mirror of
https://github.com/pret/pmd-red.git
synced 2026-07-02 00:21:28 -05:00
item related documentation
This commit is contained in:
parent
d2db84ae73
commit
a2ed8bef07
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@ -21,8 +21,8 @@ typedef struct unkStruct_203B230
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MenuInputStructSub unk88;
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} unkStruct_203B230;
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bool8 sub_801B3C0(Item *item);
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bool8 InitItemDescriptionWindow(Item *item);
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u32 sub_801B410(void);
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void sub_801B450(void);
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void FreeItemDescriptionWindow(void);
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#endif // GUARD_CODE_801B3C0_H
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@ -16,6 +16,7 @@ enum DungeonAction
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ACTION_THROW_ITEM_PLAYER = 0xB,
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ACTION_SHOW_INFO = 0xC,
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ACTION_EAT_BERRY_SEED_DRINK = 0xD,
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ACTION_UNK10 = 0x10,
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ACTION_USE_TM = 0x12,
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ACTION_TALK_FIELD = 0x13, // Talking to another Pokémon by facing them and interacting.
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ACTION_USE_MOVE_PLAYER = 0x14,
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@ -43,12 +44,15 @@ enum DungeonAction
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ACTION_USE_ORB = 0x31,
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ACTION_REGULAR_ATTACK = 0x32,
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ACTION_UNSET_MOVE = 0x33,
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ACTION_UNK35 = 0x35,
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ACTION_GIVE_ITEM = 0x36,
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ACTION_TAKE_ITEM = 0x37,
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ACTION_USE_ITEM = 0x38,
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ACTION_SECOND_THOUGHTS = 0x39, // Happens with invalid actions, like attempting to eat a non-consumable item.
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ACTION_UNK3A = 0x3A,
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ACTION_SET_ITEM = 0x3C,
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ACTION_UNSET_ITEM = 0x3D,
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ACTION_UNK3E = 0x3E,
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ACTION_PICK_UP_AI = 0x3F,
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ACTION_THROW_ARC_PLAYER = 0x41, // Throwing Gravelerocks and Geo Pebbles.
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NUM_DUNGEON_ACTIONS
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@ -2,9 +2,33 @@
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#define GUARD_DUNGEON_ITEMS_H
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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#include "structs/str_items.h"
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void sub_8045BF8(u8 *buffer, Item *item);
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void sub_8045C08(u8 *buffer, Item *item);
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void sub_8045C18(u8 *buffer, Item *item);
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#define FORCE_STICKY_RANDOM 0
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#define FORCE_STICKY_ALWAYS 1
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#define FORCE_STICKY_NEVER 2
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void CreateItemWithStickyChance(Item *item, u8 itemID, u32 forceSticky);
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void CreateFloorItems(void);
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void PickUpItemFromPos(struct DungeonPos *pos, bool8 printMsg);
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bool8 sub_80460F8(DungeonPos *pos, Item *item, bool8 a2);
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bool8 sub_80461C8(DungeonPos *pos, bool8 a2);
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bool8 sub_80462AC(Entity * entity, u8 hallucinating, u8 a2, u8 a3, u8 a4);
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const u8 *sub_80464AC(Item *item);
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void sub_80464C8(Entity *entity, DungeonPos *pos, Item *item);
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void sub_804652C(Entity *entity1, Entity *entity2, Item *item, bool8 a3, DungeonPos *pos);
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void sub_8046860(Entity *entity, DungeonPos *pos, Item *item, s32 a4);
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void sub_804687C(Entity *entity, DungeonPos *pos1, DungeonPos *pos2, Item *item, s32 count);
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bool8 HasHeldItem(Entity *pokemon, u8 id);
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void sub_8046CE4(Item *item, s32 param_2);
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void sub_8046D20(void);
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bool8 sub_8046F00(Item *item);
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void ClearAllItemsWithFlag(s32 itemFlag);
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void AllItemsToPlainSeed(void);
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bool8 PlayerHasItemWithFlag(s32 itemFlag);
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void CleanUpInventoryItems(void);
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void ClearUnpaidFlagFromAllItems(void);
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#endif
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@ -6,6 +6,6 @@
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bool8 sub_805FD3C(struct UnkMenuBitsStruct *a0);
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bool8 ShowDungeonItemsMenu(Entity * a0, struct UnkMenuBitsStruct *a1);
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void sub_8060D24(UNUSED ActionContainer *a0);
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void DungeonShowItemDescription(UNUSED ActionContainer *a0);
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#endif
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@ -14,7 +14,7 @@ TeamInventory *GetMoneyItemsInfo(void);
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void InitializeMoneyItems(void);
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s32 GetNumberOfFilledInventorySlots(void);
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bool8 IsThrowableItem(u8 id);
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void xxx_init_itemslot_8090A8C(Item *param_1,u8 id,u8 param_3);
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void ItemIdToSlot(Item *param_1,u8 id,u8 param_3);
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void xxx_init_helditem_8090B08(BulkItem *param_1,u8 id);
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void HeldItemToSlot(Item *param_1, BulkItem *param_2);
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void SlotToHeldItem(BulkItem *held, Item *slot);
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@ -127,7 +127,7 @@ typedef struct FloorProperties
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u8 kecleonShopChance; // Percentage chance 0-100%
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u8 monsterHouseChance; // Percentage chance 0-100%
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u8 mazeRoomChance; // Percentage chance 0-100%
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u8 unkA;
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u8 itemStickyChance; // Percentage chance 0-100%
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bool8 allowDeadEnds;
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u8 secondaryStructuresBudget; // Maximum number of secondary structures that can be generated
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u8 roomFlags; // See ROOM_FLAG_
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@ -146,11 +146,19 @@ typedef struct FloorProperties
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u8 unk1A;
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} FloorProperties;
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typedef struct UnkDungeonGlobal_unk1C590
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enum {
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ITEM_SPAWN_NORMAL,
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ITEM_SPAWN_IN_SHOP,
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ITEM_SPAWN_IN_MONSTER_HOUSE,
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ITEM_SPAWN_WALL, // ?
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ITEM_SPAWN_TYPES_COUNT
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};
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typedef struct ItemSpawns
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{
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s16 categoryValues[NUM_ITEM_CATEGORIES];
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s16 itemValues[NUMBER_OF_ITEM_IDS];
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} UnkDungeonGlobal_unk1C590;
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} ItemSpawns;
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typedef struct UnkDungeonGlobal_unk1CD98
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{
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@ -252,7 +260,7 @@ typedef struct unkDungeon644
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/* 0x14 */ bool8 canRecruit;
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/* 0x15 */ u8 unk15;
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/* 0x16 */ u8 unk16;
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/* 0x17 */ u8 unk17;
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/* 0x17 */ bool8 hasInventory;
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/* 0x18 */ u8 unk18;
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/* 0x19 */ u8 unk19;
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/* 0x1A */ u8 fill1A[2];
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@ -480,8 +488,8 @@ typedef struct Dungeon
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/* 0x1BDD4 */ struct UnkStructDungeon1BDD4 unk1BDD4;
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/* 0x1BE14 */ struct MessageLogString messageLogStrings[MESSAGE_LOG_STRINGS_COUNT];
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/* 0x1C570 */ DungeonLocation unk1C570;
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/* 0x1C574 */ FloorProperties unk1C574;
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/* 0x1C590 */ UnkDungeonGlobal_unk1C590 unk1C590[4];
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/* 0x1C574 */ FloorProperties floorProperties;
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/* 0x1C590 */ ItemSpawns itemSpawns[ITEM_SPAWN_TYPES_COUNT];
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u16 unk1CD70[20];
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UnkDungeonGlobal_unk1CD98 unk1CD98[32];
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UnkDungeonGlobal_unk1CE98_sub unk1CE98; // TODO: not sure how large this is
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@ -19,7 +19,7 @@ static void sub_801B480(void);
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static void sub_801B51C(void);
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static void sub_801B590(void);
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bool8 sub_801B3C0(Item *item)
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bool8 InitItemDescriptionWindow(Item *item)
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{
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ResetSprites(TRUE);
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sUnknown_203B230 = MemoryAlloc(sizeof(unkStruct_203B230),8);
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@ -52,7 +52,7 @@ u32 sub_801B410(void)
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return 0;
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}
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void sub_801B450(void)
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void FreeItemDescriptionWindow(void)
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{
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if (sUnknown_203B230 != NULL) {
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MemoryFree(sUnknown_203B230);
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@ -244,7 +244,7 @@ store:
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sub_8012D60(&sUnknown_203B234->unk28, sUnknown_203B234->unkCC, 0, 0, sUnknown_203B234->menuAction, 2);
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break;
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case 11:
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sub_801B3C0(&sUnknown_203B234->unk20);
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InitItemDescriptionWindow(&sUnknown_203B234->unk20);
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break;
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case 12:
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sub_801A9E0();
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@ -470,7 +470,7 @@ static void sub_801BEAC(void)
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switch (sub_801B410()) {
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case 2:
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case 3:
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sub_801B450();
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FreeItemDescriptionWindow();
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sub_801B748(9);
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case 0:
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case 1:
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@ -159,7 +159,7 @@ static void sub_8022A10(void)
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sub_8012D60(&sUnknown_203B294->unkA4, sUnknown_80DC584, 0, 0, 3, 1);
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break;
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case 4:
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sub_801B3C0(&sUnknown_203B294->item);
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InitItemDescriptionWindow(&sUnknown_203B294->item);
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break;
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case 5:
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CreateDialogueBoxAndPortrait(sDoesNotAppearHungry, 0, 0, 0x301);
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@ -446,7 +446,7 @@ static void sub_80230E8(void)
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switch (sub_801B410()) {
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case 2:
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case 3:
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sub_801B450();
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FreeItemDescriptionWindow();
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sub_8022924(1);
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case 1:
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case 0:
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@ -93,7 +93,7 @@ void sub_803D4D0(void)
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gDungeon->unk1CEC8 = GetDungeonFloorCount(gDungeon->unk644.dungeonLocation.id);
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gDungeon->unk14 = sub_80902C8(gDungeon->unk644.dungeonLocation.id);
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gDungeon->unk1C574 = ((struct UnkDataFileStruct *)(file->data))->unk4[strPtr->unk0];
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gDungeon->floorProperties = ((struct UnkDataFileStruct *)(file->data))->unk4[strPtr->unk0];
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for (i = 0; i < 20; i++) {
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gDungeon->unk1CD70[i] = ((struct UnkDataFileStruct *)(file->data))->unk10[strPtr->unk4][i];
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@ -127,12 +127,12 @@ void sub_803D4D0(void)
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arrId = 0;
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for (j = 0; j < NUM_ITEM_CATEGORIES; j++) {
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gDungeon->unk1C590[i].categoryValues[arrId] = spArray[arrId];
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gDungeon->itemSpawns[i].categoryValues[arrId] = spArray[arrId];
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arrId++;
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}
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for (j = 0; j < NUMBER_OF_ITEM_IDS; j++) {
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gDungeon->unk1C590[i].itemValues[j] = spArray[arrId];
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gDungeon->itemSpawns[i].itemValues[j] = spArray[arrId];
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arrId++;
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}
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}
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@ -152,28 +152,28 @@ u8 sub_803D6FC(void)
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return 16;
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}
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u8 sub_803D73C(s32 a0)
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u8 GetRandomFloorItem(s32 spawnType)
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{
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s32 i;
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s32 rand = DungeonRandInt(10000);
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u8 category = NUM_ITEM_CATEGORIES;
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for (i = 0; i < NUM_ITEM_CATEGORIES; i++) {
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if (gDungeon->unk1C590[a0].categoryValues[i] != 0 && gDungeon->unk1C590[a0].categoryValues[i] >= rand) {
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if (gDungeon->itemSpawns[spawnType].categoryValues[i] != 0 && gDungeon->itemSpawns[spawnType].categoryValues[i] >= rand) {
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category = i;
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break;
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}
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}
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if (category == NUM_ITEM_CATEGORIES)
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return 105;
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return ITEM_POKE;
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rand = DungeonRandInt(10000);
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for (i = 0; i < NUMBER_OF_ITEM_IDS; i++) {
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if (gDungeon->unk1C590[a0].itemValues[i] != 0 && GetItemCategory(i) == category && gDungeon->unk1C590[a0].itemValues[i] >= rand) {
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if (gDungeon->itemSpawns[spawnType].itemValues[i] != 0 && GetItemCategory(i) == category && gDungeon->itemSpawns[spawnType].itemValues[i] >= rand) {
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return i;
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}
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}
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return 105;
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return ITEM_POKE;
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}
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s32 sub_803D808(UnkDungeonGlobal_unk1CD98 *strPtr, s32 id)
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@ -694,7 +694,7 @@ void sub_803F27C(bool8 a0)
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gUnknown_202EDFC = 0xFFFF;
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if (!a0) {
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strPtr->visibilityRange = gDungeon->unk1C574.unk16 & 3;
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strPtr->visibilityRange = gDungeon->floorProperties.unk16 & 3;
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if (strPtr->visibilityRange == 0) {
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strPtr->unk1820C = 1;
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}
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@ -41,6 +41,7 @@
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#include "dungeon_serializer.h"
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#include "dungeon_config.h"
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#include "dungeon_map.h"
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#include "dungeon_items.h"
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extern void sub_800EE5C(s32);
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extern void sub_800EF64(void);
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@ -263,10 +264,8 @@ extern void sub_803E250(void);
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extern void sub_803E830(void);
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extern void sub_803E214(void);
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extern void nullsub_56(void);
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extern void sub_8047104(void);
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extern void sub_8068F28(void);
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extern void sub_806C1D8(void);
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extern void sub_804700C(void);
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extern void IncrementThievingSuccesses(void);
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extern void sub_803E13C(void);
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extern void sub_80841EC(void);
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@ -313,7 +312,6 @@ extern void sub_806B168(void);
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extern void sub_806B6C4(void);
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extern void sub_806A338(void);
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extern void sub_8051E3C(void);
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extern void sub_8045CB0(void);
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extern void sub_807FA18(void);
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extern void sub_806A974(void);
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extern void sub_806CF60(void);
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@ -327,7 +325,6 @@ extern void sub_803EAF0(u32, u32);
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extern void sub_806A914(bool8 a0, bool8 a1, bool8 showRunAwayEffect);
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extern void sub_803F4A0(Entity *a0);
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extern void sub_8083AB0(s16 param_0, Entity * target, Entity * entity);
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extern void sub_8046F84(s32 itemFlag);
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extern bool8 sub_8083C50(void);
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extern void sub_8068FE0(Entity *, u32, Entity *r2);
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extern void ResetMonEntityData(EntityInfo *, u32);
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@ -405,7 +402,7 @@ void RunDungeon(UnkStruct_RunDungeon *r8)
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gDungeon->unk644.unk16 = r8->unkC;
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gDungeon->unk644.canRecruit = r8->unkA;
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gDungeon->unk644.unk15 = r8->unkB;
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gDungeon->unk644.unk17 = r8->unkD;
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gDungeon->unk644.hasInventory = r8->unkD;
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gDungeon->unk644.unk19 = r8->unkE;
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StopDungeonBGM();
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sub_803D4AC();
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@ -562,9 +559,9 @@ void RunDungeon(UnkStruct_RunDungeon *r8)
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gDungeon->unk644.unk40 = 99;
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gDungeon->unk644.unk42 = 99;
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gDungeon->weather.weather = 0;
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gDungeon->tileset = gDungeon->unk1C574.unk2;
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gDungeon->unk3A10 = gDungeon->unk1C574.unk3;
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gDungeon->fixedRoomNumber = gDungeon->unk1C574.unk12;
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gDungeon->tileset = gDungeon->floorProperties.unk2;
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gDungeon->unk3A10 = gDungeon->floorProperties.unk3;
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gDungeon->fixedRoomNumber = gDungeon->floorProperties.unk12;
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sub_807E5E4(0);
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sub_80842F0();
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}
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@ -618,7 +615,7 @@ void RunDungeon(UnkStruct_RunDungeon *r8)
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gDungeon->unk17B40 = 0;
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if (!r6) {
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sub_807FA18();
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sub_8045CB0();
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CreateFloorItems();
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gDungeon->unk644.unk50 = gDungeon->unk644.unk48;
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gDungeon->unk644.unk4C = 0;
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sub_8051E3C();
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@ -793,13 +790,13 @@ void RunDungeon(UnkStruct_RunDungeon *r8)
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SaveDungeonState(gSerializedData_203B41C, 0x4800);
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}
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else {
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sub_8046F84(ITEM_FLAG_IN_SHOP);
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ClearAllItemsWithFlag(ITEM_FLAG_IN_SHOP);
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}
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sub_806C1D8();
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if (gDungeon->unk644.unk10 == 1) {
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if (gDungeon->unk644.unk2A != 0) {
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sub_804700C();
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AllItemsToPlainSeed();
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}
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check = TRUE;
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}
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@ -915,7 +912,7 @@ void RunDungeon(UnkStruct_RunDungeon *r8)
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nullsub_56();
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CloseDungeonMapFile();
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if (r8->unk7C == 1 || r8->unk7C == 4 || r8->unk7C == 2) {
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sub_8047104();
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CleanUpInventoryItems();
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}
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if (r8->unk7C == 1 || r8->unk7C == -2 || r8->unk7C == 4 || r8->unk7C == -1 || r8->unk7C == 2) {
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if (r8->unk7C == 1 || r8->unk7C == 4 || r8->unk7C == 2) {
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@ -1023,7 +1020,7 @@ void sub_8043D60(void)
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}
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}
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sub_8046F84(ITEM_FLAG_IN_SHOP);
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ClearAllItemsWithFlag(ITEM_FLAG_IN_SHOP);
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}
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bool8 sub_8043ED0(bool8 a0)
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@ -12,14 +12,10 @@
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#include "dungeon_ai_targeting.h"
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#include "string_format.h"
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#include "items.h"
|
||||
#include "trap.h"
|
||||
#include "status_checks_1.h"
|
||||
#include "structs/map.h"
|
||||
#include "structs/str_dungeon.h"
|
||||
#include "trap.h"
|
||||
#include "math.h"
|
||||
#include "code_80450F8.h"
|
||||
#include "dungeon_util.h"
|
||||
#include "structs/str_item_text.h"
|
||||
|
||||
void sub_8045BF8(u8 *, Item *);
|
||||
|
||||
|
|
@ -87,8 +83,3 @@ void SubstitutePlaceholderStringTags(u8 *buffer, Entity *entity, u32 param_3)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// FILE SPLIT HERE
|
||||
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -92,19 +92,15 @@ extern Item *sub_8044D90(Entity *, s32, u32);
|
|||
void sub_8045BF8(u8 *, Item *);
|
||||
u8 sub_8048D50();
|
||||
void SetActionUnusableInDungeonSubMenu(u16 param_1);
|
||||
u8 * sub_80464AC();
|
||||
void AddActionToDungeonSubMenu(u16 param_1, u8 param_2);
|
||||
void sub_8044DF0();
|
||||
void sub_8042208(Entity *pokemon, u8 r1);
|
||||
void sub_803E708();
|
||||
void sub_80479B8();
|
||||
u8 sub_80460F8(DungeonPos *, Item *, u32);
|
||||
extern void sub_807AB38(Entity *, u32);
|
||||
extern Entity * sub_8044DA4(Entity *param_1,int param_2);
|
||||
extern void sub_806A6E8(Entity *);
|
||||
extern void sub_8044DF0(Entity *, u32, u32);
|
||||
extern void sub_8045DB4(DungeonPos *, u32);
|
||||
extern bool8 sub_80461C8(DungeonPos *, u32);
|
||||
extern bool32 sub_8055A00(Entity *attacker, s32 firstMoveId, s32 var_34, s32 itemId, s32 arg_0);
|
||||
extern bool8 sub_8044B28(void);
|
||||
Entity *sub_806773C(Entity *entity);
|
||||
|
|
@ -119,7 +115,7 @@ extern Entity * sub_80696A8(Entity *target);
|
|||
void HandlePickUpPlayerAction(Entity *entity)
|
||||
{
|
||||
GetEntInfo(entity)->action.actionParameters[0].actionUseIndex = 1;
|
||||
sub_8045DB4(&entity->pos,0);
|
||||
PickUpItemFromPos(&entity->pos,0);
|
||||
}
|
||||
|
||||
void HandleSetItemAction(Entity *param_1, bool8 param_2)
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ extern DungeonPos gUnknown_202EE0C;
|
|||
extern void sub_803F4A0(Entity *a0);
|
||||
extern bool8 sub_80860A8(u8 id);
|
||||
extern u8 gUnknown_202F32C;
|
||||
extern u8 sub_803D73C(s32 a0);
|
||||
extern u8 GetRandomFloorItem(s32 a0);
|
||||
extern void DeletePokemonDungeonSprite(s32 id);
|
||||
extern void sub_80429E8(Entity *r0);
|
||||
extern s32 sub_803DA20(s32 param_1);
|
||||
|
|
@ -1407,9 +1407,9 @@ bool8 sub_806B8CC(s16 _species, s32 x, s32 y, PokemonStruct2 *monPtr, Entity **a
|
|||
&& (entityInfo->abilities[0] == ABILITY_PICKUP || entityInfo->abilities[1] == ABILITY_PICKUP)
|
||||
&& !ItemExists(&entityInfo->heldItem))
|
||||
{
|
||||
u32 pickUpItem = sub_803D73C(0);
|
||||
u32 pickUpItem = GetRandomFloorItem(0);
|
||||
if (pickUpItem != ITEM_POKE) {
|
||||
xxx_init_itemslot_8090A8C(&entityInfo->heldItem, pickUpItem, 0);
|
||||
ItemIdToSlot(&entityInfo->heldItem, pickUpItem, 0);
|
||||
entityInfo->unkF3 = TRUE;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -282,7 +282,6 @@ extern void sub_806A390(Entity *r0);
|
|||
extern void sub_806F63C(Entity *r0);
|
||||
extern void sub_8078084(Entity * pokemon);
|
||||
extern void sub_800DBBC(void);
|
||||
extern void sub_8045C28(Item *Item, u8 itemID, u32 param_3);
|
||||
extern void sub_80464C8(Entity *, DungeonPos *, Item *);
|
||||
extern bool8 DoEnemiesEvolveWhenKOed(u8 dungeon);
|
||||
extern bool8 sub_806FA5C(Entity *, Entity *, struct unkStruct_8069D4C *);
|
||||
|
|
@ -869,7 +868,7 @@ static bool8 HandleDealingDamageInternal(Entity *attacker, Entity *target, struc
|
|||
|
||||
if (reviverSeed != NULL) {
|
||||
sub_8042148(target);
|
||||
sub_8045C28(reviverSeed, ITEM_PLAIN_SEED, 2);
|
||||
CreateItemWithStickyChance(reviverSeed, ITEM_PLAIN_SEED, FORCE_STICKY_NEVER);
|
||||
target->unk22 = 0;
|
||||
targetData->HP = targetData->maxHPStat;
|
||||
targetData->unk158 = 0;
|
||||
|
|
|
|||
|
|
@ -42,7 +42,6 @@ extern void sub_8067110(Entity *);
|
|||
extern void sub_80671A0(Entity *);
|
||||
extern void sub_8073D14(Entity *);
|
||||
extern void sub_8045BF8(u8 *, Item *);
|
||||
extern bool8 sub_80461C8(DungeonPos *, u32);
|
||||
extern void sub_805229C(void);
|
||||
extern void sub_807E8F0(Entity *);
|
||||
extern void sub_80444F4(Entity *pokemon);
|
||||
|
|
@ -156,7 +155,7 @@ void sub_8073D14(Entity *entity)
|
|||
Item *carriedItems[INVENTORY_SIZE + 1]; // plus held
|
||||
s32 newQuantity;
|
||||
|
||||
if (gDungeon->unk644.unk17 && !_entityInfo->isNotTeamMember) {
|
||||
if (gDungeon->unk644.hasInventory && !_entityInfo->isNotTeamMember) {
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
carriedItems[i] = &gTeamInventoryRef->teamItems[i];
|
||||
inventoryIds[i] = i;
|
||||
|
|
|
|||
|
|
@ -128,8 +128,8 @@ static void sub_803A5A0(void)
|
|||
sub_803A690();
|
||||
break;
|
||||
case 4:
|
||||
xxx_init_itemslot_8090A8C(&item, sUnknown_203B3F0->id, 0);
|
||||
sub_801B3C0(&item);
|
||||
ItemIdToSlot(&item, sUnknown_203B3F0->id, 0);
|
||||
InitItemDescriptionWindow(&item);
|
||||
break;
|
||||
case 5:
|
||||
break;
|
||||
|
|
@ -239,7 +239,7 @@ static void sub_803A86C(void)
|
|||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
sub_803A504(1);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -388,10 +388,7 @@ extern u32 sub_8085EC8(u32, u32, u32, DungeonPos *, u32);
|
|||
extern void sub_807EAA0(u32, u32);
|
||||
extern void sub_8072008(Entity *, Entity *, s16, u32, u32);
|
||||
extern void sub_8085374(void);
|
||||
extern void sub_8045C28(Item *, u8 , u8 *);
|
||||
extern void sub_8046860(Entity *, DungeonPos *, Item *, u32);
|
||||
extern u32 sub_803D73C(u32);
|
||||
extern void sub_80460F8(DungeonPos *, Item *, u8);
|
||||
extern u32 GetRandomFloorItem(u32);
|
||||
extern u8 sub_8044B28(void);
|
||||
extern bool8 sub_8085B80(struct_8085B80 *);
|
||||
|
||||
|
|
@ -3548,7 +3545,7 @@ void sub_808AE54(u8 param_1,u8 param_2,DungeonPos *param_3)
|
|||
if (!sub_8098100(0x22) && (param_2 == 0x2E) && (param_1 == 0x17)) {
|
||||
sub_808B1CC(ITEM_NOTHING);
|
||||
if (!sub_8098100(0x1d)) {
|
||||
xxx_init_itemslot_8090A8C(&item,ITEM_ROCK_PART,0);
|
||||
ItemIdToSlot(&item,ITEM_ROCK_PART,0);
|
||||
sub_80464C8(GetLeader(),param_3,&item);
|
||||
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
|
||||
// Something fell from Regirock's body
|
||||
|
|
@ -3571,7 +3568,7 @@ void sub_808AEC8(u8 param_1,u8 param_2,DungeonPos *param_3)
|
|||
if (!sub_8098100(0x22) && (param_2 == 0x2F) && (param_1 == 0x18)) {
|
||||
sub_808B1CC(ITEM_NOTHING);
|
||||
if (!sub_8098100(0x1d)) {
|
||||
xxx_init_itemslot_8090A8C(&item,ITEM_ICE_PART,0);
|
||||
ItemIdToSlot(&item,ITEM_ICE_PART,0);
|
||||
sub_80464C8(GetLeader(),param_3,&item);
|
||||
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
|
||||
// Something fell from Regice's body
|
||||
|
|
@ -3593,7 +3590,7 @@ void sub_808AF3C(u8 param_1,u8 param_2,DungeonPos *param_3)
|
|||
if (!sub_8098100(0x22) && (param_2 == 0x30) && (param_1 == 0x19)) {
|
||||
sub_808B1CC(ITEM_NOTHING);
|
||||
if (!sub_8098100(0x1d)) {
|
||||
xxx_init_itemslot_8090A8C(&item,ITEM_STEEL_PART,0);
|
||||
ItemIdToSlot(&item,ITEM_STEEL_PART,0);
|
||||
sub_80464C8(GetLeader(),param_3, &item);
|
||||
DungeonStartNewBGM(MUS_IN_THE_DEPTHS_OF_THE_PIT);
|
||||
// Something fell from Registeel's body
|
||||
|
|
@ -3716,7 +3713,7 @@ void sub_808B1CC(u8 itemID)
|
|||
tile->terrainType = tile->terrainType | TERRAIN_TYPE_STAIRS;
|
||||
if (((itemID != ITEM_NOTHING) && (sub_80860A8(itemID) == 0)) &&
|
||||
(sub_80860A8(ITEM_MUSIC_BOX) == 0)) {
|
||||
xxx_init_itemslot_8090A8C(&item,itemID,0);
|
||||
ItemIdToSlot(&item,itemID,0);
|
||||
pos.y--;
|
||||
sub_80460F8(&pos,&item,1);
|
||||
}
|
||||
|
|
@ -3925,7 +3922,7 @@ void JirachiWish(void)
|
|||
{
|
||||
for(index = 0; index < 9; index++)
|
||||
{
|
||||
sub_8045C28(&moneyItems[index], ITEM_POKE, 0);
|
||||
CreateItemWithStickyChance(&moneyItems[index], ITEM_POKE, 0);
|
||||
}
|
||||
pos.x = (jirachiEntity->pos.x + DungeonRandInt(3) - 1);
|
||||
pos.y = (jirachiEntity->pos.y + DungeonRandInt(3) + -1);
|
||||
|
|
@ -3950,7 +3947,7 @@ void JirachiWish(void)
|
|||
{
|
||||
for(index = 0; index < 9; index++)
|
||||
{
|
||||
sub_8045C28(&items[index], sub_803D73C(0),0);
|
||||
CreateItemWithStickyChance(&items[index], GetRandomFloorItem(0),0);
|
||||
}
|
||||
pos.x = (jirachiEntity->pos.x + DungeonRandInt(3) - 1);
|
||||
pos.y = (jirachiEntity->pos.y + DungeonRandInt(3) + -1);
|
||||
|
|
@ -4006,7 +4003,7 @@ void JirachiWish(void)
|
|||
|
||||
for(index = 0; index < 4; index++)
|
||||
{
|
||||
sub_8045C28(&strengthItems[index],gUnknown_81074FC[DungeonRandInt(8)],0);
|
||||
CreateItemWithStickyChance(&strengthItems[index],gUnknown_81074FC[DungeonRandInt(8)],0);
|
||||
}
|
||||
|
||||
pos.x = (jirachiEntity->pos.x + DungeonRandInt(3) - 1);
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ void GenerateFloor(void)
|
|||
s32 x, y;
|
||||
s32 spawnAttempts;
|
||||
bool8 secondaryGen = FALSE;
|
||||
FloorProperties *floorProps = &gDungeon->unk1C574;
|
||||
FloorProperties *floorProps = &gDungeon->floorProperties;
|
||||
|
||||
gDungeon->unk13568 = OpenFileAndGetFileDataPtr(gUnknown_80F6DCC, &gDungeonFileArchive);
|
||||
sHasKecleonShop = FALSE;
|
||||
|
|
@ -6094,10 +6094,10 @@ static void sub_805193C(u8 itemId, s32 x, s32 y, s32 quantity, u32 itemFlags)
|
|||
DungeonPos pos = {x, y};
|
||||
|
||||
if (sub_805210C(itemId)) {
|
||||
xxx_init_itemslot_8090A8C(&item, ITEM_LINK_CABLE, 0);
|
||||
ItemIdToSlot(&item, ITEM_LINK_CABLE, 0);
|
||||
}
|
||||
else {
|
||||
xxx_init_itemslot_8090A8C(&item, itemId, 0);
|
||||
ItemIdToSlot(&item, itemId, 0);
|
||||
}
|
||||
|
||||
item.flags |= itemFlags;
|
||||
|
|
|
|||
|
|
@ -59,6 +59,7 @@ extern void sub_804178C(u32);
|
|||
extern void sub_804219C(PixelPos *pos);
|
||||
extern void DungeonRunFrameActions(u32);
|
||||
extern bool8 sub_8045888(Entity *);
|
||||
extern u32 GetRandomFloorItem(u32);
|
||||
|
||||
static void MusicBoxCreation(void);
|
||||
static u8 sub_8046D70(void);
|
||||
|
|
@ -67,12 +68,8 @@ extern SpriteOAM gUnknown_202EDC0;
|
|||
extern u8 gUnknown_203B420[];
|
||||
extern u8 gUnknown_203B428[];
|
||||
|
||||
void sub_8046734(Entity *entity, DungeonPos *pos);
|
||||
void sub_804687C(Entity *entity, DungeonPos *pos1, DungeonPos *pos2, Item *item, s32 a4);
|
||||
void sub_804652C(Entity *entity1, Entity *entity2, Item *item, bool8 a3, DungeonPos *pos);
|
||||
bool8 sub_80461C8(DungeonPos *, bool8);
|
||||
extern u32 sub_803D73C(u32);
|
||||
bool8 sub_80460F8(DungeonPos *, Item *, bool8);
|
||||
static void sub_8046734(Entity *entity, DungeonPos *pos);
|
||||
static void sub_8046CE4(Item *item,s32 param_2);
|
||||
|
||||
void sub_8045BF8(u8 *buffer, Item *item)
|
||||
{
|
||||
|
|
@ -89,38 +86,39 @@ void sub_8045C18(u8 *buffer, Item *item)
|
|||
sub_8090E14(buffer, item, &gUnknown_80F6990);
|
||||
}
|
||||
|
||||
void sub_8045C28(Item *item, u8 itemID, u32 param_3)
|
||||
void CreateItemWithStickyChance(Item *item, u8 itemID, u32 forceSticky)
|
||||
{
|
||||
bool8 stickyFlag;
|
||||
|
||||
xxx_init_itemslot_8090A8C(item,itemID,0);
|
||||
ItemIdToSlot(item, itemID, FALSE);
|
||||
stickyFlag = FALSE;
|
||||
if (IsNotSpecialItem(itemID)) {
|
||||
if (param_3 == 0) {
|
||||
if (DungeonRandInt(100) < gDungeon->unk1C574.unkA)
|
||||
if (forceSticky == FORCE_STICKY_RANDOM) {
|
||||
if (DungeonRandInt(100) < gDungeon->floorProperties.itemStickyChance)
|
||||
stickyFlag = TRUE;
|
||||
else
|
||||
stickyFlag = FALSE;
|
||||
}
|
||||
else if (param_3 == 1) {
|
||||
else if (forceSticky == FORCE_STICKY_ALWAYS) {
|
||||
stickyFlag = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (stickyFlag) {
|
||||
item->flags |= ITEM_FLAG_STICKY;
|
||||
}
|
||||
|
||||
if (GetItemCategory(itemID) == CATEGORY_POKE) {
|
||||
sub_8046CE4(item, gDungeon->unk1C574.unk17 * 40);
|
||||
sub_8046CE4(item, gDungeon->floorProperties.unk17 * 40);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8045CB0(void)
|
||||
void CreateFloorItems(void)
|
||||
{
|
||||
u8 itemID;
|
||||
s32 yCounter, xCounter;
|
||||
const Tile *tile;
|
||||
u32 uVar5;
|
||||
s32 spawnType;
|
||||
Item item;
|
||||
u32 flag;
|
||||
s32 x = DungeonRandInt(DUNGEON_MAX_SIZE_X);
|
||||
|
|
@ -141,7 +139,7 @@ void sub_8045CB0(void)
|
|||
}
|
||||
tile = GetTile(x,y);
|
||||
|
||||
if (!(tile->terrainType & TERRAIN_TYPE_STAIRS) && (tile->spawnOrVisibilityFlags & 2)) {
|
||||
if (!(tile->terrainType & TERRAIN_TYPE_STAIRS) && (tile->spawnOrVisibilityFlags & SPAWN_FLAG_ITEM)) {
|
||||
DungeonPos pos;
|
||||
bool8 shopFlag = FALSE;
|
||||
pos.x = x;
|
||||
|
|
@ -149,22 +147,22 @@ void sub_8045CB0(void)
|
|||
|
||||
if (tile->terrainType & TERRAIN_TYPE_SHOP) {
|
||||
shopFlag = TRUE;
|
||||
uVar5 = 1;
|
||||
spawnType = ITEM_SPAWN_IN_SHOP;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetTerrainType(tile) == TERRAIN_TYPE_WALL) {
|
||||
uVar5 = 3;
|
||||
spawnType = ITEM_SPAWN_WALL;
|
||||
}
|
||||
else {
|
||||
uVar5 = (tile->terrainType & TERRAIN_TYPE_IN_MONSTER_HOUSE) ? 2 : 0;
|
||||
spawnType = (tile->terrainType & TERRAIN_TYPE_IN_MONSTER_HOUSE) ? ITEM_SPAWN_IN_MONSTER_HOUSE : ITEM_SPAWN_NORMAL;
|
||||
}
|
||||
}
|
||||
itemID = sub_803D73C(uVar5);
|
||||
itemID = GetRandomFloorItem(spawnType);
|
||||
if (!CanSellItem(itemID)) {
|
||||
shopFlag = 0;
|
||||
shopFlag = FALSE;
|
||||
}
|
||||
sub_8045C28(&item,itemID,0);
|
||||
CreateItemWithStickyChance(&item,itemID,FORCE_STICKY_RANDOM);
|
||||
if (shopFlag) {
|
||||
item.flags |= flag;
|
||||
}
|
||||
|
|
@ -174,7 +172,7 @@ void sub_8045CB0(void)
|
|||
}
|
||||
}
|
||||
|
||||
void sub_8045DB4(struct DungeonPos *pos, bool8 printMsg)
|
||||
void PickUpItemFromPos(struct DungeonPos *pos, bool8 printMsg)
|
||||
{
|
||||
Item *tileItem;
|
||||
int inventoryIds[INVENTORY_SIZE + 1];
|
||||
|
|
@ -216,7 +214,7 @@ void sub_8045DB4(struct DungeonPos *pos, bool8 printMsg)
|
|||
}
|
||||
else {
|
||||
s32 i, maxItems;
|
||||
if (gDungeon->unk644.unk17 != 0) {
|
||||
if (gDungeon->unk644.hasInventory) {
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
inventoryItems[i] = &gTeamInventoryRef->teamItems[i];
|
||||
inventoryIds[i] = i;
|
||||
|
|
@ -393,12 +391,12 @@ bool8 sub_80461C8(DungeonPos *pos, bool8 a2)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
s32 sub_8046298(Item *item)
|
||||
static s32 GetItemIconId(Item *item)
|
||||
{
|
||||
return gItemParametersData[item->id].icon;
|
||||
}
|
||||
|
||||
bool8 sub_80462AC(Entity * entity, u8 a1, u8 a2, u8 a3, u8 a4)
|
||||
bool8 sub_80462AC(Entity * entity, u8 hallucinating, u8 a2, u8 a3, u8 a4)
|
||||
{
|
||||
s32 x, y, y2;
|
||||
s32 objMode = 0;
|
||||
|
|
@ -428,12 +426,12 @@ bool8 sub_80462AC(Entity * entity, u8 a1, u8 a2, u8 a3, u8 a4)
|
|||
s32 tileNum;
|
||||
|
||||
SpriteSetMatrixNum(&gUnknown_202EDC0, 0);
|
||||
if (a1) {
|
||||
if (hallucinating) {
|
||||
tileNum = 0x17;
|
||||
SpriteSetPalNum(&gUnknown_202EDC0, 10);
|
||||
}
|
||||
else {
|
||||
tileNum = sub_8046298(entity->axObj.info.item);
|
||||
tileNum = GetItemIconId(entity->axObj.info.item);
|
||||
if (a3 != 0xFF && tileNum == 0) {
|
||||
tileNum = gUnknown_203B420[a3];
|
||||
SpriteSetMatrixNum(&gUnknown_202EDC0, gUnknown_203B428[a3] * 8);
|
||||
|
|
@ -560,7 +558,7 @@ void sub_804652C(Entity *entity1, Entity *entity2, Item *item, bool8 a3, Dungeon
|
|||
}
|
||||
}
|
||||
|
||||
void sub_8046734(Entity *entity, DungeonPos *pos)
|
||||
static void sub_8046734(Entity *entity, DungeonPos *pos)
|
||||
{
|
||||
PixelPos posPixel;
|
||||
PixelPos calcPixelPos;
|
||||
|
|
@ -737,7 +735,7 @@ bool8 HasHeldItem(Entity *pokemon, u8 id)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_8046CE4(Item *item,s32 param_2)
|
||||
static void sub_8046CE4(Item *item,s32 param_2)
|
||||
{
|
||||
s32 i;
|
||||
s32 rand = DungeonRandInt(100);
|
||||
|
|
@ -768,7 +766,7 @@ void sub_8046D20(void)
|
|||
}
|
||||
}
|
||||
|
||||
u8 sub_8046D70(void)
|
||||
static u8 sub_8046D70(void)
|
||||
{
|
||||
if (gDungeon->unk644.unk46)
|
||||
return 0;
|
||||
|
|
@ -776,7 +774,7 @@ u8 sub_8046D70(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void MusicBoxCreation(void)
|
||||
static void MusicBoxCreation(void)
|
||||
{
|
||||
bool8 musicBoxOnce;
|
||||
bool8 createMusicBox;
|
||||
|
|
@ -816,7 +814,7 @@ void MusicBoxCreation(void)
|
|||
ZeroOutItem(&gTeamInventoryRef->teamItems[indexes[2]]);
|
||||
|
||||
// init the music box
|
||||
xxx_init_itemslot_8090A8C(&gTeamInventoryRef->teamItems[indexes[0]], ITEM_MUSIC_BOX, 0);
|
||||
ItemIdToSlot(&gTeamInventoryRef->teamItems[indexes[0]], ITEM_MUSIC_BOX, 0);
|
||||
}
|
||||
} while (musicBoxOnce);
|
||||
|
||||
|
|
@ -871,7 +869,7 @@ bool8 sub_8046F00(Item *item)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_8046F84(s32 itemFlag)
|
||||
void ClearAllItemsWithFlag(s32 itemFlag)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
|
@ -895,7 +893,7 @@ void sub_8046F84(s32 itemFlag)
|
|||
}
|
||||
}
|
||||
|
||||
void sub_804700C(void)
|
||||
void AllItemsToPlainSeed(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
|
@ -903,7 +901,7 @@ void sub_804700C(void)
|
|||
{
|
||||
Item *item = &gTeamInventoryRef->teamItems[i];
|
||||
if ((item->flags & ITEM_FLAG_EXISTS)) {
|
||||
xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
|
||||
ItemIdToSlot(item, ITEM_PLAIN_SEED, FALSE);
|
||||
}
|
||||
}
|
||||
FillInventoryGaps();
|
||||
|
|
@ -914,13 +912,13 @@ void sub_804700C(void)
|
|||
EntityInfo *entityInfo = GetEntInfo(entity);
|
||||
Item *item = &entityInfo->heldItem;
|
||||
if ((item->flags & ITEM_FLAG_EXISTS)) {
|
||||
xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
|
||||
ItemIdToSlot(item, ITEM_PLAIN_SEED, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_8047084(s32 itemFlag)
|
||||
bool8 PlayerHasItemWithFlag(s32 itemFlag)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
|
@ -946,7 +944,7 @@ bool8 sub_8047084(s32 itemFlag)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8047104(void)
|
||||
void CleanUpInventoryItems(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
|
@ -965,7 +963,7 @@ void sub_8047104(void)
|
|||
FillInventoryGaps();
|
||||
}
|
||||
|
||||
void sub_8047158(void)
|
||||
void ClearUnpaidFlagFromAllItems(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
|
|
|||
|
|
@ -68,16 +68,14 @@ extern void PlayDungeonStartButtonSE(void);
|
|||
extern void PlayDungeonCancelSE(void);
|
||||
extern void PlayDungeonConfirmationSE(void);
|
||||
extern void sub_806A6E8(Entity *);
|
||||
extern bool8 sub_8047084(s32 itemFlag);
|
||||
extern void HandleTrap(Entity *pokemon, DungeonPos *pos, int param_3, char param_4);
|
||||
extern void sub_8045DB4(DungeonPos *, u32);
|
||||
bool8 sub_807EF48(void);
|
||||
void sub_806A2BC(Entity *a0, u8 a1);
|
||||
bool8 sub_80701A4(Entity *a0);
|
||||
void sub_803E708(s32 a0, s32 a1);
|
||||
void sub_8075680(u32);
|
||||
void sub_8094C88(void);
|
||||
void sub_8047158(void);
|
||||
void ClearUnpaidFlagFromAllItems(void);
|
||||
void sub_806A914(u8 a0, u8 a1, u8 a2);
|
||||
void SetLeaderActionToNothing(u8 a0);
|
||||
u16 GetLeaderActionId(void);
|
||||
|
|
@ -584,7 +582,7 @@ void DungeonHandlePlayerInput(void)
|
|||
}
|
||||
else {
|
||||
DungeonRunFrameActions(0xF);
|
||||
sub_8047158();
|
||||
ClearUnpaidFlagFromAllItems();
|
||||
ShowMainMenu((r6.a0_16 == 0), r6.a0_24);
|
||||
ResetRepeatTimers();
|
||||
ResetUnusedInputStruct();
|
||||
|
|
@ -1047,7 +1045,7 @@ void sub_805EE30(void)
|
|||
case ENTITY_ITEM: {
|
||||
Item *item = GetItemData(tileObject);
|
||||
if (!(item->flags & ITEM_FLAG_IN_SHOP)) {
|
||||
sub_8045DB4(&leader->pos, 1);
|
||||
PickUpItemFromPos(&leader->pos, 1);
|
||||
}
|
||||
else {
|
||||
gDungeon->unk5C0 = 4;
|
||||
|
|
@ -1111,7 +1109,7 @@ void sub_805F02C(void)
|
|||
if (r8->isTeamLeader) {
|
||||
DisplayDungeonLoggableMessageTrue(r7, gUnknown_80F9BD8);
|
||||
}
|
||||
else if (sub_8047084(ITEM_FLAG_IN_SHOP) || sub_807EF48()) {
|
||||
else if (PlayerHasItemWithFlag(ITEM_FLAG_IN_SHOP) || sub_807EF48()) {
|
||||
DisplayDungeonLoggableMessageTrue(r7, gUnknown_80F9C08);
|
||||
}
|
||||
else if (gDungeon->unk644.unk2A) {
|
||||
|
|
@ -1204,7 +1202,7 @@ static void ShowMainMenu(bool8 fromBPress, bool8 a1)
|
|||
|
||||
while (1) {
|
||||
if (r10 < 0) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
gTeamMenuChosenId = -1;
|
||||
PrintOnMainMenu(printAll);
|
||||
sub_806A2BC(GetLeader(), 0);
|
||||
|
|
@ -1242,7 +1240,7 @@ static void ShowMainMenu(bool8 fromBPress, bool8 a1)
|
|||
if (chosenOption == MAIN_MENU_ITEMS) {
|
||||
u16 action;
|
||||
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
var_34.a0_8 = 0;
|
||||
var_34.a0_16 = 1;
|
||||
var_34.a0_24 = 0;
|
||||
|
|
@ -1251,75 +1249,75 @@ static void ShowMainMenu(bool8 fromBPress, bool8 a1)
|
|||
r10 = -1;
|
||||
}
|
||||
if (sub_805FD3C(&var_34) && ShowDungeonItemsMenu(GetLeader(), &var_34)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
action = GetLeaderActionId();
|
||||
if (action == 12) {
|
||||
if (action == ACTION_SHOW_INFO) {
|
||||
sub_8044D90(GetLeader(), 0, 12)->flags |= ITEM_FLAG_UNPAID;
|
||||
sub_8060D24(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(1);
|
||||
DungeonShowItemDescription(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (action == 53) {
|
||||
else if (action == ACTION_UNK35) {
|
||||
item = sub_8044D90(GetLeader(), 0, 13);
|
||||
if (!sub_8048A68(GetLeader(), item)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
}
|
||||
else if (action == 16) {
|
||||
else if (action == ACTION_UNK10) {
|
||||
item = sub_8044D90(GetLeader(), 0, 14);
|
||||
if (!sub_8048950(GetLeader(), item)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
}
|
||||
else if (action == 44) {
|
||||
else if (action == ACTION_USE_LINK_BOX) {
|
||||
item = sub_8044D90(GetLeader(), 0, 15);
|
||||
if (!sub_8048B9C(GetLeader(), item)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
}
|
||||
else if (action == 60) {
|
||||
else if (action == ACTION_SET_ITEM) {
|
||||
HandleSetItemAction(GetLeader(), TRUE);
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
sub_803E708(0x50, 0x4D);
|
||||
sub_8052210(0);
|
||||
break;
|
||||
}
|
||||
else if (action == 61) {
|
||||
else if (action == ACTION_UNSET_ITEM) {
|
||||
HandleUnsetItemAction(GetLeader(), TRUE);
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
sub_803E708(0x50, 0x4D);
|
||||
sub_8052210(0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (GetLeaderActionId() != 0)
|
||||
if (GetLeaderActionId() != ACTION_NOTHING)
|
||||
break;
|
||||
}
|
||||
else if (chosenOption == MAIN_MENU_TEAM) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
if (ShowDungeonTeamMenu(GetLeader())) {
|
||||
r10 = -1;
|
||||
}
|
||||
|
||||
if (GetLeaderActionId() == ACTION_CHECK_SUMMARY) {
|
||||
ShowDungeonSummaryOrIQMenu(GetLeaderActionContainer(), FALSE);
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (GetLeaderActionId() == ACTION_TALK_MENU) {
|
||||
sub_806752C(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (GetLeaderActionId() == 0x34) {
|
||||
sub_8067768(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (GetLeaderActionId() == ACTION_CHANGE_TACTICS) {
|
||||
ShowDungeonTacticsMenu(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (GetLeaderActionId() == ACTION_VIEW_IQ) {
|
||||
ShowDungeonSummaryOrIQMenu(GetLeaderActionContainer(), TRUE);
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (GetLeaderActionId() == ACTION_CHECK_MOVES) {
|
||||
s32 i, count;
|
||||
|
|
@ -1349,7 +1347,7 @@ static void ShowMainMenu(bool8 fromBPress, bool8 a1)
|
|||
Entity *currEntity;
|
||||
|
||||
currMonId = 0;
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
for (i = 0; i < MAX_TEAM_MEMBERS; i++) {
|
||||
Entity *teamMon = gDungeon->teamPokemon[i];
|
||||
if (EntityIsValid(teamMon)) {
|
||||
|
|
@ -1452,7 +1450,7 @@ static void ShowMainMenu(bool8 fromBPress, bool8 a1)
|
|||
if (GetEntityType(tileObject) == ENTITY_ITEM) {
|
||||
u16 action;
|
||||
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
var_30.a0_8 = 0;
|
||||
var_30.a0_16 = 1;
|
||||
var_30.a0_24 = 1;
|
||||
|
|
@ -1462,45 +1460,45 @@ static void ShowMainMenu(bool8 fromBPress, bool8 a1)
|
|||
ASM_MATCH_TRICK(leader);
|
||||
}
|
||||
if (sub_805FD3C(&var_30) && ShowDungeonItemsMenu(GetLeader(), &var_30)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
|
||||
action = GetLeaderActionId();
|
||||
if (action == 0xC) {
|
||||
sub_8044D90(GetLeader(), 0, 0x10)->flags |= ITEM_FLAG_UNPAID;
|
||||
sub_8060D24(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(1);
|
||||
DungeonShowItemDescription(GetLeaderActionContainer());
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
else if (action == 0x35) {
|
||||
item = sub_8044D90(GetLeader(), 0, 0x11);
|
||||
if (!sub_8048A68(GetLeader(), item)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
}
|
||||
else if (action == 0x10) {
|
||||
item = sub_8044D90(GetLeader(), 0, 0x12);
|
||||
if (!sub_8048950(GetLeader(), item)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
}
|
||||
else if (action == 0x2C) {
|
||||
item = sub_8044D90(GetLeader(), 0, 0x13);
|
||||
if (!sub_8048B9C(GetLeader(), item)) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
}
|
||||
}
|
||||
if (GetLeaderActionId() != 0)
|
||||
break;
|
||||
}
|
||||
else if (GetEntityType(tileObject) == ENTITY_TRAP) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
ShowDungeonTileMenu(GetLeader());
|
||||
if (GetLeaderActionId() != 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (tile->terrainType & TERRAIN_TYPE_STAIRS) {
|
||||
SetLeaderActionToNothing(1);
|
||||
SetLeaderActionToNothing(TRUE);
|
||||
ShowDungeonStairsMenu(GetLeader());
|
||||
if (GetLeaderActionId() != 0)
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -36,7 +36,6 @@ extern void PlayDungeonConfirmationSE(void);
|
|||
extern void sub_806A2BC(Entity *a0, u8 a1);
|
||||
extern void SetLeaderActionToNothing(u8 a0);
|
||||
extern void sub_803E708(s32 a0, s32 a1);
|
||||
extern void sub_8047158(void);
|
||||
extern Item *sub_8044D90(Entity *, s32, u32);
|
||||
extern bool8 sub_8070F14(Entity * pokemon, s32 direction);
|
||||
bool8 sub_805EC2C(Entity *a0, s32 x, s32 y);
|
||||
|
|
@ -235,7 +234,7 @@ bool8 ShowDungeonItemsMenu(Entity * a0, struct UnkMenuBitsStruct *a1)
|
|||
s16 arr[10];
|
||||
|
||||
PlaySoundEffect(0x132);
|
||||
sub_8047158();
|
||||
ClearUnpaidFlagFromAllItems();
|
||||
ConvertMoneyItemToMoney();
|
||||
sUnknown_202F240 = 0;
|
||||
r3 = sub_8060D64(arr, var_30, var_34, var_28, a0);
|
||||
|
|
@ -611,10 +610,10 @@ static void sub_8060900(Entity *a0)
|
|||
gDungeonSubMenuItemsCount = 0;
|
||||
if (sUnknownActionUnk4.actionUseIndex < 144) {
|
||||
if (sUnknownActionUnk4.actionUseIndex == 128) {
|
||||
AddActionToDungeonSubMenu(9, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_PICK_UP_PLAYER, item->id);
|
||||
if (GetItemCategory(item->id) != CATEGORY_POKE) {
|
||||
bool32 r2 = 0;
|
||||
if (gDungeon->unk644.unk17 != 0) {
|
||||
if (gDungeon->unk644.hasInventory) {
|
||||
if (gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].flags & ITEM_FLAG_EXISTS) {
|
||||
r2 = TRUE;
|
||||
}
|
||||
|
|
@ -628,7 +627,7 @@ static void sub_8060900(Entity *a0)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (sUnknownActionUnk4.actionUseIndex == 128 && gDungeon->unk644.unk17 != 0) {
|
||||
if (sUnknownActionUnk4.actionUseIndex == 128 && gDungeon->unk644.hasInventory) {
|
||||
AddActionToDungeonSubMenu(10, item->id);
|
||||
}
|
||||
val_sub8044DC8 = sub_8044DC8(item);
|
||||
|
|
@ -648,10 +647,10 @@ static void sub_8060900(Entity *a0)
|
|||
s32 i;
|
||||
|
||||
if (ItemSet(item)) {
|
||||
AddActionToDungeonSubMenu(0x3D, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_UNSET_ITEM, item->id);
|
||||
}
|
||||
else {
|
||||
AddActionToDungeonSubMenu(0x3C, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_SET_ITEM, item->id);
|
||||
}
|
||||
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
|
|
@ -659,8 +658,8 @@ static void sub_8060900(Entity *a0)
|
|||
&& ItemSet(&gTeamInventoryRef->teamItems[i])
|
||||
&& ItemSticky(&gTeamInventoryRef->teamItems[i]))
|
||||
{
|
||||
SetActionUnusableInDungeonSubMenu(0x3C);
|
||||
SetActionUnusableInDungeonSubMenu(0x3D);
|
||||
SetActionUnusableInDungeonSubMenu(ACTION_SET_ITEM);
|
||||
SetActionUnusableInDungeonSubMenu(ACTION_UNSET_ITEM);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -688,7 +687,7 @@ static void sub_8060900(Entity *a0)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (gDungeon->unk644.unk17) {
|
||||
else if (gDungeon->unk644.hasInventory) {
|
||||
if (gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].flags & ITEM_FLAG_EXISTS) {
|
||||
AddActionToDungeonSubMenu(0x3E, item->id);
|
||||
}
|
||||
|
|
@ -705,10 +704,10 @@ static void sub_8060900(Entity *a0)
|
|||
if (sUnknownActionUnk4.actionUseIndex <= 20) {
|
||||
Entity *tileEntity = GetTile(a0->pos.x, a0->pos.y)->object;
|
||||
if (tileEntity == NULL) {
|
||||
AddActionToDungeonSubMenu(8, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_PLACE_ITEM, item->id);
|
||||
}
|
||||
else if (GetEntityType(tileEntity) == ENTITY_ITEM) {
|
||||
AddActionToDungeonSubMenu(0x3A, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_UNK3A, item->id);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -749,17 +748,17 @@ static void sub_8060900(Entity *a0)
|
|||
if (GetItemCategory(item->id) == CATEGORY_TMS_HMS) r5 = TRUE;
|
||||
if (GetItemCategory(item->id) == CATEGORY_ORBS) r5 = TRUE;
|
||||
|
||||
if (gDungeon->unk644.unk17) {
|
||||
if (gDungeon->unk644.hasInventory) {
|
||||
if (r4) {
|
||||
AddActionToDungeonSubMenu(0x3E, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_UNK3E, item->id);
|
||||
}
|
||||
else {
|
||||
AddActionToDungeonSubMenu(0x37, item->id);
|
||||
AddActionToDungeonSubMenu(ACTION_TAKE_ITEM, item->id);
|
||||
}
|
||||
|
||||
if (r6) {
|
||||
SetActionUnusableInDungeonSubMenu(0x37);
|
||||
SetActionUnusableInDungeonSubMenu(0x3E);
|
||||
SetActionUnusableInDungeonSubMenu(ACTION_TAKE_ITEM);
|
||||
SetActionUnusableInDungeonSubMenu(ACTION_UNK3E);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -797,17 +796,17 @@ static void ChosenSubMenuToAction(ActionContainer *a0)
|
|||
a0->actionParameters[1].itemPos.y = 0;
|
||||
}
|
||||
|
||||
void sub_8060D24(UNUSED ActionContainer *a0)
|
||||
void DungeonShowItemDescription(UNUSED ActionContainer *a0)
|
||||
{
|
||||
Item *item = sub_8044D90(GetLeader(), 0, 0xB);
|
||||
DungeonShowWindows(NULL, 0);
|
||||
sub_801B3C0(item);
|
||||
InitItemDescriptionWindow(item);
|
||||
|
||||
do {
|
||||
DungeonRunFrameActions(0x16);
|
||||
} while (sub_801B410() == 0);
|
||||
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
sub_803EAF0(0, NULL);
|
||||
}
|
||||
|
||||
|
|
@ -816,7 +815,7 @@ static s32 sub_8060D64(s16 *a0, bool8 a1, bool8 a2, bool8 a3, Entity *a4)
|
|||
s32 i;
|
||||
s32 count = 0;
|
||||
|
||||
if (gDungeon->unk644.unk17 && !a1) {
|
||||
if (gDungeon->unk644.hasInventory && !a1) {
|
||||
if (gTeamInventoryRef->teamItems[0].flags & ITEM_FLAG_EXISTS) {
|
||||
a0[count++] = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,9 +55,7 @@ extern void PlayDungeonCancelSE(void);
|
|||
extern void PlayDungeonConfirmationSE(void);
|
||||
extern void PlayDungeonCursorSE(u8 param_1);
|
||||
extern void sub_806A6E8(Entity *);
|
||||
extern bool8 sub_8047084(s32 itemFlag);
|
||||
extern void HandleTrap(Entity *pokemon, DungeonPos *pos, int param_3, char param_4);
|
||||
extern void sub_8045DB4(DungeonPos *, u32);
|
||||
bool8 sub_807EF48(void);
|
||||
void sub_806A2BC(Entity *a0, u8 a1);
|
||||
bool8 sub_805E874(void);
|
||||
|
|
@ -70,7 +68,6 @@ void ShowDungeonOthersMenu(void);
|
|||
void sub_8075680(u32);
|
||||
void sub_8094C88(void);
|
||||
void sub_8040A84(void);
|
||||
void sub_8047158(void);
|
||||
void sub_806A914(u8 a0, u8 a1, u8 a2);
|
||||
void SetLeaderActionToNothing(u8 a0);
|
||||
u16 GetLeaderActionId(void);
|
||||
|
|
@ -86,7 +83,7 @@ bool8 sub_805EF60(Entity *a0, EntityInfo *a1);
|
|||
bool8 sub_8070F80(Entity * pokemon, s32 direction);
|
||||
void PrintOnMainMenu(bool8 printAll);
|
||||
bool8 ShowDungeonItemsMenu(Entity * a0, struct UnkMenuBitsStruct *a1);
|
||||
void sub_8060D24(UNUSED ActionContainer *a0);
|
||||
void DungeonShowItemDescription(UNUSED ActionContainer *a0);
|
||||
bool8 ShowDungeonTeamMenu(Entity *a0);
|
||||
void ActionShowMoveInfo(ActionContainer *a0);
|
||||
void ActionToggleMoveUsableForAi(ActionContainer *a0);
|
||||
|
|
@ -201,7 +198,7 @@ bool8 ShowDungeonTeamMenu(Entity *a0)
|
|||
}
|
||||
}
|
||||
|
||||
if (!gDungeon->unk644.unk17) {
|
||||
if (!gDungeon->unk644.hasInventory) {
|
||||
windows.id[0].type = WINDOW_TYPE_NORMAL;
|
||||
windows.id[0].pos.y++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -202,7 +202,7 @@ void sub_8027274(void)
|
|||
break;
|
||||
case 0xd:
|
||||
HeldItemToSlot(&slot, &sUnknown_203B2BC->itemToGive);
|
||||
sub_801B3C0(&slot);
|
||||
InitItemDescriptionWindow(&slot);
|
||||
break;
|
||||
case 0xe:
|
||||
unk_CopyMoves4To8(sUnknown_203B2BC->moves,sUnknown_203B2BC->pokeStruct->moves);
|
||||
|
|
@ -625,7 +625,7 @@ void sub_8027C84()
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
SetFriendAreaActionMenuState(0xB);
|
||||
case 0:
|
||||
case 1:
|
||||
|
|
|
|||
|
|
@ -219,7 +219,7 @@ void sub_8025518(void)
|
|||
break;
|
||||
case FRIEND_LIST_MENU_STATE_INFO:
|
||||
HeldItemToSlot(&item, &gUnknown_203B2B4->item1);
|
||||
sub_801B3C0(&item);
|
||||
InitItemDescriptionWindow(&item);
|
||||
break;
|
||||
case FRIEND_LIST_MENU_STATE_ITEM_GIVEN:
|
||||
gUnknown_203B2B4->fallbackState = 2;
|
||||
|
|
@ -560,7 +560,7 @@ void sub_8025D90(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
SetFriendListMenuState(0xC);
|
||||
case 0:
|
||||
case 1:
|
||||
|
|
|
|||
|
|
@ -693,7 +693,7 @@ void CleanFriendRescueMenu(void)
|
|||
sub_802F2C0();
|
||||
sub_8030DE4();
|
||||
sub_802453C();
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2470,7 +2470,7 @@ void sub_8034B88(void)
|
|||
RestoreUnkTextStruct_8006518(&gUnknown_203B33C->unk3BC);
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(NULL, TRUE, TRUE);
|
||||
sub_801B3C0(&gUnknown_203B33C->item);
|
||||
InitItemDescriptionWindow(&gUnknown_203B33C->item);
|
||||
SetFriendRescueMenuState(0x61);
|
||||
break;
|
||||
}
|
||||
|
|
@ -2482,7 +2482,7 @@ void sub_8034C38(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(&gUnknown_203B33C->unk3BC, TRUE, TRUE);
|
||||
sub_801CB5C(TRUE);
|
||||
|
|
@ -2519,7 +2519,7 @@ void sub_8034C98(void)
|
|||
RestoreUnkTextStruct_8006518(&gUnknown_203B33C->unk3BC);
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(NULL, TRUE, TRUE);
|
||||
sub_801B3C0(&gUnknown_203B33C->item);
|
||||
InitItemDescriptionWindow(&gUnknown_203B33C->item);
|
||||
SetFriendRescueMenuState(0x61);
|
||||
break;
|
||||
case 5:
|
||||
|
|
|
|||
51
src/items.c
51
src/items.c
|
|
@ -98,33 +98,32 @@ bool8 IsThrowableItem(u8 id)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void xxx_init_itemslot_8090A8C(Item *slot, u8 id, u8 param_3)
|
||||
void ItemIdToSlot(Item *slot, u8 id, u8 makeSticky)
|
||||
{
|
||||
u32 uVar3;
|
||||
u32 uVar4;
|
||||
if (id != ITEM_NOTHING) {
|
||||
slot->flags = ITEM_FLAG_EXISTS;
|
||||
slot->id = id;
|
||||
if (IsThrowableItem(id)) {
|
||||
s32 min = GetSpawnAmountRange(id, MIN_SPAWN_AMOUNT);
|
||||
s32 max = GetSpawnAmountRange(id, MAX_SPAWN_AMOUNT);
|
||||
slot->quantity = RandRange(min, max);
|
||||
}
|
||||
else if (GetItemCategory(id) == CATEGORY_POKE) {
|
||||
slot->quantity = 1;
|
||||
}
|
||||
else {
|
||||
slot->quantity = 0;
|
||||
}
|
||||
|
||||
if (id != ITEM_NOTHING) {
|
||||
slot->flags = ITEM_FLAG_EXISTS;
|
||||
slot->id = id;
|
||||
if (IsThrowableItem(id)) {
|
||||
uVar3 = GetSpawnAmountRange(id, MIN_SPAWN_AMOUNT);
|
||||
uVar4 = GetSpawnAmountRange(id, MAX_SPAWN_AMOUNT);
|
||||
slot->quantity = RandRange(uVar3, uVar4);
|
||||
if (makeSticky) {
|
||||
slot->flags |= ITEM_FLAG_STICKY;
|
||||
}
|
||||
}
|
||||
else if (GetItemCategory(id) == CATEGORY_POKE)
|
||||
slot->quantity = 1;
|
||||
else
|
||||
else {
|
||||
slot->flags = 0;
|
||||
slot->id = ITEM_NOTHING;
|
||||
slot->quantity = 0;
|
||||
|
||||
if (param_3 != 0)
|
||||
slot->flags |= ITEM_FLAG_STICKY;
|
||||
|
||||
}
|
||||
else {
|
||||
slot->flags = 0;
|
||||
slot->id = ITEM_NOTHING;
|
||||
slot->quantity = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void xxx_init_helditem_8090B08(BulkItem *held, u8 id)
|
||||
|
|
@ -299,7 +298,7 @@ void BufferItemName(u8* dest, u8 id, struct unkStruct_8090F58* a2)
|
|||
Item unkItem;
|
||||
|
||||
strncpy(acStack104, gItemParametersData[id].name, 80);
|
||||
xxx_init_itemslot_8090A8C(&unkItem, id, 0);
|
||||
ItemIdToSlot(&unkItem, id, 0);
|
||||
unkItem.quantity = 1;
|
||||
sub_8090F58(dest, acStack104, &unkItem, a2);
|
||||
}
|
||||
|
|
@ -548,7 +547,7 @@ void ClearItemSlotAt(u32 index)
|
|||
bool8 sub_809124C(u8 id, u8 param_3)
|
||||
{
|
||||
Item temp;
|
||||
xxx_init_itemslot_8090A8C(&temp, id, param_3);
|
||||
ItemIdToSlot(&temp, id, param_3);
|
||||
return AddItemToInventory(&temp);
|
||||
}
|
||||
|
||||
|
|
@ -1201,7 +1200,7 @@ u8 sub_8091E94(s32 a0, s32 a1, s32 a2)
|
|||
{
|
||||
s32 id, i, arrId;
|
||||
u8 foundCategory, ret;
|
||||
struct UnkDungeonGlobal_unk1C590 data;
|
||||
struct ItemSpawns data;
|
||||
s16 rawArray[NUM_ITEM_CATEGORIES + NUMBER_OF_ITEM_IDS];
|
||||
const u16 *ptr = gUnknown_8108E58[a0 - 1];
|
||||
|
||||
|
|
|
|||
|
|
@ -323,7 +323,7 @@ static void sub_8016FF8(void)
|
|||
break;
|
||||
case 16:
|
||||
case 26:
|
||||
sub_801B3C0(&gKangaskhanStorageWork->storedItem);
|
||||
InitItemDescriptionWindow(&gKangaskhanStorageWork->storedItem);
|
||||
break;
|
||||
case 27:
|
||||
sub_80177F8();
|
||||
|
|
@ -669,14 +669,14 @@ static void sub_8017B88(void)
|
|||
UpdateKangaskhanStorageState(28);
|
||||
else {
|
||||
gKangaskhanStorageWork->id = sub_801CB24();
|
||||
xxx_init_itemslot_8090A8C(&gKangaskhanStorageWork->storedItem, gKangaskhanStorageWork->id, 0);
|
||||
ItemIdToSlot(&gKangaskhanStorageWork->storedItem, gKangaskhanStorageWork->id, 0);
|
||||
gKangaskhanStorageWork->storedItem.quantity = 1;
|
||||
UpdateKangaskhanStorageState(25);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
gKangaskhanStorageWork->id = sub_801CB24();
|
||||
xxx_init_itemslot_8090A8C(&gKangaskhanStorageWork->storedItem, gKangaskhanStorageWork->id, 0);
|
||||
ItemIdToSlot(&gKangaskhanStorageWork->storedItem, gKangaskhanStorageWork->id, 0);
|
||||
gKangaskhanStorageWork->storedItem.quantity = 1;
|
||||
UpdateKangaskhanStorageState(26);
|
||||
break;
|
||||
|
|
@ -785,7 +785,7 @@ static void sub_8017DC0(void)
|
|||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
UpdateKangaskhanStorageState(14);
|
||||
break;
|
||||
}
|
||||
|
|
@ -800,7 +800,7 @@ static void sub_8017DDC(void)
|
|||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
UpdateKangaskhanStorageState(23);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ static void sub_8018100(void)
|
|||
sub_8012D60(&sUnknown_203B20C->unk70, sUnknown_203B20C->unk20, 0, sUnknown_203B20C->unk60, sUnknown_203B20C->menuAction2, 2);
|
||||
break;
|
||||
case 7:
|
||||
sub_801B3C0(&sUnknown_203B20C->item);
|
||||
InitItemDescriptionWindow(&sUnknown_203B20C->item);
|
||||
break;
|
||||
case 10:
|
||||
sub_801C8C4(1, 3, 0, 10);
|
||||
|
|
@ -202,7 +202,7 @@ static void sub_8018100(void)
|
|||
sub_8012D60(&sUnknown_203B20C->unk70, sUnknown_203B20C->unk20, 0, sUnknown_203B20C->unk60, sUnknown_203B20C->menuAction3, 2);
|
||||
break;
|
||||
case 14:
|
||||
sub_801B3C0(&sUnknown_203B20C->item);
|
||||
InitItemDescriptionWindow(&sUnknown_203B20C->item);
|
||||
break;
|
||||
case KANGASKHAN_STORAGE_2_INIT:
|
||||
default:
|
||||
|
|
@ -447,14 +447,14 @@ static void sub_80186F8(void)
|
|||
}
|
||||
else {
|
||||
sUnknown_203B20C->id = sub_801CB24();
|
||||
xxx_init_itemslot_8090A8C(&sUnknown_203B20C->item, sUnknown_203B20C->id, 0);
|
||||
ItemIdToSlot(&sUnknown_203B20C->item, sUnknown_203B20C->id, 0);
|
||||
sUnknown_203B20C->item.quantity = 1;
|
||||
UpdateKangaskhanStorage2State(13);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sUnknown_203B20C->id = sub_801CB24();
|
||||
xxx_init_itemslot_8090A8C(&sUnknown_203B20C->item, sUnknown_203B20C->id, 0);
|
||||
ItemIdToSlot(&sUnknown_203B20C->item, sUnknown_203B20C->id, 0);
|
||||
sUnknown_203B20C->item.quantity = 1;
|
||||
UpdateKangaskhanStorage2State(14);
|
||||
break;
|
||||
|
|
@ -606,7 +606,7 @@ static void sub_8018AC8(void)
|
|||
switch (sub_801B410()) {
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
UpdateKangaskhanStorage2State(5);
|
||||
break;
|
||||
case 0:
|
||||
|
|
@ -621,7 +621,7 @@ static void sub_8018AE4(void)
|
|||
switch (sub_801B410()) {
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
UpdateKangaskhanStorage2State(11);
|
||||
break;
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -394,7 +394,7 @@ static void UpdateKecleonStoreDialogue(void)
|
|||
break;
|
||||
case KECLEON_STORE_BUY_ITEM_INFO:
|
||||
case KECLEON_STORE_SELL_ITEM_INFO:
|
||||
sub_801B3C0(&sKecleonBrosWork1->soldItem);
|
||||
InitItemDescriptionWindow(&sKecleonBrosWork1->soldItem);
|
||||
break;
|
||||
case KECLEON_STORE_SELL_ITEM_RECEIPT:
|
||||
if (GetNumberOfFilledInventorySlots() == 0 || gTeamInventoryRef->teamMoney >= MAX_TEAM_MONEY) {
|
||||
|
|
@ -699,7 +699,7 @@ static void sub_80199CC(void)
|
|||
item = GetKecleonWareItem(sKecleonBrosWork1->wareShopItemIndex);
|
||||
}
|
||||
|
||||
xxx_init_itemslot_8090A8C(&sKecleonBrosWork1->soldItem, item->id, 0);
|
||||
ItemIdToSlot(&sKecleonBrosWork1->soldItem, item->id, 0);
|
||||
sKecleonBrosWork1->soldItem.quantity = item->quantity;
|
||||
sKecleonBrosWork1->itemSellPrice = GetStackBuyPrice(&sKecleonBrosWork1->soldItem);
|
||||
SetKecleonBrosState(20);
|
||||
|
|
@ -714,7 +714,7 @@ static void sub_80199CC(void)
|
|||
item = GetKecleonWareItem(sKecleonBrosWork1->wareShopItemIndex);
|
||||
}
|
||||
|
||||
xxx_init_itemslot_8090A8C(&sKecleonBrosWork1->soldItem, item->id, 0);
|
||||
ItemIdToSlot(&sKecleonBrosWork1->soldItem, item->id, 0);
|
||||
sKecleonBrosWork1->soldItem.quantity = item->quantity;
|
||||
sKecleonBrosWork1->itemSellPrice = GetStackBuyPrice(&sKecleonBrosWork1->soldItem);
|
||||
SetKecleonBrosState(KECLEON_STORE_BUY_ITEM_INFO);
|
||||
|
|
@ -831,7 +831,7 @@ static void sub_8019D30(void)
|
|||
switch (sub_801B410()) {
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
SetKecleonBrosState(19);
|
||||
break;
|
||||
case 0:
|
||||
|
|
@ -845,7 +845,7 @@ static void sub_8019D4C(void)
|
|||
switch (sub_801B410()) {
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
SetKecleonBrosState(27);
|
||||
break;
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -268,7 +268,7 @@ static void UpdateLuminousCaveDialogue(void)
|
|||
break;
|
||||
case 9:
|
||||
case 14:
|
||||
sub_801B3C0(&sLuminousCaveWork->chosenItem);
|
||||
InitItemDescriptionWindow(&sLuminousCaveWork->chosenItem);
|
||||
break;
|
||||
case LUMINOUS_CAVE_LACK_WHAT_NEEDED:
|
||||
sLuminousCaveWork->fallbackState = LUMINOUS_CAVE_GIVE_ITEM_1;
|
||||
|
|
@ -671,7 +671,7 @@ static void sub_80251CC(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
UpdateLuminousCaveState(0x7);
|
||||
break;
|
||||
case 0:
|
||||
|
|
@ -686,7 +686,7 @@ static void sub_80251E8(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
UpdateLuminousCaveState(0xC);
|
||||
break;
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -116,9 +116,7 @@ void sub_8075900(Entity *pokemon, u8 r1);
|
|||
extern u8 sub_8044B28(void);
|
||||
extern void sub_807EC28(bool8);
|
||||
extern void sub_806F370(Entity *r0, Entity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
|
||||
extern void sub_804652C(Entity *, Entity *, Item *, u32, DungeonPos *);
|
||||
extern void CalcDamage(Entity *, Entity *, u8, u32, u32, s32 *, u32, u16, u32);
|
||||
extern void sub_8045C28(Item *, u8 , u8);
|
||||
static void sub_805A7D4(Entity *, Entity *, Item *, DungeonPos *);
|
||||
extern void MudWaterSportEffect(u32);
|
||||
extern void CalcDamage(Entity *, Entity *, u8, u32, u32, s32 *, u32, u16, u32);
|
||||
|
|
@ -2391,7 +2389,7 @@ bool8 PayDayMoveAction(Entity *pokemon, Entity *target, Move *move, u32 param_4)
|
|||
if (!EntityIsValid(target)) {
|
||||
pos.x = 0;
|
||||
pos.y = 0;
|
||||
sub_8045C28(&item,ITEM_POKE,2);
|
||||
CreateItemWithStickyChance(&item,ITEM_POKE,2);
|
||||
sub_805A7D4(pokemon,target,&item,&pos);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -229,7 +229,7 @@ void HandlePartyListMenuCallback(void)
|
|||
break;
|
||||
case 0x15:
|
||||
HeldItemToSlot(&item,&sUnknown_203B2B8->item1);
|
||||
sub_801B3C0(&item);
|
||||
InitItemDescriptionWindow(&item);
|
||||
break;
|
||||
case PARTY_LIST_STATE_MOVES:
|
||||
unk_CopyMoves4To8(sUnknown_203B2B8->moves,sUnknown_203B2B8->pokeStruct->moves);
|
||||
|
|
@ -699,7 +699,7 @@ void sub_8026CF0(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
SetPartyListMenuState(PARTY_LIST_STATE_GIVE_ITEM_1);
|
||||
break;
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -36,8 +36,7 @@
|
|||
|
||||
extern void sub_807F43C(Entity *, Entity *);
|
||||
extern void HandleOneRoomOrb(Entity *, Entity *);
|
||||
extern u32 sub_803D73C(u32);
|
||||
extern void sub_8045C28(Item *, u8 , u8);
|
||||
extern u32 GetRandomFloorItem(u32);
|
||||
extern void sub_80464C8(Entity *, DungeonPos *, Item *);
|
||||
extern void sub_8068FE0(Entity *, u32, Entity *r2);
|
||||
extern void sub_806F370(Entity *r0, Entity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
|
||||
|
|
@ -524,13 +523,13 @@ bool8 RecycleMoveAction(Entity * pokemon, Entity * target, Move *move, s32 param
|
|||
{
|
||||
Item *item = &gTeamInventoryRef->teamItems[i];
|
||||
if (item->id == ITEM_TM_USED_TM) {
|
||||
xxx_init_itemslot_8090A8C(item, item->quantity + 0x7d,0);
|
||||
ItemIdToSlot(item, item->quantity + 0x7d,0);
|
||||
isTMRecycled = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ItemExists(&entityInfo->heldItem) && (entityInfo->heldItem.id == ITEM_TM_USED_TM)) {
|
||||
xxx_init_itemslot_8090A8C(&entityInfo->heldItem,entityInfo->heldItem.quantity + 0x7D,0);
|
||||
ItemIdToSlot(&entityInfo->heldItem,entityInfo->heldItem.quantity + 0x7D,0);
|
||||
isTMRecycled = TRUE;
|
||||
}
|
||||
}
|
||||
|
|
@ -1133,7 +1132,7 @@ bool8 ItemizeOrbAction(Entity *pokemon, Entity *target, Move *move, s32 param_4)
|
|||
else
|
||||
{
|
||||
target->isVisible = FALSE;
|
||||
sub_8045C28(&stack, sub_803D73C(0), 0);
|
||||
CreateItemWithStickyChance(&stack, GetRandomFloorItem(0), 0);
|
||||
sub_80464C8(pokemon, &posStruct, &stack);
|
||||
sub_8068FE0(target, 0x218, pokemon);
|
||||
return TRUE;
|
||||
|
|
|
|||
|
|
@ -411,7 +411,7 @@ void CleanThankYouMailPelipper(void)
|
|||
MemoryFree(sUnknown_203B2C4);
|
||||
sUnknown_203B2C4 = NULL;
|
||||
sub_8030DE4();
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
sub_803084C();
|
||||
sub_801CBB8();
|
||||
sub_80155F0();
|
||||
|
|
@ -663,7 +663,7 @@ void sub_802A28C(void)
|
|||
RestoreUnkTextStruct_8006518(&sUnknown_203B2C4->unk3BC);
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(NULL, TRUE, TRUE);
|
||||
sub_801B3C0(&sUnknown_203B2C4->unk41C);
|
||||
InitItemDescriptionWindow(&sUnknown_203B2C4->unk41C);
|
||||
SetThankYouMailMenuState(SHOW_ITEM_TO_SEND_INFO);
|
||||
break;
|
||||
}
|
||||
|
|
@ -675,7 +675,7 @@ void sub_802A33C(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(&sUnknown_203B2C4->unk3BC, TRUE, TRUE);
|
||||
sub_801CB5C(TRUE);
|
||||
|
|
@ -714,7 +714,7 @@ void sub_802A39C(void)
|
|||
RestoreUnkTextStruct_8006518(&sUnknown_203B2C4->unk3BC);
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(NULL, TRUE, TRUE);
|
||||
sub_801B3C0(&sUnknown_203B2C4->unk41C);
|
||||
InitItemDescriptionWindow(&sUnknown_203B2C4->unk41C);
|
||||
SetThankYouMailMenuState(SHOW_ITEM_TO_SEND_INFO);
|
||||
break;
|
||||
case CANCEL_ACTION:
|
||||
|
|
|
|||
|
|
@ -179,7 +179,7 @@ void sub_80365AC(void)
|
|||
RestoreUnkTextStruct_8006518(&sTradeItemsMenu->unk1E4);
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(NULL, TRUE, TRUE);
|
||||
sub_801B3C0(&sTradeItemsMenu->itemToSend);
|
||||
InitItemDescriptionWindow(&sTradeItemsMenu->itemToSend);
|
||||
SetTradeItemMenu(TRADE_ITEMS_ITEM_INFO);
|
||||
break;
|
||||
}
|
||||
|
|
@ -203,7 +203,7 @@ void sub_8036674(void)
|
|||
RestoreUnkTextStruct_8006518(&sTradeItemsMenu->unk1E4);
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(NULL, TRUE, TRUE);
|
||||
sub_801B3C0(&sTradeItemsMenu->itemToSend);
|
||||
InitItemDescriptionWindow(&sTradeItemsMenu->itemToSend);
|
||||
SetTradeItemMenu(TRADE_ITEMS_ITEM_INFO);
|
||||
break;
|
||||
case 7:
|
||||
|
|
@ -222,7 +222,7 @@ void sub_8036728(void)
|
|||
{
|
||||
case 2:
|
||||
case 3:
|
||||
sub_801B450();
|
||||
FreeItemDescriptionWindow();
|
||||
ResetUnusedInputStruct();
|
||||
ShowWindows(&sTradeItemsMenu->unk1E4, TRUE, TRUE);
|
||||
sub_801CB5C(TRUE);
|
||||
|
|
|
|||
|
|
@ -57,16 +57,13 @@ extern u32 gUnknown_8106A4C;
|
|||
extern u32 gUnknown_8106A50;
|
||||
|
||||
void sub_806A9B4(Entity *, u32);
|
||||
void sub_80461C8(DungeonPos *, u32);
|
||||
void ShowDungeonMapAtPos(s32, s32);
|
||||
s16 sub_803D970(u32);
|
||||
bool8 sub_806AA0C(s32, s32);
|
||||
void sub_80421EC(DungeonPos *, u32);
|
||||
extern void sub_804687C(Entity *, DungeonPos *, DungeonPos *, Item *, u32);
|
||||
bool8 sub_8045888(Entity *);
|
||||
u8 GetFloorType(void);
|
||||
void sub_8068FE0(Entity *, u32, Entity *);
|
||||
void sub_8045C28(Item *, u8 , u8);
|
||||
void sub_8045BF8(u8 *, Item *);
|
||||
void DealDamageToEntity(Entity *,s16,u32,u32);
|
||||
void sub_806F480(Entity *, u32);
|
||||
|
|
@ -503,7 +500,7 @@ void HandleGrimyTrap(Entity *pokemon, Entity *target)
|
|||
if (((GetItemCategory(itemStack[index]->id) == CATEGORY_FOOD_GUMMIES) && (itemStack[index]->id != ITEM_GRIMY_FOOD)) &&
|
||||
(DungeonRandInt(100) < gGrimyTrapActivateChance)) {
|
||||
badFoodCount++;
|
||||
sub_8045C28(itemStack[index], ITEM_GRIMY_FOOD, 2);
|
||||
CreateItemWithStickyChance(itemStack[index], ITEM_GRIMY_FOOD, 2);
|
||||
}
|
||||
}
|
||||
if (badFoodCount == 1) {
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ u8 GetApparentWeather(Entity *pokemon)
|
|||
void sub_807E5AC(void)
|
||||
{
|
||||
u8 weather;
|
||||
weather = gDungeon->unk1C574.unk4;
|
||||
weather = gDungeon->floorProperties.unk4;
|
||||
if(weather == WEATHER_COUNT)
|
||||
weather = DungeonRandInt(WEATHER_COUNT);
|
||||
sub_807E5E4(weather);
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ void CleanWonderMailMenu(void)
|
|||
MemoryFree(gUnknown_203B3E8);
|
||||
gUnknown_203B3E8 = NULL;
|
||||
sub_8030DE4(); // Frees 203B324
|
||||
sub_801B450(); // Frees 203B230
|
||||
FreeItemDescriptionWindow(); // Frees 203B230
|
||||
sub_803084C(); // Frees 203B320
|
||||
sub_801CBB8(); // Frees 203B244
|
||||
sub_80155F0(); // Frees 203B1FC
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user