mirror of
https://github.com/pret/pmd-red.git
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dungeon - sub_809034C
This commit is contained in:
600
asm/dungeon_2.s
600
asm/dungeon_2.s
@@ -1,600 +0,0 @@
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#include "asm/constants/gba_constants.inc"
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#include "asm/macros.inc"
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.syntax unified
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.text
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thumb_func_start sub_809034C
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sub_809034C:
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0xF8
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adds r7, r2, 0
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ldr r2, [sp, 0x118]
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lsls r0, 24
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lsrs r0, 24
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mov r9, r0
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lsls r1, 16
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asrs r1, 16
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str r1, [sp, 0xE0]
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lsls r3, 24
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lsrs r3, 24
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str r3, [sp, 0xE4]
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lsls r2, 24
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lsrs r2, 24
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str r2, [sp, 0xE8]
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bl GetNumberOfFilledInventorySlots
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str r0, [sp, 0xEC]
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movs r5, 0
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movs r0, 0
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str r0, [sp, 0xF4]
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mov r8, r0
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add r4, sp, 0xC8
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movs r0, 0xA
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strb r0, [r4]
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add r1, sp, 0xF4
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ldrb r1, [r1]
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strb r1, [r4, 0x1]
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ldr r1, _0809040C
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adds r0, r7, 0
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bl strcpy
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movs r2, 0
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str r2, [sp, 0xF0]
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movs r3, 0
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ldr r0, _08090410
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ldr r6, [r0]
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movs r4, 0x1
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_080903A2:
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movs r0, 0x58
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muls r0, r3
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adds r2, r6, r0
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ldrh r1, [r2]
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adds r0, r4, 0
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ands r0, r1
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cmp r0, 0
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beq _080903D0
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lsrs r0, r1, 1
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ands r0, r4
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cmp r0, 0
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beq _080903D0
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adds r0, r2, 0
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adds r0, 0x28
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ldrb r0, [r0]
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cmp r0, 0
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beq _080903CA
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ldr r0, [sp, 0xF0]
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adds r0, 0x1
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str r0, [sp, 0xF0]
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_080903CA:
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adds r5, 0x1
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cmp r5, 0x4
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beq _080903DA
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_080903D0:
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adds r3, 0x1
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movs r0, 0xCE
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lsls r0, 1
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cmp r3, r0
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ble _080903A2
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_080903DA:
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ldr r0, _08090414
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mov r2, r9
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lsls r1, r2, 4
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adds r0, r1, r0
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ldrb r0, [r0, 0x5]
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mov r9, r1
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ldr r1, [sp, 0xE4]
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cmp r1, 0
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bne _080903F2
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cmp r0, 0x3
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ble _080903F2
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movs r0, 0x3
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_080903F2:
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cmp r5, r0
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ble _0809043C
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cmp r0, 0x1
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bne _0809041C
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ldr r0, _08090418
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ldr r0, [r0]
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mov r1, sp
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add r2, sp, 0xC8
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movs r3, 0
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bl FormatString
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b _08090430
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.align 2, 0
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_0809040C: .4byte gUnknown_8108F40
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_08090410: .4byte gRecruitedPokemonRef
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_08090414: .4byte gDungeons
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_08090418: .4byte gUnknown_8115A2C
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_0809041C:
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ldr r1, _08090464
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subs r0, r5, r0
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str r0, [r1]
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ldr r0, _08090468
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ldr r0, [r0]
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mov r1, sp
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add r2, sp, 0xC8
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movs r3, 0
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bl FormatString
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_08090430:
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adds r0, r7, 0
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mov r1, sp
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bl sub_8090888
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movs r2, 0x1
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mov r8, r2
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_0809043C:
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ldr r0, _0809046C
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mov r2, r9
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adds r1, r2, r0
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ldrb r0, [r1, 0x4]
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cmp r0, 0
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beq _0809048E
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ldr r1, [sp, 0xEC]
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cmp r0, r1
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bge _0809048E
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ldr r1, _08090464
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str r0, [r1]
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ldr r2, [sp, 0xEC]
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subs r0, r2, r0
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str r0, [r1, 0x4]
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mov r0, r8
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cmp r0, 0
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bne _08090474
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ldr r0, _08090470
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b _08090476
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.align 2, 0
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_08090464: .4byte gFormatArgs
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_08090468: .4byte gUnknown_81159DC
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_0809046C: .4byte gDungeons
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_08090470: .4byte gUnknown_8115A80
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_08090474:
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ldr r0, _080904AC
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_08090476:
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ldr r0, [r0]
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mov r1, sp
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add r2, sp, 0xC8
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movs r3, 0
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bl FormatString
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adds r0, r7, 0
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mov r1, sp
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bl sub_8090888
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movs r1, 0x1
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mov r8, r1
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_0809048E:
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ldr r2, [sp, 0xE0]
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cmp r2, 0
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beq _0809054E
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ldr r0, _080904B0
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adds r1, r2, 0
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bl CopyCyanMonsterNametoBuffer
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cmp r5, 0x3
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ble _080904D2
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mov r0, r8
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cmp r0, 0
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bne _080904B8
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ldr r0, _080904B4
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b _080904BA
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.align 2, 0
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_080904AC: .4byte gUnknown_8115ADC
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_080904B0: .4byte gFormatBuffer_Monsters
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_080904B4: .4byte gUnknown_8115B3C
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_080904B8:
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ldr r0, _08090528
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_080904BA:
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ldr r0, [r0]
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mov r1, sp
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add r2, sp, 0xC8
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movs r3, 0
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bl FormatString
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adds r0, r7, 0
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mov r1, sp
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bl sub_8090888
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movs r1, 0x1
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mov r8, r1
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_080904D2:
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ldr r0, [sp, 0xE0]
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bl GetBodySize
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lsls r0, 24
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lsrs r5, r0, 24
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movs r4, 0
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ldr r2, _0809052C
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mov r10, r2
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movs r6, 0x1
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_080904E4:
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movs r0, 0x58
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adds r1, r4, 0
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muls r1, r0
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mov r2, r10
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ldr r0, [r2]
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adds r2, r0, r1
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ldrh r1, [r2]
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adds r0, r6, 0
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ands r0, r1
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cmp r0, 0
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beq _08090510
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lsrs r0, r1, 1
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ands r0, r6
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cmp r0, 0
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beq _08090510
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movs r1, 0x8
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ldrsh r0, [r2, r1]
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bl GetBodySize
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lsls r0, 24
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lsrs r0, 24
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adds r5, r0
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_08090510:
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adds r4, 0x1
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movs r0, 0xCE
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lsls r0, 1
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cmp r4, r0
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ble _080904E4
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cmp r5, 0x6
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ble _0809054E
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mov r2, r8
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cmp r2, 0
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bne _08090534
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ldr r0, _08090530
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b _08090536
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.align 2, 0
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_08090528: .4byte gUnknown_8115BA4
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_0809052C: .4byte gRecruitedPokemonRef
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_08090530: .4byte gUnknown_8115BF4
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_08090534:
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ldr r0, _080905D0
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_08090536:
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ldr r0, [r0]
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mov r1, sp
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add r2, sp, 0xC8
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movs r3, 0
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bl FormatString
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adds r0, r7, 0
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mov r1, sp
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bl sub_8090888
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movs r0, 0x1
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mov r8, r0
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_0809054E:
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ldr r1, [sp, 0xE4]
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cmp r1, 0
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beq _08090602
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add r5, sp, 0xCC
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ldr r1, _080905D4
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adds r0, r5, 0
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movs r2, 0x8
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bl memcpy
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add r4, sp, 0xD4
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ldr r1, _080905D8
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adds r0, r4, 0
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movs r2, 0x4
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bl memcpy
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movs r6, 0
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mov r10, r4
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ldr r0, _080905DC
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add r0, r9
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ldrb r5, [r0, 0xB]
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add r4, sp, 0xCC
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_08090578:
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adds r0, r5, 0
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asrs r0, r6
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movs r1, 0x1
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ands r0, r1
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cmp r0, 0
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beq _0809059E
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ldrh r0, [r4]
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bl sub_8090820
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lsls r0, 24
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cmp r0, 0
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bne _0809059E
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mov r2, r10
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adds r0, r2, r6
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ldrb r0, [r0]
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bl GetItemPossessionCount
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cmp r0, 0
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beq _080905A6
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_0809059E:
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adds r4, 0x2
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adds r6, 0x1
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cmp r6, 0x3
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ble _08090578
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_080905A6:
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cmp r6, 0x3
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bgt _08090602
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add r4, sp, 0xD8
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lsls r0, r6, 1
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add r0, sp
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adds r0, 0xCC
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ldrh r1, [r0]
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adds r0, r4, 0
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bl InitPokemonMove
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ldr r0, _080905E0
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adds r1, r4, 0
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movs r2, 0
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bl BufferMoveName
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mov r0, r8
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cmp r0, 0
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bne _080905E8
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ldr r0, _080905E4
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b _080905EA
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.align 2, 0
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_080905D0: .4byte gUnknown_8115C4C
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_080905D4: .4byte gUnknown_8108F42
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_080905D8: .4byte gUnknown_8108F4A
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_080905DC: .4byte gDungeons
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_080905E0: .4byte gFormatBuffer_Items
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_080905E4: .4byte gUnknown_8115CB8
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_080905E8:
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ldr r0, _080906A0
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_080905EA:
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ldr r0, [r0]
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mov r1, sp
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add r2, sp, 0xC8
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movs r3, 0
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bl FormatString
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adds r0, r7, 0
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mov r1, sp
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bl sub_8090888
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movs r1, 0x1
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mov r8, r1
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_08090602:
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ldr r0, _080906A4
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add r0, r9
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ldrb r1, [r0, 0xB]
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movs r0, 0x10
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ands r0, r1
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cmp r0, 0
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beq _080906CE
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ldr r5, _080906A8
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ldr r2, [sp, 0xE0]
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cmp r2, 0
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beq _0809063A
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adds r0, r2, 0
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movs r1, 0
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bl GetPokemonType
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x3
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beq _08090638
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ldr r0, [sp, 0xE0]
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movs r1, 0x1
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bl GetPokemonType
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x3
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bne _0809063A
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_08090638:
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movs r5, 0
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_0809063A:
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ldr r0, _080906A8
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cmp r5, r0
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bne _080906CE
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movs r5, 0
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movs r6, 0x1
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_08090644:
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ldr r2, _080906AC
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movs r0, 0x58
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adds r1, r5, 0
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muls r1, r0
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ldr r0, [r2]
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adds r4, r0, r1
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ldrh r1, [r4]
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adds r0, r6, 0
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||||
ands r0, r1
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cmp r0, 0
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beq _08090686
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lsrs r0, r1, 1
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ands r0, r6
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cmp r0, 0
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beq _08090686
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movs r1, 0x8
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ldrsh r0, [r4, r1]
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movs r1, 0
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bl GetPokemonType
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x3
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beq _08090690
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||||
movs r2, 0x8
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||||
ldrsh r0, [r4, r2]
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movs r1, 0x1
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bl GetPokemonType
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lsls r0, 24
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lsrs r0, 24
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||||
cmp r0, 0x3
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||||
beq _08090690
|
||||
_08090686:
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||||
adds r5, 0x1
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movs r0, 0xCE
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||||
lsls r0, 1
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cmp r5, r0
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||||
ble _08090644
|
||||
_08090690:
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||||
ldr r0, _080906A8
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||||
cmp r5, r0
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||||
bne _080906CE
|
||||
mov r0, r8
|
||||
cmp r0, 0
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||||
bne _080906B4
|
||||
ldr r0, _080906B0
|
||||
b _080906B6
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||||
.align 2, 0
|
||||
_080906A0: .4byte gUnknown_8115D14
|
||||
_080906A4: .4byte gDungeons
|
||||
_080906A8: .4byte 0x0000019d
|
||||
_080906AC: .4byte gRecruitedPokemonRef
|
||||
_080906B0: .4byte gUnknown_8115D5C
|
||||
_080906B4:
|
||||
ldr r0, _080906D8
|
||||
_080906B6:
|
||||
ldr r0, [r0]
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||||
mov r1, sp
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||||
add r2, sp, 0xC8
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||||
movs r3, 0
|
||||
bl FormatString
|
||||
adds r0, r7, 0
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||||
mov r1, sp
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||||
bl sub_8090888
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||||
movs r1, 0x1
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||||
mov r8, r1
|
||||
_080906CE:
|
||||
mov r2, r8
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||||
cmp r2, 0
|
||||
beq _080906DC
|
||||
movs r0, 0x1
|
||||
b _0809080E
|
||||
.align 2, 0
|
||||
_080906D8: .4byte gUnknown_8115D94
|
||||
_080906DC:
|
||||
ldr r0, _080907EC
|
||||
add r0, r9
|
||||
ldrb r0, [r0, 0xA]
|
||||
cmp r0, 0
|
||||
beq _080906EC
|
||||
ldr r0, [sp, 0xE8]
|
||||
cmp r0, 0
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||||
beq _0809071A
|
||||
_080906EC:
|
||||
ldr r1, [sp, 0xF4]
|
||||
cmp r1, 0
|
||||
bne _08090708
|
||||
ldr r0, _080907F0
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
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||||
bl strcpy
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
movs r2, 0x1
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||||
str r2, [sp, 0xF4]
|
||||
_08090708:
|
||||
ldr r0, _080907F4
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcat
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
_0809071A:
|
||||
ldr r0, _080907EC
|
||||
add r0, r9
|
||||
ldrb r0, [r0, 0x6]
|
||||
cmp r0, 0
|
||||
beq _08090752
|
||||
ldr r0, [sp, 0xF4]
|
||||
cmp r0, 0
|
||||
bne _08090740
|
||||
ldr r0, _080907F0
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcpy
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
movs r1, 0x1
|
||||
str r1, [sp, 0xF4]
|
||||
_08090740:
|
||||
ldr r0, _080907F8
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcat
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
_08090752:
|
||||
ldr r0, _080907EC
|
||||
add r0, r9
|
||||
ldrb r0, [r0, 0x4]
|
||||
cmp r0, 0
|
||||
bne _08090792
|
||||
ldr r2, [sp, 0xEC]
|
||||
ldr r0, [sp, 0xF0]
|
||||
cmn r2, r0
|
||||
beq _08090792
|
||||
ldr r1, [sp, 0xF4]
|
||||
cmp r1, 0
|
||||
bne _08090780
|
||||
ldr r0, _080907F0
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcpy
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
movs r2, 0x1
|
||||
str r2, [sp, 0xF4]
|
||||
_08090780:
|
||||
ldr r0, _080907FC
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcat
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
_08090792:
|
||||
ldr r0, _080907EC
|
||||
add r0, r9
|
||||
ldrb r0, [r0, 0x7]
|
||||
cmp r0, 0
|
||||
bne _080907DA
|
||||
ldr r0, _08090800
|
||||
ldr r0, [r0]
|
||||
movs r1, 0x98
|
||||
lsls r1, 2
|
||||
adds r0, r1
|
||||
ldr r0, [r0]
|
||||
cmp r0, 0
|
||||
beq _080907DA
|
||||
ldr r2, [sp, 0xF4]
|
||||
cmp r2, 0
|
||||
bne _080907C8
|
||||
ldr r0, _080907F0
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcpy
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
movs r0, 0x1
|
||||
str r0, [sp, 0xF4]
|
||||
_080907C8:
|
||||
ldr r0, _08090804
|
||||
ldr r1, [r0]
|
||||
adds r0, r7, 0
|
||||
bl strcat
|
||||
adds r0, r7, 0
|
||||
add r1, sp, 0xC8
|
||||
bl strcat
|
||||
_080907DA:
|
||||
ldr r1, [sp, 0xF4]
|
||||
cmp r1, 0
|
||||
bne _0809080C
|
||||
ldr r1, _08090808
|
||||
adds r0, r7, 0
|
||||
bl sprintfStatic
|
||||
movs r0, 0
|
||||
b _0809080E
|
||||
.align 2, 0
|
||||
_080907EC: .4byte gDungeons
|
||||
_080907F0: .4byte gUnknown_8115DD4
|
||||
_080907F4: .4byte gUnknown_8115E00
|
||||
_080907F8: .4byte gUnknown_8115E28
|
||||
_080907FC: .4byte gUnknown_8115E54
|
||||
_08090800: .4byte gTeamInventoryRef
|
||||
_08090804: .4byte gUnknown_8115E80
|
||||
_08090808: .4byte gUnknown_8108F50
|
||||
_0809080C:
|
||||
movs r0, 0x2
|
||||
_0809080E:
|
||||
add sp, 0xF8
|
||||
pop {r3-r5}
|
||||
mov r8, r3
|
||||
mov r9, r4
|
||||
mov r10, r5
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_809034C
|
||||
|
||||
.align 2,0
|
||||
@@ -6230,6 +6230,4 @@ DungeonMoneyLostEnter_Text: @ Text
|
||||
.global gUnknown_8115E80
|
||||
gUnknown_8115E80: @ 8115E80
|
||||
.4byte DungeonMoneyLostEnter_Text
|
||||
.string "pksdir0\0"
|
||||
.string "pksdir0\0"
|
||||
.align 2,0
|
||||
|
||||
5
data/data_810AE24_2.s
Normal file
5
data/data_810AE24_2.s
Normal file
@@ -0,0 +1,5 @@
|
||||
.section .rodata
|
||||
|
||||
.string "pksdir0\0"
|
||||
.string "pksdir0\0"
|
||||
.align 2,0
|
||||
@@ -1,10 +1,6 @@
|
||||
#ifndef GUARD_CONSTANTS_DUNGEON_H
|
||||
#define GUARD_CONSTANTS_DUNGEON_H
|
||||
|
||||
#define NUM_DUNGEON_MAZE (NUM_DUNGEONS - DUNGEON_NORMAL_MAZE_2)
|
||||
|
||||
#define NUM_BASIC_DUNGEON_MAZE (DUNGEON_STEEL_MAZE - DUNGEON_NORMAL_MAZE_2 + 1)
|
||||
|
||||
enum DungeonID
|
||||
{
|
||||
DUNGEON_TINY_WOODS = 0,
|
||||
@@ -108,6 +104,14 @@ enum DungeonID
|
||||
NUM_DUNGEONS
|
||||
};
|
||||
|
||||
#define DUNGEON_FIRST_MAZE DUNGEON_NORMAL_MAZE_2
|
||||
#define DUNGEON_LAST_MAZE DUNGEON_RESCUE_TEAM_MAZE
|
||||
#define DUNGEON_LAST_BASIC_MAZE DUNGEON_STEEL_MAZE
|
||||
|
||||
#define NUM_DUNGEON_MAZE (DUNGEON_LAST_MAZE - DUNGEON_FIRST_MAZE + 1)
|
||||
#define NUM_BASIC_DUNGEON_MAZE (DUNGEON_LAST_BASIC_MAZE - DUNGEON_FIRST_MAZE + 1)
|
||||
#define DUNGEON_IS_MAZE(id)((id) >= DUNGEON_FIRST_MAZE && (id) <= DUNGEON_LAST_MAZE)
|
||||
|
||||
static inline bool8 IsExperienceLocked(s32 joinedDungeon)
|
||||
{
|
||||
if (joinedDungeon == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON || joinedDungeon == DUNGEON_RESCUE_TEAM_BASE)
|
||||
|
||||
@@ -33,8 +33,8 @@ typedef struct DungeonDataEntry
|
||||
/* 0xE */ s16 randomMovementChance;
|
||||
} DungeonDataEntry;
|
||||
|
||||
extern DungeonDataEntry gDungeons[];
|
||||
extern DungeonName gDungeonNames[];
|
||||
extern const DungeonDataEntry gDungeons[];
|
||||
extern const DungeonName gDungeonNames[];
|
||||
|
||||
s32 GetDungeonFloorCount(u8 dungeon);
|
||||
const u8 *GetDungeonName1(u8 dungeon);
|
||||
|
||||
@@ -288,8 +288,6 @@ SECTIONS {
|
||||
src/pokemon.o(.text);
|
||||
src/pokemon_3.o(.text);
|
||||
src/dungeon.o(.text);
|
||||
asm/dungeon_2.o(.text);
|
||||
src/dungeon_2_1.o(.text);
|
||||
src/items.o(.text);
|
||||
src/rescue_team_info.o(.text);
|
||||
src/text_util.o(.text);
|
||||
@@ -569,6 +567,7 @@ SECTIONS {
|
||||
src/rescue_team_info.o(.rodata);
|
||||
src/text_util.o(.rodata);
|
||||
data/data_810AE24.o(.rodata);
|
||||
data/data_810AE24_2.o(.rodata);
|
||||
src/position_util.o(.rodata);
|
||||
data/data_8115EB8.o(.rodata);
|
||||
src/ground_main.o(.rodata);
|
||||
|
||||
313
src/dungeon.c
313
src/dungeon.c
@@ -2,18 +2,51 @@
|
||||
#include "dungeon.h"
|
||||
#include "code_800D090.h"
|
||||
#include "pokemon.h"
|
||||
#include "moves.h"
|
||||
#include "random.h"
|
||||
#include "code_8092334.h"
|
||||
#include "pokemon_mid.h"
|
||||
#include "string_format.h"
|
||||
#include "constants/dungeon.h"
|
||||
|
||||
#include "constants/type.h"
|
||||
#include "constants/monster.h"
|
||||
|
||||
extern const char gUnknown_8108F10[];
|
||||
extern const char gUnknown_8108F18[];
|
||||
extern const char gUnknown_8108F2C[];
|
||||
extern u8 gInvalidDungeonIDs[];
|
||||
extern u8 gDungeonFloorCount[];
|
||||
extern const u8 *const gUnknown_8108084[];
|
||||
extern DungeonLocation gUnknown_8107828[];
|
||||
extern u8 gDungeonFloorCount[];
|
||||
extern u8 gUnknown_81077E8[];
|
||||
extern u8 gUnknown_8108F40[];
|
||||
extern u8 *gUnknown_8115DD4[];
|
||||
extern u8 *gUnknown_8115E54[];
|
||||
extern u8 *gUnknown_8115A2C[];
|
||||
extern u8 *gUnknown_81159DC[];
|
||||
extern u8 *gUnknown_8115E00[];
|
||||
extern u16 gUnknown_8108F42[];
|
||||
extern u8 gUnknown_8108F4A[4];
|
||||
extern u8 *gUnknown_8115ADC[];
|
||||
extern u8 *gUnknown_8115A80[];
|
||||
extern u8 *gUnknown_8115BA4[];
|
||||
extern u8 *gUnknown_8115B3C[];
|
||||
extern u8 *gUnknown_8115C4C[];
|
||||
extern u8 *gUnknown_8115BF4[];
|
||||
extern u8 *gUnknown_8115D14[];
|
||||
extern u8 *gUnknown_8115CB8[];
|
||||
extern u8 *gUnknown_8115D5C[];
|
||||
extern u8 *gUnknown_8115D94[];
|
||||
extern u8 *gUnknown_8115E28[];
|
||||
extern u8 *gUnknown_8115E80[];
|
||||
extern u8 gUnknown_8108F50[];
|
||||
|
||||
void sub_80901D8(DungeonLocation *param_1,DungeonLocation *param_2);
|
||||
s32 sub_8091E94(s32 a1, s32 a2, s32 a3); // items.c
|
||||
void sub_8090888(u8 *param_1, u8 *param_2);
|
||||
bool8 sub_8090820(u16 moveID);
|
||||
s32 GetItemPossessionCount(u8 id);
|
||||
|
||||
const u8 *GetDungeonName1(u8 dungeon)
|
||||
{
|
||||
@@ -80,7 +113,8 @@ s16 GetRandomMovementChance(u8 dungeon)
|
||||
return gDungeons[dungeon].randomMovementChance;
|
||||
}
|
||||
|
||||
bool8 sub_809017C(DungeonLocation* a1) {
|
||||
bool8 sub_809017C(DungeonLocation* a1)
|
||||
{
|
||||
DungeonLocation location;
|
||||
int i;
|
||||
sub_80901D8(&location, a1);
|
||||
@@ -94,8 +128,8 @@ bool8 sub_809017C(DungeonLocation* a1) {
|
||||
}
|
||||
|
||||
void sub_80901D8(DungeonLocation *param_1,DungeonLocation *param_2)
|
||||
{
|
||||
if ((u8)(param_2->id - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE) {
|
||||
{
|
||||
if (DUNGEON_IS_MAZE(param_2->id)) {
|
||||
param_1->id = DUNGEON_NORMAL_MAZE;
|
||||
param_1->floor = (param_2->id - DUNGEON_NORMAL_MAZE_2) * 3 + param_2->floor;
|
||||
}
|
||||
@@ -127,7 +161,7 @@ void CopyDungeonName1toBuffer(u8 *buffer, DungeonLocation *dungeonLocation)
|
||||
|
||||
s32 GetDungeonFloorCount(u8 dungeon)
|
||||
{
|
||||
if ((u8)(dungeon - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE)
|
||||
if (DUNGEON_IS_MAZE(dungeon))
|
||||
return 4;
|
||||
else if(dungeon > DUNGEON_PURITY_FOREST)
|
||||
return 1;
|
||||
@@ -137,7 +171,7 @@ s32 GetDungeonFloorCount(u8 dungeon)
|
||||
|
||||
u8 sub_80902C8(u8 dungeon)
|
||||
{
|
||||
if ((u8)(dungeon - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE)
|
||||
if (DUNGEON_IS_MAZE(dungeon))
|
||||
return 0;
|
||||
else if(dungeon > DUNGEON_PURITY_FOREST)
|
||||
return 0;
|
||||
@@ -163,3 +197,270 @@ bool8 DoEnemiesEvolveWhenKOed(u8 dungeon)
|
||||
{
|
||||
return gDungeons[dungeon].enemiesEvolveWhenKOed;
|
||||
}
|
||||
|
||||
// Needed to match.
|
||||
static inline void AddNewLine(const u8 *str, u8 *buffer, u8 *newLine)
|
||||
{
|
||||
FormatString(str, buffer, newLine, 0);
|
||||
}
|
||||
|
||||
u32 sub_809034C(u8 dungeonIndex, s32 speciesId_, u8 *buffer, bool32 param_4_, bool32 param_5_)
|
||||
{
|
||||
s32 maxPartyMembers, i;
|
||||
|
||||
s32 speciesId = (s16) speciesId_;
|
||||
bool32 param_4 = (bool8) (param_4_);
|
||||
bool32 param_5 = (bool8) (param_5_);
|
||||
|
||||
s32 numInvSlots = GetNumberOfFilledInventorySlots();
|
||||
s32 counter = 0;
|
||||
s32 sp_0xf0;
|
||||
bool8 sp_0xf4 = FALSE;
|
||||
bool8 r8 = FALSE;
|
||||
u8 text[200];
|
||||
u8 newLine[2];
|
||||
|
||||
newLine[0] = '\n';
|
||||
newLine[1] = 0;
|
||||
|
||||
strcpy(buffer,gUnknown_8108F40);
|
||||
sp_0xf0 = 0;
|
||||
|
||||
for (i = 0; i < NUM_MONSTERS; i++) {
|
||||
struct PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[i];
|
||||
if (PokemonFlag1(mon) && PokemonFlag2(mon)) {
|
||||
if (mon->heldItem.id != 0) {
|
||||
sp_0xf0++;
|
||||
}
|
||||
if (++counter == 4) break;
|
||||
}
|
||||
}
|
||||
|
||||
maxPartyMembers = gDungeons[dungeonIndex].maxPartyMembers;
|
||||
if (!param_4 && maxPartyMembers > 3) {
|
||||
maxPartyMembers = 3;
|
||||
}
|
||||
if (counter > maxPartyMembers) {
|
||||
if (maxPartyMembers == 1) {
|
||||
AddNewLine(*gUnknown_8115A2C,text,newLine);
|
||||
}
|
||||
else {
|
||||
gFormatArgs[0] = counter - maxPartyMembers;
|
||||
AddNewLine(*gUnknown_81159DC,text,newLine);
|
||||
}
|
||||
sub_8090888(buffer,text);
|
||||
r8 = TRUE;
|
||||
}
|
||||
|
||||
if (gDungeons[dungeonIndex].maxItemsAllowed != 0 && gDungeons[dungeonIndex].maxItemsAllowed < numInvSlots) {
|
||||
gFormatArgs[0] = gDungeons[dungeonIndex].maxItemsAllowed;
|
||||
gFormatArgs[1] = numInvSlots - gDungeons[dungeonIndex].maxItemsAllowed;
|
||||
AddNewLine((!r8) ? *gUnknown_8115A80 : *gUnknown_8115ADC, text, newLine);
|
||||
sub_8090888(buffer,text);
|
||||
r8 = TRUE;
|
||||
}
|
||||
|
||||
if (speciesId != MONSTER_NONE) {
|
||||
s32 i, bodySize;
|
||||
|
||||
CopyCyanMonsterNametoBuffer(gFormatBuffer_Monsters[0],speciesId);
|
||||
if (counter > 3) {
|
||||
AddNewLine((!r8) ? *gUnknown_8115B3C : *gUnknown_8115BA4, text,newLine);
|
||||
sub_8090888(buffer,text);
|
||||
r8 = TRUE;
|
||||
}
|
||||
bodySize = GetBodySize(speciesId);
|
||||
for (i = 0; i < NUM_MONSTERS; i++) {
|
||||
struct PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[i];
|
||||
|
||||
if (PokemonFlag1(mon) && PokemonFlag2(mon)){
|
||||
bodySize += GetBodySize(mon->speciesNum);
|
||||
}
|
||||
}
|
||||
if (bodySize > 6) {
|
||||
AddNewLine((!r8) ? *gUnknown_8115BF4 : *gUnknown_8115C4C, text,newLine);
|
||||
sub_8090888(buffer,text);
|
||||
r8 = TRUE;
|
||||
}
|
||||
}
|
||||
if (param_4) {
|
||||
s32 i;
|
||||
//u16 local_4c[4] = {0x99, 0x9C, 0x9b, 0xdb};
|
||||
//u8 local_44[4] = {0xe1, 0xe7, 0xe6, 0xe2};
|
||||
u16 local_4c[4];
|
||||
u8 local_44[4];
|
||||
memcpy(local_4c,gUnknown_8108F42,8);
|
||||
memcpy(local_44,gUnknown_8108F4A,4);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if ((((gDungeons[dungeonIndex].HMMask >> (i) & 1) != 0) && !sub_8090820(local_4c[i])) && GetItemPossessionCount(local_44[i]) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < 4) {
|
||||
struct Move move;
|
||||
|
||||
InitPokemonMove(&move,local_4c[i]);
|
||||
BufferMoveName(gFormatBuffer_Items[0],&move,0);
|
||||
AddNewLine((!r8) ? *gUnknown_8115CB8 : *gUnknown_8115D14, text,newLine);
|
||||
sub_8090888(buffer,text);
|
||||
r8 = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (gDungeons[dungeonIndex].HMMask & 0x10) {
|
||||
s32 otherSpeciesId = NUM_MONSTERS;
|
||||
|
||||
if (speciesId != MONSTER_NONE && (GetPokemonType(speciesId,0) == TYPE_WATER || (GetPokemonType(speciesId,1) == TYPE_WATER))) {
|
||||
otherSpeciesId = 0;
|
||||
}
|
||||
|
||||
if (otherSpeciesId == NUM_MONSTERS) {
|
||||
for (otherSpeciesId = 0; otherSpeciesId < NUM_MONSTERS; otherSpeciesId++) {
|
||||
struct PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[otherSpeciesId];
|
||||
|
||||
if (PokemonFlag1(mon) && PokemonFlag2(mon)
|
||||
&& (GetPokemonType(mon->speciesNum,0) == TYPE_WATER || GetPokemonType(mon->speciesNum,1) == TYPE_WATER))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (otherSpeciesId == NUM_MONSTERS) {
|
||||
AddNewLine((!r8) ? *gUnknown_8115D5C : *gUnknown_8115D94, text,newLine);
|
||||
sub_8090888(buffer,text);
|
||||
r8 = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (r8) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((!gDungeons[dungeonIndex].enterWithoutGameSave) || (param_5)) {
|
||||
if (!sp_0xf4) {
|
||||
strcpy(buffer,*gUnknown_8115DD4);
|
||||
strcat(buffer,newLine);
|
||||
sp_0xf4 = TRUE;
|
||||
}
|
||||
strcat(buffer,*gUnknown_8115E00);
|
||||
strcat(buffer,newLine);
|
||||
}
|
||||
if (gDungeons[dungeonIndex].levelResetTo1) {
|
||||
if (!sp_0xf4) {
|
||||
strcpy(buffer,*gUnknown_8115DD4);
|
||||
strcat(buffer,newLine);
|
||||
sp_0xf4 = TRUE;
|
||||
}
|
||||
strcat(buffer,*gUnknown_8115E28);
|
||||
strcat(buffer,newLine);
|
||||
}
|
||||
if ((gDungeons[dungeonIndex].maxItemsAllowed == 0) && (numInvSlots + sp_0xf0 != 0)) {
|
||||
if (!sp_0xf4) {
|
||||
strcpy(buffer,*gUnknown_8115DD4);
|
||||
strcat(buffer,newLine);
|
||||
sp_0xf4 = TRUE;
|
||||
}
|
||||
strcat(buffer,*gUnknown_8115E54);
|
||||
strcat(buffer,newLine);
|
||||
}
|
||||
if ((!gDungeons[dungeonIndex].keepMoney) && (gTeamInventoryRef->teamMoney != 0)) {
|
||||
if (!sp_0xf4) {
|
||||
strcpy(buffer,*gUnknown_8115DD4);
|
||||
strcat(buffer,newLine);
|
||||
sp_0xf4 = TRUE;
|
||||
}
|
||||
strcat(buffer, *gUnknown_8115E80);
|
||||
strcat(buffer,newLine);
|
||||
}
|
||||
|
||||
if (sp_0xf4) {
|
||||
return 2;
|
||||
}
|
||||
else {
|
||||
sprintfStatic(buffer,gUnknown_8108F50);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_8090820(u16 moveID)
|
||||
{
|
||||
s32 speciesId, moveIndex;
|
||||
|
||||
for (speciesId = 0; speciesId < NUM_MONSTERS; speciesId++) {
|
||||
PokemonStruct1 *pokeStruct = &gRecruitedPokemonRef->pokemon[speciesId];
|
||||
if (PokemonFlag1(pokeStruct) && PokemonFlag2(pokeStruct)) {
|
||||
for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++) {
|
||||
Move *move = &pokeStruct->moves[moveIndex];
|
||||
if (MoveFlagExists(move) && move->id == moveID) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8090888(u8 *param_1, u8 *param_2)
|
||||
{
|
||||
s32 iVar3 = 0;
|
||||
|
||||
while (*param_1 != '\0') {
|
||||
switch (*param_1) {
|
||||
case '\n':
|
||||
iVar3++;
|
||||
break;
|
||||
}
|
||||
param_1++;
|
||||
}
|
||||
|
||||
while (iVar3 % 3) {
|
||||
*param_1++ = '\n';
|
||||
iVar3++;
|
||||
}
|
||||
|
||||
while (*param_2 != '\0') {
|
||||
*param_1++ = *param_2;
|
||||
param_2++;
|
||||
}
|
||||
|
||||
*param_1 = '\0';
|
||||
}
|
||||
|
||||
u32 sub_80908D8(DungeonLocation *dungeon)
|
||||
{
|
||||
if (dungeon->id < DUNGEON_OUT_ON_RESCUE && dungeon->floor < gDungeonFloorCount[dungeon->id]) {
|
||||
return gUnknown_8108084[dungeon->id][dungeon->floor];
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_8090910(DungeonLocation *dungeon, u32 param_2)
|
||||
{
|
||||
s32 rand1 = RandInt(9999);
|
||||
s32 rand2 = RandInt(9999);
|
||||
if (dungeon->id < DUNGEON_OUT_ON_RESCUE && dungeon->floor < gDungeonFloorCount[dungeon->id]) {
|
||||
return sub_8091E94(param_2, rand1, rand2);
|
||||
}
|
||||
else {
|
||||
return 0x46;
|
||||
}
|
||||
}
|
||||
|
||||
bool8 IsNotValidDungeon(u8 dungeon)
|
||||
{
|
||||
if (dungeon >= DUNGEON_OUT_ON_RESCUE) {
|
||||
return TRUE;
|
||||
}
|
||||
else {
|
||||
s32 i;
|
||||
for (i = 0; gInvalidDungeonIDs[i] != DUNGEON_OUT_ON_RESCUE; i++) {
|
||||
if (gInvalidDungeonIDs[i] == dungeon)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,118 +0,0 @@
|
||||
#include "global.h"
|
||||
#include "dungeon.h"
|
||||
#include "constants/dungeon.h"
|
||||
#include "code_800D090.h"
|
||||
#include "pokemon.h"
|
||||
#include "random.h"
|
||||
#include "code_8092334.h"
|
||||
|
||||
extern u8 gInvalidDungeonIDs[];
|
||||
extern u8 gDungeonFloorCount[];
|
||||
extern u8 *gUnknown_8108084[];
|
||||
|
||||
s32 sub_8091E94(s32 a1, s32 a2, s32 a3); // items.c
|
||||
|
||||
|
||||
bool8 sub_8090820(u16 moveID)
|
||||
{
|
||||
PokemonStruct1 *pokeStruct;
|
||||
Move *move;
|
||||
s32 moveIndex;
|
||||
s32 index;
|
||||
s32 one;
|
||||
|
||||
for(index = 0; index < 0x19d; index++)
|
||||
{
|
||||
pokeStruct = &gRecruitedPokemonRef->pokemon[index];
|
||||
one = 1;
|
||||
if (pokeStruct->unk0 & 1)
|
||||
{
|
||||
if(pokeStruct->unk0 >> 1 & one){
|
||||
for(moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
|
||||
{
|
||||
move = &pokeStruct->moves[moveIndex];
|
||||
if ((move->moveFlags & MOVE_FLAG_EXISTS) && (move->id == moveID)) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8090888(u8 *param_1, u8 *param_2)
|
||||
{
|
||||
s32 iVar3;
|
||||
|
||||
iVar3 = 0;
|
||||
|
||||
if(*param_1 != 0)
|
||||
{
|
||||
do {
|
||||
if (*param_1 == 0xA) {
|
||||
iVar3++;
|
||||
}
|
||||
param_1++;
|
||||
} while (*param_1 != 0);
|
||||
}
|
||||
|
||||
while (iVar3 % 3) {
|
||||
*param_1 = 0xA;
|
||||
param_1++;
|
||||
iVar3++;
|
||||
}
|
||||
|
||||
while (*param_2 != 0) {
|
||||
*param_1 = *param_2;
|
||||
param_1++;
|
||||
param_2++;
|
||||
}
|
||||
|
||||
*param_1 = 0;
|
||||
}
|
||||
|
||||
u32 sub_80908D8(DungeonLocation *dungeon)
|
||||
{
|
||||
if ((dungeon->id < DUNGEON_OUT_ON_RESCUE) && (dungeon->floor < gDungeonFloorCount[dungeon->id])) {
|
||||
return gUnknown_8108084[dungeon->id][dungeon->floor];
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_8090910(DungeonLocation *dungeon, u32 param_2)
|
||||
{
|
||||
u32 rand1;
|
||||
u32 rand2;
|
||||
|
||||
rand1 = RandInt(9999);
|
||||
rand2 = RandInt(9999);
|
||||
if ((dungeon->id < DUNGEON_OUT_ON_RESCUE) && (dungeon->floor < gDungeonFloorCount[dungeon->id])) {
|
||||
return sub_8091E94(param_2, rand1, rand2);
|
||||
}
|
||||
else {
|
||||
return 0x46;
|
||||
}
|
||||
}
|
||||
|
||||
bool8 IsNotValidDungeon(u8 dungeon)
|
||||
{
|
||||
s32 counter;
|
||||
|
||||
if (dungeon >= DUNGEON_OUT_ON_RESCUE) {
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
counter = 0;
|
||||
if (gInvalidDungeonIDs[0] != DUNGEON_OUT_ON_RESCUE) {
|
||||
for(; gInvalidDungeonIDs[counter] != DUNGEON_OUT_ON_RESCUE; counter++)
|
||||
{
|
||||
if (gInvalidDungeonIDs[counter] == dungeon) return TRUE;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@@ -52,7 +52,7 @@ bool8 IsCurrentFixedRoomBossFight()
|
||||
|
||||
bool8 IsMakuhitaTrainingMaze(void)
|
||||
{
|
||||
if( (u8)(gDungeon->unk644.dungeonLocation.id - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE)
|
||||
if (DUNGEON_IS_MAZE(gDungeon->unk644.dungeonLocation.id))
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
|
||||
Reference in New Issue
Block a user