move files to better names

This commit is contained in:
Seth Barberee
2024-06-23 22:07:12 -07:00
parent fb07afd55b
commit 1aadb2f095
9 changed files with 25 additions and 24 deletions

View File

@@ -1,5 +1,5 @@
#ifndef GUARD_CODE_801C620_H
#define GUARD_CODE_801C620_H
#ifndef GUARD_IQ_SKILL_INFO_MENU_H
#define GUARD_IQ_SKILL_INFO_MENU_H
#include "structs/menu.h"
#include "structs/subStruct_203B240.h"
@@ -24,4 +24,4 @@ bool8 CreateIQSkillInfoMenu(u8 iqSkill);
u32 HandleIQSkillInfoMenuState(void);
void CleanIQSkillInfoMenu(void);
#endif // GUARD_CODE_801C620_H
#endif // GUARD_IQ_SKILL_INFO_MENU_H

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@@ -22,7 +22,7 @@ bool8 HasNoAvailIQSkills(s16 species);
bool8 CreateIQSkillListMenu(s16 species, u32 index, u32);
u32 HandleIQSkillListMenuInput(bool8);
s32 GetIQSkillSelection(void);
void sub_801C3B0(bool8);
void RedrawIQSkillListMenu(bool8);
void CleanIQSkillListMenu(void);
void BuildIQSkillList(void);

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@@ -117,7 +117,7 @@ SECTIONS {
src/code_801B60C.o(.text);
src/iq_skill_menu.o(.text);
src/iq_skill_list_menu.o(.text);
src/code_801C620.o(.text);
src/iq_skill_info_menu.o(.text);
src/code_801C8C4.o(.text);
src/code_801D014.o(.text);
src/code_801D9E4.o(.text);
@@ -455,7 +455,7 @@ SECTIONS {
src/code_801B60C.o(.rodata);
src/iq_skill_menu.o(.rodata);
src/iq_skill_list_menu.o(.rodata);
src/code_801C620.o(.rodata);
src/iq_skill_info_menu.o(.rodata);
src/code_801C8C4.o(.rodata);
src/code_801D014.o(.rodata);
src/code_801D9E4.o(.rodata);

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@@ -2,7 +2,7 @@
#include "globaldata.h"
#include "code_80118A4.h"
#include "code_80130A8.h"
#include "code_801C620.h"
#include "iq_skill_info_menu.h"
#include "code_8097DD0.h"
#include "input.h"
#include "memory.h"
@@ -17,7 +17,7 @@ extern u8 gAvailablePokemonNames[]; // 202DF98
static EWRAM_DATA_2 struct unkStruct_203B240 *sUnknown_203B240 = {0};
#include "data/code_801C620.h"
#include "data/iq_skill_info_menu.h"
static void SetIQSkillInfoMenuState(s32 newState);
static void sub_801C6E4(void);

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@@ -1,5 +1,6 @@
#include "global.h"
#include "globaldata.h"
#include "constants/input.h"
#include "code_80118A4.h"
#include "code_80130A8.h"
#include "iq_skill_list_menu.h"
@@ -14,7 +15,7 @@ extern u8 gUnknown_202DEA8[];
static EWRAM_DATA_2 struct unkStruct_203B23C *sUnknown_203B23C = {0};
#include "data/code_801C244.h"
#include "data/iq_skill_list_menu.h"
static void sub_801C440(void);
@@ -59,13 +60,13 @@ u32 HandleIQSkillListMenuInput(bool8 a0)
}
switch (GetKeyPress(&sUnknown_203B23C->s24.s0.input)) {
case 2:
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case 1:
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
case 4:
case INPUT_START_BUTTON:
PlayMenuSoundEffect(4);
return 4;
default:
@@ -83,7 +84,7 @@ s32 GetIQSkillSelection(void)
return (sUnknown_203B23C->s24.s0.input.unk1E * sUnknown_203B23C->s24.s0.input.unk1C) + sUnknown_203B23C->s24.s0.input.menuIndex;
}
void sub_801C3B0(bool8 r0)
void RedrawIQSkillListMenu(bool8 addCursor)
{
ResetUnusedInputStruct();
sub_800641C(sUnknown_203B23C->s24.s0.unk3C, FALSE, FALSE);
@@ -92,7 +93,7 @@ void sub_801C3B0(bool8 r0)
sub_801C440();
BuildIQSkillList();
if (r0)
if (addCursor)
AddMenuCursorSprite(&sUnknown_203B23C->s24.s0.input);
}

View File

@@ -3,7 +3,7 @@
#include "code_80118A4.h"
#include "iq_skill_menu.h"
#include "iq_skill_list_menu.h"
#include "code_801C620.h"
#include "iq_skill_info_menu.h"
#include "common_strings.h"
#include "input.h"
#include "memory.h"
@@ -20,8 +20,8 @@ static void SetIQSkillMenuState(s32 newState);
static void sub_801BFCC(void);
static void HandleIQSkillMenuState(void);
static void BuildIQSkillMenuActions(void);
static void sub_801C118(void);
static void sub_801C1A0(void);
static void HandleIQSkillMenuMain(void);
static void HandleIQSkillMenuAction(void);
static void HandleIQSkillMenuInfo(void);
bool8 CreateIQSkillMenu(s16 species)
@@ -47,10 +47,10 @@ u32 sub_801BF48(void)
return 3;
case IQ_SKILL_MENU_STATE_INIT:
case IQ_SKILL_MENU_STATE_MAIN:
sub_801C118();
HandleIQSkillMenuMain();
break;
case 2:
sub_801C1A0();
HandleIQSkillMenuAction();
break;
case IQ_SKILL_MENU_STATE_INFO:
HandleIQSkillMenuInfo();
@@ -98,10 +98,10 @@ static void HandleIQSkillMenuState(void)
CreateIQSkillListMenu(sUnknown_203B238->species, 0, 8);
break;
case IQ_SKILL_MENU_STATE_MAIN:
sub_801C3B0(TRUE);
RedrawIQSkillListMenu(TRUE);
break;
case 2:
BuildIQSkillList(); // Build list of IQ Skills
BuildIQSkillList();
BuildIQSkillMenuActions();
sub_8012D60(&sUnknown_203B238->unk74, sUnknown_203B238->unk34, NULL, NULL, sUnknown_203B238->menuAction, 2);
break;
@@ -143,7 +143,7 @@ static void BuildIQSkillMenuActions(void)
sUnknown_203B238->menuAction = IQ_SKILL_MENU_SWITCH;
}
static void sub_801C118(void)
static void HandleIQSkillMenuMain(void)
{
switch (HandleIQSkillListMenuInput(TRUE)) {
case 3:
@@ -166,7 +166,7 @@ static void sub_801C118(void)
}
}
static void sub_801C1A0(void)
static void HandleIQSkillMenuAction(void)
{
s32 menuAction;

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@@ -132,7 +132,7 @@ gUnknown_203B1FC: /* 203B1FC (sub_80151C0 - sub_8015F84) */
.include "src/code_801B60C.o"
.include "src/iq_skill_menu.o"
.include "src/iq_skill_list_menu.o"
.include "src/code_801C620.o"
.include "src/iq_skill_info_menu.o"
.include "src/code_801C8C4.o"
.include "src/code_801D014.o"
.include "src/code_801D9E4.o"