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https://github.com/pret/pmd-red.git
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GenerateKecleonShop
This commit is contained in:
parent
ad0f0f4050
commit
445f0a84e2
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@ -6,679 +6,6 @@
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.text
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thumb_func_start sub_804E9DC
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sub_804E9DC:
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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movs r5, 0
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movs r0, 0x3
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mov r8, r0
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movs r7, 0x8
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ldr r3, _0804EAF0
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mov r9, r3
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_0804E9F2:
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movs r4, 0
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adds r6, r5, 0x1
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mov r10, r6
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_0804E9F8:
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adds r0, r5, 0
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adds r1, r4, 0
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bl GetTile
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ldrh r1, [r0]
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mov r0, r8
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ands r0, r1
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adds r6, r4, 0x1
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cmp r0, 0x1
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beq _0804EA0E
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b _0804EB0E
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_0804EA0E:
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adds r0, r5, 0
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adds r1, r4, 0
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bl GetTile
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ldrb r0, [r0, 0x9]
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cmp r0, 0xFF
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bne _0804EAF4
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cmp r5, 0
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ble _0804EA4E
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subs r0, r5, 0x1
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adds r1, r4, 0
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bl GetTileSafe
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adds r2, r0, 0
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ldrb r0, [r2, 0x9]
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cmp r0, 0xFF
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beq _0804EA4E
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ldrh r0, [r2]
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adds r1, r0, 0
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orrs r1, r7
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movs r3, 0
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strh r1, [r2]
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adds r0, r1, 0
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mov r6, r8
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ands r0, r6
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cmp r0, 0x2
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bne _0804EA4E
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mov r0, r9
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ands r1, r0
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movs r0, 0x1
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orrs r1, r0
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strh r1, [r2]
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_0804EA4E:
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cmp r4, 0
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ble _0804EA82
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subs r1, r4, 0x1
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adds r0, r5, 0
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bl GetTileSafe
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adds r2, r0, 0
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ldrb r0, [r2, 0x9]
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cmp r0, 0xFF
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beq _0804EA82
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ldrh r0, [r2]
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adds r1, r0, 0
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orrs r1, r7
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movs r3, 0
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orrs r1, r7
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strh r1, [r2]
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adds r0, r1, 0
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mov r6, r8
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ands r0, r6
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cmp r0, 0x2
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bne _0804EA82
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mov r0, r9
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ands r1, r0
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movs r0, 0x1
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orrs r1, r0
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strh r1, [r2]
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_0804EA82:
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adds r6, r4, 0x1
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cmp r4, 0x1E
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bgt _0804EABA
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adds r0, r5, 0
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adds r1, r6, 0
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bl GetTileSafe
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adds r2, r0, 0
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ldrb r0, [r2, 0x9]
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cmp r0, 0xFF
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beq _0804EABA
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ldrh r0, [r2]
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adds r1, r0, 0
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orrs r1, r7
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movs r3, 0
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mov r12, r3
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orrs r1, r7
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strh r1, [r2]
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adds r0, r1, 0
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mov r3, r8
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ands r0, r3
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cmp r0, 0x2
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bne _0804EABA
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mov r0, r9
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ands r1, r0
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movs r0, 0x1
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orrs r1, r0
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strh r1, [r2]
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_0804EABA:
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cmp r5, 0x36
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bgt _0804EB0E
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mov r0, r10
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adds r1, r4, 0
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bl GetTileSafe
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adds r2, r0, 0
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ldrb r0, [r2, 0x9]
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cmp r0, 0xFF
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beq _0804EB0E
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ldrh r0, [r2]
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adds r1, r0, 0
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orrs r1, r7
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movs r3, 0
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orrs r1, r7
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strh r1, [r2]
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adds r0, r1, 0
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mov r4, r8
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ands r0, r4
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cmp r0, 0x2
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bne _0804EB0E
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mov r0, r9
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ands r1, r0
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movs r0, 0x1
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orrs r1, r0
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strh r1, [r2]
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b _0804EB0E
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.align 2, 0
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_0804EAF0: .4byte 0x0000fffc
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_0804EAF4:
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adds r0, r5, 0
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adds r1, r4, 0
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bl GetTile
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ldrb r0, [r0, 0x9]
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cmp r0, 0xFE
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bne _0804EB0E
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adds r0, r5, 0
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adds r1, r4, 0
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bl GetTileSafe
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movs r1, 0xFF
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strb r1, [r0, 0x9]
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_0804EB0E:
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adds r4, r6, 0
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cmp r4, 0x1F
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bgt _0804EB16
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b _0804E9F8
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_0804EB16:
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mov r5, r10
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cmp r5, 0x37
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bgt _0804EB1E
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b _0804E9F2
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_0804EB1E:
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bl sub_804EB30
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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thumb_func_end sub_804E9DC
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thumb_func_start sub_804EB30
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sub_804EB30:
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push {r4-r7,lr}
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ldr r0, _0804EBB4
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ldr r6, [r0]
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movs r2, 0
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movs r1, 0x1F
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ldr r3, _0804EBB8
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adds r0, r6, r3
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_0804EB3E:
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strh r2, [r0]
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subs r0, 0x2
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subs r1, 0x1
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cmp r1, 0
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bge _0804EB3E
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movs r5, 0
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_0804EB4A:
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movs r4, 0
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adds r7, r5, 0x1
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_0804EB4E:
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adds r0, r5, 0
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adds r1, r4, 0
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bl GetTile
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ldrh r1, [r0]
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movs r0, 0x8
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ands r0, r1
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cmp r0, 0
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beq _0804EBA2
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adds r0, r5, 0
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adds r1, r4, 0
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bl GetTile
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ldrb r3, [r0, 0x9]
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cmp r3, 0x1F
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bhi _0804EBA2
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lsls r0, r3, 1
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ldr r2, _0804EBBC
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adds r1, r6, r2
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adds r2, r1, r0
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movs r1, 0
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ldrsh r0, [r2, r1]
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cmp r0, 0x1F
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bgt _0804EBA2
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lsls r0, 2
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lsls r1, r3, 7
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adds r0, r1
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adds r0, r6, r0
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ldr r3, _0804EBC0
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adds r0, r3
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strh r5, [r0]
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movs r3, 0
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ldrsh r0, [r2, r3]
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lsls r0, 2
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adds r0, r1
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adds r0, r6, r0
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ldr r1, _0804EBC4
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adds r0, r1
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strh r4, [r0]
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ldrh r0, [r2]
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adds r0, 0x1
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strh r0, [r2]
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_0804EBA2:
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adds r4, 0x1
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cmp r4, 0x1F
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ble _0804EB4E
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adds r5, r7, 0
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cmp r5, 0x37
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ble _0804EB4A
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_0804EBB4: .4byte gDungeon
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_0804EBB8: .4byte 0x00010882
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_0804EBBC: .4byte 0x00010844
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_0804EBC0: .4byte 0x00010884
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_0804EBC4: .4byte 0x00010886
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thumb_func_end sub_804EB30
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thumb_func_start GenerateKecleonShop
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GenerateKecleonShop:
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x58
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str r0, [sp, 0x40]
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str r1, [sp, 0x44]
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mov r10, r2
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adds r4, r3, 0
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ldr r0, _0804EE90
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ldr r0, [r0]
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mov r8, r0
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ldr r1, _0804EE94
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ldr r0, _0804EE98
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strh r0, [r1]
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movs r0, 0x1
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negs r0, r0
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strh r0, [r1, 0x2]
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ldr r0, _0804EE9C
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ldrb r0, [r0]
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cmp r0, 0
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beq _0804EBF8
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b _0804EED4
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_0804EBF8:
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bl sub_8043D10
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x2
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bne _0804EC06
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b _0804EED4
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_0804EC06:
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cmp r4, 0
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bne _0804EC0C
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b _0804EED4
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_0804EC0C:
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movs r0, 0x64
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bl DungeonRandInt
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cmp r4, r0
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bgt _0804EC18
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b _0804EED4
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_0804EC18:
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movs r5, 0
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add r7, sp, 0x20
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adds r1, r7, 0
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mov r0, sp
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_0804EC20:
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strh r5, [r0]
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strh r5, [r1]
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adds r1, 0x2
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adds r0, 0x2
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adds r5, 0x1
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cmp r5, 0xE
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ble _0804EC20
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movs r5, 0xC7
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_0804EC30:
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movs r0, 0xF
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bl DungeonRandInt
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adds r4, r0, 0
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movs r0, 0xF
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bl DungeonRandInt
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lsls r4, 1
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mov r1, sp
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adds r2, r1, r4
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movs r4, 0
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ldrsh r3, [r2, r4]
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lsls r0, 1
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adds r1, r0
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ldrh r0, [r1]
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strh r0, [r2]
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strh r3, [r1]
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subs r5, 0x1
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cmp r5, 0
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bge _0804EC30
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adds r6, r7, 0
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movs r5, 0xC7
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_0804EC5C:
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movs r0, 0xF
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bl DungeonRandInt
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adds r4, r0, 0
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movs r0, 0xF
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bl DungeonRandInt
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lsls r4, 1
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adds r4, r6, r4
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movs r1, 0
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ldrsh r2, [r4, r1]
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lsls r0, 1
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adds r0, r6, r0
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ldrh r1, [r0]
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strh r1, [r4]
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strh r2, [r0]
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subs r5, 0x1
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cmp r5, 0
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bge _0804EC5C
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movs r5, 0
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_0804EC84:
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lsls r0, r5, 1
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add r0, sp
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movs r3, 0
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ldrsh r2, [r0, r3]
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mov r9, r2
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ldr r4, [sp, 0x44]
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cmp r9, r4
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blt _0804EC96
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b _0804EECC
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_0804EC96:
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movs r4, 0
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_0804EC98:
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lsls r0, r4, 1
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adds r0, r7, r0
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movs r2, 0
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ldrsh r1, [r0, r2]
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cmp r1, r10
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blt _0804ECA6
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b _0804EEC4
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_0804ECA6:
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lsls r1, 5
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mov r3, r9
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lsls r2, r3, 4
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subs r0, r2, r3
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lsls r0, 5
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ldr r3, [sp, 0x40]
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adds r0, r3
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adds r3, r1, r0
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ldrb r0, [r3, 0x8]
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str r1, [sp, 0x4C]
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str r2, [sp, 0x48]
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cmp r0, 0
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beq _0804ECC2
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b _0804EEC4
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_0804ECC2:
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ldrb r0, [r3, 0x11]
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cmp r0, 0
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beq _0804ECCA
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b _0804EEC4
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_0804ECCA:
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ldrb r0, [r3, 0x12]
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cmp r0, 0
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beq _0804ECD2
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b _0804EEC4
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_0804ECD2:
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ldrb r0, [r3, 0xB]
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cmp r0, 0
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bne _0804ECDA
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b _0804EEC4
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_0804ECDA:
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ldrb r0, [r3, 0xA]
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cmp r0, 0
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bne _0804ECE2
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b _0804EEC4
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_0804ECE2:
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ldrb r0, [r3, 0x9]
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cmp r0, 0
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beq _0804ECEA
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b _0804EEC4
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_0804ECEA:
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ldrb r0, [r3, 0x10]
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cmp r0, 0
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beq _0804ECF2
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b _0804EEC4
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_0804ECF2:
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ldrb r0, [r3, 0x1D]
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cmp r0, 0
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beq _0804ECFA
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b _0804EEC4
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_0804ECFA:
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movs r0, 0x4
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ldrsh r1, [r3, r0]
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movs r2, 0
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ldrsh r0, [r3, r2]
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subs r1, r0
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cmp r1, 0
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bge _0804ED0A
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negs r1, r1
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_0804ED0A:
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cmp r1, 0x4
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bgt _0804ED10
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b _0804EEC4
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_0804ED10:
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movs r0, 0x6
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ldrsh r1, [r3, r0]
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movs r2, 0x2
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ldrsh r0, [r3, r2]
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subs r1, r0
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cmp r1, 0
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bge _0804ED20
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negs r1, r1
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_0804ED20:
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cmp r1, 0x3
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bgt _0804ED26
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b _0804EEC4
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_0804ED26:
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ldr r1, _0804EEA0
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movs r0, 0x1
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strb r0, [r1]
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movs r0, 0x1
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strb r0, [r3, 0xC]
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ldr r2, _0804EEA4
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movs r4, 0
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ldrsh r0, [r3, r4]
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adds r0, 0x1
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str r0, [r2]
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movs r7, 0x4
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ldrsh r0, [r3, r7]
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subs r0, 0x1
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str r0, [r2, 0x8]
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movs r0, 0x2
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ldrsh r1, [r3, r0]
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adds r1, 0x1
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str r1, [r2, 0x4]
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movs r4, 0x6
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ldrsh r3, [r3, r4]
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subs r0, r3, 0x1
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str r0, [r2, 0xC]
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subs r0, r1
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mov r10, r2
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cmp r0, 0x2
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bgt _0804ED5C
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str r3, [r2, 0xC]
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_0804ED5C:
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ldr r0, _0804EEA8
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add r0, r8
|
||||
ldr r1, _0804EEAC
|
||||
str r1, [r0]
|
||||
ldr r0, _0804EEB0
|
||||
add r0, r8
|
||||
str r1, [r0]
|
||||
ldr r0, _0804EEB4
|
||||
add r0, r8
|
||||
ldr r1, _0804EEB8
|
||||
str r1, [r0]
|
||||
ldr r0, _0804EEBC
|
||||
add r0, r8
|
||||
str r1, [r0]
|
||||
mov r7, r10
|
||||
ldr r5, [r7]
|
||||
ldr r0, [r7, 0x8]
|
||||
cmp r5, r0
|
||||
bge _0804EDFA
|
||||
mov r3, r10
|
||||
_0804ED84:
|
||||
ldr r4, [r3, 0x4]
|
||||
ldr r0, [r3, 0xC]
|
||||
adds r1, r5, 0x1
|
||||
str r1, [sp, 0x54]
|
||||
cmp r4, r0
|
||||
bge _0804EDF0
|
||||
ldr r6, _0804EEA8
|
||||
add r6, r8
|
||||
ldr r2, _0804EEA4
|
||||
mov r10, r2
|
||||
_0804ED98:
|
||||
adds r0, r5, 0
|
||||
adds r1, r4, 0
|
||||
str r3, [sp, 0x50]
|
||||
bl GetTileSafe
|
||||
ldrh r2, [r0]
|
||||
movs r1, 0x20
|
||||
orrs r1, r2
|
||||
strh r1, [r0]
|
||||
ldrh r2, [r0, 0x4]
|
||||
ldr r7, _0804EEC0
|
||||
adds r1, r7, 0
|
||||
ands r2, r1
|
||||
adds r7, 0x7
|
||||
adds r1, r7, 0
|
||||
ands r2, r1
|
||||
strh r2, [r0, 0x4]
|
||||
ldr r0, [r6]
|
||||
ldr r3, [sp, 0x50]
|
||||
cmp r0, r5
|
||||
ble _0804EDC4
|
||||
str r5, [r6]
|
||||
_0804EDC4:
|
||||
ldr r1, _0804EEB0
|
||||
add r1, r8
|
||||
ldr r0, [r1]
|
||||
cmp r0, r4
|
||||
ble _0804EDD0
|
||||
str r4, [r1]
|
||||
_0804EDD0:
|
||||
ldr r1, _0804EEB4
|
||||
add r1, r8
|
||||
ldr r0, [r1]
|
||||
cmp r0, r5
|
||||
bge _0804EDDC
|
||||
str r5, [r1]
|
||||
_0804EDDC:
|
||||
ldr r1, _0804EEBC
|
||||
add r1, r8
|
||||
ldr r0, [r1]
|
||||
cmp r0, r4
|
||||
bge _0804EDE8
|
||||
str r4, [r1]
|
||||
_0804EDE8:
|
||||
adds r4, 0x1
|
||||
ldr r0, [r3, 0xC]
|
||||
cmp r4, r0
|
||||
blt _0804ED98
|
||||
_0804EDF0:
|
||||
ldr r5, [sp, 0x54]
|
||||
mov r1, r10
|
||||
ldr r0, [r1, 0x8]
|
||||
cmp r5, r0
|
||||
blt _0804ED84
|
||||
_0804EDFA:
|
||||
ldr r3, [sp, 0x4C]
|
||||
ldr r2, [sp, 0x48]
|
||||
mov r4, r9
|
||||
subs r0, r2, r4
|
||||
lsls r0, 5
|
||||
ldr r7, [sp, 0x40]
|
||||
adds r1, r0, r7
|
||||
adds r0, r3, r1
|
||||
movs r4, 0
|
||||
ldrsh r5, [r0, r4]
|
||||
movs r7, 0x4
|
||||
ldrsh r0, [r0, r7]
|
||||
cmp r5, r0
|
||||
bge _0804EE6C
|
||||
mov r8, r1
|
||||
_0804EE18:
|
||||
mov r1, r9
|
||||
subs r0, r2, r1
|
||||
lsls r0, 5
|
||||
ldr r2, [sp, 0x40]
|
||||
adds r0, r2
|
||||
adds r0, r3, r0
|
||||
movs r3, 0x2
|
||||
ldrsh r4, [r0, r3]
|
||||
movs r7, 0x6
|
||||
ldrsh r0, [r0, r7]
|
||||
adds r1, r5, 0x1
|
||||
str r1, [sp, 0x54]
|
||||
cmp r4, r0
|
||||
bge _0804EE52
|
||||
ldr r6, [sp, 0x4C]
|
||||
add r6, r8
|
||||
_0804EE38:
|
||||
adds r0, r5, 0
|
||||
adds r1, r4, 0
|
||||
bl GetTileSafe
|
||||
ldrh r2, [r0, 0x4]
|
||||
movs r1, 0x10
|
||||
orrs r1, r2
|
||||
strh r1, [r0, 0x4]
|
||||
adds r4, 0x1
|
||||
movs r2, 0x6
|
||||
ldrsh r0, [r6, r2]
|
||||
cmp r4, r0
|
||||
blt _0804EE38
|
||||
_0804EE52:
|
||||
ldr r5, [sp, 0x54]
|
||||
ldr r3, [sp, 0x4C]
|
||||
ldr r2, [sp, 0x48]
|
||||
mov r4, r9
|
||||
subs r0, r2, r4
|
||||
lsls r0, 5
|
||||
ldr r7, [sp, 0x40]
|
||||
adds r0, r7
|
||||
adds r0, r3, r0
|
||||
movs r1, 0x4
|
||||
ldrsh r0, [r0, r1]
|
||||
cmp r5, r0
|
||||
blt _0804EE18
|
||||
_0804EE6C:
|
||||
ldr r2, _0804EEA4
|
||||
ldr r0, [r2]
|
||||
ldr r1, [r2, 0x8]
|
||||
adds r0, r1
|
||||
lsrs r1, r0, 31
|
||||
adds r0, r1
|
||||
asrs r5, r0, 1
|
||||
ldr r0, [r2, 0x4]
|
||||
ldr r1, [r2, 0xC]
|
||||
adds r0, r1
|
||||
lsrs r1, r0, 31
|
||||
adds r0, r1
|
||||
asrs r4, r0, 1
|
||||
ldr r0, _0804EE94
|
||||
strh r5, [r0]
|
||||
strh r4, [r0, 0x2]
|
||||
b _0804EED4
|
||||
.align 2, 0
|
||||
_0804EE90: .4byte gDungeon
|
||||
_0804EE94: .4byte gUnknown_202F1D8
|
||||
_0804EE98: .4byte 0x0000ffff
|
||||
_0804EE9C: .4byte gUnknown_202F1AB
|
||||
_0804EEA0: .4byte gUnknown_202F1AA
|
||||
_0804EEA4: .4byte gUnknown_202F1B8
|
||||
_0804EEA8: .4byte 0x0000e240
|
||||
_0804EEAC: .4byte 0x0000270f
|
||||
_0804EEB0: .4byte 0x0000e244
|
||||
_0804EEB4: .4byte 0x0000e248
|
||||
_0804EEB8: .4byte 0xffffd8f1
|
||||
_0804EEBC: .4byte 0x0000e24c
|
||||
_0804EEC0: .4byte 0x0000fff7
|
||||
_0804EEC4:
|
||||
adds r4, 0x1
|
||||
cmp r4, 0xE
|
||||
bgt _0804EECC
|
||||
b _0804EC98
|
||||
_0804EECC:
|
||||
adds r5, 0x1
|
||||
cmp r5, 0xE
|
||||
bgt _0804EED4
|
||||
b _0804EC84
|
||||
_0804EED4:
|
||||
add sp, 0x58
|
||||
pop {r3-r5}
|
||||
mov r8, r3
|
||||
mov r9, r4
|
||||
mov r10, r5
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end GenerateKecleonShop
|
||||
|
||||
thumb_func_start GenerateMonsterHouse
|
||||
GenerateMonsterHouse:
|
||||
push {r4-r7,lr}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include "structs/str_position.h"
|
||||
|
||||
#define MAX_ROOM_COUNT 32 // Empirical max, not sure if the code supports any more.
|
||||
#define ROOM_0xFE 0xFE // Anchor?
|
||||
#define CORRIDOR_ROOM 0xFF
|
||||
|
||||
enum TerrainType
|
||||
|
|
|
|||
|
|
@ -230,6 +230,15 @@ struct MessageLogString
|
|||
u8 str[MESSAGE_LOG_BUFFER_SIZE];
|
||||
};
|
||||
|
||||
#define DEFAULT_MAX_POSITION 9999
|
||||
struct MinMaxPosition
|
||||
{
|
||||
s32 minX;
|
||||
s32 minY;
|
||||
s32 maxX;
|
||||
s32 maxY;
|
||||
};
|
||||
|
||||
// size: 0x1CEDC
|
||||
typedef struct Dungeon
|
||||
{
|
||||
|
|
@ -350,8 +359,7 @@ typedef struct Dungeon
|
|||
Position unkE218;
|
||||
Position unkE21C; // stair location?
|
||||
Position unkE220[8];
|
||||
u32 unkE240;
|
||||
u8 fillE244[0xE250 - 0xE244];
|
||||
struct MinMaxPosition kecleonShopPos;
|
||||
u32 unkE250;
|
||||
u8 fillE254[0xE260 - 0xE254];
|
||||
u32 unkE260;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
extern const u8 gUnknown_80F6DCC[];
|
||||
extern struct FileArchive gDungeonFileArchive;
|
||||
|
||||
extern u8 gUnknown_202F1AA;
|
||||
extern bool8 gUnknown_202F1AA;
|
||||
extern u8 gUnknown_202F1AB;
|
||||
extern u8 gUnknown_202F1AC;
|
||||
extern u8 gUnknown_202F1A8;
|
||||
|
|
@ -25,15 +25,7 @@ extern s32 gUnknown_202F1D0;
|
|||
extern s32 gUnknown_202F1CC;
|
||||
extern Position gUnknown_202F1D8;
|
||||
|
||||
struct UnkStruct_202F1B8
|
||||
{
|
||||
s32 unk0;
|
||||
s32 unk4;
|
||||
s32 unk8;
|
||||
s32 unkC;
|
||||
};
|
||||
|
||||
extern struct UnkStruct_202F1B8 gUnknown_202F1B8;
|
||||
extern struct MinMaxPosition gUnknown_202F1B8;
|
||||
|
||||
extern void sub_804FD30(void);
|
||||
extern void sub_804FD30(void);
|
||||
|
|
@ -42,7 +34,8 @@ extern void sub_804FCCC(void);
|
|||
extern void GenerateOneRoomMonsterHouseFloor(void);
|
||||
extern void sub_804FBE8(void);
|
||||
extern void sub_804FC74(void);
|
||||
extern void sub_804E9DC(void);
|
||||
void sub_804EB30(void);
|
||||
void sub_804E9DC(void);
|
||||
extern void GenerateTwoRoomsWithMonsterHouseFloor(void);
|
||||
extern u8 sub_8043D10();
|
||||
extern bool8 sub_8050C30(s32 a0, s32 a1, u8 a2);
|
||||
|
|
@ -107,7 +100,7 @@ void sub_804AFAC(void)
|
|||
UnkDungeonGlobal_unk1C574 *unkPtr = &gDungeon->unk1C574;
|
||||
|
||||
gDungeon->unk13568 = OpenFileAndGetFileDataPtr(gUnknown_80F6DCC, &gDungeonFileArchive);
|
||||
gUnknown_202F1AA = 0;
|
||||
gUnknown_202F1AA = FALSE;
|
||||
gUnknown_202F1AB = 0;
|
||||
gUnknown_202F1AC = 0;
|
||||
gUnknown_202F1A8 = (gDungeonWaterType[gDungeon->tileset] == DUNGEON_WATER_TYPE_WATER);
|
||||
|
|
@ -1015,7 +1008,7 @@ struct GridCell
|
|||
bool8 hasSecondaryStructure;
|
||||
bool8 isRoom;
|
||||
bool8 isConnected;
|
||||
bool8 unk12;
|
||||
bool8 isKecleonShop;
|
||||
bool8 unk13;
|
||||
bool8 isMonsterHouse;
|
||||
bool8 unk15;
|
||||
|
|
@ -2052,7 +2045,7 @@ void InitDungeonGrid(struct GridCell grid[GRID_CELL_LEN][GRID_CELL_LEN], s32 gri
|
|||
grid[x][y].isConnected = FALSE;
|
||||
grid[x][y].unk15 = FALSE;
|
||||
grid[x][y].isMonsterHouse = FALSE;
|
||||
grid[x][y].unk12 = FALSE;
|
||||
grid[x][y].isKecleonShop = FALSE;
|
||||
grid[x][y].connectedToRight = FALSE;
|
||||
grid[x][y].connectedToLeft = FALSE;
|
||||
grid[x][y].connectedToBottom = FALSE;
|
||||
|
|
@ -2317,7 +2310,7 @@ void CreateRoomsAndAnchors(struct GridCell grid[GRID_CELL_LEN][GRID_CELL_LEN], s
|
|||
SetTerrainNormal(GetTileSafe(pt_x, pt_y));
|
||||
|
||||
// Set the room index to 0xFE for anchor
|
||||
GetTileSafe(pt_x, pt_y)->room = 0xFE;
|
||||
GetTileSafe(pt_x, pt_y)->room = ROOM_0xFE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3526,4 +3519,250 @@ void SetTerrainObstacleChecked(Tile *tile, bool8 useSecondaryTerrain, u8 roomInd
|
|||
}
|
||||
}
|
||||
|
||||
void sub_804E9DC(void)
|
||||
{
|
||||
s32 x, y;
|
||||
|
||||
for (x = 0; x < DUNGEON_MAX_SIZE_X; x++) {
|
||||
for (y = 0; y < DUNGEON_MAX_SIZE_Y; y++) {
|
||||
if (GetTerrainType(GetTile(x, y)) != TERRAIN_TYPE_NORMAL)
|
||||
continue;
|
||||
|
||||
if (GetTile(x, y)->room == CORRIDOR_ROOM) {
|
||||
if (x > 0) {
|
||||
Tile *tile = GetTileSafe(x - 1, y);
|
||||
if (tile->room != CORRIDOR_ROOM) {
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
|
||||
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
|
||||
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (y > 0) {
|
||||
Tile *tile = GetTileSafe(x, y - 1);
|
||||
if (tile->room != CORRIDOR_ROOM) {
|
||||
// Yes, these |= have to be duplicated in order to match. Either it's an error and they wanted to use a different flag, or just copy-pasted it twice.
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
|
||||
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (y < DUNGEON_MAX_SIZE_Y - 1) {
|
||||
Tile *tile = GetTileSafe(x, y + 1);
|
||||
if (tile->room != CORRIDOR_ROOM) {
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
|
||||
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (x < DUNGEON_MAX_SIZE_X - 1) {
|
||||
Tile *tile = GetTileSafe(x + 1, y);
|
||||
if (tile->room != CORRIDOR_ROOM) {
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
tile->terrainType |= TERRAIN_TYPE_NATURAL_JUNCTION;
|
||||
if (GetTerrainType(tile) == TERRAIN_TYPE_SECONDARY) {
|
||||
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GetTile(x, y)->room == ROOM_0xFE) {
|
||||
GetTileSafe(x, y)->room = CORRIDOR_ROOM;
|
||||
}
|
||||
}
|
||||
}
|
||||
sub_804EB30();
|
||||
}
|
||||
|
||||
void sub_804EB30(void)
|
||||
{
|
||||
s32 i;
|
||||
s32 x, y;
|
||||
Dungeon *dungeon = gDungeon;
|
||||
|
||||
for (i = 0; i < MAX_ROOM_COUNT; i++) {
|
||||
dungeon->naturalJunctionListCounts[i] = 0;
|
||||
}
|
||||
|
||||
for (x = 0; x < DUNGEON_MAX_SIZE_X; x++) {
|
||||
for (y = 0; y < DUNGEON_MAX_SIZE_Y; y++) {
|
||||
if (GetTile(x, y)->terrainType & TERRAIN_TYPE_NATURAL_JUNCTION) {
|
||||
u32 roomIndex = GetTile(x, y)->room;
|
||||
if (roomIndex < MAX_ROOM_COUNT && dungeon->naturalJunctionListCounts[roomIndex] < MAX_ROOM_COUNT) {
|
||||
dungeon->naturalJunctionList[roomIndex][dungeon->naturalJunctionListCounts[roomIndex]].x = x;
|
||||
dungeon->naturalJunctionList[roomIndex][dungeon->naturalJunctionListCounts[roomIndex]].y = y;
|
||||
dungeon->naturalJunctionListCounts[roomIndex]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* GenerateKecleonShop - Potentially generate a kecleon shop on the floor.
|
||||
*
|
||||
* To spawn a kecleon shop, the floor cannot have a monster house, must not be a rescue floor, and must roll
|
||||
* the percentage chance of kecleon_chance.
|
||||
*
|
||||
* Grid cells indices are shuffled, then each is checked to meet the conditions to spawn a kecleon shop in that cell:
|
||||
* The room must be valid, connected, have no other special features, and have dimensions of at least 5x4.
|
||||
*
|
||||
* Once the first room (if any) is found that meets these conditions, the room is assigned as a kecleon shop.
|
||||
* The kecleon shop will occupy the whole room interior, with a one tile margin from the room walls.
|
||||
* Kecleon shop tiles restrict monster and stair spawns.
|
||||
*/
|
||||
void GenerateKecleonShop(struct GridCell grid[GRID_CELL_LEN][GRID_CELL_LEN], s32 gridSizeX, s32 gridSizeY, s32 chance)
|
||||
{
|
||||
s16 listX[GRID_CELL_LEN];
|
||||
s16 listY[GRID_CELL_LEN];
|
||||
s32 x, y;
|
||||
s32 i, j;
|
||||
Dungeon *dungeon = gDungeon;
|
||||
|
||||
gUnknown_202F1D8.x = -1;
|
||||
gUnknown_202F1D8.y = -1;
|
||||
|
||||
if (gUnknown_202F1AB || sub_8043D10() == 2 || chance == 0)
|
||||
return;
|
||||
if (chance <= DungeonRandInt(100))
|
||||
return;
|
||||
|
||||
// All possible grid cells
|
||||
for (i = 0; i < GRID_CELL_LEN; i++) {
|
||||
listX[i] = i;
|
||||
listY[i] = i;
|
||||
}
|
||||
|
||||
// Shuffle x indices
|
||||
for (i = 0; i < 200; i++) {
|
||||
s32 temp;
|
||||
s32 a = DungeonRandInt(GRID_CELL_LEN);
|
||||
s32 b = DungeonRandInt(GRID_CELL_LEN);
|
||||
|
||||
SWAP(listX[a], listX[b], temp);
|
||||
}
|
||||
|
||||
// Shuffle y indices
|
||||
for (i = 0; i < 200; i++) {
|
||||
s32 temp;
|
||||
s32 a = DungeonRandInt(GRID_CELL_LEN);
|
||||
s32 b = DungeonRandInt(GRID_CELL_LEN);
|
||||
|
||||
SWAP(listY[a], listY[b], temp);
|
||||
}
|
||||
|
||||
for (i = 0; i < GRID_CELL_LEN; i++) {
|
||||
x = listX[i];
|
||||
if (x >= gridSizeX)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < GRID_CELL_LEN; j++) {
|
||||
s32 curX, curY;
|
||||
|
||||
y = listY[j];
|
||||
if (y >= gridSizeY)
|
||||
continue;
|
||||
|
||||
// We've identified a random in-bounds grid cell
|
||||
// To support a kecleon shop it must be:
|
||||
// - valid
|
||||
// - not a merged room
|
||||
// - connected
|
||||
// - a room
|
||||
// - have no other special features (mazes/secondary structures)
|
||||
// - have dimensions of at least 5x4
|
||||
if (grid[x][y].isInvalid)
|
||||
continue;
|
||||
if (grid[x][y].hasBeenMerged)
|
||||
continue;
|
||||
if (grid[x][y].isMerged)
|
||||
continue;
|
||||
if (!grid[x][y].isConnected)
|
||||
continue;
|
||||
if (!grid[x][y].isRoom)
|
||||
continue;
|
||||
if (grid[x][y].hasSecondaryStructure)
|
||||
continue;
|
||||
if (grid[x][y].isMazeRoom)
|
||||
continue;
|
||||
if (grid[x][y].flagSecondaryStructure)
|
||||
continue;
|
||||
|
||||
if (abs(grid[x][y].end.x - grid[x][y].start.x) < 5 || abs(grid[x][y].end.y - grid[x][y].start.y) < 4)
|
||||
continue;
|
||||
|
||||
// This room can be a kecleon shop
|
||||
gUnknown_202F1AA = TRUE;
|
||||
grid[x][y].isKecleonShop = TRUE;
|
||||
|
||||
// Make the shop span the whole room
|
||||
gUnknown_202F1B8.minX = grid[x][y].start.x + 1;
|
||||
gUnknown_202F1B8.maxX = grid[x][y].end.x - 1;
|
||||
gUnknown_202F1B8.minY = grid[x][y].start.y + 1;
|
||||
gUnknown_202F1B8.maxY = grid[x][y].end.y - 1;
|
||||
|
||||
if (gUnknown_202F1B8.maxY - gUnknown_202F1B8.minY < 3) {
|
||||
// This should never happen?
|
||||
gUnknown_202F1B8.maxY++;
|
||||
}
|
||||
|
||||
// Set to values that guarantee they'll be replaced later
|
||||
dungeon->kecleonShopPos.minX = DEFAULT_MAX_POSITION;
|
||||
dungeon->kecleonShopPos.minY = DEFAULT_MAX_POSITION;
|
||||
dungeon->kecleonShopPos.maxX = -DEFAULT_MAX_POSITION;
|
||||
dungeon->kecleonShopPos.maxY = -DEFAULT_MAX_POSITION;
|
||||
|
||||
// Generate the actual shop on the interior, leaving
|
||||
// a 1-tile border from the room walls
|
||||
for (curX = gUnknown_202F1B8.minX; curX < gUnknown_202F1B8.maxX; curX++) {
|
||||
for (curY = gUnknown_202F1B8.minY; curY < gUnknown_202F1B8.maxY; curY++) {
|
||||
Tile *tile = GetTileSafe(curX, curY);
|
||||
|
||||
tile->terrainType |= TERRAIN_TYPE_SHOP;
|
||||
|
||||
// Restrict monsters and stairs from spawning here
|
||||
tile->unk4 &= ~(0x8);
|
||||
tile->unk4 &= ~(0x1);
|
||||
|
||||
// Ensure the borders are assigned properly
|
||||
if (dungeon->kecleonShopPos.minX > curX) {
|
||||
dungeon->kecleonShopPos.minX = curX;
|
||||
}
|
||||
|
||||
if (dungeon->kecleonShopPos.minY > curY) {
|
||||
dungeon->kecleonShopPos.minY = curY;
|
||||
}
|
||||
|
||||
if (dungeon->kecleonShopPos.maxX < curX) {
|
||||
dungeon->kecleonShopPos.maxX = curX;
|
||||
}
|
||||
|
||||
if (dungeon->kecleonShopPos.maxY < curY) {
|
||||
dungeon->kecleonShopPos.maxY = curY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sets an unknown spawn flag for all tiles in the room
|
||||
for (curX = grid[x][y].start.x; curX < grid[x][y].end.x; curX++) {
|
||||
for (curY = grid[x][y].start.y; curY < grid[x][y].end.y; curY++) {
|
||||
GetTileSafe(curX, curY)->unk4 |= 0x10;
|
||||
}
|
||||
}
|
||||
|
||||
curX = (gUnknown_202F1B8.minX + gUnknown_202F1B8.maxX) / 2;
|
||||
curY = (gUnknown_202F1B8.minY + gUnknown_202F1B8.maxY) / 2;
|
||||
gUnknown_202F1D8.x = curX;
|
||||
gUnknown_202F1D8.y = curY;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
14
src/trap_1.c
14
src/trap_1.c
|
|
@ -17,7 +17,7 @@ extern u8 gYayoiSan[];
|
|||
extern void sub_8082FA8(unkStruct_8094924 *, void *, s32);
|
||||
|
||||
void SaveTile(unkStruct_8094924 *r0, Tile *tile);
|
||||
void sub_80830F8(void * , u32*);
|
||||
void sub_80830F8(void * , void*);
|
||||
void sub_808312C(void *, u32 *);
|
||||
void SaveDungeonWeather(unkStruct_8094924 *r0, Weather *weather);
|
||||
void sub_8083078(void *, u32);
|
||||
|
|
@ -87,8 +87,8 @@ u8 sub_8083188(unkStruct_8094924 *r0);
|
|||
s16 sub_8083170(unkStruct_8094924 *r0);
|
||||
void sub_80831F8(unkStruct_8094924 *r0, Position *);
|
||||
void RestoreDungeonWeather(unkStruct_8094924 *r0, Weather *);
|
||||
void sub_8083220(unkStruct_8094924 *r0, u32 *);
|
||||
void sub_8083260(unkStruct_8094924 *r0, u32 *);
|
||||
void sub_8083220(unkStruct_8094924 *r0, void *);
|
||||
void sub_8083260(unkStruct_8094924 *r0, void *);
|
||||
void RestoreTile(unkStruct_8094924 *r0, Tile *);
|
||||
extern u16 sub_8083158(unkStruct_8094924 *param_1);
|
||||
void sub_80820A8(unkStruct_8094924 *r0, Item *);
|
||||
|
|
@ -513,7 +513,7 @@ void sub_8081454(unkStruct_8094924 *param_1)
|
|||
{
|
||||
SavePosition(param_1,&gDungeon->unkE220[iVar4]);
|
||||
}
|
||||
sub_80830F8(param_1,&gDungeon->unkE240);
|
||||
sub_80830F8(param_1,&gDungeon->kecleonShopPos);
|
||||
sub_80830F8(param_1,&gDungeon->unkE250);
|
||||
sub_808312C(param_1,&gDungeon->unkE260);
|
||||
|
||||
|
|
@ -846,9 +846,9 @@ void sub_8081C7C(unkStruct_8094924 *r0)
|
|||
{
|
||||
sub_80831F8(r0,&gDungeon->unkE220[iVar7]);
|
||||
}
|
||||
sub_8083220(r0,&gDungeon->unkE240);
|
||||
sub_8083220(r0,&gDungeon->unkE240 + 0x4);
|
||||
sub_8083260(r0,&gDungeon->unkE240 + 0x8);
|
||||
sub_8083220(r0,&gDungeon->kecleonShopPos);
|
||||
sub_8083220(r0,&gDungeon->unkE250);
|
||||
sub_8083260(r0,&gDungeon->unkE260);
|
||||
|
||||
|
||||
for(y = 0; y < 8; y++)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user