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whitespace cleanup
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@@ -11,8 +11,6 @@
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#include "number_util.h"
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#include "status_checks_1.h"
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u32 EvaluateItem(struct DungeonEntity *targetPokemon, struct ItemSlot *item, u32 itemTargetFlags)
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{
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struct DungeonEntityData *pokemonData = targetPokemon->entityData;
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@@ -428,4 +428,3 @@ void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targe
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gNumPotentialTargets++;
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}
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}
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "number_util.h"
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s32 RoundUpFixedPoint(s32 fixedPointNumber)
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{
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if ((s16) fixedPointNumber == 0)
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@@ -21,4 +20,3 @@ s32 RoundUpFixedPoint(s32 fixedPointNumber)
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return (s16) fixedPointNumber;
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}
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}
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