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typo
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@@ -180,7 +180,7 @@ void AddAxSprite(ax_pose *a0, axdata1 *a1, UnkSpriteMem *a2, unkStruct_2039DB0 *
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} sp;
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SpriteOAM *sprite;
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s32 spriteId;
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s32 pos; // Has to be used for both x and pos to match
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s32 pos; // Has to be used for both x and y to match
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struct UnkStackFor8004EA8 *spPtr;
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if (a2 != NULL)
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