more dungeon items decomp

This commit is contained in:
Seth Barberee
2022-04-25 18:27:33 -07:00
parent 1255d15326
commit 576ae3a98b
5 changed files with 495 additions and 578 deletions

View File

@@ -5,582 +5,6 @@
.text
thumb_func_start sub_8046CE4
sub_8046CE4:
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
movs r0, 0x64
bl DungeonRandomCapped
adds r1, r0, 0
movs r2, 0
ldr r3, _08046D04
_08046CF6:
lsls r0, r1, 2
adds r0, r3
ldr r0, [r0]
cmp r0, r5
bgt _08046D08
strb r1, [r4, 0x1]
b _08046D18
.align 2, 0
_08046D04: .4byte gUnknown_810A3F0
_08046D08:
lsrs r0, r1, 31
adds r0, r1, r0
asrs r1, r0, 1
adds r2, 0x1
cmp r2, 0xC7
ble _08046CF6
movs r0, 0x1
strb r0, [r4, 0x1]
_08046D18:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8046CE4
thumb_func_start sub_8046D20
sub_8046D20:
push {r4,r5,lr}
ldr r4, _08046D5C
ldr r0, [r4]
ldrb r5, [r0, 0x8]
bl sub_8046D70
ldr r1, [r4]
strb r0, [r1, 0x8]
ldr r0, [r4]
ldrb r0, [r0, 0x8]
cmp r0, 0x1
bne _08046D64
cmp r5, 0
bne _08046D64
ldr r0, _08046D60
ldr r1, [r0]
movs r0, 0
movs r2, 0x1
bl sub_8052B8C
adds r1, r0, 0
cmp r1, 0x1
bne _08046D64
ldr r0, [r4]
strb r1, [r0, 0x4]
ldr r1, [r4]
movs r0, 0x2
strb r0, [r1, 0x11]
b _08046D68
.align 2, 0
_08046D5C: .4byte gDungeonGlobalData
_08046D60: .4byte gUnknown_80FA408
_08046D64:
bl sub_8046D8C
_08046D68:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8046D20
thumb_func_start sub_8046D70
sub_8046D70:
push {lr}
ldr r0, _08046D84
ldr r0, [r0]
ldr r1, _08046D88
adds r0, r1
ldrb r0, [r0]
movs r0, 0
pop {r1}
bx r1
.align 2, 0
_08046D84: .4byte gDungeonGlobalData
_08046D88: .4byte 0x0000068a
thumb_func_end sub_8046D70
thumb_func_start sub_8046D8C
sub_8046D8C:
push {r4-r7,lr}
sub sp, 0xC
movs r6, 0
ldr r5, _08046EDC
movs r4, 0
_08046D96:
movs r7, 0
movs r0, 0x1
negs r0, r0
str r0, [sp]
str r0, [sp, 0x4]
str r0, [sp, 0x8]
movs r3, 0
ldr r2, [r5]
_08046DA6:
ldrb r1, [r2]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08046DC8
ldrb r0, [r2, 0x2]
cmp r0, 0x79
bne _08046DB8
str r3, [sp]
_08046DB8:
ldrb r0, [r2, 0x2]
cmp r0, 0x77
bne _08046DC0
str r3, [sp, 0x4]
_08046DC0:
ldrb r0, [r2, 0x2]
cmp r0, 0x78
bne _08046DC8
str r3, [sp, 0x8]
_08046DC8:
adds r2, 0x4
adds r3, 0x1
cmp r3, 0x13
ble _08046DA6
ldr r1, [sp]
cmp r1, 0
blt _08046E1E
ldr r0, [sp, 0x4]
cmp r0, 0
blt _08046E1E
ldr r0, [sp, 0x8]
cmp r0, 0
blt _08046E1E
movs r7, 0x1
movs r6, 0x1
lsls r1, 2
ldr r0, [r5]
adds r1, r0
strb r4, [r1, 0x2]
strb r4, [r1, 0x1]
strb r4, [r1]
ldr r0, [sp, 0x4]
lsls r0, 2
ldr r1, [r5]
adds r0, r1
strb r4, [r0, 0x2]
strb r4, [r0, 0x1]
strb r4, [r0]
ldr r0, [sp, 0x8]
lsls r0, 2
ldr r1, [r5]
adds r0, r1
strb r4, [r0, 0x2]
strb r4, [r0, 0x1]
strb r4, [r0]
ldr r1, [sp]
lsls r1, 2
ldr r0, [r5]
adds r0, r1
movs r1, 0x7A
movs r2, 0
bl xxx_init_itemslot_8090A8C
_08046E1E:
cmp r7, 0
bne _08046D96
bl FillInventoryGaps
cmp r6, 0
beq _08046ED4
bl GetLeaderEntity
adds r4, r0, 0
ldr r0, _08046EE0
bl sub_80855E4
ldr r6, _08046EE4
ldr r0, [r6]
ldr r5, _08046EE8
adds r0, r5
movs r1, 0x1
strb r1, [r0]
ldr r0, _08046EEC
ldr r1, [r0]
movs r0, 0
movs r2, 0x1
bl PrintFieldMessage
movs r0, 0x3C
movs r1, 0x41
bl sub_803E708
ldr r0, _08046EF0
ldr r1, [r0]
movs r0, 0
movs r2, 0x1
bl PrintFieldMessage
adds r0, r4, 0
movs r1, 0x4
movs r2, 0xA
movs r3, 0
bl sub_80869E4
adds r0, r4, 0
adds r0, 0xC
movs r1, 0x86
lsls r1, 1
movs r2, 0
bl sub_80416E0
adds r0, r4, 0
movs r1, 0xD7
bl sub_80421C0
movs r0, 0x3C
movs r1, 0x41
bl sub_803E708
ldr r0, _08046EF4
adds r1, r4, 0
movs r2, 0
bl SetMessageArgument
ldr r0, _08046EF8
ldr r1, [r0]
movs r0, 0
movs r2, 0x1
bl PrintFieldMessage
movs r0, 0xA
movs r1, 0x41
bl sub_803E708
movs r0, 0xD4
bl PlaySoundEffect
ldr r0, _08046EFC
ldr r1, [r0]
movs r0, 0
movs r2, 0x1
bl PrintFieldMessage
movs r0, 0xA
movs r1, 0x41
bl sub_803E708
movs r0, 0x1
bl sub_804178C
ldr r0, [r6]
adds r0, r5
strb r7, [r0]
bl sub_8040A84
_08046ED4:
add sp, 0xC
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08046EDC: .4byte gTeamInventory_203B460
_08046EE0: .4byte sub_80861A8
_08046EE4: .4byte gDungeonGlobalData
_08046EE8: .4byte 0x0001356c
_08046EEC: .4byte gUnknown_810531C
_08046EF0: .4byte gUnknown_8105360
_08046EF4: .4byte gAvailablePokemonNames
_08046EF8: .4byte gUnknown_81053A8
_08046EFC: .4byte gUnknown_8105434
thumb_func_end sub_8046D8C
thumb_func_start sub_8046F00
sub_8046F00:
push {r4-r7,lr}
adds r4, r0, 0
ldrb r0, [r4, 0x2]
bl GetItemType
lsls r0, 24
lsrs r0, 24
cmp r0, 0x5
bne _08046F7C
ldrb r0, [r4, 0x2]
bl GetItemMove
lsls r0, 16
lsrs r7, r0, 16
ldrb r0, [r4, 0x2]
bl IsHMItem
lsls r0, 24
cmp r0, 0
bne _08046F6E
movs r6, 0
_08046F2A:
ldr r0, _08046F74
ldr r0, [r0]
lsls r1, r6, 2
ldr r2, _08046F78
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _08046F68
ldr r0, [r4, 0x70]
movs r2, 0x2
ldrsh r1, [r0, r2]
adds r0, r7, 0
bl CanMonLearnMove
lsls r0, 24
lsrs r5, r0, 24
adds r0, r4, 0
movs r1, 0
bl CannotMove
lsls r0, 24
cmp r0, 0
beq _08046F64
movs r5, 0
_08046F64:
cmp r5, 0
bne _08046F7C
_08046F68:
adds r6, 0x1
cmp r6, 0x3
ble _08046F2A
_08046F6E:
movs r0, 0
b _08046F7E
.align 2, 0
_08046F74: .4byte gDungeonGlobalData
_08046F78: .4byte 0x0001357c
_08046F7C:
movs r0, 0x1
_08046F7E:
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8046F00
thumb_func_start sub_8046F84
sub_8046F84:
push {r4-r7,lr}
adds r7, r0, 0
movs r5, 0
ldr r4, _08047000
movs r6, 0x1
movs r3, 0
_08046F90:
lsls r1, r5, 2
ldr r0, [r4]
adds r2, r0, r1
ldrb r1, [r2]
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _08046FAE
ldrb r0, [r2]
ands r0, r7
cmp r0, 0
beq _08046FAE
strb r3, [r2, 0x2]
strb r3, [r2, 0x1]
strb r3, [r2]
_08046FAE:
adds r5, 0x1
cmp r5, 0x13
ble _08046F90
bl FillInventoryGaps
movs r5, 0
movs r6, 0
_08046FBC:
ldr r0, _08047004
ldr r0, [r0]
lsls r1, r5, 2
ldr r2, _08047008
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _08046FF4
ldr r0, [r4, 0x70]
adds r2, r0, 0
adds r2, 0x60
ldrb r1, [r2]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08046FF4
ldrb r0, [r2]
ands r0, r7
cmp r0, 0
beq _08046FF4
strb r6, [r2, 0x2]
strb r6, [r2, 0x1]
strb r6, [r2]
_08046FF4:
adds r5, 0x1
cmp r5, 0x3
ble _08046FBC
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08047000: .4byte gTeamInventory_203B460
_08047004: .4byte gDungeonGlobalData
_08047008: .4byte 0x0001357c
thumb_func_end sub_8046F84
thumb_func_start sub_804700C
sub_804700C:
push {r4,r5,lr}
movs r5, 0
ldr r4, _08047078
_08047012:
lsls r1, r5, 2
ldr r0, [r4]
adds r2, r0, r1
ldrb r1, [r2]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0804702C
adds r0, r2, 0
movs r1, 0x46
movs r2, 0
bl xxx_init_itemslot_8090A8C
_0804702C:
adds r5, 0x1
cmp r5, 0x13
ble _08047012
bl FillInventoryGaps
movs r5, 0
_08047038:
ldr r0, _0804707C
ldr r0, [r0]
lsls r1, r5, 2
ldr r2, _08047080
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _0804706C
ldr r0, [r4, 0x70]
adds r2, r0, 0
adds r2, 0x60
ldrb r1, [r2]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0804706C
adds r0, r2, 0
movs r1, 0x46
movs r2, 0
bl xxx_init_itemslot_8090A8C
_0804706C:
adds r5, 0x1
cmp r5, 0x3
ble _08047038
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08047078: .4byte gTeamInventory_203B460
_0804707C: .4byte gDungeonGlobalData
_08047080: .4byte 0x0001357c
thumb_func_end sub_804700C
thumb_func_start sub_8047084
sub_8047084:
push {r4-r6,lr}
adds r6, r0, 0
movs r5, 0
ldr r0, _080470E8
ldr r2, [r0]
movs r3, 0x1
_08047090:
ldrb r1, [r2]
adds r0, r3, 0
ands r0, r1
cmp r0, 0
beq _080470A2
ldrb r0, [r2]
ands r0, r6
cmp r0, 0
bne _080470E2
_080470A2:
adds r2, 0x4
adds r5, 0x1
cmp r5, 0x13
ble _08047090
bl FillInventoryGaps
movs r5, 0
_080470B0:
ldr r0, _080470EC
ldr r0, [r0]
lsls r1, r5, 2
ldr r2, _080470F0
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _080470F4
ldr r0, [r4, 0x70]
adds r2, r0, 0
adds r2, 0x60
ldrb r1, [r2]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080470F4
ldrb r0, [r2]
ands r0, r6
cmp r0, 0
beq _080470F4
_080470E2:
movs r0, 0x1
b _080470FC
.align 2, 0
_080470E8: .4byte gTeamInventory_203B460
_080470EC: .4byte gDungeonGlobalData
_080470F0: .4byte 0x0001357c
_080470F4:
adds r5, 0x1
cmp r5, 0x3
ble _080470B0
movs r0, 0
_080470FC:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8047084
thumb_func_start sub_8047104
sub_8047104:
push {r4-r6,lr}
movs r6, 0
movs r5, 0
_0804710A:
ldr r0, _08047154
lsls r1, r6, 2
ldr r0, [r0]
adds r4, r0, r1
ldrb r1, [r4]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08047142
ldrb r0, [r4, 0x2]
cmp r0, 0x69
bne _08047132
adds r0, r4, 0
bl GetMoneyValue
bl AddToTeamMoney
strb r5, [r4, 0x2]
strb r5, [r4, 0x1]
strb r5, [r4]
_08047132:
ldrb r1, [r4]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _08047142
strb r5, [r4, 0x2]
strb r5, [r4, 0x1]
strb r5, [r4]
_08047142:
adds r6, 0x1
cmp r6, 0x13
ble _0804710A
bl FillInventoryGaps
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08047154: .4byte gTeamInventory_203B460
thumb_func_end sub_8047104
thumb_func_start sub_8047158
sub_8047158:
push {r4-r6,lr}

View File

@@ -30,7 +30,8 @@ struct DungeonGlobalData
u8 unk4;
u8 fill5[0x7 - 0x5];
u8 unk7;
u8 fill8[0xF - 0x8];
u8 unk8;
u8 fill9[0xF - 0x9];
/* 0xF */ bool8 inputAllowed; // Whether the game is currently accepting input. Set to false while action animations play.
u8 fill10;
u8 unk11;
@@ -53,7 +54,9 @@ struct DungeonGlobalData
u8 fill66C[0x671 - 0x66C];
/* 0x671 */ bool8 monsterHouseActive;
/* 0x672 */ u8 unk672;
u8 fill673[0x363C - 0x673];
u8 fill673[0x68A - 0x673];
/* 0x68A */ u8 unk68A;
u8 fill68B[0x363C - 0x68B];
/* 0x363C */ u8 expYieldRankings[NUM_SPECIES];
u8 fill37E3[0x37FC - 0x37D9];
/* 0x37FC */ bool8 decoyActive;

View File

@@ -117,6 +117,7 @@ void FillInventoryGaps();
bool8 AddHeldItemToInventory(struct HeldItem* slot);
bool8 IsNotMoneyOrUsedTMItem(u8 id);
s32 FindItemInInventory(u8 itemIndex);
bool8 IsHMItem(u8 id);
void RestoreHeldItem(struct unkStruct_8094924*, struct HeldItem*);

View File

@@ -193,6 +193,7 @@ void PrintColoredPokeNameToBuffer(u8 *buffer, struct PokemonStruct *pokemon, s32
void PeekPokemonItem(s16 index_, struct HeldItem* item);
void GivePokemonItem(s16 index_, struct HeldItem* item);
bool8 IsPokemonRenamed(struct PokemonStruct* pokemon);
bool8 CanMonLearnMove(u16 moveID, s16 _species);
u8 *GetCategoryString(s16 index);
u8 GetPokemonSize(s16 index);

View File

@@ -1,6 +1,38 @@
#include "global.h"
#include "dungeon_items.h"
#include "dungeon_capabilities.h"
#include "dungeon_random.h"
#include "dungeon_global_data.h"
#include "dungeon_util.h"
#include "team_inventory.h"
#include "pokemon.h"
extern u8 gAvailablePokemonNames[];
extern s32 gUnknown_810A3F0[];
extern u8 *gUnknown_80FA408[];
extern u8 *gUnknown_810531C[];
extern u8 *gUnknown_8105360[];
extern u8 *gUnknown_81053A8[];
extern u8 *gUnknown_8105434[];
extern u8 sub_8046D70(void);
extern s32 sub_8052B8C(u32, u8 *, u32);
extern struct DungeonEntity *GetLeaderEntity(void);
extern void sub_80861A8(void);
extern void PrintFieldMessage(u32, u8 *, u32);
extern void sub_803E708(u32, u32);
extern void sub_80869E4(struct DungeonEntity *, u32, u32, u32);
extern void sub_80416E0(struct Position32 *r0, u32, u32);
extern void SetMessageArgument(u8 *r0, struct DungeonEntity *r1, u32);
extern void sub_80421C0(struct DungeonEntity *, u32);
extern void sub_80855E4(void *);
extern void PlaySoundEffect(u32);
extern void sub_804178C(u32);
extern void sub_8040A84(void);
void MusicBoxCreation(void);
bool8 HasItem(struct DungeonEntity *pokemon, u8 itemIndex)
{
// Weird assignment to fix a regswap.
@@ -19,3 +51,459 @@ bool8 HasItem(struct DungeonEntity *pokemon, u8 itemIndex)
}
return TRUE;
}
void sub_8046CE4(u8 *param_1,s32 param_2)
{
s32 iVar1;
s32 iVar2;
iVar1 = DungeonRandomCapped(100);
for(iVar2 = 0; iVar2 < 200; iVar2++)
{
if (gUnknown_810A3F0[iVar1] <= param_2) {
param_1[1] = iVar1;
return;
}
iVar1 = iVar1 / 2;
}
param_1[1] = 1;
}
void sub_8046D20(void)
{
u8 cVar1;
cVar1 = gDungeonGlobalData->unk8;
gDungeonGlobalData->unk8 = sub_8046D70();
if (((gDungeonGlobalData->unk8 == 1) && (cVar1 == 0)) &&
(sub_8052B8C(0, *gUnknown_80FA408, 1) == 1)) {
gDungeonGlobalData->unk4 = 1;
gDungeonGlobalData->unk11 = 2;
}
else {
MusicBoxCreation();
}
}
u8 sub_8046D70(void)
{
if(gDungeonGlobalData->unk68A)
return 0;
else
return 0;
}
#ifdef NONMATCHING
void MusicBoxCreation(void)
{
bool8 musicBoxOnce;
bool8 createMusicBox;
struct ItemSlot *pbVar3; // r2
s32 iVar4;
struct DungeonEntity *entity;
s32 indexes[3];
createMusicBox = FALSE;
do {
musicBoxOnce = FALSE;
indexes[0] = -1;
indexes[1] = -1;
indexes[2] = -1;
for(iVar4 = 0, pbVar3 = &gTeamInventory_203B460->teamItems[iVar4]; iVar4 < 20; pbVar3++, iVar4++)
{
if (pbVar3->itemFlags & ITEM_FLAG_EXISTS) {
if (pbVar3->itemIndex == ITEM_ID_ROCK_PART) {
indexes[0] = iVar4;
}
if (pbVar3->itemIndex == ITEM_ID_ICE_PART) {
indexes[1] = iVar4;
}
if (pbVar3->itemIndex == ITEM_ID_STEEL_PART) {
indexes[2] = iVar4;
}
}
}
if ((indexes[0] >= 0) && (indexes[1] >= 0) && (indexes[2] >= 0)) {
// NOTE: doesn't match here.. tried to register pin but still not perfect
register struct ItemSlot *pbVar4 asm("r1");
register struct ItemSlot *pbVar5 asm("r0");
musicBoxOnce = TRUE;
createMusicBox = TRUE;
// clear out each of the parts
pbVar4 = &gTeamInventory_203B460->teamItems[indexes[0]];
pbVar4->itemIndex = 0;
pbVar4->numItems = 0;
pbVar4->itemFlags = 0;
pbVar5 = &gTeamInventory_203B460->teamItems[indexes[1]];
pbVar5->itemIndex = 0;
pbVar5->numItems = 0;
pbVar5->itemFlags = 0;
pbVar5 = &gTeamInventory_203B460->teamItems[indexes[2]];
pbVar5->itemIndex = 0;
pbVar5->numItems = 0;
pbVar5->itemFlags = 0;
// init the music box
xxx_init_itemslot_8090A8C(&gTeamInventory_203B460->teamItems[indexes[0]], ITEM_ID_MUSIC_BOX, 0);
}
} while (musicBoxOnce);
FillInventoryGaps();
if (createMusicBox) {
entity = GetLeaderEntity();
sub_80855E4(sub_80861A8);
gDungeonGlobalData->unk1356C = 1;
PrintFieldMessage(0,*gUnknown_810531C,1);
sub_803E708(0x3c,0x41);
PrintFieldMessage(0,*gUnknown_8105360,1);
sub_80869E4(entity,4,10,0);
sub_80416E0(&entity->posPixel,0x10c,0);
sub_80421C0(entity,0xd7);
sub_803E708(0x3c,0x41);
SetMessageArgument(gAvailablePokemonNames,entity,0);
PrintFieldMessage(0,*gUnknown_81053A8,1);
sub_803E708(10,0x41);
PlaySoundEffect(0xd4);
PrintFieldMessage(0,*gUnknown_8105434,1);
sub_803E708(10,0x41);
sub_804178C(1);
gDungeonGlobalData->unk1356C = 0;
sub_8040A84();
}
}
#else
NAKED
void MusicBoxCreation(void)
{
asm_unified(
"\tpush {r4-r7,lr}\n"
"\tsub sp, 0xC\n"
"\tmovs r6, 0\n"
"\tldr r5, _08046EDC\n"
"\tmovs r4, 0\n"
"_08046D96:\n"
"\tmovs r7, 0\n"
"\tmovs r0, 0x1\n"
"\tnegs r0, r0\n"
"\tstr r0, [sp]\n"
"\tstr r0, [sp, 0x4]\n"
"\tstr r0, [sp, 0x8]\n"
"\tmovs r3, 0\n"
"\tldr r2, [r5]\n"
"_08046DA6:\n"
"\tldrb r1, [r2]\n"
"\tmovs r0, 0x1\n"
"\tands r0, r1\n"
"\tcmp r0, 0\n"
"\tbeq _08046DC8\n"
"\tldrb r0, [r2, 0x2]\n"
"\tcmp r0, 0x79\n"
"\tbne _08046DB8\n"
"\tstr r3, [sp]\n"
"_08046DB8:\n"
"\tldrb r0, [r2, 0x2]\n"
"\tcmp r0, 0x77\n"
"\tbne _08046DC0\n"
"\tstr r3, [sp, 0x4]\n"
"_08046DC0:\n"
"\tldrb r0, [r2, 0x2]\n"
"\tcmp r0, 0x78\n"
"\tbne _08046DC8\n"
"\tstr r3, [sp, 0x8]\n"
"_08046DC8:\n"
"\tadds r2, 0x4\n"
"\tadds r3, 0x1\n"
"\tcmp r3, 0x13\n"
"\tble _08046DA6\n"
"\tldr r1, [sp]\n"
"\tcmp r1, 0\n"
"\tblt _08046E1E\n"
"\tldr r0, [sp, 0x4]\n"
"\tcmp r0, 0\n"
"\tblt _08046E1E\n"
"\tldr r0, [sp, 0x8]\n"
"\tcmp r0, 0\n"
"\tblt _08046E1E\n"
"\tmovs r7, 0x1\n"
"\tmovs r6, 0x1\n"
"\tlsls r1, 2\n"
"\tldr r0, [r5]\n"
"\tadds r1, r0\n"
"\tstrb r4, [r1, 0x2]\n"
"\tstrb r4, [r1, 0x1]\n"
"\tstrb r4, [r1]\n"
"\tldr r0, [sp, 0x4]\n"
"\tlsls r0, 2\n"
"\tldr r1, [r5]\n"
"\tadds r0, r1\n"
"\tstrb r4, [r0, 0x2]\n"
"\tstrb r4, [r0, 0x1]\n"
"\tstrb r4, [r0]\n"
"\tldr r0, [sp, 0x8]\n"
"\tlsls r0, 2\n"
"\tldr r1, [r5]\n"
"\tadds r0, r1\n"
"\tstrb r4, [r0, 0x2]\n"
"\tstrb r4, [r0, 0x1]\n"
"\tstrb r4, [r0]\n"
"\tldr r1, [sp]\n"
"\tlsls r1, 2\n"
"\tldr r0, [r5]\n"
"\tadds r0, r1\n"
"\tmovs r1, 0x7A\n"
"\tmovs r2, 0\n"
"\tbl xxx_init_itemslot_8090A8C\n"
"_08046E1E:\n"
"\tcmp r7, 0\n"
"\tbne _08046D96\n"
"\tbl FillInventoryGaps\n"
"\tcmp r6, 0\n"
"\tbeq _08046ED4\n"
"\tbl GetLeaderEntity\n"
"\tadds r4, r0, 0\n"
"\tldr r0, _08046EE0\n"
"\tbl sub_80855E4\n"
"\tldr r6, _08046EE4\n"
"\tldr r0, [r6]\n"
"\tldr r5, _08046EE8\n"
"\tadds r0, r5\n"
"\tmovs r1, 0x1\n"
"\tstrb r1, [r0]\n"
"\tldr r0, _08046EEC\n"
"\tldr r1, [r0]\n"
"\tmovs r0, 0\n"
"\tmovs r2, 0x1\n"
"\tbl PrintFieldMessage\n"
"\tmovs r0, 0x3C\n"
"\tmovs r1, 0x41\n"
"\tbl sub_803E708\n"
"\tldr r0, _08046EF0\n"
"\tldr r1, [r0]\n"
"\tmovs r0, 0\n"
"\tmovs r2, 0x1\n"
"\tbl PrintFieldMessage\n"
"\tadds r0, r4, 0\n"
"\tmovs r1, 0x4\n"
"\tmovs r2, 0xA\n"
"\tmovs r3, 0\n"
"\tbl sub_80869E4\n"
"\tadds r0, r4, 0\n"
"\tadds r0, 0xC\n"
"\tmovs r1, 0x86\n"
"\tlsls r1, 1\n"
"\tmovs r2, 0\n"
"\tbl sub_80416E0\n"
"\tadds r0, r4, 0\n"
"\tmovs r1, 0xD7\n"
"\tbl sub_80421C0\n"
"\tmovs r0, 0x3C\n"
"\tmovs r1, 0x41\n"
"\tbl sub_803E708\n"
"\tldr r0, _08046EF4\n"
"\tadds r1, r4, 0\n"
"\tmovs r2, 0\n"
"\tbl SetMessageArgument\n"
"\tldr r0, _08046EF8\n"
"\tldr r1, [r0]\n"
"\tmovs r0, 0\n"
"\tmovs r2, 0x1\n"
"\tbl PrintFieldMessage\n"
"\tmovs r0, 0xA\n"
"\tmovs r1, 0x41\n"
"\tbl sub_803E708\n"
"\tmovs r0, 0xD4\n"
"\tbl PlaySoundEffect\n"
"\tldr r0, _08046EFC\n"
"\tldr r1, [r0]\n"
"\tmovs r0, 0\n"
"\tmovs r2, 0x1\n"
"\tbl PrintFieldMessage\n"
"\tmovs r0, 0xA\n"
"\tmovs r1, 0x41\n"
"\tbl sub_803E708\n"
"\tmovs r0, 0x1\n"
"\tbl sub_804178C\n"
"\tldr r0, [r6]\n"
"\tadds r0, r5\n"
"\tstrb r7, [r0]\n"
"\tbl sub_8040A84\n"
"_08046ED4:\n"
"\tadd sp, 0xC\n"
"\tpop {r4-r7}\n"
"\tpop {r0}\n"
"\tbx r0\n"
"\t.align 2, 0\n"
"_08046EDC: .4byte gTeamInventory_203B460\n"
"_08046EE0: .4byte sub_80861A8\n"
"_08046EE4: .4byte gDungeonGlobalData\n"
"_08046EE8: .4byte 0x0001356c\n"
"_08046EEC: .4byte gUnknown_810531C\n"
"_08046EF0: .4byte gUnknown_8105360\n"
"_08046EF4: .4byte gAvailablePokemonNames\n"
"_08046EF8: .4byte gUnknown_81053A8\n"
"_08046EFC: .4byte gUnknown_8105434"
);
}
#endif
bool8 sub_8046F00(struct ItemSlot *item)
{
bool8 canLearnMove;
bool8 cannotMove;
u16 moveID;
struct DungeonEntity *entity;
s32 index;
if (GetItemType(item->itemIndex) == ITEM_TYPE_TM) {
moveID = GetItemMove(item->itemIndex);
if (!IsHMItem(item->itemIndex)) {
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
entity = gDungeonGlobalData->teamPokemon[index];
if (EntityExists(entity)) {
canLearnMove = CanMonLearnMove(moveID, entity->entityData->entityID);
cannotMove = CannotMove(entity, FALSE);
if (cannotMove) {
canLearnMove = FALSE;
}
if (canLearnMove) return TRUE;
}
}
}
return FALSE;
}
else
return TRUE;
}
void sub_8046F84(s32 itemFlag)
{
struct ItemSlot *item;
struct DungeonEntity *entity;
struct DungeonEntityData *entityData;
s32 index;
for(index = 0; index < INVENTORY_SIZE; index++)
{
item = &gTeamInventory_203B460->teamItems[index];
if ((item->itemFlags & ITEM_FLAG_EXISTS) && (item->itemFlags & itemFlag)) {
item->itemIndex = 0;
item->numItems = 0;
item->itemFlags = 0;
}
}
FillInventoryGaps();
for(index = 0; index < 4; index++)
{
entity = gDungeonGlobalData->teamPokemon[index];
if (EntityExists(entity)) {
entityData = entity->entityData;
item = &entityData->heldItem;
if ((item->itemFlags & ITEM_FLAG_EXISTS) && (item->itemFlags & itemFlag)) {
item->itemIndex = 0;
item->numItems = 0;
item->itemFlags = 0;
}
}
}
}
void sub_804700C(void)
{
struct ItemSlot *item;
struct DungeonEntity *entity;
struct DungeonEntityData *entityData;
s32 index;
for(index = 0; index < INVENTORY_SIZE; index++)
{
item = &gTeamInventory_203B460->teamItems[index];
if ((item->itemFlags & ITEM_FLAG_EXISTS)) {
xxx_init_itemslot_8090A8C(item, ITEM_ID_PLAIN_SEED, 0);
}
}
FillInventoryGaps();
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
entity = gDungeonGlobalData->teamPokemon[index];
if (EntityExists(entity)) {
entityData = entity->entityData;
item = &entityData->heldItem;
if ((item->itemFlags & ITEM_FLAG_EXISTS)) {
xxx_init_itemslot_8090A8C(item, ITEM_ID_PLAIN_SEED, 0);
}
}
}
}
bool8 sub_8047084(s32 itemFlag)
{
struct ItemSlot *item;
struct DungeonEntity *entity;
struct DungeonEntityData *entityData;
s32 index;
// NEED THIS ORDERING TO MATCH
index = 0;
item = &gTeamInventory_203B460->teamItems[index];
for(index = 0; index < INVENTORY_SIZE; item++, index++)
{
if ((item->itemFlags & ITEM_FLAG_EXISTS) && (item->itemFlags & itemFlag)) {
return TRUE;
}
}
FillInventoryGaps();
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
entity = gDungeonGlobalData->teamPokemon[index];
if (EntityExists(entity)) {
entityData = entity->entityData;
item = &entityData->heldItem;
if ((item->itemFlags & ITEM_FLAG_EXISTS) && (item->itemFlags & itemFlag)) {
return TRUE;
}
}
}
return FALSE;
}
void sub_8047104(void)
{
struct ItemSlot *item;
s32 index;
for(index = 0; index < INVENTORY_SIZE; index++)
{
item = &gTeamInventory_203B460->teamItems[index];
if (item->itemFlags & ITEM_FLAG_EXISTS)
{
if(item->itemIndex == ITEM_ID_POKE)
{
AddToTeamMoney(GetMoneyValue(item));
item->itemIndex = 0;
item->numItems = 0;
item->itemFlags = 0;
}
if(item->itemFlags & ITEM_FLAG_FOR_SALE)
{
item->itemIndex = 0;
item->numItems = 0;
item->itemFlags = 0;
}
}
}
FillInventoryGaps();
}