Match debug map viewer

This commit is contained in:
DizzyEggg
2025-06-12 14:36:23 +02:00
parent b6374f8e0e
commit 4056dcfe4a
3 changed files with 185 additions and 267 deletions

23
include/palette_util.h Normal file
View File

@@ -0,0 +1,23 @@
#ifndef GUARD_PALETTE_UTIL_H
#define GUARD_PALETTE_UTIL_H
#include "structs/str_3000400.h"
void sub_8099744(void);
void sub_8099750(void);
void sub_809975C(void);
void sub_8099768(void);
void sub_809977C(void);
void sub_80997F4(u16 a0, u32 a1);
void sub_80999D4(s32 a0);
void sub_80999E8(s32 a0);
void sub_80999FC(s32 a0);
void sub_8099A10(s32 a1, u16 a2, u16 a3);
void sub_8099A34(s32 a0);
void sub_8099A48(s32 a0);
void sub_8099A5C(s32 a0, s32 a1, unkStruct_3000400 a2);
void sub_8099AFC(s32 a0, s32 a1, unkStruct_3000400 a2);
bool8 sub_8099B94(void);
void sub_8099BE4(void);
#endif // GUARD_PALETTE_UTIL_H

View File

@@ -1,272 +1,168 @@
#include "global.h"
#include "globaldata.h"
#include "music_util.h"
#include "code_800558C.h"
#include "code_801D9E4.h"
#include "code_8099360.h"
#include "code_800C9CC.h"
#include "graphics_memory.h"
#include "text_1.h"
#include "text_2.h"
#include "text_3.h"
#include "ground_map.h"
#include "ground_map_2.h"
#include "palette_util.h"
#include "string_format.h"
#include "sprite.h"
#include "game_options.h"
#include "input.h"
#include "structs/str_position.h"
/*
TODO: this is a function that is never called
and is very long. I didn't want to split up the
file or spend time decomping so here it is in
asm();
*/
extern void sub_809D0AC(void);
extern void sub_8012A18(s32 unused);
extern void sub_809D0BC(void);
extern bool8 sub_80A579C(PixelPos *a0, PixelPos *a1);
extern void GroundMap_Select(s16);
extern void sub_80999E8(s32 a0);
extern void nullsub_120(void);
extern void sub_80A59DC(void);
extern void sub_809D25C(void);
extern s32 sub_809CFE8(u16 param_1);
extern PixelPos SetVecFromDirectionSpeed(s8 r1, u32 r2);
extern void sub_809D158(s32, PixelPos*);
NAKED
UNUSED static void sub_80993F0(void)
{
asm_unified(" .text\n"
" push {r4-r7,lr}\n"
" mov r7, r10\n"
" mov r6, r9\n"
" mov r5, r8\n"
" push {r5-r7}\n"
" sub sp, 0x28\n"
" movs r0, 0\n"
" mov r10, r0\n"
" bl ResetSoundEffectCounters\n"
" movs r0, 0x10\n"
" bl FadeOutAllMusic\n"
" ldr r1, _0809948C\n"
" ldr r2, _08099490\n"
" adds r0, r2, 0\n"
" strh r0, [r1]\n"
" movs r0, 0\n"
" bl UpdateFadeInTile\n"
" movs r0, 0\n"
" movs r1, 0x14\n"
" bl sub_80095CC\n"
" movs r0, 0\n"
" movs r1, 0x1\n"
" movs r2, 0x1\n"
" bl ShowWindows\n"
" movs r0, 0\n"
" movs r1, 0x14\n"
" bl sub_8009408\n"
" bl sub_8099648\n"
" bl sub_809975C\n"
" bl sub_809D0AC\n"
" bl sub_8014144\n"
" movs r0, 0\n"
" movs r1, 0\n"
" bl sub_8005838\n"
" bl AllocGroundMapAction\n"
" mov r7, sp\n"
" add r0, sp, 0x8\n"
" mov r8, r0\n"
"_08099454:\n"
" bl sub_801D9E4\n"
" lsls r0, 24\n"
" cmp r0, 0\n"
" beq _0809949C\n"
" mov r0, r10\n"
" bl sub_801DA58\n"
"_08099464:\n"
" movs r0, 0\n"
" movs r1, 0\n"
" bl sub_8005838\n"
" movs r0, 0\n"
" bl sub_8012A18\n"
" bl sub_801DA78\n"
" cmp r0, 0x2\n"
" beq _08099494\n"
" cmp r0, 0x3\n"
" bne _08099464\n"
" bl sub_801DAC0\n"
" lsls r0, 16\n"
" asrs r0, 16\n"
" mov r10, r0\n"
" b _080994A2\n"
" .align 2, 0\n"
"_0809948C: .4byte gUnknown_2026E4E\n"
"_08099490: .4byte 0x00000808\n"
"_08099494:\n"
" movs r1, 0x1\n"
" negs r1, r1\n"
" mov r10, r1\n"
" b _080994A2\n"
"_0809949C:\n"
" movs r2, 0x1\n"
" negs r2, r2\n"
" mov r10, r2\n"
"_080994A2:\n"
" bl sub_801DB0C\n"
" movs r0, 0x1\n"
" negs r0, r0\n"
" cmp r10, r0\n"
" bne _080994B0\n"
" b _08099624\n"
"_080994B0:\n"
" movs r0, 0\n"
" movs r1, 0x1\n"
" movs r2, 0x1\n"
" bl ShowWindows\n"
" bl GroundMap_Reset\n"
" bl sub_809D0BC\n"
" mov r0, r10\n"
" bl GroundMap_Select\n"
" mov r0, sp\n"
" mov r1, r8\n"
" bl sub_80A579C\n"
" ldr r0, [r7, 0x4]\n"
" movs r1, 0xC0\n"
" lsls r1, 4\n"
" adds r0, r1\n"
" str r0, [r7, 0x4]\n"
" mov r2, r8\n"
" ldr r0, [r2, 0x4]\n"
" adds r0, r1\n"
" str r0, [r2, 0x4]\n"
" ldr r0, [sp]\n"
" ldr r1, _08099520\n"
" adds r0, r1\n"
" str r0, [sp]\n"
" ldr r0, [r7, 0x4]\n"
" adds r0, r1\n"
" str r0, [r7, 0x4]\n"
" ldr r0, [sp, 0x8]\n"
" movs r2, 0x80\n"
" lsls r2, 3\n"
" adds r0, r2\n"
" str r0, [sp, 0x8]\n"
" mov r0, r8\n"
" ldr r1, [r0, 0x4]\n"
" adds r1, r2\n"
" str r1, [r0, 0x4]\n"
" ldr r2, [sp, 0x8]\n"
" ldr r0, [sp]\n"
" subs r0, r2, r0\n"
" str r0, [sp, 0x20]\n"
" ldr r0, [r7, 0x4]\n"
" subs r0, r1, r0\n"
" str r0, [sp, 0x24]\n"
" movs r4, 0\n"
" movs r5, 0\n"
" movs r0, 0x4\n"
" bl sub_80999E8\n"
" mov r9, r5\n"
" b _08099604\n"
" .align 2, 0\n"
"_08099520: .4byte 0xfffffc00\n"
"_08099524:\n"
" ldr r0, _0809953C\n"
" ldrh r1, [r0, 0x2]\n"
" ldrh r6, [r0]\n"
" movs r0, 0x4\n"
" ands r1, r0\n"
" cmp r1, 0\n"
" beq _08099540\n"
" bl sub_80999FC\n"
" movs r1, 0x1\n"
" mov r9, r1\n"
" b _080995AE\n"
" .align 2, 0\n"
"_0809953C: .4byte gRealInputs\n"
"_08099540:\n"
" adds r0, r6, 0\n"
" bl sub_809CFE8\n"
" lsls r0, 24\n"
" asrs r1, r0, 24\n"
" movs r2, 0x1\n"
" negs r2, r2\n"
" cmp r1, r2\n"
" beq _0809959A\n"
" add r0, sp, 0x10\n"
" movs r2, 0x80\n"
" lsls r2, 1\n"
" bl SetVecFromDirectionSpeed\n"
" ldr r2, [sp, 0x10]\n"
" ldr r3, [sp, 0x14]\n"
" movs r0, 0x2\n"
" ands r6, r0\n"
" cmp r6, 0\n"
" beq _0809956A\n"
" movs r0, 0x4\n"
"_0809956A:\n"
" adds r1, r0, 0\n"
" muls r1, r2\n"
" adds r1, r4\n"
" adds r4, r1, 0\n"
" muls r0, r3\n"
" adds r5, r0\n"
" cmp r1, 0\n"
" bge _0809957E\n"
" movs r4, 0\n"
" b _08099588\n"
"_0809957E:\n"
" ldr r0, [sp, 0x20]\n"
" cmp r4, r0\n"
" blt _08099588\n"
" adds r4, r0, 0\n"
" subs r4, 0x1\n"
"_08099588:\n"
" cmp r5, 0\n"
" bge _08099590\n"
" movs r5, 0\n"
" b _0809959A\n"
"_08099590:\n"
" ldr r1, [sp, 0x24]\n"
" cmp r5, r1\n"
" blt _0809959A\n"
" adds r5, r1, 0\n"
" subs r5, 0x1\n"
"_0809959A:\n"
" ldr r0, [sp]\n"
" adds r0, r4\n"
" str r0, [sp, 0x18]\n"
" ldr r0, [r7, 0x4]\n"
" adds r0, r5\n"
" add r1, sp, 0x18\n"
" str r0, [r1, 0x4]\n"
" movs r0, 0\n"
" bl sub_809D158\n"
"_080995AE:\n"
" bl sub_809D25C\n"
" bl sub_80A59DC\n"
" bl DrawDialogueBoxString\n"
" movs r0, 0\n"
" movs r1, 0\n"
" bl sub_8005838\n"
" bl sub_80060EC\n"
" ldr r0, _08099620\n"
" ldr r0, [r0]\n"
" ldrb r0, [r0, 0xA]\n"
" bl nullsub_8\n"
" bl sub_8005180\n"
" bl sub_8099BE4\n"
" bl sub_8099744\n"
" bl UpdateSoundEffectCounters\n"
" bl WaitForNextFrameAndAdvanceRNG\n"
" bl LoadBufferedInputs\n"
" bl nullsub_120\n"
" bl sub_80A5E70\n"
" bl xxx_call_update_bg_vram\n"
" bl CopySpritesToOam\n"
" bl sub_8005304\n"
" bl sub_8099750\n"
" bl DoScheduledMemCopies\n"
"_08099604:\n"
" bl xxx_call_update_bg_sound_input\n"
" movs r0, 0\n"
" bl ResetSprites\n"
" mov r2, r9\n"
" cmp r2, 0\n"
" beq _08099524\n"
" bl sub_8099B94\n"
" lsls r0, 24\n"
" cmp r0, 0\n"
" bne _080995AE\n"
" b _08099454\n"
" .align 2, 0\n"
"_08099620: .4byte gGameOptionsRef\n"
"_08099624:\n"
" movs r0, 0x10\n"
" bl FadeOutAllMusic\n"
" bl FreeGroundMapAction\n"
" bl sub_8099768\n"
" bl nullsub_103\n"
" add sp, 0x28\n"
" pop {r3-r5}\n"
" mov r8, r3\n"
" mov r9, r4\n"
" mov r10, r5\n"
" pop {r4-r7}\n"
" pop {r0}\n"
" bx r0\n");
PixelPos currPos;
s32 r10 = 0;
ResetSoundEffectCounters();
FadeOutAllMusic(16);
gUnknown_2026E4E = 0x808;
UpdateFadeInTile(0);
sub_80095CC(0, 0x14);
ShowWindows(NULL, TRUE, TRUE); // TODO: Create a Hide/Reset Windows macro/static inline
sub_8009408(0, 20);
sub_8099648();
sub_809975C();
sub_809D0AC();
sub_8014144();
sub_8005838(NULL, 0);
AllocGroundMapAction();
while (1) {
bool8 quitMapView;
PixelPos pixPos1, pixPos2;
PixelPos pixPos3;
if (sub_801D9E4()) {
sub_801DA58(r10);
while (1) {
sub_8005838(NULL, 0);
sub_8012A18(0);
switch (sub_801DA78()) {
case 3:
r10 = sub_801DAC0();
break;
case 2:
r10 = -1;
break;
default:
continue;
}
break;
}
}
else {
r10 = -1;
}
sub_801DB0C();
if (r10 == -1)
break;
ShowWindows(NULL, TRUE, TRUE);
GroundMap_Reset();
sub_809D0BC();
GroundMap_Select(r10);
sub_80A579C(&pixPos1, &pixPos2);
pixPos1.y += 0xC00;
pixPos2.y += 0xC00;
pixPos1.x -= 0x400;
pixPos1.y -= 0x400;
pixPos2.x += 0x400;
pixPos2.y += 0x400;
pixPos3.x = pixPos2.x - pixPos1.x;
pixPos3.y = pixPos2.y - pixPos1.y;
currPos.x = 0;
currPos.y = 0;
sub_80999E8(4);
quitMapView = FALSE;
while (1) {
xxx_call_update_bg_sound_input();
ResetSprites(FALSE);
if (quitMapView && !sub_8099B94())
break;
if (!quitMapView) {
u32 pressed = gRealInputs.pressed;
u32 held = gRealInputs.held;
if (pressed & SELECT_BUTTON) {
sub_80999FC(4);
quitMapView = TRUE;
}
else {
PixelPos pixPos4;
s8 dir = sub_809CFE8(held);
if (dir != -1) {
PixelPos vecPos = SetVecFromDirectionSpeed(dir, 256);
s32 spdMultiplier = (held & B_BUTTON) ? 4 : 2;
currPos.x += vecPos.x * spdMultiplier;
currPos.y += vecPos.y * spdMultiplier;
if (currPos.x < 0) {
currPos.x = 0;
}
else if (currPos.x >= pixPos3.x) {
currPos.x = pixPos3.x - 1;
}
if (currPos.y < 0) {
currPos.y = 0;
}
else if (currPos.y >= pixPos3.y) {
currPos.y = pixPos3.y - 1;
}
}
pixPos4.x = pixPos1.x + currPos.x;
pixPos4.y = pixPos1.y + currPos.y;
sub_809D158(0, &pixPos4);
}
}
sub_809D25C();
sub_80A59DC();
DrawDialogueBoxString();
sub_8005838(NULL, 0);
sub_80060EC();
nullsub_8(gGameOptionsRef->unkA);
sub_8005180();
sub_8099BE4();
sub_8099744();
UpdateSoundEffectCounters();
WaitForNextFrameAndAdvanceRNG();
LoadBufferedInputs();
nullsub_120();
sub_80A5E70();
xxx_call_update_bg_vram();
CopySpritesToOam();
sub_8005304();
sub_8099750();
DoScheduledMemCopies();
}
}
FadeOutAllMusic(16);
FreeGroundMapAction();
sub_8099768();
nullsub_103();
}

View File

@@ -1,7 +1,7 @@
#include "global.h"
#include "globaldata.h"
#include "palette_util.h"
#include "bg_palette_buffer.h"
#include "structs/str_3000400.h"
extern void sub_80039B8(void);
extern void TransferBGPaletteBuffer(void);
@@ -37,7 +37,6 @@ UNUSED static EWRAM_DATA s32 sUnused = 0;
#define ARR_COUNT_2039998 33
static EWRAM_DATA u16 gUnknown_2039998[ARR_COUNT_2039998] = {0};
void sub_809977C(void);
static void sub_8099838(struct UnkStruct_2039958 *a0);
static void sub_8099848(struct UnkStruct_2039958 *a0);
static void sub_8099DD0(u16 a0);