mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-08 09:05:59 -05:00
Match sub_8083904 thanks to Seth
This commit is contained in:
@@ -1,334 +0,0 @@
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#include "asm/constants/gba_constants.inc"
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#include "asm/macros.inc"
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.syntax unified
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.text
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thumb_func_start sub_808384C
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sub_808384C:
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push {r4-r7,lr}
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mov r7, r9
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mov r6, r8
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push {r6,r7}
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sub sp, 0x4
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adds r3, r0, 0
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mov r9, r1
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movs r0, 0
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mov r8, r0
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ldr r0, _080838BC
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movs r2, 0
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ldrsh r1, [r0, r2]
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cmp r1, 0x63
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beq _080838D8
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movs r6, 0
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_0808386A:
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adds r2, r6, r0
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movs r4, 0
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ldrsh r1, [r2, r4]
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mov r5, r9
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movs r7, 0
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ldrsh r0, [r5, r7]
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adds r5, r1, r0
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movs r0, 0x2
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ldrsh r1, [r2, r0]
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mov r2, r9
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movs r4, 0x2
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ldrsh r0, [r2, r4]
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adds r4, r1, r0
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adds r0, r5, 0
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adds r1, r4, 0
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str r3, [sp]
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bl GetTile
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adds r1, r0, 0
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ldrh r2, [r1]
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movs r7, 0x80
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lsls r7, 4
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adds r0, r7, 0
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ands r0, r2
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ldr r3, [sp]
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cmp r0, 0
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bne _080838C0
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movs r0, 0x3
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ands r0, r2
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cmp r0, 0x1
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bne _080838C0
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ldr r0, [r1, 0x14]
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cmp r0, 0
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bne _080838C0
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ldr r0, [r1, 0x10]
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cmp r0, 0
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bne _080838C0
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strh r5, [r3]
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strh r4, [r3, 0x2]
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movs r0, 0x1
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b _080838DA
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.align 2, 0
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_080838BC: .4byte gUnknown_80F4468
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_080838C0:
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adds r6, 0x4
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movs r0, 0x1
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add r8, r0
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mov r2, r8
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cmp r2, 0x18
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bgt _080838D8
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ldr r0, _080838E8
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adds r1, r6, r0
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movs r4, 0
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ldrsh r1, [r1, r4]
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cmp r1, 0x63
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bne _0808386A
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_080838D8:
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movs r0, 0
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_080838DA:
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add sp, 0x4
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pop {r3,r4}
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mov r8, r3
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mov r9, r4
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pop {r4-r7}
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pop {r1}
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bx r1
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.align 2, 0
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_080838E8: .4byte gUnknown_80F4468
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thumb_func_end sub_808384C
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thumb_func_start sub_80838EC
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sub_80838EC:
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push {lr}
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adds r2, r0, 0
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ldrb r0, [r2]
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adds r1, r0, 0
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cmp r1, 0x7F
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beq _08083900
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cmp r1, 0
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beq _08083900
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subs r0, 0x1
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strb r0, [r2]
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_08083900:
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pop {r0}
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bx r0
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thumb_func_end sub_80838EC
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thumb_func_start sub_8083904
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sub_8083904:
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x20
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str r0, [sp]
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mov r10, r1
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ldr r4, [r1, 0x70]
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str r4, [sp, 0x4]
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adds r5, r4, 0
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adds r5, 0x46
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ldrb r6, [r5]
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mov r0, r10
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movs r1, 0x1
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bl CheckVariousStatuses2
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lsls r0, 24
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cmp r0, 0
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beq _08083954
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ldr r0, _08083950
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lsls r2, r6, 2
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adds r2, r0
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movs r0, 0
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ldrsh r1, [r2, r0]
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lsls r0, r1, 1
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adds r0, r1
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mov r1, r10
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ldrh r1, [r1, 0x4]
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adds r0, r1
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ldr r3, [sp]
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strh r0, [r3]
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movs r4, 0x2
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ldrsh r1, [r2, r4]
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lsls r0, r1, 1
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adds r0, r1
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b _08083A6E
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.align 2, 0
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_08083950: .4byte gAdjacentTileOffsets
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_08083954:
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ldr r1, [r4, 0x58]
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movs r0, 0x1
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negs r0, r0
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cmp r1, r0
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beq _08083960
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b _08083A8C
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_08083960:
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ldrb r0, [r5]
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ldr r1, _080839A0
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lsls r0, 3
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adds r0, r1
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ldr r7, [r0]
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movs r3, 0x4
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ldrsh r2, [r0, r3]
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str r2, [sp, 0x8]
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movs r2, 0x6
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ldrsh r1, [r0, r2]
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str r1, [sp, 0xC]
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mov r3, r10
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movs r0, 0x4
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ldrsh r3, [r3, r0]
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str r3, [sp, 0x10]
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mov r1, r10
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movs r2, 0x6
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ldrsh r1, [r1, r2]
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str r1, [sp, 0x14]
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ldr r0, _080839A4
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ldr r1, [r0]
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ldr r3, _080839A8
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adds r0, r1, r3
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ldrb r0, [r0]
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cmp r0, 0
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beq _080839B0
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ldr r4, _080839AC
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adds r4, r1, r4
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str r4, [sp, 0x18]
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movs r0, 0x14
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b _080839D0
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.align 2, 0
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_080839A0: .4byte gUnknown_80F4CC4
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_080839A4: .4byte gDungeon
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_080839A8: .4byte 0x000037fc
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_080839AC: .4byte 0x000135cc
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_080839B0:
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ldrb r0, [r4, 0x6]
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cmp r0, 0
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bne _080839C8
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ldr r2, _080839C4
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adds r2, r1, r2
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str r2, [sp, 0x18]
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movs r3, 0x10
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str r3, [sp, 0x1C]
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b _080839D2
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.align 2, 0
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_080839C4: .4byte 0x0001358c
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_080839C8:
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ldr r4, _08083A78
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adds r4, r1, r4
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str r4, [sp, 0x18]
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movs r0, 0x4
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_080839D0:
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str r0, [sp, 0x1C]
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_080839D2:
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movs r1, 0
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ldrsh r0, [r7, r1]
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cmp r0, 0x63
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beq _08083A46
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_080839DA:
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movs r2, 0
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ldrsh r0, [r7, r2]
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ldr r3, [sp, 0x8]
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muls r0, r3
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ldr r4, [sp, 0x10]
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adds r4, r0
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mov r9, r4
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movs r1, 0x2
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ldrsh r0, [r7, r1]
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ldr r2, [sp, 0xC]
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muls r0, r2
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ldr r3, [sp, 0x14]
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adds r3, r0
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mov r8, r3
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movs r6, 0
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ldr r4, [sp, 0x1C]
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cmp r6, r4
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bge _08083A3C
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ldr r5, [sp, 0x18]
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_08083A00:
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ldr r4, [r5]
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adds r0, r4, 0
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bl EntityIsValid
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lsls r0, 24
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cmp r0, 0
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beq _08083A32
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movs r1, 0x4
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ldrsh r0, [r4, r1]
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cmp r0, r9
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bne _08083A32
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movs r2, 0x6
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ldrsh r0, [r4, r2]
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cmp r0, r8
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bne _08083A32
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mov r0, r10
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adds r1, r4, 0
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movs r2, 0
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movs r3, 0
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bl GetTreatmentBetweenMonsters
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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beq _08083A80
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_08083A32:
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adds r5, 0x4
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adds r6, 0x1
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ldr r3, [sp, 0x1C]
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cmp r6, r3
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blt _08083A00
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_08083A3C:
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adds r7, 0x4
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movs r4, 0
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ldrsh r0, [r7, r4]
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cmp r0, 0x63
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bne _080839DA
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_08083A46:
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ldr r2, _08083A7C
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ldr r1, [sp, 0x4]
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adds r1, 0x46
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ldrb r0, [r1]
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lsls r0, 2
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adds r0, r2
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movs r3, 0
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ldrsh r0, [r0, r3]
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lsls r0, 1
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mov r4, r10
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ldrh r4, [r4, 0x4]
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adds r0, r4
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ldr r3, [sp]
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strh r0, [r3]
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ldrb r0, [r1]
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lsls r0, 2
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adds r0, r2
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movs r4, 0x2
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ldrsh r0, [r0, r4]
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lsls r0, 1
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_08083A6E:
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mov r1, r10
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ldrh r1, [r1, 0x6]
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adds r0, r1
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strh r0, [r3, 0x2]
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b _08083A9E
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.align 2, 0
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_08083A78: .4byte 0x0001357c
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_08083A7C: .4byte gAdjacentTileOffsets
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_08083A80:
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mov r3, r9
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ldr r2, [sp]
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strh r3, [r2]
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mov r4, r8
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strh r4, [r2, 0x2]
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b _08083A9E
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_08083A8C:
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ldr r0, [sp, 0x4]
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adds r0, 0x58
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ldrh r0, [r0]
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ldr r1, [sp]
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strh r0, [r1]
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ldr r0, [sp, 0x4]
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adds r0, 0x5A
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ldrh r0, [r0]
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strh r0, [r1, 0x2]
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_08083A9E:
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add sp, 0x20
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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thumb_func_end sub_8083904
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.align 2, 0
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15
include/dungeon_pos_data.h
Normal file
15
include/dungeon_pos_data.h
Normal file
@@ -0,0 +1,15 @@
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#ifndef GUARD_DUNGEON_POS_DATA_H
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#define GUARD_DUNGEON_POS_DATA_H
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#include "structs/str_position.h"
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#include "constants/direction.h"
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struct Struct80F4CC4 {
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const DungeonPos *posArray;
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s16 xOffset;
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s16 yOffset;
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};
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extern const struct Struct80F4CC4 gUnknown_80F4CC4[NUM_DIRECTIONS];
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#endif
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@@ -276,7 +276,6 @@ SECTIONS {
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src/trap.o(.text);
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src/dungeon_serializer.o(.text);
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src/dungeon_range.o(.text);
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asm/code_8083654.o(.text);
|
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src/dungeon_8083AB0.o(.text);
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src/dungeon_music.o(.text);
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src/dungeon_random.o(.text);
|
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@@ -41,18 +41,17 @@ static const u8 sUnknown_80F42F0[256] = {
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};
|
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static const u8 gUnknown_80F43F0[PASSWORD_BUFFER_SIZE] = {
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||||
0x0d, 0x07, 0x19, 0x0f, 0x04, 0x1d, 0x2a, 0x31, 0x08, 0x13,
|
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0x2d, 0x18, 0x0e, 0x1a, 0x1b, 0x29, 0x01, 0x20, 0x21,
|
||||
0x22, 0x11, 0x33, 0x26, 0x00, 0x35, 0x0a, 0x2b, 0x1f,
|
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0x12, 0x23, 0x2c, 0x17, 0x27, 0x10, 0x1c, 0x30, 0x0b,
|
||||
0x02, 0x24, 0x09, 0x32, 0x05, 0x28, 0x34, 0x2e, 0x03,
|
||||
0x1e, 0x0c, 0x25, 0x14, 0x2f, 0x16, 0x06, 0x15
|
||||
0x0d, 0x07, 0x19, 0x0f, 0x04, 0x1d, 0x2a, 0x31, 0x08, 0x13,
|
||||
0x2d, 0x18, 0x0e, 0x1a, 0x1b, 0x29, 0x01, 0x20, 0x21,
|
||||
0x22, 0x11, 0x33, 0x26, 0x00, 0x35, 0x0a, 0x2b, 0x1f,
|
||||
0x12, 0x23, 0x2c, 0x17, 0x27, 0x10, 0x1c, 0x30, 0x0b,
|
||||
0x02, 0x24, 0x09, 0x32, 0x05, 0x28, 0x34, 0x2e, 0x03,
|
||||
0x1e, 0x0c, 0x25, 0x14, 0x2f, 0x16, 0x06, 0x15
|
||||
};
|
||||
|
||||
static const u8 gUnknown_80F4426[34] = {
|
||||
0x0c, 0x06, 0x13, 0x08, 0x04, 0x0d, 0x0f, 0x09, 0x10, 0x02,
|
||||
0x14, 0x12, 0x00, 0x15, 0x0b, 0x05, 0x17, 0x03, 0x11,
|
||||
0x0a, 0x01, 0x0e, 0x16, 0x07, 0x00, 0x00,0x70, 0x6b,
|
||||
0x73, 0x64, 0x69, 0x72, 0x30, 0x00
|
||||
static const u8 gUnknown_80F4426[] = {
|
||||
0x0c, 0x06, 0x13, 0x08, 0x04, 0x0d, 0x0f, 0x09, 0x10, 0x02,
|
||||
0x14, 0x12, 0x00, 0x15, 0x0b, 0x05, 0x17, 0x03, 0x11,
|
||||
0x0a, 0x01, 0x0e, 0x16, 0x07, 0x00, 0x00
|
||||
};
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "structs/str_position.h"
|
||||
#include "globaldata.h"
|
||||
#include "dungeon_pos_data.h"
|
||||
|
||||
const DungeonPos gAdjacentTileOffsets[] = {
|
||||
{0, 1},
|
||||
@@ -562,21 +563,15 @@ static const DungeonPos gUnknown_80F4B30[101] = {
|
||||
{99, 99},
|
||||
};
|
||||
|
||||
struct Struct80F4CC4 {
|
||||
const DungeonPos *posArray;
|
||||
s16 unk4;
|
||||
s16 unk6;
|
||||
};
|
||||
|
||||
const struct Struct80F4CC4 gUnknown_80F4CC4[] = {
|
||||
{gUnknown_80F4810, 1, 1},
|
||||
{gUnknown_80F4B30, 1, 1},
|
||||
{gUnknown_80F499C, 1, 1},
|
||||
{gUnknown_80F4B30, 1, -1},
|
||||
{gUnknown_80F4810, -1, -1},
|
||||
{gUnknown_80F4B30, -1, -1},
|
||||
{gUnknown_80F499C, -1, -1},
|
||||
{gUnknown_80F4B30, -1, 1},
|
||||
const struct Struct80F4CC4 gUnknown_80F4CC4[NUM_DIRECTIONS] = {
|
||||
[DIRECTION_SOUTH] = {gUnknown_80F4810, 1, 1},
|
||||
[DIRECTION_SOUTHEAST] = {gUnknown_80F4B30, 1, 1},
|
||||
[DIRECTION_EAST] = {gUnknown_80F499C, 1, 1},
|
||||
[DIRECTION_NORTHEAST] = {gUnknown_80F4B30, 1, -1},
|
||||
[DIRECTION_NORTH] = {gUnknown_80F4810, -1, -1},
|
||||
[DIRECTION_NORTHWEST] = {gUnknown_80F4B30, -1, -1},
|
||||
[DIRECTION_WEST] = {gUnknown_80F499C, -1, -1},
|
||||
[DIRECTION_SOUTHWEST] = {gUnknown_80F4B30, -1, 1},
|
||||
};
|
||||
|
||||
const s32 gFaceDirectionIncrements[] = {0, 1, -1, 2, -2, 3, -3, 4, 0, -1, 1, -2, 2, -3, 3, 4};
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include "dungeon_range.h"
|
||||
#include "dungeon_leader.h"
|
||||
#include "dungeon_random.h"
|
||||
#include "dungeon_logic.h"
|
||||
#include "dungeon_pos_data.h"
|
||||
#include "dungeon_util.h"
|
||||
#include "sprite.h"
|
||||
#include "structs/str_dungeon.h"
|
||||
@@ -10,6 +12,8 @@
|
||||
#include "structs/map.h"
|
||||
#include "structs/str_202ED28.h"
|
||||
|
||||
extern const DungeonPos gUnknown_80F4468[];
|
||||
|
||||
EWRAM_INIT Entity *gLeaderPointer = NULL;
|
||||
|
||||
bool8 IsPositionActuallyInSight(DungeonPos *pos1, DungeonPos *pos2)
|
||||
@@ -262,7 +266,7 @@ EntityInfo* GetLeaderInfo(void)
|
||||
return GetEntInfo(GetLeader());
|
||||
}
|
||||
|
||||
bool8 sub_8083660(DungeonPos *posArg)
|
||||
bool8 sub_8083660(DungeonPos *posDst)
|
||||
{
|
||||
struct PositionU8 positions[DUNGEON_MAX_SIZE_X_MUL_Y];
|
||||
s32 yLoop, xLoop;
|
||||
@@ -338,8 +342,8 @@ bool8 sub_8083660(DungeonPos *posArg)
|
||||
|
||||
if (count != 0) {
|
||||
s32 posId = DungeonRandInt(count);
|
||||
posArg->x = positions[posId].x;
|
||||
posArg->y = positions[posId].y;
|
||||
posDst->x = positions[posId].x;
|
||||
posDst->y = positions[posId].y;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -347,4 +351,102 @@ bool8 sub_8083660(DungeonPos *posArg)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// all of code_8083654.s belongs to this file
|
||||
bool8 sub_808384C(DungeonPos *posDst, const DungeonPos *posSrc)
|
||||
{
|
||||
s32 i;
|
||||
s32 x, y;
|
||||
const Tile *tile;
|
||||
|
||||
for (i = 0; i < 25; i++) {
|
||||
if (gUnknown_80F4468[i].x == 99)
|
||||
break;
|
||||
|
||||
x = gUnknown_80F4468[i].x + posSrc->x;
|
||||
y = gUnknown_80F4468[i].y + posSrc->y;
|
||||
tile = GetTile(x, y);
|
||||
if (!(tile->terrainType & TERRAIN_TYPE_UNK_x800)
|
||||
&& GetTerrainType(tile) == TERRAIN_TYPE_NORMAL
|
||||
&& tile->object == NULL
|
||||
&& tile->monster == NULL)
|
||||
{
|
||||
posDst->x = x;
|
||||
posDst->y = y;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_80838EC(u8 *a0)
|
||||
{
|
||||
if (*a0 == 0x7F)
|
||||
return;
|
||||
if (*a0 != 0) {
|
||||
*a0 -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8083904(struct DungeonPos *posDst, struct Entity *entityArg)
|
||||
{
|
||||
struct EntityInfo *info;
|
||||
s32 xOffset, yOffset;
|
||||
s32 pokeX, pokeY;
|
||||
s32 i;
|
||||
const struct DungeonPos *posArray;
|
||||
Entity **possibleTargets;
|
||||
s32 maxTargets;
|
||||
s32 direction;
|
||||
|
||||
info = GetEntInfo(entityArg);
|
||||
direction = info->action.direction;
|
||||
if (CheckVariousStatuses2(entityArg, TRUE)) {
|
||||
posDst->x = (gAdjacentTileOffsets[direction].x * 3) + entityArg->pos.x;
|
||||
posDst->y = (gAdjacentTileOffsets[direction].y * 3) + entityArg->pos.y;
|
||||
}
|
||||
else if (info->action.itemTargetPosition.x == -1 && info->action.itemTargetPosition.y == -1) {
|
||||
s32 strId = info->action.direction;
|
||||
posArray = gUnknown_80F4CC4[strId].posArray;
|
||||
xOffset = gUnknown_80F4CC4[strId].xOffset;
|
||||
yOffset = gUnknown_80F4CC4[strId].yOffset;
|
||||
pokeX = entityArg->pos.x;
|
||||
pokeY = entityArg->pos.y;
|
||||
if (gDungeon->decoyIsActive) {
|
||||
possibleTargets = gDungeon->activePokemon;
|
||||
maxTargets = DUNGEON_MAX_POKEMON;
|
||||
}
|
||||
else if (!info->isNotTeamMember) {
|
||||
possibleTargets = gDungeon->wildPokemon;
|
||||
maxTargets = DUNGEON_MAX_WILD_POKEMON;
|
||||
}
|
||||
else {
|
||||
possibleTargets = gDungeon->teamPokemon;
|
||||
maxTargets = MAX_TEAM_MEMBERS;
|
||||
}
|
||||
|
||||
while (posArray->x != 99) {
|
||||
s32 x = pokeX + (xOffset * posArray->x);
|
||||
s32 y = pokeY + (yOffset * posArray->y);
|
||||
|
||||
for (i = 0; i < maxTargets; i++) {
|
||||
Entity *entity = possibleTargets[i];
|
||||
if (EntityIsValid(entity)
|
||||
&& entity->pos.x == x
|
||||
&& entity->pos.y == y
|
||||
&& GetTreatmentBetweenMonsters(entityArg,entity,FALSE,FALSE) == 1)
|
||||
{
|
||||
posDst->x = x;
|
||||
posDst->y = y;
|
||||
return;
|
||||
}
|
||||
}
|
||||
posArray++;
|
||||
}
|
||||
posDst->x = (gAdjacentTileOffsets[info->action.direction].x * 2) + entityArg->pos.x;
|
||||
posDst->y = (gAdjacentTileOffsets[info->action.direction].y * 2) + entityArg->pos.y;
|
||||
}
|
||||
else {
|
||||
posDst->x = info->action.itemTargetPosition.x;
|
||||
posDst->y = info->action.itemTargetPosition.y;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user