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@ -25,7 +25,7 @@
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typedef struct Weather // 0xE264
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{
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/* 0x0 */ u8 weather; // Uses the weather constants in weather.h.
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/* 0x1 */ u8 unkE265; // Uses the weather constants in weather.h
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/* 0x1 */ u8 unkE265; // Uses the weather constants in weather.h.
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/* 0x2 */ u8 weatherDamageCounter; // Timer for applying sandstorm/hail damage periodically.
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/* 0x3 */ u8 unkE267[8];
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/* 0xB */ u8 naturalWeather[8]; // The weather at the start of the floor. If the weather changes, then expires, revert back to the starting weather.
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@ -123,7 +123,7 @@ typedef struct FloorProperties
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s8 roomDensity;
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u8 tileset;
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u8 bgMusic;
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u8 weather; // See include/constants/weather.h
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u8 weather; // Uses the weather constants in weather.h.
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u8 floorConnectivity;
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u8 enemyDensity;
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u8 kecleonShopChance; // Percentage chance 0-100%
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