Match UpdateMakuhitaDialogue

This commit is contained in:
Kermalis
2023-08-04 00:37:49 -04:00
parent 3ef2e4153b
commit 67d9a242bf
5 changed files with 168 additions and 333 deletions

View File

@@ -1,268 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start UpdateMakuhitaDialogue
UpdateMakuhitaDialogue:
push {r4,r5,lr}
sub sp, 0x18
ldr r1, _0802FFA4
ldr r0, [r1]
ldr r0, [r0, 0x8]
adds r5, r1, 0
cmp r0, 0xD
bls _0802FF9A
b _080301A0
_0802FF9A:
lsls r0, 2
ldr r1, _0802FFA8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0802FFA4: .4byte gUnknown_203B318
_0802FFA8: .4byte _0802FFAC
.align 2, 0
_0802FFAC:
.4byte _0802FFE4
.4byte _08030000
.4byte _08030038
.4byte _08030050
.4byte _08030068
.4byte _08030074
.4byte _080300DC
.4byte _080300C4
.4byte _080300F4
.4byte _0803010C
.4byte _08030148
.4byte _08030174
.4byte _08030180
.4byte _080301A0
_0802FFE4:
bl DrawMakuhitaMainMenu
ldr r2, _0802FFF8
ldr r0, _0802FFFC
ldr r5, [r0]
ldr r1, [r5, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
b _0803000E
.align 2, 0
_0802FFF8: .4byte gMakuhitaDialogue
_0802FFFC: .4byte gUnknown_203B318
_08030000:
ldr r2, _08030034
ldr r5, [r5]
ldr r1, [r5, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x4
_0803000E:
adds r0, r2
ldr r0, [r0]
ldr r2, [r5, 0x14]
adds r3, r5, 0
adds r3, 0x18
movs r4, 0
str r4, [sp]
movs r1, 0x4
str r1, [sp, 0x4]
str r4, [sp, 0x8]
ldr r1, [r5, 0x68]
str r1, [sp, 0xC]
movs r1, 0xC
str r1, [sp, 0x10]
movs r1, 0
bl sub_8014248
b _080301A0
.align 2, 0
_08030034: .4byte gMakuhitaDialogue
_08030038:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _0803004C
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x8
b _0803015A
.align 2, 0
_0803004C: .4byte gMakuhitaDialogue
_08030050:
ldr r3, [r5]
movs r0, 0x4
str r0, [r3, 0xC]
ldr r2, _08030064
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0xC
b _0803015A
.align 2, 0
_08030064: .4byte gMakuhitaDialogue
_08030068:
movs r0, 0x3
movs r1, 0
movs r2, 0xA
bl sub_80302E8
b _080301A0
_08030074:
ldr r1, [r5]
movs r0, 0xD
str r0, [r1, 0xC]
movs r2, 0x10
ldrsh r0, [r1, r2]
bl sub_80A2740
lsls r0, 24
lsrs r0, 24
ldr r2, _080300B4
ldr r1, [sp, 0x14]
ands r1, r2
orrs r1, r0
ldr r0, _080300B8
ands r1, r0
movs r0, 0x80
lsls r0, 1
orrs r1, r0
str r1, [sp, 0x14]
ldr r0, _080300BC
add r1, sp, 0x14
bl PrintYellowDungeonNametoBuffer
ldr r2, _080300C0
ldr r3, [r5]
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x10
b _0803015A
.align 2, 0
_080300B4: .4byte 0xffffff00
_080300B8: .4byte 0xffff00ff
_080300BC: .4byte gAvailablePokemonNames
_080300C0: .4byte gMakuhitaDialogue
_080300C4:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _080300D8
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x18
b _0803015A
.align 2, 0
_080300D8: .4byte gMakuhitaDialogue
_080300DC:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _080300F0
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x14
b _0803015A
.align 2, 0
_080300F0: .4byte gMakuhitaDialogue
_080300F4:
ldr r3, [r5]
movs r0, 0x9
str r0, [r3, 0xC]
ldr r2, _08030108
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x1C
b _0803015A
.align 2, 0
_08030108: .4byte gMakuhitaDialogue
_0803010C:
ldr r4, _08030138
bl GetPlayerPokemonStruct
adds r1, r0, 0
adds r0, r4, 0
movs r2, 0x6
bl PrintColoredPokeNameToBuffer
ldr r0, _0803013C
ldr r1, [r0]
movs r0, 0xB
str r0, [r1, 0xC]
movs r0, 0xCB
bl PlaySound
ldr r0, _08030140
ldr r3, _08030144
movs r1, 0
movs r2, 0
bl sub_80141B4
b _080301A0
.align 2, 0
_08030138: .4byte gPlayerName
_0803013C: .4byte gUnknown_203B318
_08030140: .4byte gMakuhitaDojoBonslyDoll
_08030144: .4byte 0x00000101
_08030148:
ldr r3, [r5]
movs r0, 0xD
str r0, [r3, 0xC]
ldr r2, _0803016C
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x20
_0803015A:
adds r0, r2
ldr r0, [r0]
ldr r2, [r3, 0x68]
ldr r3, _08030170
movs r1, 0
bl sub_80141B4
b _080301A0
.align 2, 0
_0803016C: .4byte gMakuhitaDialogue
_08030170: .4byte 0x0000010d
_08030174:
movs r0, 0x1
movs r1, 0x49
movs r2, 0x1
bl sub_801B60C
b _080301A0
_08030180:
ldr r3, [r5]
movs r0, 0x1
str r0, [r3, 0xC]
ldr r2, _080301A8
ldr r1, [r3, 0x4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r2, 0x24
adds r0, r2
ldr r0, [r0]
ldr r2, [r3, 0x68]
ldr r3, _080301AC
movs r1, 0
bl sub_80141B4
_080301A0:
add sp, 0x18
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080301A8: .4byte gMakuhitaDialogue
_080301AC: .4byte 0x0000010d
thumb_func_end UpdateMakuhitaDialogue
.align 2,0

View File

@@ -1,3 +1,8 @@
#ifndef GUARD_MAKUHITA_DOJO_H
#define GUARD_MAKUHITA_DOJO_H
#include "constants/dungeon.h"
// size: 0xCC
struct unkStruct_203B318
{
@@ -21,3 +26,17 @@ struct unkStruct_203B318
struct UnkTextStruct2 unk6C[4];
};
// size: 0xD0
struct unkStruct_203B31C
{
s16 unk0[NUM_DUNGEON_MAZE];
/* 0x30 */ struct MenuInputStruct input;
u32 unk64;
struct UnkTextStruct2 *unk68;
struct UnkTextStruct2 unk6C[4];
u8 unkCC[4];
};
bool8 sub_80302E8(s32, struct UnkTextStruct2_sub *, u32);
#endif // GUARD_MAKUHITA_DOJO_H

View File

@@ -3,15 +3,16 @@
#include "input.h"
// size: 0x8
struct MenuItem
{
const u8 *text;
s32 menuAction; // action??
};
// size: 0x50
struct MenuStruct
{
// size: 0x50
const u8 *unk0; // header text?
/* 0x4 */ const struct MenuItem *menuItems;
const u32 *menuTextColorArray;

View File

@@ -142,7 +142,6 @@ SECTIONS {
asm/wonder_mail_3_mid.o(.text);
src/wonder_mail_3_1.o(.text);
src/makuhita_dojo.o(.text);
asm/makuhita_dojo.o(.text);
src/makuhita_dojo_1.o(.text);
src/wonder_mail_4.o(.text);
src/wonder_mail_5.o(.text);

View File

@@ -1,6 +1,5 @@
#include "global.h"
#include "constants/colors.h"
#include "constants/dungeon.h"
#include "constants/input.h"
#include "code_800D090.h"
#include "dungeon.h"
@@ -11,19 +10,10 @@
#include "makuhita_dojo.h"
#include "menu_input.h"
// size: 0xD0
struct unkStruct_203B31C
{
s16 unk0[NUM_DUNGEON_MAZE];
/* 0x30 */ struct MenuInputStruct input;
u32 unk64;
struct UnkTextStruct2 *unk68;
struct UnkTextStruct2 unk6C[4];
u8 unkCC[4];
};
extern struct unkStruct_203B31C *gUnknown_203B31C;
extern struct unkStruct_203B318 *gUnknown_203B318;
extern u8 gAvailablePokemonNames[];
extern u8 gPlayerName[];
static const u8 makuhita_dojo_fill[] = "pksdir0";
@@ -49,33 +39,108 @@ ALIGNED(4) const u8 gUnknown_80E0824[] = _("{STAR_BULLET}");
ALIGNED(4) const u8 gMakuhitaCoursePlaceholder[] = _("{COLOR_2}%c%s{END_COLOR_TEXT_2}");
static const u8 makuhita_dojo_fill2[] = "pksdir0";
extern const u8 *gMakuhitaDialogue[2][10];
extern u8 gMakuhitaDojoGoTrain[];
extern const u8 gMakuhitaDojoBonslyDoll[];
extern u8 *gUnknown_80D4934[];
extern u8 *gUnknown_80D4970[];
extern bool8 sub_8097504(s16);
extern s16 sub_80A26CC(s16 r0);
extern void sub_8008C54(u32);
extern void sub_80073B8(u32);
extern void sub_80073E0(u32);
extern u8 sub_80A2740(s32 r0);
extern s16 sub_80A2668(u32 r0);
extern bool8 IsMazeCompleted(s32);
extern s32 sub_8030668(void);
extern void sub_80304C8();
extern void DrawDojoCourseList(void);
extern void PlayMenuSoundEffect(u32);
extern void sub_803053C(void);
extern u8 sub_80306A4(void);
extern void sub_8008C54(u32);
extern u32 sub_80095E4(s16, u32);
extern void sub_80141B4(const u8 *, u32, struct OpenedFile **, u32);
extern void sub_8014248(const u8 *, u32, u32, const struct MenuItem *, void *, u32, u32, struct OpenedFile **, u32);
extern s32 sub_80144A4(s32 *);
void UpdateMakuhitaState(s32);
extern u32 sub_801B60C(u32, u8, u8);
extern u32 sub_801B6AC(void);
extern void sub_801B72C(void);
extern s16 sub_8030418(void);
extern u32 sub_80303AC(u8);
extern s16 sub_8030418(void);
extern void sub_8030480(void);
extern void sub_80304C8();
extern void sub_803053C(void);
extern s32 sub_8030668(void);
extern u8 sub_80306A4(void);
extern bool8 sub_8097504(s16);
extern s16 sub_80A2668(u32 r0);
extern s16 sub_80A26CC(s16 r0);
extern u8 sub_80A2740(s32 r0);
extern void DrawDojoCourseList(void);
extern struct PokemonStruct *GetPlayerPokemonStruct(void);
extern bool8 IsMazeCompleted(s32);
extern void PlayMenuSoundEffect(u32);
extern void PlaySound(u16);
extern void PrintColoredPokeNameToBuffer(u8 *, struct PokemonStruct *, s32);
extern void PrintYellowDungeonNametoBuffer(u8 *, struct DungeonLocation *);
void DrawMakuhitaMainMenu(void);
void UpdateMakuhitaState(s32);
void UpdateMakuhitaDialogue(void)
{
struct DungeonLocation dLoc;
switch (gUnknown_203B318->state) {
case 0:
DrawMakuhitaMainMenu();
sub_8014248(gMakuhitaDialogue[gUnknown_203B318->unk4][0], 0, gUnknown_203B318->menuAction, gUnknown_203B318->unk18, NULL, 4, 0, gUnknown_203B318->unk68, 12);
break;
case 1:
sub_8014248(gMakuhitaDialogue[gUnknown_203B318->unk4][1], 0, gUnknown_203B318->menuAction, gUnknown_203B318->unk18, NULL, 4, 0, gUnknown_203B318->unk68, 12);
break;
case 2:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][2], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 3:
gUnknown_203B318->fallbackState = 4;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][3], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 4:
sub_80302E8(3, NULL, 10);
break;
case 5:
gUnknown_203B318->fallbackState = 13;
dLoc.id = sub_80A2740(gUnknown_203B318->unk10);
dLoc.floor = 1;
PrintYellowDungeonNametoBuffer(gAvailablePokemonNames, &dLoc);
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][4], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 7:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][6], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 6:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][5], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 8:
gUnknown_203B318->fallbackState = 9;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][7], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 9:
PrintColoredPokeNameToBuffer(gPlayerName, GetPlayerPokemonStruct(), COLOR_YELLOW);
gUnknown_203B318->fallbackState = 11;
PlaySound(0xCB);
sub_80141B4(gMakuhitaDojoBonslyDoll, 0, 0, 0x101);
break;
case 10:
gUnknown_203B318->fallbackState = 13;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][8], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 11:
sub_801B60C(1, ITEM_GINSENG, 1);
break;
case 12:
gUnknown_203B318->fallbackState = 1;
sub_80141B4(gMakuhitaDialogue[gUnknown_203B318->unk4][9], 0, gUnknown_203B318->unk68, 0x10D);
break;
case 13:
return;
}
}
void DrawMakuhitaMainMenu(void) {
@@ -105,6 +170,7 @@ void sub_8030208(void)
s32 menuAction;
if (sub_80144A4(&menuAction) == 0) {
gUnknown_203B318->menuAction = menuAction;
switch (menuAction) {
case 2:
UpdateMakuhitaState(3);
@@ -159,10 +225,10 @@ void GotoMakuhitaFallbackState(void)
UpdateMakuhitaState(gUnknown_203B318->fallbackState);
}
bool8 sub_80302E8(int param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
bool8 sub_80302E8(s32 param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
{
if (sub_80306A4())
return 0;
return FALSE;
if (gUnknown_203B31C == NULL)
gUnknown_203B31C = MemoryAlloc(sizeof(struct unkStruct_203B31C), 8);
@@ -176,38 +242,38 @@ bool8 sub_80302E8(int param_1, struct UnkTextStruct2_sub *param_2, u32 param_3)
if (param_2 != NULL)
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk8 = *param_2;
sub_8012D08(gUnknown_203B31C->unk68,param_3);
sub_8012D08(gUnknown_203B31C->unk68, param_3);
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C,1,1);
sub_8013818(&gUnknown_203B31C->input,sub_8030668(),param_3,param_1);
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
sub_8013818(&gUnknown_203B31C->input, sub_8030668(), param_3, param_1);
sub_80304C8();
DrawDojoCourseList();
return 1;
return TRUE;
}
u32 sub_80303AC(u8 param_1)
{
if (param_1 == 0) {
sub_8013660(&gUnknown_203B31C->input);
return 0;
}
if (param_1 == 0) {
sub_8013660(&gUnknown_203B31C->input);
return 0;
}
switch (GetKeyPress(&gUnknown_203B31C->input)) {
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:
if (sub_80138B8(&gUnknown_203B31C->input, 1)) {
sub_80304C8();
DrawDojoCourseList();
return 1;
}
else
return 0;
}
switch (GetKeyPress(&gUnknown_203B31C->input)) {
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
default:
if (sub_80138B8(&gUnknown_203B31C->input, 1)) {
sub_80304C8();
DrawDojoCourseList();
return 1;
}
else
return 0;
}
}
s16 sub_8030418(void)
@@ -236,6 +302,23 @@ void sub_8030480(void)
}
}
#ifdef NONMATCHING
void sub_80304C8(void)
{
s16 test;
gUnknown_203B31C->unkCC[0] = 1;
gUnknown_203B31C->unkCC[1] = 0;
gUnknown_203B31C->unkCC[2] = 8;
gUnknown_203B31C->unkCC[3] = 0;
test = sub_80095E4(gUnknown_203B31C->input.unk1A, 12) + 2;
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unkE = test;
gUnknown_203B31C->unk6C[gUnknown_203B31C->unk64].unk10 = test + 2;
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B31C->unk6C, 1, 1);
}
#else
NAKED
void sub_80304C8(void)
{
@@ -295,6 +378,7 @@ void sub_80304C8(void)
"\t.align 2, 0\n"
"_08030538: .4byte gUnknown_203B31C");
}
#endif // NONMATCHING
void DrawDojoCourseList(void)
{
@@ -331,18 +415,18 @@ void DrawDojoCourseList(void)
s32 sub_8030668(void)
{
s32 index;
s32 counter;
counter = 0;
s32 index;
s32 counter;
for (index = 0; index < NUM_DUNGEON_MAZE; index++) {
if (sub_8097504(index)) {
gUnknown_203B31C->unk0[counter] = sub_80A26CC(index);
counter++;
counter = 0;
for (index = 0; index < NUM_DUNGEON_MAZE; index++) {
if (sub_8097504(index)) {
gUnknown_203B31C->unk0[counter] = sub_80A26CC(index);
counter++;
}
}
}
return counter;
return counter;
}
bool8 sub_80306A4(void)