mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-29 20:37:17 -05:00
some renames
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@@ -4,7 +4,7 @@
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#include "structs/dungeon_entity.h"
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#include "structs/map.h"
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bool8 PlaceFixedRoomTile(Tile *tile, u8 a1, s32 x, s32 y, u8 a5);
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bool8 PlaceFixedRoomTile(Tile *tile, u8 fixedRoomActionId, s32 x, s32 y, bool8 spawnTrapOrItem);
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void sub_8051E3C(void);
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void sub_8051E7C(Entity *pokemon);
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@@ -5887,11 +5887,11 @@ static u8 sub_80511F0(void)
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return gUnknown_202F1E0;
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}
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static bool8 sub_805124C(Tile *tile, u8 a1, s32 x, s32 y, u8 a5)
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static bool8 sub_805124C(Tile *tile, u8 a1, s32 x, s32 y, bool8 spawnTrapOrItem)
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{
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tile->terrainType |= TERRAIN_TYPE_UNBREAKABLE;
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tile->unkE = 0;
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return PlaceFixedRoomTile(tile, a1, x, y, a5);
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return PlaceFixedRoomTile(tile, a1, x, y, spawnTrapOrItem);
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}
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static void sub_8051288(s32 fixedRoomNumber)
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@@ -5909,7 +5909,7 @@ static void sub_8051288(s32 fixedRoomNumber)
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for (y = 5; y < fixedRoomSizeY + 5; y++) {
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for (x = 5; x < fixedRoomSizeX + 5; x++) {
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u8 unk = sub_80511F0();
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if (sub_805124C(GetTileMut(x, y), unk, x, y, 1)) {
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if (sub_805124C(GetTileMut(x, y), unk, x, y, TRUE)) {
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dungeon->stairsSpawn.x = x;
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dungeon->stairsSpawn.y = y;
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}
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@@ -5980,7 +5980,7 @@ static void sub_8051438(struct GridCell *gridCell, s32 fixedRoomNumber)
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Tile *tile = GetTileMut(x, y);
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dungeon->unkE87C[xIndex][yIndex] = unk;
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sub_805124C(&dungeon->unkE27C[xIndex][yIndex], unk, x, y, 0);
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sub_805124C(&dungeon->unkE27C[xIndex][yIndex], unk, x, y, FALSE);
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roomId = tile->room;
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*tile = dungeon->unkE27C[xIndex][yIndex];
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if (x >= gridCell->start.x + 2 && x < gridCell->end.x - 2 && y >= gridCell->start.y + 2 && y < gridCell->end.y - 2) {
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@@ -6001,7 +6001,7 @@ static void sub_8051438(struct GridCell *gridCell, s32 fixedRoomNumber)
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Tile *tile = GetTileMut(x, y);
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u8 roomId = tile->room;
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sub_805124C(tile, unk, x, y, 1);
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sub_805124C(tile, unk, x, y, TRUE);
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tile->room = roomId;
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dungeon->unkE8BC = roomId;
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}
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@@ -11,13 +11,16 @@
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#include "dungeon_message.h"
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#include "code_803E668.h"
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#include "structs/str_806B7F8.h"
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#include "constants/monster.h"
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#include "constants/trap.h"
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#include "constants/item.h"
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extern s32 sub_803DA20(s16 species);
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extern void sub_80429FC(DungeonPos *r0);
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static bool8 sub_805210C(u8 itemId);
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static void sub_805193C(u8 itemId, s32 x, s32 y, s32 quantity, u32 itemFlags)
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static void SpawnItemAtPos(u8 itemId, s32 x, s32 y, s32 quantity, u32 itemFlags)
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{
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Item item;
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DungeonPos pos = {x, y};
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@@ -38,7 +41,7 @@ static void sub_805193C(u8 itemId, s32 x, s32 y, s32 quantity, u32 itemFlags)
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}
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// s16 species memes strike again. Will the fix ever be discovered?
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static void sub_8051998(s16 species_, s32 x, s32 y, u32 unk2_, u32 UNUSED unused)
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static void SpawnSpeciesAtPos(s16 species_, s32 x, s32 y, u32 unk2_, u32 UNUSED unused)
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{
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struct unkStruct_806B7F8 unkStruct;
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s32 species = SpeciesId(species_);
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@@ -83,21 +86,21 @@ static void SpawnEnemyTrapAtPos(u8 trapId, s32 x, s32 y, bool8 isVisible)
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struct UnkStruct_80F6D20
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{
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u8 unk0;
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u8 itemId;
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s16 unk2;
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u32 unk4;
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s16 unk8;
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s16 speciesId;
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u8 unkA;
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u8 unkB;
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u8 unkC;
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u8 unkD;
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u8 unkE;
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u8 trapId;
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u8 roomId;
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bool8 trapVisible;
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bool8 setTerrainToSecondary;
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};
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extern const struct UnkStruct_80F6D20 gUnknown_80F6E20[];
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// Used to spawn a single tile when generating a fixed room. The tile might contain an item or a monster.
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bool8 PlaceFixedRoomTile(Tile *tile, u8 fixedRoomActionId, s32 x, s32 y, bool8 a5)
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bool8 PlaceFixedRoomTile(Tile *tile, u8 fixedRoomActionId, s32 x, s32 y, bool8 spawnTrapOrItem)
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{
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if (fixedRoomActionId > 0xF) {
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SetTerrainNormal(tile);
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@@ -182,13 +185,13 @@ bool8 PlaceFixedRoomTile(Tile *tile, u8 fixedRoomActionId, s32 x, s32 y, bool8 a
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default:
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if (fixedRoomActionId >= 16 && fixedRoomActionId <= 219) {
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const struct UnkStruct_80F6D20 *ptr = &gUnknown_80F6E20[fixedRoomActionId - 16];
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tile->room = ptr->unkC;
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if (ptr->unk0 != 0) {
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if (a5) {
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sub_805193C(ptr->unk0, x, y, ptr->unk2, ptr->unk4);
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tile->room = ptr->roomId;
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if (ptr->itemId != 0) {
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if (spawnTrapOrItem) {
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SpawnItemAtPos(ptr->itemId, x, y, ptr->unk2, ptr->unk4);
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}
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else {
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gDungeon->unk644.unk47 = ptr->unk0;
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gDungeon->unk644.unk47 = ptr->itemId;
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}
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}
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else {
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@@ -198,15 +201,15 @@ bool8 PlaceFixedRoomTile(Tile *tile, u8 fixedRoomActionId, s32 x, s32 y, bool8 a
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}
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}
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if (ptr->unk8 != 0) {
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sub_8051998(ptr->unk8, x, y, ptr->unkA, fixedRoomActionId);
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if (ptr->speciesId != 0) {
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SpawnSpeciesAtPos(ptr->speciesId, x, y, ptr->unkA, fixedRoomActionId);
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}
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if (ptr->unkB != 20 && a5) {
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SpawnEnemyTrapAtPos(ptr->unkB, x, y, ptr->unkD);
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if (ptr->trapId != NUM_TRAPS && spawnTrapOrItem) {
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SpawnEnemyTrapAtPos(ptr->trapId, x, y, ptr->trapVisible);
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}
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if (ptr->unkE != 0) {
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if (ptr->setTerrainToSecondary) {
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SetTerrainSecondary(tile);
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}
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}
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