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Update exp multiplier comment
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@@ -420,9 +420,9 @@ enum VisualFlag
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enum ExpMultiplier
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{
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EXP_HALVED, // 0.5x when fainting a mon without using regular attacks
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EXP_HALVED, // 0.5x when fainting a mon with only the regular attack and no moves
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EXP_REGULAR, // 1x
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EXP_BOOSTED, // 1.5x so far use not found, but it could still be hidden in asm files
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EXP_BOOSTED, // 1.5x so far use not found, but most likely linked moves ; to be confirmed once more code is decompiled
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};
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static inline bool8 ExpMultiplierChanged(EntityInfo *info)
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