mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-10 10:05:52 -05:00
more decomp of functions
This commit is contained in:
1048
asm/code_801C620.s
1048
asm/code_801C620.s
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,8 @@
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#include "constants/item.h"
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#include "global.h"
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#include "constants/iq_skill.h"
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#include "input.h"
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#include "item.h"
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#include "memory.h"
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#include "pokemon.h"
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#include "pokemon_3.h"
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@@ -94,25 +96,67 @@ struct unkStruct_203B244
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{
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// size: 0x554
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u32 unk0;
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u8 fill4[0x4B4 - 0x4];
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u8 itemIDs[NUMBER_OF_ITEM_IDS];
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u32 unkF4[NUMBER_OF_ITEM_IDS];
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u32 unk4B4;
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u8 fill4B8[0x4CC - 0x4B8];
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u16 unk4CC;
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u16 unk4CE;
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u16 unk4D0;
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u16 unk4D2;
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u8 fill4D4[0x4E8 - 0x4D4];
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s16 unk4CC;
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s16 unk4CE;
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s16 unk4D0;
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s16 unk4D2;
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s16 unk4D4;
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s16 itemCount;
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u8 fill4D8[0x4E8 - 0x4D8];
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u32 unk4E8;
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struct UnkTextStruct2 * unk4EC;
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struct UnkTextStruct2 unk4F0[4];
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u8 unk550[4];
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};
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struct unk_203B250
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{
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struct PokemonStruct *unk0;
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s16 index;
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/* 0x6 */ u8 currFriendAreaLocation; // 0 when not in a friend area
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u8 unk7;
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u8 unk8;
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u8 unk9;
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u8 fillA[0xC - 0xA];
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struct PokemonStruct *unkC;
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u32 state;
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u32 menuAction;
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struct MenuStruct unk18;
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struct MenuItem unk68[8];
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u16 unkA8[8];
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struct UnkTextStruct2 unkB8[4];
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};
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extern struct unk_203B250 *gUnknown_203B250;
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extern u32 gUnknown_203B254;
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extern struct PokemonStruct *GetPlayerPokemonStruct(void);
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extern u8 sub_8002658(s16);
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extern s16 sub_80A5728(void);
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extern void sub_801D208(u32);
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extern void sub_801D680(void);
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extern void sub_801D760(void);
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extern void sub_801D77C(void);
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extern void sub_801D798(void);
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extern void sub_801D7CC(void);
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extern void sub_801D808(void);
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extern void sub_801D824(void);
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extern void sub_801D840(void);
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extern void sub_801D85C(void);
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extern void sub_801D878(void);
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s16 sub_80A7AE8(s32);
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extern struct PokemonStruct *sub_808D3F8(void);
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extern const struct UnkTextStruct2 gUnknown_80DBE54;
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extern struct UnkTextStruct2 gUnknown_80DBDD8;
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extern struct UnkTextStruct2 gUnknown_80DBDF0;
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extern struct UnkTextStruct2 gUnknown_80DBDB0;
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extern struct UnkTextStruct2 gUnknown_80DBD98;
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extern struct UnkTextStruct2 gUnknown_80DBE3C;
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extern struct unkStruct_203B238 *gUnknown_203B238;
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extern struct unkStruct_203B23C *gUnknown_203B23C;
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@@ -125,6 +169,7 @@ extern u16 gUnknown_203B24E;
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extern u8 gUnknown_202DE58[0x58];
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extern u8 gAvailablePokemonNames[0x58];
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extern u8 gUnknown_80DBE6C[];
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extern u8 gUnknown_80DBE18[];
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extern u8 gUnknown_80DBE14[];
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extern u8 gUnknown_202DEA8[];
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@@ -136,8 +181,8 @@ extern char gUnknown_80DBE30[]; // {ARG_POKEMON_0}
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extern u8 gUnknown_80DBDC8[];
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extern u8 *gUnknown_80D4970[];
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extern bool8 sub_801CF14(u32);
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void sub_8007B7C(s32, s32, s32, s32, s32);
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extern bool8 sub_801CF14(s32);
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extern void sub_8013818(u32 *, u32, u32, u32);
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extern u32 sub_801CE58(void);
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extern void sub_8013984(void *);
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@@ -205,6 +250,11 @@ extern u32 sub_801A6E8(u32);
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extern void sub_801A928(void);
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extern void sub_8099690(u32);
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extern u32 sub_801A8AC();
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extern u8 sub_801CB24();
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extern u32 sub_801CFE0(u8);
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extern s32 sub_801CFB8(void);
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extern void sub_801D220();
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extern void sub_801D3A8();
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extern u8 *gUnknown_80D4920[];
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extern u8 *gUnknown_80D4928[];
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@@ -964,3 +1014,436 @@ bool8 sub_801C8C4(s32 param_1, s32 param_2, struct UnkTextStruct2_sub *param_3,
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return TRUE;
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}
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}
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bool8 sub_801CA08(u8 param_1)
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{
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u32 index;
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u32 temp;
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u32 flag;
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if (param_1 == 0) {
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sub_8013660(&gUnknown_203B244->unk4B4);
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return 0;
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}
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switch(GetKeyPress(&(gUnknown_203B244->unk4B4)))
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{
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case 2:
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PlayMenuSoundEffect(1);
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return 2;
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case 1:
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PlayMenuSoundEffect(0);
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return 3;
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case 5:
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case 6:
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if (gUnknown_203B244->unk0 != 1) goto _0801CAF2;
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index = sub_801CB24();
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if ((temp = sub_801CFE0(index), flag = FALSE, temp != 0) || (flag = (INVENTORY_SIZE > GetNumberOfFilledInventorySlots() + sub_801CFB8())) || flag != 0 ) {
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PlayMenuSoundEffect(6);
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gUnknown_203B244->unkF4[index] = gUnknown_203B244->unkF4[index] ^ 1;
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sub_80138B8(&gUnknown_203B244->unk4B4,0);
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sub_801CCD8();
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return 1;
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}
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else
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{
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PlayMenuSoundEffect(2);
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goto _0801CAF2;
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}
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case 4:
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PlayMenuSoundEffect(4);
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return 4;
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default:
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_0801CAF2:
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if (sub_80138B8(&gUnknown_203B244->unk4B4,1) != 0) {
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sub_801CC38();
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sub_801CCD8();
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return 1;
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}
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else
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{
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return 0;
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}
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}
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}
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u8 sub_801CB24(void) {
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return gUnknown_203B244->itemIDs[(gUnknown_203B244->unk4D2 * gUnknown_203B244->unk4D0) + gUnknown_203B244->unk4CC];
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}
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void sub_801CB5C(u8 r0) {
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ResetUnusedInputStruct();
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sub_800641C(gUnknown_203B244->unk4F0, 0, 0);
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gUnknown_203B244->itemCount = sub_801CE58();
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sub_8013984(&gUnknown_203B244->unk4B4);
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sub_801CC38();
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sub_801CCD8();
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if(r0)
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{
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AddMenuCursorSprite(&gUnknown_203B244->unk4B4);
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}
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}
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void sub_801CBB8(void) {
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if(gUnknown_203B244 != NULL)
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{
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gUnknown_203B248 = gUnknown_203B244->unk0;
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gUnknown_203B24C = gUnknown_203B244->unk4CC;
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gUnknown_203B24E = gUnknown_203B244->unk4D2;
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gUnknown_203B244->unk4F0[gUnknown_203B244->unk4E8] = gUnknown_80DBE3C;
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ResetUnusedInputStruct();
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sub_800641C(gUnknown_203B244->unk4F0, 1, 1);
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MemoryFree(gUnknown_203B244);
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gUnknown_203B244 = NULL;
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}
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}
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NAKED
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void sub_801CC38(void)
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{
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asm_unified(
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"\tpush {r4,r5,lr}\n"
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"\tldr r4, _0801CCC4\n"
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"\tldr r0, [r4]\n"
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"\tmovs r1, 0xAA\n"
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"\tlsls r1, 3\n"
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"\tadds r0, r1\n"
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"\tmovs r2, 0\n"
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"\tmovs r1, 0x1\n"
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"\tstrb r1, [r0]\n"
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"\tldr r0, [r4]\n"
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"\tldr r1, _0801CCC8\n"
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"\tadds r0, r1\n"
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"\tstrb r2, [r0]\n"
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"\tldr r0, [r4]\n"
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"\tadds r1, 0x1\n"
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"\tadds r0, r1\n"
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"\tmovs r1, 0xC\n"
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"\tstrb r1, [r0]\n"
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"\tldr r0, [r4]\n"
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"\tldr r1, _0801CCCC\n"
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"\tadds r0, r1\n"
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"\tstrb r2, [r0]\n"
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"\tldr r0, [r4]\n"
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"\tldr r2, _0801CCD0\n"
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"\tadds r0, r2\n"
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"\tmovs r1, 0\n"
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"\tldrsh r0, [r0, r1]\n"
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"\tmovs r1, 0xC\n"
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"\tbl sub_80095E4\n"
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"\tadds r0, 0x2\n"
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"\tlsls r0, 16\n"
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"\tldr r3, [r4]\n"
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"\tmovs r2, 0x9D\n"
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"\tlsls r2, 3\n"
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"\tadds r5, r3, r2\n"
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"\tldr r2, [r5]\n"
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"\tlsls r1, r2, 1\n"
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"\tadds r1, r2\n"
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"\tlsls r1, 3\n"
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"\tadds r1, r3, r1\n"
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"\tldr r2, _0801CCD4\n"
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"\tadds r1, r2\n"
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"\tasrs r2, r0, 16\n"
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"\tlsrs r0, 16\n"
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"\tstrh r0, [r1]\n"
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"\tldr r1, [r5]\n"
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"\tlsls r0, r1, 1\n"
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"\tadds r0, r1\n"
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"\tlsls r0, 3\n"
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"\tadds r3, r0\n"
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"\tadds r2, 0x2\n"
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"\tmovs r0, 0xA0\n"
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"\tlsls r0, 3\n"
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"\tadds r3, r0\n"
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"\tstrh r2, [r3]\n"
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"\tbl ResetUnusedInputStruct\n"
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"\tldr r0, [r4]\n"
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"\tmovs r1, 0x9E\n"
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"\tlsls r1, 3\n"
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"\tadds r0, r1\n"
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"\tmovs r1, 0x1\n"
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"\tmovs r2, 0x1\n"
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"\tbl sub_800641C\n"
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"\tpop {r4,r5}\n"
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"\tpop {r0}\n"
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"\tbx r0\n"
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"\t.align 2, 0\n"
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"_0801CCC4: .4byte gUnknown_203B244\n"
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"_0801CCC8: .4byte 0x00000551\n"
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"_0801CCCC: .4byte 0x00000553\n"
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"_0801CCD0: .4byte 0x000004ce\n"
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"_0801CCD4: .4byte 0x000004fe");
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}
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void sub_801CCD8(void)
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{
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u32 y;
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u32 y2;
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u32 uVar3;
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int index;
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u8 buffer [80];
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sub_8008C54(gUnknown_203B244->unk4E8);
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sub_80073B8(gUnknown_203B244->unk4E8);
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xxx_call_draw_string(10,0,gUnknown_80DBE6C,gUnknown_203B244->unk4E8,0);
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sub_8012BC4(gUnknown_203B244->unk550[2] * 8 + 4,0,
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gUnknown_203B244->unk4D2 + 1,2,7,gUnknown_203B244->unk4E8);
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for(index = 0; index < gUnknown_203B244->unk4CE; index++) {
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uVar3 = gUnknown_203B244->itemIDs[(gUnknown_203B244->unk4D2 * gUnknown_203B244->unk4D0) + index];
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sub_8090DC4(buffer,uVar3,0);
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y = sub_8013800(&gUnknown_203B244->unk4B4,index);
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xxx_call_draw_string(8,y,buffer,gUnknown_203B244->unk4E8,0);
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y2 = sub_8013800(&gUnknown_203B244->unk4B4,index);
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sub_8012BC4((gUnknown_203B244->unk4EC->unkC << 3) - 2,y2,
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gTeamInventory_203B460->teamStorage[uVar3],3,5,gUnknown_203B244->unk4E8);
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if ((sub_801CFE0(uVar3) & 1) != 0) {
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sub_8007B7C(gUnknown_203B244->unk4E8,0x8,sub_8013800(&gUnknown_203B244->unk4B4,index), (gUnknown_203B244->unk4EC->unkC + -1) * '\b',10);
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}
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}
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sub_80073E0(gUnknown_203B244->unk4E8);
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}
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u32 sub_801CE58(void)
|
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{
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u8 uVar1;
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int orderL;
|
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int orderR;
|
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int itemCount;
|
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int itemR;
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s32 itemIndex; // re-used variable to match
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itemCount = 0;
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for(itemIndex = 1; itemIndex < NUMBER_OF_ITEM_IDS; itemIndex++)
|
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{
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if ((gUnknown_203B244->unk0 == 2) ||
|
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((gTeamInventory_203B460->teamStorage[itemIndex] != 0) && (IsNotMoneyOrUsedTMItem(itemIndex)))) {
|
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gUnknown_203B244->itemIDs[itemCount] = itemIndex;
|
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itemCount++;
|
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}
|
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}
|
||||
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for(itemIndex = 0; itemIndex < itemCount - 1; itemIndex++) {
|
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for(itemR = itemIndex + 1; itemR < itemCount; itemR++) {
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orderL = GetItemOrder(gUnknown_203B244->itemIDs[itemIndex]);
|
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orderR = GetItemOrder(gUnknown_203B244->itemIDs[itemR]);
|
||||
if (orderL > orderR) {
|
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uVar1 = gUnknown_203B244->itemIDs[itemIndex];
|
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gUnknown_203B244->itemIDs[itemIndex] = gUnknown_203B244->itemIDs[itemR];
|
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gUnknown_203B244->itemIDs[itemR] = uVar1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return itemCount;
|
||||
}
|
||||
|
||||
bool8 sub_801CF14(s32 param_1) {
|
||||
s32 itemID;
|
||||
if(param_1 == 2){
|
||||
return FALSE;
|
||||
}
|
||||
else {
|
||||
for(itemID = ITEM_STICK; itemID < NUMBER_OF_ITEM_IDS; itemID++)
|
||||
{
|
||||
if ((gTeamInventory_203B460->teamStorage[itemID] != 0) && (IsNotMoneyOrUsedTMItem(itemID))) return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_801CF50(s32 param_1) {
|
||||
s32 itemID;
|
||||
if(param_1 == 2){
|
||||
return FALSE;
|
||||
}
|
||||
else {
|
||||
for(itemID = ITEM_STICK; itemID < NUMBER_OF_ITEM_IDS; itemID++)
|
||||
{
|
||||
if ((IsNotMoneyOrUsedTMItem(itemID)) && (gTeamInventory_203B460->teamStorage[itemID] < 999)) return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_801CF94(void)
|
||||
{
|
||||
s32 itemID;
|
||||
|
||||
for(itemID = ITEM_NOTHING; itemID < NUMBER_OF_ITEM_IDS; itemID++)
|
||||
{
|
||||
gUnknown_203B244->unkF4[itemID] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
s32 sub_801CFB8(void)
|
||||
{
|
||||
s32 itemID;
|
||||
s32 counter;
|
||||
|
||||
counter = 0;
|
||||
for(itemID = ITEM_NOTHING; itemID < NUMBER_OF_ITEM_IDS; itemID++)
|
||||
{
|
||||
if(gUnknown_203B244->unkF4[itemID] != 0)
|
||||
{
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
return counter;
|
||||
}
|
||||
|
||||
u32 sub_801CFE0(u8 index)
|
||||
{
|
||||
return gUnknown_203B244->unkF4[index];
|
||||
}
|
||||
|
||||
// Unused
|
||||
void sub_801CFF4(u8 index, u32 value)
|
||||
{
|
||||
gUnknown_203B244->unkF4[index] = value;
|
||||
}
|
||||
|
||||
struct unkStruct_203B244 *sub_801D008(void)
|
||||
{
|
||||
return gUnknown_203B244;
|
||||
}
|
||||
|
||||
bool8 sub_801D014(struct PokemonStruct *param_1)
|
||||
{
|
||||
s32 index;
|
||||
struct PokemonStruct *pokemon;
|
||||
struct unk_203B250 *preload;
|
||||
|
||||
ResetUnusedInputStruct();
|
||||
sub_800641C(0,1,1);
|
||||
gUnknown_203B250 = MemoryAlloc(sizeof(struct unk_203B250), 8);
|
||||
gUnknown_203B250->menuAction = gUnknown_203B254;
|
||||
gUnknown_203B250->unk0 = param_1;
|
||||
if (gUnknown_203B250->unk0 != NULL) {
|
||||
for(index = 0; index < NUM_MONSTERS; index++)
|
||||
{
|
||||
preload = gUnknown_203B250;
|
||||
pokemon = &gRecruitedPokemonRef->pokemon[(s16)index]; // cast is needed here
|
||||
if(preload->unk0 == pokemon)
|
||||
{
|
||||
preload->index = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
gUnknown_203B250->index = NUM_MONSTERS;
|
||||
}
|
||||
gUnknown_203B250->currFriendAreaLocation = sub_8002658(sub_80A5728());
|
||||
gUnknown_203B250->unk8 = 0;
|
||||
gUnknown_203B250->unk9 = 0;
|
||||
gUnknown_203B250->unkC = GetPlayerPokemonStruct();
|
||||
gUnknown_203B250->unk7 = 0;
|
||||
if (gUnknown_203B250->unk0 != 0) {
|
||||
sub_801D208(5);
|
||||
}
|
||||
else {
|
||||
sub_801D208(0);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 sub_801D0DC(void)
|
||||
{
|
||||
switch(gUnknown_203B250->state)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
sub_801D680();
|
||||
break;
|
||||
case 3:
|
||||
sub_801D760();
|
||||
break;
|
||||
case 4:
|
||||
sub_801D77C();
|
||||
break;
|
||||
case 5:
|
||||
sub_801D798();
|
||||
break;
|
||||
case 6:
|
||||
case 7:
|
||||
sub_801D7CC();
|
||||
break;
|
||||
case 8:
|
||||
sub_801D808();
|
||||
break;
|
||||
case 9:
|
||||
sub_801D824();
|
||||
break;
|
||||
case 10:
|
||||
sub_801D840();
|
||||
break;
|
||||
case 0xb:
|
||||
sub_801D85C();
|
||||
break;
|
||||
case 0xc:
|
||||
sub_801D878();
|
||||
break;
|
||||
default:
|
||||
return 3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
u32 sub_801D178(void)
|
||||
{
|
||||
struct unk_203B250 *preload;
|
||||
struct PokemonStruct *pokeStruct;
|
||||
|
||||
preload = gUnknown_203B250;
|
||||
if (gUnknown_203B250->unk9 != 0)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else if (gUnknown_203B250->unk7 != 0)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
else if (gUnknown_203B250->unk8 != 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (preload->unkC != GetPlayerPokemonStruct())
|
||||
{
|
||||
goto _ret4;
|
||||
}
|
||||
else if (sub_80A7AE8(7) < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if((pokeStruct = sub_808D3F8(), (pokeStruct->unk0 >> 1 & 1) == 0))
|
||||
{
|
||||
_ret4:
|
||||
return 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_801D1D4(void)
|
||||
{
|
||||
return gUnknown_203B250->unk7;
|
||||
}
|
||||
|
||||
void sub_801D1E0(void)
|
||||
{
|
||||
if(gUnknown_203B250 != NULL)
|
||||
{
|
||||
gUnknown_203B254 = gUnknown_203B250->menuAction;
|
||||
MemoryFree(gUnknown_203B250);
|
||||
gUnknown_203B250 = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_801D208(u32 newState)
|
||||
{
|
||||
gUnknown_203B250->state = newState;
|
||||
sub_801D220();
|
||||
sub_801D3A8();
|
||||
}
|
||||
|
||||
@@ -97,9 +97,14 @@ struct unk_203B250
|
||||
u8 unk7;
|
||||
u8 unk8;
|
||||
u8 unk9;
|
||||
u8 fillA[0x14 - 0xA];
|
||||
u32 unk14;
|
||||
u8 fillA[0xC - 0xA];
|
||||
struct PokemonStruct *unkC;
|
||||
u32 state;
|
||||
u32 menuAction;
|
||||
struct MenuStruct unk18;
|
||||
struct MenuItem unk68[8];
|
||||
u16 unkA8[8];
|
||||
struct UnkTextStruct2 unkB8[4];
|
||||
};
|
||||
|
||||
struct unk_203B250 *gUnknown_203B250;
|
||||
@@ -111,7 +116,7 @@ void sub_801D680(void)
|
||||
|
||||
menuAction = 0;
|
||||
if ((sub_8012FD8(&gUnknown_203B250->unk18) == '\0') && (sub_8013114(&gUnknown_203B250->unk18,&menuAction), menuAction != 1)) {
|
||||
gUnknown_203B250->unk14 = menuAction;
|
||||
gUnknown_203B250->menuAction = menuAction;
|
||||
}
|
||||
switch(menuAction) {
|
||||
case 2:
|
||||
|
||||
Reference in New Issue
Block a user