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Merge branch 'master' into blue-stuff
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@@ -39,7 +39,7 @@ typedef struct ax_pose_unk2
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typedef struct ax_pose
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{
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/* 0x0 */ s16 sprite;
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/* 0x2 */ ax_pose_unk2 unk2; // Always {0, 0} in red (except for end markers which are {0xFF, 0xFF})
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/* 0x2 */ ax_pose_unk2 unk2; // Always {0, 0} in red (except for end markers {0xFF, 0xFF} and Latios Pose189...)
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/* 0x4 */ u16 flags1;
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/* 0x6 */ u16 flags2;
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/* 0x8 */ u16 flags3;
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@@ -65,7 +65,7 @@ typedef struct axdata
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/* 0x8 */ axdata1 sub1;
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/* 0x28 */ ax_anim *nextAnimData; // next animation data (if flags&0x1000)
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/* 0x2C */ ax_anim *activeAnimData; // current animation data
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/* 0x30 */ void *paletteData; // ?
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/* 0x30 */ DungeonPos *positions;
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/* 0x34 */ ax_pose **poseData;
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/* 0x38 */ UnkSpriteMem **spriteData;
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} axdata;
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@@ -76,8 +76,8 @@ typedef struct axmain
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/* 0x0 */ ax_pose **poses;
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/* 0x4 */ ax_anim ***animations;
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/* 0x8 */ u32 animCount;
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/* 0xC */ void *spriteData; // ?
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/* 0x10 */ void *palettes; // ?
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/* 0xC */ UnkSpriteMem **spriteData;
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/* 0x10 */ DungeonPos *positions;
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} axmain;
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// size: 0x4C
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