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use music song constants for gDungeonMusic
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ca1e96d768
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@ -2,11 +2,12 @@
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#include "globaldata.h"
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#include "dungeon_config.h"
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#include "math.h"
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#include "constants/weather.h"
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#include "constants/type.h"
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#include "constants/monster.h"
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#include "constants/bg_music.h"
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#include "constants/dungeon_action.h"
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#include "constants/monster.h"
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#include "constants/move_id.h"
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#include "constants/type.h"
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#include "constants/weather.h"
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#include "dungeon_move.h"
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#include "move_orb_actions_1.h"
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#include "move_orb_actions_2.h"
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@ -568,15 +569,26 @@ const u8 gDungeonCamouflageTypes[76] = {
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TYPE_ROCK
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};
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// Todo: Use music song constants
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const s16 gDungeonMusic[76] = {
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114, 125, 14, 120, 15, 113, 111, 20, 102, 25, 104,
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115, 108, 22, 125, 125, 125, 125, 13, 21, 15, 126,
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33, 39, 123, 124, 23, 125, 125, 125, 125, 125, 125,
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125, 125, 125, 125, 125, 125, 125, 26, 110, 110, 125,
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125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 125,
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125, 125, 125, 125, 125, 125, 125, 125, 125, 125, 26,
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127, 35, 35, 35, 125, 125, 125, 125, 125, 125
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MUS_IN_THE_DEPTHS_OF_THE_PIT, MUS_TINY_WOODS, MUS_THUNDERWAVE_CAVE, MUS_MT_STEEL,
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MUS_SINISTER_WOODS, MUS_SILENT_CHASM, MUS_MT_THUNDER, MUS_GREAT_CANYON,
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MUS_LAPIS_CAVE, MUS_MT_BLAZE, MUS_FROSTY_FOREST, MUS_MT_FREEZE,
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MUS_MAGMA_CAVERN, MUS_SKY_TOWER, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_A_NEW_ADVENTURE, MUS_STORMY_SEA,
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MUS_SINISTER_WOODS, MUS_MT_THUNDER_PEAK, MUS_MT_BLAZE_PEAK, MUS_FROSTY_GROTTO,
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MUS_MT_FREEZE_PEAK, MUS_MAGMA_CAVERN_PIT, MUS_SKY_TOWER_SUMMIT, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_RAYQUAZAS_DOMAIN, MUS_MAKUHITA_DOJO, MUS_MAKUHITA_DOJO, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_RAYQUAZAS_DOMAIN, MUS_FRIEND_AREA_HEALING_FOREST, MUS_FRIEND_AREA_CRYPTIC_CAVE,
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MUS_FRIEND_AREA_CRYPTIC_CAVE, MUS_FRIEND_AREA_CRYPTIC_CAVE, MUS_TINY_WOODS, MUS_TINY_WOODS,
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MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS, MUS_TINY_WOODS
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};
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const s16 gRecruitRateByLevel[101] = {
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