@@ -1,428 +1,164 @@
// TODO: Find a way to #define the text and insert them in arrays without declarations
static const u8 sUnknown_80E8BB0 [ ] ;
static const u8 sUnknown_80E8BB4 [ ] ;
static const u8 sUnknown_80E8BB8 [ ] ;
static const u8 sUnknown_80E8BBC [ ] ;
static const u8 sUnknown_80E8BC0 [ ] ;
static const u8 sUnknown_80E8BC4 [ ] ;
static const u8 sUnknown_80E8BC8 [ ] ;
static const u8 * const sUnknown_80E8B94 [ 7 ] = {
sUnknown_80E8BC8 ,
sUnknown_80E8BC4 ,
sUnknown_80E8BC0 ,
sUnknown_80E8BBC ,
sUnknown_80E8BB8 ,
sUnknown_80E8BB4 ,
sUnknown_80E8BB0
_ ( " " ) ,
_ ( " {ENVELOPE_CLOSED} " ) ,
_ ( " {ICON_BLANK} " ) ,
_ ( " {ENVELOPE_OPEN} " ) ,
_ ( " {THANK_YOU_MAIL} " ) ,
_ ( " {ICON_GO} " ) ,
_ ( " {ICON_NEWS} " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BB0 [ ] = _ ( " {UNK_ICON_83_C3} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BB4 [ ] = _ ( " {UNK_ICON_83_C2} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BB8 [ ] = _ ( " {UNK_ICON_83_C1} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BBC [ ] = _ ( " {UNK_ICON_83_C0} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BC0 [ ] = _ ( " {UNK_ICON_40} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BC4 [ ] = _ ( " {UNK_ICON_84_87} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8BC8 [ ] = _ ( " " ) ;
static const u8 * const sUnknown_80E8BCC [ 4 ] = {
sUnknown_80E8BC8 ,
" Suspend " ,
" Take Job " ,
" Done "
_ ( " " ) ,
_ ( " Suspend " ) ,
_ ( " Take Job " ) ,
_ ( " Done " ) ,
} ;
static const u8 sUnknown_80E8C14 [ ] ;
static const u8 sUnknown_80E8C18 [ ] ;
static const u8 sUnknown_80E8C20 [ ] ;
static const u8 sUnknown_80E8C28 [ ] ;
static const u8 sUnknown_80E8C30 [ ] ;
static const u8 sUnknown_80E8C38 [ ] ;
static const u8 sUnknown_80E8C40 [ ] ;
// Used in sub_803C1F0 for some reason
const u8 * const gUnknown_80E8BF8 [ 7 ] = {
sUnknown_80E8C40 ,
sUnknown_80E8C38 ,
sUnknown_80E8C30 ,
sUnknown_80E8C28 ,
sUnknown_80E8C20 ,
sUnknown_80E8C18 ,
sUnknown_80E8C14
_ ( " {COLOR DEFAULT}E{RESET} " ) ,
_ ( " {COLOR GREEN}D{RESET} " ) ,
_ ( " {COLOR GREEN}C{RESET} " ) ,
_ ( " {COLOR CYAN}B{RESET} " ) ,
_ ( " {COLOR CYAN}A{RESET} " ) ,
_ ( " {COLOR RED}S{RESET} " ) ,
_ ( " {STAR_BULLET} " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C14 [ ] = _ ( " {STAR_BULLET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C18 [ ] = _ ( " {COLOR RED}S{RESET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C20 [ ] = _ ( " {COLOR CYAN}A{RESET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C28 [ ] = _ ( " {COLOR CYAN}B{RESET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C30 [ ] = _ ( " {COLOR GREEN}C{RESET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C38 [ ] = _ ( " {COLOR GREEN}D{RESET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C40 [ ] = _ ( " {COLOR DEFAULT}E{RESET} " ) ;
static const u8 sUnknown_80E8C60 [ ] ;
static const u8 sUnknown_80E8C64 [ ] ;
static const u8 sUnknown_80E8C70 [ ] ;
static const u8 sUnknown_80E8C7C [ ] ;
static const u8 sUnknown_80E8C84 [ ] ;
static const u8 sUnknown_80E8C90 [ ] ;
static const u8 * const gMissionRewardText [ 6 ] = {
sUnknown_80E8C90 ,
sUnknown_80E8C84 ,
sUnknown_80E8C7C ,
sUnknown_80E8C70 ,
sUnknown_80E8C64 ,
sUnknown_80E8C60
_ ( " %d {POKE} " ) ,
_ ( " %d {POKE} + ? " ) ,
_ ( " {COLOR GREEN}%s{RESET} " ) ,
_ ( " {COLOR GREEN}%s{RESET} + ? " ) ,
_ ( " Friend Area " ) ,
_ ( " ??? " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C60 [ ] = _ ( " ??? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C64 [ ] = _ ( " Friend Area " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C70 [ ] = _ ( " {COLOR GREEN}%s{RESET} + ? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C7C [ ] = _ ( " {COLOR GREEN}%s{RESET} " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C84 [ ] = _ ( " %d {POKE} + ? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8C90 [ ] = _ ( " %d {POKE} " ) ;
static const u8 sUnknown_80E8CD4 [ ] ;
static const u8 sUnknown_80E8CE0 [ ] ;
static const u8 sUnknown_80E8CF4 [ ] ;
static const u8 sUnknown_80E8D0C [ ] ;
static const u8 sUnknown_80E8D18 [ ] ;
static const u8 sUnknown_80E8D28 [ ] ;
static const u8 sUnknown_80E8D44 [ ] ;
static const u8 sUnknown_80E8D5C [ ] ;
static const u8 sUnknown_80E8D6C [ ] ;
static const u8 sUnknown_80E8D7C [ ] ;
static const u8 sUnknown_80E8D88 [ ] ;
static const u8 sUnknown_80E8DA4 [ ] ;
static const u8 sUnknown_80E8DB4 [ ] ;
static const u8 sUnknown_80E8DC8 [ ] ;
static const u8 sUnknown_80E8DDC [ ] ;
static const u8 * const gUnknown_80E8C98 [ 15 ] = {
sUnknown_80E8DDC ,
sUnknown_80E8DC8 ,
sUnknown_80E8DB4 ,
sUnknown_80E8DA4 ,
sUnknown_80E8D88 ,
sUnknown_80E8D7C ,
sUnknown_80E8D6C ,
sUnknown_80E8D5C ,
sUnknown_80E8D44 ,
sUnknown_80E8D28 ,
sUnknown_80E8D18 ,
sUnknown_80E8D0C ,
sUnknown_80E8CF4 ,
sUnknown_80E8CE0 ,
sUnknown_80E8CD4
_ ( " Help! " ) ,
_ ( " I can't get out! " ) ,
_ ( " I'm in trouble... " ) ,
_ ( " I'm scared! " ) ,
_ ( " I can't seem to get out. " ) ,
_ ( " I'm lost. " ) ,
_ ( " I was attacked! " ) ,
_ ( " I fainted... " ) ,
_ ( " I'm not a fighter... " ) ,
_ ( " I'm too tired to move. " ) ,
_ ( " I was KO'd... " ) ,
_ ( " Where am I? " ) ,
_ ( " I'm sad and lonely. " ) ,
_ ( " I can't get home! " ) ,
_ ( " Help me! " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8CD4 [ ] = _ ( " Help me! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8CE0 [ ] = _ ( " I can't get home! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8CF4 [ ] = _ ( " I'm sad and lonely. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D0C [ ] = _ ( " Where am I? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D18 [ ] = _ ( " I was KO'd... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D28 [ ] = _ ( " I'm too tired to move. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D44 [ ] = _ ( " I'm not a fighter... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D5C [ ] = _ ( " I fainted... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D6C [ ] = _ ( " I was attacked! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D7C [ ] = _ ( " I'm lost. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8D88 [ ] = _ ( " I can't seem to get out. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8DA4 [ ] = _ ( " I'm scared! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8DB4 [ ] = _ ( " I'm in trouble... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8DC8 [ ] = _ ( " I can't get out! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8DDC [ ] = _ ( " Help! " ) ;
static const u8 sUnknown_80E8E18 [ ] ;
static const u8 sUnknown_80E8E2C [ ] ;
static const u8 sUnknown_80E8E4C [ ] ;
static const u8 sUnknown_80E8E6C [ ] ;
static const u8 sUnknown_80E8E80 [ ] ;
static const u8 sUnknown_80E8E98 [ ] ;
static const u8 sUnknown_80E8EB4 [ ] ;
static const u8 sUnknown_80E8ED0 [ ] ;
static const u8 sUnknown_80E8EF8 [ ] ;
static const u8 sUnknown_80E8F10 [ ] ;
static const u8 sUnknown_80E8F2C [ ] ;
static const u8 sUnknown_80E8F50 [ ] ;
static const u8 sUnknown_80E8F7C [ ] ;
static const u8 * const gUnknown_80E8DE4 [ 13 ] = {
sUnknown_80E8F7C ,
sUnknown_80E8F50 ,
sUnknown_80E8F2C ,
sUnknown_80E8F10 ,
sUnknown_80E8EF8 ,
sUnknown_80E8ED0 ,
sUnknown_80E8EB4 ,
sUnknown_80E8E98 ,
sUnknown_80E8E80 ,
sUnknown_80E8E6C ,
sUnknown_80E8E4C ,
sUnknown_80E8E2C ,
sUnknown_80E8E18
_ ( " I don't know how I did it, but I can't exit! " ) ,
_ ( " I was attacked when I was sitting still! " ) ,
_ ( " I'm simply no good at fighting. " ) ,
_ ( " I got lost in this dungeon! " ) ,
_ ( " This dungeon is scary! " ) ,
_ ( " Fighting the tough foe was a mistake... " ) ,
_ ( " I've reached my limit... " ) ,
_ ( " I'm close to fainting... " ) ,
_ ( " I lost in a battle... " ) ,
_ ( " I was done in... " ) ,
_ ( " Whoa! It's too rough here... " ) ,
_ ( " I can't move another step. " ) ,
_ ( " I'm famished... " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8E18 [ ] = _ ( " I'm famished... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8E2C [ ] = _ ( " I can't move another step. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8E4C [ ] = _ ( " Whoa! It's too rough here... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8E6C [ ] = _ ( " I was done in... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8E80 [ ] = _ ( " I lost in a battle... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8E98 [ ] = _ ( " I'm close to fainting... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8EB4 [ ] = _ ( " I've reached my limit... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8ED0 [ ] = _ ( " Fighting the tough foe was a mistake... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8EF8 [ ] = _ ( " This dungeon is scary! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8F10 [ ] = _ ( " I got lost in this dungeon! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8F2C [ ] = _ ( " I'm simply no good at fighting. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8F50 [ ] = _ ( " I was attacked when I was sitting still! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8F7C [ ] = _ ( " I don't know how I did it, but I can't exit! " ) ;
static const u8 sUnknown_80E8FE4 [ ] ;
static const u8 sUnknown_80E8FF4 [ ] ;
static const u8 sUnknown_80E900C [ ] ;
static const u8 sUnknown_80E9024 [ ] ;
static const u8 sUnknown_80E903C [ ] ;
static const u8 sUnknown_80E9064 [ ] ;
static const u8 sUnknown_80E907C [ ] ;
static const u8 sUnknown_80E9090 [ ] ;
static const u8 sUnknown_80E90B4 [ ] ;
static const u8 sUnknown_80E90D4 [ ] ;
static const u8 sUnknown_80E90E8 [ ] ;
static const u8 sUnknown_80E90F4 [ ] ;
static const u8 * const gUnknown_80E8FB0 [ 13 ] = {
sUnknown_80E90F4 ,
sUnknown_80E90E8 ,
sUnknown_80E90D4 ,
sUnknown_80E90B4 ,
sUnknown_80E9090 ,
sUnknown_80E907C ,
sUnknown_80E9064 ,
sUnknown_80E903C ,
sUnknown_80E9024 ,
sUnknown_80E900C ,
sUnknown_80E8DDC ,
sUnknown_80E8FF4 ,
sUnknown_80E8FE4
_ ( " Please, I need help! " ) ,
_ ( " Someone! " ) ,
_ ( " Someone, help! " ) ,
_ ( " I feel faint... Please help... " ) ,
_ ( " Why? Why is everyone attacking me? " ) ,
_ ( " Where am I? Help! " ) ,
_ ( " Wroooooaaar! Someone! " ) ,
_ ( " My consciousness is slipping... Help... " ) ,
_ ( " Rescue is requested! " ) ,
_ ( " Someone, please help! " ) ,
_ ( " Help! " ) ,
_ ( " ...Gasp! Waaaaaaaah! " ) ,
_ ( " Aiyeeeeeeeeh! " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8FE4 [ ] = _ ( " Aiyeeeeeeeeh! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E8FF4 [ ] = _ ( " ...Gasp! Waaaaaaaah! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E900C [ ] = _ ( " Someone, please help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9024 [ ] = _ ( " Rescue is requested! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E903C [ ] = _ ( " My consciousness is slipping... Help... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9064 [ ] = _ ( " Wroooooaaar! Someone! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E907C [ ] = _ ( " Where am I? Help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9090 [ ] = _ ( " Why? Why is everyone attacking me? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E90B4 [ ] = _ ( " I feel faint... Please help... " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E90D4 [ ] = _ ( " Someone, help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E90E8 [ ] = _ ( " Someone! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E90F4 [ ] = _ ( " Please, I need help! " ) ;
static const u8 sUnknown_80E9134 [ ] ;
static const u8 sUnknown_80E9144 [ ] ;
static const u8 sUnknown_80E914C [ ] ;
static const u8 sUnknown_80E9160 [ ] ;
static const u8 sUnknown_80E9170 [ ] ;
static const u8 sUnknown_80E917C [ ] ;
static const u8 sUnknown_80E9190 [ ] ;
static const u8 sUnknown_80E91A8 [ ] ;
static const u8 sUnknown_80E91BC [ ] ;
static const u8 * const gUnknown_80E910C [ 10 ] = {
sUnknown_80E91BC ,
sUnknown_80E91A8 ,
sUnknown_80E9190 ,
sUnknown_80E917C ,
sUnknown_80E8DDC ,
sUnknown_80E9170 ,
sUnknown_80E9160 ,
sUnknown_80E914C ,
sUnknown_80E9144 ,
sUnknown_80E9134
_ ( " Please help {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} needs help! " ) ,
_ ( " Hurry, save {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " Failed to return. " ) ,
_ ( " Help! " ) ,
_ ( " Somebody! " ) ,
_ ( " I'm worried. " ) ,
_ ( " Hasn't come back. " ) ,
_ ( " Hurry! " ) ,
_ ( " Disappearance! " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9134 [ ] = _ ( " Disappearance! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9144 [ ] = _ ( " Hurry! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E914C [ ] = _ ( " Hasn't come back. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9160 [ ] = _ ( " I'm worried. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9170 [ ] = _ ( " Somebody! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E917C [ ] = _ ( " Failed to return. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9190 [ ] = _ ( " Hurry, save {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E91A8 [ ] = _ ( " {COLOR YELLOW}%s{RESET} needs help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E91BC [ ] = _ ( " Please help {COLOR YELLOW}%s{RESET}! " ) ;
static const u8 sUnknown_80E9288 [ ] ;
static const u8 sUnknown_80E92A4 [ ] ;
static const u8 sUnknown_80E92C4 [ ] ;
static const u8 sUnknown_80E92E0 [ ] ;
static const u8 sUnknown_80E9300 [ ] ;
static const u8 sUnknown_80E9328 [ ] ;
static const u8 sUnknown_80E9344 [ ] ;
static const u8 sUnknown_80E9358 [ ] ;
static const u8 sUnknown_80E9378 [ ] ;
static const u8 sUnknown_80E9394 [ ] ;
static const u8 sUnknown_80E93B8 [ ] ;
static const u8 sUnknown_80E93E0 [ ] ;
static const u8 sUnknown_80E9400 [ ] ;
static const u8 sUnknown_80E9420 [ ] ;
static const u8 sUnknown_80E9440 [ ] ;
static const u8 sUnknown_80E9460 [ ] ;
static const u8 sUnknown_80E9480 [ ] ;
static const u8 sUnknown_80E94A0 [ ] ;
static const u8 sUnknown_80E94C0 [ ] ;
static const u8 sUnknown_80E94E0 [ ] ;
static const u8 sUnknown_80E94FC [ ] ;
static const u8 sUnknown_80E951C [ ] ;
static const u8 sUnknown_80E9538 [ ] ;
static const u8 sUnknown_80E955C [ ] ;
static const u8 sUnknown_80E9588 [ ] ;
static const u8 sUnknown_80E95AC [ ] ;
static const u8 sUnknown_80E95C8 [ ] ;
static const u8 sUnknown_80E95EC [ ] ;
static const u8 sUnknown_80E9608 [ ] ;
static const u8 sUnknown_80E9628 [ ] ;
static const u8 sUnknown_80E9650 [ ] ;
static const u8 sUnknown_80E9668 [ ] ;
static const u8 sUnknown_80E9688 [ ] ;
static const u8 sUnknown_80E96A8 [ ] ;
static const u8 sUnknown_80E96C4 [ ] ;
static const u8 sUnknown_80E96E4 [ ] ;
static const u8 sUnknown_80E9708 [ ] ;
static const u8 sUnknown_80E9728 [ ] ;
static const u8 sUnknown_80E9748 [ ] ;
static const u8 sUnknown_80E976C [ ] ;
static const u8 sUnknown_80E9788 [ ] ;
static const u8 sUnknown_80E97A0 [ ] ;
static const u8 sUnknown_80E97C4 [ ] ;
static const u8 sUnknown_80E97E0 [ ] ;
static const u8 sUnknown_80E97FC [ ] ;
static const u8 * const gUnknown_80E91D4 [ 45 ] = {
sUnknown_80E97FC ,
sUnknown_80E97E0 ,
sUnknown_80E97C4 ,
sUnknown_80E97A0 ,
sUnknown_80E9788 ,
sUnknown_80E976C ,
sUnknown_80E9748 ,
sUnknown_80E9728 ,
sUnknown_80E9708 ,
sUnknown_80E96E4 ,
sUnknown_80E96C4 ,
sUnknown_80E96A8 ,
sUnknown_80E9688 ,
sUnknown_80E9668 ,
sUnknown_80E9650 ,
sUnknown_80E9628 ,
sUnknown_80E9608 ,
sUnknown_80E95EC ,
sUnknown_80E95C8 ,
sUnknown_80E95AC ,
sUnknown_80E9588 ,
sUnknown_80E955C ,
sUnknown_80E9538 ,
sUnknown_80E951C ,
sUnknown_80E94FC ,
sUnknown_80E94E0 ,
sUnknown_80E94C0 ,
sUnknown_80E94A0 ,
sUnknown_80E9480 ,
sUnknown_80E9460 ,
sUnknown_80E9440 ,
sUnknown_80E9420 ,
sUnknown_80E9400 ,
sUnknown_80E93E0 ,
sUnknown_80E93B8 ,
sUnknown_80E9394 ,
sUnknown_80E9378 ,
sUnknown_80E9358 ,
sUnknown_80E9344 ,
sUnknown_80E9328 ,
sUnknown_80E9300 ,
sUnknown_80E92E0 ,
sUnknown_80E92C4 ,
sUnknown_80E92A4 ,
sUnknown_80E9288
_ ( " {COLOR YELLOW}%s{RESET} passed out from the heat! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} may be endangered! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is still missing. " ) ,
_ ( " {COLOR YELLOW}%s{RESET} hasn't been heard from! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} can't swim! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} hasn't come back! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} might be unable to return. " ) ,
_ ( " {COLOR YELLOW}%s{RESET} may be facing danger! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} appears to be injured! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} went missing this morning! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is too scared to move! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} may be confused! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} appears to be freezing! " ) ,
_ ( " Trouble may have found {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} was paralyzed! " ) ,
_ ( " {COLOR YELLOW}%s{RESET}'s whereabouts are unknown! " ) ,
_ ( " I'm worried about {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} has been cornered! " ) ,
_ ( " {COLOR YELLOW}%s{RESET}'s been gone a long time! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is about to faint! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} may have fainted already! " ) ,
_ ( " It appears as if {COLOR YELLOW}%s{RESET} can't escape! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} was attacked by assailants! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} hasn't reemerged! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} appears to be helpless! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is stuck in a cave! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} appears to be trapped! " ) ,
_ ( " Something happened to {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} was attacked, maybe! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is running out of time! " ) ,
_ ( " I got separated from {COLOR YELLOW}%s{RESET}. " ) ,
_ ( " Hurry, bring back {COLOR YELLOW}%s{RESET}. " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is too hungry to move! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is fighting all alone! " ) ,
_ ( " I'm worried for {COLOR YELLOW}%s{RESET}'s safety! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} may have had an accident! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} appears to be lost! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} appears to be stuck! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is lost! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} went the wrong way! " ) ,
_ ( " {COLOR YELLOW}%s{RESET}'s been missing three days! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} can't walk anymore! " ) ,
_ ( " I can't contact {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " I lost contact with {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} fell into a trap! " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9288 [ ] = _ ( " {COLOR YELLOW}%s{RESET} fell into a trap! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E92A4 [ ] = _ ( " I lost contact with {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E92C4 [ ] = _ ( " I can't contact {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E92E0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} can't walk anymore! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9300 [ ] = _ ( " {COLOR YELLOW}%s{RESET}'s been missing three days! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9328 [ ] = _ ( " {COLOR YELLOW}%s{RESET} went the wrong way! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9344 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is lost! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9358 [ ] = _ ( " {COLOR YELLOW}%s{RESET} appears to be stuck! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9378 [ ] = _ ( " {COLOR YELLOW}%s{RESET} appears to be lost! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9394 [ ] = _ ( " {COLOR YELLOW}%s{RESET} may have had an accident! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E93B8 [ ] = _ ( " I'm worried for {COLOR YELLOW}%s{RESET}'s safety! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E93E0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is fighting all alone! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9400 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is too hungry to move! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9420 [ ] = _ ( " Hurry, bring back {COLOR YELLOW}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9440 [ ] = _ ( " I got separated from {COLOR YELLOW}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9460 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is running out of time! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9480 [ ] = _ ( " {COLOR YELLOW}%s{RESET} was attacked, maybe! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E94A0 [ ] = _ ( " Something happened to {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E94C0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} appears to be trapped! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E94E0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is stuck in a cave! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E94FC [ ] = _ ( " {COLOR YELLOW}%s{RESET} appears to be helpless! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E951C [ ] = _ ( " {COLOR YELLOW}%s{RESET} hasn't reemerged! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9538 [ ] = _ ( " {COLOR YELLOW}%s{RESET} was attacked by assailants! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E955C [ ] = _ ( " It appears as if {COLOR YELLOW}%s{RESET} can't escape! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9588 [ ] = _ ( " {COLOR YELLOW}%s{RESET} may have fainted already! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E95AC [ ] = _ ( " {COLOR YELLOW}%s{RESET} is about to faint! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E95C8 [ ] = _ ( " {COLOR YELLOW}%s{RESET}'s been gone a long time! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E95EC [ ] = _ ( " {COLOR YELLOW}%s{RESET} has been cornered! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9608 [ ] = _ ( " I'm worried about {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9628 [ ] = _ ( " {COLOR YELLOW}%s{RESET}'s whereabouts are unknown! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9650 [ ] = _ ( " {COLOR YELLOW}%s{RESET} was paralyzed! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9668 [ ] = _ ( " Trouble may have found {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9688 [ ] = _ ( " {COLOR YELLOW}%s{RESET} appears to be freezing! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E96A8 [ ] = _ ( " {COLOR YELLOW}%s{RESET} may be confused! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E96C4 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is too scared to move! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E96E4 [ ] = _ ( " {COLOR YELLOW}%s{RESET} went missing this morning! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9708 [ ] = _ ( " {COLOR YELLOW}%s{RESET} appears to be injured! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9728 [ ] = _ ( " {COLOR YELLOW}%s{RESET} may be facing danger! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9748 [ ] = _ ( " {COLOR YELLOW}%s{RESET} might be unable to return. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E976C [ ] = _ ( " {COLOR YELLOW}%s{RESET} hasn't come back! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9788 [ ] = _ ( " {COLOR YELLOW}%s{RESET} can't swim! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E97A0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} hasn't been heard from! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E97C4 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is still missing. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E97E0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} may be endangered! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E97FC [ ] = _ ( " {COLOR YELLOW}%s{RESET} passed out from the heat! " ) ;
static const u8 sUnknown_80E9848 [ ] ;
static const u8 sUnknown_80E985C [ ] ;
static const u8 sUnknown_80E987C [ ] ;
static const u8 sUnknown_80E9898 [ ] ;
static const u8 sUnknown_80E98B4 [ ] ;
static const u8 sUnknown_80E98DC [ ] ;
static const u8 sUnknown_80E98F0 [ ] ;
static const u8 sUnknown_80E9908 [ ] ;
static const u8 * const gUnknown_80E9820 [ 10 ] = {
sUnknown_80E9908 ,
sUnknown_80E98F0 ,
sUnknown_80E98DC ,
sUnknown_80E98B4 ,
sUnknown_80E8CD4 ,
sUnknown_80E9898 ,
sUnknown_80E90D4 ,
sUnknown_80E987C ,
sUnknown_80E985C ,
sUnknown_80E9848
_ ( " Please! Someone help! " ) ,
_ ( " Please! I need help! " ) ,
_ ( " Someone! Anyone? " ) ,
_ ( " I don't care who it is! Please help! " ) ,
_ ( " Help me! " ) ,
_ ( " I'm pleading for help! " ) ,
_ ( " Someone, help! " ) ,
_ ( " Please send a rescue team! " ) ,
_ ( " A rescue is urgently needed! " ) ,
_ ( " Reward upon rescue! " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9848 [ ] = _ ( " Reward upon rescue! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E985C [ ] = _ ( " A rescue is urgently needed! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E987C [ ] = _ ( " Please send a rescue team! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9898 [ ] = _ ( " I'm pleading for help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E98B4 [ ] = _ ( " I don't care who it is! Please help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E98DC [ ] = _ ( " Someone! Anyone? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E98F0 [ ] = _ ( " Please! I need help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80E9908 [ ] = _ ( " Please! Someone help! " ) ;
static const u8 sUnknown_80E99C8 [ ] ;
static const u8 sUnknown_80E9A0C [ ] ;
static const u8 sUnknown_80E9A54 [ ] ;
@@ -845,293 +581,115 @@ ALIGNED(4) static const u8 sUnknown_80EADFC[] = _(
ALIGNED ( 4 ) static const u8 sUnknown_80EAE44 [ ] = _ ( " Please save my friend! " ) ;
static const u8 EscortMe_Text [ ] ;
static const u8 TakeMeWith_Text [ ] ;
static const u8 WantToSee_Text [ ] ;
static const u8 TakeMe_Text [ ] ;
// Escort Mission Text
static const u8 * const gUnknown_80EAE5C [ 4 ] = {
TakeMe_Text ,
WantToSee_Text ,
TakeMeWith_Text ,
EscortMe_Text
_ ( " Take me! " ) ,
_ ( " I want to see {COLOR YELLOW}%s{RESET}. " ) ,
_ ( " Please take me with you! " ) ,
_ ( " Escort me! " ) ,
} ;
ALIGNED ( 4 ) static const u8 EscortMe_Text [ ] = _ ( " Escort me! " ) ;
ALIGNED ( 4 ) static const u8 TakeMeWith_Text [ ] = _ ( " Please take me with you! " ) ;
ALIGNED ( 4 ) static const u8 WantToSee_Text [ ] = _ ( " I want to see {COLOR YELLOW}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 TakeMe_Text [ ] = _ ( " Take me! " ) ;
static const u8 CloseFriends_80EAF08 [ ] ;
static const u8 Apologize_80EAF2C [ ] ;
static const u8 MustMeet_80EAF4C [ ] ;
static const u8 HaveToMeet_80EAF70 [ ] ;
static const u8 HaveToGo_80EAF94 [ ] ;
static const u8 LongTime_80EAFA4 [ ] ;
static const u8 SickWorry_80EAFD4 [ ] ;
static const u8 FaintedInside_80EAFF0 [ ] ;
static const u8 HasntReturned_80EB014 [ ] ;
static const u8 WantToHelp_80EB030 [ ] ;
static const u8 InTrouble_80EB048 [ ] ;
static const u8 WaitingForever_80EB06C [ ] ;
static const u8 WaitingInDungeon_80EB090 [ ] ;
static const u8 TooWeak_80EB0B4 [ ] ;
static const u8 OwnPower_80EB0DC [ ] ;
static const u8 GoMyself_80EB0FC [ ] ;
static const u8 WorriedAbout_80EB118 [ ] ;
static const u8 WantMeet_80EB138 [ ] ;
static const u8 PromisedMeet_80EB158 [ ] ;
static const u8 WaitingForMe_80EB17C [ ] ;
static const u8 * const gUnknown_80EAEB8 [ 20 ] = {
WaitingForMe_80EB17C ,
PromisedMeet_80EB158 ,
WantMeet_80EB138 ,
W orriedA bout_80EB118 ,
GoMyself_80EB0FC ,
OwnPower_80EB0DC ,
TooWeak_80EB0B4 ,
WaitingInDungeon_80EB090 ,
W aitingF orever_80EB06C ,
InTrouble_80EB048 ,
WantToHelp_80EB030 ,
HasntReturned_80EB014 ,
F aintedI nside_80EAFF0 ,
SickWorry_80EAFD4 ,
L ongT ime_80EAFA4 ,
HaveToGo_80EAF94 ,
HaveToMeet_80EAF70 ,
M ustM eet_80EAF4C ,
Apologize_80EAF2C ,
C loseF riends_80EAF08
_ ( " {COLOR YELLOW}%s{RESET} is waiting for me! " ) ,
_ ( " We promised to meet in the dungeon! " ) ,
_ ( " I want to meet with {COLOR YELLOW}%s{RESET}. " ) ,
_ ( " I'm w orried a bout {COLOR YELLOW}%s{RESET}... " ) ,
_ ( " I can't go by myself... " ) ,
_ ( " I can't go on my own power... " ) ,
_ ( " I'm too weak. It's not possible. " ) ,
_ ( " {COLOR YELLOW}%s{RESET} is waiting in the dungeon. " ) ,
_ ( " {COLOR YELLOW}%s{RESET} has been w aiting f orever... " ) ,
_ ( " Hurry, {COLOR YELLOW}%s{RESET} is in trouble... " ) ,
_ ( " I want to help {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} hasn't returned! " ) ,
_ ( " {COLOR YELLOW}%s{RESET} may have f ainted i nside... " ) ,
_ ( " I'm sick with worry... " ) ,
_ ( " We haven't seen each other in a l ong t ime. " ) ,
_ ( " I have to go! " ) ,
_ ( " We have to meet--whatever it takes! " ) ,
_ ( " I don't care how--we m ust m eet! " ) ,
_ ( " I want to apologize to {COLOR YELLOW}%s{RESET}. " ) ,
_ ( " I'm c lose f riends with {COLOR YELLOW}%s{RESET}! " ) ,
} ;
ALIGNED ( 4 ) static const u8 CloseFriends_80EAF08 [ ] = _ ( " I'm close friends with {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 Apologize_80EAF2C [ ] = _ ( " I want to apologize to {COLOR YELLOW}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 MustMeet_80EAF4C [ ] = _ ( " I don't care how--we must meet! " ) ;
ALIGNED ( 4 ) static const u8 HaveToMeet_80EAF70 [ ] = _ ( " We have to meet--whatever it takes! " ) ;
ALIGNED ( 4 ) static const u8 HaveToGo_80EAF94 [ ] = _ ( " I have to go! " ) ;
ALIGNED ( 4 ) static const u8 LongTime_80EAFA4 [ ] = _ ( " We haven't seen each other in a long time. " ) ;
ALIGNED ( 4 ) static const u8 SickWorry_80EAFD4 [ ] = _ ( " I'm sick with worry... " ) ;
ALIGNED ( 4 ) static const u8 FaintedInside_80EAFF0 [ ] = _ ( " {COLOR YELLOW}%s{RESET} may have fainted inside... " ) ;
ALIGNED ( 4 ) static const u8 HasntReturned_80EB014 [ ] = _ ( " {COLOR YELLOW}%s{RESET} hasn't returned! " ) ;
ALIGNED ( 4 ) static const u8 WantToHelp_80EB030 [ ] = _ ( " I want to help {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 InTrouble_80EB048 [ ] = _ ( " Hurry, {COLOR YELLOW}%s{RESET} is in trouble... " ) ;
ALIGNED ( 4 ) static const u8 WaitingForever_80EB06C [ ] = _ ( " {COLOR YELLOW}%s{RESET} has been waiting forever... " ) ;
ALIGNED ( 4 ) static const u8 WaitingInDungeon_80EB090 [ ] = _ ( " {COLOR YELLOW}%s{RESET} is waiting in the dungeon. " ) ;
ALIGNED ( 4 ) static const u8 TooWeak_80EB0B4 [ ] = _ ( " I'm too weak. It's not possible. " ) ;
ALIGNED ( 4 ) static const u8 OwnPower_80EB0DC [ ] = _ ( " I can't go on my own power... " ) ;
ALIGNED ( 4 ) static const u8 GoMyself_80EB0FC [ ] = _ ( " I can't go by myself... " ) ;
ALIGNED ( 4 ) static const u8 WorriedAbout_80EB118 [ ] = _ ( " I'm worried about {COLOR YELLOW}%s{RESET}... " ) ;
ALIGNED ( 4 ) static const u8 WantMeet_80EB138 [ ] = _ ( " I want to meet with {COLOR YELLOW}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 PromisedMeet_80EB158 [ ] = _ ( " We promised to meet in the dungeon! " ) ;
ALIGNED ( 4 ) static const u8 WaitingForMe_80EB17C [ ] = _ ( " {COLOR YELLOW}%s{RESET} is waiting for me! " ) ;
static const u8 SomeonePleaseEscort [ ] ;
static const u8 PleaseEscortMe [ ] ;
static const u8 PleaseTakeMeThere [ ] ;
static const u8 PleaseTakeMeToSee [ ] ;
static const u8 * const gUnknown_80EB198 [ 4 ] = {
PleaseT akeMeToSee ,
PleaseT akeMeThere ,
PleaseE scortMe ,
SomeoneP leaseE scort
_ ( " Please t ake me to see {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " Please t ake me there with you! " ) ,
_ ( " Please e scort me there! " ) ,
_ ( " Someone, p lease e scort me! " ) ,
} ;
ALIGNED ( 4 ) static const u8 SomeonePleaseEscort [ ] = _ ( " Someone, please escort me! " ) ;
ALIGNED ( 4 ) static const u8 PleaseEscortMe [ ] = _ ( " Please escort me there! " ) ;
ALIGNED ( 4 ) static const u8 PleaseTakeMeThere [ ] = _ ( " Please take me there with you! " ) ;
ALIGNED ( 4 ) static const u8 PleaseTakeMeToSee [ ] = _ ( " Please take me to see {COLOR YELLOW}%s{RESET}! " ) ;
static const u8 Without_80EB238 [ ] ;
static const u8 Worried_80EB250 [ ] ;
static const u8 WantMeet_80EB274 [ ] ;
static const u8 HelpMeet_80EB294 [ ] ;
static const u8 Escort_80EB2AC [ ] ;
static const u8 TakeMeet_80EB2CC [ ] ;
static const u8 * const gUnknown_80EB220 [ 6 ] = {
TakeMeet_80EB2CC ,
Escort_80EB2AC ,
HelpMeet_80EB294 ,
WantMeet_80EB274 ,
Worried_80EB250 ,
Without_80EB238
_ ( " Please! Take me to meet {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " Please escort me to my {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " Help me meet {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " I really want to meet {COLOR YELLOW}%s{RESET}! " ) ,
_ ( " I'm so worried about {COLOR YELLOW}%s{RESET}... " ) ,
_ ( " Without {COLOR YELLOW}%s{RESET}, I... " ) ,
} ;
ALIGNED ( 4 ) static const u8 Without_80EB238 [ ] = _ ( " Without {COLOR YELLOW}%s{RESET}, I... " ) ;
ALIGNED ( 4 ) static const u8 Worried_80EB250 [ ] = _ ( " I'm so worried about {COLOR YELLOW}%s{RESET}... " ) ;
ALIGNED ( 4 ) static const u8 WantMeet_80EB274 [ ] = _ ( " I really want to meet {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 HelpMeet_80EB294 [ ] = _ ( " Help me meet {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 Escort_80EB2AC [ ] = _ ( " Please escort me to my {COLOR YELLOW}%s{RESET}! " ) ;
ALIGNED ( 4 ) static const u8 TakeMeet_80EB2CC [ ] = _ ( " Please! Take me to meet {COLOR YELLOW}%s{RESET}! " ) ;
static const u8 Lonely_80EB308 [ ] ;
static const u8 NoGood_80EB334 [ ] ;
static const u8 MeansEverything_80EB35C [ ] ;
static const u8 WePromised_80EB37C [ ] ;
static const u8 WeBelong_80EB3A4 [ ] ;
static const u8 WeInLove_80EB3CC [ ] ;
static const u8 * const gUnknown_80EB2F0 [ 6 ] = {
WeInLove_80EB3CC ,
WeBelong_80EB3A4 ,
WePromised_80EB37C ,
M eansE verything_80EB35C ,
NoGood_80EB334 ,
Lonely_80EB308
_ ( " We're in love! Please, take me there! " ) ,
_ ( " We belong together! Please escort me! " ) ,
_ ( " We've promised our futures together. " ) ,
_ ( " This m eans e verything to me! " ) ,
_ ( " It's no good if we're not together! " ) ,
_ ( " I'm very lonely! Please take me with you! " ) ,
} ;
ALIGNED ( 4 ) static const u8 Lonely_80EB308 [ ] = _ ( " I'm very lonely! Please take me with you! " ) ;
ALIGNED ( 4 ) static const u8 NoGood_80EB334 [ ] = _ ( " It's no good if we're not together! " ) ;
ALIGNED ( 4 ) static const u8 MeansEverything_80EB35C [ ] = _ ( " This means everything to me! " ) ;
ALIGNED ( 4 ) static const u8 WePromised_80EB37C [ ] = _ ( " We've promised our futures together. " ) ;
ALIGNED ( 4 ) static const u8 WeBelong_80EB3A4 [ ] = _ ( " We belong together! Please escort me! " ) ;
ALIGNED ( 4 ) static const u8 WeInLove_80EB3CC [ ] = _ ( " We're in love! Please, take me there! " ) ;
static const u8 sUnknown_80EB450 [ ] ;
static const u8 sUnknown_80EB470 [ ] ;
static const u8 sUnknown_80EB494 [ ] ;
static const u8 sUnknown_80EB4AC [ ] ;
static const u8 sUnknown_80EB4C0 [ ] ;
static const u8 sUnknown_80EB4E0 [ ] ;
static const u8 sUnknown_80EB500 [ ] ;
static const u8 sUnknown_80EB524 [ ] ;
static const u8 sUnknown_80EB54C [ ] ;
static const u8 sUnknown_80EB568 [ ] ;
static const u8 sUnknown_80EB590 [ ] ;
static const u8 sUnknown_80EB5B4 [ ] ;
static const u8 sUnknown_80EB5D4 [ ] ;
static const u8 sUnknown_80EB5F8 [ ] ;
static const u8 sUnknown_80EB618 [ ] ;
static const u8 sUnknown_80EB638 [ ] ;
static const u8 sUnknown_80EB654 [ ] ;
static const u8 sUnknown_80EB67C [ ] ;
static const u8 sUnknown_80EB6A0 [ ] ;
static const u8 sUnknown_80EB6C0 [ ] ;
static const u8 sUnknown_80EB6E4 [ ] ;
static const u8 sUnknown_80EB708 [ ] ;
// Item Delivery Mission Text
static const u8 * const gUnknown_80EB3F8 [ 22 ] = {
sUnknown_80EB708 ,
sUnknown_80EB6E4 ,
sUnknown_80EB6C0 ,
sUnknown_80EB6A0 ,
sUnknown_80EB67C ,
sUnknown_80EB654 ,
sUnknown_80EB638 ,
sUnknown_80EB618 ,
sUnknown_80EB5F8 ,
sUnknown_80EB5D4 ,
sUnknown_80EB5B4 ,
sUnknown_80EB590 ,
sUnknown_80EB568 ,
sUnknown_80EB54C ,
sUnknown_80EB524 ,
sUnknown_80EB500 ,
sUnknown_80EB4E0 ,
sUnknown_80EB4C0 ,
sUnknown_80EB4AC ,
sUnknown_80EB494 ,
sUnknown_80EB470 ,
sUnknown_80EB450
_ ( " Having one {COLOR GREEN}%s{RESET} is reassuring. " ) ,
_ ( " {COLOR GREEN}%s{RESET}--it's convenient to have. " ) ,
_ ( " {COLOR GREEN}%s{RESET} wanted after long search. " ) ,
_ ( " {COLOR GREEN}%s{RESET} wanted for exploration. " ) ,
_ ( " {COLOR GREEN}%s{RESET}--I'd love to utilize one! " ) ,
_ ( " {COLOR GREEN}%s{RESET}--I can't leave without it. " ) ,
_ ( " {COLOR GREEN}%s{RESET} wanted as a charm. " ) ,
_ ( " {COLOR GREEN}%s{RESET}! Seeking in quantity! " ) ,
_ ( " Help this {COLOR GREEN}%s{RESET} collector! " ) ,
_ ( " I can't find one more {COLOR GREEN}%s{RESET}. " ) ,
_ ( " Hard-to-find {COLOR GREEN}%s{RESET} sought. " ) ,
_ ( " {COLOR GREEN}%s{RESET}--I get scared without it! " ) ,
_ ( " I can't sleep without it: {COLOR GREEN}%s{RESET}. " ) ,
_ ( " {COLOR GREEN}%s{RESET} makes me strong. " ) ,
_ ( " {COLOR GREEN}%s{RESET}--it's my mom's favorite. " ) ,
_ ( " {COLOR GREEN}%s{RESET}'s texture is comforting. " ) ,
_ ( " {COLOR GREEN}%s{RESET} wanted to test effects. " ) ,
_ ( " {COLOR GREEN}%s{RESET} wanted for nostalgia. " ) ,
_ ( " I lost my {COLOR GREEN}%s{RESET}. " ) ,
_ ( " Wanted: my own {COLOR GREEN}%s{RESET}. " ) ,
_ ( " The item {COLOR GREEN}%s{RESET} is the in thing! " ) ,
_ ( " Is it true about the {COLOR GREEN}%s{RESET}? " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB450 [ ] = _ ( " Is it true about the {COLOR GREEN}%s{RESET}? " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB470 [ ] = _ ( " The item {COLOR GREEN}%s{RESET} is the in thing! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB494 [ ] = _ ( " Wanted: my own {COLOR GREEN}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB4AC [ ] = _ ( " I lost my {COLOR GREEN}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB4C0 [ ] = _ ( " {COLOR GREEN}%s{RESET} wanted for nostalgia. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB4E0 [ ] = _ ( " {COLOR GREEN}%s{RESET} wanted to test effects. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB500 [ ] = _ ( " {COLOR GREEN}%s{RESET}'s texture is comforting. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB524 [ ] = _ ( " {COLOR GREEN}%s{RESET}--it's my mom's favorite. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB54C [ ] = _ ( " {COLOR GREEN}%s{RESET} makes me strong. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB568 [ ] = _ ( " I can't sleep without it: {COLOR GREEN}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB590 [ ] = _ ( " {COLOR GREEN}%s{RESET}--I get scared without it! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB5B4 [ ] = _ ( " Hard-to-find {COLOR GREEN}%s{RESET} sought. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB5D4 [ ] = _ ( " I can't find one more {COLOR GREEN}%s{RESET}. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB5F8 [ ] = _ ( " Help this {COLOR GREEN}%s{RESET} collector! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB618 [ ] = _ ( " {COLOR GREEN}%s{RESET}! Seeking in quantity! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB638 [ ] = _ ( " {COLOR GREEN}%s{RESET} wanted as a charm. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB654 [ ] = _ ( " {COLOR GREEN}%s{RESET}--I can't leave without it. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB67C [ ] = _ ( " {COLOR GREEN}%s{RESET}--I'd love to utilize one! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB6A0 [ ] = _ ( " {COLOR GREEN}%s{RESET} wanted for exploration. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB6C0 [ ] = _ ( " {COLOR GREEN}%s{RESET} wanted after long search. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB6E4 [ ] = _ ( " {COLOR GREEN}%s{RESET}--it's convenient to have. " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB708 [ ] = _ ( " Having one {COLOR GREEN}%s{RESET} is reassuring. " ) ;
static const u8 sUnknown_80EB784 [ ] ;
static const u8 sUnknown_80EB7A8 [ ] ;
static const u8 sUnknown_80EB7D8 [ ] ;
static const u8 sUnknown_80EB800 [ ] ;
static const u8 sUnknown_80EB818 [ ] ;
static const u8 sUnknown_80EB82C [ ] ;
static const u8 sUnknown_80EB850 [ ] ;
static const u8 sUnknown_80EB86C [ ] ;
static const u8 sUnknown_80EB890 [ ] ;
static const u8 sUnknown_80EB8AC [ ] ;
static const u8 sUnknown_80EB8D0 [ ] ;
static const u8 sUnknown_80EB8E8 [ ] ;
static const u8 sUnknown_80EB90C [ ] ;
static const u8 sUnknown_80EB930 [ ] ;
static const u8 sUnknown_80EB95C [ ] ;
static const u8 sUnknown_80EB97C [ ] ;
static const u8 sUnknown_80EB9A0 [ ] ;
static const u8 sUnknown_80EB9BC [ ] ;
static const u8 sUnknown_80EB9D0 [ ] ;
static const u8 sUnknown_80EB9E8 [ ] ;
static const u8 sUnknown_80EBA00 [ ] ;
static const u8 * const gUnknown_80EB72C [ 22 ] = {
sUnknown_80EBA00 ,
sUnknown_80EB9E8 ,
sUnknown_80EB9D0 ,
sUnknown_80EB9BC ,
sUnknown_80EB9A0 ,
sUnknown_80EB97C ,
sUnknown_80EB95C ,
sUnknown_80EB930 ,
sUnknown_80EB90C ,
sUnknown_80EB8E8 ,
sUnknown_80EB8D0 ,
sUnknown_80EB8AC ,
sUnknown_80EB890 ,
sUnknown_80EB86C ,
sUnknown_80EB850 ,
sUnknown_80EB9A0 ,
sUnknown_80EB82C ,
sUnknown_80EB818 ,
sUnknown_80EB800 ,
sUnknown_80EB7D8 ,
sUnknown_80EB7A8 ,
sUnknown_80EB784
_ ( " Please! May I have one? " ) ,
_ ( " Please trade me one! " ) ,
_ ( " Please find one for me! " ) ,
_ ( " Please give me one! " ) ,
_ ( " Please share one with me! " ) ,
_ ( " Please! I must have one delivered! " ) ,
_ ( " Please help! Reward offered! " ) ,
_ ( " Please! I'm offering a generous reward! " ) ,
_ ( " I'm looking forward to your help! " ) ,
_ ( " Please let me know if you find one! " ) ,
_ ( " Please search for it! " ) ,
_ ( " Please help! I'm counting on you! " ) ,
_ ( " Please! I need your help! " ) ,
_ ( " Please help! You're my only hope! " ) ,
_ ( " Please share a little bit! " ) ,
_ ( " Please share one with me! " ) ,
_ ( " Please! I need some cooperation! " ) ,
_ ( " Please help me out! " ) ,
_ ( " Please! Please help me! " ) ,
_ ( " Please help! I'm offering a reward! " ) ,
_ ( " Please help! I'll make it worth your time! " ) ,
_ ( " Please contact me if you find it! " ) ,
} ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB784 [ ] = _ ( " Please contact me if you find it! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB7A8 [ ] = _ ( " Please help! I'll make it worth your time! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB7D8 [ ] = _ ( " Please help! I'm offering a reward! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB800 [ ] = _ ( " Please! Please help me! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB818 [ ] = _ ( " Please help me out! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB82C [ ] = _ ( " Please! I need some cooperation! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB850 [ ] = _ ( " Please share a little bit! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB86C [ ] = _ ( " Please help! You're my only hope! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB890 [ ] = _ ( " Please! I need your help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB8AC [ ] = _ ( " Please help! I'm counting on you! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB8D0 [ ] = _ ( " Please search for it! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB8E8 [ ] = _ ( " Please let me know if you find one! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB90C [ ] = _ ( " I'm looking forward to your help! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB930 [ ] = _ ( " Please! I'm offering a generous reward! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB95C [ ] = _ ( " Please help! Reward offered! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB97C [ ] = _ ( " Please! I must have one delivered! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB9A0 [ ] = _ ( " Please share one with me! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB9BC [ ] = _ ( " Please give me one! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB9D0 [ ] = _ ( " Please find one for me! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EB9E8 [ ] = _ ( " Please trade me one! " ) ;
ALIGNED ( 4 ) static const u8 sUnknown_80EBA00 [ ] = _ ( " Please! May I have one? " ) ;
static const u8 sNewFriendAreasText [ ] ;
static const u8 sNewFriendAreasHeadline [ ] ;
static const u8 sLucarioRankText [ ] ;