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utilize WEATHER_RANDOM
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@@ -52,7 +52,7 @@ void sub_807E5AC(void)
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{
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u8 weather;
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weather = gDungeon->floorProperties.unk4;
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if(weather == WEATHER_COUNT)
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if(weather == WEATHER_RANDOM)
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weather = DungeonRandInt(WEATHER_COUNT);
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sub_807E5E4(weather);
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TryActivateArtificialWeatherAbilities();
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