mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-07 16:45:39 -05:00
some stuff
This commit is contained in:
@@ -55,7 +55,7 @@ void ZapdosReFightDialogue(void);
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void nullsub_100(u8, u8, u8);
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void sub_8086B14(void);
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void sub_8086B94(void);
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void sub_8086BDC(u8, s32); // TODO: should be u8
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void sub_8086BDC(u8, u8);
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void sub_8086E40(void);
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void sub_8086E9C(void);
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void sub_8086F00(void);
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@@ -17,12 +17,6 @@ typedef struct unkStruct_80416E0
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unkStruct_2039DB0 spriteMasks;
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} unkStruct_80416E0;
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typedef struct unkStruct_800EA44
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{
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s16 unk0;
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s16 unk2;
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} unkStruct_800EA44;
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struct UnkStruct_8040094
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{
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u16 unk0;
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@@ -47,8 +41,8 @@ s32 sub_800E6D8(s32 a0);
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s32 sub_800E700(s32 a0);
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s32 sub_800E710(s32 species, s32 moveId);
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s32 sub_800E790(s32 a0_, s32 a1);
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bool8 sub_800E7D0(u16 *param_1);
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bool8 sub_800E838(u16 *param_1, s32 param_2);
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bool8 sub_800E7D0(struct UnkStruct_8040094 *param_1);
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bool8 sub_800E838(struct UnkStruct_8040094 *param_1, s32 param_2);
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s32 sub_800E890(unkStruct_80416E0 *param_1);
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void sub_800E8AC(s32 a0, DungeonPos *a1, DungeonPos *a2, s32 a3, unkStruct_2039DB0 *a4);
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bool8 sub_800E90C(DungeonPos *param_1);
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@@ -56,7 +50,7 @@ void sub_800E970(void);
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bool8 sub_800E9A8(s32 a0);
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bool8 sub_800E9E4(u32 param_1);
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bool8 sub_800E9FC(u8 a0);
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u8 sub_800EA44(unkStruct_800EA44 param_1, s32 param_2);
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u8 sub_800EA44(s32 monsterId_, s32 param_2);
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s32 sub_800EA84(struct UnkStruct_8040094 *a0);
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void sub_800EB24(s32 param_1, DungeonPos *param_2, DungeonPos *param_3, s32 r5, s32 r4);
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s32 sub_800EBC8(struct UnkStruct_8040094 *a0);
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@@ -11,8 +11,7 @@ void Hang(void)
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}
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}
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// Unused
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void sub_800D098(void)
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UNUSED static void sub_800D098(void)
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{
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u32 dispcnt_save;
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u32 ie_store;
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@@ -71,8 +70,7 @@ void sprintfStatic(char *buffer, const char *text, ...)
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va_end(vArgv);
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}
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// Unused
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void sub_800D16C(const char *text, ...)
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UNUSED static void sub_800D16C(const char *text, ...)
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{
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char buffer[1024];
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va_list vArgv;
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@@ -81,8 +79,7 @@ void sub_800D16C(const char *text, ...)
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va_end(vArgv);
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}
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// Unused
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void sub_800D10A(const char *r0, u32 r1, u32 r2, u32 r3, ...)
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UNUSED static void sub_800D10A(const char *r0, u32 r1, u32 r2, u32 r3, ...)
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{
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}
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@@ -13,43 +13,26 @@
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#include "dungeon_info.h"
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#include "dungeon_message.h"
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#include "dungeon_move.h"
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#include "dungeon_move_util.h"
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#include "dungeon_music.h"
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#include "dungeon_random.h"
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#include "dungeon_util.h"
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#include "dungeon_logic.h"
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#include "sprite.h"
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#include "weather.h"
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#include "dungeon_map_access.h"
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#include "dungeon_strings.h"
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#include "dungeon_mon_sprite_render.h"
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#include "dungeon_8041AD0.h"
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struct UnkStruct_8040094
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{
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u16 unk0;
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u16 unk2;
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DungeonPos unk4;
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DungeonPos unk8;
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s32 unkC;
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s32 unk10;
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};
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#include "effect_main.h"
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extern u8 sub_800EC94(s32 param_1);
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extern s32 sub_800E710(s32 species, u16 moveId);
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extern void sub_800EEC8(u16 r0);
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extern u8 sub_800EA44(s32 species, u16 a2);
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extern s32 sub_800E790(s32 species, u16 a2);
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extern s32 sub_800E52C(struct UnkStruct_8040094 *a0);
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extern s32 sub_800EA84(struct UnkStruct_8040094 *a0);
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extern bool8 sub_800E838(struct UnkStruct_8040094 *a0, s32 a1);
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extern bool8 sub_800E9A8(s32 a0);
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extern void sub_800EEF8(u16 a0);
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extern bool8 sub_803F428(DungeonPos *pos);
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extern void sub_800EEE0(u16 a0);
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extern s32 sub_800EBC8(struct UnkStruct_8040094 *a0);
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extern bool8 sub_800E7D0(struct UnkStruct_8040094 *a0);
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extern bool8 EffectiveMoveHasSineWobble(s32 moveId);
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extern bool8 MoveMatchesBideClassStatus(Entity *pokemon, Move *move);
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extern bool8 IsMonsterSleeping(Entity *pokemon);
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extern const s32 gUnknown_8106A8C[];
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@@ -925,16 +925,16 @@ s32 sub_800E790(s32 species_, s32 moveId)
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return unkPtr1->soundEffectId;
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}
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bool8 sub_800E7D0(u16 *param_1)
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bool8 sub_800E7D0(struct UnkStruct_8040094 *param_1)
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{
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s32 local_1c[4];
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s32 index;
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bool8 flag = FALSE;
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local_1c[0] = sub_800ECB8(*param_1)->unk0;
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local_1c[1] = sub_800ECB8(*param_1)->unk2;
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local_1c[2] = sub_800ECB8(*param_1)->unk4;
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local_1c[3] = sub_800ECB8(*param_1)->unk6;
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local_1c[0] = sub_800ECB8(param_1->unk0)->unk0;
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local_1c[1] = sub_800ECB8(param_1->unk0)->unk2;
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local_1c[2] = sub_800ECB8(param_1->unk0)->unk4;
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local_1c[3] = sub_800ECB8(param_1->unk0)->unk6;
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for (index = 0; index < 4; index++) {
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flag = (sub_800ECA4(local_1c[index])->animType == 4);
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if (flag)
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@@ -943,14 +943,14 @@ bool8 sub_800E7D0(u16 *param_1)
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return flag;
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}
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bool8 sub_800E838(u16 *param_1, s32 param_2)
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bool8 sub_800E838(struct UnkStruct_8040094 *param_1, s32 param_2)
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{
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s32 local_1c[4];
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local_1c[0] = sub_800ECB8(*param_1)->unk0;
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local_1c[1] = sub_800ECB8(*param_1)->unk2;
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local_1c[2] = sub_800ECB8(*param_1)->unk4;
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local_1c[3] = sub_800ECB8(*param_1)->unk6;
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local_1c[0] = sub_800ECB8(param_1->unk0)->unk0;
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local_1c[1] = sub_800ECB8(param_1->unk0)->unk2;
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local_1c[2] = sub_800ECB8(param_1->unk0)->unk4;
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local_1c[3] = sub_800ECB8(param_1->unk0)->unk6;
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return sub_800ECA4(local_1c[param_2])->animType == 4;
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}
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@@ -1065,15 +1065,15 @@ bool8 sub_800E9FC(u8 a0)
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return FALSE;
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}
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u8 sub_800EA44(unkStruct_800EA44 param_1, s32 param_2)
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u8 sub_800EA44(s32 monsterId_, s32 param_2)
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{
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s32 i;
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s32 a = param_1.unk0;
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s32 monsterId = (s16) monsterId_;
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const unkStruct_80BDBC4 *ret = sub_800ECB8(param_2);
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const unkStruct_80C183C *unkStruct2 = sub_800ECD0(ret->unk20);
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for (i = 0; i < ret->unk1C; i++, unkStruct2++) {
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if (unkStruct2->species == a) {
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if (unkStruct2->species == monsterId) {
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return unkStruct2->unk2;
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}
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}
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@@ -11,6 +11,7 @@
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#include "debug.h"
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#include "bg_control.h"
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#include "unk_dungeon_load.h"
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#include "palette_fade_util.h"
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#include "constants/dungeon.h"
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// This file most likely deals with map loading and writing to VRAM. It even has a custom decompression function.
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@@ -32,7 +33,6 @@ static void ClearDoubleBgTilemaps(MapRender *mapRender);
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static void RenderChunksToBgTilemaps_2x2(MapRender *mapRender);
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static void RenderChunksToBgTilemaps_3x3(MapRender *mapRender);
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extern void sub_8003810(u16 param_1, RGB_Union param_2);
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extern void sub_809971C(u16 idx, const RGB_Array *strPtrs, s32 n);
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static const PixelPos sPositionZero = {0, 0};
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@@ -199,8 +199,8 @@ void sub_80A2E64(GroundBg *groundBg)
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r6 = groundBg->unk52C.unk0 * 16;
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for (i = 0; i < groundBg->unk52C.unk2; i++) {
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RGB_Union str1 = {0};
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RGB_Union str2 = {0xFF, 0xFF, 0xFF, 0};
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RGB_Array str1 = {0};
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RGB_Array str2 = {0xFF, 0xFF, 0xFF, 0};
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sub_8003810(r6++, str1);
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for (j = 0; j < 15; j++) {
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@@ -225,8 +225,8 @@ void sub_80A2FBC(GroundBg *groundBg, s32 mapFileId_)
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const void *bmaData;
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const void *bplData;
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BmaHeader *bmaHeader;
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RGB_Union str2;
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RGB_Union str1;
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RGB_Array str2;
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RGB_Array str1;
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const RGB_Array *rgbPal;
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s32 unk0Id;
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s32 id;
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@@ -278,11 +278,11 @@ void sub_80A2FBC(GroundBg *groundBg, s32 mapFileId_)
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rgbPal = bplData;
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r5 = groundBg->unk52C.unk0 * 16;
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str2 = (RGB_Union) {0};
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str1.asArr.c[0] = 0xff;
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str1.asArr.c[1] = 0xff;
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str1.asArr.c[2] = 0xff;
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str1.asArr.c[3] = 0;
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str2 = (RGB_Array) {0};
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str1.c[0] = 0xff;
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str1.c[1] = 0xff;
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str1.c[2] = 0xff;
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str1.c[3] = 0;
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for (i = 0; i < bplHeader->numPalettes && i < groundBg->unk52C.unk2; i++) {
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sub_8003810(r5++, str2);
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sub_809971C(r5, rgbPal, 15);
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@@ -474,21 +474,21 @@ void sub_80A3440(GroundBg *groundBg, s32 mapFileId_, const DungeonLocation *dung
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groundBg->bplHeader.hasPalAnimations = FALSE;
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if (groundBg->unk43C != NULL) {
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s32 i, j;
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const RGB_Union *strPtr = groundBg->unk43C->data;
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const RGB_Array *strPtr = groundBg->unk43C->data;
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u16 r7 = 0;
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RGB_Union str0 = {0};
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RGB_Union str1;
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RGB_Array str0 = {0};
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RGB_Array str1;
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str1.asArr.c[0] = 0xff;
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str1.asArr.c[1] = 0xff;
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str1.asArr.c[2] = 0xff;
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str1.asArr.c[3] = 0;
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str1.c[0] = 0xff;
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str1.c[1] = 0xff;
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str1.c[2] = 0xff;
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str1.c[3] = 0;
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for (i = 0; i < 12 && i < groundBg->unk52C.unk2; i++) {
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sub_8003810(r7++, str0);
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strPtr++;
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for (j = 0; j < 15; j++) {
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RGB_Union str2 = {strPtr->asArr.c[0], strPtr->asArr.c[1], strPtr->asArr.c[2], strPtr->asArr.c[3]};
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RGB_Array str2 = {strPtr->c[0], strPtr->c[1], strPtr->c[2], strPtr->c[3]};
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sub_8003810(r7++, str2);
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strPtr++;
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}
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@@ -1360,7 +1360,7 @@ void sub_80A4764(GroundBg *groundBg)
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}
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if (sub0Ptr->unk8 != NULL) {
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RGB_Union empty = {0};
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RGB_Array empty = {0};
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sub_8003810(r6, empty);
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sub_809971C(r6 + 1, sub0Ptr->unk8, 15);
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sub0Ptr->unk8 += 60;
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@@ -1376,7 +1376,7 @@ void sub_80A4764(GroundBg *groundBg)
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s32 r6 = 160;
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for (i = 0; i < 32; i++, unkE0Ptr++, r6++) {
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RGB_Union color;
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RGB_Array color;
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if (sub_8004D14(unkE0Ptr, 1) && !sub_8004D40(unkE0Ptr, 1) && --unkE0Ptr->unk6 <= 0) {
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unkE0Ptr->unk6 = unkE0Ptr->unk4;
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@@ -1384,7 +1384,7 @@ void sub_80A4764(GroundBg *groundBg)
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unkE0Ptr->unkC = unkE0Ptr->unk8;
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}
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unkE0Ptr->unk14 = *unkE0Ptr->unkC++;
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color = (RGB_Union) {unkE0Ptr->unk14.r, unkE0Ptr->unk14.g, unkE0Ptr->unk14.b, unkE0Ptr->unk14.unk4};
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color = (RGB_Array) {unkE0Ptr->unk14.r, unkE0Ptr->unk14.g, unkE0Ptr->unk14.b, unkE0Ptr->unk14.unk4};
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sub_8003810(r6, color);
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}
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}
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@@ -33,6 +33,7 @@
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#include "code_809D148.h"
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#include "adventure_info.h"
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#include "palette_util.h"
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#include "code_800558C.h"
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EWRAM_DATA u32 gUnknown_20398A8 = {0};
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EWRAM_DATA s32 gUnknown_20398AC = {0};
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@@ -59,8 +60,6 @@ extern void nullsub_106();
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extern void sub_80A73EC();
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extern void sub_8095494(DungeonMailSeed *param_1, u8 index);
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extern u16 gUnknown_2026E4E;
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// TODO: Move these externs to headers
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extern s16 sub_80A2654(s16 r0);
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extern bool8 sub_80048BC(void);
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@@ -76,7 +75,6 @@ extern void sub_80060EC(void);
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extern void sub_809977C(void);
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extern void UpdateFadeInTile(s32);
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extern void sub_8001D88(void);
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extern void sub_8005838(s32, s32);
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static s16 sub_8098FCC(u32 unused);
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@@ -271,7 +269,7 @@ u32 xxx_script_related_8098468(s32 param_1)
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GroundMap_ExecuteEvent(0x66,0);
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}
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GroundMap_Action();
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sub_8005838(0,0);
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sub_8005838(NULL,0);
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sub_80060EC();
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xxx_call_update_bg_sound_input();
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while ( 1 ) {
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@@ -46,4 +46,4 @@ void SetRNGSeed(s32 state)
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{
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sPRNGState = state;
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sPRNGState = Rand32Bit();
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}
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}
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Reference in New Issue
Block a user