GenerateKecleonShop

This commit is contained in:
DizzyEggg 2024-11-11 21:01:00 +01:00
parent ad0f0f4050
commit 445f0a84e2
5 changed files with 272 additions and 697 deletions

View File

@ -6,679 +6,6 @@
.text
thumb_func_start sub_804E9DC
sub_804E9DC:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
movs r5, 0
movs r0, 0x3
mov r8, r0
movs r7, 0x8
ldr r3, _0804EAF0
mov r9, r3
_0804E9F2:
movs r4, 0
adds r6, r5, 0x1
mov r10, r6
_0804E9F8:
adds r0, r5, 0
adds r1, r4, 0
bl GetTile
ldrh r1, [r0]
mov r0, r8
ands r0, r1
adds r6, r4, 0x1
cmp r0, 0x1
beq _0804EA0E
b _0804EB0E
_0804EA0E:
adds r0, r5, 0
adds r1, r4, 0
bl GetTile
ldrb r0, [r0, 0x9]
cmp r0, 0xFF
bne _0804EAF4
cmp r5, 0
ble _0804EA4E
subs r0, r5, 0x1
adds r1, r4, 0
bl GetTileSafe
adds r2, r0, 0
ldrb r0, [r2, 0x9]
cmp r0, 0xFF
beq _0804EA4E
ldrh r0, [r2]
adds r1, r0, 0
orrs r1, r7
movs r3, 0
strh r1, [r2]
adds r0, r1, 0
mov r6, r8
ands r0, r6
cmp r0, 0x2
bne _0804EA4E
mov r0, r9
ands r1, r0
movs r0, 0x1
orrs r1, r0
strh r1, [r2]
_0804EA4E:
cmp r4, 0
ble _0804EA82
subs r1, r4, 0x1
adds r0, r5, 0
bl GetTileSafe
adds r2, r0, 0
ldrb r0, [r2, 0x9]
cmp r0, 0xFF
beq _0804EA82
ldrh r0, [r2]
adds r1, r0, 0
orrs r1, r7
movs r3, 0
orrs r1, r7
strh r1, [r2]
adds r0, r1, 0
mov r6, r8
ands r0, r6
cmp r0, 0x2
bne _0804EA82
mov r0, r9
ands r1, r0
movs r0, 0x1
orrs r1, r0
strh r1, [r2]
_0804EA82:
adds r6, r4, 0x1
cmp r4, 0x1E
bgt _0804EABA
adds r0, r5, 0
adds r1, r6, 0
bl GetTileSafe
adds r2, r0, 0
ldrb r0, [r2, 0x9]
cmp r0, 0xFF
beq _0804EABA
ldrh r0, [r2]
adds r1, r0, 0
orrs r1, r7
movs r3, 0
mov r12, r3
orrs r1, r7
strh r1, [r2]
adds r0, r1, 0
mov r3, r8
ands r0, r3
cmp r0, 0x2
bne _0804EABA
mov r0, r9
ands r1, r0
movs r0, 0x1
orrs r1, r0
strh r1, [r2]
_0804EABA:
cmp r5, 0x36
bgt _0804EB0E
mov r0, r10
adds r1, r4, 0
bl GetTileSafe
adds r2, r0, 0
ldrb r0, [r2, 0x9]
cmp r0, 0xFF
beq _0804EB0E
ldrh r0, [r2]
adds r1, r0, 0
orrs r1, r7
movs r3, 0
orrs r1, r7
strh r1, [r2]
adds r0, r1, 0
mov r4, r8
ands r0, r4
cmp r0, 0x2
bne _0804EB0E
mov r0, r9
ands r1, r0
movs r0, 0x1
orrs r1, r0
strh r1, [r2]
b _0804EB0E
.align 2, 0
_0804EAF0: .4byte 0x0000fffc
_0804EAF4:
adds r0, r5, 0
adds r1, r4, 0
bl GetTile
ldrb r0, [r0, 0x9]
cmp r0, 0xFE
bne _0804EB0E
adds r0, r5, 0
adds r1, r4, 0
bl GetTileSafe
movs r1, 0xFF
strb r1, [r0, 0x9]
_0804EB0E:
adds r4, r6, 0
cmp r4, 0x1F
bgt _0804EB16
b _0804E9F8
_0804EB16:
mov r5, r10
cmp r5, 0x37
bgt _0804EB1E
b _0804E9F2
_0804EB1E:
bl sub_804EB30
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_804E9DC
thumb_func_start sub_804EB30
sub_804EB30:
push {r4-r7,lr}
ldr r0, _0804EBB4
ldr r6, [r0]
movs r2, 0
movs r1, 0x1F
ldr r3, _0804EBB8
adds r0, r6, r3
_0804EB3E:
strh r2, [r0]
subs r0, 0x2
subs r1, 0x1
cmp r1, 0
bge _0804EB3E
movs r5, 0
_0804EB4A:
movs r4, 0
adds r7, r5, 0x1
_0804EB4E:
adds r0, r5, 0
adds r1, r4, 0
bl GetTile
ldrh r1, [r0]
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0804EBA2
adds r0, r5, 0
adds r1, r4, 0
bl GetTile
ldrb r3, [r0, 0x9]
cmp r3, 0x1F
bhi _0804EBA2
lsls r0, r3, 1
ldr r2, _0804EBBC
adds r1, r6, r2
adds r2, r1, r0
movs r1, 0
ldrsh r0, [r2, r1]
cmp r0, 0x1F
bgt _0804EBA2
lsls r0, 2
lsls r1, r3, 7
adds r0, r1
adds r0, r6, r0
ldr r3, _0804EBC0
adds r0, r3
strh r5, [r0]
movs r3, 0
ldrsh r0, [r2, r3]
lsls r0, 2
adds r0, r1
adds r0, r6, r0
ldr r1, _0804EBC4
adds r0, r1
strh r4, [r0]
ldrh r0, [r2]
adds r0, 0x1
strh r0, [r2]
_0804EBA2:
adds r4, 0x1
cmp r4, 0x1F
ble _0804EB4E
adds r5, r7, 0
cmp r5, 0x37
ble _0804EB4A
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0804EBB4: .4byte gDungeon
_0804EBB8: .4byte 0x00010882
_0804EBBC: .4byte 0x00010844
_0804EBC0: .4byte 0x00010884
_0804EBC4: .4byte 0x00010886
thumb_func_end sub_804EB30
thumb_func_start GenerateKecleonShop
GenerateKecleonShop:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x58
str r0, [sp, 0x40]
str r1, [sp, 0x44]
mov r10, r2
adds r4, r3, 0
ldr r0, _0804EE90
ldr r0, [r0]
mov r8, r0
ldr r1, _0804EE94
ldr r0, _0804EE98
strh r0, [r1]
movs r0, 0x1
negs r0, r0
strh r0, [r1, 0x2]
ldr r0, _0804EE9C
ldrb r0, [r0]
cmp r0, 0
beq _0804EBF8
b _0804EED4
_0804EBF8:
bl sub_8043D10
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _0804EC06
b _0804EED4
_0804EC06:
cmp r4, 0
bne _0804EC0C
b _0804EED4
_0804EC0C:
movs r0, 0x64
bl DungeonRandInt
cmp r4, r0
bgt _0804EC18
b _0804EED4
_0804EC18:
movs r5, 0
add r7, sp, 0x20
adds r1, r7, 0
mov r0, sp
_0804EC20:
strh r5, [r0]
strh r5, [r1]
adds r1, 0x2
adds r0, 0x2
adds r5, 0x1
cmp r5, 0xE
ble _0804EC20
movs r5, 0xC7
_0804EC30:
movs r0, 0xF
bl DungeonRandInt
adds r4, r0, 0
movs r0, 0xF
bl DungeonRandInt
lsls r4, 1
mov r1, sp
adds r2, r1, r4
movs r4, 0
ldrsh r3, [r2, r4]
lsls r0, 1
adds r1, r0
ldrh r0, [r1]
strh r0, [r2]
strh r3, [r1]
subs r5, 0x1
cmp r5, 0
bge _0804EC30
adds r6, r7, 0
movs r5, 0xC7
_0804EC5C:
movs r0, 0xF
bl DungeonRandInt
adds r4, r0, 0
movs r0, 0xF
bl DungeonRandInt
lsls r4, 1
adds r4, r6, r4
movs r1, 0
ldrsh r2, [r4, r1]
lsls r0, 1
adds r0, r6, r0
ldrh r1, [r0]
strh r1, [r4]
strh r2, [r0]
subs r5, 0x1
cmp r5, 0
bge _0804EC5C
movs r5, 0
_0804EC84:
lsls r0, r5, 1
add r0, sp
movs r3, 0
ldrsh r2, [r0, r3]
mov r9, r2
ldr r4, [sp, 0x44]
cmp r9, r4
blt _0804EC96
b _0804EECC
_0804EC96:
movs r4, 0
_0804EC98:
lsls r0, r4, 1
adds r0, r7, r0
movs r2, 0
ldrsh r1, [r0, r2]
cmp r1, r10
blt _0804ECA6
b _0804EEC4
_0804ECA6:
lsls r1, 5
mov r3, r9
lsls r2, r3, 4
subs r0, r2, r3
lsls r0, 5
ldr r3, [sp, 0x40]
adds r0, r3
adds r3, r1, r0
ldrb r0, [r3, 0x8]
str r1, [sp, 0x4C]
str r2, [sp, 0x48]
cmp r0, 0
beq _0804ECC2
b _0804EEC4
_0804ECC2:
ldrb r0, [r3, 0x11]
cmp r0, 0
beq _0804ECCA
b _0804EEC4
_0804ECCA:
ldrb r0, [r3, 0x12]
cmp r0, 0
beq _0804ECD2
b _0804EEC4
_0804ECD2:
ldrb r0, [r3, 0xB]
cmp r0, 0
bne _0804ECDA
b _0804EEC4
_0804ECDA:
ldrb r0, [r3, 0xA]
cmp r0, 0
bne _0804ECE2
b _0804EEC4
_0804ECE2:
ldrb r0, [r3, 0x9]
cmp r0, 0
beq _0804ECEA
b _0804EEC4
_0804ECEA:
ldrb r0, [r3, 0x10]
cmp r0, 0
beq _0804ECF2
b _0804EEC4
_0804ECF2:
ldrb r0, [r3, 0x1D]
cmp r0, 0
beq _0804ECFA
b _0804EEC4
_0804ECFA:
movs r0, 0x4
ldrsh r1, [r3, r0]
movs r2, 0
ldrsh r0, [r3, r2]
subs r1, r0
cmp r1, 0
bge _0804ED0A
negs r1, r1
_0804ED0A:
cmp r1, 0x4
bgt _0804ED10
b _0804EEC4
_0804ED10:
movs r0, 0x6
ldrsh r1, [r3, r0]
movs r2, 0x2
ldrsh r0, [r3, r2]
subs r1, r0
cmp r1, 0
bge _0804ED20
negs r1, r1
_0804ED20:
cmp r1, 0x3
bgt _0804ED26
b _0804EEC4
_0804ED26:
ldr r1, _0804EEA0
movs r0, 0x1
strb r0, [r1]
movs r0, 0x1
strb r0, [r3, 0xC]
ldr r2, _0804EEA4
movs r4, 0
ldrsh r0, [r3, r4]
adds r0, 0x1
str r0, [r2]
movs r7, 0x4
ldrsh r0, [r3, r7]
subs r0, 0x1
str r0, [r2, 0x8]
movs r0, 0x2
ldrsh r1, [r3, r0]
adds r1, 0x1
str r1, [r2, 0x4]
movs r4, 0x6
ldrsh r3, [r3, r4]
subs r0, r3, 0x1
str r0, [r2, 0xC]
subs r0, r1
mov r10, r2
cmp r0, 0x2
bgt _0804ED5C
str r3, [r2, 0xC]
_0804ED5C:
ldr r0, _0804EEA8
add r0, r8
ldr r1, _0804EEAC
str r1, [r0]
ldr r0, _0804EEB0
add r0, r8
str r1, [r0]
ldr r0, _0804EEB4
add r0, r8
ldr r1, _0804EEB8
str r1, [r0]
ldr r0, _0804EEBC
add r0, r8
str r1, [r0]
mov r7, r10
ldr r5, [r7]
ldr r0, [r7, 0x8]
cmp r5, r0
bge _0804EDFA
mov r3, r10
_0804ED84:
ldr r4, [r3, 0x4]
ldr r0, [r3, 0xC]
adds r1, r5, 0x1
str r1, [sp, 0x54]
cmp r4, r0
bge _0804EDF0
ldr r6, _0804EEA8
add r6, r8
ldr r2, _0804EEA4
mov r10, r2
_0804ED98:
adds r0, r5, 0
adds r1, r4, 0
str r3, [sp, 0x50]
bl GetTileSafe
ldrh r2, [r0]
movs r1, 0x20
orrs r1, r2
strh r1, [r0]
ldrh r2, [r0, 0x4]
ldr r7, _0804EEC0
adds r1, r7, 0
ands r2, r1
adds r7, 0x7
adds r1, r7, 0
ands r2, r1
strh r2, [r0, 0x4]
ldr r0, [r6]
ldr r3, [sp, 0x50]
cmp r0, r5
ble _0804EDC4
str r5, [r6]
_0804EDC4:
ldr r1, _0804EEB0
add r1, r8
ldr r0, [r1]
cmp r0, r4
ble _0804EDD0
str r4, [r1]
_0804EDD0:
ldr r1, _0804EEB4
add r1, r8
ldr r0, [r1]
cmp r0, r5
bge _0804EDDC
str r5, [r1]
_0804EDDC:
ldr r1, _0804EEBC
add r1, r8
ldr r0, [r1]
cmp r0, r4
bge _0804EDE8
str r4, [r1]
_0804EDE8:
adds r4, 0x1
ldr r0, [r3, 0xC]
cmp r4, r0
blt _0804ED98
_0804EDF0:
ldr r5, [sp, 0x54]
mov r1, r10
ldr r0, [r1, 0x8]
cmp r5, r0
blt _0804ED84
_0804EDFA:
ldr r3, [sp, 0x4C]
ldr r2, [sp, 0x48]
mov r4, r9
subs r0, r2, r4
lsls r0, 5
ldr r7, [sp, 0x40]
adds r1, r0, r7
adds r0, r3, r1
movs r4, 0
ldrsh r5, [r0, r4]
movs r7, 0x4
ldrsh r0, [r0, r7]
cmp r5, r0
bge _0804EE6C
mov r8, r1
_0804EE18:
mov r1, r9
subs r0, r2, r1
lsls r0, 5
ldr r2, [sp, 0x40]
adds r0, r2
adds r0, r3, r0
movs r3, 0x2
ldrsh r4, [r0, r3]
movs r7, 0x6
ldrsh r0, [r0, r7]
adds r1, r5, 0x1
str r1, [sp, 0x54]
cmp r4, r0
bge _0804EE52
ldr r6, [sp, 0x4C]
add r6, r8
_0804EE38:
adds r0, r5, 0
adds r1, r4, 0
bl GetTileSafe
ldrh r2, [r0, 0x4]
movs r1, 0x10
orrs r1, r2
strh r1, [r0, 0x4]
adds r4, 0x1
movs r2, 0x6
ldrsh r0, [r6, r2]
cmp r4, r0
blt _0804EE38
_0804EE52:
ldr r5, [sp, 0x54]
ldr r3, [sp, 0x4C]
ldr r2, [sp, 0x48]
mov r4, r9
subs r0, r2, r4
lsls r0, 5
ldr r7, [sp, 0x40]
adds r0, r7
adds r0, r3, r0
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r5, r0
blt _0804EE18
_0804EE6C:
ldr r2, _0804EEA4
ldr r0, [r2]
ldr r1, [r2, 0x8]
adds r0, r1
lsrs r1, r0, 31
adds r0, r1
asrs r5, r0, 1
ldr r0, [r2, 0x4]
ldr r1, [r2, 0xC]
adds r0, r1
lsrs r1, r0, 31
adds r0, r1
asrs r4, r0, 1
ldr r0, _0804EE94
strh r5, [r0]
strh r4, [r0, 0x2]
b _0804EED4
.align 2, 0
_0804EE90: .4byte gDungeon
_0804EE94: .4byte gUnknown_202F1D8
_0804EE98: .4byte 0x0000ffff
_0804EE9C: .4byte gUnknown_202F1AB
_0804EEA0: .4byte gUnknown_202F1AA
_0804EEA4: .4byte gUnknown_202F1B8
_0804EEA8: .4byte 0x0000e240
_0804EEAC: .4byte 0x0000270f
_0804EEB0: .4byte 0x0000e244
_0804EEB4: .4byte 0x0000e248
_0804EEB8: .4byte 0xffffd8f1
_0804EEBC: .4byte 0x0000e24c
_0804EEC0: .4byte 0x0000fff7
_0804EEC4:
adds r4, 0x1
cmp r4, 0xE
bgt _0804EECC
b _0804EC98
_0804EECC:
adds r5, 0x1
cmp r5, 0xE
bgt _0804EED4
b _0804EC84
_0804EED4:
add sp, 0x58
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end GenerateKecleonShop
thumb_func_start GenerateMonsterHouse
GenerateMonsterHouse:
push {r4-r7,lr}

View File

@ -5,6 +5,7 @@
#include "structs/str_position.h"
#define MAX_ROOM_COUNT 32 // Empirical max, not sure if the code supports any more.
#define ROOM_0xFE 0xFE // Anchor?
#define CORRIDOR_ROOM 0xFF
enum TerrainType

View File

@ -230,6 +230,15 @@ struct MessageLogString
u8 str[MESSAGE_LOG_BUFFER_SIZE];
};
#define DEFAULT_MAX_POSITION 9999
struct MinMaxPosition
{
s32 minX;
s32 minY;
s32 maxX;
s32 maxY;
};
// size: 0x1CEDC
typedef struct Dungeon
{
@ -350,8 +359,7 @@ typedef struct Dungeon
Position unkE218;
Position unkE21C; // stair location?
Position unkE220[8];
u32 unkE240;
u8 fillE244[0xE250 - 0xE244];
struct MinMaxPosition kecleonShopPos;
u32 unkE250;
u8 fillE254[0xE260 - 0xE254];
u32 unkE260;

View File

@ -10,7 +10,7 @@
extern const u8 gUnknown_80F6DCC[];
extern struct FileArchive gDungeonFileArchive;
extern u8 gUnknown_202F1AA;
extern bool8 gUnknown_202F1AA;
extern u8 gUnknown_202F1AB;
extern u8 gUnknown_202F1AC;
extern u8 gUnknown_202F1A8;
@ -25,15 +25,7 @@ extern s32 gUnknown_202F1D0;
extern s32 gUnknown_202F1CC;
extern Position gUnknown_202F1D8;
struct UnkStruct_202F1B8
{
s32 unk0;
s32 unk4;
s32 unk8;
s32 unkC;
};
extern struct UnkStruct_202F1B8 gUnknown_202F1B8;
extern struct MinMaxPosition gUnknown_202F1B8;
extern void sub_804FD30(void);
extern void sub_804FD30(void);
@ -42,7 +34,8 @@ extern void sub_804FCCC(void);
extern void GenerateOneRoomMonsterHouseFloor(void);
extern void sub_804FBE8(void);
extern void sub_804FC74(void);
extern void sub_804E9DC(void);
void sub_804EB30(void);
void sub_804E9DC(void);
extern void GenerateTwoRoomsWithMonsterHouseFloor(void);
extern u8 sub_8043D10();
extern bool8 sub_8050C30(s32 a0, s32 a1, u8 a2);
@ -107,7 +100,7 @@ void sub_804AFAC(void)
UnkDungeonGlobal_unk1C574 *unkPtr = &gDungeon->unk1C574;
gDungeon->unk13568 = OpenFileAndGetFileDataPtr(gUnknown_80F6DCC, &gDungeonFileArchive);
gUnknown_202F1AA = 0;
gUnknown_202F1AA = FALSE;
gUnknown_202F1AB = 0;
gUnknown_202F1AC = 0;
gUnknown_202F1A8 = (gDungeonWaterType[gDungeon->tileset] == DUNGEON_WATER_TYPE_WATER);
@ -1015,7 +1008,7 @@ struct GridCell
bool8 hasSecondaryStructure;
bool8 isRoom;
bool8 isConnected;
bool8 unk12;
bool8 isKecleonShop;
bool8 unk13;
bool8 isMonsterHouse;
bool8 unk15;
@ -2052,7 +2045,7 @@ void InitDungeonGrid(struct GridCell grid[GRID_CELL_LEN][GRID_CELL_LEN], s32 gri
grid[x][y].isConnected = FALSE;
grid[x][y].unk15 = FALSE;
grid[x][y].isMonsterHouse = FALSE;
grid[x][y].unk12 = FALSE;
grid[x][y].isKecleonShop = FALSE;
grid[x][y].connectedToRight = FALSE;
grid[x][y].connectedToLeft = FALSE;
grid[x][y].connectedToBottom = FALSE;
@ -2317,7 +2310,7 @@ void CreateRoomsAndAnchors(struct GridCell grid[GRID_CELL_LEN][GRID_CELL_LEN], s
SetTerrainNormal(GetTileSafe(pt_x, pt_y));
// Set the room index to 0xFE for anchor
GetTileSafe(pt_x, pt_y)->room = 0xFE;
GetTileSafe(pt_x, pt_y)->room = ROOM_0xFE;
}
}
}
@ -3526,4 +3519,250 @@ void SetTerrainObstacleChecked(Tile *tile, bool8 useSecondaryTerrain, u8 roomInd
}
}
void sub_804E9DC(void)
{
s32 x, y;
for (x = 0; x < DUNGEON_MAX_SIZE_X; x++) {
for (y = 0; y < DUNGEON_MAX_SIZE_Y; y++) {
if (GetTerrainType(GetTile(x, y)) != TERRAIN_TYPE_NORMAL)
continue;
if (GetTile(x, y)->room == CORRIDOR_ROOM) {
if (x > 0) {
Tile *tile = GetTileSafe(x - 1, y);
if (tile->room != CORRIDOR_ROOM) {
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
}
}
}
if (y > 0) {
Tile *tile = GetTileSafe(x, y - 1);
if (tile->room != CORRIDOR_ROOM) {
// Yes, these |= have to be duplicated in order to match. Either it's an error and they wanted to use a different flag, or just copy-pasted it twice.
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
}
}
}
if (y < DUNGEON_MAX_SIZE_Y - 1) {
Tile *tile = GetTileSafe(x, y + 1);
if (tile->room != CORRIDOR_ROOM) {
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
}
}
}
if (x < DUNGEON_MAX_SIZE_X - 1) {
Tile *tile = GetTileSafe(x + 1, y);
if (tile->room != CORRIDOR_ROOM) {
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
}
}
}
}
else if (GetTile(x, y)->room == ROOM_0xFE) {
GetTileSafe(x, y)->room = CORRIDOR_ROOM;
}
}
}
sub_804EB30();
}
void sub_804EB30(void)
{
s32 i;
s32 x, y;
Dungeon *dungeon = gDungeon;
for (i = 0; i < MAX_ROOM_COUNT; i++) {
dungeon->naturalJunctionListCounts[i] = 0;
}
for (x = 0; x < DUNGEON_MAX_SIZE_X; x++) {
for (y = 0; y < DUNGEON_MAX_SIZE_Y; y++) {
if (GetTile(x, y)->terrainType & TERRAIN_TYPE_NATURAL_JUNCTION) {
u32 roomIndex = GetTile(x, y)->room;
if (roomIndex < MAX_ROOM_COUNT && dungeon->naturalJunctionListCounts[roomIndex] < MAX_ROOM_COUNT) {
dungeon->naturalJunctionList[roomIndex][dungeon->naturalJunctionListCounts[roomIndex]].x = x;
dungeon->naturalJunctionList[roomIndex][dungeon->naturalJunctionListCounts[roomIndex]].y = y;
dungeon->naturalJunctionListCounts[roomIndex]++;
}
}
}
}
}
/*
* GenerateKecleonShop - Potentially generate a kecleon shop on the floor.
*
* To spawn a kecleon shop, the floor cannot have a monster house, must not be a rescue floor, and must roll
* the percentage chance of kecleon_chance.
*
* Grid cells indices are shuffled, then each is checked to meet the conditions to spawn a kecleon shop in that cell:
* The room must be valid, connected, have no other special features, and have dimensions of at least 5x4.
*
* Once the first room (if any) is found that meets these conditions, the room is assigned as a kecleon shop.
* The kecleon shop will occupy the whole room interior, with a one tile margin from the room walls.
* Kecleon shop tiles restrict monster and stair spawns.
*/
void GenerateKecleonShop(struct GridCell grid[GRID_CELL_LEN][GRID_CELL_LEN], s32 gridSizeX, s32 gridSizeY, s32 chance)
{
s16 listX[GRID_CELL_LEN];
s16 listY[GRID_CELL_LEN];
s32 x, y;
s32 i, j;
Dungeon *dungeon = gDungeon;
gUnknown_202F1D8.x = -1;
gUnknown_202F1D8.y = -1;
if (gUnknown_202F1AB || sub_8043D10() == 2 || chance == 0)
return;
if (chance <= DungeonRandInt(100))
return;
// All possible grid cells
for (i = 0; i < GRID_CELL_LEN; i++) {
listX[i] = i;
listY[i] = i;
}
// Shuffle x indices
for (i = 0; i < 200; i++) {
s32 temp;
s32 a = DungeonRandInt(GRID_CELL_LEN);
s32 b = DungeonRandInt(GRID_CELL_LEN);
SWAP(listX[a], listX[b], temp);
}
// Shuffle y indices
for (i = 0; i < 200; i++) {
s32 temp;
s32 a = DungeonRandInt(GRID_CELL_LEN);
s32 b = DungeonRandInt(GRID_CELL_LEN);
SWAP(listY[a], listY[b], temp);
}
for (i = 0; i < GRID_CELL_LEN; i++) {
x = listX[i];
if (x >= gridSizeX)
continue;
for (j = 0; j < GRID_CELL_LEN; j++) {
s32 curX, curY;
y = listY[j];
if (y >= gridSizeY)
continue;
// We've identified a random in-bounds grid cell
// To support a kecleon shop it must be:
// - valid
// - not a merged room
// - connected
// - a room
// - have no other special features (mazes/secondary structures)
// - have dimensions of at least 5x4
if (grid[x][y].isInvalid)
continue;
if (grid[x][y].hasBeenMerged)
continue;
if (grid[x][y].isMerged)
continue;
if (!grid[x][y].isConnected)
continue;
if (!grid[x][y].isRoom)
continue;
if (grid[x][y].hasSecondaryStructure)
continue;
if (grid[x][y].isMazeRoom)
continue;
if (grid[x][y].flagSecondaryStructure)
continue;
if (abs(grid[x][y].end.x - grid[x][y].start.x) < 5 || abs(grid[x][y].end.y - grid[x][y].start.y) < 4)
continue;
// This room can be a kecleon shop
gUnknown_202F1AA = TRUE;
grid[x][y].isKecleonShop = TRUE;
// Make the shop span the whole room
gUnknown_202F1B8.minX = grid[x][y].start.x + 1;
gUnknown_202F1B8.maxX = grid[x][y].end.x - 1;
gUnknown_202F1B8.minY = grid[x][y].start.y + 1;
gUnknown_202F1B8.maxY = grid[x][y].end.y - 1;
if (gUnknown_202F1B8.maxY - gUnknown_202F1B8.minY < 3) {
// This should never happen?
gUnknown_202F1B8.maxY++;
}
// Set to values that guarantee they'll be replaced later
dungeon->kecleonShopPos.minX = DEFAULT_MAX_POSITION;
dungeon->kecleonShopPos.minY = DEFAULT_MAX_POSITION;
dungeon->kecleonShopPos.maxX = -DEFAULT_MAX_POSITION;
dungeon->kecleonShopPos.maxY = -DEFAULT_MAX_POSITION;
// Generate the actual shop on the interior, leaving
// a 1-tile border from the room walls
for (curX = gUnknown_202F1B8.minX; curX < gUnknown_202F1B8.maxX; curX++) {
for (curY = gUnknown_202F1B8.minY; curY < gUnknown_202F1B8.maxY; curY++) {
Tile *tile = GetTileSafe(curX, curY);
tile->terrainType |= TERRAIN_TYPE_SHOP;
// Restrict monsters and stairs from spawning here
tile->unk4 &= ~(0x8);
tile->unk4 &= ~(0x1);
// Ensure the borders are assigned properly
if (dungeon->kecleonShopPos.minX > curX) {
dungeon->kecleonShopPos.minX = curX;
}
if (dungeon->kecleonShopPos.minY > curY) {
dungeon->kecleonShopPos.minY = curY;
}
if (dungeon->kecleonShopPos.maxX < curX) {
dungeon->kecleonShopPos.maxX = curX;
}
if (dungeon->kecleonShopPos.maxY < curY) {
dungeon->kecleonShopPos.maxY = curY;
}
}
}
// Sets an unknown spawn flag for all tiles in the room
for (curX = grid[x][y].start.x; curX < grid[x][y].end.x; curX++) {
for (curY = grid[x][y].start.y; curY < grid[x][y].end.y; curY++) {
GetTileSafe(curX, curY)->unk4 |= 0x10;
}
}
curX = (gUnknown_202F1B8.minX + gUnknown_202F1B8.maxX) / 2;
curY = (gUnknown_202F1B8.minY + gUnknown_202F1B8.maxY) / 2;
gUnknown_202F1D8.x = curX;
gUnknown_202F1D8.y = curY;
return;
}
}
}
//

View File

@ -17,7 +17,7 @@ extern u8 gYayoiSan[];
extern void sub_8082FA8(unkStruct_8094924 *, void *, s32);
void SaveTile(unkStruct_8094924 *r0, Tile *tile);
void sub_80830F8(void * , u32*);
void sub_80830F8(void * , void*);
void sub_808312C(void *, u32 *);
void SaveDungeonWeather(unkStruct_8094924 *r0, Weather *weather);
void sub_8083078(void *, u32);
@ -87,8 +87,8 @@ u8 sub_8083188(unkStruct_8094924 *r0);
s16 sub_8083170(unkStruct_8094924 *r0);
void sub_80831F8(unkStruct_8094924 *r0, Position *);
void RestoreDungeonWeather(unkStruct_8094924 *r0, Weather *);
void sub_8083220(unkStruct_8094924 *r0, u32 *);
void sub_8083260(unkStruct_8094924 *r0, u32 *);
void sub_8083220(unkStruct_8094924 *r0, void *);
void sub_8083260(unkStruct_8094924 *r0, void *);
void RestoreTile(unkStruct_8094924 *r0, Tile *);
extern u16 sub_8083158(unkStruct_8094924 *param_1);
void sub_80820A8(unkStruct_8094924 *r0, Item *);
@ -513,7 +513,7 @@ void sub_8081454(unkStruct_8094924 *param_1)
{
SavePosition(param_1,&gDungeon->unkE220[iVar4]);
}
sub_80830F8(param_1,&gDungeon->unkE240);
sub_80830F8(param_1,&gDungeon->kecleonShopPos);
sub_80830F8(param_1,&gDungeon->unkE250);
sub_808312C(param_1,&gDungeon->unkE260);
@ -846,9 +846,9 @@ void sub_8081C7C(unkStruct_8094924 *r0)
{
sub_80831F8(r0,&gDungeon->unkE220[iVar7]);
}
sub_8083220(r0,&gDungeon->unkE240);
sub_8083220(r0,&gDungeon->unkE240 + 0x4);
sub_8083260(r0,&gDungeon->unkE240 + 0x8);
sub_8083220(r0,&gDungeon->kecleonShopPos);
sub_8083220(r0,&gDungeon->unkE250);
sub_8083260(r0,&gDungeon->unkE260);
for(y = 0; y < 8; y++)