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10 lines
273 B
C
10 lines
273 B
C
#ifndef GUARD_DUNGEON_AI_TARGETING_H
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#define GUARD_DUNGEON_AI_TARGETING_H
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#include "dungeon_entity.h"
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bool8 CanAttackInFront(struct DungeonEntity *pokemon, s32 direction);
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bool8 CanMoveForward(struct DungeonEntity *pokemon, s32 facingDir, bool8 *pokemonInFront);
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#endif
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