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Fix weird indentation
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@@ -219,8 +219,8 @@ u8 GetMoveTypeForMonster(Entity *pokemon, Move *pokeMove)
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{
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if (pokeMove->id == MOVE_HIDDEN_POWER)
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return GetEntInfo(pokemon)->hiddenPower.hiddenPowerType;
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else
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return GetMoveType(pokeMove);
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else
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return GetMoveType(pokeMove);
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}
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s32 GetMovePower(Entity *pokemon, Move *pokeMove)
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