mirror of
https://github.com/pret/pmd-red.git
synced 2026-08-22 16:54:36 -05:00
more cleanup
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@@ -351,3 +351,62 @@ void sub_8097944(void)
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sub_80976F8(7);
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}
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}
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void sub_8097C18(struct unkStruct_8094924 *r0)
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{
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sub_8097944();
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SaveIntegerBits(r0, &gUnknown_203B494->numAdventures, 0x11);
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SaveIntegerBits(r0, &gUnknown_203B494->unk8, 0x11);
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SaveIntegerBits(r0, &gUnknown_203B494->unkC, 0x11);
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SaveIntegerBits(r0, &gUnknown_203B494->unk0, 0x20);
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SaveIntegerBits(r0, &gUnknown_203B494->unk14, 0xE);
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SaveIntegerBits(r0, &gUnknown_203B494->unk16, 0xE);
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SaveIntegerBits(r0, &gUnknown_203B494->unk18, 0x9);
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SaveIntegerBits(r0, &gUnknown_203B494->unkC0, 0x11);
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SaveIntegerBits(r0, gUnknown_203B494->unk1C, 0xE0 << 1);
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SaveIntegerBits(r0, gUnknown_203B494->unk54, 0xE0 << 1);
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SaveIntegerBits(r0, gUnknown_203B494->unk8C, 0xD0 << 1);
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SaveDungeonLocation(r0, &gUnknown_203B494->dungeonLocation);
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}
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void sub_8097CC0(struct unkStruct_8094924 *r0)
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{
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RestoreIntegerBits(r0, &gUnknown_203B494->numAdventures, 0x11);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk8, 0x11);
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RestoreIntegerBits(r0, &gUnknown_203B494->unkC, 0x11);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk0, 0x20);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk14, 0xE);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk16, 0xE);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk18, 0x9);
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RestoreIntegerBits(r0, &gUnknown_203B494->unkC0, 0x11);
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RestoreIntegerBits(r0, gUnknown_203B494->unk1C, 0xE0 << 1);
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RestoreIntegerBits(r0, gUnknown_203B494->unk54, 0xE0 << 1);
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RestoreIntegerBits(r0, gUnknown_203B494->unk8C, 0xD0 << 1);
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RestoreDungeonLocation(r0, &gUnknown_203B494->dungeonLocation);
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}
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// Save something...
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u32 sub_8097D60(u8 *r0, u32 size)
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{
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struct unkStruct_8094924 backup;
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xxx_init_struct_8094924_save_809486C(&backup, r0, size);
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WriteGameOptions(&backup);
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WritePlayTime(&backup);
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sub_8097C18(&backup);
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WriteExclusivePokemon(&backup);
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nullsub_102(&backup);
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return backup.unk8;
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}
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// Read something...
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u32 sub_8097D98(u8 *r0, u32 size)
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{
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struct unkStruct_8094924 backup;
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xxx_init_struct_8094924_restore_809485C(&backup, r0, size);
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ReadGameOptions(&backup);
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ReadPlayTime(&backup);
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sub_8097CC0(&backup);
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ReadExclusivePokemon(&backup);
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nullsub_102(&backup);
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return backup.unk8;
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}
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@@ -1,72 +1,4 @@
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#include "global.h"
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#include "code_8092334.h"
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#include "code_8097670.h"
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#include "pokemon.h"
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#include "exclusive_pokemon.h"
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extern void SaveDungeonLocation(struct unkStruct_8094924*, DungeonLocation*);
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extern void RestoreDungeonLocation(struct unkStruct_8094924*, DungeonLocation*);
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void ReadGameOptions(struct unkStruct_8094924 *param_1);
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void ReadPlayTime(struct unkStruct_8094924 *r0);
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void WriteGameOptions(struct unkStruct_8094924 *param_1);
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void WritePlayTime(struct unkStruct_8094924 *r0);
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void sub_8097C18(struct unkStruct_8094924 *r0)
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{
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sub_8097944();
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SaveIntegerBits(r0, &gUnknown_203B494->numAdventures, 0x11);
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SaveIntegerBits(r0, &gUnknown_203B494->unk8, 0x11);
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SaveIntegerBits(r0, &gUnknown_203B494->unkC, 0x11);
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SaveIntegerBits(r0, &gUnknown_203B494->unk0, 0x20);
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SaveIntegerBits(r0, &gUnknown_203B494->unk14, 0xE);
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SaveIntegerBits(r0, &gUnknown_203B494->unk16, 0xE);
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SaveIntegerBits(r0, &gUnknown_203B494->unk18, 0x9);
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SaveIntegerBits(r0, &gUnknown_203B494->unkC0, 0x11);
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SaveIntegerBits(r0, gUnknown_203B494->unk1C, 0xE0 << 1);
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SaveIntegerBits(r0, gUnknown_203B494->unk54, 0xE0 << 1);
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SaveIntegerBits(r0, gUnknown_203B494->unk8C, 0xD0 << 1);
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SaveDungeonLocation(r0, &gUnknown_203B494->dungeonLocation);
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}
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void sub_8097CC0(struct unkStruct_8094924 *r0)
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{
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RestoreIntegerBits(r0, &gUnknown_203B494->numAdventures, 0x11);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk8, 0x11);
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RestoreIntegerBits(r0, &gUnknown_203B494->unkC, 0x11);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk0, 0x20);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk14, 0xE);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk16, 0xE);
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RestoreIntegerBits(r0, &gUnknown_203B494->unk18, 0x9);
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RestoreIntegerBits(r0, &gUnknown_203B494->unkC0, 0x11);
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RestoreIntegerBits(r0, gUnknown_203B494->unk1C, 0xE0 << 1);
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RestoreIntegerBits(r0, gUnknown_203B494->unk54, 0xE0 << 1);
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RestoreIntegerBits(r0, gUnknown_203B494->unk8C, 0xD0 << 1);
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RestoreDungeonLocation(r0, &gUnknown_203B494->dungeonLocation);
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}
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u32 sub_8097D60(u8 *r0, u32 size)
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{
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struct unkStruct_8094924 backup;
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xxx_init_struct_8094924_save_809486C(&backup, r0, size);
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WriteGameOptions(&backup);
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WritePlayTime(&backup);
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sub_8097C18(&backup);
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WriteExclusivePokemon(&backup);
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nullsub_102(&backup);
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return backup.unk8;
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}
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u32 sub_8097D98(u8 *r0, u32 size)
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{
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struct unkStruct_8094924 backup;
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xxx_init_struct_8094924_restore_809485C(&backup, r0, size);
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ReadGameOptions(&backup);
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ReadPlayTime(&backup);
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sub_8097CC0(&backup);
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ReadExclusivePokemon(&backup);
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nullsub_102(&backup);
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return backup.unk8;
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}
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bool8 sub_8097DD0(s32 *param_1, s32 *param_2)
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{
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