mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-08 00:55:53 -05:00
Address review comments
This commit is contained in:
@@ -221,7 +221,7 @@ typedef struct EntityInfo
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/* 0xA8 */ Sleep sleep;
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/* 0xAC */ NonVolatile nonVolatile;
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/* 0xB0 */ Immobilize immobilize;
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/* 0xBC */ Volatile Volatile;
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/* 0xBC */ Volatile volatileStatus;
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/* 0xC0 */ Charging charging;
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/* 0xC4 */ Protection protection;
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/* 0xC8 */ Waiting waitingStruct;
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@@ -215,7 +215,7 @@ void EntityUpdateStatusSprites(Entity *entity)
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spriteStatus = spriteStatus |
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gStatusSpriteMasks_NonVolatileStatus[entityInfo->nonVolatile.nonVolatileStatus] |
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gStatusSpriteMasks_ImmobilizeStatus[entityInfo->immobilize.immobilizeStatus] |
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gStatusSpriteMasks_VolatileStatus[entityInfo->Volatile.volatileStatus] |
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gStatusSpriteMasks_VolatileStatus[entityInfo->volatileStatus.volatileStatus] |
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gStatusSpriteMasks_ChargingStatus[entityInfo->charging.chargingStatus] |
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gStatusSpriteMasks_ProtectionStatus[entityInfo->protection.protectionStatus] |
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gStatusSpriteMasks_WaitingStatus[entityInfo->waitingStruct.waitingStatus] |
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@@ -3816,7 +3816,6 @@ void CreateJirachiWishWarpTile(void)
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struct Tile *tile;
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tile = GetTileSafe(gDungeon->unkE220[7].x, gDungeon->unkE220[7].y);
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//tile = GetTileSafe(gDungeon->unkE23C, gDungeon->unkE23E);
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tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
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tile->terrainType |= TERRAIN_TYPE_IMPASSABLE_WALL;
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tile->terrainType &= ~TERRAIN_TYPE_STAIRS;
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@@ -3831,7 +3830,6 @@ void EnableJirachiWishWarpTile(void)
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struct Tile *tile;
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tile = GetTileSafe(gDungeon->unkE220[7].x, gDungeon->unkE220[7].y);
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//tile = GetTileSafe(gDungeon->unkE23C, gDungeon->unkE23E);
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tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
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tile->terrainType |= TERRAIN_TYPE_NORMAL;
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tile->terrainType &= ~TERRAIN_TYPE_IMPASSABLE_WALL;
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@@ -1296,7 +1296,7 @@ void SendVolatileEndMessage(Entity * pokemon, Entity *target)
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}
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entityInfo = target->info;
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SetMessageArgument(gAvailablePokemonNames,target,0);
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switch(entityInfo->Volatile.volatileStatus) {
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switch(entityInfo->volatileStatus.volatileStatus) {
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case STATUS_NONE:
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case 8:
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break;
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@@ -1322,7 +1322,7 @@ void SendVolatileEndMessage(Entity * pokemon, Entity *target)
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sub_80522F4(pokemon,target, *gPtrMonNoLongerCringingMessage);
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break;
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}
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entityInfo->Volatile.volatileStatus = STATUS_NONE;
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entityInfo->volatileStatus.volatileStatus = STATUS_NONE;
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EntityUpdateStatusSprites(target);
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CalcSpeedStage(target);
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}
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@@ -144,7 +144,7 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
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{
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return;
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}
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if (pokemonInfo->Volatile.volatileStatus == STATUS_CONFUSED)
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if (pokemonInfo->volatileStatus.volatileStatus == STATUS_CONFUSED)
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{
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SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
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}
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@@ -159,7 +159,7 @@ void RunMonsterAI(Entity *pokemon, u32 unused)
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}
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else
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{
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if (pokemonInfo->Volatile.volatileStatus == STATUS_CONFUSED)
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if (pokemonInfo->volatileStatus.volatileStatus == STATUS_CONFUSED)
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{
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SetActionPassTurnOrWalk(&pokemonInfo->action, pokemonInfo->id);
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}
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@@ -67,7 +67,7 @@ void DecideAttack(Entity *pokemon)
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if (CannotAttack(pokemon, FALSE) ||
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ShouldMonsterRunAwayAndShowEffect(pokemon, TRUE) ||
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HasTactic(pokemon, TACTIC_KEEP_YOUR_DISTANCE) ||
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(pokemonInfo->Volatile.volatileStatus == STATUS_CONFUSED && DungeonRandOutcome(gConfusedAttackChance)))
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(pokemonInfo->volatileStatus.volatileStatus == STATUS_CONFUSED && DungeonRandOutcome(gConfusedAttackChance)))
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{
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return;
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}
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@@ -353,7 +353,7 @@ s32 AIConsiderMove(struct AIPossibleMove *aiPossibleMove, Entity *pokemon, Move
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targetingFlags = GetMoveTargetAndRangeForPokemon(pokemon, move, TRUE);
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hasStatusChecker = IQSkillIsEnabled(pokemon, IQ_STATUS_CHECKER);
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aiPossibleMove->canBeUsed = FALSE;
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if ((pokemonInfo->Volatile.volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move)) ||
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if ((pokemonInfo->volatileStatus.volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move)) ||
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(hasStatusChecker && !CanUseOnSelfWithStatusChecker(pokemon, move)))
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{
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return 1;
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@@ -233,7 +233,7 @@ u32 EvaluateItem(Entity *targetPokemon, Item *item, u32 itemTargetFlags)
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}
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break;
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case ITEM_TOTTER_SEED:
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if (pokemonInfo->Volatile.volatileStatus != STATUS_CONFUSED)
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if (pokemonInfo->volatileStatus.volatileStatus != STATUS_CONFUSED)
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{
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if (CanTargetAdjacentPokemon(targetPokemon))
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{
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@@ -25,8 +25,8 @@ bool8 CannotMove(Entity *pokemon, bool8 checkBlinker)
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|| pokemonInfo->sleep.sleep == STATUS_SLEEP
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|| pokemonInfo->sleep.sleep == STATUS_NAPPING
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|| pokemonInfo->sleep.sleep == STATUS_NIGHTMARE
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|| pokemonInfo->Volatile.volatileStatus == STATUS_PAUSED
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|| pokemonInfo->Volatile.volatileStatus == STATUS_INFATUATED
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|| pokemonInfo->volatileStatus.volatileStatus == STATUS_PAUSED
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|| pokemonInfo->volatileStatus.volatileStatus == STATUS_INFATUATED
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|| pokemonInfo->immobilize.immobilizeStatus == STATUS_PETRIFIED)
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return TRUE;
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@@ -49,14 +49,14 @@ bool8 sub_8070BC0(Entity* entity)
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|| entityInfo->immobilize.immobilizeStatus == STATUS_FROZEN)
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return FALSE;
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if (entityInfo->Volatile.volatileStatus == STATUS_CONFUSED)
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if (entityInfo->volatileStatus.volatileStatus == STATUS_CONFUSED)
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return FALSE;
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if (entityInfo->sleep.sleep == STATUS_SLEEP)
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return FALSE;
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if (entityInfo->transformStatus.transformStatus == STATUS_INVISIBLE
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|| entityInfo->sleep.sleep == STATUS_NAPPING)
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return FALSE;
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if (entityInfo->Volatile.volatileStatus == STATUS_CRINGE)
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if (entityInfo->volatileStatus.volatileStatus == STATUS_CRINGE)
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return FALSE;
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if (entityInfo->immobilize.immobilizeStatus == STATUS_WRAP)
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return FALSE;
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@@ -67,8 +67,8 @@ bool8 sub_8070BC0(Entity* entity)
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return FALSE;
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if (entityInfo->eyesightStatus.eyesightStatus == STATUS_BLINKER)
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return FALSE;
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if (entityInfo->Volatile.volatileStatus != STATUS_INFATUATED
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&& entityInfo->Volatile.volatileStatus != STATUS_PAUSED)
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if (entityInfo->volatileStatus.volatileStatus != STATUS_INFATUATED
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&& entityInfo->volatileStatus.volatileStatus != STATUS_PAUSED)
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return TRUE;
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return FALSE;
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@@ -128,9 +128,9 @@ bool8 CannotAttack(Entity *pokemon, bool8 skipSleep)
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pokemonInfo->immobilize.immobilizeStatus != STATUS_WRAP &&
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pokemonInfo->immobilize.immobilizeStatus != STATUS_WRAPPED &&
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pokemonInfo->immobilize.immobilizeStatus != STATUS_PETRIFIED &&
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pokemonInfo->Volatile.volatileStatus != STATUS_CRINGE &&
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pokemonInfo->Volatile.volatileStatus != STATUS_PAUSED &&
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pokemonInfo->Volatile.volatileStatus != STATUS_INFATUATED &&
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pokemonInfo->volatileStatus.volatileStatus != STATUS_CRINGE &&
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pokemonInfo->volatileStatus.volatileStatus != STATUS_PAUSED &&
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pokemonInfo->volatileStatus.volatileStatus != STATUS_INFATUATED &&
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pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_PARALYSIS &&
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!ShouldMonsterRunAway(pokemon))
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return FALSE;
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@@ -592,7 +592,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
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}
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break;
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case MOVE_ENCORE:
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if (targetData->Volatile.volatileStatus == STATUS_ENCORE)
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if (targetData->volatileStatus.volatileStatus == STATUS_ENCORE)
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{
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return FALSE;
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}
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@@ -774,7 +774,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
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}
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break;
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case MOVE_TAUNT:
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if (targetData->Volatile.volatileStatus == STATUS_TAUNTED)
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if (targetData->volatileStatus.volatileStatus == STATUS_TAUNTED)
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{
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return FALSE;
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}
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@@ -825,7 +825,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
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break;
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case MOVE_IMPRISON:
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case MOVE_OBSERVER:
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if (targetData->Volatile.volatileStatus == STATUS_PAUSED)
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if (targetData->volatileStatus.volatileStatus == STATUS_PAUSED)
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{
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return FALSE;
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}
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@@ -856,7 +856,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
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}
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break;
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case MOVE_ATTRACT:
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if (targetData->Volatile.volatileStatus == STATUS_INFATUATED)
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if (targetData->volatileStatus.volatileStatus == STATUS_INFATUATED)
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{
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return FALSE;
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}
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@@ -895,7 +895,7 @@ bool8 CanUseOnTargetWithStatusChecker(Entity *user, Entity *target, Move *move)
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case MOVE_SWEET_KISS:
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case MOVE_TEETER_DANCE:
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case MOVE_TOTTER:
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if (targetData->Volatile.volatileStatus == STATUS_CONFUSED)
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if (targetData->volatileStatus.volatileStatus == STATUS_CONFUSED)
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{
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return FALSE;
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}
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@@ -155,11 +155,11 @@ void sub_8075BA4(Entity *param_1, u8 param_2)
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{
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EntityInfo * entityInfo = param_1->info;
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if ((param_2 != 0) && (entityInfo->Volatile.volatileStatus == STATUS_COWERING)) {
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if ((param_2 != 0) && (entityInfo->volatileStatus.volatileStatus == STATUS_COWERING)) {
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entityInfo->action.direction = (entityInfo->action.direction + 4) & DIRECTION_MASK;
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TargetTileInFront(param_1);
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}
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else if (entityInfo->Volatile.volatileStatus == STATUS_CONFUSED) {
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else if (entityInfo->volatileStatus.volatileStatus == STATUS_CONFUSED) {
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entityInfo->action.direction = DungeonRandInt(NUM_DIRECTIONS);
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TargetTileInFront(param_1);
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}
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@@ -412,9 +412,9 @@ void PausedStatusTarget(Entity * pokemon, Entity * target, u8 param_3, s32 turns
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return;
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}
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SetMessageArgument_2(gAvailablePokemonNames,entityInfo,0);
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if (entityInfo->Volatile.volatileStatus != STATUS_PAUSED) {
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entityInfo->Volatile.volatileStatus = STATUS_PAUSED;
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entityInfo->Volatile.volatileStatusTurns = turns + 1;
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if (entityInfo->volatileStatus.volatileStatus != STATUS_PAUSED) {
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entityInfo->volatileStatus.volatileStatus = STATUS_PAUSED;
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entityInfo->volatileStatus.volatileStatusTurns = turns + 1;
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nullsub_72(target);
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if (turns == 1) {
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sub_80522F4(pokemon,target,*gUnknown_80FB480);
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@@ -452,9 +452,9 @@ void InfatuateStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessa
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else
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{
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SetMessageArgument_2(gAvailablePokemonNames,entityInfo,0);
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if (entityInfo->Volatile.volatileStatus != STATUS_INFATUATED) {
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entityInfo->Volatile.volatileStatus = STATUS_INFATUATED;
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entityInfo->Volatile.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F00,TRUE) + 1;
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if (entityInfo->volatileStatus.volatileStatus != STATUS_INFATUATED) {
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entityInfo->volatileStatus.volatileStatus = STATUS_INFATUATED;
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entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4F00,TRUE) + 1;
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sub_8041EF8(target);
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sub_80522F4(pokemon,target,*gUnknown_80FB50C);
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}
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@@ -225,11 +225,11 @@ bool8 CanMonsterUseMove(Entity *pokemon, Move *move, bool8 hasPPChecker)
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{
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return FALSE;
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}
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if (pokemonInfo->Volatile.volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move))
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if (pokemonInfo->volatileStatus.volatileStatus == STATUS_TAUNTED && !MoveIgnoresTaunted(move))
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{
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return FALSE;
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}
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if (pokemonInfo->Volatile.volatileStatus == STATUS_ENCORE)
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if (pokemonInfo->volatileStatus.volatileStatus == STATUS_ENCORE)
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{
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if (move->id == MOVE_STRUGGLE)
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{
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@@ -257,8 +257,8 @@ bool8 sub_805744C(Entity * pokemon, Move *move, bool8 param_3)
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return FALSE;
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}
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if (param_3 != 0) {
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if ((entityInfo->Volatile.volatileStatus == STATUS_TAUNTED) && (!MoveIgnoresTaunted(move))) return FALSE;
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if (entityInfo->Volatile.volatileStatus == STATUS_ENCORE) {
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if ((entityInfo->volatileStatus.volatileStatus == STATUS_TAUNTED) && (!MoveIgnoresTaunted(move))) return FALSE;
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if (entityInfo->volatileStatus.volatileStatus == STATUS_ENCORE) {
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if (move->id == MOVE_STRUGGLE) {
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if((entityInfo->struggleMoveFlags & MOVE_FLAG_LAST_USED) == 0) return FALSE;
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}
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30
src/status.c
30
src/status.c
@@ -403,10 +403,10 @@ void CringeStatusTarget(Entity * pokemon,Entity * target, bool8 displayMessage)
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else {
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entityInfo = target->info;
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SetMessageArgument(gAvailablePokemonNames,target,0);
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if(entityInfo->Volatile.volatileStatus != STATUS_CRINGE)
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if(entityInfo->volatileStatus.volatileStatus != STATUS_CRINGE)
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{
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entityInfo->Volatile.volatileStatus = STATUS_CRINGE;
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entityInfo->Volatile.volatileStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E3C, TRUE) + 1;
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entityInfo->volatileStatus.volatileStatus = STATUS_CRINGE;
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entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target, gUnknown_80F4E3C, TRUE) + 1;
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sub_80420A0(target);
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sub_80522F4(pokemon,target,*gUnknown_80FB2E0);
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}
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@@ -595,9 +595,9 @@ void ConfuseStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage
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{
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sub_8041BE8(target);
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entityInfo = target->info;
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if (entityInfo->Volatile.volatileStatus != STATUS_CONFUSED) {
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entityInfo->Volatile.volatileStatus = STATUS_CONFUSED;
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entityInfo->Volatile.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E4C,TRUE) + 1;
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if (entityInfo->volatileStatus.volatileStatus != STATUS_CONFUSED) {
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entityInfo->volatileStatus.volatileStatus = STATUS_CONFUSED;
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entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4E4C,TRUE) + 1;
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sub_80522F4(pokemon,target,*gUnknown_80FB25C);
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}
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else {
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@@ -615,9 +615,9 @@ void CowerStatusTarget(Entity * pokemon, Entity * target, bool8 displayMessage)
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if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,displayMessage))) {
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entityInfo = target->info;
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SetMessageArgument(gAvailablePokemonNames,target,0);
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if (entityInfo->Volatile.volatileStatus != STATUS_COWERING) {
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entityInfo->Volatile.volatileStatus = STATUS_COWERING;
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entityInfo->Volatile.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ECC,TRUE) + 1;
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if (entityInfo->volatileStatus.volatileStatus != STATUS_COWERING) {
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entityInfo->volatileStatus.volatileStatus = STATUS_COWERING;
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entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ECC,TRUE) + 1;
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sub_8041BF8(target);
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sub_80522F4(pokemon,target,*gUnknown_80FB940);
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}
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@@ -1114,9 +1114,9 @@ void TauntStatusTarget(Entity * pokemon, Entity * target)
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if ((EntityExists(target)) && (!HasSafeguardStatus(pokemon,target,TRUE))) {
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entityInfo = target->info;
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SetMessageArgument(gAvailablePokemonNames,target,0);
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if (entityInfo->Volatile.volatileStatus != STATUS_TAUNTED) {
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entityInfo->Volatile.volatileStatus = STATUS_TAUNTED;
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entityInfo->Volatile.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ED8,TRUE) + 1;
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if (entityInfo->volatileStatus.volatileStatus != STATUS_TAUNTED) {
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entityInfo->volatileStatus.volatileStatus = STATUS_TAUNTED;
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entityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4ED8,TRUE) + 1;
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nullsub_73(target);
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sub_80522F4(pokemon,target,*gUnknown_80FB9F0);
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}
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@@ -1211,9 +1211,9 @@ void EncoreStatusTarget(Entity *pokemon,Entity *target)
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}
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else {
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SetMessageArgument(gAvailablePokemonNames,target,0);
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if (EntityInfo->Volatile.volatileStatus != STATUS_ENCORE) {
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EntityInfo->Volatile.volatileStatus = STATUS_ENCORE;
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EntityInfo->Volatile.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EF4,TRUE) + 1;
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if (EntityInfo->volatileStatus.volatileStatus != STATUS_ENCORE) {
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EntityInfo->volatileStatus.volatileStatus = STATUS_ENCORE;
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EntityInfo->volatileStatus.volatileStatusTurns = CalculateStatusTurns(target,gUnknown_80F4EF4,TRUE) + 1;
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nullsub_83(target);
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sub_80522F4(pokemon,target,*gUnknown_80FBB94);
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}
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@@ -52,7 +52,7 @@ bool8 HasStatusAffectingActions(Entity *pokemon)
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case STATUS_PETRIFIED:
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return TRUE;
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}
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switch (pokemonInfo->Volatile.volatileStatus)
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switch (pokemonInfo->volatileStatus.volatileStatus)
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{
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case STATUS_PAUSED:
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SendMessage(pokemon, *gPtrPausedMessage);
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@@ -145,7 +145,7 @@ bool8 sub_80701A4(Entity *pokemon)
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return TRUE;
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}
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switch(pokemonInfo->Volatile.volatileStatus) {
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switch(pokemonInfo->volatileStatus.volatileStatus) {
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case STATUS_CONFUSED:
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flag = TRUE;
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goto _0807026C;
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@@ -135,7 +135,7 @@ bool8 HasNegativeStatus(Entity *pokemon)
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pokemonInfo->sleep.sleep == STATUS_YAWNING ||
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pokemonInfo->nonVolatile.nonVolatileStatus != STATUS_NONE ||
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(pokemonInfo->immobilize.immobilizeStatus != STATUS_INGRAIN && pokemonInfo->immobilize.immobilizeStatus != STATUS_NONE) ||
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pokemonInfo->Volatile.volatileStatus != STATUS_NONE ||
|
||||
pokemonInfo->volatileStatus.volatileStatus != STATUS_NONE ||
|
||||
pokemonInfo->waitingStruct.waitingStatus == STATUS_CURSED ||
|
||||
pokemonInfo->waitingStruct.waitingStatus == STATUS_DECOY ||
|
||||
pokemonInfo->linked.linkedStatus == STATUS_LEECH_SEED ||
|
||||
|
||||
@@ -338,7 +338,7 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
|
||||
puStack_8c = &info->sleep;
|
||||
puStack_88 = &info->nonVolatile;
|
||||
puStack_84 = &info->immobilize;
|
||||
puStack_80 = &info->Volatile;
|
||||
puStack_80 = &info->volatileStatus;
|
||||
puStack_7c = &info->charging;
|
||||
puStack_78 = &info->protection;
|
||||
puStack_74 = &info->waitingStruct;
|
||||
|
||||
Reference in New Issue
Block a user