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Add warning about hacky function signatures, to not use these as source in header files without rechecking
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@@ -63,10 +63,12 @@ void GroundWeather_Select(s16);
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u32 GroundLives_ExecutePlayerScriptActionLives();
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s16 GroundObject_Add(s16 id, GroundObjectData*, s16 group, s8 sector);
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s16 GroundEffect_Add(s16 id, GroundEffectData*, s16 group, s8 sector);
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u32 FlagCalc();
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u32 FlagJudge();
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void FatalError(void* loc, char* fmt, ...) __attribute__((noreturn));
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// Beware of the declarations without specified arguments, returning u32 or s32, these were quickly hacked in to get the code to compile and link
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// The return values are almost certainly NOT correct and will need to be rechecked when moving to header files
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u32 FlagCalc();
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u32 FlagJudge();
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s32 sub_8001658(ScriptUnion832*, s32);
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void sub_8001570(u8*, s16);
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void sub_80015C0(u8*, s16);
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