Merge pull request #142 from Kermalis/kermalis-dungeon_capabilities

Complete dungeon_capabilities
This commit is contained in:
Seth Barberee
2023-07-24 21:03:40 -07:00
committed by GitHub
12 changed files with 160 additions and 242 deletions

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@@ -1,91 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_8070BC0
sub_8070BC0:
push {r4-r6,lr}
adds r4, r0, 0
ldr r5, [r4, 0x70]
movs r1, 0
bl IsCharging
lsls r0, 24
cmp r0, 0
bne _08070C56
adds r6, r5, 0
adds r6, 0xA8
ldrb r0, [r6]
cmp r0, 0x4
beq _08070C56
cmp r0, 0x3
beq _08070C56
adds r0, r4, 0
bl ShouldMonsterRunAway
lsls r0, 24
cmp r0, 0
bne _08070C56
adds r0, r5, 0
adds r0, 0xEC
ldrb r0, [r0]
cmp r0, 0x1
beq _08070C56
adds r0, r5, 0
adds r0, 0xB0
ldrb r1, [r0]
cmp r1, 0x6
beq _08070C56
cmp r1, 0x1
beq _08070C56
adds r0, r5, 0
adds r0, 0xBC
ldrb r3, [r0]
adds r4, r0, 0
cmp r3, 0x2
beq _08070C56
ldrb r2, [r6]
cmp r2, 0x1
beq _08070C56
adds r0, r5, 0
adds r0, 0xE4
ldrb r0, [r0]
cmp r0, 0x1
beq _08070C56
cmp r2, 0x5
beq _08070C56
cmp r3, 0x1
beq _08070C56
cmp r1, 0x3
beq _08070C56
cmp r1, 0x4
beq _08070C56
adds r0, r5, 0
adds r0, 0xE8
ldrb r1, [r0]
cmp r1, 0x2
beq _08070C56
adds r0, r5, 0
adds r0, 0xC8
ldrb r0, [r0]
cmp r0, 0x2
beq _08070C56
cmp r1, 0x1
beq _08070C56
ldrb r0, [r4]
cmp r0, 0x7
beq _08070C56
cmp r0, 0x3
beq _08070C56
movs r0, 0x1
b _08070C58
_08070C56:
movs r0, 0
_08070C58:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8070BC0
.align 2, 0

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@@ -4,5 +4,10 @@
#include "dungeon_entity.h"
bool8 CannotMove(struct Entity *pokemon, bool8 checkBlinker);
bool8 sub_8070BC0(struct Entity* entity);
bool8 CannotUseItems(struct Entity *pokemon);
bool8 HasStatusThatPreventsActing(struct Entity *pokemon);
bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep);
bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction);
#endif

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@@ -1,11 +0,0 @@
#ifndef GUARD_DUNGEON_CAPABILITIES_1_H
#define GUARD_DUNGEON_CAPABILITIES_1_H
#include "dungeon_entity.h"
bool8 CannotUseItems(struct Entity *pokemon);
bool8 HasStatusThatPreventsActing(struct Entity *pokemon);
bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep);
bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction);
#endif

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@@ -221,8 +221,6 @@ SECTIONS {
src/dungeon_movement.o(.text);
src/status_checks_1.o(.text);
src/dungeon_capabilities.o(.text);
asm/code_8070BC0.o(.text);
src/dungeon_capabilities_1.o(.text);
src/dungeon_ai_targeting.o(.text);
src/dungeon_pokemon_attributes.o(.text);
asm/code_80718D8.o(.text);
@@ -462,7 +460,7 @@ SECTIONS {
data/data_8106A4C.o(.rodata);
src/type_effectiveness.o(.data);
data/data_8106F7C.o(.rodata);
src/dungeon_capabilities_1.o(.rodata);
src/dungeon_capabilities.o(.rodata);
src/dungeon_ai_targeting.o(.rodata);
data/data_8107010.o(.rodata);
src/friend_area.o(.rodata);

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@@ -17,7 +17,7 @@
#include "dungeon_ai_items.h"
#include "dungeon_ai_movement.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities.h"
#include "dungeon_global_data.h"
#include "dungeon_items.h"
#include "dungeon_leader.h"

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@@ -13,7 +13,7 @@
#include "dungeon_action.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
#include "dungeon_pokemon_attributes.h"

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@@ -11,7 +11,6 @@
#include "dungeon_ai_items.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"

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@@ -9,7 +9,7 @@
#include "dungeon_action.h"
#include "dungeon_ai_leader.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
#include "dungeon_movement.h"

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@@ -1,11 +1,26 @@
#include "global.h"
#include "dungeon_capabilities.h"
#include "constants/dungeon.h"
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "charge_move.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities.h"
#include "dungeon_engine.h"
#include "dungeon_items.h"
#include "dungeon_map_access.h"
#include "dungeon_movement.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_util.h"
#include "map.h"
const u8 gDirectionBitMasks_1[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
bool8 CannotMove(struct Entity *pokemon, bool8 checkBlinker)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if ((checkBlinker && pokemonInfo->eyesightStatus == STATUS_BLINKER)
|| pokemonInfo->sleep == STATUS_SLEEP
|| pokemonInfo->sleep == STATUS_NAPPING
@@ -13,13 +28,143 @@ bool8 CannotMove(struct Entity *pokemon, bool8 checkBlinker)
|| pokemonInfo->volatileStatus == STATUS_PAUSED
|| pokemonInfo->volatileStatus == STATUS_INFATUATED
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
{
return TRUE;
}
if (pokemonInfo->terrifiedTurns != 0)
{
return TRUE;
}
return FALSE;
}
bool8 sub_8070BC0(struct Entity* entity)
{
struct EntityInfo *entityInfo = entity->info;
if (IsCharging(entity, FALSE)
|| entityInfo->sleep == STATUS_YAWNING
|| entityInfo->sleep == STATUS_NIGHTMARE
|| ShouldMonsterRunAway(entity)
|| entityInfo->muzzled == TRUE
|| entityInfo->immobilizeStatus == STATUS_PETRIFIED
|| entityInfo->immobilizeStatus == STATUS_FROZEN)
return FALSE;
if (entityInfo->volatileStatus == STATUS_CONFUSED)
return FALSE;
if (entityInfo->sleep == STATUS_SLEEP)
return FALSE;
if (entityInfo->transformStatus == STATUS_INVISIBLE
|| entityInfo->sleep == STATUS_NAPPING)
return FALSE;
if (entityInfo->volatileStatus == STATUS_CRINGE)
return FALSE;
if (entityInfo->immobilizeStatus == STATUS_WRAP)
return FALSE;
if (entityInfo->immobilizeStatus == STATUS_WRAPPED
|| entityInfo->eyesightStatus == STATUS_CROSS_EYED)
return FALSE;
if (entityInfo->waitingStatus == STATUS_DECOY)
return FALSE;
if (entityInfo->eyesightStatus == STATUS_BLINKER)
return FALSE;
if (entityInfo->volatileStatus != STATUS_INFATUATED
&& entityInfo->volatileStatus != STATUS_PAUSED)
return TRUE;
return FALSE;
}
static inline bool8 JoinLocationCannotUseItems(struct EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
return TRUE;
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
return TRUE;
return FALSE;
}
bool8 CannotUseItems(struct Entity *pokemon)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if (pokemonInfo->clientType == CLIENT_TYPE_CLIENT
|| JoinLocationCannotUseItems(pokemonInfo)
|| (!pokemonInfo->isTeamLeader && ShouldMonsterRunAway(pokemon))
|| CannotMove(pokemon, FALSE)
|| HasStatusThatPreventsActing(pokemon))
return TRUE;
if (IsCharging(pokemon, FALSE))
return TRUE;
return FALSE;
}
bool8 HasStatusThatPreventsActing(struct Entity *pokemon)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if ((pokemonInfo->sleep != STATUS_SLEEPLESS
&& pokemonInfo->sleep != STATUS_NONE)
|| pokemonInfo->immobilizeStatus == STATUS_FROZEN
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
return TRUE;
if (pokemonInfo->chargingStatus == STATUS_BIDE)
return TRUE;
return FALSE;
}
bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if ((skipSleep ||
pokemonInfo->sleep == STATUS_SLEEPLESS ||
pokemonInfo->sleep == STATUS_YAWNING ||
pokemonInfo->sleep == STATUS_NONE) &&
pokemonInfo->immobilizeStatus != STATUS_FROZEN &&
pokemonInfo->immobilizeStatus != STATUS_WRAP &&
pokemonInfo->immobilizeStatus != STATUS_WRAPPED &&
pokemonInfo->immobilizeStatus != STATUS_PETRIFIED &&
pokemonInfo->volatileStatus != STATUS_CRINGE &&
pokemonInfo->volatileStatus != STATUS_PAUSED &&
pokemonInfo->volatileStatus != STATUS_INFATUATED &&
pokemonInfo->nonVolatileStatus != STATUS_PARALYSIS &&
!ShouldMonsterRunAway(pokemon))
return FALSE;
return TRUE;
}
bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction)
{
u8 crossableTerrain = GetCrossableTerrain(pokemon->info->id);
struct Tile *currentMapTile = GetTile(pokemon->pos.x + gAdjacentTileOffsets[direction].x,
pokemon->pos.y + gAdjacentTileOffsets[direction].y);
if (currentMapTile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL || currentMapTile->monster != NULL)
return FALSE;
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
crossableTerrain = CROSSABLE_TERRAIN_WALL;
else if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER))
crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
else if (IQSkillIsEnabled(pokemon, IQ_SUPER_MOBILE)) {
if (direction & 1)
// Super Mobile can't break walls diagonally.
crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
else
crossableTerrain = CROSSABLE_TERRAIN_WALL;
}
}
currentMapTile = GetTile(pokemon->pos.x, pokemon->pos.y);
if (!(currentMapTile->walkableNeighborFlags[crossableTerrain] & gDirectionBitMasks_1[direction & DIRECTION_MASK]))
return FALSE;
return TRUE;
}

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@@ -1,127 +0,0 @@
#include "global.h"
#include "dungeon_capabilities_1.h"
#include "constants/dungeon.h"
#include "constants/iq_skill.h"
#include "constants/status.h"
#include "charge_move.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities.h"
#include "dungeon_engine.h"
#include "dungeon_items.h"
#include "dungeon_map_access.h"
#include "dungeon_movement.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_util.h"
#include "map.h"
const u8 gDirectionBitMasks_1[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
static inline bool8 JoinLocationCannotUseItems(struct EntityInfo *pokemonInfo)
{
if (pokemonInfo->joinedAt == DUNGEON_JOIN_LOCATION_CLIENT_POKEMON)
{
return TRUE;
}
if (pokemonInfo->joinedAt == DUNGEON_RESCUE_TEAM_BASE)
{
return TRUE;
}
return FALSE;
}
bool8 CannotUseItems(struct Entity *pokemon)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if (pokemonInfo->clientType == CLIENT_TYPE_CLIENT
|| JoinLocationCannotUseItems(pokemonInfo)
|| (!pokemonInfo->isTeamLeader && ShouldMonsterRunAway(pokemon))
|| CannotMove(pokemon, FALSE)
|| HasStatusThatPreventsActing(pokemon))
{
return TRUE;
}
if (IsCharging(pokemon, FALSE))
{
return TRUE;
}
return FALSE;
}
bool8 HasStatusThatPreventsActing(struct Entity *pokemon)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if ((pokemonInfo->sleep != STATUS_SLEEPLESS
&& pokemonInfo->sleep != STATUS_NONE)
|| pokemonInfo->immobilizeStatus == STATUS_FROZEN
|| pokemonInfo->immobilizeStatus == STATUS_PETRIFIED)
{
return TRUE;
}
if (pokemonInfo->chargingStatus == STATUS_BIDE)
{
return TRUE;
}
return FALSE;
}
bool8 CannotAttack(struct Entity *pokemon, bool8 skipSleep)
{
struct EntityInfo *pokemonInfo = pokemon->info;
if ((skipSleep ||
pokemonInfo->sleep == STATUS_SLEEPLESS ||
pokemonInfo->sleep == STATUS_YAWNING ||
pokemonInfo->sleep == STATUS_NONE) &&
pokemonInfo->immobilizeStatus != STATUS_FROZEN &&
pokemonInfo->immobilizeStatus != STATUS_WRAP &&
pokemonInfo->immobilizeStatus != STATUS_WRAPPED &&
pokemonInfo->immobilizeStatus != STATUS_PETRIFIED &&
pokemonInfo->volatileStatus != STATUS_CRINGE &&
pokemonInfo->volatileStatus != STATUS_PAUSED &&
pokemonInfo->volatileStatus != STATUS_INFATUATED &&
pokemonInfo->nonVolatileStatus != STATUS_PARALYSIS &&
!ShouldMonsterRunAway(pokemon)) {
return FALSE;
}
return TRUE;
}
bool8 CanMoveInDirection(struct Entity *pokemon, u32 direction)
{
u8 crossableTerrain = GetCrossableTerrain(pokemon->info->id);
struct Tile *currentMapTile = GetTile(pokemon->pos.x + gAdjacentTileOffsets[direction].x,
pokemon->pos.y + gAdjacentTileOffsets[direction].y);
if (currentMapTile->terrainType & TERRAIN_TYPE_IMPASSABLE_WALL || currentMapTile->monster != NULL)
{
return FALSE;
}
if (!IsCurrentFixedRoomBossFight())
{
if (pokemon->info->transformStatus == STATUS_MOBILE || HasHeldItem(pokemon, ITEM_MOBILE_SCARF))
{
crossableTerrain = CROSSABLE_TERRAIN_WALL;
}
else if (IQSkillIsEnabled(pokemon, IQ_ALL_TERRAIN_HIKER))
{
crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
}
else if (IQSkillIsEnabled(pokemon, IQ_SUPER_MOBILE))
{
if (direction & 1)
{
// Super Mobile can't break walls diagonally.
crossableTerrain = CROSSABLE_TERRAIN_CREVICE;
}
else
{
crossableTerrain = CROSSABLE_TERRAIN_WALL;
}
}
}
currentMapTile = GetTile(pokemon->pos.x, pokemon->pos.y);
if (!(currentMapTile->walkableNeighborFlags[crossableTerrain] & gDirectionBitMasks_1[direction & DIRECTION_MASK]))
{
return FALSE;
}
return TRUE;
}

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@@ -17,7 +17,7 @@
#include "dungeon_ai_items.h"
#include "dungeon_ai_movement.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities.h"
#include "dungeon_global_data.h"
#include "dungeon_items.h"
#include "dungeon_leader.h"

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@@ -9,7 +9,7 @@
#include "charge_move.h"
#include "dungeon_action.h"
#include "dungeon_ai_attack.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities.h"
#include "dungeon_random.h"
const s16 gConfusedAttackChance = 70;