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https://github.com/pret/pmd-red.git
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Rename ToggleWindowBgBuffer()
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@@ -9,6 +9,6 @@ extern s16 *gWindowBgCopy;
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void sub_80057E8(void);
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void sub_8005838(s32 *, u8 kind);
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void sub_80060EC(void);
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void ToggleWindowBgBuffer(void);
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#endif // GUARD_CODE_800558C_H
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@@ -474,7 +474,7 @@ UNUSED static void sub_80060A8(void)
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#endif
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// arm9.bin::020056C0
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void sub_80060EC(void)
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void ToggleWindowBgBuffer(void)
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{
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gWin0HPtr = sBufferPtr;
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sBufferIdx = !sBufferIdx;
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@@ -133,7 +133,7 @@ UNUSED static void DebugMapViewer(void)
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sub_80A59DC();
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DrawDialogueBoxString_Async();
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sub_8005838(NULL, 0);
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sub_80060EC();
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ToggleWindowBgBuffer();
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nullsub_8(gGameOptionsRef->touchScreen);
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sub_8005180();
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sub_8099BE4();
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@@ -716,7 +716,7 @@ void sub_8040094(u8 r0)
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{
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gDungeon->unk181e8.unk18217 = r0;
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sub_803F7BC();
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sub_80060EC();
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ToggleWindowBgBuffer();
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IncrementPlayTime(gPlayTimeRef);
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WaitForNextFrameAndAdvanceRNG();
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LoadBufferedInputs();
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@@ -206,7 +206,7 @@ static void sub_803E490(u32 unused)
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nullsub_8(gGameOptionsRef->touchScreen);
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sub_8005180();
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nullsub_12();
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sub_80060EC();
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ToggleWindowBgBuffer();
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gDungeonFramesCounter++;
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@@ -240,7 +240,7 @@ void sub_803E668(u32 unused)
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sub_8005180();
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nullsub_12();
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sub_8005838(NULL, 0);
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sub_80060EC();
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ToggleWindowBgBuffer();
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gDungeonFramesCounter++;
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IncrementPlayTime(gPlayTimeRef);
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WaitForNextFrameAndAdvanceRNG();
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@@ -376,7 +376,7 @@ void FriendAreasMap_RunFrameActions(void)
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sub_8005838(NULL, 0);
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nullsub_8(gGameOptionsRef->touchScreen);
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sub_8005180();
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sub_80060EC();
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ToggleWindowBgBuffer();
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IncrementPlayTime(gPlayTimeRef);
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WaitForNextFrameAndAdvanceRNG();
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LoadBufferedInputs();
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@@ -309,7 +309,7 @@ u32 xxx_script_related_8098468_Async(s32 startMode)
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}
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GroundMap_Action();
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sub_8005838(NULL,0);
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sub_80060EC();
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ToggleWindowBgBuffer();
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xxx_call_update_bg_sound_input();
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while ( 1 ) {
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xxx_call_update_bg_sound_input();
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@@ -279,7 +279,7 @@ static void MainLoops_RunFrameActions(u32 unused)
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sub_8005180();
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// Extra call here in blue. Seems to be for 2nd screen sprites
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sub_80060EC();
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ToggleWindowBgBuffer();
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UpdateSoundEffectCounters();
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WaitForNextFrameAndAdvanceRNG();
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LoadBufferedInputs();
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@@ -363,7 +363,7 @@ static void QuickSave_Async(u32 mode)
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sub_8099750();
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SetCharacterMask(3);
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sub_8005838(NULL, 0);
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sub_80060EC();
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ToggleWindowBgBuffer();
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CreateDialogueBoxAndPortrait(sSaveTextQuicksaving, 0, 0, 0x20);
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while (TRUE) {
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@@ -66,7 +66,7 @@ void sub_8012A18(s32 unused)
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DrawDialogueBoxString_Async();
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nullsub_8(gGameOptionsRef->touchScreen);
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sub_8005180();
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sub_80060EC();
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ToggleWindowBgBuffer();
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WaitForNextFrameAndAdvanceRNG();
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LoadBufferedInputs(); // Input related
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CopySpritesToOam();
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@@ -209,7 +209,7 @@ static void sub_80371B8(void)
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void sub_80373C4(void)
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{
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sub_8005838(NULL, 0);
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sub_80060EC();
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ToggleWindowBgBuffer();
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WaitForNextFrameAndAdvanceRNG();
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LoadBufferedInputs();
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TransferBGPaletteBuffer();
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@@ -1049,7 +1049,7 @@ void sub_809B57C_Async(void)
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void sub_809B614(void)
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{
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sub_80060EC();
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ToggleWindowBgBuffer();
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gUnknown_20399DE = gUnknown_20399DC;
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gUnknown_20399DC &= ~2;
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}
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@@ -409,7 +409,7 @@ static void WorldMap_RunFrameActions(void)
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sub_8005838(NULL, 0);
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nullsub_8(gGameOptionsRef->touchScreen);
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sub_8005180();
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sub_80060EC();
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ToggleWindowBgBuffer();
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IncrementPlayTime(gPlayTimeRef);
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WaitForNextFrameAndAdvanceRNG();
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LoadBufferedInputs();
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