move some data over and nonmatch GetUnitSum

This commit is contained in:
Seth Barberee 2024-12-06 12:02:30 -08:00
parent ba3f4714b1
commit 456dfec6b0
7 changed files with 2427 additions and 2521 deletions

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@ -1,163 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start GetUnitSum_808D544
GetUnitSum_808D544:
push {r4-r7,lr}
adds r4, r0, 0
ldr r0, _0808D57C
ldr r3, [r0]
movs r5, 0
movs r2, 0
movs r7, 0x1
movs r6, 0xCE
lsls r6, 1
adds r1, r4, 0
_0808D558:
ldrh r0, [r3]
lsrs r0, 1
ands r0, r7
cmp r0, 0
beq _0808D56C
cmp r4, 0
beq _0808D568
str r2, [r1]
_0808D568:
adds r1, 0x4
adds r5, 0x1
_0808D56C:
adds r2, 0x1
adds r3, 0x58
cmp r2, r6
ble _0808D558
adds r0, r5, 0
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0808D57C: .4byte gRecruitedPokemonRef
thumb_func_end GetUnitSum_808D544
thumb_func_start sub_808D580
sub_808D580:
push {r4-r7,lr}
adds r6, r0, 0
ldr r0, _0808D5AC
ldr r2, [r0]
movs r5, 0
movs r4, 0
mov r12, r0
adds r3, r6, 0
_0808D590:
ldrb r0, [r2, 0x2]
cmp r0, 0
beq _0808D5B0
ldrb r1, [r2]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _0808D5B0
cmp r6, 0
beq _0808D5B0
str r4, [r3]
adds r5, 0x1
b _0808D5BC
.align 2, 0
_0808D5AC: .4byte gRecruitedPokemonRef
_0808D5B0:
adds r4, 0x1
adds r2, 0x58
movs r0, 0xCE
lsls r0, 1
cmp r4, r0
ble _0808D590
_0808D5BC:
mov r0, r12
ldr r2, [r0]
movs r4, 0
lsls r0, r5, 2
adds r7, r0, r6
_0808D5C6:
movs r1, 0
ldrb r0, [r2, 0x4]
cmp r0, 0x41
bne _0808D5D0
movs r1, 0x1
_0808D5D0:
cmp r1, 0
beq _0808D5F8
ldrb r0, [r2, 0x2]
cmp r0, 0
bne _0808D5F8
ldrh r1, [r2]
lsrs r0, r1, 1
movs r3, 0x1
ands r0, r3
cmp r0, 0
beq _0808D5F8
adds r0, r3, 0
ands r0, r1
cmp r0, 0
beq _0808D5F8
cmp r6, 0
beq _0808D5F8
str r4, [r7]
adds r5, 0x1
b _0808D604
_0808D5F8:
adds r4, 0x1
adds r2, 0x58
movs r0, 0xCE
lsls r0, 1
cmp r4, r0
ble _0808D5C6
_0808D604:
mov r0, r12
ldr r2, [r0]
movs r4, 0
movs r3, 0x1
lsls r0, r5, 2
adds r7, r0, r6
_0808D610:
ldrh r1, [r2]
lsrs r0, r1, 1
ands r0, r3
cmp r0, 0
beq _0808D63E
adds r0, r3, 0
ands r0, r1
cmp r0, 0
beq _0808D63E
ldrb r0, [r2, 0x2]
cmp r0, 0
bne _0808D63E
movs r1, 0
ldrb r0, [r2, 0x4]
cmp r0, 0x41
bne _0808D632
movs r1, 0x1
_0808D632:
cmp r1, 0
bne _0808D63E
cmp r6, 0
beq _0808D63E
stm r7!, {r4}
adds r5, 0x1
_0808D63E:
adds r4, 0x1
adds r2, 0x58
movs r0, 0xCE
lsls r0, 1
cmp r4, r0
ble _0808D610
adds r0, r5, 0
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_808D580
.align 2,0

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1345
data/data_81076E4.s Normal file

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@ -98,7 +98,7 @@ bool8 sub_808D4B0(void);
bool8 sub_808D500(void);
// pokemon.s
extern s32 GetUnitSum_808D544(u32);
extern s32 GetUnitSum_808D544(s32 *);
extern s32 sub_808D580(s32 *);
static inline bool8 PokemonFlag1(PokemonStruct1 *mon)

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@ -286,8 +286,6 @@ SECTIONS {
src/code_80869E4.o(.text);
src/dungeon_cutscenes.o(.text);
src/pokemon.o(.text);
asm/pokemon.o(.text);
src/pokemon_mid.o(.text);
asm/pokemon_2.o(.text);
src/pokemon_3.o(.text);
asm/pokemon_3.o(.text);
@ -549,6 +547,8 @@ SECTIONS {
data/data_8107010.o(.rodata);
src/dungeon_serializer.o(.rodata);
data/data_8107224.o(.rodata);
src/pokemon.o(.rodata);
data/data_81076E4.o(.rodata);
src/game_options.o(.rodata);
data/data_8109964.o(.rodata);
src/code_80972F4.o(.rodata);

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@ -1,969 +0,0 @@
#include "global.h"
#include "code_800D090.h"
#include "code_8097DD0.h"
#include "constants/colors.h"
#include "constants/dungeon.h"
#include "constants/move_id.h"
#include "decompress.h"
#include "items.h"
#include "moves.h"
#include "pokemon.h"
#include "pokemon_3.h"
#include "pokemon_mid.h"
#include "text_util.h"
extern MonsterDataEntry *gMonsterParameters;
extern const char gUnknown_8107600[];
extern const char gUnknown_8107608[];
extern const char gUnownLetters[];
extern const char gUnknown_8107630[];
extern const char gUnknown_8107638[];
extern const char gUnknown_810763C[];
extern const char gUnknown_810768C[]; // lvmp%03d\0
extern struct FileArchive gSystemFileArchive;
extern s16 gFrenzyPlantIQReq; // 0x14d
extern s16 gHydroCannonIQReq; // 0x14d
extern s16 gBlastBurnIQReq; // 0x14d
extern s16 gVoltTackleIQReq; // 0x14d
extern char* gFormattedStatusNames[];
// wram data:
extern u16 gLevelCurrentPokeId;
extern LevelData gLevelCurrentData[];
extern int sprintf(char *, const char *, ...);
extern u32 ReturnIntFromChar(u8 r0);
extern void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1*, PokemonStruct2*);
struct unkStruct_8107654 {
s16 unk0;
s16 fill2;
s32 unk4;
};
extern u8 gUnknown_8107645[12];
extern struct unkStruct_8107654 gUnknown_8107654[6];
extern MonsterDataEntry *gMonsterParameters;
extern struct FileArchive gMonsterFileArchive;
extern const char gUnknown_8107684[];
s32 sub_808D654(s32 *ptr)
{
s32 i;
PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[0];
s32 count = 0;
s32 *ptr2;
for (i = 0, ptr2 = ptr; i < NUM_MONSTERS; i++, mon++) {
if (PokemonFlag2(mon) && !IsMonTeamLeader(mon) && !IsMonPartner(mon)) {
if (ptr != NULL) {
*ptr2 = i;
}
ptr2++;
count++;
}
}
return count;
}
// The same as sub_808D654 except it doesn't exclude partner.
s32 sub_808D6A4(s32 *ptr)
{
s32 i;
PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[0];
s32 count = 0;
s32 *ptr2;
for (i = 0, ptr2 = ptr; i < NUM_MONSTERS; i++, mon++) {
if (PokemonFlag2(mon) && !IsMonTeamLeader(mon)) {
if (ptr != NULL) {
*ptr2 = i;
}
ptr2++;
count++;
}
}
return count;
}
bool8 sub_808D6E8()
{
s32 i;
s32 count = 0;
s32 size_count = 0;
for (i = 0; i < NUM_MONSTERS; i++) {
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[i];
if (PokemonFlag1(pokemon) && PokemonFlag2(pokemon)) {
size_count += GetBodySize(pokemon->speciesNum);
count++;
}
}
if ((size_count < 6) && (count < 4)) {
return 1;
}
return 0;
}
// this one is surprisingly frustrating
NAKED
bool8 sub_808D750(s16 index_) {
asm_unified(
"\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tmov r8, r0\n"
"\tmovs r6, 0\n"
"\tmovs r5, 0\n"
"\tmovs r4, 0\n"
"\tldr r0, _0808D7C8\n"
"\tmov r9, r0\n"
"\tmovs r7, 0x1\n"
"_0808D76A:\n"
"\tmovs r0, 0x58\n"
"\tadds r1, r4, 0\n"
"\tmuls r1, r0\n"
"\tmov r2, r9\n"
"\tldr r0, [r2]\n"
"\tadds r1, r0, r1\n"
"\tldrh r2, [r1]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbeq _0808D798\n"
"\tlsrs r0, r2, 1\n"
"\tands r0, r7\n"
"\tcmp r0, 0\n"
"\tbeq _0808D798\n"
"\tmovs r2, 0x8\n"
"\tldrsh r0, [r1, r2]\n"
"\tbl GetBodySize\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tadds r5, r0\n"
"\tadds r6, 0x1\n"
"_0808D798:\n"
"\tadds r4, 0x1\n"
"\tmovs r0, 0xCE\n"
"\tlsls r0, 1\n"
"\tcmp r4, r0\n"
"\tble _0808D76A\n"
"\tcmp r6, 0x3\n"
"\tbgt _0808D7CC\n"
"\tldr r2, _0808D7C8\n"
"\tmovs r0, 0x58\n"
"\tmov r1, r8\n"
"\tmuls r1, r0\n"
"\tldr r0, [r2]\n"
"\tadds r1, r0, r1\n"
"\tmovs r2, 0x8\n"
"\tldrsh r0, [r1, r2]\n"
"\tbl GetBodySize\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tadds r5, r0\n"
"\tcmp r5, 0x6\n"
"\tbgt _0808D7CC\n"
"\tmovs r0, 0x1\n"
"\tb _0808D7CE\n"
"\t.align 2, 0\n"
"_0808D7C8: .4byte gRecruitedPokemonRef\n"
"_0808D7CC:\n"
"\tmovs r0, 0\n"
"_0808D7CE:\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
);
}
// bool8 sub_808D750(s16 index_) {
// s32 i;
// register s32 index asm("r8") = index_;
// s32 count = 0;
// s32 size_count = 0;
// for (i = 0; i < 413; i++) {
// register PokemonStruct1* pokemon = &i[gRecruitedPokemonRef->pokemon];
// register u16 unk0 = pokemon->unk0;
// if ((unk0 & 1) && ((pokemon->unk0 >> 1) & 1)) {
// size_count += GetBodySize(pokemon->speciesNum);
// count++;
// }
// }
// if (count < 4) {
// PokemonStruct1* pokemon;
// pokemon = &gRecruitedPokemonRef->pokemon[index];
// size_count += GetBodySize(pokemon->speciesNum);
// if (size_count < 7) {
// return TRUE;
// }
// }
// return FALSE;
// }
void PeekPokemonItem(s16 index_, BulkItem* item) {
s32 index = index_;
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[index];
item->id = pokemon->heldItem.id;
item->quantity = pokemon->heldItem.quantity;
}
void GivePokemonItem(s16 index_, BulkItem* item) {
s32 index = index_;
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[index];
pokemon->heldItem.id = item->id;
pokemon->heldItem.quantity = item->quantity;
}
bool8 IsPokemonRenamed(PokemonStruct1* pokemon) {
char species_name[20];
char* species = GetMonSpecies(pokemon->speciesNum);
s32 i;
CopyStringtoBuffer(species_name, species);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
if (pokemon->name[i] != species_name[i]) {
return FALSE;
}
if (!pokemon->name[i]) {
return TRUE;
}
}
return TRUE;
}
bool8 ComparePokemonNames(s16 a1, s16 a2)
{
s32 index1 = a1;
s32 index2 = a2;
u8* name1 = gRecruitedPokemonRef->pokemon[index1].name;
u8* name2 = gRecruitedPokemonRef->pokemon[index2].name;
s32 i;
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
s32 c1 = ReturnIntFromChar(*name1);
s32 c2 = ReturnIntFromChar(*name2);
if (c1 > c2) {
return TRUE;
}
if (c1 < c2) {
return FALSE;
}
name1++;
name2++;
}
return FALSE;
}
void CopyMonsterNameToBuffer(u8 * buffer, s32 index)
{
s16 index_s16 = index;
strncpy(buffer, gMonsterParameters[index_s16].species, 0x14);
}
void CopyYellowMonsterNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
sprintfStatic(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {color YELLOW}%s{reset}
}
void CopyCyanMonsterNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
sprintfStatic(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // {color CYAN}%s{reset}
}
void sub_808D930(u8 *buffer, s32 index)
{
char *unownString;
s32 unownIndex;
const char *preload;
s16 index_s16 = index;
if (GetBaseSpecies(index_s16) == MONSTER_UNOWN) {
preload = gUnknown_8107630; // %s%c
unownString = GetMonSpecies(MONSTER_UNOWN);
unownIndex = GetUnownIndex(index_s16);
sprintfStatic(buffer,preload,unownString,gUnownLetters[unownIndex]); // ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
}
else {
sprintfStatic(buffer,gUnknown_8107638, gMonsterParameters[index_s16].species); // %s
}
}
char * GetMonSpecies(s16 index)
{
return gMonsterParameters[index].species;
}
void PrintColoredPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon, s32 colorNum)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, pokemon->name, POKEMON_NAME_LENGTH);
if (colorNum == COLOR_WHITE) {
colorNum = COLOR_CYAN;
}
sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
}
void sub_808D9DC(u8 *buffer, PokemonStruct2 *param_2, s32 colorNum)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
if (colorNum == COLOR_WHITE) {
colorNum = COLOR_YELLOW;
}
sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
}
void sub_808DA0C(u8 *buffer, PokemonStruct2 *param_2)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
sprintfStatic(buffer,gUnknown_8107638,nameBuffer); // %s
}
void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon)
{
sub_80922B4(buffer, pokemon->name, POKEMON_NAME_LENGTH);
}
bool8 sub_808DA44(s32 a1_, u32 a2_)
{
// this is the dumbest thing ever, but just making a1 a s16 and
// a2 a u8 did weird stuff with shifting...
s32 a1 = (s16)a1_;
u32 a2 = (u8)a2_;
if (a2 > 0xc) {
s32 i;
struct unkStruct_8107654 data[6];
memcpy(data, gUnknown_8107654, 6 * sizeof(struct unkStruct_8107654));
for (i = 0; i < 10 && data[i].unk0; i++) {
if (data[i].unk0 == a1 && data[i].unk4 == a2) {
return 1;
}
}
return 0;
}
else {
return gUnknown_8107645[a2];
}
}
u8 *GetCategoryString(s16 index)
{
return gMonsterParameters[index].category;
}
u8 GetBodySize(s32 index)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].bodySize;
}
u8 GetShadowSize(s16 index)
{
return gMonsterParameters[index].shadowSize;
}
s32 GetMovementSpeed(s16 index)
{
return gMonsterParameters[index].movementSpeed;
}
u8 GetMovementType(s16 index)
{
return gMonsterParameters[index].movementType;
}
u8 GetRegenSpeed(s16 index)
{
return ((u8)(gMonsterParameters[index].regenSpeed) << 25) >> 24;
}
bool8 GetCanMoveFlag(s16 index)
{
return gMonsterParameters[index].canMove;
}
u8 GetChanceAsleep(s16 index)
{
return gMonsterParameters[index].chanceAsleep;
}
u32 GetWeight(s16 index)
{
return gMonsterParameters[index].weight;
}
u32 GetSize(s16 index)
{
return gMonsterParameters[index].size;
}
u8 GetFriendArea(s32 index)
{
s16 index_s32 = index;
return gMonsterParameters[index_s32].friendArea;
}
s32 GetBaseHP(s32 index)
{
s16 index_s32 = index;
return gMonsterParameters[index_s32].baseHP;
}
bool8 MonsterIDCanThrowItems(s16 index)
{
return gMonsterParameters[index].canThrowItems;
}
u8 GetUnk12(s16 index)
{
return gMonsterParameters[index].unk12;
}
s16 GetPokemonEvolveFrom(s16 index)
{
return gMonsterParameters[index].preEvolution.evolveFrom;
}
s32 GetBaseOffensiveStat(s32 index, u32 r1)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].baseAtkSpAtk[r1];
}
s32 GetBaseDefensiveStat(s32 index, u32 r1)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].baseDefSpDef[r1];
}
u8 GetPokemonType(s32 index, u32 typeIndex)
{
s16 newIndex = index;
return gMonsterParameters[newIndex].types[typeIndex];
}
u8 GetPokemonAbility(s16 index, u32 abilityIndex)
{
return gMonsterParameters[index].abilities[abilityIndex];
}
s16 GetDexInternalNo(s32 index, u32 r1)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].dexInternal[r1];
}
s16 GetRecruitRate(s16 index)
{
return gMonsterParameters[index].recruitRate;
}
s16 GetAlphabetParentNo(s16 index, s32 r1)
{
return gMonsterParameters[index].alphabetParent[r1];
}
s16 GetInternalNo(s16 index)
{
return gMonsterParameters[index].dexInternal[1];
}
s32 CalculateEXPGain(s16 index, s32 level)
{
s32 expYield = gMonsterParameters[index].expYield;
return expYield + (expYield * (level - 1)) / 10;
}
s16 GetPokemonEvolveConditions(s16 index, unkEvolve *r1)
{
PreEvolution temp2;
EvolutionRequirements temp1;
temp1 = gMonsterParameters[index].evolutionRequirements;
temp2 = gMonsterParameters[index].preEvolution;
r1->preEvolution = temp2;
r1->evolutionRequirements = temp1;
// The return value is not used anywhere, but necessary for the function to match.
return index;
}
u8 GetPokemonOverworldPalette(s16 index, u32 r1)
{
s32 id = SpeciesId(index);
if (r1 != 0)
{
return 10;
}
else
{
return gMonsterParameters[id].overworldPalette;
}
}
OpenedFile *OpenPokemonDialogueSpriteFile(s16 index)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
if(gMonsterParameters[index].dialogueSprites == 0)
{
return NULL;
}
sprintf(buffer, gUnknown_8107684, index); // "kao%03d"
return OpenFile(buffer, &gMonsterFileArchive);
}
OpenedFile *GetDialogueSpriteDataPtr(s32 index)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
s16 id = SpeciesId(index);
if(gMonsterParameters[id].dialogueSprites == 0)
{
return NULL;
}
sprintf(buffer, gUnknown_8107684, id); // "kao%03d"
return OpenFileAndGetFileDataPtr(buffer, &gMonsterFileArchive);
}
bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 spriteId)
{
// checking to see if dialogue sprite is available??
return (gMonsterParameters[index].dialogueSprites >> spriteId) & 1;
}
void xxx_pokemonstruct_index_to_pokemon2_808DE30(void* r0, u32 r1)
{
xxx_pokemonstruct_to_pokemon2_808DE50(r0, &gRecruitedPokemonRef->pokemon[r1], r1);
}
void xxx_pokemonstruct_to_pokemon2_808DE50(PokemonStruct2 * a1, PokemonStruct1 *pokemon, s32 a3)
{
s32 i;
BulkItem* held;
Item* slot;
a1->unk0 = pokemon->unk0;
a1->level = pokemon->level;
a1->IQ = pokemon->IQ;
a1->IQSkills = pokemon->IQSkills;
GenerateHiddenPower(&a1->hiddenPower);
a1->dungeonLocation = pokemon->dungeonLocation;
a1->isTeamLeader = pokemon->isTeamLeader;
a1->unkA = a3;
a1->speciesNum = pokemon->speciesNum;
a1->tacticIndex = pokemon->tacticIndex;
a1->unk12 = pokemon->pokeHP;
a1->unk10 = pokemon->pokeHP;
for (i = 0; i < 2; i++) {
a1->offense.att[i] = pokemon->offense.att[i];
a1->offense.def[i] = pokemon->offense.def[i];
}
a1->currExp = pokemon->currExp;
CopyAndResetMoves(&a1->moves, pokemon->moves);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
a1->name[i] = pokemon->name[i];
}
held = &pokemon->heldItem;
slot = &a1->itemSlot;
if ((u32)(-held->id | held->id) >> 31) {
HeldItemToSlot(slot, held);
}
else {
slot->id = ITEM_NOTHING;
slot->quantity = 0;
slot->flags = 0;
}
a1->belly = IntToFixedPoint(100);
a1->maxBelly = IntToFixedPoint(100);
}
void xxx_pokemon2_to_pokemonstruct_index_808DF2C(s32 a1, PokemonStruct2* a2)
{
xxx_pokemon2_to_pokemonstruct_808DF44(&a1[gRecruitedPokemonRef->pokemon], a2);
}
void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1* pokemon, PokemonStruct2* a2)
{
s32 i;
pokemon->unk0 = a2->unk0;
pokemon->level = a2->level;
pokemon->IQ = a2->IQ;
pokemon->IQSkills = a2->IQSkills;
pokemon->dungeonLocation = a2->dungeonLocation;
pokemon->isTeamLeader = a2->isTeamLeader;
pokemon->speciesNum = a2->speciesNum;
pokemon->tacticIndex = a2->tacticIndex;
pokemon->pokeHP = a2->unk12;
for (i = 0; i < 2; i++) {
pokemon->offense.att[i] = a2->offense.att[i];
pokemon->offense.def[i] = a2->offense.def[i];
}
pokemon->currExp = a2->currExp;
CopyBareMoveData(pokemon->moves, a2->moves.moves);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
pokemon->name[i] = a2->name[i];
}
if (a2->itemSlot.flags & ITEM_FLAG_EXISTS) {
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
}
else {
pokemon->heldItem.id = ITEM_NOTHING;
}
}
void sub_808DFDC(s32 a1, PokemonStruct2* a2)
{
// transfer item from unk to pokemon at index
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[a1];
if (a2->itemSlot.flags & ITEM_FLAG_EXISTS) {
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
}
else {
pokemon->heldItem.id = ITEM_NOTHING;
}
}
void GetPokemonLevelData(LevelData* a1, s32 _id, s32 level)
{
u8 buffer[12];
s32 id = SpeciesId(_id);
if ((s16)gLevelCurrentPokeId != id)
{
OpenedFile *file;
gLevelCurrentPokeId = id;
// lvmp%03d\0
sprintf(buffer, gUnknown_810768C, id);
file = OpenFileAndGetFileDataPtr(buffer, &gSystemFileArchive);
DecompressATFile((char*)gLevelCurrentData, 0, file);
CloseFile(file);
}
level -= 1;
if ( level < 0 )
level = 0;
*a1 = gLevelCurrentData[level];
}
const u8* DecompressMoveID(const u8* src, u16* moveID)
{
u32 byte0;
u32 byte1 = *src++;
// If move >= 127 which means it uses 2 bytes and not one
if (byte1 & 0x80) {
byte0 = *src++;
}
else {
byte0 = byte1;
byte1 = 0;
}
*moveID = (byte0 & 0x7F) | ((byte1 & 0x7F) << 7);
return src;
}
s32 GetMovesLearnedAtLevel(u16* dst, s16 species, s32 level, s32 IQPoints)
{
const u8* stream;
u16 moveID; // moveID
s32 count;
s32 _species;
_species = SpeciesId(species);
count = 0;
if (species == MONSTER_DECOY) return 0;
if (species == MONSTER_NONE) return 0;
if (species == MONSTER_MUNCHLAX) return 0;
// get stream
stream = GetLevelUpMoves(_species);
while (*stream)
{
u8 v12;
// read from stream
stream = DecompressMoveID(stream, &moveID);
v12 = *stream++;
if (v12 > level)
break;
if (v12 == level) {
bool8 cond = TRUE;
// NOTE: these moves require IQ to be > 333
if ((moveID == MOVE_FRENZY_PLANT) && (IQPoints < gFrenzyPlantIQReq)) cond = FALSE;
if ((moveID == MOVE_HYDRO_CANNON) && (IQPoints < gHydroCannonIQReq)) cond = FALSE;
if ((moveID == MOVE_BLAST_BURN) && (IQPoints < gBlastBurnIQReq)) cond = FALSE;
if ((moveID == MOVE_VOLT_TACKLE) && (IQPoints < gVoltTackleIQReq)) cond = FALSE;
if (cond) {
if (count < 16) {
*dst++ = moveID;
++count;
}
}
}
}
return count;
}
bool8 CanMonLearnMove(u16 moveID, s16 _species)
{
u16 levelUpMoveID;
u16 HMTMMoveID;
s32 species = _species; // r4
const u8* learnsetPtr;
if (species == MONSTER_DECOY) return 0;
if (species == MONSTER_NONE) return 0;
if (species == MONSTER_MUNCHLAX) return 0;
if (moveID == MOVE_STRUGGLE) return 0;
learnsetPtr = GetLevelUpMoves(_species);
while (*learnsetPtr) {
learnsetPtr = DecompressMoveID(learnsetPtr, &levelUpMoveID);
learnsetPtr++;
if (moveID == levelUpMoveID) {
return TRUE;
}
}
learnsetPtr = GetHMTMMoves(species);
while (*learnsetPtr) {
learnsetPtr = DecompressMoveID(learnsetPtr, &HMTMMoveID);
if (HMTMMoveID == moveID) {
return TRUE;
}
}
return FALSE;
}
s32 sub_808E218(unkStruct_808E218_arg* a1, PokemonStruct1* pokemon)
{
s32 i;
s32 count;
struct EvolveStage evolve_sequence[3];
s32 sequence_length;
count = 0;
a1->count = 0;
if (pokemon->speciesNum == MONSTER_DECOY) return 0;
if (pokemon->speciesNum == MONSTER_NONE) return 0;
if (pokemon->speciesNum == MONSTER_MUNCHLAX) return 0;
sequence_length = GetEvolutionSequence(pokemon, evolve_sequence);
for (i = 0; i < sequence_length; i++) {
const u8 *ptr;
u16 result;
ptr = GetLevelUpMoves(evolve_sequence[i].speciesNum);
while (*ptr) {
s32 value;
ptr = DecompressMoveID(ptr, &result);
value = *ptr++;
if (value > evolve_sequence[i].level) {
break;
}
if (count < NUM_MONSTERS) {
s32 j;
bool8 cond = 1;
if ((result == MOVE_FRENZY_PLANT) && (pokemon->IQ < gFrenzyPlantIQReq)) cond = 0;
if ((result == MOVE_HYDRO_CANNON) && (pokemon->IQ < gHydroCannonIQReq)) cond = 0;
if ((result == MOVE_BLAST_BURN) && (pokemon->IQ < gBlastBurnIQReq)) cond = 0;
if ((result == MOVE_VOLT_TACKLE) && (pokemon->IQ < gVoltTackleIQReq)) cond = 0;
for (j = 0; j < MAX_MON_MOVES; j++) {
if ((pokemon->moves[j].moveFlags & MOVE_FLAG_EXISTS) && pokemon->moves[j].id == result) {
cond = 0;
}
}
if (cond) {
s32 k;
for (k = 0; k < count && a1->unk0[k] != result; k++) {}
if (k == count) {
a1->unk0[count++] = result;
}
}
}
}
}
a1->count = count;
return count;
}
s32 GetEvolutionSequence(PokemonStruct1* pokemon, struct EvolveStage* a2)
{
#ifdef NONMATCHING
s32 count;
s32 species;
s32 i;
a2[0].speciesNum = pokemon->speciesNum;
a2[0].level = pokemon->level;
count = 1;
species = pokemon->speciesNum;
i = 0;
for (; i < 2; i++) {
if (!pokemon->unkC[i].level) {
break;
}
species = GetPokemonEvolveFrom(species);
if (!species) {
break;
}
a2[1 + i].speciesNum = species;
a2[1 + i].level = pokemon->unkC[i].level;
// wrong increment order:
count++;
}
return count;
#else
s32 count;
s32 species;
s32 i;
struct EvolveStage* stage;
struct unkPokeSubStruct_C* has_next_stage;
a2[0].speciesNum = pokemon->speciesNum;
a2[0].level = pokemon->level;
count = 1;
species = pokemon->speciesNum;
i = 0;
has_next_stage = pokemon->unkC;
stage = &a2[1];
for (; i < 2; i++) {
if (!has_next_stage->level) {
break;
}
species = GetPokemonEvolveFrom(species);
if (!species) {
break;
}
stage->speciesNum = species;
stage->level = has_next_stage->level;
stage++;
count++;
has_next_stage++;
}
return count;
#endif
}
s32 sub_808E400(s32 _species, s16* _a2, bool32 _bodySizeCheck, bool32 _shedinjaCheck)
{
// This is horrible
s32 species = SpeciesId(_species);
bool8 bodySizeCheck = _bodySizeCheck;
bool8 shedinjaCheck = _shedinjaCheck;
s32 count = 0;
s32 i = 1;
s16 *a2 = _a2;
for (i = 1; i < MONSTER_MAX; i++) {
s32 loopSpeciesId = SpeciesId(i);
#ifdef NONMATCHING
s32 loopSpeciesId2 = SpeciesId(i);
#else
register s32 loopSpeciesId2 asm("r8") = SpeciesId(i);
#endif // NONMATCHING
if (species != GetPokemonEvolveFrom(loopSpeciesId)) {
continue;
}
if (!bodySizeCheck && GetBodySize(species) != GetBodySize(loopSpeciesId)) {
continue;
}
if (!shedinjaCheck && loopSpeciesId == MONSTER_SHEDINJA) {
continue;
}
*a2++ = loopSpeciesId2;
count++;
}
return count;
}
void sub_808E490(Move* a1, s16 species)
{
u16 buffer[0x10]; // of moveIDs
s32 i;
s32 count = GetMovesLearnedAtLevel(buffer, species, 1, 999);
if (count == 0) {
count = 1;
buffer[0] = MOVE_ITEM_TOSS;
}
i = 0;
if (i < count) {
while (i < count) {
InitZeroedPPPokemonMove(&a1[i], buffer[i]);
i++;
}
i = count;
}
while (i < MAX_MON_MOVES) {
a1[i].moveFlags = 0;
i++;
}
}
char* sub_808E4FC(s32 a1)
{
struct subStruct_203B240 *result[4];
sub_8097DF0(gFormattedStatusNames[a1], result);
return result[0]->pokeName;
}
char* sub_808E51C(s32 a1)
{
struct subStruct_203B240 *result[4];
sub_8097DF0(gFormattedStatusNames[a1], result);
return result[0]->unk4;
}