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fix up a nonmatch
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43
src/data/trade_items.h
Normal file
43
src/data/trade_items.h
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@@ -0,0 +1,43 @@
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const u8 gUnknown_80E61A4[] = "What would you like to do? ";
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const u8 gUnknown_80E61C0[] = "Please choose the item to be sent.";
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ALIGNED(4) const u8 gUnknown_80E61E4[] = _("{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} {COLOR_1 GREEN_2}{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}\n"
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"will be sent.\n"
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"Is that OK?");
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ALIGNED(4) const u8 gUnknown_80E6214[] = _("Your friend will send you an item.\n"
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"When you are both ready{COMMA} you\n"
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"may communicate.");
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ALIGNED(4) const u8 gUnknown_80E6268[] = _("Preparing to send an item to your\n"
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"friend. When you are both ready{COMMA}\n"
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"you may communicate.");
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ALIGNED(4) const u8 gUnknown_80E62C4[] = _("{CENTER_ALIGN}In communication...\n"
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"{CENTER_ALIGN}Please wait with the power on.\n"
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"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
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ALIGNED(4) const u8 gUnknown_80E6314[] = _("You received\n"
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"{COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} {COLOR_1 GREEN_2}{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}.\n"
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"Your adventure will be saved.");
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ALIGNED(4) const u8 gUnknown_80E6358[] = _("You sent {COLOR_1 LIGHT_BLUE_2}$d0{END_COLOR_TEXT_1} {COLOR_1 GREEN_2}{ARG_MOVE_ITEM_0}(s){END_COLOR_TEXT_1}.");
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// Trade Items Menu Link Error Messages
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const u8 gTradeItemsCommunicationError[] = "There was a communication error.";
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const u8 gUnknown_80E639C[] = "An incorrect number of GBA systems are\n"
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"connected.\n"
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"Please redo this process from the start.";
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const u8 gUnknown_80E63F8[] = "There is no response from your friend.\n"
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"Please redo this process from the start.";
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const u8 gUnknown_80E6448[] = "The sender and receiver appear to be\n"
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"in different modes.\n"
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"Please redo the process from the start.";
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ALIGNED(4) const u8 gUnknown_80E64AC[] = _("There is no response from your friend.\n"
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"Please make sure the sender and receiver\n"
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"are ready{COMMA} then redo this from the start.");
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const u8 gTradeItemsHowManyText[] = "How many?";
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static const u8 aligner[] = "pksdir0";
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@@ -147,6 +147,7 @@ extern u8 *gUnknown_80FEB08[];
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extern u8 gUnknown_202DE58[];
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extern s16 gUnknown_80F4E08;
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extern u8 gDungeonCamouflageTypes[76];
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extern u32 gUnknown_202F228;
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struct Position_Alt
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{
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@@ -163,6 +164,16 @@ extern u8 *gUnknown_80FEFF4[];
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extern u32 gUnknown_80F51C4[];
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typedef bool8 (*MoveCallback)(struct DungeonEntity *pokemon, struct DungeonEntity *target, struct PokemonMove *move, s32 param_4);
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struct NaturePowerMove
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{
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s16 moveID;
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u16 unk2;
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MoveCallback move;
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};
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struct NaturePowerMove gUnknown_80F59C8[10];
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bool8 sub_805AFA4(struct DungeonEntity * pokemon, struct DungeonEntity * target, struct PokemonMove *move, u32 param_4)
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{
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s32 r0;
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@@ -505,7 +516,7 @@ bool8 sub_805B53C(struct DungeonEntity * pokemon, struct DungeonEntity * target,
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for(r1 = &gUnknown_80F55EC[index]; (999 > index) && (*r1 >= 0); r1 = r1 + 2, index++)
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{
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if ((IQ < *r1)){
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r5 = (int)r1[1];
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r5 = r1[1];
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goto _0805B598;
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}
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}
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@@ -525,45 +536,17 @@ bool8 LeechSeedMoveAction(struct DungeonEntity * pokemon, struct DungeonEntity *
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return TRUE;
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}
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NAKED
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bool8 sub_805B618(struct DungeonEntity * pokemon, struct DungeonEntity * target, struct PokemonMove *move, s32 param_4)
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{
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asm_unified("\tpush {r4-r6,lr}\n"
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"\tmov r6, r9\n"
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"\tmov r5, r8\n"
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"\tpush {r5,r6}\n"
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"\tsub sp, 0x8\n"
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"\tadds r6, r0, 0\n"
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"\tmov r8, r1\n"
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"\tmov r9, r3\n"
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"\tldr r0, _0805B660\n"
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"\tldr r4, [r0]\n"
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"\tldr r5, _0805B664\n"
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"\tlsls r4, 3\n"
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"\tadds r0, r4, r5\n"
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"\tldrh r1, [r0]\n"
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"\tmov r0, sp\n"
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"\tbl InitPokemonMove\n"
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"\tadds r5, 0x4\n"
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"\tadds r4, r5\n"
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"\tldr r4, [r4]\n"
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"\tadds r0, r6, 0\n"
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"\tmov r1, r8\n"
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"\tmov r2, sp\n"
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"\tmov r3, r9\n"
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"\tbl _call_via_r4\n"
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"\tlsls r0, 24\n"
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"\tlsrs r0, 24\n"
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"\tadd sp, 0x8\n"
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"\tpop {r3,r4}\n"
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"\tmov r8, r3\n"
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"\tmov r9, r4\n"
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"\tpop {r4-r6}\n"
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"\tpop {r1}\n"
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"\tbx r1\n"
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"\t.align 2, 0\n"
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"_0805B660: .4byte gUnknown_202F228\n"
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"_0805B664: .4byte gUnknown_80F59C8");
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bool8 flag;
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struct PokemonMove natureMove;
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u32 index;
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index = gUnknown_202F228;
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InitPokemonMove(&natureMove, gUnknown_80F59C8[index].moveID);
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flag = gUnknown_80F59C8[index].move(pokemon, target, &natureMove, param_4);
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return flag;
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}
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bool8 sub_805B668(struct DungeonEntity * pokemon, struct DungeonEntity * target, struct PokemonMove *move, s32 param_4)
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