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Renamed EntityInfo.fillF3 to unkF3
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9258833539
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1db3e9172e
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@ -34,7 +34,7 @@ typedef struct DungeonPokemonSprite
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typedef struct DungeonPokemonSprites
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{
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/* 0x0 */ u32 frame;
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/* 0x4 */ struct DungeonPokemonSprite sprites[22];
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/* 0x4 */ DungeonPokemonSprite sprites[22];
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} DungeonPokemonSprites;
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void sub_800F958(s32 dungeonSpriteID, Position *pos, Position *statusOffsets, u32 a3);
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@ -66,7 +66,7 @@ typedef struct AITarget
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} AITarget;
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typedef struct Sleep
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typedef struct Sleep
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{
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/* 0x0 */ u8 sleep;
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/* 0x1 */ u8 sleepTurns;
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@ -77,7 +77,7 @@ typedef struct NonVolatile
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/* 0x0 */ u8 nonVolatileStatus;
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/* 0x1 */ u8 nonVolatileStatusTurns;
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/* 0x2 */ u8 nonVolatileStatusDamageCountdown;
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/* 0x3 */ u8 unk4;
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/* 0x3 */ u8 unk4;
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} NonVolatile;
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typedef struct Immobilize
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@ -107,7 +107,7 @@ typedef struct Protection
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/* 0x1 */ u8 protectionStatusTurns;
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} Protection;
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typedef struct Waiting
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typedef struct Waiting
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{
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/* 0xC8 */ u8 waitingStatus;
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/* 0xC9 */ bool8 enemyDecoy; // True if the Pokémon is a decoy and a wild Pokémon (i.e., not an allied Pokémon).
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@ -116,7 +116,7 @@ typedef struct Waiting
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/* 0xCC */ u8 curseDamageCountdown;
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} Waiting;
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typedef struct Linked
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typedef struct Linked
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{
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/* 0xD0 */ u8 linkedStatus;
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/* 0xD4 */ u32 unkD4;
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@ -126,7 +126,7 @@ typedef struct Linked
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} Linked;
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typedef struct MoveStatus
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typedef struct MoveStatus
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{
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/* 0xDC */ u8 moveStatus;
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/* 0xDD */ u8 moveStatusTurns;
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@ -143,13 +143,13 @@ typedef struct TransformStatus
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/* 0xE5 */ u8 transformStatusTurns;
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} TransformStatus;
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typedef struct EyesightStatus
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typedef struct EyesightStatus
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{
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/* 0xE8 */ u8 eyesightStatus;
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/* 0xE9 */ u8 eyesightStatusTurns;
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} EyesightStatus;
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typedef struct Muzzled
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typedef struct Muzzled
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{
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/* 0xEC */ bool8 muzzled;
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/* 0xED */ u8 muzzledTurns;
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@ -234,7 +234,7 @@ typedef struct EntityInfo
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/* 0xF0 */ bool8 powerEars;
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/* 0xF1 */ bool8 scanning;
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/* 0xF2 */ bool8 stairSpotter;
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u8 fillF3;
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/* 0xF3 */ bool8 unkF3;
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/* 0xF4 */ bool8 grudge;
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/* 0xF5 */ bool8 exposed;
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/* 0xF6 */ bool8 isColorChanged;
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@ -109,8 +109,8 @@ void sub_80427AC(void)
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entity = gDungeon->allPokemon[i];
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if (EntityExists(entity)) {
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enInfo = entity->info;
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if (enInfo->fillF3) {
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enInfo->fillF3 = 0;
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if (enInfo->unkF3) {
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enInfo->unkF3 = FALSE;
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sub_80429A0(entity);
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if (!enInfo->isNotTeamMember) {
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SetMessageArgument(gAvailablePokemonNames, entity, 0);
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@ -125,7 +125,7 @@ bool8 sub_8072CF4(Entity *entity)
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gUnknown_203B434 = 1;
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info = entity->info;
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info->useHeldItem = FALSE;
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info->fillF3 = 0;
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info->unkF3 = FALSE;
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gDungeon->unkB8 = entity;
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if (gUnknown_80F58F4[(info->action).action][0] != 0) {
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if (info->isTeamLeader) {
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@ -257,7 +257,7 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
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bool8 *pbStack_58;
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bool8 *pbStack_54;
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bool8 *pbStack_50;
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u8 *puStack_4c;
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bool8 *puStack_4c;
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bool8 *pbStack_48;
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bool8 *pbStack_44;
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bool8 *pbStack_40;
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@ -351,7 +351,7 @@ void sub_8080E0C(unkStruct_8094924 *param_1,Entity *param_2)
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pbStack_58 = &info->powerEars;
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pbStack_54 = &info->scanning;
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pbStack_50 = &info->stairSpotter;
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puStack_4c = &info->fillF3;
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puStack_4c = &info->unkF3;
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pbStack_48 = &info->grudge;
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puStack_34 = &info->unkFB;
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pbStack_44 = &info->exposed;
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@ -483,7 +483,7 @@ void sub_8081454(unkStruct_8094924 *param_1)
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for(iVar4 = 0; iVar4 < 8; iVar4++)
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{
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SavePosition(param_1,&gDungeon->unkE220[iVar4]);
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}
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}
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sub_80830F8(param_1,&gDungeon->unkE240);
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sub_80830F8(param_1,&gDungeon->unkE250);
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sub_808312C(param_1,&gDungeon->unkE260);
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