utilize WEATHER_RANDOM

This commit is contained in:
darsh
2025-10-01 02:49:27 -04:00
parent cf51a85f3e
commit 53f7d09570

View File

@@ -52,7 +52,7 @@ void sub_807E5AC(void)
{
u8 weather;
weather = gDungeon->floorProperties.unk4;
if(weather == WEATHER_COUNT)
if(weather == WEATHER_RANDOM)
weather = DungeonRandInt(WEATHER_COUNT);
sub_807E5E4(weather);
TryActivateArtificialWeatherAbilities();