Remove all files except for symbols

This commit is contained in:
AnonymousRandomPerson
2026-09-09 18:47:51 -04:00
parent 0e660a8e0a
commit 40a0a2723f
39589 changed files with 3 additions and 2500818 deletions

26
.gitattributes vendored
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@@ -1,26 +0,0 @@
*.pal text eol=crlf
*.sh text eol=lf
*.s text eol=lf
*.txt text eol=lf
Makefile text eol=lf
*.mk text eol=lf
*.c text eol=lf
*.h text eol=lf
*.pl text eol=lf
*.inc text eol=lf
*.sha1 text eol=lf
*.json text eol=lf
*.sed text eol=lf
*.cpp text eol=lf
.gitattributes text eol=lf
.gitignore text eol=lf
*.hpp text eol=lf
*.md text eol=lf
*.ps1 text eol=crlf
*.yml text eol=lf
*.png binary
*.bin binary
*.h linguist-language=C
*.inc linguist-language=Assembly

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#!/usr/bin/perl
use IPC::Cmd qw[ run ];
(@ARGV == 1)
or die "ERROR: no map file specified.\n";
open(my $file, $ARGV[0])
or die "ERROR: could not open file '$ARGV[0]'.\n";
my $src = 0;
my $asm = 0;
my $srcdata = 0;
my $data = 0;
while (my $line = <$file>)
{
if ($line =~ /^ \.(\w+)\s+0x[0-9a-f]+\s+(0x[0-9a-f]+) (\w+)\/.+\.o/)
{
my $section = $1;
my $size = hex($2);
my $dir = $3;
if ($section =~ /text/)
{
if ($dir eq 'src')
{
$src += $size;
}
elsif ($dir eq 'asm')
{
$asm += $size;
}
}
elsif ($section =~ /rodata/)
{
if ($dir eq 'src')
{
$srcdata += $size;
}
elsif ($dir eq 'data')
{
$data += $size;
}
}
}
}
(my $elffname = $ARGV[0]) =~ s/\.map/.elf/;
# Note that the grep filters out all branch labels. It also requires a minimum
# line length of 5, to filter out a ton of generated symbols (like AcCn). No
# settings to nm seem to remove these symbols. Finally, nm prints out a separate
# entry for whenever a name appears in a file, not just where it's defined. uniq
# removes all the duplicate entries.
#
#
# You'd expect this to take a while, because of uniq. It runs in under a second,
# though. Uniq is pretty fast!
my $base_cmd = "nm $elffname | awk '{print \$3}' | grep '^[^_].\\{4\\}' | uniq";
# This looks for Unknown_, Unknown_, or sub_, followed by just numbers. Note that
# it matches even if stuff precedes the unknown, like sUnknown/gUnknown.
# 'sub_' anchors to the start so it does not consider symbols like 'nullsub_12' undocumented.
my $undoc_cmd = "grep -E '[Uu]nknown_[0-9a-fA-F]*|^sub_[0-9a-fA-F]*'";
# This looks for every symbol with an address at the end of it. Some things are
# given a name based on their type / location, but still have an unknown purpose.
# For example, FooMap_EventScript_FFFFFFF.
my $partial_doc_cmd = "grep '_[0-38-9][0-9a-fA-F]\\{5,6\\}'";
my $count_cmd = "wc -l";
my $incbin_cmd = "find \"\$(dirname $elffname)\" \\( -name '*.s' -o -name '*.inc' \\) -exec cat {} ';' | grep -oE '^\\s*\\.incbin\\s*\"[^\"]+\"\s*,\\s*(0x)?[0-9a-fA-F]+\\s*,\\s*(0x)?[0-9a-fA-F]+' - | awk '{\$1=\$1;print}' | sort | uniq";
# It sucks that we have to run this three times, but I can't figure out how to get
# stdin working for subcommands in perl while still having a timeout. It's decently
# fast anyway.
my $total_syms_as_string;
(run (
command => "$base_cmd | $count_cmd",
buffer => \$total_syms_as_string,
timeout => 60
))
or die "ERROR: Error while getting all symbols: $?";
my $undocumented_as_string;
(run (
command => "$base_cmd | $undoc_cmd | $count_cmd",
buffer => \$undocumented_as_string,
timeout => 60
))
or die "ERROR: Error while filtering for undocumented symbols: $?";
my $partial_documented_as_string;
(run (
command => "$base_cmd | $partial_doc_cmd | $count_cmd",
buffer => \$partial_documented_as_string,
timeout => 60
))
or die "ERROR: Error while filtering for partial symbols: $?";
my $incbin_count_as_string;
(run (
command => "$incbin_cmd | $count_cmd",
buffer => \$incbin_count_as_string,
timeout => 60
))
or die "ERROR: Error while counting incbins: $?";
my $incbin_bytes_as_string;
(run (
command => "(echo -n 'ibase=16;' ; $incbin_cmd | sed -E 's/.*,\\s*0x([0-9a-fA-F]+)/\\1/' | tr '\\n' '+'; echo '0' ) | bc",
buffer => \$incbin_bytes_as_string,
timeout => 60
))
or die "ERROR: Error while calculating incbin totals: $?";
# Performing addition on a string converts it to a number. Any string that fails
# to convert to a number becomes 0. So if our converted number is 0, but our string
# is nonzero, then the conversion was an error.
my $undocumented = $undocumented_as_string + 0;
(($undocumented != 0) and ($undocumented_as_string ne "0"))
or die "ERROR: Cannot convert string to num: '$undocumented_as_string'";
my $partial_documented = $partial_documented_as_string + 0;
(($partial_documented != 0) and ($partial_documented_as_string ne "0"))
or die "ERROR: Cannot convert string to num: '$partial_documented_as_string'";
my $total_syms = $total_syms_as_string + 0;
(($total_syms != 0) and ($total_syms_as_string ne "0"))
or die "ERROR: Cannot convert string to num: '$total_syms_as_string'";
($total_syms != 0)
or die "ERROR: No symbols found.";
my $incbin_count = $incbin_count_as_string + 0;
(($incbin_count != 0) and ($incbin_count_as_string ne "0"))
or die "ERROR: Cannot convert string to num: '$incbin_count_as_string'";
my $incbin_bytes = $incbin_bytes_as_string + 0;
(($incbin_bytes != 0) and ($incbin_bytes_as_string ne "0"))
or die "ERROR: Cannot convert string to num: '$incbin_bytes_as_string'";
my $total = $src + $asm;
my $srcPct = sprintf("%.4f", 100 * $src / $total);
my $asmPct = sprintf("%.4f", 100 * $asm / $total);
# partial_documented is double-counting the unknown_* and sub_* symbols.
$partial_documented = $partial_documented - $undocumented;
my $documented = $total_syms - ($undocumented + $partial_documented);
my $docPct = sprintf("%.4f", 100 * $documented / $total_syms);
my $partialPct = sprintf("%.4f", 100 * $partial_documented / $total_syms);
my $undocPct = sprintf("%.4f", 100 * $undocumented / $total_syms);
if ($asm == 0)
{
print "Code decompilation is 100% complete\n"
}
else
{
print "$total total bytes of code\n";
print "$src bytes of code in src ($srcPct%)\n";
print "$asm bytes of code in asm ($asmPct%)\n";
}
print "\n";
if ($partial_documented == 0 && $undocumented == 0)
{
print "Documentation is 100% complete\n"
}
else
{
print "$total_syms total symbols\n";
print "$documented symbols documented ($docPct%)\n";
print "$partial_documented symbols partially documented ($partialPct%)\n";
print "$undocumented symbols undocumented ($undocPct%)\n";
}
print "\n";
my $dataTotal = $srcdata + $data;
my $srcDataPct = sprintf("%.4f", 100 * $srcdata / $dataTotal);
my $dataPct = sprintf("%.4f", 100 * $data / $dataTotal);
my $incPct = sprintf("%.4f", 100 * $incbin_bytes / $dataTotal);
if ($data == 0)
{
print "Data porting to C is 100% complete\n"
}
else
{
print "$dataTotal total bytes of data\n";
print "$srcdata bytes of data in src ($srcDataPct%)\n";
print "$data bytes of data in data ($dataPct%)\n";
}
print "\n";
if ($incbin_count == 0) {
print "All incbins have been eliminated\n"
} else {
print "$incbin_bytes bytes of data in $incbin_count incbins ($incPct%)\n"
}

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#!/bin/bash -ex
# the workflow will make sure this runs on a push to master only
build_name=$1
map_file=$build_name.map
if [ ! -f $map_file ]; then
echo "$map_file does not exist!"
exit 1
fi
output=$(perl $(dirname "$0")/calcrom.pl $build_name.map | sed -E ':a;N;$!ba;s/\r{0,1}\n/\\n/g')
curl -d "{\"username\": \"$CALCROM_DISCORD_WEBHOOK_USERNAME\", \"avatar_url\": \"$CALCROM_DISCORD_WEBHOOK_AVATAR_URL\", \"content\":\"\`\`\`$build_name progress:\\n$output\`\`\`\"}" -H "Content-Type: application/json" -X POST "$CALCROM_DISCORD_WEBHOOK_URL"

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name: GithubCI
on:
push:
branches: [ master ]
pull_request:
env:
CALCROM_DISCORD_WEBHOOK_USERNAME: ${{ secrets.CALCROM_DISCORD_WEBHOOK_USERNAME }}
CALCROM_DISCORD_WEBHOOK_AVATAR_URL: ${{ secrets.CALCROM_DISCORD_WEBHOOK_AVATAR_URL }}
CALCROM_DISCORD_WEBHOOK_URL: ${{ secrets.CALCROM_DISCORD_WEBHOOK_URL }}
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repo
uses: actions/checkout@master
- name: Checkout syms
if: ${{ github.event_name == 'push' }}
uses: actions/checkout@master
with:
path: symbols
ref: symbols
- name: Checkout agbcc
uses: actions/checkout@master
with:
path: agbcc
repository: pret/agbcc
- name: Install xdelta and ARM GCC
run: |
sudo apt update
sudo apt-get install xdelta3 gcc-arm-none-eabi binutils-arm-none-eabi libpng-dev
- name: Install agbcc
run: |
./build.sh
./install.sh ../
working-directory: agbcc
- name: Build tools and baserom
run: |
cd $GITHUB_WORKSPACE
make tools
head -c 33554432 /dev/zero > tmp.bin
xdelta3 -d -s tmp.bin baserom.xdelta baserom.gba
rm tmp.bin
- name: Build via Makefile
run: |
make -j${nproc} compare syms
- name: Modern
run: |
make -j${nproc} modern
- name: Move symfiles
if: ${{ github.event_name == 'push' }}
run: |
cp -v *.sym symbols/
echo "SYMBOLS_COMMIT_MSG=$( git log --format=%s ${GITHUB_SHA} )" >> $GITHUB_ENV
- name: Update symfiles
if: ${{ github.event_name == 'push' }}
uses: EndBug/add-and-commit@v7
with:
branch: symbols
cwd: "./symbols"
add: "*.sym"
message: ${{ env.SYMBOLS_COMMIT_MSG }}
# only run OK when pushed to master
- name: Run OK webhook
shell: bash
if: ${{ github.event_name == 'push' }}
run: |
sudo chmod 755 $GITHUB_WORKSPACE/.github/calcrom/webhook.sh
$GITHUB_WORKSPACE/.github/calcrom/webhook.sh pmd_red "$CALCROM_DISCORD_WEBHOOK_URL"
continue-on-error: true

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.gitignore vendored
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*.exe
*.o
*.i
*.elf
*.gba
*.1bpp
*.4bpp
*.8bpp
*.gbapal
*.pmdpal
*.lz
*.rl
*.pcm
*.latfont
*.hwjpnfont
*.fwjpnfont
*.bat
sound/**/*.bin
tools/agbcc
*.map
*.id0
*.id1
*.id2
*.nam
*.til
tags
types_*.taghl
*.swp
*.swo
.*~
*.s.old
*.s.old2
*.dump
*.sa*
Thumbs.db
build/
.idea/
*.DS_Store
*.pl
*.a
.vscode/
*.ss[0-9]
*.pyc
__pycache__/
*.syms
.cache
build-cmake-*
compile_commands.json
*
!.gitignore
!*.sym

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cmake_minimum_required (VERSION 3.15)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
# Override the default system to cross-compile for ARM processors
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR ARM)
project(pmd-red)
enable_language(ASM)
if(APPLE)
include_directories(/usr/local/include)
endif(APPLE)
file(GLOB_RECURSE c_srcs src/*.c)
file(GLOB_RECURSE asm_srcs asm/*.s)
add_executable(pmd-red ${c_srcs} ${asm_srcs})
target_include_directories(pmd-red PUBLIC tools/agbcc/include)
target_include_directories(pmd-red PRIVATE include)
target_compile_definitions(pmd-red PRIVATE __APPLE__)

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# Instructions
These instructions explain how to set up the tools required to build **pmd-red**, which assembles the source files into a ROM.
These instructions come with notes which can be expanded by clicking the "<i>Note...</i>" text.
In general, you should not need to open these unless if you get an error or if you need additional clarification.
If you run into trouble, ask for help on Discord or IRC (see [README.md](README.md)).
## Prerequisites
First, you must put a Pokémon Mystery Dungeon Red Rescue Team 1.0 (US) ROM in the root directory of the repository and name it `baserom.gba`. It should have a SHA1 checksum of `9f4cfc5b5f4859d17169a485462e977c7aac2b89`. Then, follow the OS-specific instructions below:
- [Windows](#windows)
- [macOS](#macos)
- [Linux](#linux)
## Windows
- [Windows 10 (WSL1)](#windows-10-wsl1) (**Fastest, highly recommended**, Windows 10 only)
<details>
<summary><i>Note for advanced users: <b>WSL2</b>...</i></summary>
> <b>WSL2</b> is an option and is even faster than <b>WSL1</b> if files are stored on the WSL2 file system, but some tools may have trouble interacting
> with the WSL2 file system over the network drive. For example, tools which use Qt versions before 5.15.2 such as <a href="https://github.com/huderlem/porymap">porymap</a>
> may <a href="https://bugreports.qt.io/browse/QTBUG-86277">have problems with parsing the <code>\\wsl$</code> network drive path</a>.
</details>
All of the Windows instructions assume that the default drive is C:\\. If this differs to your actual drive letter, then replace C with the correct drive letter when reading the instructions.
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
## Windows 10 (WSL1)
WSL1 is the preferred terminal to build **pmd-red**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).
- If WSL (Debian or Ubuntu) is **not installed**, then go to [Installing WSL1](#installing-wsl1).
- Otherwise, if WSL is installed, but it **hasn't previously been set up for another decompilation project**, then go to [Setting up WSL1](#setting-up-wsl1).
- Otherwise, **open WSL** and go to [Choosing where to store pmd-red (WSL1)](#choosing-where-to-store-pmd-red-wsl1).
### Installing WSL1
1. Open [Windows Powershell **as Administrator**](https://i.imgur.com/QKmVbP9.png), and run the following command (Right Click or Shift+Insert is paste in the Powershell).
```powershell
dism.exe /online /enable-feature /featurename:Microsoft-Windows-Subsystem-Linux /all /norestart
```
2. Once the process finishes, restart your machine.
3. The next step is to choose and install a Linux distribution from the Microsoft Store. The following instructions will assume Ubuntu as the Linux distribution of choice.
<details>
<summary><i>Note for advanced users...</i></summary>
> You can pick a preferred Linux distribution, but setup instructions may differ. Debian should work with the given instructions, but has not been tested.
</details>
4. Open the [Microsoft Store Linux Selection](https://aka.ms/wslstore), click Ubuntu, then click Get, which will install the Ubuntu distribution.
<details>
<summary><i>Notes...</i></summary>
> Note 1: If a dialog pops up asking for you to sign into a Microsoft Account, then just close the dialog.
> Note 2: If the link does not work, then open the Microsoft Store manually, and search for the Ubuntu app (choose the one with no version number).
</details>
### Setting up WSL1
Some tips before proceeding:
- In WSL, Copy and Paste is either done via
- **right-click** (selection + right click to Copy, right click with no selection to Paste)
- **Ctrl+Shift+C/Ctrl+Shift+V** (enabled by right-clicking the title bar, going to Properties, then checking the checkbox next to "Use Ctrl+Shift+C/V as Copy/Paste").
- Some of the commands that you'll run will ask for your WSL password and/or confirmation to perform the stated action. This is to be expected, just enter your WSL password and/or the yes action when necessary.
1. Open **Ubuntu** (e.g. using Search).
2. WSL/Ubuntu will set up its own installation when it runs for the first time. Once WSL/Ubuntu finishes installing, it will ask for a username and password (to be input in).
<details>
<summary><i>Note...</i></summary>
> When typing in the password, there will be no visible response, but the terminal will still read in input.
</details>
3. Update WSL/Ubuntu before continuing. Do this by running the following command. These commands will likely take a long time to finish:
```bash
sudo apt update && sudo apt upgrade
```
> Note: If the repository you plan to build has an **[older revision of the INSTALL.md](https://github.com/pret/pokeemerald/blob/571c598/INSTALL.md)**, then follow the [legacy WSL1 instructions](docs/legacy_WSL1_INSTALL.md) from here.
4. Certain packages are required to build pmd-red. Install these packages by running the following command:
```bash
sudo apt install build-essential binutils-arm-none-eabi git libpng-dev
```
<details>
<summary><i>Note...</i></summary>
> If the above command does not work, try the above command but replacing `apt` with `apt-get`.
</details>
### Choosing where to store pmd-red (WSL1)
WSL has its own file system that's not natively accessible from Windows, but Windows files *are* accessible from WSL. So you're going to want to store pmd-red within Windows.
For example, say you want to store pmd-red (and agbcc) in **C:\Users\\_\<user>_\Desktop\decomps**. First, ensure that the folder already exists. Then, enter this command to **change directory** to said folder, where *\<user>* is your **Windows** username:
```bash
cd /mnt/c/Users/<user>/Desktop/decomps
```
<details>
<summary><i>Notes...</i></summary>
> Note 1: The Windows C:\ drive is called /mnt/c/ in WSL.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Desktop/decomp folder"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn't needed
</details>
If this works, then proceed to [Installation](#installation).
## macOS
1. If the Xcode Command Line Tools are not installed, download the tools [here](https://developer.apple.com/xcode/resources/), open your Terminal, and run the following command:
```bash
xcode-select --install
```
2. - If libpng is **not installed**, then go to [Installing libpng (macOS)](#installing-libpng-macos).
- Otherwise, **open the Terminal** and go to [Choosing where to store pmd-red (macOS)](#choosing-where-to-store-pmd-red-macos)
### Installing libpng (macOS)
<details>
<summary><i>Note for advanced users...</i></summary>
> This guide installs libpng via Homebrew as it is the easiest method, however advanced users can install libpng through other means if they so desire.
</details>
1. Open the Terminal.
2. If Homebrew is not installed, then install [Homebrew](https://brew.sh/) by following the instructions on the website.
3. Run the following command to install libpng.
```bash
brew install libpng
```
libpng is now installed.
### Choosing where to store pmd-red (macOS)
At this point, you can choose a folder to store pmd-red into. If you're okay with storing pmd-red in the user folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pmd-red is stored when changing directory to the pmd-red folder.
For example, if you want to store pmd-red (and agbcc) in **~/Desktop/decomps**, enter this command to **change directory** to the desired folder:
```bash
cd Desktop/decomps
```
Note that the directory **must exist** in the folder system. If you want to store pmd-red in a dedicated folder that doesn't exist (e.g. the example provided above), then create the folder (e.g. using Finder) before executing the `cd` command.
<details>
<summary><i>Note..</i>.</summary>
> Note: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Desktop/decomp folder"`
</details>
If this works, then proceed to [Installation](#installation). Otherwise, ask for help on Discord or IRC (see [README.md](README.md)).
## Linux
Open Terminal and enter the following commands, depending on which distro you're using.
### Debian/Ubuntu-based distributions
Run the following command to install the necessary packages:
```bash
sudo apt install build-essential binutils-arm-none-eabi git libpng-dev
```
Then proceed to [Choosing where to store pmd-red (Linux)](#choosing-where-to-store-pmd-red-(linux)).
### Other distributions
_(Specific instructions for other distributions would be greatly appreciated!)_
1. Try to find the required software in its repositories:
- `gcc`
- `g++`
- `make`
- `git`
- `libpng-dev`
### Choosing where to store pmd-red (Linux)
At this point, you can choose a folder to store pmd-red (and agbcc) into. If so, you'll have to account for the modified folder path when changing directory to the pmd-red folder.
If this works, then proceed to [Installation](#installation). Otherwise, ask for help on Discord or IRC (see [README.md](README.md)).
## Installation
<details>
<summary><i>Note for Windows users...</i></summary>
> Consider adding an exception for the `pmd-red` and/or `decomps` folder in Windows Security using
> [these instructions](https://support.microsoft.com/help/4028485). This prevents Microsoft Defender from
> scanning them which might improve performance while building.
</details>
1. If pmd-red is not already downloaded (some users may prefer to download pmd-red via a git client like GitHub Desktop), run:
```bash
git clone https://github.com/pret/pmd-red
```
<details>
<summary><i>Note for WSL1...</i></summary>
> If you get an error stating `fatal: could not set 'core.filemode' to 'false'`, then run the following commands:
> ```bash
> cd
> sudo umount /mnt/c
> sudo mount -t drvfs C: /mnt/c -o metadata,noatime
> cd <folder where pmd-red is to be stored>
> ```
> Where *\<folder where pmd-red is to be stored>* is the path of the folder [where you chose to store pmd-red](#Choosing-where-to-store-pmd-red-WSL1). Then run the `git clone` command again.
</details>
2. Install agbcc into pmd-red. The commands to run depend on certain conditions. **You should only follow one of the listed instructions**:
- If agbcc has **not been built before** in the folder where you chose to store pmd-red, run the following commands to build and install it into pmd-red:
```bash
git clone https://github.com/pret/agbcc
cd agbcc
./build.sh
./install.sh ../pmd-red
```
<details>
<summary>Note for macOS and getting <code>Could not find a binutils installation!</code> ...</summary>
You can fix this by installing it via homebrew: <code>brew install arm-none-eabi-binutils</code>.
</details>
- **Otherwise**, if agbcc has been built before (e.g. if the git clone above fails), but was **last built on a different terminal** than the one currently used (only relevant to Windows, e.g. switching from msys2 to WSL1), then run the following commands to build and install it into pmd-red:
```bash
cd agbcc
git clean -fX
./build.sh
./install.sh ../pmd-red
```
- **Otherwise**, if agbcc has been built before on the same terminal, run the following commands to install agbcc into pmd-red:
```bash
cd agbcc
./install.sh ../pmd-red
```
<details>
<summary><i>Note...</i></summary>
> If building agbcc or pmd-red results in an error, try deleting the agbcc folder and re-installing agbcc as if it has not been built before.
</details>
3. Once agbcc is installed, change directory back to the base directory where pmd-red and agbcc are stored:
```bash
cd ..
```
Now you're ready to [build **pmd-red**](#build-pmd-red)
## Build pmd-red
If you aren't in the pmd-red directory already, then **change directory** to the pmd-red folder:
```bash
cd pmd-red
```
To build **pmd-red.gba** for the first time and confirm it matches the official ROM image (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
```bash
make compare
```
If an OK is returned, then the installation went smoothly.
<details>
<summary>Note for Windows...</summary>
> If you switched terminals since the last build (e.g. from msys2 to WSL1), you must run `make clean-tools` once before any subsequent `make` commands.
</details>
<details>
<summary>If you are on macOS and get <code>/bin/bash: arm-none-eabi-cpp: command not found</code>...</summary>
You can fix this by installing it via homebrew: `brew install arm-none-eabi-gcc`.
</details>
To build **pmd-red.gba** with your changes:
```bash
make
```
# Building guidance
## Parallel builds
See [the GNU docs](https://www.gnu.org/software/make/manual/html_node/Parallel.html) and [this Stack Exchange thread](https://unix.stackexchange.com/questions/208568) for more information.
To speed up building, first get the value of `nproc` by running the following command:
```bash
nproc
```
Builds can then be sped up by running the following command:
```bash
make -j<output of nproc>
```
Replace `<output of nproc>` with the number that the `nproc` command returned.
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
## Other toolchains
To build using a toolchain other than devkitARM, override the `TOOLCHAIN` environment variable with the path to your toolchain, which must contain the subdirectory `bin`.
```bash
make TOOLCHAIN="/path/to/toolchain/here"
```
The following is an example:
```bash
make TOOLCHAIN="/usr/local/arm-none-eabi"
```
To compile the `modern` target with this toolchain, the subdirectories `lib`, `include`, and `arm-none-eabi` must also be present.
# Useful additional tools
* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps

View File

@@ -1,430 +0,0 @@
.equ W00, 0x80 @ WAIT
.equ W01, W00+1 @
.equ W02, W00+2 @
.equ W03, W00+3 @
.equ W04, W00+4 @
.equ W05, W00+5 @
.equ W06, W00+6 @
.equ W07, W00+7 @
.equ W08, W00+8 @
.equ W09, W00+9 @
.equ W10, W00+10 @
.equ W11, W00+11 @
.equ W12, W00+12 @
.equ W13, W00+13 @
.equ W14, W00+14 @
.equ W15, W00+15 @
.equ W16, W00+16 @
.equ W17, W00+17 @
.equ W18, W00+18 @
.equ W19, W00+19 @
.equ W20, W00+20 @
.equ W21, W00+21 @
.equ W22, W00+22 @
.equ W23, W00+23 @
.equ W24, W00+24 @
.equ W28, W00+25 @
.equ W30, W00+26 @
.equ W32, W00+27 @
.equ W36, W00+28 @
.equ W40, W00+29 @
.equ W42, W00+30 @
.equ W44, W00+31 @
.equ W48, W00+32 @
.equ W52, W00+33 @
.equ W54, W00+34 @
.equ W56, W00+35 @
.equ W60, W00+36 @
.equ W64, W00+37 @
.equ W66, W00+38 @
.equ W68, W00+39 @
.equ W72, W00+40 @
.equ W76, W00+41 @
.equ W78, W00+42 @
.equ W80, W00+43 @
.equ W84, W00+44 @
.equ W88, W00+45 @
.equ W90, W00+46 @
.equ W92, W00+47 @
.equ W96, W00+48 @
.equ FINE, 0xb1 @ fine
.equ GOTO, 0xb2 @ goto
.equ PATT, 0xb3 @ pattern play
.equ PEND, 0xb4 @ pattern end
.equ REPT, 0xb5 @ repeat
.equ MEMACC, 0xb9 @ memacc op adr dat ***lib
.equ PRIO, 0xba @ priority
.equ TEMPO, 0xbb @ tempo (BPM/2)
.equ KEYSH, 0xbc @ key shift
.equ VOICE, 0xbd @ voice #
.equ VOL, 0xbe @ volume
.equ PAN, 0xbf @ panpot (c_v+??)
.equ BEND, 0xc0 @ pitch bend (c_v+??)
.equ BENDR, 0xc1 @ bend range
.equ LFOS, 0xc2 @ LFO speed
.equ LFODL, 0xc3 @ LFO delay
.equ MOD, 0xc4 @ modulation depth
.equ MODT, 0xc5 @ modulation type
.equ TUNE, 0xc8 @ micro tuning (c_v+??)
.equ XCMD, 0xcd @ extend command ***lib
.equ xIECV, 0x08 @ imi.echo vol ***lib
.equ xIECL, 0x09 @ imi.echo len ***lib
.equ EOT, 0xce @ End of Tie
.equ TIE, 0xcf @
.equ N01, TIE+1 @ NOTE
.equ N02, N01+1 @
.equ N03, N01+2 @
.equ N04, N01+3 @
.equ N05, N01+4 @
.equ N06, N01+5 @
.equ N07, N01+6 @
.equ N08, N01+7 @
.equ N09, N01+8 @
.equ N10, N01+9 @
.equ N11, N01+10 @
.equ N12, N01+11 @
.equ N13, N01+12 @
.equ N14, N01+13 @
.equ N15, N01+14 @
.equ N16, N01+15 @
.equ N17, N01+16 @
.equ N18, N01+17 @
.equ N19, N01+18 @
.equ N20, N01+19 @
.equ N21, N01+20 @
.equ N22, N01+21 @
.equ N23, N01+22 @
.equ N24, N01+23 @
.equ N28, N01+24 @
.equ N30, N01+25 @
.equ N32, N01+26 @
.equ N36, N01+27 @
.equ N40, N01+28 @
.equ N42, N01+29 @
.equ N44, N01+30 @
.equ N48, N01+31 @
.equ N52, N01+32 @
.equ N54, N01+33 @
.equ N56, N01+34 @
.equ N60, N01+35 @
.equ N64, N01+36 @
.equ N66, N01+37 @
.equ N68, N01+38 @
.equ N72, N01+39 @
.equ N76, N01+40 @
.equ N78, N01+41 @
.equ N80, N01+42 @
.equ N84, N01+43 @
.equ N88, N01+44 @
.equ N90, N01+45 @
.equ N92, N01+46 @
.equ N96, N01+47 @
@ maximum value for volume
.equ mxv, 0x7F @
@ center value of PAN, BEND, TUNE
.equ c_v, 0x40 @ -64 ~ +63
@ note for N??, TIE, EOT
.equ CnM2, 0 @
.equ CsM2, 1 @
.equ DnM2, 2 @
.equ DsM2, 3 @
.equ EnM2, 4 @
.equ FnM2, 5 @
.equ FsM2, 6 @
.equ GnM2, 7 @
.equ GsM2, 8 @
.equ AnM2, 9 @
.equ AsM2, 10 @
.equ BnM2, 11 @
.equ CnM1, 12 @
.equ CsM1, 13 @
.equ DnM1, 14 @
.equ DsM1, 15 @
.equ EnM1, 16 @
.equ FnM1, 17 @
.equ FsM1, 18 @
.equ GnM1, 19 @
.equ GsM1, 20 @
.equ AnM1, 21 @
.equ AsM1, 22 @
.equ BnM1, 23 @
.equ Cn0, 24 @
.equ Cs0, 25 @
.equ Dn0, 26 @
.equ Ds0, 27 @
.equ En0, 28 @
.equ Fn0, 29 @
.equ Fs0, 30 @
.equ Gn0, 31 @
.equ Gs0, 32 @
.equ An0, 33 @
.equ As0, 34 @
.equ Bn0, 35 @
.equ Cn1, 36 @
.equ Cs1, 37 @
.equ Dn1, 38 @
.equ Ds1, 39 @
.equ En1, 40 @
.equ Fn1, 41 @
.equ Fs1, 42 @
.equ Gn1, 43 @
.equ Gs1, 44 @
.equ An1, 45 @
.equ As1, 46 @
.equ Bn1, 47 @
.equ Cn2, 48 @
.equ Cs2, 49 @
.equ Dn2, 50 @
.equ Ds2, 51 @
.equ En2, 52 @
.equ Fn2, 53 @
.equ Fs2, 54 @
.equ Gn2, 55 @
.equ Gs2, 56 @
.equ An2, 57 @
.equ As2, 58 @
.equ Bn2, 59 @
.equ Cn3, 60 @
.equ Cs3, 61 @
.equ Dn3, 62 @
.equ Ds3, 63 @
.equ En3, 64 @
.equ Fn3, 65 @
.equ Fs3, 66 @
.equ Gn3, 67 @
.equ Gs3, 68 @
.equ An3, 69 @ 440Hz
.equ As3, 70 @
.equ Bn3, 71 @
.equ Cn4, 72 @
.equ Cs4, 73 @
.equ Dn4, 74 @
.equ Ds4, 75 @
.equ En4, 76 @
.equ Fn4, 77 @
.equ Fs4, 78 @
.equ Gn4, 79 @
.equ Gs4, 80 @
.equ An4, 81 @
.equ As4, 82 @
.equ Bn4, 83 @
.equ Cn5, 84 @
.equ Cs5, 85 @
.equ Dn5, 86 @
.equ Ds5, 87 @
.equ En5, 88 @
.equ Fn5, 89 @
.equ Fs5, 90 @
.equ Gn5, 91 @
.equ Gs5, 92 @
.equ An5, 93 @
.equ As5, 94 @
.equ Bn5, 95 @
.equ Cn6, 96 @
.equ Cs6, 97 @
.equ Dn6, 98 @
.equ Ds6, 99 @
.equ En6, 100 @
.equ Fn6, 101 @
.equ Fs6, 102 @
.equ Gn6, 103 @
.equ Gs6, 104 @
.equ An6, 105 @
.equ As6, 106 @
.equ Bn6, 107 @
.equ Cn7, 108 @
.equ Cs7, 109 @
.equ Dn7, 110 @
.equ Ds7, 111 @
.equ En7, 112 @
.equ Fn7, 113 @
.equ Fs7, 114 @
.equ Gn7, 115 @
.equ Gs7, 116 @
.equ An7, 117 @
.equ As7, 118 @
.equ Bn7, 119 @
.equ Cn8, 120 @
.equ Cs8, 121 @
.equ Dn8, 122 @
.equ Ds8, 123 @
.equ En8, 124 @
.equ Fn8, 125 @
.equ Fs8, 126 @
.equ Gn8, 127 @
@ velocity
.equ v000, 0 @
.equ v001, 1 @
.equ v002, 2 @
.equ v003, 3 @
.equ v004, 4 @
.equ v005, 5 @
.equ v006, 6 @
.equ v007, 7 @
.equ v008, 8 @
.equ v009, 9 @
.equ v010, 10 @
.equ v011, 11 @
.equ v012, 12 @
.equ v013, 13 @
.equ v014, 14 @
.equ v015, 15 @
.equ v016, 16 @
.equ v017, 17 @
.equ v018, 18 @
.equ v019, 19 @
.equ v020, 20 @
.equ v021, 21 @
.equ v022, 22 @
.equ v023, 23 @
.equ v024, 24 @
.equ v025, 25 @
.equ v026, 26 @
.equ v027, 27 @
.equ v028, 28 @
.equ v029, 29 @
.equ v030, 30 @
.equ v031, 31 @
.equ v032, 32 @
.equ v033, 33 @
.equ v034, 34 @
.equ v035, 35 @
.equ v036, 36 @
.equ v037, 37 @
.equ v038, 38 @
.equ v039, 39 @
.equ v040, 40 @
.equ v041, 41 @
.equ v042, 42 @
.equ v043, 43 @
.equ v044, 44 @
.equ v045, 45 @
.equ v046, 46 @
.equ v047, 47 @
.equ v048, 48 @
.equ v049, 49 @
.equ v050, 50 @
.equ v051, 51 @
.equ v052, 52 @
.equ v053, 53 @
.equ v054, 54 @
.equ v055, 55 @
.equ v056, 56 @
.equ v057, 57 @
.equ v058, 58 @
.equ v059, 59 @
.equ v060, 60 @
.equ v061, 61 @
.equ v062, 62 @
.equ v063, 63 @
.equ v064, 64 @
.equ v065, 65 @
.equ v066, 66 @
.equ v067, 67 @
.equ v068, 68 @
.equ v069, 69 @
.equ v070, 70 @
.equ v071, 71 @
.equ v072, 72 @
.equ v073, 73 @
.equ v074, 74 @
.equ v075, 75 @
.equ v076, 76 @
.equ v077, 77 @
.equ v078, 78 @
.equ v079, 79 @
.equ v080, 80 @
.equ v081, 81 @
.equ v082, 82 @
.equ v083, 83 @
.equ v084, 84 @
.equ v085, 85 @
.equ v086, 86 @
.equ v087, 87 @
.equ v088, 88 @
.equ v089, 89 @
.equ v090, 90 @
.equ v091, 91 @
.equ v092, 92 @
.equ v093, 93 @
.equ v094, 94 @
.equ v095, 95 @
.equ v096, 96 @
.equ v097, 97 @
.equ v098, 98 @
.equ v099, 99 @
.equ v100, 100 @
.equ v101, 101 @
.equ v102, 102 @
.equ v103, 103 @
.equ v104, 104 @
.equ v105, 105 @
.equ v106, 106 @
.equ v107, 107 @
.equ v108, 108 @
.equ v109, 109 @
.equ v110, 110 @
.equ v111, 111 @
.equ v112, 112 @
.equ v113, 113 @
.equ v114, 114 @
.equ v115, 115 @
.equ v116, 116 @
.equ v117, 117 @
.equ v118, 118 @
.equ v119, 119 @
.equ v120, 120 @
.equ v121, 121 @
.equ v122, 122 @
.equ v123, 123 @
.equ v124, 124 @
.equ v125, 125 @
.equ v126, 126 @
.equ v127, 127 @
@ exact gate time parameter for N??
.equ gtp1, 1 @
.equ gtp2, 2 @
.equ gtp3, 3 @
@ parameter of MODT
.equ mod_vib,0 @ vibrate
.equ mod_tre,1 @ tremolo
.equ mod_pan,2 @ auto-panpot
@ parameter of MEMACC
.equ mem_set,0 @
.equ mem_add,1 @
.equ mem_sub,2 @
.equ mem_mem_set,3 @
.equ mem_mem_add,4 @
.equ mem_mem_sub,5 @
.equ mem_beq,6 @
.equ mem_bne,7 @
.equ mem_bhi,8 @
.equ mem_bhs,9 @
.equ mem_bls,10 @
.equ mem_blo,11 @
.equ mem_mem_beq,12 @
.equ mem_mem_bne,13 @
.equ mem_mem_bhi,14 @
.equ mem_mem_bhs,15 @
.equ mem_mem_bls,16 @
.equ mem_mem_blo,17 @
.equ reverb_set,0x80 @ SOUND_MODE_REVERB_SET
.equ PAM, PAN @

345
Makefile
View File

@@ -1,345 +0,0 @@
TOOLCHAIN := $(DEVKITARM)
ifeq ($(CC),)
HOSTCC := gcc
else
HOSTCC := $(CC)
endif
ifeq ($(CXX),)
HOSTCXX := g++
else
HOSTCXX := $(CXX)
endif
# don't use dkP's base_tools anymore
# because the redefinition of $(CC) conflicts
# with when we want to use $(CC) to preprocess files
# thus, manually create the variables for the bin
# files, or use arm-none-eabi binaries on the system
# if dkP is not installed on this system
ifneq (,$(TOOLCHAIN))
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
endif
# Builds the ROM using a modern compiler
MODERN ?= 0
ifeq (modern,$(MAKECMDGOALS))
MODERN := 1
endif
PREFIX := arm-none-eabi-
OBJCOPY := $(PREFIX)objcopy
OBJDUMP := $(PREFIX)objdump
AS := $(PREFIX)as
CC := $(PREFIX)gcc
AS := $(PREFIX)as
LD := $(PREFIX)ld
# use arm-none-eabi-cpp for macOS
# as macOS's default compiler is clang
# and clang's preprocessor will warn on \u
# when preprocessing asm files, expecting a unicode literal
# we can't unconditionally use arm-none-eabi-cpp
# as installations which install binutils-arm-none-eabi
# don't come with it
ifneq ($(MODERN),1)
ifeq ($(shell uname -s),Darwin)
CPP := $(PREFIX)cpp
else
CPP := $(CC) -E
endif
else
CPP := $(PREFIX)cpp
endif
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
TITLE := POKE DUNGEON
GAME_CODE := B24E
MAKER_CODE := 01
REVISION := 0
#### Tools ####
SHELL := /bin/bash -o pipefail
SHA1SUM := sha1sum -c
GBAGFX := tools/gbagfx/gbagfx
GBAFIX := tools/gbafix/gbafix
AIF2PCM := tools/aif2pcm/aif2pcm
MID2AGB := tools/mid2agb/mid2agb
PREPROC := tools/preproc/preproc
SCANINC := tools/scaninc/scaninc
RAMSCRGEN := tools/ramscrgen/ramscrgen
DUNGEONJSON := tools/dungeonjson/dungeonjson
PERL := perl
TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
ifeq ($(MODERN),0)
CC1 := tools/agbcc/bin/agbcc
override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm -g
ifeq ($(OS),Windows_NT)
LIB := ../../tools/agbcc/lib/libc.a ../../tools/agbcc/lib/libgcc.a ../../libagbsyscall/libagbsyscall.a
else
LIB := -L ../../tools/agbcc/lib -lc -lgcc -L ../../libagbsyscall -lagbsyscall
endif
INCLUDE_PATHS := -I include -I tools/agbcc/include
CPPFLAGS := -iquote include -I tools/agbcc/include -nostdinc -undef -std=gnu89
else
MODERNCC := $(PREFIX)gcc
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
override CC1FLAGS += -mthumb -mthumb-interwork -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -Wimplicit -Wparentheses -Wunused -Werror -O2 -g
INCLUDE_DIRS := include
INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
INCLUDE_PATHS := $(INCLUDE_DIRS:%=-I %)
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=$(MODERN)
endif
#### Files ####
BUILD_NAME_NORMAL = red
BUILD_NAME_MODERN = red_modern
BUILD_DIR_NORMAL := build/pmd_$(BUILD_NAME_NORMAL)
BUILD_DIR_MODERN := build/pmd_$(BUILD_NAME_MODERN)
ifeq ($(MODERN),0)
BUILD_NAME = $(BUILD_NAME_NORMAL)
else
BUILD_NAME = $(BUILD_NAME_MODERN)
endif
BUILD_DIR := build/pmd_$(BUILD_NAME)
ROM := pmd_$(BUILD_NAME).gba
ELF := $(ROM:%.gba=%.elf)
MAP := $(ROM:%.gba=%.map)
SYM := $(ROM:%.gba=%.sym)
C_SUBDIR = src
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
C_BUILDDIR = $(BUILD_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(BUILD_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(BUILD_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(BUILD_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(BUILD_DIR)/$(MID_SUBDIR)
C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_SOURCES := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
ASM_SOURCES := $(wildcard asm/*.s data/*.s)
C_ASM_SOURCES := $(wildcard src/*.s)
SONG_SRCS := $(wildcard sound/songs/*.s)
C_OBJECTS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SOURCES))
ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
C_ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_ASM_SOURCES:%.s=%.o))
SONG_OBJS := $(addprefix $(BUILD_DIR)/, $(SONG_SRCS:%.s=%.o))
ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS) $(C_ASM_OBJECTS) $(SONG_OBJS)
OBJS_REL := $(patsubst $(BUILD_DIR)/%,%,$(ALL_OBJECTS))
SUBDIRS := $(sort $(dir $(ALL_OBJECTS)))
# Special configurations required for lib files
ifeq ($(MODERN),0)
$(C_BUILDDIR)/agb_flash.o : CC1FLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CC1FLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CC1FLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc
else
$(C_BUILDDIR)/agb_flash.o: override CC1FLAGS += -fno-toplevel-reorder
endif
#### Main Rules ####
ALL_BUILDS := red
# Available targets
.PHONY: all modern clean compare tidy libagbsyscall tools clean-tools $(TOOLDIRS)
# Pretend rules that are actually flags defer to `make all`
modern: all
MAKEFLAGS += --no-print-directory
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
# Use a separate minimal makefile for speed
# Since we don't need to reload most of this makefile
ifeq (,$(filter clean,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
endif
.PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin
# Create build subdirectories
$(shell mkdir -p $(SUBDIRS))
all: $(ROM)
tools: $(TOOLDIRS)
syms: $(SYM)
include dungeon_pokemon.mk
include dungeon_floor.mk
include dungeon_trap.mk
include dungeon_item.mk
include data_monster.mk
include data_item.mk
include data_move.mk
include data_dungeon.mk
include graphics.mk
$(TOOLDIRS):
@$(MAKE) -C $@ CC=$(HOSTCC) CXX=$(HOSTCXX)
compare: $(ROM)
@$(SHA1SUM) $(BUILD_NAME).sha1
clean: tidy clean-tools
$(RM) $(ALL_OBJECTS) $(ALL_OBJECTS:.o=.d)
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
tidy:
$(RM) -f $(ROM) $(ELF) $(MAP) $(SYM)
$(RM) -r $(BUILD_DIR_NORMAL)
$(RM) -r $(BUILD_DIR_MODERN)
$(RM) -f $(ITEM_DATA)
$(RM) -f $(MOVE_DATA)
$(RM) -f $(MONSTER_DATA)
$(RM) -f $(LEARNSET_DATA)
$(RM) -f $(LEARNSET_PTRS)
$(RM) -f $(DUNGEON_DATA)
$(RM) -f $(DUNGEON_FLOOR)
$(RM) -f $(DUNGEON_POKEMON)
$(RM) -f $(DUNGEON_TRAP)
$(RM) -f $(DUNGEON_ITEM)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
@$(MAKE) clean -C libagbsyscall
define scaninc
( paths="$$($(SCANINC) $1 $<)"; \
echo -n "$(@:.d=.o): " > $@; \
echo "$$paths" | xargs printf "%s " >> $@; \
test -n "$$paths" && echo "$$paths" | xargs printf "\n%s:" >> $@; \
echo >> $@; )
endef
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
@$(call scaninc,$(INCLUDE_PATHS))
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s dungeon_pokemon dungeon_floor dungeon_trap dungeon_item data_monster data_item data_move data_learnset data_learnset_ptrs data_dungeon
@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(DATA_ASM_BUILDDIR)/$*.i.s
@$(PREPROC) $(DATA_ASM_BUILDDIR)/$*.i.s charmap.txt > $(DATA_ASM_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(DATA_ASM_BUILDDIR)/$*.s
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
@$(call scaninc,$(INCLUDE_PATHS))
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(ASM_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(ASM_BUILDDIR)/$*.s
$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
@$(call scaninc,$(INCLUDE_PATHS))
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(SONG_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(SONG_BUILDDIR)/$*.s
$(SONG_BUILDDIR)/%.d: $(SONG_SUBDIR)/%.s
@$(call scaninc,$(INCLUDE_PATHS))
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
@$(CPP) -x assembler-with-cpp $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s
@$(call scaninc,$(INCLUDE_PATHS))
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN)
$(BUILD_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
$(BUILD_DIR)/sym_iwram.ld: sym_iwram.txt
$(RAMSCRGEN) iwram_data $< ENGLISH > $@
$(BUILD_DIR)/sym_ewram_init.ld: sym_ewram_init.txt
$(RAMSCRGEN) ewram_init $< ENGLISH > $@
$(BUILD_DIR)/sym_iwram_init.ld: sym_iwram_init.txt
$(RAMSCRGEN) iwram_init $< ENGLISH > $@
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_iwram.ld $(BUILD_DIR)/sym_ewram_init.ld $(BUILD_DIR)/sym_iwram_init.ld
else
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
# Elf from object files
LDFLAGS = -Map ../../$(MAP)
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(ALL_OBJECTS) libagbsyscall
@cd $(BUILD_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
@echo "cd $(BUILD_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
$(GBAFIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
# Builds the rom from the elf file
$(ROM): %.gba: $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0xA000000 $< $@
$(GBAFIX) $@ -p --silent
ifeq (,$(filter clean,$(MAKECMDGOALS)))
-include $(ALL_OBJECTS:.o=.d)
endif
# Symbol file (`make syms`)
$(SYM): $(ELF)
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@

View File

@@ -1,13 +0,0 @@
# Pokémon Mystery Dungeon: Red Rescue Team
[![build](https://github.com/pret/pmd-red/actions/workflows/build.yml/badge.svg?branch=master)](https://github.com/pret/pmd-red/actions/workflows/build.yml)
This is a decompilation of Pokémon Mystery Dungeon: Red Rescue Team.
It builds the following rom:
* pmd_red.gba `sha1: 9f4cfc5b5f4859d17169a485462e977c7aac2b89`
To set up the repository, see [INSTALL.md](INSTALL.md).
For contacts and other pret projects, see [pret.github.io](https://pret.github.io/).

View File

@@ -1,20 +0,0 @@
.include "MPlayDef.s"
.equ DirectSound, 0x00
.equ SquareWave1, 0x01
.equ ProgNoise, 0x04
.equ RoughNoise, 0x01
.equ DirectSoundFix, 0x08
.equ ASquareWave1, 0x09
.equ ASquareWave2, 0x0A
.equ AProgWave, 0x0B
.equ AProgNoise, 0x0C
.equ KeySplit, 0x40
.equ DrumTable, 0x80
.equ FineNoise, 0x00
.equ WaveDuty75, 0x03
.equ WaveDuty50, 0x02
.equ WaveDuty25, 0x01
.equ WaveDuty12, 0x00

View File

@@ -1,19 +0,0 @@
#!/bin/bash
if [[ -n "$DEVKITARM" ]]; then
OBJDUMP_BIN="$DEVKITARM/bin/arm-none-eabi-objdump"
else
OBJDUMP_BIN="arm-none-eabi-objdump"
fi
OBJDUMP="$OBJDUMP_BIN -D -bbinary -marmv4t -Mforce-thumb"
if [ $(($1)) -ge $((0x8000000)) ]; then
OPTIONS="--adjust-vma=0x8000000 --start-address=$(($1)) --stop-address=$(($1 + $2))"
else
OPTIONS="--start-address=$(($1)) --stop-address=$(($1 + $2))"
fi
$OBJDUMP $OPTIONS baserom.gba > baserom.dump
$OBJDUMP $OPTIONS pmd_red.gba > pmd_red.dump
diff -u baserom.dump pmd_red.dump

Binary file not shown.

View File

@@ -1,601 +0,0 @@
'\0' = 00
'\n' = 0A
' ' = 20
'!' = 21
'"' = 7E 32 32
'#' = 23
'$' = 24
'%' = 25
'&' = 26
'\'' = 7E 32 37
'(' = 28
')' = 29
'*' = 2A
'+' = 2B
',' = 7E 32 63
'-' = 2D
'.' = 2E
'/' = 2F
'0' = 30
'1' = 31
'2' = 32
'3' = 33
'4' = 34
'5' = 35
'6' = 36
'7' = 37
'8' = 38
'9' = 39
':' = 3A
';' = 3B
'<' = 3C
'=' = 3D
'>' = 3E
'?' = 3F
'@' = 40
'A' = 41
'B' = 42
'C' = 43
'D' = 44
'E' = 45
'F' = 46
'G' = 47
'H' = 48
'I' = 49
'J' = 4A
'K' = 4B
'L' = 4C
'M' = 4D
'N' = 4E
'O' = 4F
'P' = 50
'Q' = 51
'R' = 52
'S' = 53
'T' = 54
'U' = 55
'V' = 56
'W' = 57
'X' = 58
'Y' = 59
'Z' = 5A
'[' = 5B
@'\\' = 5C
']' = 5D
'^' = 5E
'_' = 5F
'`' = 60
'a' = 61
'b' = 62
'c' = 63
'd' = 64
'e' = 65
'f' = 66
'g' = 67
'h' = 68
'i' = 69
'j' = 6A
'k' = 6B
'l' = 6C
'm' = 6D
'n' = 6E
'o' = 6F
'p' = 70
'q' = 71
'r' = 72
's' = 73
't' = 74
'u' = 75
'v' = 76
'w' = 77
'x' = 78
'y' = 79
'z' = 7A
'{' = 7B
'|' = 7C
'}' = 7D
'~' = 7E
@ windows-1252 codepage for extended ASCII
'€' = 80
'‚' = 82
'ƒ' = 83
'„' = 84
'⋯' = 85
'†' = 86
'‡' = 87
'ˆ' = 88
'‰' = 89
'Š' = 8A
'‹' = 8B
'Œ' = 8C
'Ž' = 8E
'‘' = 91
'’' = 92
'“' = 7E 39 33
'”' = 7E 39 34
'•' = 95
@ 96, 97 are not hyphens, 'er', and 're' superscripts in kanji_a
INVALID_SEQUENCE_976C = 97 6C
'˜' = 98
'™' = 99
'š' = 9A
'›' = 9B
'œ' = 9C
'ž' = 9E
'Ÿ' = 9F
' ' = A0
'¡' = A1
'¢' = A2
'£' = A3
'¤' = A4
'¥' = A5
'¦' = A6
'§' = A7
'¨' = A8
'©' = A9
'ª' = AA
'«' = AB
'¬' = AC
'­' = AD @ soft hyphen
'®' = AE
'¯' = AF
'°' = B0
'±' = B1
'²' = B2
'³' = B3
'´' = B4
'µ' = B5
'¶' = B6
@'„' = B7 @ nonstandard, normally middle dot
@'‚' = B8 @ nonstandard, normally cedilla
'¹' = B9
'⁰' = BA
'»' = BB
@'←' = BC @ nonstandard, normally ¼
'♂' = BD @ nonstandard, normally ½
'♀' = BE @ nonstandard, normally ¾
'¿' = BF
'À' = C0
'Á' = C1
'Â' = C2
'Ã' = C3
'Ä' = C4
'Å' = C5
'Æ' = C6
'Ç' = C7
'È' = C8
'É' = C9
'Ê' = CA
'Ë' = CB
'Ì' = CC
'Í' = CD
'Î' = CE
'Ï' = CF
'Ð' = D0
'Ñ' = D1
'Ò' = D2
'Ó' = D3
'Ô' = D4
'Õ' = D5
'Ö' = D6
'×' = D7
'Ø' = D8
'Ù' = D9
'Ú' = DA
'Û' = DB
'Ü' = DC
'Ý' = DD
'Þ' = DE
'ß' = DF
'à' = E0
'á' = E1
'â' = E2
'ã' = E3
'ä' = E4
'å' = E5
'æ' = E6
'ç' = E7
'è' = E8
'é' = E9
'ê' = EA
'ë' = EB
'ì' = EC
'í' = ED
'î' = EE
'ï' = EF
'ð' = F0
'ñ' = F1
'ò' = F2
'ó' = F3
'ô' = F4
'õ' = F5
'ö' = F6
'÷' = F7
'ø' = F8
'ù' = F9
'ú' = FA
'û' = FB
'ü' = FC
'ý' = FD
'þ' = FE
'ÿ' = FF
@ Shift JIS
' ' = 81 40
'、' = 81 41
'。' = 81 42
',' = 81 43
'.' = 81 44
'・' = 81 45
':' = 81 46
';' = 81 47
'?' = 81 48
'!' = 81 49
'゛' = 81 4A
'゜' = 81 4B
'ー' = 81 5B
'/' = 81 5E
'〜' = 81 60
'…' = 81 63
'‥' = 81 64
@'’' = 81 66 - same char as 92
@'“' = 81 67 - same char as ~93
@'”' = 81 68 - same char as ~94
'(' = 81 69
')' = 81 6A
'「' = 81 75
'」' = 81 76
'『' = 81 77
'』' = 81 78
'+' = 81 7B
'−' = 81 7C
@'×' = 81 7E - same char as D7
'=' = 81 81
'<' = 81 83
'>' = 81 84
'∞' = 81 87
@'♂' = 81 89 - same char as BD
@'♀' = 81 8A - same char as BE
'$' = 81 90
'%' = 81 93
'#' = 81 94
'&' = 81 95
'*' = 81 96
'@' = 81 97
'○' = 81 9B
'→' = 81 A8
'←' = 81 A9
'↑' = 81 AA
'↓' = 81 AB
'♪' = 81 F4
@ Inverted font block
'0' = 82 4F
'1' = 82 50
'2' = 82 51
'3' = 82 52
'4' = 82 53
'5' = 82 54
'6' = 82 55
'7' = 82 56
'8' = 82 57
'9' = 82 58
'A' = 82 60 @ Not standard shift-jis
'B' = 82 61
'C' = 82 62
'あ' = 82 A0
'い' = 82 A2
'う' = 82 A4
'え' = 82 A6
'お' = 82 A8
'か' = 82 A9
'が' = 82 AA
'き' = 82 AB
'ぎ' = 82 AC
'く' = 82 AD
'ぐ' = 82 AE
'け' = 82 AF
'げ' = 82 B0
'こ' = 82 B1
'ご' = 82 B2
'さ' = 82 B3
'ざ' = 82 B4
'し' = 82 B5
'じ' = 82 B6
'す' = 82 B7
'ず' = 82 B8
'せ' = 82 B9
'ぜ' = 82 BA
'そ' = 82 BB
'ぞ' = 82 BC
'た' = 82 BD
'だ' = 82 BE
'ち' = 82 BF
'ぢ' = 82 C0
'つ' = 82 C2
'づ' = 82 C3
'て' = 82 C4
'で' = 82 C5
'と' = 82 C6
'ど' = 82 C7
'な' = 82 C8
'に' = 82 C9
'ぬ' = 82 CA
'ね' = 82 CB
'の' = 82 CC
'は' = 82 CD
'ば' = 82 CE
'ぱ' = 82 CF
'ひ' = 82 D0
'び' = 82 D1
'ぴ' = 82 D2
'ふ' = 82 D3
'ぶ' = 82 D4
'ぷ' = 82 D5
'へ' = 82 D6
'べ' = 82 D7
'ぺ' = 82 D8
'ほ' = 82 D9
'ぼ' = 82 DA
'ぽ' = 82 DB
'ま' = 82 DC
'み' = 82 DD
'む' = 82 DE
'め' = 82 DF
'も' = 82 E0
'や' = 82 E2
'ゆ' = 82 E4
'よ' = 82 E6
'ら' = 82 E7
'り' = 82 E8
'る' = 82 E9
'れ' = 82 EA
'ろ' = 82 EB
'わ' = 82 ED
'を' = 82 F0
'ん' = 82 F1
'ア' = 83 41
'イ' = 83 43
'ウ' = 83 45
'エ' = 83 47
'オ' = 83 49
'カ' = 83 4A
'ガ' = 83 4B
'キ' = 83 4C
'ギ' = 83 4D
'ク' = 83 4E
'グ' = 83 4F
'ケ' = 83 50
'ゲ' = 83 51
'コ' = 83 52
'ゴ' = 83 53
'サ' = 83 54
'ザ' = 83 55
'シ' = 83 56
'ジ' = 83 57
'ス' = 83 58
'ズ' = 83 59
'セ' = 83 5A
'ゼ' = 83 5B
'ソ' = 83 5C
'ゾ' = 83 5D
'タ' = 83 5E
'ダ' = 83 5F
'チ' = 83 60
'ヂ' = 83 61
'ッ' = 83 62
'ツ' = 83 63
'ヅ' = 83 64
'テ' = 83 65
'デ' = 83 66
'ト' = 83 67
'ド' = 83 68
'ナ' = 83 69
'ニ' = 83 6A
'ヌ' = 83 6B
'ネ' = 83 6C
'ノ' = 83 6D
'ハ' = 83 6E
'バ' = 83 6F
'パ' = 83 70
'ヒ' = 83 71
'ビ' = 83 72
'ピ' = 83 73
'フ' = 83 74
'ブ' = 83 75
'プ' = 83 76
'ヘ' = 83 77
'ベ' = 83 78
'ペ' = 83 79
'ホ' = 83 7A
'ボ' = 83 7B
'ポ' = 83 7C
'マ' = 83 7D
'ミ' = 83 7E
'ム' = 83 80
'メ' = 83 81
'モ' = 83 82
'ヤ' = 83 84
'ユ' = 83 86
'ヨ' = 83 88
'ラ' = 83 89
'リ' = 83 8A
'ル' = 83 8B
'レ' = 83 8C
'ロ' = 83 8D
'ワ' = 83 8F
'ヲ' = 83 92
'ン' = 83 93
@'Α' = 83 9F @ inverted narrow fixedwidth 0-9
@'Β' = 83 A0
@'Γ' = 83 A1
@'Δ' = 83 A2
@'Ε' = 83 A3
@'Ζ' = 83 A4
@'Η' = 83 A5
@'Θ' = 83 A6
@'Ι' = 83 A7
@'Κ' = 83 A8
@ Symbol block, replaces greek
@'α' = 83 BF @ Po
@'β' = 83 C0 @ Opened mail
@'γ' = 83 C1 @ ?
@'δ' = 83 C2 @ Go
@'ε' = 83 C3 @ News
@'ζ' = 83 C4 @ Ke
@'η' = 83 C5 @ White dash?
@'θ' = 83 C6 @ X button
@'ι' = 83 C7 @ Y button
'κ' = 83 C8 @ Kappa wasn't replaced :P
POKE = 83 BF 83 C4 @ This is actually two characters which can render separately; may need to be split eventually.
ENVELOPE_OPEN = 83 C0
THANK_YOU_MAIL = 83 C1
ICON_GO = 83 C2
ICON_NEWS = 83 C3
NDS_Y_BUTTON = 83 C7
R_BUTTON = 84 86
ENVELOPE_CLOSED = 84 87
ICON_BLANK = 87 40
ICON_SET = 87 41 @ E
STAR_BULLET = 87 42
@ = 87 43 @ Star with E
ICON_STICKY = 87 44
SPEECH_BUBBLE = 87 45
HEART_RED_TINY = 87 46
HEART_RED_SMALL = 87 47
HEART_RED_MEDIUM = 87 48
HEART_RED_LARGE = 87 49
HEART_YELLOW_TINY = 87 4A
HEART_YELLOW_SMALL = 87 4B
HEART_YELLOW_MEDIUM = 87 4C
HEART_YELLOW_LARGE = 87 4D
TM = 87 4E
ORB = 87 4F
A_BUTTON = 87 50
B_BUTTON = 87 51
DPAD = 87 52
START_BUTTON = 87 53 87 71
@ 87 54 placeholder, some kanji character
@ 87 5F ?????
SELECT_BUTTON = 87 72 87 73
L_BUTTON = 87 74
@ Character codes escaped with a '~'.
UNK_95 = 7E 39 35 @ ~95 - Seems to be a special (?) symbol
@ Placeholders for message arguments to swap out for names within strings.
VALUE_0 = 24 64 30 @ $d0
VALUE_1 = 24 64 31 @ $d1
VALUE_2 = 24 64 32 @ $d2
VALUE_3 = 24 64 33 @ $d3
VALUE_4 = 24 64 34 @ $d4
FRIEND_AREA = 24 68 @ $h
MOVE_ITEM_0 = 24 69 30 @ $i0
MOVE_ITEM_1 = 24 69 31 @ $i1
POKEMON_0 = 24 6D 30 @ $m0
POKEMON_1 = 24 6D 31 @ $m1
POKEMON_2 = 24 6D 32 @ $m2
POKEMON_3 = 24 6D 33 @ $m3
POKEMON_4 = 24 6D 34 @ $m4
POKEMON_5 = 24 6D 35 @ $m5
POKEMON_6 = 24 6D 36 @ $m6
POKEMON_7 = 24 6D 37 @ $m7
POKEMON_8 = 24 6D 38 @ $m8
NAME_0 = 24 6E 30 @ $n0
NAME_1 = 24 6E 31 @ $n1
NAME_2 = 24 6E 32 @ $n2
NAME_3 = 24 6E 33 @ $n3
NAME_4 = 24 6E 34 @ $n4
NAME_5 = 24 6E 35 @ $n5
NAME_6 = 24 6E 36 @ $n6
NAME_7 = 24 6E 37 @ $n7
NAME_8 = 24 6E 38 @ $n8
NAME_9 = 24 6E 39 @ $n9
TEAM_NAME = 24 74 @ $t
@ TEXT MACROS
@
@ "#" is a text macro for different things
@ case is insensitive but need different definitions to match
CENTER_ALIGN = 23 2B @ #+
MOVE_X_POSITION = 23 3D @ #= (Used to manually position text at an x coordinate)
@ The '.' doesn't do anything, it's specifically coded to not do anything
MOVE_X_POSITION_BY_64 = 23 3D 40 2E @ .
MOVE_X_POSITION_BY_80 = 23 3D 50 2E @ .
MOVE_X_POSITION_BY_120 = 23 3D 78 2E @ .
MOVE_X_POSITION_BY_136 = 23 3D 88 2E @ .
MOVE_X_POSITION_BY_160 = 23 3D A0 2E @ .
UNK_MACRO_3E = 23 3E @ #> (Seems to be an alignment operator)
EXTRA_MSG = 23 50 @ #P
WAIT_PRESS = 23 57 @ #W
NEW_LINE = 23 6E @ #n
UNK_MACRO_5F_1 = 23 5F 01 2E @ #_. (related to gUnknown_202749A)
UNK_MACRO_5F_2 = 23 5F 02 2E
UNK_MACRO_5F_3 = 23 5F 03 2E
UNK_MACRO_5F_4 = 23 5F 04 2E
UNK_MACRO_5F_5 = 23 5F 05 2E
WAIT_FRAMES = 23 7E @ #~ Next char is the number of frames to wait before printing the next character
@ COLOR FORMATTING MACROS
@
@ TO USE: {COLOR (or color lowercase) ______} text here {RESET (likewise)}
@ EX: {COLOR YELLOW}Steel{RESET} gets you a colored yellow "Steel"
COLOR = 23 43 @ #C
color = 23 63 @ #c
RESET = 23 52 @ #R
reset = 23 72 @ #r
@ COLORS
@ note: unused refers to currently decomped data, possible they exist in incbin
DEFAULT = 30 @ 0
BLUE = 31 @ 1 - unused
RED = 32 @ 2
RED_RAW = 02
RED_W = 57 @ W
BLACK = 33 @ 3 - unused
GREEN = 34 @ 4
GREEN_RAW = 04
GREEN_H = 48 @ H (Seems to be for Friend Areas)
GREEN_I = 49 @ I
CYAN = 35 @ 5
CYAN_RAW = 05
CYAN_G = 47 @ G
CYAN_M = 4D @ M
YELLOW = 36 @ 6
YELLOW_RAW = 06
YELLOW_C = 43 @ C
YELLOW_D = 44 @ D
YELLOW_N = 4E @ N
WHITE = 37 @ 7
WHITE_A = 41 @ A - unused
WHITE_B = 42 @ B - unused
WHITE_F = 46 @ F - unused
DARKER_GRAY = 38 @ 8 - unused
DARK_GRAY = 39 @ 9 - unused
GENDER_COLOR = 45 @ E - color 15
COLOR15_S = 53 @ S - color 15 - unused
COLOR15_T = 54 @ T - color 15 - unused
@ FOR UNK_MACRO_3E
M3E_22 = 32 32 2E @ 22.
M3E_35 = 33 35 2E @ 35.
M3E_42 = 34 32 2E @ 42.
M3E_44 = 34 34 2E @ 42.
M3E_46 = 34 36 2E @ 46.
M3E_52 = 35 32 2E @ 52.
M3E_54 = 35 34 2E @ 54.
M3E_64 = 36 34 2E @ 64.
M3E_66 = 36 36 2E @ 66.
M3E_80 = 38 30 2E @ 80.
M3E_82 = 38 32 2E @ 82.
M3E_92 = 39 32 2E @ 92.
M3E_118 = 31 31 38 2E @ 112.
M3E_128 = 31 32 38 2E @ 128.
M3E_147 = 31 34 37 2E @ 147.
M3E_159 = 31 35 39 2E @ 150.

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@@ -1,924 +0,0 @@
.section .rodata
@ Actual Start of Credits
.global Credits_StaffCredits
Credits_StaffCredits:
.byte 0x01, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte StaffCredits_80E4AD8
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global StaffCredits_80E4AD8
StaffCredits_80E4AD8:
.string "{CENTER_ALIGN}"
.byte 0x82, 0xa0
.string "STAFF CREDITS"
.byte 0x82, 0xa2, 0x00
.global Credits_Producer
Credits_Producer:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte Producer_80E4B20
.byte 0x02, 0x00, 0x1e, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte KoichiNakamura
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global KoichiNakamura
KoichiNakamura:
.string "Koichi Nakamura\0"
.align 2,0
.global Producer_80E4B20
Producer_80E4B20:
.byte 0x82, 0xa0
.string "PRODUCER"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00, 0x00
.global Credits_Director
Credits_Director:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte Director_80E4B68
.byte 0x02, 0x00, 0x1e, 0x00
.byte 0x3c, 0x00, 0x00, 0x00
.4byte SeeichiroNagahata
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global SeeichiroNagahata
SeeichiroNagahata:
.string "Seiichiro Nagahata\0"
.align 2,0
.global Director_80E4B68
Director_80E4B68:
.byte 0x82, 0xa0
.string "DIRECTOR"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00, 0x00
.global Credits_Scenario
Credits_Scenario:
.byte 0x01, 0x00, 0x0a, 0x00, 0x28, 0x00, 0x00, 0x00
.4byte Scenario_80EB4CC
.byte 0x02, 0x00, 0x1e, 0x00, 0x37, 0x00, 0x00, 0x00
.4byte ShinichiroTomie
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte EmikoTanaka
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global EmikoTanaka
EmikoTanaka:
.string "Emiko Tanaka\0"
.align 2,0
.global ShinichiroTomie
ShinichiroTomie:
.string "Shin-ichiro Tomie\0"
.align 2,0
.global Scenario_80EB4CC
Scenario_80EB4CC:
.byte 0x82, 0xa0
.string "SCENARIO"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00, 0x00
.global Credits_GamePlanning
Credits_GamePlanning:
.byte 0x01, 0x00, 0x0a, 0x00, 0x23, 0x00, 0x00, 0x00
.4byte GamePlanning_80E4C48
.byte 0x02, 0x00, 0x1e, 0x00, 0x32, 0x00, 0x00, 0x00
.4byte KunimiKawamura
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte ShonosukeMorisue
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte JiroIshii
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global JiroIshii
JiroIshii:
.string "Jiro Ishii\0"
.align 2,0
.global ShonosukeMorisue
ShonosukeMorisue:
.string "Shonosuke Morisue\0"
.align 2,0
.global KunimiKawamura
KunimiKawamura:
.string "Kunimi Kawamura\0"
.align 2,0
.global GamePlanning_80E4C48
GamePlanning_80E4C48:
.byte 0x82, 0xa0
.string "GAME PLANNING"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00
.global Credits_Programming
Credits_Programming:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte MainProgramming_80E4D04
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte MasayasuYamamoto
.byte 0x01, 0x00, 0x0a, 0x00, 0x32, 0x00, 0x00, 0x00
.4byte Programming_80E4CE0
.byte 0x02, 0x00, 0x1e, 0x00, 0x41, 0x00, 0x00, 0x00
.4byte YujiFukuda
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte HironoriIshigami
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte NobuoMorioka
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global NobuoMorioka
NobuoMorioka:
.string "Nobuo Morioka\0"
.align 2,0
.global HironoriIshigami
HironoriIshigami:
.string "Hironori Ishigami\0"
.align 2,0
.global YujiFukuda
YujiFukuda:
.string "Yuji Fukuda\0"
.align 2,0
.global Programming_80E4CE0
Programming_80E4CE0:
.byte 0x82, 0xa0
.string "PROGRAMMING"
.byte 0x82, 0xa2, 0x00
.global MasayasuYamamoto
MasayasuYamamoto:
.string "Masayasu Yamamoto\0"
.align 2,0
.global MainProgramming_80E4D04
MainProgramming_80E4D04:
.byte 0x82, 0xa0
.string "MAIN PROGRAMMING"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00, 0x00
.global Credits_GraphicsDirectorBGIllus
Credits_GraphicsDirectorBGIllus:
.byte 0x01, 0x00, 0x0a, 0x00, 0x23, 0x00, 0x00, 0x00
.4byte GraphicDirector_80E4D90
.byte 0x02, 0x00, 0x1e, 0x00, 0x32, 0x00, 0x00, 0x00
.4byte FuyuhikoKoizumi
.byte 0x01, 0x00, 0x0a, 0x00, 0x46, 0x00, 0x00, 0x00
.4byte BGIllustration_80E4D68
.byte 0x02, 0x00, 0x1e, 0x00, 0x55, 0x00, 0x00, 0x00
.4byte KaoruHasegawa
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global KaoruHasegawa
KaoruHasegawa:
.string "Kaoru Hasegawa\0"
.align 2,0
.global BGIllustration_80E4D68
BGIllustration_80E4D68:
.byte 0x82, 0xa0
.string "BG ILLUSTRATION"
.byte 0x82, 0xa2, 0x00
.global FuyuhikoKoizumi
FuyuhikoKoizumi:
.string "Fuyuhiko Koizumi\0"
.align 2,0
.global GraphicDirector_80E4D90
GraphicDirector_80E4D90:
.byte 0x82, 0xa0
.string "GRAPHIC DIRECTOR"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00, 0x00
.global Credits_DesignDirector
Credits_DesignDirector:
.byte 0x01, 0x00, 0x0a, 0x00, 0x23, 0x00, 0x00, 0x00
.4byte DesignDirector_80E4E1C
.byte 0x02, 0x00, 0x1e, 0x00, 0x32, 0x00, 0x00, 0x00
.4byte HiroshiNakamura
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte FujimiOnishi
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YoshihitoTakaishi
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global YoshihitoTakaishi
YoshihitoTakaishi:
.string "Yoshihito Takaishi\0"
.align 2,0
.global FujimiOnishi
FujimiOnishi:
.string "Fujimi O-nishi\0"
.align 2,0
.global HiroshiNakamura
HiroshiNakamura:
.string "Hiroshi Nakamura\0"
.align 2,0
.global DesignDirector_80E4E1C
DesignDirector_80E4E1C:
.byte 0x82, 0xa0
.string "DESIGN DIRECTOR"
.byte 0x82, 0xa2, 0x00
.global Credits_CharacterGraphics
Credits_CharacterGraphics:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte CharacterGraphics_80E4EEC
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte YoshinariKaiho
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte AsamiWatanabe
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YusukeFuruya
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte HirokoFujikawa
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YukoKameyama
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YukiAda
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global YukiUda
YukiAda:
.string "Yuki Uda\0"
.align 2,0
.global YukoKameyama
YukoKameyama:
.string "Yuko Kameyama\0"
.align 2,0
.global HirokoFujikawa
HirokoFujikawa:
.string "Hiroko Fujikawa\0"
.align 2,0
.global YusukeFuruya
YusukeFuruya:
.string "Yusuke Furuya\0"
.align 2,0
.global AsamiWatanabe
AsamiWatanabe:
.string "Asami Watanabe\0"
.align 2,0
.global YoshinariKaiho
YoshinariKaiho:
.string "Yoshinari Kaiho\0"
.align 2,0
.global CharacterGraphics_80E4EEC
CharacterGraphics_80E4EEC:
.byte 0x82, 0xa0
.string "CHARACTER GRAPHICS"
.byte 0x82, 0xa2, 0x00, 0x00
.global Credits_CharacterGraphics2
Credits_CharacterGraphics2:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte CharacterGraphics_80E4EEC
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte MarieHirosawa
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YoshikoOta
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte JunkoHarada
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YuichiHirose
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte NorimasaHigaki
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte MisakiTsukada
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global MisakiTsukada
MisakiTsukada:
.string "Misaki Tsukada\0"
.align 2,0
.global NorimasaHigaki
NorimasaHigaki:
.string "Norimasa Higaki\0"
.align 2,0
.global YuichiHirose
YuichiHirose:
.string "Yuichi Hirose\0"
.align 2,0
.global JunkoHarada
JunkoHarada:
.string "Junko Harada\0"
.align 2,0
.global YoshikoOta
YoshikoOta:
.string "Yoshiko Ota\0"
.align 2,0
.global MarieHirosawa
MarieHirosawa:
.string "Marie Hirosawa\0"
.align 2,0
.global Credits_BGGraphics
Credits_BGGraphics:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte BGGraphics_80E5088
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte MigakuMatsui
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte ToshimiAoyagi
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte SatoshiMatsuura
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte ShigeruKawahara
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YukoNakagawa
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte ChikaHirano
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global ChikaHirano
ChikaHirano:
.string "Chika Hirano\0"
.align 2,0
.global YukoNakagawa
YukoNakagawa:
.string "Yuko Nakagawa\0"
.align 2,0
.global ShigeruKawahara
ShigeruKawahara:
.string "Shigeru Kawahara\0"
.align 2,0
.global SatoshiMatsuura
SatoshiMatsuura:
.string "Satoshi Matsuura\0"
.align 2,0
.global ToshimiAoyagi
ToshimiAoyagi:
.string "Toshimi Aoyagi\0"
.align 2,0
.global MigakuMatsui
MigakuMatsui:
.string "Migaku Matsui\0"
.align 2,0
.global BGGraphics_80E5088
BGGraphics_80E5088:
.byte 0x82, 0xa0
.string "BG GRAPHICS"
.byte 0x82, 0xa2, 0x00
.global Credits_BGGraphics2
Credits_BGGraphics2:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte BGGraphics_80E5088
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte KyoheiIshida
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte ReikoNagashima
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte MasayukiShirakawa
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global MasayukiShirakawa
MasayukiShirakawa:
.string "Masayuki Shirakawa\0"
.align 2,0
.global ReikoNagashima
ReikoNagashima:
.string "Reiko Nagashima\0"
.global KyoheiIshida
KyoheiIshida:
.align 2,0
.string "Kyohei Ishida\0"
.align 2,0
.global Credits_SoundMusic
Credits_SoundMusic:
.byte 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00
.4byte SoundDirector_80E51D0
.byte 0x02, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte KojiroNakashima
.byte 0x01, 0x00, 0x0a, 0x00, 0x23, 0x00, 0x00, 0x00
.4byte Music_80E51B0
.byte 0x02, 0x00, 0x1e, 0x00, 0x32, 0x00, 0x00, 0x00
.4byte ArataIiyoshi
.byte 0x02, 0x00, 0x1e, 0x00, 0x41, 0x00, 0x00, 0x00
.4byte AtsurhiroIshizuna
.byte 0x01, 0x00, 0x0a, 0x00, 0x55, 0x00, 0x00, 0x00
.4byte SoundEffects_80E5178
.byte 0x02, 0x00, 0x1e, 0x00, 0x64, 0x00, 0x00, 0x00
.4byte MisakiOkibe
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global MisakiOkibe
MisakiOkibe:
.string "Misaki Okibe\0"
.align 2,0
.global SoundEffects_80E5178
SoundEffects_80E5178:
.byte 0x82, 0xa0
.string "SOUND EFFECTS"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00
.global AtsurhiroIshizuna
AtsurhiroIshizuna:
.string "Atsuhiro Ishizuna\0"
.align 2,0
.global ArataIiyoshi
ArataIiyoshi:
.string "Arata Iiyoshi\0"
.align 2,0
.global Music_80E51B0
Music_80E51B0:
.byte 0x82, 0xa0
.string "MUSIC"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00
.global KojiroNakashima
KojiroNakashima:
.string "Kojiro Nakashima\0"
.align 2,0
.global SoundDirector_80E51D0
SoundDirector_80E51D0:
.byte 0x82, 0xa0
.string "SOUND DIRECTOR"
.byte 0x82, 0xa2, 0x00, 0x00
.global Credits_SpecialThanks
Credits_SpecialThanks:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte SpecialThanks_80E5218
.byte 0x02, 0x00, 0x1e, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte KoyushaLTD
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global KoyushaLTD
KoyushaLTD:
.string "KOYUSHA LTD.\0"
.align 2,0
.global SpecialThanks_80E5218
SpecialThanks_80E5218:
.byte 0x82, 0xa0
.string "SPECIAL THANKS"
.byte 0x82, 0xa2, 0x00, 0x00
.global Credits_Debug
Credits_Debug:
.byte 0x01, 0x00, 0x0a, 0x00, 0x28, 0x00, 0x00, 0x00
.4byte Debug_80E5284
.byte 0x02, 0x00, 0x1e, 0x00, 0x37, 0x00, 0x00, 0x00
.4byte ChunsoftDebugTeam
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte SuperMarioClub
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global SuperMarioClub
SuperMarioClub:
.string "Super Mario Club\0"
.align 2,0
.global ChunsoftDebugTeam
ChunsoftDebugTeam:
.string "CHUNSOFT Debug Team\0"
.align 2,0
.global Debug_80E5284
Debug_80E5284:
.byte 0x82, 0xa0
.string "DEBUG"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00
.global Credits_PackageIllustration
Credits_PackageIllustration:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte PackageIllustration_80E52C4
.byte 0x02, 0x00, 0x1e, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte KenSugimori
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global KenSugimori
KenSugimori:
.string "Ken Sugimori\0"
.align 2,0
.global PackageIllustration_80E52C4
PackageIllustration_80E52C4:
.byte 0x82, 0xa0
.string "PACKAGE ILLUSTRATION"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00, 0x00
.global Credits_Artwork
Credits_Artwork:
.byte 0x01, 0x00, 0x0a, 0x00, 0x14, 0x00, 0x00, 0x00
.4byte Artwork_80E5384
.byte 0x02, 0x00, 0x1e, 0x00, 0x23, 0x00, 0x00, 0x00
.4byte KazuhikoNakanishi
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte SakaeKimura
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte KenichiKoga
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte KiyomoOe
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte FujikoNomura
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global FujikoNomura
FujikoNomura:
.string "Fujiko Nomura\0"
.align 2,0
.global KiyomoOe
KiyomoOe:
.string "Kiyomo Oe\0"
.align 2,0
.global KenichiKoga
KenichiKoga:
.string "Ken-ichi Koga\0"
.align 2,0
.global SakaeKimura
SakaeKimura:
.string "Sakae Kimura\0"
.align 2,0
.global KazuhikoNakanishi
KazuhikoNakanishi:
.string "Kazuhiko Nakanishi\0"
.align 2,0
.global Artwork_80E5384
Artwork_80E5384:
.byte 0x82, 0xa0
.string "ARTWORK"
.byte 0x82, 0xa2, 0x00
.global Credits_DevelopmentSupport
Credits_DevelopmentSupport:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte DevelopmentSupport_80E544C
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte AkihiroKaneko
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte NobuhiroSaito
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte KosukeYoshida
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte KeikoHoriuchi
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte MayumiIso
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte KensukeOguri
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global KensukeOguri
KensukeOguri:
.string "Kensuke Oguri\0"
.align 2,0
.global MayumiIso
MayumiIso:
.string "Mayumi Iso\0"
.align 2,0
.global KeikoHoriuchi
KeikoHoriuchi:
.string "Keiko Horiuchi\0"
.align 2,0
.global KosukeYoshida
KosukeYoshida:
.string "Kosuke Yoshida\0"
.align 2,0
.global NobuhiroSaito
NobuhiroSaito:
.string "Nobuhiro Saito\0"
.align 2,0
.global AkihiroKaneko
AkihiroKaneko:
.string "Akihiro Kaneko\0"
.align 2,0
.global DevelopmentSupport_80E544C
DevelopmentSupport_80E544C:
.byte 0x82, 0xa0
.string "DEVELOPMENT SUPPORT"
.byte 0x82, 0xa2, 0x00
.global Credits_DevelopmentSupport2
Credits_DevelopmentSupport2:
.byte 0x01, 0x00, 0x0a, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte DevelopmentSupport_80E544C
.byte 0x02, 0x00, 0x1e, 0x00, 0x1e, 0x00, 0x00, 0x00
.4byte KojiMalta
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte YasufumiFukuda
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte HizukiMisono
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte TakahiroOnishi
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte TakaoNakano
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global TakaoNakano
TakaoNakano:
.string "Takao Nakano\0"
.align 2,0
.global TakahiroOnishi
TakahiroOnishi:
.string "Takahiro O-nishi\0"
.align 2,0
.global HizukiMisono
HizukiMisono:
.string "Hizuki Misono\0"
.align 2,0
.global YasufumiFukuda
YasufumiFukuda:
.string "Yasufumi Fukuda\0"
.align 2,0
.global KojiMalta
KojiMalta:
.string "Koji Malta\0"
.align 2,0
.global Credits_Localization
Credits_Localization:
.byte 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00
.4byte LocalizationCoordinators_80E55CC
.byte 0x02, 0x00, 0x1e, 0x00, 0x0f, 0x00, 0x00, 0x00
.4byte KeisukeTominaga
.byte 0x02, 0x00, 0x1e, 0x00, 0x23, 0x00, 0x00, 0x00
.4byte SethMcMahill
.byte 0x01, 0x00, 0x0a, 0x00, 0x32, 0x00, 0x00, 0x00
.4byte Translator_80E5598
.byte 0x02, 0x00, 0x1e, 0x00, 0x41, 0x00, 0x00, 0x00
.4byte NobOgasawara
.byte 0x01, 0x00, 0x0a, 0x00, 0x55, 0x00, 0x00, 0x00
.4byte Editor_80E557C
.byte 0x02, 0x00, 0x1e, 0x00, 0x64, 0x00, 0x00, 0x00
.4byte TeresaLillygren
.byte 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global TeresaLillygren
TeresaLillygren:
.string "Teresa Lillygren\0"
.align 2,0
.global Editor_80E557C
Editor_80E557C:
.byte 0x82, 0xa0
.string "EDITOR"
.byte 0x82, 0xa2, 0x00, 0x00
.global NobOgasawara
NobOgasawara:
.string "Nob Ogasawara\0"
.align 2,0
.global Translator_80E5598
Translator_80E5598:
.byte 0x82, 0xa0
.string "TRANSLATOR"
.byte 0x82, 0xa2, 0x00, 0x00
.global SethMcMahill
SethMcMahill:
.string "Seth McMahill\0"
.align 2,0
.global KeisukeTominaga
KeisukeTominaga:
.string "Keisuke Tominaga\0"
.align 2,0
.global LocalizationCoordinators_80E55CC
LocalizationCoordinators_80E55CC:
.byte 0x82, 0xa0
.string "LOCALIZATION COORDINATORS"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00
.global Credits_Product
Credits_Product:
.byte 0x01, 0x00, 0x0a, 0x00, 0x05, 0x00, 0x00, 0x00
.4byte ProductSupport_80E56B8
.byte 0x02, 0x00, 0x1e, 0x00, 0x14, 0x00, 0x00, 0x00
.4byte KimikoNakamichi
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte HiroshiAkune
.byte 0x01, 0x00, 0x0a, 0x00, 0x37, 0x00, 0x00, 0x00
.4byte NoaProductTesting_80E567C
.byte 0x02, 0x00, 0x1e, 0x00, 0x46, 0x00, 0x00, 0x00
.4byte ThomasHertzog
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte JimHoldeman
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte MikaKurosawa
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global MikaKurosawa
MikaKurosawa:
.string "Mika Kurosawa\0"
.align 2,0
.global JimHoldeman
JimHoldeman:
.string "Jim Holdeman\0"
.align 2,0
.global ThomasHertzog
ThomasHertzog:
.string "Thomas Hertzog\0"
.align 2,0
.global NoaProductTesting_80E567C
NoaProductTesting_80E567C:
.byte 0x82, 0xa0
.string "NOA PRODUCT TESTING"
.byte 0x82, 0xa2, 0x00
.global HiroshiAkune
HiroshiAkune:
.string "Hiroshi Akune\0"
.align 2,0
.global KimikoNakamichi
KimikoNakamichi:
.string "Kimiko Nakamichi\0"
.align 2,0
.global ProductSupport_80E56B8
ProductSupport_80E56B8:
.byte 0x82, 0xa0
.string "PRODUCT SUPPORT"
.byte 0x82, 0xa2, 0x00
.global Credits_SpecialThanks2
Credits_SpecialThanks2:
.byte 0x01, 0x00, 0x0a, 0x00, 0x19, 0x00, 0x00, 0x00
.4byte SpecialThanks_80E5218
.byte 0x02, 0x00, 0x1e, 0x00, 0x28, 0x00, 0x00, 0x00
.4byte NicolaWright
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte ShellieDow
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte JoshNewman
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte HitomiRoss
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global HitomiRoss
HitomiRoss:
.string "Hitomi Ross\0"
.align 2,0
.global JoshNewman
JoshNewman:
.string "Josh Newman\0"
.align 2,0
.global ShellieDow
ShellieDow:
.string "Shellie Dow\0"
.align 2,0
.global NicolaWright
NicolaWright:
.string "Nicola Wright\0"
.align 2,0
.global Credits_VerySpecialThanks
Credits_VerySpecialThanks:
.byte 0x01, 0x00, 0x0a, 0x00, 0x28, 0x00, 0x00, 0x00
.4byte VerySpecialThanks_80E579C
.byte 0x02, 0x00, 0x1e, 0x00, 0x37, 0x00, 0x00, 0x00
.4byte GameFreakInc
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte AmbrellaCoLtd
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global AmbrellaCoLtd
AmbrellaCoLtd:
.asciz "Ambrella Co., Ltd."
.align 2,0
.global GameFreakInc
GameFreakInc:
.string "GAME FREAK inc.\0"
.align 2,0
.global VerySpecialThanks_80E579C
VerySpecialThanks_80E579C:
.byte 0x82, 0xa0
.string "VERY SPECIAL THANKS"
.byte 0x82, 0xa2, 0x00
.global Credits_OriginalDirector
Credits_OriginalDirector:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte OriginalDirector_80E57E8
.byte 0x02, 0x00, 0x1e, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte SatoshiTajiri
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global SatoshiTajiri
SatoshiTajiri:
.string "Satoshi Tajiri\0"
.align 2,0
.global OriginalDirector_80E57E8
OriginalDirector_80E57E8:
.byte 0x82, 0xa0
.string "POK~e9MON ORIGINAL DIRECTOR"
.byte 0x82, 0xa2, 0x00
.global Credits_Producers
Credits_Producers:
.byte 0x01, 0x00, 0x0a, 0x00, 0x19, 0x00, 0x00, 0x00
.4byte Producers_80E5888
.byte 0x02, 0x00, 0x1e, 0x00, 0x28, 0x00, 0x00, 0x00
.4byte HiroakiTsuru
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte AtsushiSugimoto
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte KunimiKawamura
.byte 0x02, 0x00, 0x1e, 0x00, 0xf1, 0xff, 0x00, 0x00
.4byte HitoshiYamagami
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.byte 0x00, 0x00, 0x00, 0x00
.global HitoshiYamagami
HitoshiYamagami:
.string "Hitoshi Yamagami\0"
.align 2,0
.global AtsushiSugimoto
AtsushiSugimoto:
.string "Atsushi Sugimoto\0"
.align 2,0
.global HiroakiTsuru
HiroakiTsuru:
.string "Hiroaki Tsuru\0"
.align 2,0
.global Producers_80E5888
Producers_80E5888:
.byte 0x82, 0xa0
.string "PRODUCERS"
.byte 0x82, 0xa2, 0x00, 0x00, 0x00
.global Credits_ExectiveProducer
Credits_ExecutiveProducer:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte ExecutiveProducer_80E58CC
.byte 0x02, 0x00, 0x1e, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte SatoruIwata
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global SatoruIwata
SatoruIwata:
.string "Satoru Iwata\0"
.align 2,0
.global ExecutiveProducer_80E58CC
ExecutiveProducer_80E58CC:
.byte 0x82, 0xa0
.string "EXECUTIVE PRODUCER"
.byte 0x82, 0xa2, 0x00, 0x00
.global Credits_ExectiveProducer2
Credits_ExecutiveProducer2:
.byte 0x01, 0x00, 0x0a, 0x00, 0x2d, 0x00, 0x00, 0x00
.4byte ExecutiveProducer_80E58CC
.byte 0x02, 0x00, 0x1e, 0x00, 0x3c, 0x00, 0x00, 0x00
.4byte TsuenehazuIshihara
.byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
.global TsunekazuIshihara
TsuenehazuIshihara:
.string "Tsunekazu Ishihara\0"
.align 2,0
.global gCreditsTable
gCreditsTable: @ 80E591C
@ replacing .incbin "baserom.gba", 0x000e591c, 0x74
.4byte Credits_StaffCredits
.4byte Credits_Producer
.4byte Credits_Director
.4byte Credits_Scenario
.4byte Credits_GamePlanning
.4byte Credits_Programming
.4byte Credits_GraphicsDirectorBGIllus
.4byte Credits_DesignDirector
.4byte Credits_CharacterGraphics
.4byte Credits_CharacterGraphics2
.4byte Credits_BGGraphics
.4byte Credits_BGGraphics2
.4byte Credits_SoundMusic
.4byte Credits_SpecialThanks
.4byte Credits_Debug
.4byte Credits_PackageIllustration
.4byte Credits_Artwork
.4byte Credits_DevelopmentSupport
.4byte Credits_DevelopmentSupport2
.4byte Credits_Localization
.4byte Credits_Product
.4byte Credits_SpecialThanks2
.4byte Credits_VerySpecialThanks
.4byte Credits_OriginalDirector
.4byte Credits_Producers
.4byte Credits_ExecutiveProducer
.4byte Credits_ExecutiveProducer2

View File

@@ -1,23 +0,0 @@
.section .rodata
.align 2,0
.string "pksdir0\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
.string "MultiSio010918\0"
.align 2,0
.string "pksdir0\0"
.align 2,0
.string "pksdir0\0"
.align 2,0

View File

@@ -1,36 +0,0 @@
.section .rodata
@ code_803B344
.global sUnknown_80E8020
sUnknown_80E8020: @ 80E8020
.string "SHOW RESCUE 00\n"
.string " EVENT02\0"
.align 2, 0
.global sUnknown_80E8038
sUnknown_80E8038: @ 80E8038
.string "SHOW TITLE02\0"
.align 2, 0
.global sUnknown_80E8048
sUnknown_80E8048: @ 80E8048
.string "SHOW RESCUE 00\n"
.string " EVENT01\0"
.align 2, 0
.global sUnknown_80E8060
sUnknown_80E8060: @ 80E8060
.string "SHOW TITLE01\0"
.align 2, 0
.global sUnknown_80E8070
sUnknown_80E8070: @ 80E8070
.string "SHOW RESCUE 00\n"
.string " EVENT00\0"
.align 2, 0
.global sUnknown_80E8088
sUnknown_80E8088: @ 80E8088
.string "SHOW TITLE00\0"
.align 2, 0

View File

@@ -1,10 +0,0 @@
.section .rodata
.string "pksdir0\0"
#include "dungeon/dungeon_data.inc"
.align 2,0

View File

@@ -1,3 +0,0 @@
.section .rodata
.string "pksdir0\0"

View File

@@ -1,384 +0,0 @@
.section .rodata
.align 2,0
.string "pksdir0\0"
.align 2, 0
.global gUnknown_811E5F4
gUnknown_811E5F4: @ 811E5F4
@ replacing .incbin "baserom.gba", 0x11E5F4, 0x48
.byte 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, 0x71, 0x00
.byte 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x9a, 0x00
.byte 0x00, 0x00, 0xa9, 0x00, 0x01, 0x00, 0xee, 0x00, 0x01, 0x00, 0xef, 0x00, 0x01, 0x00, 0xf0, 0x00
.byte 0x01, 0x00, 0xf1, 0x00, 0x01, 0x00, 0xf2, 0x00, 0x01, 0x00, 0xf3, 0x00, 0x01, 0x00, 0xf4, 0x00
.byte 0x70, 0x6b, 0x73, 0x64, 0x69, 0x72, 0x30, 0x00
.global gGroundLivesTypeData_811E63C
gGroundLivesTypeData_811E63C: @ 811E63C
@ replacing .incbin "baserom.gba", 0x11E63C, 0x6E4
.byte 0x01, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x02, 0x00, 0x5e, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x34, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x6c, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x9d, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x61, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xa4, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x0b, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x9d, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x28, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xb8, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x00, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x0c, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x30, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x51, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x51, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x51, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x52, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x51, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x51, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x33, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x33, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x32, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xfc, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x7c, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x7c, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x35, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x28, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x55, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x73, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x55, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x28, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xbd, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x45, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0xea, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xeb, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x33, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x83, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x41, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x2c, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x2b, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x2b, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x41, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x11, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x5e, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x17, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x4d, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x0b, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xbd, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x91, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0xb2, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x6d, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x26, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0xa5, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x92, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x90, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x9b, 0x01
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x09, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0xf9, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x4c, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0xa7, 0x01
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x84, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xe3, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x38, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x38, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x38, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x38, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x60, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x0d, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x0c, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x0e, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x13, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x96, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x99, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x98, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x9d, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x04, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xa4, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x97, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x95, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x96, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x97, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x9a, 0x01
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x12, 0x01
.4byte gUnknown_811ED14
.byte 0x03, 0x01, 0x00, 0x00, 0x05, 0x00, 0x9e, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x1a, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x2a, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x70, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x7a, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x7b, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0x7f, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x9a, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xbe, 0x00
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.byte 0x05, 0x00, 0xa6, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00, 0x05, 0x00, 0xa6, 0x01
.4byte gUnknown_811ED14
.byte 0x02, 0x01, 0x00, 0x00
.global gUnknown_811ED14
gUnknown_811ED14: @ 811ED14
.byte 0x2d, 0x00, 0x00, 0x00, 0x70, 0x6b, 0x73, 0x64
.byte 0x69, 0x72, 0x30, 0x00
.global gGroundObjectTypes
gGroundObjectTypes: @ 811ED20
@ replacing .incbin "baserom.gba", 0x11ED20, 0x118
.byte 0x01, 0x00, 0x01, 0x01, 0x0e, 0x00, 0x01, 0x01, 0x09, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.byte 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x01, 0x04, 0x00, 0x00, 0x00
.byte 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00
.byte 0x0a, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.byte 0x05, 0x00, 0x03, 0x01, 0x08, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x03, 0x03, 0x02, 0x00, 0x03, 0x04, 0x02, 0x00, 0x03, 0x03, 0x02, 0x00, 0x03, 0x04
.byte 0x02, 0x00, 0x06, 0x04, 0x0b, 0x00, 0x03, 0x01, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03
.byte 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0b, 0x00, 0x04, 0x03, 0x0e, 0x00, 0x02, 0x01
.byte 0x0e, 0x00, 0x02, 0x01, 0x0a, 0x00, 0x02, 0x01, 0x09, 0x00, 0x02, 0x02, 0x09, 0x00, 0x02, 0x02
.byte 0x09, 0x00, 0x02, 0x02, 0x09, 0x00, 0x02, 0x02, 0x0a, 0x00, 0x02, 0x02, 0x0e, 0x00, 0x02, 0x02
.byte 0x70, 0x6b, 0x73, 0x64, 0x69, 0x72, 0x30, 0x00
.global gGroundEffectTypes
gGroundEffectTypes: @ 811EE38
@ replacing .incbin "baserom.gba", 0x11EE38, 0x103B8
.byte 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x02, 0x00, 0x00, 0x00
.byte 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00
.byte 0x03, 0x00, 0x01, 0x01

View File

@@ -1,5 +0,0 @@
**/pokemon_found.inc
**/floor_id.inc
trap_data.inc
dungeon_data.inc
dungeon_item_data.inc

View File

@@ -1,95 +0,0 @@
{
"name": "AutopilotFloorID",
"tables": [
{
"MainData": 1129,
"Pokemon": 526,
"Traps": 10,
"Items": 126,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1130,
"Pokemon": 526,
"Traps": 10,
"Items": 126,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1131,
"Pokemon": 527,
"Traps": 10,
"Items": 126,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1132,
"Pokemon": 528,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1133,
"Pokemon": 529,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1134,
"Pokemon": 529,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1135,
"Pokemon": 530,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1136,
"Pokemon": 530,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1137,
"Pokemon": 530,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
},
{
"MainData": 1138,
"Pokemon": 531,
"Traps": 10,
"Items": 127,
"KecleonShop": 1,
"MonsterRoomItems": 2,
"BuriedItems": 66
}
]
}

View File

@@ -1,185 +0,0 @@
{
"name": "Boss3FloorID",
"tables": [
{
"MainData": 449,
"Pokemon": 206,
"Traps": 12,
"Items": 65,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 450,
"Pokemon": 206,
"Traps": 13,
"Items": 65,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 451,
"Pokemon": 206,
"Traps": 14,
"Items": 65,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 452,
"Pokemon": 206,
"Traps": 15,
"Items": 67,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 453,
"Pokemon": 206,
"Traps": 16,
"Items": 67,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 454,
"Pokemon": 206,
"Traps": 17,
"Items": 67,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 455,
"Pokemon": 206,
"Traps": 18,
"Items": 68,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 456,
"Pokemon": 206,
"Traps": 18,
"Items": 68,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 457,
"Pokemon": 206,
"Traps": 18,
"Items": 68,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 458,
"Pokemon": 206,
"Traps": 18,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 459,
"Pokemon": 206,
"Traps": 19,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 460,
"Pokemon": 206,
"Traps": 19,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 461,
"Pokemon": 206,
"Traps": 19,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 462,
"Pokemon": 206,
"Traps": 19,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 463,
"Pokemon": 206,
"Traps": 19,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 464,
"Pokemon": 206,
"Traps": 20,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 465,
"Pokemon": 206,
"Traps": 20,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 466,
"Pokemon": 206,
"Traps": 20,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 467,
"Pokemon": 206,
"Traps": 20,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 468,
"Pokemon": 206,
"Traps": 21,
"Items": 69,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
}
]
}

View File

@@ -1,29 +0,0 @@
{
"tables": [
{
"name": "Boss3_1F_20F_Pokemon",
"pokemon": [
{
"species": "MONSTER_POLIWAG",
"level": 10,
"probability": 7273
},
{
"species": "MONSTER_CASTFORM",
"level": 10,
"probability": 2727
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}
]
}

View File

@@ -1,104 +0,0 @@
{
"name": "Boss4FloorID",
"tables": [
{
"MainData": 469,
"Pokemon": 207,
"Traps": 22,
"Items": 70,
"KecleonShop": 1,
"MonsterRoomItems": 46,
"BuriedItems": 66
},
{
"MainData": 470,
"Pokemon": 207,
"Traps": 23,
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View File

@@ -1,309 +0,0 @@
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}

View File

@@ -1,113 +0,0 @@
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View File

@@ -1,24 +0,0 @@
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View File

@@ -1,896 +0,0 @@
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File diff suppressed because it is too large Load Diff

View File

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View File

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View File

@@ -1,829 +0,0 @@
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}

View File

@@ -1,275 +0,0 @@
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View File

@@ -1,896 +0,0 @@
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}

View File

@@ -1,894 +0,0 @@
{
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}
]
}

View File

@@ -1,14 +0,0 @@
{
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}
]
}

View File

@@ -1,140 +0,0 @@
{
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]
}

View File

@@ -1,204 +0,0 @@
{
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}
]
}

View File

@@ -1,185 +0,0 @@
{
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}

View File

@@ -1,189 +0,0 @@
{
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{
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]
}

View File

@@ -1,626 +0,0 @@
{
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File diff suppressed because it is too large Load Diff

View File

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View File

@@ -1,544 +0,0 @@
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View File

@@ -1,176 +0,0 @@
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View File

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{
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}
]
}

View File

@@ -1,889 +0,0 @@
{
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]
}
]
}

View File

@@ -1,275 +0,0 @@
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}
]
}

View File

@@ -1,509 +0,0 @@
{
"tables": [
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{
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{
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{
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{
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},
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},
{
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},
{
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{
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},
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{
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},
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{
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{
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},
{
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{
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{
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{
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}
]
}
]
}

View File

@@ -1,86 +0,0 @@
{
"name": "FrostyForestFloorID",
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}
]
}

View File

@@ -1,9 +0,0 @@
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View File

@@ -1,184 +0,0 @@
{
"tables": [{
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},
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{
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{
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}, {
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},
{
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}, {
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},
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}
]
}
]
}

View File

@@ -1,50 +0,0 @@
{
"name": "FrostyGrottoFloorID",
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}
]
}

View File

@@ -1,7 +0,0 @@
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@ Boss
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View File

@@ -1,47 +0,0 @@
{
"tables": [{
"name": "FrostyGrotto_1F_4F_Pokemon",
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{
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{
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{
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},
{
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}
]
}, {
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},
{
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}
]
}
]
}

View File

@@ -1,275 +0,0 @@
{
"name": "GrandSeaFloorID",
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}
]
}

View File

@@ -1,574 +0,0 @@
{
"tables": [
{
"name": "GrandSea_1F_4F_Pokemon",
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{
"species": "MONSTER_TENTACOOL",
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},
{
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},
{
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},
{
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},
{
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}
]
},
{
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{
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},
{
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},
{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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}
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{
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},
{
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{
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{
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{
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}
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},
{
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{
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},
{
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{
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{
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{
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},
{
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{
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},
{
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},
{
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},
{
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},
{
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{
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{
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}
]
},
{
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},
{
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},
{
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},
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{
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},
{
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},
{
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},
{
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},
{
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{
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},
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}
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{
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{
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},
{
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},
{
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},
{
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{
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},
{
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{
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}
]
},
{
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"species": "MONSTER_TENTACRUEL",
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},
{
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},
{
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{
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},
{
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},
{
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}
]
},
{
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{
"species": "MONSTER_TENTACRUEL",
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},
{
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},
{
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{
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},
{
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{
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{
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}
]
},
{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
"species": "MONSTER_KABUTOPS",
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},
{
"species": "MONSTER_MANTINE",
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},
{
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},
{
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}
]
}
]
}

View File

@@ -1,113 +0,0 @@
{
"name": "GreatCanyonFloorID",
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{
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},
{
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{
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}
]
}

View File

@@ -1,12 +0,0 @@
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View File

@@ -1,284 +0,0 @@
{
"tables": [{
"name": "GreatCanyon_1F_3F_Pokemon",
"pokemon": [
{
"species": "MONSTER_DODUO",
"level": 14,
"probability": 1429
},
{
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}]
}

View File

@@ -1,140 +0,0 @@
{
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}

View File

@@ -1,379 +0,0 @@
{
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}

View File

@@ -1,896 +0,0 @@
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File diff suppressed because it is too large Load Diff

View File

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View File

@@ -1,14 +0,0 @@
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View File

@@ -1,174 +0,0 @@
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View File

@@ -1,275 +0,0 @@
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View File

@@ -1,649 +0,0 @@
{
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}

View File

@@ -1,212 +0,0 @@
{
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}

View File

@@ -1,23 +0,0 @@
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View File

@@ -1,391 +0,0 @@
{
"tables": [{
"name": "MagmaCavern_1F_3F_Pokemon",
"pokemon": [
{
"species": "MONSTER_RATICATE",
"level": 19,
"probability": 2500
},
{
"species": "MONSTER_SANDSHREW",
"level": 20,
"probability": 2500
},
{
"species": "MONSTER_NIDOQUEEN",
"level": 20,
"probability": 2500
},
{
"species": "MONSTER_NIDOKING",
"level": 21,
"probability": 2500
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavern_4F_Pokemon",
"pokemon": [
{
"species": "MONSTER_SANDSHREW",
"level": 20,
"probability": 3333
},
{
"species": "MONSTER_NIDOQUEEN",
"level": 20,
"probability": 3334
},
{
"species": "MONSTER_NIDOKING",
"level": 21,
"probability": 3333
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavern_5F_6F_Pokemon",
"pokemon": [
{
"species": "MONSTER_SANDSHREW",
"level": 20,
"probability": 2500
},
{
"species": "MONSTER_NIDOQUEEN",
"level": 20,
"probability": 2500
},
{
"species": "MONSTER_NIDOKING",
"level": 21,
"probability": 2500
},
{
"species": "MONSTER_GRAVELER",
"level": 22,
"probability": 2500
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavern_7F_Pokemon",
"pokemon": [
{
"species": "MONSTER_GRAVELER",
"level": 22,
"probability": 5000
},
{
"species": "MONSTER_MAGMAR",
"level": 21,
"probability": 5000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavern_8F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ARBOK",
"level": 21,
"probability": 2500
},
{
"species": "MONSTER_GRAVELER",
"level": 22,
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},
{
"species": "MONSTER_MAGMAR",
"level": 21,
"probability": 2500
},
{
"species": "MONSTER_MAWILE",
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"probability": 2500
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
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}
]
}, {
"name": "MagmaCavern_9F_10F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ARBOK",
"level": 21,
"probability": 2000
},
{
"species": "MONSTER_GRAVELER",
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"probability": 2000
},
{
"species": "MONSTER_MAGMAR",
"level": 21,
"probability": 2000
},
{
"species": "MONSTER_MAGCARGO",
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"probability": 2000
},
{
"species": "MONSTER_MAWILE",
"level": 20,
"probability": 2000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
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}
]
}, {
"name": "MagmaCavern_11F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ARBOK",
"level": 21,
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},
{
"species": "MONSTER_MAGMAR",
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},
{
"species": "MONSTER_MAGCARGO",
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},
{
"species": "MONSTER_MAWILE",
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},
{
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},
{
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}
]
}, {
"name": "MagmaCavern_12F_Pokemon",
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{
"species": "MONSTER_ARBOK",
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},
{
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},
{
"species": "MONSTER_MAWILE",
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},
{
"species": "MONSTER_KECLEON",
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"probability": 0
},
{
"species": "MONSTER_DECOY",
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}
]
}, {
"name": "MagmaCavern_13F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ARBOK",
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"probability": 5000
},
{
"species": "MONSTER_MAGCARGO",
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},
{
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"probability": 0
},
{
"species": "MONSTER_DECOY",
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"probability": 0
}
]
}, {
"name": "MagmaCavern_14F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ARBOK",
"level": 21,
"probability": 3333
},
{
"species": "MONSTER_RHYDON",
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},
{
"species": "MONSTER_MAGCARGO",
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"probability": 3333
},
{
"species": "MONSTER_KECLEON",
"level": 90,
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},
{
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"probability": 0
}
]
}, {
"name": "MagmaCavern_15F_20F_Pokemon",
"pokemon": [
{
"species": "MONSTER_SANDSLASH",
"level": 24,
"probability": 2500
},
{
"species": "MONSTER_GOLEM",
"level": 15,
"probability": 2500
},
{
"species": "MONSTER_GRIMER",
"level": 20,
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},
{
"species": "MONSTER_RHYDON",
"level": 23,
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},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavern_21F_Pokemon",
"pokemon": [
{
"species": "MONSTER_GRIMER",
"level": 20,
"probability": 8000
},
{
"species": "MONSTER_ONIX",
"level": 30,
"probability": 2000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
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"probability": 0
}
]
}, {
"name": "MagmaCavern_22F_23F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ONIX",
"level": 30,
"probability": 10000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}
]
}

View File

@@ -1,32 +0,0 @@
{
"name": "MagmaCavernPitFloorID",
"tables": [
{
"MainData": 150,
"Pokemon": 94,
"Traps": 3,
"Items": 40,
"KecleonShop": 37,
"MonsterRoomItems": 2,
"BuriedItems": 3
},
{
"MainData": 151,
"Pokemon": 95,
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"Items": 40,
"KecleonShop": 37,
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"BuriedItems": 3
},
{
"MainData": 152,
"Pokemon": 96,
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"Items": 40,
"KecleonShop": 37,
"MonsterRoomItems": 2,
"BuriedItems": 3
}
]
}

View File

@@ -1,3 +0,0 @@
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View File

@@ -1,75 +0,0 @@
{
"tables": [{
"name": "MagmaCavernPit_1F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ONIX",
"level": 30,
"probability": 5000
},
{
"species": "MONSTER_STEELIX",
"level": 25,
"probability": 5000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavernPit_2F_Pokemon",
"pokemon": [
{
"species": "MONSTER_CHARIZARD",
"level": 55,
"probability": 0
},
{
"species": "MONSTER_TYRANITAR",
"level": 50,
"probability": 10000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MagmaCavernPit_3F_Pokemon",
"pokemon": [
{
"species": "MONSTER_ALAKAZAM",
"level": 50,
"probability": 5000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_GROUDON",
"level": 27,
"probability": 5000
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}]
}

View File

@@ -1,185 +0,0 @@
{
"name": "MarvelousSeaFloorID",
"tables": [
{
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"Traps": 86,
"Items": 121,
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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{
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}
]
}

View File

@@ -1,249 +0,0 @@
{
"tables": [
{
"name": "MarvelousSea_1F_5F_Pokemon",
"pokemon": [
{
"species": "MONSTER_TENTACOOL",
"level": 27,
"probability": 2000
},
{
"species": "MONSTER_SHELLDER",
"level": 25,
"probability": 3000
},
{
"species": "MONSTER_OMANYTE",
"level": 30,
"probability": 3000
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{
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}

View File

@@ -1,185 +0,0 @@
{
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}

View File

@@ -1,21 +0,0 @@
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View File

@@ -1,69 +0,0 @@
{
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]
}

View File

@@ -1,113 +0,0 @@
{
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}

View File

@@ -1,12 +0,0 @@
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View File

@@ -1,220 +0,0 @@
{
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{
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},
{
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},
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},
{
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}
]
}, {
"name": "MtBlaze_4F_Pokemon",
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},
{
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}
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}, {
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},
{
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},
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},
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},
{
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}, {
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},
{
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},
{
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},
{
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{
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}
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}, {
"name": "MtBlaze_7F_Pokemon",
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},
{
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},
{
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},
{
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{
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}
]
}, {
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},
{
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},
{
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},
{
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{
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},
{
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}
]
}, {
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},
{
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{
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{
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},
{
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}
]
}
]
}

View File

@@ -1,32 +0,0 @@
{
"name": "MtBlazePeakFloorID",
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{
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}
]
}

View File

@@ -1,5 +0,0 @@
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View File

@@ -1,45 +0,0 @@
{
"tables": [{
"name": "MtBlazePeak_1F_2F_Pokemon",
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},
{
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},
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{
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}, {
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]
}]
}

View File

@@ -1,365 +0,0 @@
{
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}
]
}

View File

@@ -1,409 +0,0 @@
{
"tables": [
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"name": "MtFaraway_1F_5F_Pokemon",
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},
{
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}
]
},
{
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},
{
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},
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{
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{
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{
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{
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},
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},
{
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{
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},
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{
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},
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},
{
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},
{
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{
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}
]
}
]
}

View File

@@ -1,140 +0,0 @@
{
"name": "MtFreezeFloorID",
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}
]
}

View File

@@ -1,15 +0,0 @@
.byte 0x0b, 0x06, 0x2f, 0x0b, 0x00, 0x14, 0x03, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x03, 0x01, 0x00, 0x0f, 0x00, 0x14, 0x00, 0x02, 0x07, 0x00, 0x00, 0x00
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View File

@@ -1,216 +0,0 @@
{
"tables": [{
"name": "MtFreeze_1F_2F_Pokemon",
"pokemon": [
{
"species": "MONSTER_PINECO",
"level": 18,
"probability": 1111
},
{
"species": "MONSTER_SWABLU",
"level": 18,
"probability": 4445
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_SHELGON",
"level": 19,
"probability": 4444
},
{
"species": "MONSTER_DECOY",
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"probability": 0
}
]
}, {
"name": "MtFreeze_3F_5F_Pokemon",
"pokemon": [
{
"species": "MONSTER_SEEL",
"level": 18,
"probability": 2759
},
{
"species": "MONSTER_PINECO",
"level": 18,
"probability": 689
},
{
"species": "MONSTER_PUPITAR",
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"probability": 1035
},
{
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},
{
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},
{
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},
{
"species": "MONSTER_DECOY",
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}
]
}, {
"name": "MtFreeze_6F_Pokemon",
"pokemon": [
{
"species": "MONSTER_SEEL",
"level": 18,
"probability": 3333
},
{
"species": "MONSTER_SWABLU",
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},
{
"species": "MONSTER_KECLEON",
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},
{
"species": "MONSTER_SHELGON",
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},
{
"species": "MONSTER_DECOY",
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}
]
}, {
"name": "MtFreeze_7F_Pokemon",
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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}
]
}, {
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{
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"probability": 4000
},
{
"species": "MONSTER_ZANGOOSE",
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},
{
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},
{
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"level": 22,
"probability": 2000
},
{
"species": "MONSTER_DECOY",
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"probability": 0
}
]
}, {
"name": "MtFreeze_12F_Pokemon",
"pokemon": [
{
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"probability": 4000
},
{
"species": "MONSTER_ZANGOOSE",
"level": 18,
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},
{
"species": "MONSTER_KECLEON",
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"probability": 0
},
{
"species": "MONSTER_CHIMECHO",
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"probability": 2000
},
{
"species": "MONSTER_DECOY",
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"probability": 0
}
]
}, {
"name": "MtFreeze_13F_15F_Pokemon",
"pokemon": [
{
"species": "MONSTER_SLAKING",
"level": 15,
"probability": 5000
},
{
"species": "MONSTER_SEVIPER",
"level": 19,
"probability": 5000
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}]
}

View File

@@ -1,50 +0,0 @@
{
"name": "MtFreezePeakFloorID",
"tables": [
{
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"Traps": 3,
"Items": 34,
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},
{
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},
{
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},
{
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},
{
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}
]
}

View File

@@ -1,7 +0,0 @@
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@ Boss
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View File

@@ -1,56 +0,0 @@
{
"tables": [{
"name": "MtFreezePeak_1F_4F_Pokemon",
"pokemon": [
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_GLALIE",
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"probability": 10000
},
{
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"probability": 0
}
]
}, {
"name": "MtFreezePeak_5F_Pokemon",
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{
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"level": 55,
"probability": 0
},
{
"species": "MONSTER_ALAKAZAM",
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},
{
"species": "MONSTER_TYRANITAR",
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},
{
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},
{
"species": "MONSTER_GLALIE",
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},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}]
}

View File

@@ -1,41 +0,0 @@
{
"name": "MtFreezePeakAltFloorID",
"tables": [
{
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"Pokemon": 79,
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{
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},
{
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{
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}
]
}

View File

@@ -1,5 +0,0 @@
.byte 0x0b, 0x06, 0x2f, 0x18, 0x00, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x05, 0x06, 0x00, 0x00, 0x00
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View File

@@ -1,86 +0,0 @@
{
"name": "MtSteelFloorID",
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{
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{
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{
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{
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{
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}
]
}

View File

@@ -1,11 +0,0 @@
.byte 0x0b, 0x09, 0x27, 0x03, 0x00, 0x0c, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00
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View File

@@ -1,188 +0,0 @@
{
"tables": [{
"name": "MtSteel_1F_4F_Pokemon",
"pokemon": [{
"species": "MONSTER_SPEAROW",
"level": 4,
"probability": 2353
},
{
"species": "MONSTER_ZIGZAGOON",
"level": 5,
"probability": 2353
},
{
"species": "MONSTER_ARON",
"level": 6,
"probability": 2941
},
{
"species": "MONSTER_BALTOY",
"level": 5,
"probability": 2353
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MtSteel_5F_Pokemon",
"pokemon": [{
"species": "MONSTER_GEODUDE",
"level": 5,
"probability": 1905
},
{
"species": "MONSTER_TYROGUE",
"level": 6,
"probability": 1905
},
{
"species": "MONSTER_ZIGZAGOON",
"level": 5,
"probability": 1904
},
{
"species": "MONSTER_ARON",
"level": 6,
"probability": 2381
},
{
"species": "MONSTER_MEDITITE",
"level": 6,
"probability": 1905
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MtSteel_6F_Pokemon",
"pokemon": [{
"species": "MONSTER_GEODUDE",
"level": 5,
"probability": 2051
},
{
"species": "MONSTER_TYROGUE",
"level": 6,
"probability": 2052
},
{
"species": "MONSTER_ARON",
"level": 6,
"probability": 2564
},
{
"species": "MONSTER_MEDITITE",
"level": 6,
"probability": 2051
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_BELDUM",
"level": 5,
"probability": 1282
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MtSteel_7F_8F_Pokemon",
"pokemon": [{
"species": "MONSTER_GEODUDE",
"level": 5,
"probability": 1633
},
{
"species": "MONSTER_PINSIR",
"level": 6,
"probability": 2040
},
{
"species": "MONSTER_TYROGUE",
"level": 6,
"probability": 1633
},
{
"species": "MONSTER_ARON",
"level": 6,
"probability": 2041
},
{
"species": "MONSTER_MEDITITE",
"level": 6,
"probability": 1633
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_BELDUM",
"level": 5,
"probability": 1020
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}, {
"name": "MtSteel_9F_Pokemon",
"pokemon": [{
"species": "MONSTER_DIGLETT",
"level": 5,
"probability": 0
},
{
"species": "MONSTER_SKARMORY",
"level": 10,
"probability": 0
},
{
"species": "MONSTER_ARON",
"level": 6,
"probability": 6667
},
{
"species": "MONSTER_KECLEON",
"level": 90,
"probability": 0
},
{
"species": "MONSTER_BELDUM",
"level": 5,
"probability": 3333
},
{
"species": "MONSTER_DECOY",
"level": 1,
"probability": 0
}
]
}]
}

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