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Rename dungeon enum Action to not collide with script Action
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@@ -1,7 +1,7 @@
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#ifndef GUARD_CONSTANTS_DUNGEON_ACTION_H
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#define GUARD_CONSTANTS_DUNGEON_ACTION_H
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enum Action
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enum DungeonAction
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{
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ACTION_NOTHING = 0x0,
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ACTION_PASS_TURN = 0x1,
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