Match handleaction

This commit is contained in:
DizzyEggg
2025-03-17 15:53:18 +01:00
parent 50733542f2
commit 1aa0b2564f
8 changed files with 873 additions and 1902 deletions

File diff suppressed because it is too large Load Diff

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@@ -9,7 +9,7 @@ s32 VecDirection8Sign(PixelPos *param_1);
s32 VecDirection4SignYX(PixelPos *param_1);
s8 VecDirection8Radial(PixelPos *param_1);
s8 VecDirection4Radial(PixelPos *param_1);
s8 SizedDeltaDirection4(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3);
s8 SizedDeltaDirection8(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3);
s8 SizedDeltaDirection4(const PixelPos *r0, const PixelPos *r1, const PixelPos *r2, const PixelPos *r3);
s8 SizedDeltaDirection8(const PixelPos *r0, const PixelPos *r1, const PixelPos *r2, const PixelPos *r3);
#endif

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@@ -1,6 +1,25 @@
#ifndef GUARD_GROUND_MAIN_H
#define GUARD_GROUND_MAIN_H
#include "structs/str_pokemon.h"
#include "structs/str_wonder_mail.h"
struct unkStruct_20398C8
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 fill5[0xB - 0x5];
u8 unkB;
u8 unkC;
u8 unkD;
WonderMailSub unk10;
PokemonStruct1 unk18;
u8 fill70[0x88 - 0x70];
};
// size: 0xC
typedef struct GroundConversionStruct
{

View File

@@ -82,7 +82,7 @@ typedef struct CallbackData
/* 0x20 */ void (*setPositionBounds)(void*, PixelPos *from, PixelPos *to);
/* 0x24 */ bool8 (*moveReal)(void*, PixelPos*);
/* 0x28 */ void (*setPosHeight)(void*, u32 height);
/* 0x2C */ s32 (*setDirection)(void*, s8 dir); // direction must be signed char!
/* 0x2C */ s32 (*setDirection)(void*, s32 dir); // direction must be signed char!
/* 0x30 */ void (*setEventIndex)(void*, u16);
/* 0x34 */ void (*livesOnlyNullsub)(void*, u16);
/* 0x38 */ void (*func38)(void*, s16, u32);

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@@ -313,7 +313,6 @@ SECTIONS {
asm/code_809C5C4.o(.text);
src/code_809D148.o(.text);
src/ground_script.o(.text);
asm/handleaction.o(.text);
src/ground_script_1.o(.text);
asm/ground_script.o(.text);
src/ground_script_2.o(.text);

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@@ -334,7 +334,8 @@ s8 VecDirection4Radial(PixelPos *pixelPos)
return DIRECTION_SOUTH;
}
s8 SizedDeltaDirection4(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3) {
s8 SizedDeltaDirection4(const PixelPos *r0, const PixelPos *r1, const PixelPos *r2, const PixelPos *r3)
{
PixelPos stack;
s32 iVar1;
s32 iVar2;
@@ -377,7 +378,8 @@ s8 SizedDeltaDirection4(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3)
return VecDirection4Radial(&stack);
}
s8 SizedDeltaDirection8(PixelPos *r0, PixelPos *r1, PixelPos *r2, PixelPos *r3) {
s8 SizedDeltaDirection8(const PixelPos *r0, const PixelPos *r1, const PixelPos *r2, const PixelPos *r3)
{
PixelPos stack;
s32 iVar1;
s32 iVar2;

View File

@@ -16,24 +16,6 @@
#include "pokemon.h"
#include "text_util.h"
// size: 0x88
struct unkStruct_20398C8
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 fill5[0xB - 0x5];
u8 unkB;
u8 unkC;
u8 unkD;
WonderMailSub unk10;
PokemonStruct1 unk18;
u8 fill70[0x88 - 0x70];
};
EWRAM_DATA u32 gUnknown_20398A8 = {0};
EWRAM_DATA u32 gUnknown_20398AC = {0};
EWRAM_DATA u32 gUnknown_20398B0 = {0};

View File

@@ -7,6 +7,7 @@
#include "ground_sprite.h"
#include "ground_map.h"
#include "dungeon.h"
#include "string_format.h"
#include "other_random.h"
#include "rescue_team_info.h"
#include "code_80118A4.h"
@@ -17,13 +18,8 @@
#include "ground_main.h"
#include "code_80A26CC.h"
#include "wigglytuff_shop1.h"
// Size: unknown
typedef struct UnkAction3D
{
u8 fill0[0x4C];
u8 unk4C[10];
} UnkAction3D;
#include "code_8002774.h"
#include "wonder_mail.h"
void GroundMap_Select(s16);
void GroundMap_SelectDungeon(s16, DungeonLocation*, u8);
@@ -108,7 +104,7 @@ void sub_80A87AC(s32, s32);
void sub_80A8BD8(s16, s32*);
u32 sub_80A8C2C();
u32 sub_80A8C98();
UnkAction3D *sub_80A8D54(s16);
PokemonStruct1 *sub_80A8D54(s16);
s16 sub_80A8FD8(s32, PixelPos*);
s16 sub_80A8F9C(s32, PixelPos*);
u32 sub_80A9050();
@@ -121,20 +117,57 @@ void DeleteGroundEvents(void);
void DeleteGroundLives(void);
void DeleteGroundObjects(void);
void DeleteGroundEffects(void);
s32 ExecuteScriptCommand(Action *action);
bool8 IsFanfareSEPlaying_1(u16 songIndex);
bool8 sub_8099B94(void);
bool8 IsEqualtoBGTrack(u16 songIndex);
void sub_800290C(PixelPos *a0, s32 a1);
s32 ExecuteScriptCommand(Action *action);
void InitScriptData(ScriptData *);
bool8 sub_8099B94(void);
void sub_800290C(PixelPos*, s32);
void sub_8002934(PixelPos*, PixelPos*, PixelPos*, s32, s32);
s8 VecDirection8Radial(PixelPos*);
PixelPos SetVecFromDirectionSpeed(s8, s32);
void CopyStringtoBuffer(u8 *buffer, u8 *string);
bool8 sub_8098DCC(u32 speed);
extern const PixelPos gUnknown_81164DC;
extern u32 gUnknown_2039DA4;
extern char *gUnknown_203B4B0;
extern char gUnknown_2039D98[10];
void sub_8099220(void *param_1, s32 param_2);
extern u32 gUnlockBranchLabels[];
u8 ScriptPrintNullTextbox(void);
s16 sub_8002694(u8 param_1); // value -> GroundEnter lookup
bool8 sub_809B260(void *dst);
bool8 sub_809B18C(s32 *sp);
bool8 sub_809AFFC(u8 *);
u8 GroundScriptCheckLockCondition(Action *param_1, s16 param_2);
bool8 sub_809D234(void);
s32 GroundLink_GetPos(s32 _arg0, PixelPos *pos);
void sub_80999FC(s32);
bool8 sub_809B1C0(s32, s32, char[12]);
bool8 sub_80023E4(u32 param_1); // some kind of helper for predefined scenario checks
s32 sub_80A14E8(Action *, u8, s32, s32);
void sub_80A87AC(s32, s32);
const ScriptCommand *FindLabel(Action *action, s32 r1);
void SetRescueTeamName(u8 *buffer);
s32 GetScriptVarValue(u8 *localVarBuf, s32 varId);
s32 GetScriptVarArrayValue(u8 *localVarBuf, s32 varId, s32 idx);
void SetScriptVarValue(u8 *localVarBuf, s32 varId, s32 val);
void SetScriptVarArrayValue(u8 *localVarBuf, s32 varId, s32 idx, s32 val);
u32 sub_809034C(s32 dungeonIndex, s32 speciesId_, u8 *buffer, bool32 param_4_, bool32 param_5_);
unkStruct_203B480 * GetMailatIndex(u8 index);
u8 sub_80990EC(struct unkStruct_20398C8 *param_1, s32 param_2);
s32 sub_80A14E8(Action *, u8, s32, s32);
s16 HandleAction(void *, DebugLocation *);
extern int gFormatArgs[10];
extern s16 gCurrentMap;
extern s16 gUnknown_2039A32;
extern s16 gUnknown_2039A34;
extern struct { const char *unk0; s32 unk4; } gChoices[9];
extern u8 gUnknown_2039D98[12];
extern PixelPos gUnknown_81164DC;
extern char gUnknown_81165D4[];
extern char gUnknown_81165F4[];
extern char gUnknown_811660C[];
@@ -153,6 +186,800 @@ extern ScriptCommand gUnknown_81164E4;
EWRAM_INIT static int sNumChoices = 0;
s16 HandleAction(Action *action, DebugLocation *debug)
{
ScriptCommand cmd;
if (action->scriptData.savedState) {
bool8 loopContinue = TRUE;
while (loopContinue) {
switch (action->scriptData.savedState) {
case 2: {
switch (action->scriptData.curScriptOp) {
// handled cases (all hex)
// 3, 4, 5, 6, 7, 22..28, 2c, 30..38, 39, 3a, 3b, 3c, 3d, 3e, 3f,
// 58..5b, 5d, 5e, 60, 61..67, 68, 69..6f, 70, 71..76, 77..7c, 7d..82, 83..88,
// 89, 8a, 8b..90, 91..95, 98, 99, 9b..a3, cf, d2..d8, da, db, dc, dd, de, df,
// e0, e1, e2, e3, e5
// other cases up to 0xf1 immediately break (which breaks again and loops for ExScrCmd)
case 0x58 ... 0x5b: case 0x5d: case 0x5e: case 0x60:
case 0x8b ... 0x90: case 0x98: case 0x99:
case 0xdb: case 0xdc: {
if (action->scriptData.unk2A > 0) {
action->scriptData.unk2A--;
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0xdd: {
if (action->callbacks->func4C_spriteRelatedCheck(action->parentObject)) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0xde: {
if (action->callbacks->func50_spriteRelated(action->parentObject)) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0x22 ... 0x28:
case 0xdf: {
if (sub_8099B94()) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0xe0: {
cmd = *action->scriptData.curPtr;
if (IsEqualtoBGTrack(cmd.argShort)) {
if (action->scriptData.unk2C++ < 10800) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0xe1: case 0xe2: {
cmd = *action->scriptData.curPtr;
if (IsFanfareSEPlaying_1(cmd.argShort)) {
if (action->scriptData.unk2C++ < 3600) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0x61 ... 0x67: {
PixelPos pos, pos2;
action->callbacks->getHitboxCenter(action->parentObject, &pos);
pos2.x = action->scriptData.pos2.x - pos.x;
pos2.y = action->scriptData.pos2.y - pos.y;
sub_800290C(&pos2, action->scriptData.unk30);
if (pos2.x == 0 && pos2.y == 0) {
action->scriptData.savedState = 3;
break;
}
if (action->callbacks->moveRelative(action->parentObject, &pos2) & 9) {
action->scriptData.savedState = 3;
break;
}
action->callbacks->setEventIndex(action->parentObject, 0x1000);
if (action->scriptData.unk2A >= 0) {
if (action->scriptData.unk2A > 0) {
action->scriptData.unk2A--;
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
}
else {
loopContinue = FALSE;
}
break;
}
case 0x69 ... 0x6f: {
PixelPos pos, pos2;
s32 res;
s32 dir, dirBefore;
s8 dirS8;
action->callbacks->getHitboxCenter(action->parentObject, &pos);
pos2.x = action->scriptData.pos2.x - pos.x;
pos2.y = action->scriptData.pos2.y - pos.y;
sub_800290C(&pos2, action->scriptData.unk30);
if (pos2.x == 0 && pos2.y == 0) {
action->scriptData.savedState = 3;
break;
}
res = action->callbacks->moveRelative(action->parentObject, &pos2);
dir = VecDirection8Radial(&pos2);
dirBefore = action->scriptData.unk26;
dirS8 = dir;
action->scriptData.unk26 = dirS8;
action->callbacks->setDirection(action->parentObject, dir);
if (res & 9) {
action->scriptData.savedState = 3;
break;
}
action->callbacks->setEventIndex(action->parentObject, 0x1000);
if (action->scriptData.unk2A >= 0) {
if (action->scriptData.unk2A > 0) {
action->scriptData.unk2A--;
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
}
else {
loopContinue = FALSE;
}
break;
}
case 0x71 ... 0x76:
case 0x7d ... 0x82: {
if (action->scriptData.unk2A > 0) {
PixelPos pos;
sub_8002934(&pos, &action->scriptData.pos1, &action->scriptData.pos2, action->scriptData.unk2A, action->scriptData.unk2C);
action->callbacks->moveReal(action->parentObject, &pos);
action->callbacks->setEventIndex(action->parentObject, 0x1000);
action->scriptData.unk2A--;
action->scriptData.unk2C++;
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0x77 ... 0x7c:
case 0x83 ... 0x88: {
if (action->scriptData.unk2A > 0) {
PixelPos pos1, pos2, pos3;
s32 dir, dirBefore;
s8 dirS8;
action->callbacks->getHitboxCenter(action->parentObject, &pos1);
sub_8002934(&pos2, &action->scriptData.pos1, &action->scriptData.pos2, action->scriptData.unk2A, action->scriptData.unk2C);
pos3.x = pos2.x - pos1.x;
pos3.y = pos2.y - pos1.y;
dir = VecDirection8Radial(&pos3);
dirBefore = action->scriptData.unk26;
dirS8 = dir;
action->scriptData.unk26 = dirS8;
action->callbacks->setDirection(action->parentObject, dir);
action->callbacks->moveReal(action->parentObject, &pos2);
action->callbacks->setEventIndex(action->parentObject, 0x1000);
action->scriptData.unk2A--;
action->scriptData.unk2C++;
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0x68: case 0x70: {
s32 height, unk;
s32 delta;
action->callbacks->getPosHeightAndUnk(action->parentObject, &height, &unk);
delta = action->scriptData.unk48 - height;
if (delta == 0) {
action->scriptData.savedState = 3;
break;
}
// oh wow, cmn instruction
height += (delta < -action->scriptData.unk30) ? -action->scriptData.unk30 :
(delta > action->scriptData.unk30) ? action->scriptData.unk30 : delta;
action->callbacks->setPosHeight(action->parentObject, height);
loopContinue = FALSE;
break;
}
case 0x89: case 0x8a: {
PixelPos pos;
s8 dir;
action->callbacks->getDirection(action->parentObject, &dir);
pos = SetVecFromDirectionSpeed(dir, action->scriptData.unk30);
if (action->callbacks->moveRelative(action->parentObject, &pos) & 9) {
action->scriptData.savedState = 3;
break;
}
action->callbacks->setEventIndex(action->parentObject, 0x1000);
if (action->scriptData.unk2A > 0) {
action->scriptData.unk2A--;
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0x91 ... 0x95: {
if (action->scriptData.unk2A > 0) {
action->scriptData.unk2A--;
loopContinue = FALSE;
}
else {
PixelPos pos1, pos2, pos3, pos4;
s32 tmp1, tmp2;
s8 dir;
bool8 flag;
cmd = *action->scriptData.curPtr;
tmp1 = -1;
tmp2 = -1;
flag = FALSE;
action->callbacks->getDirection(action->parentObject, &dir);
// arg1h synthetic
switch (cmd.op) {
case 0x91: case 0x92: {
tmp2 = (s8) action->scriptData.unk4D;
break;
}
case 0x93: {
s16 res;
res = sub_80A7AE8((s16)cmd.arg1);
if (res >= 0) {
flag = TRUE;
sub_80A8FD8(res, &pos1);
sub_80A8F9C(res, &pos2);
}
break;
}
case 0x94: {
s32 res;
res = (s16)sub_80A7AE8((s16)cmd.arg1);
if (res >= 0) {
flag = TRUE;
sub_80A8FD8(res, &pos1);
pos2 = gUnknown_81164DC;
}
break;
}
case 0x95: {
flag = TRUE;
action->callbacks->getHitboxCenter(action->parentObject, &pos1);
action->callbacks->getSize(action->parentObject, &pos2);
GroundLink_GetPos((s16)cmd.arg1, &pos1);
break;
}
}
if (flag) {
action->callbacks->getHitboxCenter(action->parentObject, &pos3);
action->callbacks->getSize(action->parentObject, &pos4);
tmp2 = SizedDeltaDirection8(&pos3, &pos4, &pos1, &pos2);
if (tmp2 == -1) {
tmp2 = SizedDeltaDirection4(&pos3, &gUnknown_81164DC, &pos1, &gUnknown_81164DC);
}
}
if (tmp2 == -1 || tmp2 == dir) {
action->scriptData.savedState = 3;
break;
}
ASM_MATCH_TRICK(dir);
action->scriptData.unk26 = sub_8002A70(dir, tmp2, (u8)cmd.argShort);
action->callbacks->setDirection(action->parentObject, action->scriptData.unk26);
action->scriptData.unk2A = cmd.argByte;
}
break;
}
case 0x9b ... 0xa3: {
if (sub_809D234()) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
}
break;
}
case 0xe3: case 0xe5: {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else {
action->scriptData.script.ptr = ResolveJump(action, gUnlockBranchLabels[action->scriptData.branchDiscriminant]);
action->scriptData.savedState = 3;
}
break;
}
case 0x2c: case 0x30 ... 0x38: {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
}
break;
}
case 0x39: {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else if (sub_8099B94()) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
}
break;
}
case 0x3b: {
s32 tmp;
cmd = *action->scriptData.curPtr;
tmp = sub_80A14E8(action, cmd.argByte, cmd.argShort, cmd.arg1);
if (tmp < 0) {
loopContinue = FALSE;
}
else {
action->scriptData.savedState = 3;
action->scriptData.script.ptr = ResolveJump(action, tmp);
}
break;
}
case 0x3c: {
s32 val;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
}
else {
action->scriptData.script.ptr = ResolveJump(action, val);
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
}
break;
}
case 0x03: {
s32 val;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
if (val >= 0) {
cmd = *action->scriptData.curPtr;
GroundMainGroundRequest((s16)sub_8002694((u8)val), 0, cmd.argShort);
}
action->scriptData.script.ptr = ResolveJump(action, val);
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
break;
}
case 0x04: {
if (action->scriptData.branchDiscriminant == 0) {
s32 val;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
if (val >= 0) {
SetScriptVarValue(NULL, 18, sub_80A26B8(val));
action->scriptData.branchDiscriminant = 1;
} else {
action->scriptData.branchDiscriminant = -1;
}
sub_80A87AC(0, 0);
break;
}
if (action->scriptData.branchDiscriminant == 1) {
s32 dungeonSelect;
s32 dungeonEnterElt;
cmd = *action->scriptData.curPtr;
dungeonSelect = (s16) GetScriptVarValue(NULL, 18);
dungeonEnterElt = GetScriptVarArrayValue(NULL, 48, (u16) dungeonSelect);
if (dungeonSelect != 19 || dungeonEnterElt != 0) {
sub_8098DCC(cmd.argShort);
action->scriptData.script.ptr = ResolveJump(action, 0);
sub_80A87AC(0, 0);
action->scriptData.savedState = 3;
break;
}
SetScriptVarValue(NULL, 19, 19);
}
// fallthrough
}
case 0x06: {
if (action->scriptData.branchDiscriminant == 0) {
s32 val;
s16 disc;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
if (val >= 0) {
SetScriptVarValue(NULL, 19, action->scriptData.curScriptOp == 4 ? sub_80A26B8(val) : (s16)val);
disc = 1;
} else {
disc = -1;
}
action->scriptData.branchDiscriminant = disc;
sub_80A87AC(0, 0);
break;
}
// fallthrough
}
case 0x07: {
if (action->scriptData.branchDiscriminant == 1) {
s32 dungeonEnter;
u32 res;
struct unkStruct_20398C8 unkStruct;
dungeonEnter = (s16)GetScriptVarValue(NULL, 19);
if (sub_80990EC(&unkStruct, dungeonEnter)) {
s32 val;
sub_8099220(&unkStruct, dungeonEnter);
val = sub_80023E4(6);
res = sub_809034C(unkStruct.unk0, 0, gUnknown_203B4B0, val, 0);
gUnknown_2039DA4 = res;
switch (res) {
case 2: {
action->scriptData.branchDiscriminant = 2;
sub_809B1C0(9, 1, gUnknown_203B4B0);
if (GroundScriptCheckLockCondition(action, 1)) {
sub_80A87AC(0, 11);
}
break;
}
case 0: {
action->scriptData.branchDiscriminant = 3;
break;
}
case 1: {
action->scriptData.branchDiscriminant = 4;
sub_809B1C0(10, 1, gUnknown_203B4B0);
if (GroundScriptCheckLockCondition(action, 1)) {
sub_80A87AC(0, 11);
}
break;
}
default: {
action->scriptData.branchDiscriminant = -1;
break;
}
}
break;
}
else {
action->scriptData.branchDiscriminant = 3;
break;
}
}
case 0x05:
if (action->scriptData.branchDiscriminant == 1) {
unkStruct_203B480 *ret;
s32 val;
u32 res;
ret = GetMailatIndex(GetScriptVarValue(NULL, 20));
val = sub_80023E4(6);
res = sub_809034C(ret->unk4.dungeon.id, 0, gUnknown_203B4B0, val, 1);
gUnknown_2039DA4 = res;
switch (res) {
case 2: {
action->scriptData.branchDiscriminant = 2;
sub_809B1C0(9, 1, gUnknown_203B4B0);
if (GroundScriptCheckLockCondition(action, 1)) {
sub_80A87AC(0, 11);
}
break;
}
case 0: {
action->scriptData.branchDiscriminant = 3;
break;
}
case 1: {
action->scriptData.branchDiscriminant = 4;
sub_809B1C0(10, 1, gUnknown_203B4B0);
if (GroundScriptCheckLockCondition(action, 1)) {
sub_80A87AC(0, 11);
}
break;
}
default: {
action->scriptData.branchDiscriminant = -1;
break;
}
}
break;
}
if (action->scriptData.branchDiscriminant == 2) {
u32 val;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
if (val != 0) {
action->scriptData.branchDiscriminant = 3;
sub_80A87AC(0, 0);
ScriptPrintNullTextbox();
break;
}
else {
action->scriptData.branchDiscriminant = -1;
sub_80A87AC(0, 0);
ScriptPrintNullTextbox();
break;
}
}
if (action->scriptData.branchDiscriminant == 3) {
cmd = *action->scriptData.curPtr;
action->scriptData.savedState = 3;
sub_80999FC(cmd.argShort);
GroundMap_ExecuteEvent(0x70, 0);
if (action->unk8[0] == 0) continue;
action->scriptData.script.ptr = ResolveJump(action, 1);
break;
}
if (action->scriptData.branchDiscriminant == 4) {
u32 val;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
action->scriptData.branchDiscriminant = -1;
sub_80A87AC(0, 0);
ScriptPrintNullTextbox();
break;
}
sub_8099220(0, 0);
SetScriptVarValue(NULL, 19, -1);
action->scriptData.script.ptr = ResolveJump(action, -1);
action->scriptData.savedState = 3;
break;
}
case 0x3d: {
s32 val;
cmd = *action->scriptData.curPtr;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
if (val == 1) {
s32 id = (s16)cmd.arg1;
if (id != -1) {
PokemonStruct1 *mon = sub_80A8D54(id);
s32 i;
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
mon->name[i] = gUnknown_2039D98[i];
}
}
}
action->scriptData.script.ptr = ResolveJump(action, val);
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
break;
}
case 0x3e: {
s32 val;
if (!sub_809B260(&val)) {
loopContinue = FALSE;
break;
}
if (val == 1) {
SetRescueTeamName(gUnknown_2039D98);
}
action->scriptData.script.ptr = ResolveJump(action, val);
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
break;
}
case 0x3f: {
s32 val;
const u8 *ptr;
cmd = *action->scriptData.curPtr;
ptr = cmd.argPtr;
if (sub_809B260(&val)) {
if (val == 1) {
s32 i;
u8 name[16];
for (i = 0; i < 16; i++) {
name[i] = '\0';
}
CopyStringtoBuffer(gUnknown_2039D98, name);
for (i = 0; i < 16; i++) {
if (name[i] != ptr[i]) {
val = 2;
break;
}
if (name[i] == '\0')
break;
}
}
action->scriptData.script.ptr = ResolveJump(action, val);
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
}
else {
loopContinue = FALSE;
}
break;
}
case 0x3a: {
if (action->scriptData.unk2C == 0) {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else {
action->scriptData.unk2C++;
}
}
else {
bool8 c;
if (sub_809AFFC(&c)) {
if (c) {
cmd = *action->scriptData.curPtr;
action->scriptData.script.ptr = FindLabel(action, cmd.argShort);
}
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
}
else {
loopContinue = FALSE;
}
}
break;
}
case 0xcf: {
cmd = *action->scriptData.curPtr;
if (action->scriptData.unk2C == 0) {
bool8 flag = FALSE;
if (action->scriptData.branchDiscriminant < 0) {
if (action->scriptData.script.ptr->op != 0xd1) {
action->scriptData.savedState = 3;
break;
}
}
else {
while (action->scriptData.script.ptr->op == 0xd0) {
if (action->scriptData.script.ptr->argShort == action->scriptData.branchDiscriminant) {
flag = TRUE;
break;
}
action->scriptData.script.ptr++;
}
if (!flag) {
while (action->scriptData.script.ptr->op == 0xd1) {
action->scriptData.script.ptr++;
}
action->scriptData.savedState = 3;
break;
}
}
if (ScriptPrintText(cmd.argByte, (s16) cmd.arg1, action->scriptData.script.ptr->argPtr)) {
sub_80A87AC(0,10);
if (GroundScriptCheckLockCondition(action, 0)) {
action->scriptData.unk2C = 1;
}
}
action->scriptData.script.ptr++;
}
else {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else {
action->scriptData.unk2C = 0;
sub_80A87AC(0, 0);
}
}
break;
}
case 0xd2 ... 0xd8: {
s32 tmp;
if (action->scriptData.unk2C == 0) {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else {
action->scriptData.unk2C++;
}
}
else if (sub_809B18C(&tmp)) {
if (tmp > 0) {
cmd = *(action->scriptData.curPtr + action->scriptData.branchDiscriminant + tmp);
action->scriptData.script.ptr = FindLabel(action, cmd.argShort);
}
action->scriptData.savedState = 3;
sub_80A87AC(0, 0);
}
else {
loopContinue = FALSE;
}
break;
}
case 0xda: {
if (action->scriptData.unk22 != -1) {
loopContinue = FALSE;
}
else {
action->scriptData.script.ptr = ResolveJump(action, gUnlockBranchLabels[1]);
action->scriptData.savedState = 3;
}
break;
}
default:
case 0x08 ... 0x21: case 0x29 ... 0x2b: case 0x2d ... 0x2f: case 0x40 ... 0x57: case 0x5c: case 0x5f:
case 0x96: case 0x97: case 0x9a: case 0xa4 ... 0xce: case 0xd0: case 0xd1: case 0xd9: case 0xe4: case 0xe6 ... 0xf0: {
loopContinue = FALSE;
break;
}
}
break;
}
case 3: {
s32 state = ExecuteScriptCommand(action);
action->scriptData.savedState = state;
switch ((s16)state) {
case 0: {
if (action->scriptData2.savedState) {
action->scriptData = action->scriptData2;
if (action->callbacks->setDirection && action->scriptData.unk26 != -1) {
u32 tmp;
action->callbacks->getFlags(action->parentObject, &tmp);
if (tmp & 0x400) {
action->callbacks->setDirection(action->parentObject, action->scriptData.unk26);
}
}
if (action->callbacks->setEventIndex) {
action->callbacks->setEventIndex(action->parentObject, action->scriptData.unk24);
}
InitScriptData(&action->scriptData2);
}
else {
InitScriptData(&action->scriptData);
}
return 3;
}
case 3: return 3;
case 4: return 4;
case 1: return 1;
case 2: default: {
action->scriptData.unk2C = 0;
break;
}
}
break;
}
case 0: case 1: case 4: {
return action->scriptData.savedState;
}
}
}
return 3;
}
else {
return 0;
}
}
// Return values:
// This function returns what's likely an enum, which controls the state of the script engine state machine, and possibly provides information to code calling the engine.
// The enum is shared at least with HandleAction.
@@ -166,7 +993,8 @@ EWRAM_INIT static int sNumChoices = 0;
// This is the only return value that does not return to the script engine caller
// - Value 3 returns to the caller, but will give control back to ExecuteScriptCommand when reentering the script ("script not finished")
// - Value 4 is some kind of fatal error state, no further scripting progress will happen. This code is always returned to the caller from now on.
s32 ExecuteScriptCommand(Action *action) {
s32 ExecuteScriptCommand(Action *action)
{
ScriptCommand curCmd;
ScriptData *scriptData = &action->scriptData;
@@ -763,15 +1591,14 @@ s32 ExecuteScriptCommand(Action *action) {
return 2;
}
case 0x3d: {
UnkAction3D *unk;
int i;
if ((s16)curCmd.arg1 != -1) {
unk = sub_80A8D54(curCmd.arg1);
if (unk != NULL) {
for (i = 0; i < 10; i++) {
gUnknown_2039D98[i] = unk->unk4C[i];
PokemonStruct1 *mon = sub_80A8D54(curCmd.arg1);
if (mon != NULL) {
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
gUnknown_2039D98[i] = mon->name[i];
}
gUnknown_2039D98[10] = 0;
gUnknown_2039D98[POKEMON_NAME_LENGTH] = 0;
sub_809B1C0(4, 0, gUnknown_2039D98);
sub_80A87AC(0, 11);
return 2;