSmash:
.byte 0x87
.string "NRock Smash\0"
.string "{TM}Rock Smash\0"
.align 2,0
.global ItemNameFlash
ItemNameFlash:
.byte 0x87
.string "NFlash\0"
.string "{TM}Flash\0"
.align 2,0
.global ItemNameStrength
ItemNameStrength:
.byte 0x87
.string "NStrength\0"
.string "{TM}Strength\0"
.align 2,0
.global ItemNameSurf
ItemNameSurf:
.byte 0x87
.string "NSurf\0"
.string "{TM}Surf\0"
.align 2,0
.global ItemNameFly
ItemNameFly:
.byte 0x87
.string "NFly\0"
.string "{TM}Fly\0"
.align 2,0
.global ItemNameCut
ItemNameCut:
.byte 0x87
.string "NCut\0"
.string "{TM}Cut\0"
.align 2,0
.global ItemNamePierceOrb
ItemNamePierceOrb:
.byte 0x87
.string "OPierce Orb\0"
.string "{ORB}Pierce Orb\0"
.align 2,0
.global ItemNameLongtossOrb
ItemNameLongtossOrb:
.byte 0x87
.string "OLongtoss Orb\0"
.string "{ORB}Longtoss Orb\0"
.align 2,0
.global ItemNameStairsOrb
ItemNameStairsOrb:
.byte 0x87
.string "OStairs Orb\0"
.string "{ORB}Stairs Orb\0"
.align 2,0
.global ItemNameTossOrb
ItemNameTossOrb:
.byte 0x87
.string "OToss Orb\0"
.string "{ORB}Toss Orb\0"
.align 2,0
.global ItemNameMobileOrb
ItemNameMobileOrb:
.byte 0x87
.string "OMobile Orb\0"
.string "{ORB}Mobile Orb\0"
.align 2,0
.global ItemNameHurlOrb
ItemNameHurlOrb:
.byte 0x87
.string "OHurl Orb\0"
.string "{ORB}Hurl Orb\0"
.align 2,0
.global ItemNameItemizerOrb
ItemNameItemizerOrb:
.byte 0x87
.string "OItemizer Orb\0"
.string "{ORB}Itemizer Orb\0"
.align 2,0
.global ItemNamePossessOrb
ItemNamePossessOrb:
.byte 0x87
.string "OPossess Orb\0"
.string "{ORB}Possess Orb\0"
.align 2,0
.global ItemNameTrapperOrb
ItemNameTrapperOrb:
.byte 0x87
.string "OTrapper Orb\0"
.string "{ORB}Trapper Orb\0"
.align 2,0
.global ItemNameFillInOrb
ItemNameFillInOrb:
.byte 0x87
.string "OFill-In Orb\0"
.string "{ORB}Fill-In Orb\0"
.align 2,0
.global ItemNameOneRoomOrb
ItemNameOneRoomOrb:
.byte 0x87
.string "OOne-Room Orb\0"
.string "{ORB}One-Room Orb\0"
.align 2,0
.global ItemNameSizebustOrb
ItemNameSizebustOrb:
.byte 0x87
.string "OSizebust Orb\0"
.string "{ORB}Sizebust Orb\0"
.align 2,0
.global ItemNameShockerOrb
ItemNameShockerOrb:
.byte 0x87
.string "OShocker Orb\0"
.string "{ORB}Shocker Orb\0"
.align 2,0
.global ItemNameReviverOrb
ItemNameReviverOrb:
.byte 0x87
.string "OReviver Orb\0"
.string "{ORB}Reviver Orb\0"
.align 2,0
.global ItemNameVacuumCut
ItemNameVacuumCut:
.byte 0x87
.string "NVacuum-Cut\0"
.string "{TM}Vacuum-Cut\0"
.align 2,0
.global ItemNameIdentifyOrb
ItemNameIdentifyOrb:
.byte 0x87
.string "OIdentify Orb\0"
.string "{ORB}Identify Orb\0"
.align 2,0
.global ItemNameOneShotOrb
ItemNameOneShotOrb:
.byte 0x87
.string "OOne-Shot Orb\0"
.string "{ORB}One-Shot Orb\0"
.align 2,0
.global ItemNameInvisifyOrb
ItemNameInvisifyOrb:
.byte 0x87
.string "OInvisify Orb\0"
.string "{ORB}Invisify Orb\0"
.align 2,0
.global ItemNameRollcallOrb
ItemNameRollcallOrb:
.byte 0x87
.string "ORollcall Orb\0"
.string "{ORB}Rollcall Orb\0"
.align 2,0
.global ItemNameTrapbustOrb
ItemNameTrapbustOrb:
.byte 0x87
.string "OTrapbust Orb\0"
.string "{ORB}Trapbust Orb\0"
.align 2,0
.global ItemNameDroughtOrb
ItemNameDroughtOrb:
.byte 0x87
.string "ODrought Orb\0"
.string "{ORB}Drought Orb\0"
.align 2,0
.global ItemNameRadarOrb
ItemNameRadarOrb:
.byte 0x87
.string "ORadar Orb\0"
.string "{ORB}Radar Orb\0"
.align 2,0
.global ItemNameScannerOrb
ItemNameScannerOrb:
.byte 0x87
.string "OScanner Orb\0"
.string "{ORB}Scanner Orb\0"
.align 2,0
.global ItemNameEscapeOrb
ItemNameEscapeOrb:
.byte 0x87
.string "OEscape Orb\0"
.string "{ORB}Escape Orb\0"
.align 2,0
.global ItemNameSilenceOrb
ItemNameSilenceOrb:
.byte 0x87
.string "OSilence Orb\0"
.string "{ORB}Silence Orb\0"
.align 2,0
.global ItemNameTwoEdgeOrb
ItemNameTwoEdgeOrb:
.byte 0x87
.string "OTwo-Edge Orb\0"
.string "{ORB}Two-Edge Orb\0"
.align 2,0
.global ItemNameTotterOrb
ItemNameTotterOrb:
.byte 0x87
.string "OTotter Orb\0"
.string "{ORB}Totter Orb\0"
.align 2,0
.global ItemNameSlumberOrb
ItemNameSlumberOrb:
.byte 0x87
.string "OSlumber Orb\0"
.string "{ORB}Slumber Orb\0"
.align 2,0
.global ItemNameDecoyOrb
ItemNameDecoyOrb:
.byte 0x87
.string "ODecoy Orb\0"
.string "{ORB}Decoy Orb\0"
.align 2,0
.global ItemNameObserverOrb
ItemNameObserverOrb:
.byte 0x87
.string "OObserver Orb\0"
.string "{ORB}Observer Orb\0"
.align 2,0
.global ItemNameCleanseOrb
ItemNameCleanseOrb:
.byte 0x87
.string "OCleanse Orb\0"
.string "{ORB}Cleanse Orb\0"
.align 2,0
.global ItemNameTrawlOrb
ItemNameTrawlOrb:
.byte 0x87
.string "OTrawl Orb\0"
.string "{ORB}Trawl Orb\0"
.align 2,0
.global ItemNamePounceOrb
ItemNamePounceOrb:
.byte 0x87
.string "OPounce Orb\0"
.string "{ORB}Pounce Orb\0"
.align 2,0
.global ItemNameStayawayOrb
ItemNameStayawayOrb:
.byte 0x87
.string "OStayaway Orb\0"
.string "{ORB}Stayaway Orb\0"
.align 2,0
.global ItemNamePetrifyOrb
ItemNamePetrifyOrb:
.byte 0x87
.string "OPetrify Orb\0"
.string "{ORB}Petrify Orb\0"
.align 2,0
.global ItemNameLuminousOrb
ItemNameLuminousOrb:
.byte 0x87
.string "OLuminous Orb\0"
.string "{ORB}Luminous Orb\0"
.align 2,0
.global ItemNameQuickOrb
ItemNameQuickOrb:
.byte 0x87
.string "OQuick Orb\0"
.string "{ORB}Quick Orb\0"
.align 2,0
.global ItemNameSlowOrb
ItemNameSlowOrb:
.byte 0x87
.string "OSlow Orb\0"
.string "{ORB}Slow Orb\0"
.align 2,0
.global ItemNameTransferOrb
ItemNameTransferOrb:
.byte 0x87
.string "OTransfer Orb\0"
.string "{ORB}Transfer Orb\0"
.align 2,0
.global ItemNameWarpOrb
ItemNameWarpOrb:
.byte 0x87
.string "OWarp Orb\0"
.string "{ORB}Warp Orb\0"
.align 2,0
.global ItemNameBlowbackOrb
ItemNameBlowbackOrb:
.byte 0x87
.string "OBlowback Orb\0"
.string "{ORB}Blowback Orb\0"
.align 2,0
.global ItemNameSwitcherOrb
ItemNameSwitcherOrb:
.byte 0x87
.string "OSwitcher Orb\0"
.string "{ORB}Switcher Orb\0"
.align 2,0
.global ItemNameLobOrb
ItemNameLobOrb:
.byte 0x87
.string "OLob Orb\0"
.string "{ORB}Lob Orb\0"
.align 2,0
.global ItemNameReboundOrb
ItemNameReboundOrb:
.byte 0x87
.string "ORebound Orb\0"
.string "{ORB}Rebound Orb\0"
.align 2,0
.global ItemNameMugOrb
ItemNameMugOrb:
.byte 0x87
.string "OMug Orb\0"
.string "{ORB}Mug Orb\0"
.align 2,0
.global ItemNameSeeTrapOrb
ItemNameSeeTrapOrb:
.byte 0x87
.string "OSee-Trap Orb\0"
.string "{ORB}See-Trap Orb\0"
.align 2,0
.global ItemNameSpinSlash
ItemNameSpinSlash:
.byte 0x87
.string "NSpin Slash\0"
.string "{TM}Spin Slash\0"
.align 2,0
.global ItemNameExcavate
ItemNameExcavate:
.byte 0x87
.string "NExcavate\0"
.string "{TM}Excavate\0"
.align 2,0
.global ItemNameWideSlash
ItemNameWideSlash:
.byte 0x87
.string "NWide Slash\0"
.string "{TM}Wide Slash\0"
.align 2,0
.global ItemNameOverheat
ItemNameOverheat:
.byte 0x87
.string "NOverheat\0"
.string "{TM}Overheat\0"
.align 2,0
.global ItemNameSnatch
ItemNameSnatch:
.byte 0x87
.string "OSnatch Orb\0"
.string "{ORB}Snatch Orb\0"
.align 2,0
.global ItemNameSkillSwap
ItemNameSkillSwap:
.byte 0x87
.string "NSkill Swap\0"
.string "{TM}Skill Swap\0"
.align 2,0
.global ItemNameSteelWIng
ItemNameSteelWIng:
.byte 0x87
.string "NSteel Wing\0"
.string "{TM}Steel Wing\0"
.align 2,0
.global ItemNameThief
ItemNameThief:
.byte 0x87
.string "NThief\0"
.string "{TM}Thief\0"
.align 2,0
.global ItemNameAttract
ItemNameAttract:
.byte 0x87
.string "NAttract\0"
.string "{TM}Attract\0"
.align 2,0
.global ItemNameRest
ItemNameRest:
.byte 0x87
.string "NRest\0"
.string "{TM}Rest\0"
.align 2,0
.global ItemNameSecretPower
ItemNameSecretPower:
.byte 0x87
.string "NSecret Power\0"
.string "{TM}Secret Power\0"
.align 2,0
.global ItemNameFacade
ItemNameFacade:
.byte 0x87
.string "NFacade\0"
.string "{TM}Facade\0"
.align 2,0
.global ItemNameTorment
ItemNameTorment:
.byte 0x87
.string "NTorment\0"
.string "{TM}Torment\0"
.align 2,0
.global ItemNameAerialAce
ItemNameAerialAce:
.byte 0x87
.string "NAerial Ace\0"
.string "{TM}Aerial Ace\0"
.align 2,0
.global ItemNameRockTomb
ItemNameRockTomb:
.byte 0x87
.string "ORocky Orb\0"
.string "{ORB}Rocky Orb\0"
.align 2,0
.global ItemNameFireBlast
ItemNameFireBlast:
.byte 0x87
.string "NFire Blast\0"
.string "{TM}Fire Blast\0"
.align 2,0
.global ItemNameSandstorm
ItemNameSandstorm:
.byte 0x87
.string "OSandy Orb\0"
.string "{ORB}Sandy Orb\0"
.align 2,0
.global ItemNameSludgeBomb
ItemNameSludgeBomb:
.byte 0x87
.string "NSludge Bomb\0"
.string "{TM}Sludge Bomb\0"
.align 2,0
.global ItemNameFlamethrower
ItemNameFlamethrower:
.byte 0x87
.string "NFlamethrower\0"
.string "{TM}Flamethrower\0"
.align 2,0
.global ItemNameShockWave
ItemNameShockWave:
.byte 0x87
.string "NShock Wave\0"
.string "{TM}Shock Wave\0"
.align 2,0
.global ItemNameReflect
ItemNameReflect:
.byte 0x87
.string "NReflect\0"
.string "{TM}Reflect\0"
.align 2,0
.global ItemNameDoubleTeam
ItemNameDoubleTeam:
.byte 0x87
.string "OEvasion Orb\0"
.string "{ORB}Evasion Orb\0"
.align 2,0
.global ItemNameBrickBreak
ItemNameBrickBreak:
.byte 0x87
.string "NBrick Break\0"
.string "{TM}Brick Break\0"
.align 2,0
.global ItemNameShadowBall
ItemNameShadowBall:
.byte 0x87
.string "NShadow Ball\0"
.string "{TM}Shadow Ball\0"
.align 2,0
.global ItemNamePsychic
ItemNamePsychic:
.byte 0x87
.string "NPsychic\0"
.string "{TM}Psychic\0"
.align 2,0
.global ItemNameDig
ItemNameDig:
.byte 0x87
.string "NDig\0"
.string "{TM}Dig\0"
.align 2,0
.global ItemNameReturn
ItemNameReturn:
.byte 0x87
.string "NReturn\0"
.string "{TM}Return\0"
.align 2,0
.global ItemNameEarthquake
ItemNameEarthquake:
.byte 0x87
.string "NEarthquake\0"
.string "{TM}Earthquake\0"
.align 2,0
.global ItemNameThunder
ItemNameThunder:
.byte 0x87
.string "NThunder\0"
.string "{TM}Thunder\0"
.align 2,0
.global ItemNameThunderbolt
ItemNameThunderbolt:
.byte 0x87
.string "NThunderbolt\0"
.string "{TM}Thunderbolt\0"
.align 2,0
.global ItemNameIronTail
ItemNameIronTail:
.byte 0x87
.string "NIron Tail\0"
.string "{TM}Iron Tail\0"
.align 2,0
.global ItemNameSolarBeam
ItemNameSolarBeam:
.byte 0x87
.string "NSolarbeam\0"
.string "{TM}Solarbeam\0"
.align 2,0
.global ItemNameFrustration
ItemNameFrustration:
.byte 0x87
.string "NFrustration\0"
.string "{TM}Frustration\0"
.align 2,0
.global ItemNameSafeguard
ItemNameSafeguard:
.byte 0x87
.string "NSafeguard\0"
.string "{TM}Safeguard\0"
.align 2,0
.global ItemNameGigaDrain
ItemNameGigaDrain:
.byte 0x87
.string "NGiga Drain\0"
.string "{TM}Giga Drain\0"
.align 2,0
.global ItemNameRainDance
ItemNameRainDance:
.byte 0x87
.string "ORainy Orb\0"
.string "{ORB}Rainy Orb\0"
.align 2,0
.global ItemNameProtect
ItemNameProtect:
.byte 0x87
.string "NProtect\0"
.string "{TM}Protect\0"
.align 2,0
.global ItemNameLightScreen
ItemNameLightScreen:
.byte 0x87
.string "NLight Screen\0"
.string "{TM}Light Screen\0"
.align 2,0
.global ItemNameHyperBeam
ItemNameHyperBeam:
.byte 0x87
.string "NHyper Beam\0"
.string "{TM}Hyper Beam\0"
.align 2,0
.global ItemNameBlizzard
ItemNameBlizzard:
.byte 0x87
.string "NBlizzard\0"
.string "{TM}Blizzard\0"
.align 2,0
.global ItemNameIceBeam
ItemNameIceBeam:
.byte 0x87
.string "NIce Beam\0"
.string "{TM}Ice Beam\0"
.align 2,0
.global ItemNameTaunt
ItemNameTaunt:
.byte 0x87
.string "NTaunt\0"
.string "{TM}Taunt\0"
.align 2,0
.global ItemNameSunnyDay
ItemNameSunnyDay:
.byte 0x87
.string "OSunny Orb\0"
.string "{ORB}Sunny Orb\0"
.align 2,0
.global ItemNameHiddenPower
ItemNameHiddenPower:
.byte 0x87
.string "NHidden Power\0"
.string "{TM}Hidden Power\0"
.align 2,0
.global ItemNameBulletSeed
ItemNameBulletSeed:
.byte 0x87
.string "NBullet Seed\0"
.string "{TM}Bullet Seed\0"
.align 2,0
.global ItemNameBulkUp
ItemNameBulkUp:
.byte 0x87
.string "NBulk Up\0"
.string "{TM}Bulk Up\0"
.align 2,0
.global ItemNameHail
ItemNameHail:
.byte 0x87
.string "OHail Orb\0"
.string "{ORB}Hail Orb\0"
.align 2,0
.global ItemNameToxic
ItemNameToxic:
.byte 0x87
.string "NToxic\0"
.string "{TM}Toxic\0"
.align 2,0
.global ItemNameRoar
ItemNameRoar:
.byte 0x87
.string "NRoar\0"
.string "{TM}Roar\0"
.align 2,0
.global ItemNameCalmMind
ItemNameCalmMind:
.byte 0x87
.string "NCalm Mind\0"
.string "{TM}Calm Mind\0"
.align 2,0
.global ItemNameWaterPulse
ItemNameWaterPulse:
.byte 0x87
.string "NWater Pulse\0"
.string "{TM}Water Pulse\0"
.align 2,0
.global ItemNameDragonClaw
ItemNameDragonClaw:
.byte 0x87
.string "NDragon Claw\0"
.string "{TM}Dragon Claw\0"
.align 2,0
.global ItemNameFocusPunch
ItemNameFocusPunch:
.byte 0x87
.string "NFocus Punch\0"
.string "{TM}Focus Punch\0"
.align 2,0
.global ItemNameUsedTM
ItemNameUsedTM:
.byte 0x87
.string "NUsed TM\0"
.string "{TM}Used TM\0"
.align 2,0
.global ItemNameKey

File diff suppressed because it is too large Load Diff

View File

@ -150,7 +150,7 @@ gPokemonMail: @ 80EBA18
.global BuriedRelicText
BuriedRelicText:
.string "#+#C6Mystery Ruin Found Underground!#R\n"
.string "#+{COLOR_1 YELLOW}Mystery Ruin Found Underground!{END_COLOR_TEXT_1}\n"
.string "Its site had been hidden by the crater of a\n"
.string "meteor strike in ancient times. The Buried\n"
.string "Relic is thought to date back beyond\n"
@ -165,11 +165,11 @@ gPokemonMail: @ 80EBA18
.string "Buried Relic Discovered!\0"
.align 2,0
.string "#+#C5$m0 Innocent! Part 2#R\n"
.string "#C4Quote from Charizard on the scene:#R\n"
.string "#+{COLOR_1 CYAN}$m0 Innocent! Part 2{END_COLOR_TEXT_1}\n"
.string "{COLOR_1 GREEN}Quote from Charizard on the scene:{END_COLOR_TEXT_1}\n"
.string "~93That~27s what I thought right from\n"
.string "the start~2c hahaha!~94\n"
.string "#C4Quote from Tyranitar on the scene:#R\n"
.string "{COLOR_1 GREEN}Quote from Tyranitar on the scene:{END_COLOR_TEXT_1}\n"
.string "~93That muckraking Gengar...\n"
.string "He~27s not getting away with this!\n"
.string "He~27d better be ready for it!~94\0"
@ -178,13 +178,13 @@ gPokemonMail: @ 80EBA18
.string "Pokémon News Extra 2\0"
.align 2,0
.string "#+#C5$m0 Innocent! Part 1#R\n"
.string "$m1 met with Ninetales on #C2Mt. Freeze#R.\n"
.string "#+{COLOR_1 CYAN}$m0 Innocent! Part 1{END_COLOR_TEXT_1}\n"
.string "$m1 met with Ninetales on {COLOR_1 RED}Mt. Freeze{END_COLOR_TEXT_1}.\n"
.string "Ninetales testified that $m0 was\n"
.string "not the human that appeared in the legend.\n"
.string "As a result~2c Gengar~27s claims were found to\n"
.string "be malicious lies.\n"
.string "#C4The clearly dismayed Gengar~27s quote:#R\n"
.string "{COLOR_1 GREEN}The clearly dismayed Gengar~27s quote:{END_COLOR_TEXT_1}\n"
.string "~93Ugegegegegegegegegegegeh!~94\0"
.align 2,0
@ -203,41 +203,41 @@ gPokemonMail: @ 80EBA18
.string "A Letter from Pelipper\0"
.align 2,0
.string "#+#C6Try These Linked Moves to KO Foes!#R\n\n"
.string "#+{COLOR_1 YELLOW}Try These Linked Moves to KO Foes!{END_COLOR_TEXT_1}\n\n"
.string "Psyduck\n"
.string "#C4Confusion#R + #C4Disable#R\n"
.string "{COLOR_1 GREEN}Confusion{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Disable{END_COLOR_TEXT_1}\n"
.string "Totodile\n"
.string "#C4Bite#R + #C4Scary Face#R\n"
.string "{COLOR_1 GREEN}Bite{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Scary Face{END_COLOR_TEXT_1}\n"
.string "Cyndaquil\n"
.string "#C4Flame Wheel#R + #C4Smokescreen#R#P"
.string "{COLOR_1 GREEN}Flame Wheel{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Smokescreen{END_COLOR_TEXT_1}#P"
.string "Pikachu\n"
.string "#C4Thunderbolt#R + #C4Double Team#R\n"
.string "{COLOR_1 GREEN}Thunderbolt{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Double Team{END_COLOR_TEXT_1}\n"
.string "Skitty\n"
.string "#C4Tail Whip#R + #C4Doubleslap#R\0"
.string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Doubleslap{END_COLOR_TEXT_1}\0"
.align 2,0
.string "#50 Linked Moves Pro Level 2\0"
.align 2,0
.string "#+#C6These Linked Move Combinations#R\n"
.string "#+#C6Can Be Devastating!#R\n\n"
.string "#+{COLOR_1 YELLOW}These Linked Move Combinations{END_COLOR_TEXT_1}\n"
.string "#+{COLOR_1 YELLOW}Can Be Devastating!{END_COLOR_TEXT_1}\n\n"
.string "Bulbasaur\n"
.string "#C4Razor Leaf#R + #C4Sleep Powder#R\n"
.string "{COLOR_1 GREEN}Razor Leaf{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Sleep Powder{END_COLOR_TEXT_1}\n"
.string "Chikorita\n"
.string "#C4Body Slam#R + #C4Reflect#R#P"
.string "{COLOR_1 GREEN}Body Slam{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Reflect{END_COLOR_TEXT_1}#P"
.string "Treecko\n"
.string "#C4Screech#R + #C4Pound#R\n"
.string "{COLOR_1 GREEN}Screech{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Pound{END_COLOR_TEXT_1}\n"
.string "Machop\n"
.string "#C4Focus Energy#R + #C4Karate Chop#R\n"
.string "{COLOR_1 GREEN}Focus Energy{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Karate Chop{END_COLOR_TEXT_1}\n"
.string "Cubone\n"
.string "#C4Tail Whip#R + #C4Bonemerang#R\0"
.string "{COLOR_1 GREEN}Tail Whip{END_COLOR_TEXT_1} + {COLOR_1 GREEN}Bonemerang{END_COLOR_TEXT_1}\0"
.align 2,0
.string "#49 Linked Moves Pro Level 1\0"
.align 2,0
.string "#+#C6Relief for Delicate Souls Who Can~27t#R\n"
.string "#+#C6Sleep with Different Pillows!#R\n"
.string "#+{COLOR_1 YELLOW}Relief for Delicate Souls Who Can~27t{END_COLOR_TEXT_1}\n"
.string "#+{COLOR_1 YELLOW}Sleep with Different Pillows!{END_COLOR_TEXT_1}\n"
.string "Insomniacs rejoiced over the announcement\n"
.string "of the Slakoth Pillow~2c which is said to\n"
.string "induce sleepiness just by seeing it.\n"
@ -262,14 +262,14 @@ gPokemonMail: @ 80EBA18
.string "#47 Beware of Pitfalls\0"
.align 2,0
.string "A high-seas rescue in the #C2Stormy Sea#R by\n"
.string "#C5Team Sea Dragons#R ended yesterday with\n"
.string "A high-seas rescue in the {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} by\n"
.string "{COLOR_1 CYAN}Team Sea Dragons{END_COLOR_TEXT_1} ended yesterday with\n"
.string "the successful recovery of Tentacool.\n"
.string "The client~2c Corsola~2c is said to be delighted\n"
.string "by the outcome.\n"
.string "Tentacool stated~2c ~93I didn~27t realize how far\n"
.string "I~27d been washed out to sea.~94\n"
.string "The #C2Stormy Sea#R is unforgiving!\0"
.string "The {COLOR_1 RED}Stormy Sea{END_COLOR_TEXT_1} is unforgiving!\0"
.align 2,0
.string "#46 Sea Rescue a Success!\0"
@ -287,7 +287,7 @@ gPokemonMail: @ 80EBA18
.string "#45 Vileplume~27s Weighty Problem\0"
.align 2,0
.string "Research has revealed that #C4Rawst Berries#R\n"
.string "Research has revealed that {COLOR_1 GREEN}Rawst Berries{END_COLOR_TEXT_1}\n"
.string "found in dungeons are usually unripened\n"
.string "and colored green. When ripe~2c they turn a\n"
.string "sky blue color. An unripened one is easier\n"
@ -340,9 +340,7 @@ gPokemonMail: @ 80EBA18
.string "Smeargle~2c the artist known for his unique\n"
.string "artistic vision~2c had a windfall day as one\n"
.string "of his paintings was auctioned for 300\n"
.string "million "
.byte 0x83, 0xbf, 0x83, 0xc4, 0x20 @ POKE
.string "yesterday. The auctioned\n"
.string "million {POKE} yesterday. The auctioned\n"
.string "artwork was one of Smeargle~27s signature\n"
.string "works from early in his career.\0"
.align 2,0
@ -362,10 +360,10 @@ gPokemonMail: @ 80EBA18
.align 2,0
.string "Reports of a noxious gas leak caused\n"
.string "widespread chaos in the #CDSinister Woods#R.\n"
.string "widespread chaos in the {COLOR_1 YELLOW_3}Sinister Woods{END_COLOR_TEXT_1}.\n"
.string "Specialists speculate that the recent\n"
.string "natural disasters are to blame. However~2c\n"
.string "some also blame #C5Team Koffing#R~27s training\n"
.string "some also blame {COLOR_1 CYAN}Team Koffing{END_COLOR_TEXT_1}~27s training\n"
.string "in the area for the foul-smelling gas.\n"
.string "The answer~2c apparently~2c is blowing in the\n"
.string "wind.\0"

View File

@ -64,8 +64,8 @@ gLuminousCaveChangedAppearance:: @ 80DCE68
.align 2, 0
gLuminousCaveEvolved:: @ 80DCEB0
.string "#+It evolved from #C4$m0#R\n"
.string "#+to #C6$m1#R!\0"
.string "#+It evolved from {COLOR_1 GREEN}$m0{END_COLOR_TEXT_1}\n"
.string "#+to {COLOR_1 YELLOW}$m1{END_COLOR_TEXT_1}!\0"
.align 2, 0
gLuminousCaveComeAlone:: @ 80DCEDC

View File

@ -36,24 +36,24 @@ gUnknown_80DD564:: @ 80DD564
.align 2,0
gUnknown_80DD594:: @ 80DD594
.string "#+The #C4$i1#R was\n"
.string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n"
.string "#+handed over. \0"
.align 2, 0
gUnknown_80DD5B8:: @ 80DD5B8
.string "#+The #C4$i1#R was\n"
.string "#+The {COLOR_1 GREEN}$i1{END_COLOR_TEXT_1} was\n"
.string "#+handed over.#P"
.string "#+The #C4$i0#R was\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n"
.string "#+returned to the Toolbox.\0"
.align 2, 0
gUnknown_80DD60C:: @ 80DD60C
.string "#+The #C4$i0#R was\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n"
.string "#+returned to the Toolbox.\0"
.align 2, 0
gUnknown_80DD63C:: @ 80DD63C
.string "#+The #C4$i0#R was\n"
.string "#+The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was\n"
.string "#+sent to storage.\0"
.align 2, 0
@ -98,7 +98,7 @@ gPartyMenuCheckIQ:: @ 80DD6C4
.align 2, 0
gPartyMenuItemPlaceholder:: @ 80DD6D0
.string "Item: #C4$i0#R \0"
.string "Item: {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} \0"
.align 2, 0
gUnknown_80DD6E0:: @ 80DD6E0

View File

@ -1,21 +1,21 @@
gUnknown_80DFE4C:: @ 80DFE4C
.string "Are you sure you want to replace the\n"
.string "old #CGWonder Mail#R with the new one?\0"
.string "old {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} with the new one?\0"
.align 2, 0
gUnknown_80DFE9C:: @ 80DFE9C
.string "This #CGWonder Mail#R has already been\n"
.string "This {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} has already been\n"
.string "received.\0"
.align 2, 0
gUnknown_80DFED0:: @ 80DFED0
.string "This #CGWonder Mail#R has already been\n"
.string "This {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} has already been\n"
.string "received.\n"
.string "You may not receive the same one again.\0"
.align 2, 0
gUnknown_80DFF2C:: @ 80DFF2C
.string "Only #CGone piece#R of #CGWonder Mail#R can be held.\n"
.string "Only {COLOR_1 LIGHT_BLUE_2}one piece{END_COLOR_TEXT_1} of {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} can be held.\n"
.string "Please receive it after completing any\n"
.string "rescue mission in progress.\0"
.align 2, 0
@ -31,17 +31,17 @@ gUnknown_80E0010:: @ 80E0010
.string "a dungeon with a mission in progress.\n"
.string "Mail cannot be deleted now.\0"
gUnknown_80E0074:: @ 80E0074
.string "Received the #CGWonder Mail#R!\0"
.string "Received the {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}!\0"
.align 2, 0
gUnknown_80E0094:: @ 80E0094
.string "Only #CGone piece#R of #CGWonder Mail#R can be held.\n"
.string "Is it OK to replace the old #CGWonder Mail#R\n"
.string "Only {COLOR_1 LIGHT_BLUE_2}one piece{END_COLOR_TEXT_1} of {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} can be held.\n"
.string "Is it OK to replace the old {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}\n"
.string "with the new one?\0"
.align 2, 0
gUnknown_80E0108:: @ 80E0108
.string "Your #CGJob List#R is full.\n"
.string "Your {COLOR_1 LIGHT_BLUE_2}Job List{END_COLOR_TEXT_1} is full.\n"
.string "Please select and delete unwanted mail.\0"
.align 2, 0

View File

@ -4,22 +4,22 @@ gWonderMailClientThanksForRescuingMe:: @ 80E0184
gWonderMailClientThanksForRescuingThem:: @ 80E01A0
.string " Thank you for rescuing\n"
.string "#C5$m1#R!\0"
.string "{COLOR_1 CYAN}$m1{END_COLOR_TEXT_1}!\0"
.align 2, 0
gWonderMailClientEscorted:: @ 80E01C4
.string " Thank you for escorting me\n"
.string "to #C5$m1#R! \0"
.string "to {COLOR_1 CYAN}$m1{END_COLOR_TEXT_1}! \0"
.align 2, 0
gWonderMailClientItemDelivered1:: @ 80E01F0
.string " Thank you for delivering\n"
.string "the #C4$i0#R!\0"
.string "the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}!\0"
.align 2, 0
gWonderMailClientItemDelivered2:: @ 80E0218
.string " Thank you for getting me\n"
.string "the #C4$i0#R!\0"
.string "the {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1}!\0"
.align 2, 0
.string "pksdir0\0"

View File

@ -69,7 +69,7 @@ s32 sub_8015FEC(u8 *buffer, s32 size)
s32 currLength;
s32 iVar4;
u8 *bufferPtr;
iVar4 = 0;
currLength = 0;
@ -162,7 +162,7 @@ void nullsub_36(void)
}
void sub_8016110(void)
{
{
switch(gUnknown_203B200->state)
{
case 0:
@ -176,7 +176,7 @@ void sub_8016110(void)
else {
sub_80922B4(gAvailablePokemonNames,gUnknown_203B200->pokeName, POKEMON_NAME_LENGTH);
}
// Is the name #C5$m0#R OK?
// Is the name {COLOR_1 CYAN}$m0{END_COLOR_TEXT_1} OK?
sub_8014248(&gUnknown_80DB688,0,3,gUnknown_203B200->menus,0,4,0,0,0x20);
break;
@ -194,7 +194,7 @@ void sub_8016110(void)
}
void CreateConfirmNameMenu(void)
{
{
gUnknown_203B200->menus[0].text = gUnknown_80D4920; // Yes
gUnknown_203B200->menus[0].menuAction = MENU_ACTION_YES;
gUnknown_203B200->menus[1].text = gUnknown_80D4928; // No
@ -207,7 +207,7 @@ void sub_80161F8(void)
{
s32 iVar2;
s32 maxLength;
if (sub_80154F0() == 3) {
sub_80155F0();
if (IsNameEmpty()) {

View File

@ -126,7 +126,7 @@ void sub_801B080(void)
case 0:
sub_801B178();
// #+Who will learn the move
// #+#C5$m7#R?
// #+{COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}?
sub_8014248(&gUnknown_80DB9BC, 0, gUnknown_203B22C->unk60, gUnknown_203B22C->menuItems, 0, 4, 0, 0, 0x20);
break;
case 1:
@ -140,8 +140,8 @@ void sub_801B080(void)
gTeamInventory_203B460->teamItems[gUnknown_203B22C->teamItemIndex].itemIndex = ITEM_ID_USED_TM;
}
PlaySound(0x9C << 1);
// #+CM$m8#R learned
// #+the move #C5$m7#R!
// #+CM$m8{END_COLOR_TEXT_1} learned
// #+the move {COLOR_1 CYAN}$m7{END_COLOR_TEXT_1}!
sub_80141B4(&gUnknown_80DB9E4, 0, 0, 0x121);
break;
case 3:

View File

@ -99,7 +99,7 @@ struct unk_203B250 *gUnknown_203B250;
void sub_801D680(void)
{
int local_c;
local_c = 0;
if ((sub_8012FD8(&gUnknown_203B250->unk18) == '\0') && (sub_8013114(&gUnknown_203B250->unk18,&local_c), local_c != 1)) {
gUnknown_203B250->unk14 = local_c;
@ -307,7 +307,7 @@ void sub_801D894(void)
u32 *preload_string;
u32 *r5; // R5
u8 buffer [96]; // sp +4
if (gUnknown_203B250->currFriendAreaLocation == NONE) {
location = sub_8098FB4();
}
@ -327,7 +327,7 @@ void sub_801D894(void)
LoadTeamRankBadge(2, 8, 6);
// Have to load before TeamRank funcs
r5 = &gUnknown_80DBF3C; // %s #C5%d#R Pts.
r5 = &gUnknown_80DBF3C; // %s {COLOR_1 CYAN}%d{END_COLOR_TEXT_1} Pts.
rank = GetRescueTeamRank();
ExpandPlaceholdersBuffer(buffer, r5, GetTeamRankString(rank), GetTeamRankPts());
xxx_call_draw_string(32, 4, buffer, 2, 0);
@ -374,7 +374,7 @@ u32 sub_801D9E4(void)
}
void sub_801DA58(s16 param_0)
{
{
s32 cast;
cast = param_0;
sub_8013878(gUnknown_203B258, cast);

View File

@ -16,7 +16,7 @@ struct unkDungeonStruct
void sub_8090208(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // #cD%s#r (normal floor print (no B)
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // {COLOR_2 YELLOW_3}%s{END_COLOR_TEXT_2} (normal floor print (no B)
}
void PrintDungeonLocationtoBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation)

View File

@ -234,13 +234,13 @@ void sub_8027274(void)
break;
case 6:
gUnknown_203B2BC->unk4 = 2;
// The #C4$i0#R was
// The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was
// returned to the Toolbox
sub_80141B4(gUnknown_80DD8A0,0,0,0x101);
break;
case 7:
gUnknown_203B2BC->unk4 = 2;
// The #C4$i0#R was
// The {COLOR_1 GREEN}$i0{END_COLOR_TEXT_1} was
// returned to storage
sub_80141B4(gUnknown_80DD8D0,0,0,0x101);
break;

View File

@ -239,13 +239,13 @@ void CopySpeciesNametoBuffer(u8 * buffer, s16 index)
void CopyYellowSpeciesNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
ExpandPlaceholdersBuffer(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // #c6%s#r
ExpandPlaceholdersBuffer(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {COLOR_2 YELLOW}%s{END_COLOR_TEXT_2}
}
void CopyCyanSpeciesNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
ExpandPlaceholdersBuffer(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // #c5%s#r
ExpandPlaceholdersBuffer(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // {COLOR_2 CYAN}%s{END_COLOR_TEXT_2}
}
void sub_808D930(u8 *buffer, s16 index)
@ -278,7 +278,7 @@ void sub_808D9AC(u8 *buffer, struct PokemonStruct *pokemon, s32 colorNum)
if (colorNum == 0) {
colorNum = COLOR_CYAN;
}
ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s#r
ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s{END_COLOR_TEXT_2}
}
void sub_808D9DC(u8 *buffer, u8 *param_2, s32 colorNum)
@ -289,7 +289,7 @@ void sub_808D9DC(u8 *buffer, u8 *param_2, s32 colorNum)
if (colorNum == 0) {
colorNum = COLOR_YELLOW;
}
ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s#r
ExpandPlaceholdersBuffer(buffer,gUnknown_810763C,colorNum,nameBuffer); // #c%c%s{END_COLOR_TEXT_2}
}
void sub_808DA0C(u8 *buffer, u8 *param_2)

View File

@ -211,39 +211,39 @@ ALIGNED(4) const u8 gUnknown_80DF138[]=
"follow through on their side.\n"
"Please try again from the start.";
ALIGNED(4) const u8 gUnknown_80DF194[]=
" Your #CGThank-You Mail#R\n"
"has been sent.";
ALIGNED(4) const u8 gUnknown_80DF194[]= _(
" Your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}\n"
"has been sent.");
ALIGNED(4) const u8 gUnknown_80DF1C0[]=
" ...Oh?\n"
"This password appears to be wrong.\n"
"Would you like to try again?";
" ...Oh?\n"
"This password appears to be wrong.\n"
"Would you like to try again?";
ALIGNED(4) const u8 gUnknown_80DF208[]=
ALIGNED(4) const u8 gUnknown_80DF208[]= _(
" ...Oh? This password doesn~27t\n"
"appear to be for a #CGThank-You Mail#R.";
"appear to be for a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF250[]=
": This is the counter for\n"
"#CGThank-You Mail#R.#P"
": Oh~2c hi~2c #CN%s#R.\n"
"I~27ve been waiting for you. You wanted me\n"
"to process a #CGThank-You Mail#R?#P"
": Let me get on it right away.";
ALIGNED(4) const u8 gUnknown_80DF250[]= _(
": This is the counter for\n"
"{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.#P"
": Oh~2c hi~2c #CN%s{END_COLOR_TEXT_1}.\n"
"I~27ve been waiting for you. You wanted me\n"
"to process a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?#P"
": Let me get on it right away.");
ALIGNED(4) const u8 gUnknown_80DF304[]=
ALIGNED(4) const u8 gUnknown_80DF304[]= _(
" Is it OK to send this\n"
"#CGThank-You Mail#R?";
"{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const u8 gUnknown_80DF330[]=
" Please choose the\n"
"#CGThank-You Mail#R that you want to\n"
"send to your friend.";
ALIGNED(4) const u8 gUnknown_80DF330[]= _(
" Please choose the\n"
"{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} that you want to\n"
"send to your friend.");
ALIGNED(4) const u8 gUnknown_80DF380[]=
ALIGNED(4) const u8 gUnknown_80DF380[]= _(
" OK. Please enter the\n"
"#CGThank-You Mail password#R.";
"{COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF3B4[]=
" Please give this password\n"
@ -251,50 +251,50 @@ ALIGNED(4) const u8 gUnknown_80DF3B4[]=
" I also must save your\n"
"adventure.";
ALIGNED(4) const u8 gUnknown_80DF418[]=
ALIGNED(4) const u8 gUnknown_80DF418[]= _(
" OK~2c here is your\n"
"#CGThank-You Mail password#R.";
"{COLOR_1 LIGHT_BLUE_2}Thank-You Mail password{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF44C[]=
" I need to save your\n"
"adventure.";
ALIGNED(4) const u8 gUnknown_80DF46C[]=
" There we go.\n"
"I~27m all done.#P"
" Doesn~27t it feel great to\n"
" There we go.\n"
"I~27m all done.#P"
" Doesn~27t it feel great to\n"
"be appreciated for doing something good?\n"
"Please keep up your rescue work!";
ALIGNED(4) const u8 gUnknown_80DF4F4[]=
" A #CGThank-You Mail#R has\n"
"arrived from your friend for your rescue\n"
"mission.";
ALIGNED(4) const u8 gUnknown_80DF4F4[]= _(
" A {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1} has\n"
"arrived from your friend for your rescue\n"
"mission.");
ALIGNED(4) const u8 gUnknown_80DF544[]= _(
"#+Communicating...\n"
"#+Please wait with the power on.\n"
"#+To cancel~2c press {B_BUTTON}.");
ALIGNED(4) const u8 gUnknown_80DF594[]=
" There. I~27ve sent your\n"
"#CGThank-You Mail#R.\n"
"I need to save your adventure.";
ALIGNED(4) const u8 gUnknown_80DF594[]= _(
" There. I~27ve sent your\n"
"{COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\n"
"I need to save your adventure.");
ALIGNED(4) const u8 gUnknown_80DF5E4[]=
" Please connect the GBA\n"
"systems with a #CGGame Link cable#R.\n"
"Is your friend also ready?";
ALIGNED(4) const u8 gUnknown_80DF5E4[]= _(
" Please connect the GBA\n"
"systems with a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n"
"Is your friend also ready?");
ALIGNED(4) const u8 gUnknown_80DF63C[]=
" There~2c all done.\n"
"#CN%s#R~2c I hope your friend\n"
"appreciates your sense of gratitude.";
ALIGNED(4) const u8 gUnknown_80DF63C[]= _(
" There~2c all done.\n"
"#CN%s{END_COLOR_TEXT_1}~2c I hope your friend\n"
"appreciates your sense of gratitude.");
ALIGNED(4) const u8 gUnknown_80DF694[]=
" The item you~27ve chosen\n"
"here can~27t be exchanged later.\n"
"Are you certain this item is OK?";
" The item you~27ve chosen\n"
"here can~27t be exchanged later.\n"
"Are you certain this item is OK?";
ALIGNED(4) const u8 gUnknown_80DF6F0[]=
" I~27ve saved your adventure. ";
@ -304,35 +304,35 @@ ALIGNED(4) const u8 gUnknown_80DF710[]=
"the item to be sent.";
ALIGNED(4) const u8 gUnknown_80DF73C[]=
" ...Oh?\n"
"Your storage space is empty.\n"
"What would you like to do?";
ALIGNED(4) const u8 gUnknown_80DF77C[]=
" Would you like to choose\n"
"a #CGreward item#R from storage and\n"
"send it with your mail?";
ALIGNED(4) const u8 gUnknown_80DF7D4[]=
" ...Oh?\n"
"You~27ve already attached a #CGreward item#R\n"
"Your storage space is empty.\n"
"What would you like to do?";
ALIGNED(4) const u8 gUnknown_80DF77C[]= _(
" Would you like to choose\n"
"a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1} from storage and\n"
"send it with your mail?");
ALIGNED(4) const u8 gUnknown_80DF7D4[]= _(
" ...Oh?\n"
"You~27ve already attached a {COLOR_1 LIGHT_BLUE_2}reward item{END_COLOR_TEXT_1}\n"
"to this mail.#P"
" I~27m sorry~2c but once an item\n"
"has been attached to mail~2c it can~27t be\n"
"exchanged.";
"exchanged.");
ALIGNED(4) const u8 gUnknown_80DF870[]=
" Would you like to send it\n"
"again with the item you chose before?";
ALIGNED(4) const u8 gUnknown_80DF8B4[]=
ALIGNED(4) const u8 gUnknown_80DF8B4[]= _(
" ...Oh?\n"
"You don~27t seem to have a #CGThank-You Mail#R.";
"You don~27t seem to have a {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF8EC[]=
ALIGNED(4) const u8 gUnknown_80DF8EC[]= _(
" Hello.\n"
"I handle #CGThank-You Mail#R.\n"
"How may I serve you?";
"I handle {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}.\n"
"How may I serve you?");
ALIGNED(4) const u8 gUnknown_80DF928[]=
" May I help you with\n"
@ -342,13 +342,13 @@ ALIGNED(4) const u8 gUnknown_80DF94C[] =
" Please come see me\n"
"anytime.";
ALIGNED(4) const u8 gUnknown_80DF96C[] =
ALIGNED(4) const u8 gUnknown_80DF96C[] = _(
" How would you like to send\n"
"your #CGThank-You Mail#R?";
"your {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const u8 gUnknown_80DF9A4[]=
ALIGNED(4) const u8 gUnknown_80DF9A4[]= _(
" How would you like to\n"
"receive your friend~27s #CGThank-You Mail#R?";
"receive your friend~27s {COLOR_1 LIGHT_BLUE_2}Thank-You Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const u8 thank_you_fill[] = "pksdir0";

View File

@ -165,7 +165,7 @@ ALIGNED(4) const char gUnknown_80DF9F0[] = "????";
ALIGNED(4) const char gUnknown_80DF9F8[] = _(
" Oh~2c hello!\n"
"Your rescue mission went well~2c didn~27t it?\n"
"I wouldn~27t expect any less~2c #CG%s#R!#P"
"I wouldn~27t expect any less~2c {COLOR_1 LIGHT_BLUE_2}%s{END_COLOR_TEXT_1}!#P"
" Well~2c well!\n"
"Here is your reward from the Pokémon\n"
"Rescue Organization!");
@ -177,12 +177,12 @@ ALIGNED(4) const char gUnknown_80DFAA8[] =
" And now~2c I must save\n"
"your adventure.";
ALIGNED(4) const char gUnknown_80DFB14[] =
ALIGNED(4) const char gUnknown_80DFB14[] = _(
" Oh~2c yes~2c that~27s right.\n"
"Please don~27t forget to send an #CGA-OK Mail#R\n"
"Please don~27t forget to send an {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}\n"
"to the friend you just rescued.#P"
" Please give me a shout if\n"
"you would like to send #CGA-OK Mail#R.";
"you would like to send {COLOR_1 LIGHT_BLUE_2}A-OK Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const char wonder_mail_2_fill[] = "pksdir0";

View File

@ -94,38 +94,38 @@ ALIGNED(4) const char gUnknown_80E7A48[] = "There is no response from your frien
ALIGNED(4) const char gUnknown_80E7AC4[] = "What would you like to do?";
ALIGNED(4) const char gUnknown_80E7AE0[] = "How would you like to send your\n"
"#CGWonder Mail#R?";
ALIGNED(4) const char gUnknown_80E7AE0[] = _("How would you like to send your\n"
"{COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const char gUnknown_80E7B14[] = "How would you like to receive the\n"
"#CGWonder Mail#R?";
ALIGNED(4) const char gUnknown_80E7B14[] = _("How would you like to receive the\n"
"{COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const char gUnknown_80E7B48[] = "Your adventure will be saved.";
ALIGNED(4) const char gUnknown_80E7B68[] = "Your #CGWonder Mail#R was sent.";
ALIGNED(4) const char gUnknown_80E7B68[] = _("Your {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was sent.");
ALIGNED(4) const char gUnknown_80E7B88[] = "The received #CGWonder Mail#R was\n"
"added to the #CGJob List#R.";
ALIGNED(4) const char gUnknown_80E7B88[] = _("The received {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was\n"
"added to the {COLOR_1 LIGHT_BLUE_2}Job List{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gUnknown_80E7BC8[] = "The #CGWonder Mail#R was refused.";
ALIGNED(4) const char gUnknown_80E7BC8[] = _("The {COLOR_1 LIGHT_BLUE_2}Wonder Mail{END_COLOR_TEXT_1} was refused.");
ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a #CGGame Link cable#R.\n"
ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a {COLOR_1 LIGHT_BLUE_2}Game Link cable{END_COLOR_TEXT_1}.\n"
"When you and your friend are ready~2c\n"
"you may communicate. ");
ALIGNED(4) const char gUnknown_80E7C48[] = _("#+In communication...\n"
"#+Please wait with the power on.\n"
"#+To cancel~2c press {B_BUTTON}.");
"#+Please wait with the power on.\n"
"#+To cancel~2c press {B_BUTTON}.");
ALIGNED(4) const char gUnknown_80E7C98[] = "Please enter the\n"
"#CGWonder Mail password#R.";
ALIGNED(4) const char gUnknown_80E7C98[] = _("Please enter the\n"
"{COLOR_1 LIGHT_BLUE_2}Wonder Mail password{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gUnknown_80E7CC4[] = "This password is incorrect.\n"
"Would you like to enter it again?";
ALIGNED(4) const char wonder_mail_main_fill0[] = "pksdir0";
const struct MenuItem WonderMailMainUnused[3] =
const struct MenuItem WonderMailMainUnused[3] =
{
{Yes_80E7D2C, 1},
{Cancel_80E7D24, 0},
@ -302,7 +302,7 @@ u8 UpdateWonderMailMenu(void)
case COMMUNICATION_ERROR:
ReturnToReceiveWonderMailMainScreen();
break;
case PROMPT_PASSWORD_ENTRY: // "Please enter the Wonder Mail Password" Screen
case PROMPT_PASSWORD_ENTRY: // "Please enter the Wonder Mail Password" Screen
AdvanceToPasswordEntryScreen();
break;
case PASSWORD_ENTRY_SCREEN: // Password Entry
@ -408,7 +408,7 @@ void sub_8039B58(void)
if (sub_80144A4(&temp) == 0) {
if (gUnknown_203B3E8->wonderMailStatus == 0) {
switch(gUnknown_203B3E8->unk24C){
case 9:
case 9:
SetWonderMailMainMenuState(WONDER_MAIL_SENT);
break;
case 10:
@ -476,7 +476,7 @@ void PrintWonderMailMainMenuError(u32 status)
void HandlePasswordEntryScreen(void)
{
int iVar2;
iVar2 = sub_80154F0();
MemoryFill8(gUnknown_203B3E8->UNK38.unk38_u8, 0, sizeof(gUnknown_203B3E8->UNK38));
switch(iVar2){
@ -484,7 +484,7 @@ void HandlePasswordEntryScreen(void)
sub_80155F0();
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B3E8->unk1EC,1,1);
if ( !DecodeWonderMailPassword(gUnknown_203B3E8->PasswordEntryBuffer, &gUnknown_203B3E8->UNK38.decodedMail) || !IsValidWonderMail(&gUnknown_203B3E8->UNK38.decodedMail) )
if ( !DecodeWonderMailPassword(gUnknown_203B3E8->PasswordEntryBuffer, &gUnknown_203B3E8->UNK38.decodedMail) || !IsValidWonderMail(&gUnknown_203B3E8->UNK38.decodedMail) )
{
// Invalid password
SetWonderMailMainMenuState(PASSWORD_INVALID);
@ -574,7 +574,7 @@ void HandleWonderMailAddedScreen(void)
void HandleInvalidPasswordMenu(void)
{
s32 menuAction;
// Prompt to re-enter password
if(sub_80144A4(&menuAction) == 0)
{
@ -598,7 +598,7 @@ void WonderMailMainMenuCallback(void)
{
int iVar2;
struct unkStruct_803B344 *temp;
switch(gUnknown_203B3E8->state) {
case SELECT_WONDER_MAIL_MODE_MAIN_SCREEN:
sub_8014248(gUnknown_80E7AC4,0,1,gSelectWonderMailModeMainMenuItems,0,4,0,0,0x101);
@ -625,7 +625,7 @@ void WonderMailMainMenuCallback(void)
{
gUnknown_203B3E8->unk488 = NULL;
gUnknown_203B3E8->unk48C = NULL;
}
}
sub_802D098(&gUnknown_203B3E8->unk474);
break;
case PREPARE_SAVE: