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Decomped CanMoveForward()
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@@ -4,5 +4,6 @@
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#include "dungeon_entity.h"
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bool8 CanAttackInFront(struct DungeonEntity *pokemon, s32 direction);
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bool8 CanMoveForward(struct DungeonEntity *pokemon, s32 facingDir, bool8 *pokemonInFront);
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#endif
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@@ -7,6 +7,8 @@
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#define DUNGEON_WATER_TYPE_LAVA 1
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#define DUNGEON_WATER_TYPE_WATER 2
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extern const u8 gDungeonWaterType[];
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bool8 IsTileGround(struct MapTile* tile);
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bool8 IsWaterTileset();
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