mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-14 12:05:51 -05:00
Rename gTeamInventoryRef and gTeamInventory
This commit is contained in:
@@ -1548,7 +1548,7 @@ _08001298:
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pop {r0}
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bx r0
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.align 2, 0
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_080012B8: .4byte gTeamInventory_203B460
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_080012B8: .4byte gTeamInventoryRef
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_080012BC: .4byte gRecruitedPokemonRef
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thumb_func_end sub_8001248
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@@ -1607,7 +1607,7 @@ _08001306:
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pop {r0}
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bx r0
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.align 2, 0
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_08001324: .4byte gTeamInventory_203B460
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_08001324: .4byte gTeamInventoryRef
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_08001328: .4byte gRecruitedPokemonRef
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thumb_func_end sub_80012C0
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@@ -192,7 +192,7 @@ _0801F074:
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b _0801F12E
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.align 2, 0
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_0801F0C8: .4byte gUnknown_203B270
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_0801F0CC: .4byte gTeamInventory_203B460
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_0801F0CC: .4byte gTeamInventoryRef
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_0801F0D0:
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ldr r0, _0801F0E0
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ldr r1, [r0]
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@@ -173,7 +173,7 @@ _08021502:
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.align 2, 0
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_08021568: .4byte gUnknown_203B280
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_0802156C: .4byte gUnknown_80DC494
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_08021570: .4byte gTeamInventory_203B460
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_08021570: .4byte gTeamInventoryRef
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_08021574:
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mov r0, r10
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ldr r1, _08021598
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@@ -2732,7 +2732,7 @@ _080441A4:
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.align 2, 0
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_080441AC: .4byte gDungeon
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_080441B0: .4byte 0x00000644
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_080441B4: .4byte gTeamInventory_203B460
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_080441B4: .4byte gTeamInventoryRef
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_080441B8: .4byte gRecruitedPokemonRef
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thumb_func_end sub_8044124
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@@ -24,7 +24,7 @@ sub_8044CC8:
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adds r0, r1
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b _08044D34
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.align 2, 0
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_08044CE8: .4byte gTeamInventory_203B460
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_08044CE8: .4byte gTeamInventoryRef
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_08044CEC:
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adds r0, r1, 0
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cmp r0, 0x80
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@@ -97,7 +97,7 @@ sub_8044D40:
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bl FillInventoryGaps
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b _08044D88
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.align 2, 0
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_08044D70: .4byte gTeamInventory_203B460
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_08044D70: .4byte gTeamInventoryRef
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_08044D74:
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lsls r0, r1, 24
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lsrs r0, 24
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@@ -122,7 +122,7 @@ _08045E94:
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.align 2, 0
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_08045EA8: .4byte gDungeon
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_08045EAC: .4byte 0x0000065b
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_08045EB0: .4byte gTeamInventory_203B460
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_08045EB0: .4byte gTeamInventoryRef
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_08045EB4:
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ldr r0, [sp, 0xAC]
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adds r0, 0x60
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@@ -36,7 +36,7 @@ _08047180:
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pop {r0}
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bx r0
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.align 2, 0
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_0804718C: .4byte gTeamInventory_203B460
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_0804718C: .4byte gTeamInventoryRef
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thumb_func_end sub_8047158
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thumb_func_start sub_8047190
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@@ -14912,7 +14912,7 @@ _08052196:
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movs r0, 0
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b _080521CA
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.align 2, 0
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_080521B4: .4byte gTeamInventory_203B460
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_080521B4: .4byte gTeamInventoryRef
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_080521B8: .4byte gRecruitedPokemonRef
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_080521BC: .4byte 0x00008df8
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_080521C0: .4byte 0x00008e38
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@@ -786,7 +786,7 @@ _0805DEFC: .4byte gGameOptionsRef
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_0805DF00: .4byte gRealInputs
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_0805DF04: .4byte gUnknown_202F22D
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_0805DF08: .4byte 0x01000200
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_0805DF0C: .4byte gTeamInventory_203B460
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_0805DF0C: .4byte gTeamInventoryRef
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_0805DF10: .4byte gDungeon
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_0805DF14: .4byte 0x0001820a
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_0805DF18: .4byte gUnknown_202EE00
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@@ -4319,7 +4319,7 @@ _0805FBB8: .4byte gFieldMenuGroundPtr
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_0805FBBC: .4byte gPlayTimeRef
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_0805FBC0: .4byte gUnknown_202DE30
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_0805FBC4: .4byte gUnknown_80F9174
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_0805FBC8: .4byte gTeamInventory_203B460
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_0805FBC8: .4byte gTeamInventoryRef
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_0805FBCC: .4byte gUnknown_80F9190
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_0805FBD0: .4byte gAvailablePokemonNames
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_0805FBD4: .4byte gUnknown_80F91A8
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@@ -4807,7 +4807,7 @@ _0805FF66:
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b _0805FFE8
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.align 2, 0
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_0805FFA8: .4byte gUnknown_202F240
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_0805FFAC: .4byte gTeamInventory_203B460
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_0805FFAC: .4byte gTeamInventoryRef
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_0805FFB0: .4byte gDungeon
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_0805FFB4: .4byte 0x0001357c
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_0805FFB8: .4byte gUnknown_202F258
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@@ -5256,7 +5256,7 @@ _0806033C:
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.align 2, 0
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_0806034C: .4byte gUnknown_202EE10
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_08060350: .4byte gUnknown_202F248
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_08060354: .4byte gTeamInventory_203B460
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_08060354: .4byte gTeamInventoryRef
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_08060358: .4byte gUnknown_202F240
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_0806035C: .4byte gRealInputs
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_08060360: .4byte gDungeon
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@@ -5553,7 +5553,7 @@ _08060592:
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b _08060794
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.align 2, 0
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_080605C0: .4byte gTeamToolboxAPtr
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_080605C4: .4byte gTeamInventory_203B460
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_080605C4: .4byte gTeamInventoryRef
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_080605C8: .4byte gUnknown_8106B60
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_080605CC:
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ldr r0, _08060630
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@@ -5605,7 +5605,7 @@ _080605FC:
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b _08060794
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.align 2, 0
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_08060630: .4byte gTeamToolboxBPtr
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_08060634: .4byte gTeamInventory_203B460
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_08060634: .4byte gTeamInventoryRef
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_08060638: .4byte gUnknown_8106B60
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_0806063C:
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mov r1, r9
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@@ -6012,7 +6012,7 @@ _08060964: .4byte gUnknown_202F238
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_08060968: .4byte gUnknown_202EE6C
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_0806096C: .4byte gDungeon
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_08060970: .4byte 0x0000065b
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_08060974: .4byte gTeamInventory_203B460
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_08060974: .4byte gTeamInventoryRef
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_08060978:
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mov r0, r10
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adds r0, 0x60
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@@ -6182,7 +6182,7 @@ _08060ABE:
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bl sub_8044FF0
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b _08060B3C
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.align 2, 0
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_08060AD4: .4byte gTeamInventory_203B460
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_08060AD4: .4byte gTeamInventoryRef
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_08060AD8: .4byte gUnknown_202F238
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_08060ADC: .4byte gDungeon
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_08060AE0: .4byte 0x0001357c
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@@ -6210,7 +6210,7 @@ _08060AE8:
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.align 2, 0
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_08060B10: .4byte gDungeon
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_08060B14: .4byte 0x0000065b
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_08060B18: .4byte gTeamInventory_203B460
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_08060B18: .4byte gTeamInventoryRef
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_08060B1C:
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ldrb r1, [r7, 0x2]
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movs r0, 0x37
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@@ -6356,7 +6356,7 @@ _08060C32:
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.align 2, 0
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_08060C50: .4byte gDungeon
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_08060C54: .4byte 0x0001357c
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_08060C58: .4byte gTeamInventory_203B460
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_08060C58: .4byte gTeamInventoryRef
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_08060C5C: .4byte 0x0000065b
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_08060C60:
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ldrb r1, [r7, 0x2]
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@@ -6586,7 +6586,7 @@ _08060E1A:
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.align 2, 0
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_08060E28: .4byte gDungeon
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_08060E2C: .4byte 0x0000065b
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_08060E30: .4byte gTeamInventory_203B460
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_08060E30: .4byte gTeamInventoryRef
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_08060E34: .4byte 0x0001357c
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thumb_func_end sub_8060D64
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@@ -17762,7 +17762,7 @@ _08066798:
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ldr r0, _080667CC
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b _080667DE
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.align 2, 0
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_080667C0: .4byte gTeamInventory_203B460
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_080667C0: .4byte gTeamInventoryRef
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_080667C4: .4byte gUnknown_202DE58
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_080667C8: .4byte 0x00000133
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_080667CC: .4byte gUnknown_80F8D04
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@@ -17857,7 +17857,7 @@ _08066856:
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bl SendMessage
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b _080668BE
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.align 2, 0
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_0806688C: .4byte gTeamInventory_203B460
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_0806688C: .4byte gTeamInventoryRef
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_08066890: .4byte gUnknown_202DE58
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_08066894: .4byte gUnknown_80F8C7C
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_08066898:
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@@ -18139,7 +18139,7 @@ sub_8066AC0:
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ldr r0, _08066AF4
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b _08066B10
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.align 2, 0
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_08066AF0: .4byte gTeamInventory_203B460
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_08066AF0: .4byte gTeamInventoryRef
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_08066AF4: .4byte gUnknown_80F8D60
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_08066AF8:
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ldrb r1, [r5]
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@@ -1857,7 +1857,7 @@ _0806DEC8:
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bl SendWaitingEndMessage
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b _0806DEF2
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.align 2, 0
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_0806DED4: .4byte gTeamInventory_203B460
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_0806DED4: .4byte gTeamInventoryRef
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_0806DED8: .4byte gDungeon
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_0806DEDC: .4byte 0x00000679
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_0806DEE0: .4byte 0x00000676
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@@ -173,7 +173,7 @@ _08073E48:
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.align 2, 0
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_08073E64: .4byte gDungeon
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_08073E68: .4byte 0x0000065b
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_08073E6C: .4byte gTeamInventory_203B460
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_08073E6C: .4byte gTeamInventoryRef
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_08073E70:
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mov r0, r10
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adds r0, 0x60
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@@ -1470,7 +1470,7 @@ _0807F204:
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movs r0, 0x2
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b _0807F31C
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.align 2, 0
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_0807F224: .4byte gTeamInventory_203B460
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_0807F224: .4byte gTeamInventoryRef
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_0807F228: .4byte gUnknown_80FE520
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_0807F22C:
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movs r0, 0xA6
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@@ -1597,7 +1597,7 @@ _0807F31C:
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pop {r1}
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bx r1
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.align 2, 0
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_0807F324: .4byte gTeamInventory_203B460
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_0807F324: .4byte gTeamInventoryRef
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_0807F328: .4byte gDungeon
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_0807F32C: .4byte 0x000135cc
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_0807F330: .4byte 0x00000694
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@@ -1723,7 +1723,7 @@ _0807F41C: .4byte gDungeon
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_0807F420: .4byte 0x0000066e
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_0807F424: .4byte 0x0000066f
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_0807F428: .4byte gUnknown_80FE4B8
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_0807F42C: .4byte gTeamInventory_203B460
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_0807F42C: .4byte gTeamInventoryRef
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_0807F430: .4byte 0x000135cc
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_0807F434: .4byte 0x00000694
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_0807F438: .4byte 0x0000068c
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@@ -791,7 +791,7 @@ _08080300:
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bl sub_80522F4
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b _0808034A
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.align 2, 0
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_0808030C: .4byte gTeamInventory_203B460
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_0808030C: .4byte gTeamInventoryRef
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_08080310: .4byte gUnknown_80FDC40
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_08080314:
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adds r0, r6, 0
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@@ -1032,7 +1032,7 @@ _080804B6:
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ldr r0, _080804C8
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b _080804D4
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.align 2, 0
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_080804C0: .4byte gTeamInventory_203B460
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_080804C0: .4byte gTeamInventoryRef
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_080804C4: .4byte gUnknown_80F4E0E
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_080804C8: .4byte gUnknown_80FD788
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_080804CC:
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@@ -406,7 +406,7 @@ _080844FC: .4byte gDungeon
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_08084500: .4byte 0x0000068a
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_08084504: .4byte gUnknown_80FA32C
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_08084508: .4byte gUnknown_202DE58
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_0808450C: .4byte gTeamInventory_203B460
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_0808450C: .4byte gTeamInventoryRef
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_08084510: .4byte gUnknown_80FA448
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_08084514:
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lsls r1, r3, 2
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@@ -717,7 +717,7 @@ _08086104:
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movs r0, 0x1
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b _0808611C
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.align 2, 0
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_08086108: .4byte gTeamInventory_203B460
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_08086108: .4byte gTeamInventoryRef
|
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_0808610C: .4byte gDungeon
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_08086110: .4byte 0x0001357c
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_08086114:
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@@ -6386,7 +6386,7 @@ _0809C2CA:
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movs r1, 0x1
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b _0809C318
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.align 2, 0
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_0809C304: .4byte gTeamInventory_203B460
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_0809C304: .4byte gTeamInventoryRef
|
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_0809C308: .4byte gUnknown_202DE58
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_0809C30C:
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ldr r0, [r6]
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@@ -7562,7 +7562,7 @@ sub_809CBBC:
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.align 2, 0
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_0809CC0C: .4byte gUnknown_81163E4
|
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_0809CC10: .4byte gItemParametersData
|
||||
_0809CC14: .4byte gTeamInventory_203B460
|
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_0809CC14: .4byte gTeamInventoryRef
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_0809CC18: .4byte 0x0001869f
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_0809CC1C:
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||||
str r1, [r2]
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@@ -7648,7 +7648,7 @@ sub_809CC90:
|
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b _0809CCD6
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.align 2, 0
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_0809CCBC: .4byte gUnknown_81163BC
|
||||
_0809CCC0: .4byte gTeamInventory_203B460
|
||||
_0809CCC0: .4byte gTeamInventoryRef
|
||||
_0809CCC4: .4byte 0x0001869f
|
||||
_0809CCC8:
|
||||
bl GetNumberOfFilledInventorySlots
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||||
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@@ -581,7 +581,7 @@ _080907F0: .4byte gUnknown_8115DD4
|
||||
_080907F4: .4byte gUnknown_8115E00
|
||||
_080907F8: .4byte gUnknown_8115E28
|
||||
_080907FC: .4byte gUnknown_8115E54
|
||||
_08090800: .4byte gTeamInventory_203B460
|
||||
_08090800: .4byte gTeamInventoryRef
|
||||
_08090804: .4byte gUnknown_8115E80
|
||||
_08090808: .4byte gUnknown_8108F50
|
||||
_0809080C:
|
||||
|
||||
@@ -258,7 +258,7 @@ _08001754:
|
||||
lsls r1, 2
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||||
b _0800176C
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||||
.align 2, 0
|
||||
_08001760: .4byte gTeamInventory_203B460
|
||||
_08001760: .4byte gTeamInventoryRef
|
||||
_08001764:
|
||||
ldr r0, _08001774
|
||||
ldr r0, [r0]
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||||
@@ -269,7 +269,7 @@ _0800176C:
|
||||
ldr r0, [r0]
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||||
b _0800177A
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||||
.align 2, 0
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||||
_08001774: .4byte gTeamInventory_203B460
|
||||
_08001774: .4byte gTeamInventoryRef
|
||||
_08001778:
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||||
movs r0, 0
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||||
_0800177A:
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||||
@@ -423,7 +423,7 @@ _080018A4:
|
||||
ldr r0, [r0]
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||||
b _080018CE
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||||
.align 2, 0
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||||
_080018B4: .4byte gTeamInventory_203B460
|
||||
_080018B4: .4byte gTeamInventoryRef
|
||||
_080018B8:
|
||||
ldr r0, _080018C8
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||||
ldr r0, [r0]
|
||||
@@ -433,7 +433,7 @@ _080018B8:
|
||||
ldr r0, [r0]
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||||
b _080018CE
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||||
.align 2, 0
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||||
_080018C8: .4byte gTeamInventory_203B460
|
||||
_080018C8: .4byte gTeamInventoryRef
|
||||
_080018CC:
|
||||
movs r0, 0
|
||||
_080018CE:
|
||||
@@ -528,7 +528,7 @@ _08001972:
|
||||
adds r0, r1
|
||||
b _0800198E
|
||||
.align 2, 0
|
||||
_08001980: .4byte gTeamInventory_203B460
|
||||
_08001980: .4byte gTeamInventoryRef
|
||||
_08001984:
|
||||
ldr r0, _08001998
|
||||
ldr r0, [r0]
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||||
@@ -543,7 +543,7 @@ _08001990:
|
||||
pop {r0}
|
||||
bx r0
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||||
.align 2, 0
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||||
_08001998: .4byte gTeamInventory_203B460
|
||||
_08001998: .4byte gTeamInventoryRef
|
||||
thumb_func_end sub_80018D8
|
||||
|
||||
thumb_func_start sub_800199C
|
||||
@@ -642,7 +642,7 @@ _08001A4E:
|
||||
lsls r1, 2
|
||||
b _08001A64
|
||||
.align 2, 0
|
||||
_08001A58: .4byte gTeamInventory_203B460
|
||||
_08001A58: .4byte gTeamInventoryRef
|
||||
_08001A5C:
|
||||
ldr r0, _08001A70
|
||||
ldr r0, [r0]
|
||||
@@ -657,7 +657,7 @@ _08001A68:
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_08001A70: .4byte gTeamInventory_203B460
|
||||
_08001A70: .4byte gTeamInventoryRef
|
||||
thumb_func_end sub_800199C
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
|
||||
@@ -7579,7 +7579,7 @@ _080A1C5E:
|
||||
b _080A236A
|
||||
.align 2, 0
|
||||
_080A1C64: .4byte gUnknown_81167E4
|
||||
_080A1C68: .4byte gTeamInventory_203B460
|
||||
_080A1C68: .4byte gTeamInventoryRef
|
||||
_080A1C6C: .4byte 0x000003e6
|
||||
_080A1C70:
|
||||
ldr r0, _080A1C80
|
||||
@@ -8016,7 +8016,7 @@ _080A1FE0:
|
||||
.align 2, 0
|
||||
_080A200C: .4byte gUnknown_8116844
|
||||
_080A2010: .4byte 0x000003e6
|
||||
_080A2014: .4byte gTeamInventory_203B460
|
||||
_080A2014: .4byte gTeamInventoryRef
|
||||
_080A2018:
|
||||
ldrb r0, [r6, 0x2]
|
||||
movs r1, 0
|
||||
|
||||
@@ -15,7 +15,7 @@ struct TeamInventory
|
||||
/* 0x264 */ s32 teamSavings;
|
||||
};
|
||||
|
||||
extern struct TeamInventory *gTeamInventory_203B460;
|
||||
extern struct TeamInventory *gTeamInventoryRef;
|
||||
|
||||
#define MAX_TEAM_MONEY 99999
|
||||
#define MAX_TEAM_SAVINGS 9999999
|
||||
|
||||
@@ -63,7 +63,7 @@ u32 sub_801AFA4(u32 index)
|
||||
{
|
||||
gUnknown_203B22C = MemoryAlloc(sizeof(struct unkStruct_203B22C), 8);
|
||||
gUnknown_203B22C->teamItemIndex = index;
|
||||
gUnknown_203B22C->id = gTeamInventory_203B460->teamItems[index].id;
|
||||
gUnknown_203B22C->id = gTeamInventoryRef->teamItems[index].id;
|
||||
gUnknown_203B22C->moveID = GetItemMoveID(gUnknown_203B22C->id);
|
||||
sub_8092C84(gUnknown_202E1C8, gUnknown_203B22C->moveID);
|
||||
sub_8099690(0);
|
||||
@@ -135,8 +135,8 @@ void sub_801B080(void)
|
||||
sub_8094060(gUnknown_203B22C->moves, gUnknown_203B22C->pokeStruct->moves);
|
||||
if(!IsHMItem(gUnknown_203B22C->id))
|
||||
{
|
||||
gTeamInventory_203B460->teamItems[gUnknown_203B22C->teamItemIndex].quantity = gUnknown_203B22C->id - 0x7D;
|
||||
gTeamInventory_203B460->teamItems[gUnknown_203B22C->teamItemIndex].id = ITEM_TM_USED_TM;
|
||||
gTeamInventoryRef->teamItems[gUnknown_203B22C->teamItemIndex].quantity = gUnknown_203B22C->id - 0x7D;
|
||||
gTeamInventoryRef->teamItems[gUnknown_203B22C->teamItemIndex].id = ITEM_TM_USED_TM;
|
||||
}
|
||||
PlaySound(0x9C << 1);
|
||||
// {CENTER_ALIGN}CM{ARG_POKEMON_8}{END_COLOR_TEXT_1} learned
|
||||
|
||||
@@ -401,14 +401,14 @@ void sub_801B874(void)
|
||||
{
|
||||
if(IsNotMoneyOrUsedTMItem(gUnknown_203B234->unk10.id))
|
||||
{
|
||||
if((gTeamInventory_203B460->teamStorage[gUnknown_203B234->unk10.id] + gUnknown_203B234->unkC) > 0x3e7)
|
||||
if((gTeamInventoryRef->teamStorage[gUnknown_203B234->unk10.id] + gUnknown_203B234->unkC) > 0x3e7)
|
||||
{
|
||||
store:
|
||||
gUnknown_203B234->fallbackState = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B234->unk10.id] += gUnknown_203B234->unkC;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B234->unk10.id] += gUnknown_203B234->unkC;
|
||||
PlaySound(0xCB);
|
||||
gUnknown_203B234->fallbackState = 5;
|
||||
}
|
||||
@@ -612,13 +612,13 @@ void sub_801BCCC(void)
|
||||
break;
|
||||
case 3:
|
||||
gUnknown_203B234->unk24 = sub_801A8AC();
|
||||
gUnknown_203B234->unk20 = gTeamInventory_203B460->teamItems[gUnknown_203B234->unk24];
|
||||
gUnknown_203B234->unk20 = gTeamInventoryRef->teamItems[gUnknown_203B234->unk24];
|
||||
sub_8090E14(gUnknown_202DEA8, &gUnknown_203B234->unk20, &gUnknown_203B234->unk14);
|
||||
sub_801B748(0xA);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B234->unk24 = sub_801A8AC();
|
||||
gUnknown_203B234->unk20 = gTeamInventory_203B460->teamItems[gUnknown_203B234->unk24];
|
||||
gUnknown_203B234->unk20 = gTeamInventoryRef->teamItems[gUnknown_203B234->unk24];
|
||||
sub_8090E14(gUnknown_202DEA8, &gUnknown_203B234->unk20, &gUnknown_203B234->unk14);
|
||||
sub_8099690(0);
|
||||
sub_801B748(0xB);
|
||||
|
||||
@@ -968,7 +968,7 @@ void sub_801CCD8(void)
|
||||
xxx_call_draw_string(8,y,buffer,gUnknown_203B244->unk4E8,0);
|
||||
y2 = sub_8013800(&gUnknown_203B244->input,index);
|
||||
sub_8012BC4((gUnknown_203B244->unk4EC->unkC << 3) - 2,y2,
|
||||
gTeamInventory_203B460->teamStorage[uVar3],3,5,gUnknown_203B244->unk4E8);
|
||||
gTeamInventoryRef->teamStorage[uVar3],3,5,gUnknown_203B244->unk4E8);
|
||||
if ((sub_801CFE0(uVar3) & 1) != 0) {
|
||||
sub_8007B7C(gUnknown_203B244->unk4E8,0x8,sub_8013800(&gUnknown_203B244->input,index), (gUnknown_203B244->unk4EC->unkC + -1) * '\b',10);
|
||||
}
|
||||
@@ -989,7 +989,7 @@ u32 sub_801CE58(void)
|
||||
for(itemIndex = 1; itemIndex < NUMBER_OF_ITEM_IDS; itemIndex++)
|
||||
{
|
||||
if ((gUnknown_203B244->unk0 == 2) ||
|
||||
((gTeamInventory_203B460->teamStorage[itemIndex] != 0) && (IsNotMoneyOrUsedTMItem(itemIndex)))) {
|
||||
((gTeamInventoryRef->teamStorage[itemIndex] != 0) && (IsNotMoneyOrUsedTMItem(itemIndex)))) {
|
||||
gUnknown_203B244->itemIDs[itemCount] = itemIndex;
|
||||
itemCount++;
|
||||
}
|
||||
@@ -1017,7 +1017,7 @@ bool8 sub_801CF14(s32 param_1) {
|
||||
else {
|
||||
for(itemID = ITEM_STICK; itemID < NUMBER_OF_ITEM_IDS; itemID++)
|
||||
{
|
||||
if ((gTeamInventory_203B460->teamStorage[itemID] != 0) && (IsNotMoneyOrUsedTMItem(itemID))) return FALSE;
|
||||
if ((gTeamInventoryRef->teamStorage[itemID] != 0) && (IsNotMoneyOrUsedTMItem(itemID))) return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1031,7 +1031,7 @@ bool8 sub_801CF50(s32 param_1) {
|
||||
else {
|
||||
for(itemID = ITEM_STICK; itemID < NUMBER_OF_ITEM_IDS; itemID++)
|
||||
{
|
||||
if ((IsNotMoneyOrUsedTMItem(itemID)) && (gTeamInventory_203B460->teamStorage[itemID] < 999)) return FALSE;
|
||||
if ((IsNotMoneyOrUsedTMItem(itemID)) && (gTeamInventoryRef->teamStorage[itemID] < 999)) return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -481,7 +481,7 @@ void sub_801D894(void)
|
||||
rank = GetRescueTeamRank();
|
||||
sprintfStatic(buffer, r5, GetTeamRankString(rank), GetTeamRankPts());
|
||||
xxx_call_draw_string(32, 4, buffer, 2, 0);
|
||||
sprintfStatic(buffer, gUnknown_80DBF4C, gTeamInventory_203B460->teamMoney);
|
||||
sprintfStatic(buffer, gUnknown_80DBF4C, gTeamInventoryRef->teamMoney);
|
||||
xxx_call_draw_string(32, 18, buffer, 2, 0);
|
||||
sub_80073E0(2);
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ u32 sub_8021274(u8 param_1)
|
||||
PlayMenuSoundEffect(1);
|
||||
return 2;
|
||||
case INPUT_A_BUTTON:
|
||||
if ((gUnknown_203B280->unk3C == 2) && (GetFriendAreaPrice(sub_802132C()) > gTeamInventory_203B460->teamMoney))
|
||||
if ((gUnknown_203B280->unk3C == 2) && (GetFriendAreaPrice(sub_802132C()) > gTeamInventoryRef->teamMoney))
|
||||
{
|
||||
PlayMenuSoundEffect(2);
|
||||
}
|
||||
|
||||
@@ -128,12 +128,12 @@ void sub_8022E78(void)
|
||||
{
|
||||
case 3:
|
||||
gUnknown_203B294->itemIndex = sub_801A8AC();
|
||||
gUnknown_203B294->item = gTeamInventory_203B460->teamItems[gUnknown_203B294->itemIndex];
|
||||
gUnknown_203B294->item = gTeamInventoryRef->teamItems[gUnknown_203B294->itemIndex];
|
||||
sub_8022924(2);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B294->itemIndex = sub_801A8AC();
|
||||
gUnknown_203B294->item = gTeamInventory_203B460->teamItems[gUnknown_203B294->itemIndex];
|
||||
gUnknown_203B294->item = gTeamInventoryRef->teamItems[gUnknown_203B294->itemIndex];
|
||||
sub_8099690(0);
|
||||
sub_8022924(4);
|
||||
break;
|
||||
@@ -170,7 +170,7 @@ void sub_8022EF4(void)
|
||||
gUnknown_203B294->unk40 = 1;
|
||||
boostAmount = gUnknown_203B294->gummi.boostAmount;
|
||||
|
||||
sub_8090E14(gUnknown_202DE58, &gTeamInventory_203B460->teamItems[gUnknown_203B294->itemIndex], NULL);
|
||||
sub_8090E14(gUnknown_202DE58, &gTeamInventoryRef->teamItems[gUnknown_203B294->itemIndex], NULL);
|
||||
|
||||
if(boostAmount != -1)
|
||||
ShiftItemsDownFrom(gUnknown_203B294->itemIndex);
|
||||
|
||||
@@ -287,7 +287,7 @@ void sub_8096AF8(struct unkStruct_8096AF8 *param_1, u8 slotIndex,u8 dungeon)
|
||||
if (jobSlot->mailType == MAIL_TYPE_TAKEN_JOB) {
|
||||
for(index = 0; index < INVENTORY_SIZE; index++)
|
||||
{
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
if (((item->flags & ITEM_FLAG_EXISTS)) && (item->id == jobSlot->targetItem)) {
|
||||
param_1->unk0 = TRUE;
|
||||
}
|
||||
|
||||
@@ -232,7 +232,7 @@ void sub_803A5A0(void)
|
||||
gUnknown_203B3F0->unkAC = 3;
|
||||
gUnknown_203B3F0->unkA4 = 0;
|
||||
gUnknown_203B3F0->unkA8 = 0x3e7;
|
||||
gUnknown_203B3F0->unkA0 = gTeamInventory_203B460->teamStorage[gUnknown_203B3F0->id];
|
||||
gUnknown_203B3F0->unkA0 = gTeamInventoryRef->teamStorage[gUnknown_203B3F0->id];
|
||||
gUnknown_203B3F0->unkB0 = 1;
|
||||
gUnknown_203B3F0->unkB4 = &gUnknown_203B3F0->unkD8[1];
|
||||
gUnknown_203B3F0->unkB8 = 0x2C;
|
||||
@@ -331,7 +331,7 @@ void sub_803A810(void)
|
||||
switch(sub_8013BBC(&gUnknown_203B3F0->unk9C))
|
||||
{
|
||||
case 3:
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B3F0->id] = gUnknown_203B3F0->unk9C;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B3F0->id] = gUnknown_203B3F0->unk9C;
|
||||
// Fallthrough needed to match
|
||||
case 2:
|
||||
sub_803A504(1);
|
||||
|
||||
@@ -38,7 +38,7 @@ extern s32 gNumPotentialTargets;
|
||||
extern u32 gPotentialItemTargetWeights[NUM_DIRECTIONS];
|
||||
extern u32 gPotentialItemTargetDirections[NUM_DIRECTIONS];
|
||||
extern bool8 gTargetAhead[NUM_DIRECTIONS];
|
||||
extern struct TeamInventory *gTeamInventory_203B460;
|
||||
extern struct TeamInventory *gTeamInventoryRef;
|
||||
|
||||
void sub_807360C(struct Entity *pokemon)
|
||||
{
|
||||
@@ -176,7 +176,7 @@ void DecideUseItem(struct Entity *pokemon)
|
||||
}
|
||||
else if (pokemonInfo->isTeamLeader)
|
||||
{
|
||||
item = &gTeamInventory_203B460->teamItems[toolboxIndex - 2];
|
||||
item = &gTeamInventoryRef->teamItems[toolboxIndex - 2];
|
||||
selectedToolboxIndex = toolboxIndex - 1;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -111,7 +111,7 @@ void MusicBoxCreation(void)
|
||||
indexes[1] = -1;
|
||||
indexes[2] = -1;
|
||||
|
||||
for(iVar4 = 0, pbVar3 = &gTeamInventory_203B460->teamItems[iVar4]; iVar4 < 20; pbVar3++, iVar4++)
|
||||
for(iVar4 = 0, pbVar3 = &gTeamInventoryRef->teamItems[iVar4]; iVar4 < 20; pbVar3++, iVar4++)
|
||||
{
|
||||
if (pbVar3->flags & ITEM_FLAG_EXISTS) {
|
||||
if (pbVar3->id == ITEM_ROCK_PART) {
|
||||
@@ -136,23 +136,23 @@ void MusicBoxCreation(void)
|
||||
createMusicBox = TRUE;
|
||||
|
||||
// clear out each of the parts
|
||||
pbVar4 = &gTeamInventory_203B460->teamItems[indexes[0]];
|
||||
pbVar4 = &gTeamInventoryRef->teamItems[indexes[0]];
|
||||
pbVar4->id = 0;
|
||||
pbVar4->quantity = 0;
|
||||
pbVar4->flags = 0;
|
||||
|
||||
pbVar5 = &gTeamInventory_203B460->teamItems[indexes[1]];
|
||||
pbVar5 = &gTeamInventoryRef->teamItems[indexes[1]];
|
||||
pbVar5->id = 0;
|
||||
pbVar5->quantity = 0;
|
||||
pbVar5->flags = 0;
|
||||
|
||||
pbVar5 = &gTeamInventory_203B460->teamItems[indexes[2]];
|
||||
pbVar5 = &gTeamInventoryRef->teamItems[indexes[2]];
|
||||
pbVar5->id = 0;
|
||||
pbVar5->quantity = 0;
|
||||
pbVar5->flags = 0;
|
||||
|
||||
// init the music box
|
||||
xxx_init_itemslot_8090A8C(&gTeamInventory_203B460->teamItems[indexes[0]], ITEM_MUSIC_BOX, 0);
|
||||
xxx_init_itemslot_8090A8C(&gTeamInventoryRef->teamItems[indexes[0]], ITEM_MUSIC_BOX, 0);
|
||||
}
|
||||
} while (musicBoxOnce);
|
||||
|
||||
@@ -342,7 +342,7 @@ void MusicBoxCreation(void)
|
||||
"\tpop {r0}\n"
|
||||
"\tbx r0\n"
|
||||
"\t.align 2, 0\n"
|
||||
"_08046EDC: .4byte gTeamInventory_203B460\n"
|
||||
"_08046EDC: .4byte gTeamInventoryRef\n"
|
||||
"_08046EE0: .4byte sub_80861A8\n"
|
||||
"_08046EE4: .4byte gDungeon\n"
|
||||
"_08046EE8: .4byte 0x0001356c\n"
|
||||
@@ -394,7 +394,7 @@ void sub_8046F84(s32 itemFlag)
|
||||
|
||||
for(index = 0; index < INVENTORY_SIZE; index++)
|
||||
{
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
if ((item->flags & ITEM_FLAG_EXISTS) && (item->flags & itemFlag)) {
|
||||
item->id = 0;
|
||||
item->quantity = 0;
|
||||
@@ -427,7 +427,7 @@ void sub_804700C(void)
|
||||
|
||||
for(index = 0; index < INVENTORY_SIZE; index++)
|
||||
{
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
if ((item->flags & ITEM_FLAG_EXISTS)) {
|
||||
xxx_init_itemslot_8090A8C(item, ITEM_PLAIN_SEED, 0);
|
||||
}
|
||||
@@ -456,7 +456,7 @@ bool8 sub_8047084(s32 itemFlag)
|
||||
|
||||
// NEED THIS ORDERING TO MATCH
|
||||
index = 0;
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
|
||||
for(index = 0; index < INVENTORY_SIZE; item++, index++)
|
||||
{
|
||||
@@ -487,7 +487,7 @@ void sub_8047104(void)
|
||||
|
||||
for(index = 0; index < INVENTORY_SIZE; index++)
|
||||
{
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
if (item->flags & ITEM_FLAG_EXISTS)
|
||||
{
|
||||
if(item->id == ITEM_POKE)
|
||||
|
||||
@@ -252,7 +252,7 @@ void sub_8001D88(void)
|
||||
}
|
||||
if (auStack8 > 0x11) {
|
||||
sub_80973A8(0x25,1);
|
||||
if (((FindItemInInventory(ITEM_HM_DIVE) != -1) || (gTeamInventory_203B460->teamStorage[ITEM_HM_DIVE] != 0)) ||
|
||||
if (((FindItemInInventory(ITEM_HM_DIVE) != -1) || (gTeamInventoryRef->teamStorage[ITEM_HM_DIVE] != 0)) ||
|
||||
(sub_8001D44(5,0x21,3) != 0)) {
|
||||
sub_80973A8(0x22,1);
|
||||
}
|
||||
@@ -278,7 +278,7 @@ void sub_8001D88(void)
|
||||
if (sub_8001D08(5,0,0)) {
|
||||
ScenarioCalc(5,0x21,1);
|
||||
}
|
||||
if ((FindItemInInventory(ITEM_HM_SURF) != -1) || (gTeamInventory_203B460->teamStorage[ITEM_HM_SURF] != 0)) {
|
||||
if ((FindItemInInventory(ITEM_HM_SURF) != -1) || (gTeamInventoryRef->teamStorage[ITEM_HM_SURF] != 0)) {
|
||||
if (sub_8001D08(7,0,0)) {
|
||||
ScenarioCalc(7,0x26,1);
|
||||
}
|
||||
|
||||
@@ -175,11 +175,11 @@ void UpdateFelicityBankDialogue(void)
|
||||
case 0x1:
|
||||
CreateFelicityBankShopMenu();
|
||||
gFelicityBankWork->fallbackState = 2;
|
||||
if (gTeamInventory_203B460->teamSavings == 0)
|
||||
if (gTeamInventoryRef->teamSavings == 0)
|
||||
sub_8014248(gFelicityDialogue[gFelicityBankWork->isAsleep][1], 0, gFelicityBankWork->menuAction,
|
||||
gFelicityBankWork->unk14, gFelicityBankWork->unk54, 4, 0, gFelicityBankWork->unkA4, 0xC);
|
||||
else {
|
||||
gUnknown_202DE30 = gTeamInventory_203B460->teamSavings;
|
||||
gUnknown_202DE30 = gTeamInventoryRef->teamSavings;
|
||||
sub_8014248(gFelicityDialogue[gFelicityBankWork->isAsleep][2], 0, gFelicityBankWork->menuAction,
|
||||
gFelicityBankWork->unk14, gFelicityBankWork->unk54, 4, 0, gFelicityBankWork->unkA4, 0xC);
|
||||
}
|
||||
@@ -190,10 +190,10 @@ void UpdateFelicityBankDialogue(void)
|
||||
break;
|
||||
case 0x4:
|
||||
gFelicityBankWork->fallbackState = 6;
|
||||
if (gTeamInventory_203B460->teamSavings == 0)
|
||||
if (gTeamInventoryRef->teamSavings == 0)
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][4], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
else {
|
||||
gUnknown_202DE30 = gTeamInventory_203B460->teamSavings;
|
||||
gUnknown_202DE30 = gTeamInventoryRef->teamSavings;
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][5], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
}
|
||||
break;
|
||||
@@ -202,11 +202,11 @@ void UpdateFelicityBankDialogue(void)
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][3], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
break;
|
||||
case 0x7:
|
||||
if (gTeamInventory_203B460->teamMoney == 0) {
|
||||
if (gTeamInventoryRef->teamMoney == 0) {
|
||||
gFelicityBankWork->fallbackState = 1;
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][7], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
}
|
||||
else if (gTeamInventory_203B460->teamSavings >= MAX_TEAM_SAVINGS) {
|
||||
else if (gTeamInventoryRef->teamSavings >= MAX_TEAM_SAVINGS) {
|
||||
gFelicityBankWork->fallbackState = 1;
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][8], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
}
|
||||
@@ -216,9 +216,9 @@ void UpdateFelicityBankDialogue(void)
|
||||
}
|
||||
break;
|
||||
case 0x8:
|
||||
gFelicityBankWork->maximumDepositWithdraw = MAX_TEAM_SAVINGS - gTeamInventory_203B460->teamSavings;
|
||||
if (gFelicityBankWork->maximumDepositWithdraw > gTeamInventory_203B460->teamMoney)
|
||||
gFelicityBankWork->maximumDepositWithdraw = gTeamInventory_203B460->teamMoney;
|
||||
gFelicityBankWork->maximumDepositWithdraw = MAX_TEAM_SAVINGS - gTeamInventoryRef->teamSavings;
|
||||
if (gFelicityBankWork->maximumDepositWithdraw > gTeamInventoryRef->teamMoney)
|
||||
gFelicityBankWork->maximumDepositWithdraw = gTeamInventoryRef->teamMoney;
|
||||
gFelicityBankWork->unk68 = gFelicityBankWork->maximumDepositWithdraw;
|
||||
gFelicityBankWork->unk6C = 1;
|
||||
gFelicityBankWork->unk74 = 5;
|
||||
@@ -236,24 +236,24 @@ void UpdateFelicityBankDialogue(void)
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][9], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
break;
|
||||
case 0xA:
|
||||
if (gTeamInventory_203B460->teamMoney >= MAX_TEAM_MONEY) {
|
||||
if (gTeamInventoryRef->teamMoney >= MAX_TEAM_MONEY) {
|
||||
gFelicityBankWork->fallbackState = 1;
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][12], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
}
|
||||
else if (gTeamInventory_203B460->teamSavings == 0) {
|
||||
else if (gTeamInventoryRef->teamSavings == 0) {
|
||||
gFelicityBankWork->fallbackState = 1;
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][11], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
}
|
||||
else {
|
||||
gFelicityBankWork->fallbackState = 11;
|
||||
gUnknown_202DE30 = gTeamInventory_203B460->teamSavings;
|
||||
gUnknown_202DE30 = gTeamInventoryRef->teamSavings;
|
||||
sub_80141B4(gFelicityDialogue[gFelicityBankWork->isAsleep][10], 0, gFelicityBankWork->unkA4, 0x10D);
|
||||
}
|
||||
break;
|
||||
case 0xB:
|
||||
gFelicityBankWork->maximumDepositWithdraw = MAX_TEAM_MONEY - gTeamInventory_203B460->teamMoney;
|
||||
if (gFelicityBankWork->maximumDepositWithdraw > gTeamInventory_203B460->teamSavings)
|
||||
gFelicityBankWork->maximumDepositWithdraw = gTeamInventory_203B460->teamSavings;
|
||||
gFelicityBankWork->maximumDepositWithdraw = MAX_TEAM_MONEY - gTeamInventoryRef->teamMoney;
|
||||
if (gFelicityBankWork->maximumDepositWithdraw > gTeamInventoryRef->teamSavings)
|
||||
gFelicityBankWork->maximumDepositWithdraw = gTeamInventoryRef->teamSavings;
|
||||
gFelicityBankWork->unk68 = gFelicityBankWork->maximumDepositWithdraw;
|
||||
gFelicityBankWork->unk6C = 1;
|
||||
gFelicityBankWork->unk74 = 5;
|
||||
@@ -343,8 +343,8 @@ void Felicity_DepositMoney(void)
|
||||
break;
|
||||
case 3:
|
||||
gFelicityBankWork->chosenAmount = gFelicityBankWork->unk64;
|
||||
gTeamInventory_203B460->teamSavings += gFelicityBankWork->chosenAmount;
|
||||
gTeamInventory_203B460->teamMoney -= gFelicityBankWork->chosenAmount;
|
||||
gTeamInventoryRef->teamSavings += gFelicityBankWork->chosenAmount;
|
||||
gTeamInventoryRef->teamMoney -= gFelicityBankWork->chosenAmount;
|
||||
PlaySound(0x14c);
|
||||
UpdateFelicityBankState(9);
|
||||
break;
|
||||
@@ -364,8 +364,8 @@ void Felicity_WithdrawMoney(void)
|
||||
break;
|
||||
case 3:
|
||||
gFelicityBankWork->chosenAmount = gFelicityBankWork->unk64;
|
||||
gTeamInventory_203B460->teamMoney += gFelicityBankWork->chosenAmount;
|
||||
gTeamInventory_203B460->teamSavings -= gFelicityBankWork->chosenAmount;
|
||||
gTeamInventoryRef->teamMoney += gFelicityBankWork->chosenAmount;
|
||||
gTeamInventoryRef->teamSavings -= gFelicityBankWork->chosenAmount;
|
||||
PlaySound(0x14c);
|
||||
UpdateFelicityBankState(0xc);
|
||||
break;
|
||||
@@ -410,9 +410,9 @@ void CreateFelicityMoneySavingsHeader(u32 param_1)
|
||||
sub_8008C54(param_1);
|
||||
sub_80073B8(param_1);
|
||||
xxx_call_draw_string(16, 4, gFelicityMoney, param_1, 0);
|
||||
sub_8012BC4(96, 4, gTeamInventory_203B460->teamMoney, 5, 5, param_1);
|
||||
sub_8012BC4(96, 4, gTeamInventoryRef->teamMoney, 5, 5, param_1);
|
||||
xxx_call_draw_string(112, 4, gFelicitySavings, param_1, 0);
|
||||
sub_8012BC4(200, 4, gTeamInventory_203B460->teamSavings, 7, 5, param_1);
|
||||
sub_8012BC4(200, 4, gTeamInventoryRef->teamSavings, 7, 5, param_1);
|
||||
sub_80073E0(param_1);
|
||||
}
|
||||
|
||||
@@ -421,6 +421,6 @@ void DrawTeamMoneyBox(u32 param_1)
|
||||
sub_8008C54(param_1);
|
||||
sub_80073B8(param_1);
|
||||
xxx_call_draw_string(6, 0, &gUnknown_80DB738, param_1, 0); // Money
|
||||
sub_8012BC4(42, 12, gTeamInventory_203B460->teamMoney, 5, 5, param_1);
|
||||
sub_8012BC4(42, 12, gTeamInventoryRef->teamMoney, 5, 5, param_1);
|
||||
sub_80073E0(param_1);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "kecleon_bros.h"
|
||||
|
||||
extern struct unkStruct_203B2BC *gUnknown_203B2BC;
|
||||
extern struct TeamInventory *gTeamInventory_203B460;
|
||||
extern struct TeamInventory *gTeamInventoryRef;
|
||||
|
||||
extern u32 sub_801B410();
|
||||
extern void sub_801B450();
|
||||
@@ -322,14 +322,14 @@ void sub_8027B28(void)
|
||||
{
|
||||
case 3:
|
||||
gUnknown_203B2BC->id = sub_801A8AC();
|
||||
gUnknown_203B2BC->itemToGive.id = gTeamInventory_203B460->teamItems[gUnknown_203B2BC->id].id;
|
||||
gUnknown_203B2BC->itemToGive.quantity = gTeamInventory_203B460->teamItems[gUnknown_203B2BC->id].quantity;
|
||||
gUnknown_203B2BC->itemToGive.id = gTeamInventoryRef->teamItems[gUnknown_203B2BC->id].id;
|
||||
gUnknown_203B2BC->itemToGive.quantity = gTeamInventoryRef->teamItems[gUnknown_203B2BC->id].quantity;
|
||||
SetFriendAreaActionMenuState(0xc);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B2BC->id = sub_801A8AC();
|
||||
gUnknown_203B2BC->itemToGive.id = gTeamInventory_203B460->teamItems[gUnknown_203B2BC->id].id;
|
||||
gUnknown_203B2BC->itemToGive.quantity = gTeamInventory_203B460->teamItems[gUnknown_203B2BC->id].quantity;
|
||||
gUnknown_203B2BC->itemToGive.id = gTeamInventoryRef->teamItems[gUnknown_203B2BC->id].id;
|
||||
gUnknown_203B2BC->itemToGive.quantity = gTeamInventoryRef->teamItems[gUnknown_203B2BC->id].quantity;
|
||||
sub_8099690(0);
|
||||
SetFriendAreaActionMenuState(0xd);
|
||||
break;
|
||||
@@ -516,10 +516,10 @@ bool8 sub_8027E4C(struct PokemonStruct *pokeStruct)
|
||||
{
|
||||
if(IsThrowableItem(pokeStruct->heldItem.id))
|
||||
{
|
||||
if(gTeamInventory_203B460->teamStorage[pokeStruct->heldItem.id] + pokeStruct->heldItem.quantity > 0x3e7)
|
||||
if(gTeamInventoryRef->teamStorage[pokeStruct->heldItem.id] + pokeStruct->heldItem.quantity > 0x3e7)
|
||||
return FALSE;
|
||||
}
|
||||
else if(gTeamInventory_203B460->teamStorage[pokeStruct->heldItem.id] > 0x3e6)
|
||||
else if(gTeamInventoryRef->teamStorage[pokeStruct->heldItem.id] > 0x3e6)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@@ -543,9 +543,9 @@ void sub_8027EB8(void)
|
||||
case 2:
|
||||
PlaySound(0x14d);
|
||||
if(IsThrowableItem(gUnknown_203B2BC->item2.id))
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B2BC->item2.id] += gUnknown_203B2BC->item2.quantity;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B2BC->item2.id] += gUnknown_203B2BC->item2.quantity;
|
||||
else
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B2BC->item2.id] += 1;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B2BC->item2.id] += 1;
|
||||
gUnknown_203B2BC->item2.id = ITEM_NOTHING;
|
||||
gUnknown_203B2BC->item2.quantity = 0;
|
||||
GivePokemonItem(gUnknown_203B2BC->targetPoke, &gUnknown_203B2BC->item2);
|
||||
|
||||
@@ -611,14 +611,14 @@ void sub_8025C04(void)
|
||||
{
|
||||
case 3:
|
||||
gUnknown_203B2B4->itemIndex = sub_801A8AC();
|
||||
gUnknown_203B2B4->item1.id = gTeamInventory_203B460->teamItems[gUnknown_203B2B4->itemIndex].id;
|
||||
gUnknown_203B2B4->item1.quantity = gTeamInventory_203B460->teamItems[gUnknown_203B2B4->itemIndex].quantity;
|
||||
gUnknown_203B2B4->item1.id = gTeamInventoryRef->teamItems[gUnknown_203B2B4->itemIndex].id;
|
||||
gUnknown_203B2B4->item1.quantity = gTeamInventoryRef->teamItems[gUnknown_203B2B4->itemIndex].quantity;
|
||||
sub_8025434(0xD);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B2B4->itemIndex = sub_801A8AC();
|
||||
gUnknown_203B2B4->item1.id = gTeamInventory_203B460->teamItems[gUnknown_203B2B4->itemIndex].id;
|
||||
gUnknown_203B2B4->item1.quantity = gTeamInventory_203B460->teamItems[gUnknown_203B2B4->itemIndex].quantity;
|
||||
gUnknown_203B2B4->item1.id = gTeamInventoryRef->teamItems[gUnknown_203B2B4->itemIndex].id;
|
||||
gUnknown_203B2B4->item1.quantity = gTeamInventoryRef->teamItems[gUnknown_203B2B4->itemIndex].quantity;
|
||||
sub_8099690(0);
|
||||
sub_8025434(0xE);
|
||||
break;
|
||||
|
||||
@@ -24,7 +24,7 @@ extern u32 sub_802F298();
|
||||
|
||||
extern char gUnknown_202E5D8[0x50];
|
||||
extern char gAvailablePokemonNames[0x50];
|
||||
extern struct TeamInventory *gTeamInventory_203B460;
|
||||
extern struct TeamInventory *gTeamInventoryRef;
|
||||
|
||||
extern u8 gUnknown_80E44A4[];
|
||||
extern u8 gUnknown_80E4500[];
|
||||
@@ -2692,7 +2692,7 @@ void sub_8034F88(void)
|
||||
mail = GetMailatIndex(gUnknown_203B33C->unk218);
|
||||
if(gUnknown_203B33C->item.id != ITEM_NOTHING)
|
||||
mail->item = gUnknown_203B33C->item;
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B33C->item.id]--;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B33C->item.id]--;
|
||||
SetFriendRescueMenuState(0x75);
|
||||
break;
|
||||
case 7:
|
||||
|
||||
@@ -243,7 +243,7 @@ u32 sub_801FC40(void)
|
||||
break;
|
||||
case 0xd:
|
||||
if (gUnknown_203B27C->unk15 == TRUE) {
|
||||
gTeamInventory_203B460->teamMoney -= 150;
|
||||
gTeamInventoryRef->teamMoney -= 150;
|
||||
}
|
||||
return 3;
|
||||
default:
|
||||
@@ -1049,7 +1049,7 @@ void sub_8020EB4(void)
|
||||
sub_801FDA8(0x1F);
|
||||
break;
|
||||
case 8:
|
||||
if(gTeamInventory_203B460->teamMoney < 150)
|
||||
if(gTeamInventoryRef->teamMoney < 150)
|
||||
{
|
||||
PlayMenuSoundEffect(2);
|
||||
sub_801FDA8(0x3);
|
||||
|
||||
164
src/items.c
164
src/items.c
@@ -35,8 +35,8 @@ extern u8 gInvalidItemIDs[0x10];
|
||||
|
||||
EWRAM_DATA struct OpenedFile *gItemParametersFile = {0};
|
||||
EWRAM_DATA struct ItemDataEntry *gItemParametersData = {0};
|
||||
EWRAM_DATA struct TeamInventory gUnknown_20389A8 = {0};
|
||||
EWRAM_DATA_2 struct TeamInventory *gTeamInventory_203B460 = {0};
|
||||
EWRAM_DATA struct TeamInventory gTeamInventory = {0};
|
||||
EWRAM_DATA_2 struct TeamInventory *gTeamInventoryRef = {0};
|
||||
|
||||
extern s32 sub_8090FEC(s32 a1, u8* a2, u8 a3);
|
||||
extern void sub_80073B8(u32);
|
||||
@@ -50,14 +50,14 @@ bool8 AddKecleonWareItem(u8);
|
||||
|
||||
void LoadItemParameters(void)
|
||||
{
|
||||
gTeamInventory_203B460 = &gUnknown_20389A8;
|
||||
gTeamInventoryRef = &gTeamInventory;
|
||||
gItemParametersFile = OpenFileAndGetFileDataPtr(gItemParaFileName,&gSystemFileArchive);
|
||||
gItemParametersData = (struct ItemDataEntry *) gItemParametersFile->data;
|
||||
}
|
||||
|
||||
struct TeamInventory *GetMoneyItemsInfo(void)
|
||||
{
|
||||
return &gUnknown_20389A8;
|
||||
return &gTeamInventory;
|
||||
}
|
||||
|
||||
void InitializeMoneyItems(void)
|
||||
@@ -66,20 +66,20 @@ void InitializeMoneyItems(void)
|
||||
|
||||
for(i = 0; i < INVENTORY_SIZE; i++)
|
||||
{
|
||||
gTeamInventory_203B460->teamItems[i].flags = 0;
|
||||
gTeamInventoryRef->teamItems[i].flags = 0;
|
||||
}
|
||||
|
||||
for(i = 0; i < STORAGE_SIZE; i++)
|
||||
{
|
||||
gTeamInventory_203B460->teamStorage[i] = 0;
|
||||
gTeamInventoryRef->teamStorage[i] = 0;
|
||||
}
|
||||
|
||||
for(i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++)
|
||||
{
|
||||
InitKecleonShopItem(i);
|
||||
}
|
||||
gTeamInventory_203B460->teamMoney = 0;
|
||||
gTeamInventory_203B460->teamSavings = 0;
|
||||
gTeamInventoryRef->teamMoney = 0;
|
||||
gTeamInventoryRef->teamSavings = 0;
|
||||
}
|
||||
|
||||
s32 GetNumberOfFilledInventorySlots(void)
|
||||
@@ -90,7 +90,7 @@ s32 GetNumberOfFilledInventorySlots(void)
|
||||
count = 0;
|
||||
for(i = 0; i < INVENTORY_SIZE; i++)
|
||||
{
|
||||
if ((gTeamInventory_203B460->teamItems[i].flags & ITEM_FLAG_EXISTS) != 0) {
|
||||
if ((gTeamInventoryRef->teamItems[i].flags & ITEM_FLAG_EXISTS) != 0) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@@ -465,7 +465,7 @@ void FillInventoryGaps()
|
||||
|
||||
do {
|
||||
while (slot_checking < INVENTORY_SIZE) {
|
||||
if (slot_checking[gTeamInventory_203B460->teamItems].flags & ITEM_FLAG_EXISTS) {
|
||||
if (slot_checking[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS) {
|
||||
break;
|
||||
}
|
||||
// find next empty slot
|
||||
@@ -478,7 +478,7 @@ void FillInventoryGaps()
|
||||
|
||||
if (slot_checking > last_filled) {
|
||||
// shift it down
|
||||
gTeamInventory_203B460->teamItems[last_filled] = gTeamInventory_203B460->teamItems[slot_checking];
|
||||
gTeamInventoryRef->teamItems[last_filled] = gTeamInventoryRef->teamItems[slot_checking];
|
||||
}
|
||||
slot_checking++;
|
||||
last_filled++;
|
||||
@@ -488,12 +488,12 @@ void FillInventoryGaps()
|
||||
for (; last_filled < INVENTORY_SIZE; last_filled++) {
|
||||
struct Item *slot;
|
||||
#ifdef NONMATCHING
|
||||
slot = &gTeamInventory_203B460->teamItems[last_filled];
|
||||
slot = &gTeamInventoryRef->teamItems[last_filled];
|
||||
#else
|
||||
size_t offs = last_filled << 2;
|
||||
size_t _slot = offs;
|
||||
_slot += (size_t)gTeamInventory_203B460->teamItems;
|
||||
slot = (struct Item*)_slot; // &gTeamInventory_203B460->teamItems[end];
|
||||
_slot += (size_t)gTeamInventoryRef->teamItems;
|
||||
slot = (struct Item*)_slot; // &gTeamInventoryRef->teamItems[end];
|
||||
#endif
|
||||
slot->id = ITEM_NOTHING;
|
||||
slot->quantity = 0;
|
||||
@@ -505,7 +505,7 @@ s32 FindItemInInventory(u8 id)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
if ((gTeamInventory_203B460->teamItems[i].flags & ITEM_FLAG_EXISTS) && (gTeamInventory_203B460->teamItems[i].id == id)) {
|
||||
if ((gTeamInventoryRef->teamItems[i].flags & ITEM_FLAG_EXISTS) && (gTeamInventoryRef->teamItems[i].id == id)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@@ -518,7 +518,7 @@ s32 GetItemCountInInventory(u8 _id)
|
||||
s32 count = 0;
|
||||
s32 i;
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
if ((gTeamInventory_203B460->teamItems[i].unk0 & 1) && (gTeamInventory_203B460->teamItems[i].id == _id)) {
|
||||
if ((gTeamInventoryRef->teamItems[i].unk0 & 1) && (gTeamInventoryRef->teamItems[i].id == _id)) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@@ -527,7 +527,7 @@ s32 GetItemCountInInventory(u8 _id)
|
||||
// have to do hacky stuff to fix initialization order of r6 and r2
|
||||
u32 id = _id;
|
||||
s32 count = 0;
|
||||
struct Item *slot = gTeamInventory_203B460->teamItems;
|
||||
struct Item *slot = gTeamInventoryRef->teamItems;
|
||||
s32 one = 1;
|
||||
s32 i = 19;
|
||||
|
||||
@@ -566,16 +566,16 @@ void ShiftItemsDownFrom(s32 start)
|
||||
{
|
||||
s32 i, j;
|
||||
for (i = start, j = start + 1; i < INVENTORY_SIZE - 1; i++, j++) {
|
||||
gTeamInventory_203B460->teamItems[i] = gTeamInventory_203B460->teamItems[j];
|
||||
gTeamInventoryRef->teamItems[i] = gTeamInventoryRef->teamItems[j];
|
||||
}
|
||||
gTeamInventory_203B460->teamItems[INVENTORY_SIZE - 1].id = ITEM_NOTHING;
|
||||
gTeamInventory_203B460->teamItems[INVENTORY_SIZE - 1].flags = 0;
|
||||
gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].id = ITEM_NOTHING;
|
||||
gTeamInventoryRef->teamItems[INVENTORY_SIZE - 1].flags = 0;
|
||||
}
|
||||
|
||||
void ClearItemSlotAt(u32 index)
|
||||
{
|
||||
gTeamInventory_203B460->teamItems[index].id = ITEM_NOTHING;
|
||||
gTeamInventory_203B460->teamItems[index].flags = 0;
|
||||
gTeamInventoryRef->teamItems[index].id = ITEM_NOTHING;
|
||||
gTeamInventoryRef->teamItems[index].flags = 0;
|
||||
}
|
||||
|
||||
bool8 sub_809124C(u8 id, u8 param_3)
|
||||
@@ -599,9 +599,9 @@ bool8 AddItemToInventory(const struct Item* slot)
|
||||
|
||||
// try to add item to inventory, return 1 if failed
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
UNUSED struct Item* current = &gTeamInventory_203B460->teamItems[i];
|
||||
if (!(i[gTeamInventory_203B460->teamItems].flags & ITEM_FLAG_EXISTS)) {
|
||||
gTeamInventory_203B460->teamItems[i] = *slot;
|
||||
UNUSED struct Item* current = &gTeamInventoryRef->teamItems[i];
|
||||
if (!(i[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS)) {
|
||||
gTeamInventoryRef->teamItems[i] = *slot;
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@@ -613,10 +613,10 @@ void ConvertMoneyItemToMoney()
|
||||
s32 i = 0;
|
||||
|
||||
do {
|
||||
UNUSED struct TeamInventory * _gTeamInventory_203B460 = gTeamInventory_203B460;
|
||||
UNUSED struct TeamInventory * _gTeamInventoryRef = gTeamInventoryRef;
|
||||
UNUSED size_t offs = offsetof(struct TeamInventory, teamItems[i]);
|
||||
|
||||
struct Item* current_slot = &gTeamInventory_203B460->teamItems[i];
|
||||
struct Item* current_slot = &gTeamInventoryRef->teamItems[i];
|
||||
if ((current_slot->flags & ITEM_FLAG_EXISTS) && (current_slot->id == ITEM_POKE)) {
|
||||
u32 result;
|
||||
|
||||
@@ -634,27 +634,27 @@ void ConvertMoneyItemToMoney()
|
||||
s32 lowest_index = -1;
|
||||
UNUSED size_t offs = offsetof(struct TeamInventory, teamItems[i]);
|
||||
|
||||
bool8 item_occupied = i[gTeamInventory_203B460->teamItems].flags & ITEM_FLAG_EXISTS;
|
||||
bool8 item_occupied = i[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS;
|
||||
s32 next = i + 1;
|
||||
|
||||
if (item_occupied) {
|
||||
s32 lowest_order = GetItemOrder(gTeamInventory_203B460->teamItems[i].id);
|
||||
s32 lowest_order = GetItemOrder(gTeamInventoryRef->teamItems[i].id);
|
||||
s32 j;
|
||||
|
||||
// find next lowest
|
||||
for (j = next; j < INVENTORY_SIZE; j++) {
|
||||
UNUSED size_t offs = offsetof(struct TeamInventory, teamItems[j]);
|
||||
if ((j[gTeamInventory_203B460->teamItems].flags & ITEM_FLAG_EXISTS) && (lowest_order > GetItemOrder(gTeamInventory_203B460->teamItems[j].id))) {
|
||||
if ((j[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS) && (lowest_order > GetItemOrder(gTeamInventoryRef->teamItems[j].id))) {
|
||||
lowest_index = j;
|
||||
lowest_order = GetItemOrder(gTeamInventory_203B460->teamItems[j].id);
|
||||
lowest_order = GetItemOrder(gTeamInventoryRef->teamItems[j].id);
|
||||
}
|
||||
}
|
||||
|
||||
if (lowest_index >= 0) {
|
||||
// swap the slots
|
||||
struct Item current = gTeamInventory_203B460->teamItems[i];
|
||||
gTeamInventory_203B460->teamItems[i] = gTeamInventory_203B460->teamItems[lowest_index];
|
||||
gTeamInventory_203B460->teamItems[lowest_index] = current;
|
||||
struct Item current = gTeamInventoryRef->teamItems[i];
|
||||
gTeamInventoryRef->teamItems[i] = gTeamInventoryRef->teamItems[lowest_index];
|
||||
gTeamInventoryRef->teamItems[lowest_index] = current;
|
||||
}
|
||||
}
|
||||
} while (++i < INVENTORY_SIZE);
|
||||
@@ -664,17 +664,17 @@ void ConvertMoneyItemToMoney()
|
||||
void AddToTeamMoney(s32 amount)
|
||||
{
|
||||
s32 clamped_money;
|
||||
gTeamInventory_203B460->teamMoney += amount;
|
||||
gTeamInventoryRef->teamMoney += amount;
|
||||
|
||||
// clamp money
|
||||
clamped_money = MAX_TEAM_MONEY;
|
||||
if (gTeamInventory_203B460->teamMoney <= MAX_TEAM_MONEY) {
|
||||
if (gTeamInventory_203B460->teamMoney >= 0) {
|
||||
if (gTeamInventoryRef->teamMoney <= MAX_TEAM_MONEY) {
|
||||
if (gTeamInventoryRef->teamMoney >= 0) {
|
||||
return;
|
||||
}
|
||||
clamped_money = 0;
|
||||
}
|
||||
gTeamInventory_203B460->teamMoney = clamped_money;
|
||||
gTeamInventoryRef->teamMoney = clamped_money;
|
||||
}
|
||||
|
||||
u16 GetItemMoveID(u8 index)
|
||||
@@ -932,7 +932,7 @@ bool8 HasGummiItem()
|
||||
s32 i;
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
UNUSED size_t offs = offsetof(struct TeamInventory, teamItems[i]);
|
||||
if ((i[gTeamInventory_203B460->teamItems].flags & ITEM_FLAG_EXISTS) && IsGummiItem(i[gTeamInventory_203B460->teamItems].id)) {
|
||||
if ((i[gTeamInventoryRef->teamItems].flags & ITEM_FLAG_EXISTS) && IsGummiItem(i[gTeamInventoryRef->teamItems].id)) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -942,14 +942,14 @@ bool8 HasGummiItem()
|
||||
void MoveToStorage(struct Item* slot)
|
||||
{
|
||||
if (IsThrowableItem(slot->id)) {
|
||||
gTeamInventory_203B460->teamStorage[slot->id] += slot->quantity;
|
||||
gTeamInventoryRef->teamStorage[slot->id] += slot->quantity;
|
||||
}
|
||||
else {
|
||||
gTeamInventory_203B460->teamStorage[slot->id]++;
|
||||
gTeamInventoryRef->teamStorage[slot->id]++;
|
||||
}
|
||||
|
||||
if (gTeamInventory_203B460->teamStorage[slot->id] > 999) {
|
||||
gTeamInventory_203B460->teamStorage[slot->id] = 999;
|
||||
if (gTeamInventoryRef->teamStorage[slot->id] > 999) {
|
||||
gTeamInventoryRef->teamStorage[slot->id] = 999;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -958,7 +958,7 @@ s32 CountKecleonShopItems(void)
|
||||
s32 i;
|
||||
s32 counter = 0;
|
||||
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
|
||||
if (gTeamInventory_203B460->kecleonShopItems[i].id) {
|
||||
if (gTeamInventoryRef->kecleonShopItems[i].id) {
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
@@ -969,14 +969,14 @@ void InitKecleonShopItem(u8 index)
|
||||
{
|
||||
struct BulkItem* shopItem;
|
||||
|
||||
shopItem = &gTeamInventory_203B460->kecleonShopItems[index];
|
||||
shopItem = &gTeamInventoryRef->kecleonShopItems[index];
|
||||
shopItem->id = ITEM_NOTHING;
|
||||
shopItem->quantity = 0;
|
||||
}
|
||||
|
||||
struct BulkItem* GetKecleonShopItem(u8 i)
|
||||
{
|
||||
return &gTeamInventory_203B460->kecleonShopItems[i];
|
||||
return &gTeamInventoryRef->kecleonShopItems[i];
|
||||
}
|
||||
|
||||
void FillKecleonShopGaps(void)
|
||||
@@ -986,7 +986,7 @@ void FillKecleonShopGaps(void)
|
||||
|
||||
do {
|
||||
while (slot_checking < MAX_KECLEON_ITEM_SHOP_ITEMS) {
|
||||
if (gTeamInventory_203B460->kecleonShopItems[slot_checking].id) {
|
||||
if (gTeamInventoryRef->kecleonShopItems[slot_checking].id) {
|
||||
break;
|
||||
}
|
||||
// find next empty slot
|
||||
@@ -999,7 +999,7 @@ void FillKecleonShopGaps(void)
|
||||
|
||||
if (slot_checking > last_filled) {
|
||||
// shift it down
|
||||
gTeamInventory_203B460->kecleonShopItems[last_filled] = gTeamInventory_203B460->kecleonShopItems[slot_checking];
|
||||
gTeamInventoryRef->kecleonShopItems[last_filled] = gTeamInventoryRef->kecleonShopItems[slot_checking];
|
||||
}
|
||||
slot_checking++;
|
||||
last_filled++;
|
||||
@@ -1017,12 +1017,12 @@ void SortKecleonShopInventory(void) {
|
||||
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS - 1; i++) {
|
||||
s32 j;
|
||||
for (j = i + 1; j < MAX_KECLEON_ITEM_SHOP_ITEMS; j++) {
|
||||
s32 order_i = GetItemOrder(gTeamInventory_203B460->kecleonShopItems[i].id);
|
||||
s32 order_j = GetItemOrder(gTeamInventory_203B460->kecleonShopItems[j].id);
|
||||
if (order_i > order_j || (order_i == order_j && gTeamInventory_203B460->kecleonShopItems[i].quantity < gTeamInventory_203B460->kecleonShopItems[j].quantity)) {
|
||||
struct BulkItem str_i = gTeamInventory_203B460->kecleonShopItems[i];
|
||||
gTeamInventory_203B460->kecleonShopItems[i] = gTeamInventory_203B460->kecleonShopItems[j];
|
||||
gTeamInventory_203B460->kecleonShopItems[j] = str_i;
|
||||
s32 order_i = GetItemOrder(gTeamInventoryRef->kecleonShopItems[i].id);
|
||||
s32 order_j = GetItemOrder(gTeamInventoryRef->kecleonShopItems[j].id);
|
||||
if (order_i > order_j || (order_i == order_j && gTeamInventoryRef->kecleonShopItems[i].quantity < gTeamInventoryRef->kecleonShopItems[j].quantity)) {
|
||||
struct BulkItem str_i = gTeamInventoryRef->kecleonShopItems[i];
|
||||
gTeamInventoryRef->kecleonShopItems[i] = gTeamInventoryRef->kecleonShopItems[j];
|
||||
gTeamInventoryRef->kecleonShopItems[j] = str_i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1051,8 +1051,8 @@ bool8 AddKecleonShopItem(u8 itemIndex) {
|
||||
|
||||
xxx_init_helditem_8090B08(&held, itemIndex); // initialize
|
||||
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
|
||||
if (!gTeamInventory_203B460->kecleonShopItems[i].id) {
|
||||
gTeamInventory_203B460->kecleonShopItems[i] = held;
|
||||
if (!gTeamInventoryRef->kecleonShopItems[i].id) {
|
||||
gTeamInventoryRef->kecleonShopItems[i] = held;
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@@ -1063,7 +1063,7 @@ u32 CountKecleonWareItems(void) {
|
||||
s32 i;
|
||||
u32 count = 0;
|
||||
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
|
||||
if (gTeamInventory_203B460->kecleonWareItems[i].id) {
|
||||
if (gTeamInventoryRef->kecleonWareItems[i].id) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@@ -1071,13 +1071,13 @@ u32 CountKecleonWareItems(void) {
|
||||
}
|
||||
|
||||
void InitKecleonWareItem(u8 index) {
|
||||
struct BulkItem* wareItem = &gTeamInventory_203B460->kecleonWareItems[index];
|
||||
struct BulkItem* wareItem = &gTeamInventoryRef->kecleonWareItems[index];
|
||||
wareItem->id = ITEM_NOTHING;
|
||||
wareItem->quantity = 0;
|
||||
}
|
||||
|
||||
struct BulkItem* GetKecleonWareItem(u8 index) {
|
||||
return &gTeamInventory_203B460->kecleonWareItems[index];
|
||||
return &gTeamInventoryRef->kecleonWareItems[index];
|
||||
}
|
||||
|
||||
void FillKecleonWareGaps(void) {
|
||||
@@ -1086,7 +1086,7 @@ void FillKecleonWareGaps(void) {
|
||||
|
||||
do {
|
||||
while (slot_checking < MAX_KECLEON_WARE_SHOP_ITEMS) {
|
||||
if (gTeamInventory_203B460->kecleonWareItems[slot_checking].id != ITEM_NOTHING) {
|
||||
if (gTeamInventoryRef->kecleonWareItems[slot_checking].id != ITEM_NOTHING) {
|
||||
break;
|
||||
}
|
||||
slot_checking++;
|
||||
@@ -1098,7 +1098,7 @@ void FillKecleonWareGaps(void) {
|
||||
|
||||
if (slot_checking > last_filled) {
|
||||
// shift it down
|
||||
gTeamInventory_203B460->kecleonWareItems[last_filled] = gTeamInventory_203B460->kecleonWareItems[slot_checking];
|
||||
gTeamInventoryRef->kecleonWareItems[last_filled] = gTeamInventoryRef->kecleonWareItems[slot_checking];
|
||||
}
|
||||
slot_checking++;
|
||||
last_filled++;
|
||||
@@ -1116,12 +1116,12 @@ void SortKecleonWareInventory(void) {
|
||||
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS - 1; i++) {
|
||||
s32 j;
|
||||
for (j = i + 1; j < MAX_KECLEON_WARE_SHOP_ITEMS; j++) {
|
||||
s32 order_i = GetItemOrder(gTeamInventory_203B460->kecleonWareItems[i].id);
|
||||
s32 order_j = GetItemOrder(gTeamInventory_203B460->kecleonWareItems[j].id);
|
||||
if (order_i > order_j || (order_i == order_j && gTeamInventory_203B460->kecleonWareItems[i].quantity < gTeamInventory_203B460->kecleonWareItems[j].quantity)) {
|
||||
struct BulkItem str_i = gTeamInventory_203B460->kecleonWareItems[i];
|
||||
gTeamInventory_203B460->kecleonWareItems[i] = gTeamInventory_203B460->kecleonWareItems[j];
|
||||
gTeamInventory_203B460->kecleonWareItems[j] = str_i;
|
||||
s32 order_i = GetItemOrder(gTeamInventoryRef->kecleonWareItems[i].id);
|
||||
s32 order_j = GetItemOrder(gTeamInventoryRef->kecleonWareItems[j].id);
|
||||
if (order_i > order_j || (order_i == order_j && gTeamInventoryRef->kecleonWareItems[i].quantity < gTeamInventoryRef->kecleonWareItems[j].quantity)) {
|
||||
struct BulkItem str_i = gTeamInventoryRef->kecleonWareItems[i];
|
||||
gTeamInventoryRef->kecleonWareItems[i] = gTeamInventoryRef->kecleonWareItems[j];
|
||||
gTeamInventoryRef->kecleonWareItems[j] = str_i;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1149,8 +1149,8 @@ bool8 AddKecleonWareItem(u8 itemIndex) {
|
||||
|
||||
xxx_init_helditem_8090B08(&held, itemIndex); // initialize
|
||||
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
|
||||
if (!gTeamInventory_203B460->kecleonWareItems[i].id) {
|
||||
gTeamInventory_203B460->kecleonWareItems[i] = held;
|
||||
if (!gTeamInventoryRef->kecleonWareItems[i].id) {
|
||||
gTeamInventoryRef->kecleonWareItems[i] = held;
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@@ -1164,19 +1164,19 @@ s32 SaveTeamInventory(u8* unk0, u32 size)
|
||||
|
||||
xxx_init_struct_8094924_save_809486C(&unk, unk0, size);
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
SaveItemSlot(&unk, &gTeamInventory_203B460->teamItems[i]);
|
||||
SaveItemSlot(&unk, &gTeamInventoryRef->teamItems[i]);
|
||||
}
|
||||
for (i = 0; i < STORAGE_SIZE; i++) {
|
||||
SaveIntegerBits(&unk, &gTeamInventory_203B460->teamStorage[i], 10);
|
||||
SaveIntegerBits(&unk, &gTeamInventoryRef->teamStorage[i], 10);
|
||||
}
|
||||
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
|
||||
SaveHeldItem(&unk, &gTeamInventory_203B460->kecleonShopItems[i]);
|
||||
SaveHeldItem(&unk, &gTeamInventoryRef->kecleonShopItems[i]);
|
||||
}
|
||||
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
|
||||
SaveHeldItem(&unk, &gTeamInventory_203B460->kecleonWareItems[i]);
|
||||
SaveHeldItem(&unk, &gTeamInventoryRef->kecleonWareItems[i]);
|
||||
}
|
||||
SaveIntegerBits(&unk, &gTeamInventory_203B460->teamMoney, 24);
|
||||
SaveIntegerBits(&unk, &gTeamInventory_203B460->teamSavings, 24);
|
||||
SaveIntegerBits(&unk, &gTeamInventoryRef->teamMoney, 24);
|
||||
SaveIntegerBits(&unk, &gTeamInventoryRef->teamSavings, 24);
|
||||
nullsub_102(&unk);
|
||||
return unk.unk8;
|
||||
}
|
||||
@@ -1188,19 +1188,19 @@ s32 RestoreTeamInventory(u8 *unk0, u32 size)
|
||||
|
||||
xxx_init_struct_8094924_restore_809485C(&unk, unk0, size);
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
RestoreItemSlot(&unk, &gTeamInventory_203B460->teamItems[i]);
|
||||
RestoreItemSlot(&unk, &gTeamInventoryRef->teamItems[i]);
|
||||
}
|
||||
for (i = 0; i < STORAGE_SIZE; i++) {
|
||||
RestoreIntegerBits(&unk, &gTeamInventory_203B460->teamStorage[i], 10);
|
||||
RestoreIntegerBits(&unk, &gTeamInventoryRef->teamStorage[i], 10);
|
||||
}
|
||||
for (i = 0; i < MAX_KECLEON_ITEM_SHOP_ITEMS; i++) {
|
||||
RestoreHeldItem(&unk, &gTeamInventory_203B460->kecleonShopItems[i]);
|
||||
RestoreHeldItem(&unk, &gTeamInventoryRef->kecleonShopItems[i]);
|
||||
}
|
||||
for (i = 0; i < MAX_KECLEON_WARE_SHOP_ITEMS; i++) {
|
||||
RestoreHeldItem(&unk, &gTeamInventory_203B460->kecleonWareItems[i]);
|
||||
RestoreHeldItem(&unk, &gTeamInventoryRef->kecleonWareItems[i]);
|
||||
}
|
||||
RestoreIntegerBits(&unk, &gTeamInventory_203B460->teamMoney, 24);
|
||||
RestoreIntegerBits(&unk, &gTeamInventory_203B460->teamSavings, 24);
|
||||
RestoreIntegerBits(&unk, &gTeamInventoryRef->teamMoney, 24);
|
||||
RestoreIntegerBits(&unk, &gTeamInventoryRef->teamSavings, 24);
|
||||
nullsub_102(&unk);
|
||||
return unk.unk8;
|
||||
}
|
||||
@@ -1467,7 +1467,7 @@ void ClearAllItems_8091FB4() {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < INVENTORY_SIZE; i++) {
|
||||
struct Item* slot = &gTeamInventory_203B460->teamItems[i];
|
||||
struct Item* slot = &gTeamInventoryRef->teamItems[i];
|
||||
if (slot->flags & ITEM_FLAG_EXISTS) {
|
||||
slot->flags &= 0xf7;
|
||||
if (slot->id == ITEM_POKE) {
|
||||
|
||||
@@ -367,10 +367,10 @@ void sub_8016FF8(void)
|
||||
gKangaskhanStorageWork->unkB8 = 2;
|
||||
gKangaskhanStorageWork->unkB0 = 1;
|
||||
|
||||
if (gTeamInventory_203B460->teamStorage[gKangaskhanStorageWork->storedItem.id] >= 100)
|
||||
if (gTeamInventoryRef->teamStorage[gKangaskhanStorageWork->storedItem.id] >= 100)
|
||||
gKangaskhanStorageWork->unkB4 = 99;
|
||||
else
|
||||
gKangaskhanStorageWork->unkB4 = gTeamInventory_203B460->teamStorage [gKangaskhanStorageWork->storedItem.id];
|
||||
gKangaskhanStorageWork->unkB4 = gTeamInventoryRef->teamStorage [gKangaskhanStorageWork->storedItem.id];
|
||||
|
||||
gKangaskhanStorageWork->unkAC = gKangaskhanStorageWork->unkB4;
|
||||
gKangaskhanStorageWork->unkBC = 1;
|
||||
@@ -620,7 +620,7 @@ void sub_8017928(void)
|
||||
|
||||
switch (menuAction) {
|
||||
case 4:
|
||||
gTeamInventory_203B460->teamStorage[gKangaskhanStorageWork->storedItem.id] -= gKangaskhanStorageWork->storedItem.quantity;
|
||||
gTeamInventoryRef->teamStorage[gKangaskhanStorageWork->storedItem.id] -= gKangaskhanStorageWork->storedItem.quantity;
|
||||
item.id = gKangaskhanStorageWork->storedItem.id;
|
||||
item.quantity = gKangaskhanStorageWork->storedItem.quantity;
|
||||
AddHeldItemToInventory(&item);
|
||||
@@ -645,9 +645,9 @@ void sub_80179A8(void)
|
||||
case 4:
|
||||
for (index = 0; index < INVENTORY_SIZE; index++) {
|
||||
if (sub_801AED0(index) != 0) {
|
||||
MoveToStorage(&gTeamInventory_203B460->teamItems[index]);
|
||||
gTeamInventory_203B460->teamItems[index].id = 0;
|
||||
gTeamInventory_203B460->teamItems[index].flags = 0;
|
||||
MoveToStorage(&gTeamInventoryRef->teamItems[index]);
|
||||
gTeamInventoryRef->teamItems[index].id = 0;
|
||||
gTeamInventoryRef->teamItems[index].flags = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -677,14 +677,14 @@ void sub_8017A1C(void)
|
||||
if (sub_801CFE0(itemID) != 0) {
|
||||
item.id = itemID;
|
||||
if (IsThrowableItem(item.id)) {
|
||||
if (gTeamInventory_203B460->teamStorage[item.id] > 99)
|
||||
if (gTeamInventoryRef->teamStorage[item.id] > 99)
|
||||
item.quantity = 99;
|
||||
else
|
||||
item.quantity = gTeamInventory_203B460->teamStorage[item.id];
|
||||
item.quantity = gTeamInventoryRef->teamStorage[item.id];
|
||||
}
|
||||
else
|
||||
item.quantity = 1;
|
||||
gTeamInventory_203B460->teamStorage[item.id] -= item.quantity;
|
||||
gTeamInventoryRef->teamStorage[item.id] -= item.quantity;
|
||||
AddHeldItemToInventory(&item);
|
||||
}
|
||||
}
|
||||
@@ -710,13 +710,13 @@ void sub_8017AF8(void)
|
||||
}
|
||||
else {
|
||||
gKangaskhanStorageWork->itemIndex = sub_801A8AC();
|
||||
gKangaskhanStorageWork->storedItem = gTeamInventory_203B460->teamItems[gKangaskhanStorageWork->itemIndex];
|
||||
gKangaskhanStorageWork->storedItem = gTeamInventoryRef->teamItems[gKangaskhanStorageWork->itemIndex];
|
||||
UpdateKangaskhanStorageState(15);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
gKangaskhanStorageWork->itemIndex = sub_801A8AC();
|
||||
gKangaskhanStorageWork->storedItem = gTeamInventory_203B460->teamItems[gKangaskhanStorageWork->itemIndex];
|
||||
gKangaskhanStorageWork->storedItem = gTeamInventoryRef->teamItems[gKangaskhanStorageWork->itemIndex];
|
||||
UpdateKangaskhanStorageState(16);
|
||||
break;
|
||||
case 2:
|
||||
@@ -1021,10 +1021,10 @@ void sub_8018100(void)
|
||||
gUnknown_203B20C->unkD0 = 2;
|
||||
gUnknown_203B20C->unkC8 = 1;
|
||||
|
||||
if (gTeamInventory_203B460->teamStorage[gUnknown_203B20C->item.id] > 99)
|
||||
if (gTeamInventoryRef->teamStorage[gUnknown_203B20C->item.id] > 99)
|
||||
gUnknown_203B20C->unkCC = 99;
|
||||
else
|
||||
gUnknown_203B20C->unkCC = gTeamInventory_203B460->teamStorage[gUnknown_203B20C->item.id];
|
||||
gUnknown_203B20C->unkCC = gTeamInventoryRef->teamStorage[gUnknown_203B20C->item.id];
|
||||
|
||||
gUnknown_203B20C->unkC4 = gUnknown_203B20C->unkCC;
|
||||
gUnknown_203B20C->unkD4 = 1;
|
||||
@@ -1214,9 +1214,9 @@ void sub_8018620(void)
|
||||
if (sub_801AEA8() != 0) {
|
||||
for (index = 0; index < INVENTORY_SIZE; index++) {
|
||||
if (sub_801AED0(index) != 0) {
|
||||
MoveToStorage(&gTeamInventory_203B460->teamItems[index]);
|
||||
gTeamInventory_203B460->teamItems[index].id = 0;
|
||||
gTeamInventory_203B460->teamItems[index].flags = 0;
|
||||
MoveToStorage(&gTeamInventoryRef->teamItems[index]);
|
||||
gTeamInventoryRef->teamItems[index].id = 0;
|
||||
gTeamInventoryRef->teamItems[index].flags = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1232,13 +1232,13 @@ void sub_8018620(void)
|
||||
}
|
||||
else {
|
||||
gUnknown_203B20C->itemIndex = sub_801A8AC();
|
||||
gUnknown_203B20C->item = gTeamInventory_203B460->teamItems[gUnknown_203B20C->itemIndex];
|
||||
gUnknown_203B20C->item = gTeamInventoryRef->teamItems[gUnknown_203B20C->itemIndex];
|
||||
sub_8017F10(6);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B20C->itemIndex = sub_801A8AC();
|
||||
gUnknown_203B20C->item = gTeamInventory_203B460->teamItems[gUnknown_203B20C->itemIndex];
|
||||
gUnknown_203B20C->item = gTeamInventoryRef->teamItems[gUnknown_203B20C->itemIndex];
|
||||
sub_8017F10(7);
|
||||
break;
|
||||
case 2:
|
||||
@@ -1261,15 +1261,15 @@ void sub_80186F8(void)
|
||||
item.id = itemID;
|
||||
|
||||
if (IsThrowableItem(item.id)) {
|
||||
if (gTeamInventory_203B460->teamStorage[item.id] > 99)
|
||||
if (gTeamInventoryRef->teamStorage[item.id] > 99)
|
||||
item.quantity = 99;
|
||||
else
|
||||
item.quantity = gTeamInventory_203B460->teamStorage[item.id];
|
||||
item.quantity = gTeamInventoryRef->teamStorage[item.id];
|
||||
}
|
||||
else
|
||||
item.quantity = 1;
|
||||
|
||||
gTeamInventory_203B460->teamStorage[item.id] -= item.quantity;
|
||||
gTeamInventoryRef->teamStorage[item.id] -= item.quantity;
|
||||
AddHeldItemToInventory(&item);
|
||||
}
|
||||
}
|
||||
@@ -1317,7 +1317,7 @@ void sub_8018854(void)
|
||||
switch (sub_8013BBC(&gUnknown_203B20C->unkC0)) {
|
||||
case 3:
|
||||
gUnknown_203B20C->item.quantity = gUnknown_203B20C->unkC0;
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B20C->item.id] -= gUnknown_203B20C->item.quantity;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B20C->item.id] -= gUnknown_203B20C->item.quantity;
|
||||
item.id = gUnknown_203B20C->item.id;
|
||||
item.quantity = gUnknown_203B20C->item.quantity;
|
||||
AddHeldItemToInventory(&item);
|
||||
@@ -1412,7 +1412,7 @@ void sub_80189C8(void)
|
||||
else if (IsThrowableItem(gUnknown_203B20C->item.id))
|
||||
sub_8017F10(12);
|
||||
else {
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B20C->item.id] -= gUnknown_203B20C->item.quantity;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B20C->item.id] -= gUnknown_203B20C->item.quantity;
|
||||
item.id = gUnknown_203B20C->item.id;
|
||||
item.quantity = gUnknown_203B20C->item.quantity;
|
||||
AddHeldItemToInventory(&item);
|
||||
|
||||
@@ -455,7 +455,7 @@ void UpdateKecleonStoreDialogue(void)
|
||||
sub_801B3C0(&gKecleonBrosWork->soldItem);
|
||||
break;
|
||||
case 25:
|
||||
if (GetNumberOfFilledInventorySlots() == 0 || gTeamInventory_203B460->teamMoney >= MAX_TEAM_MONEY) {
|
||||
if (GetNumberOfFilledInventorySlots() == 0 || gTeamInventoryRef->teamMoney >= MAX_TEAM_MONEY) {
|
||||
sub_801A928();
|
||||
gKecleonBrosWork->fallbackState = 1;
|
||||
}
|
||||
@@ -632,7 +632,7 @@ void sub_8019730(void)
|
||||
SetKecleonBrosState(KECLEON_STORE_NO_ITEMS_TO_SELL);
|
||||
else if (gKecleonBrosWork->numInventoryItemToSell == 0)
|
||||
SetKecleonBrosState(8);
|
||||
else if (gTeamInventory_203B460->teamMoney < MAX_TEAM_MONEY)
|
||||
else if (gTeamInventoryRef->teamMoney < MAX_TEAM_MONEY)
|
||||
SetKecleonBrosState(23);
|
||||
else
|
||||
SetKecleonBrosState(7);
|
||||
@@ -642,7 +642,7 @@ void sub_8019730(void)
|
||||
SetKecleonBrosState(KECLEON_STORE_NO_ITEMS_TO_SELL);
|
||||
else if (gKecleonBrosWork->numInventoryItemToSell == 0)
|
||||
SetKecleonBrosState(8);
|
||||
else if (gKecleonBrosWork->inventoryItemSellPrice + gTeamInventory_203B460->teamMoney > MAX_TEAM_MONEY)
|
||||
else if (gKecleonBrosWork->inventoryItemSellPrice + gTeamInventoryRef->teamMoney > MAX_TEAM_MONEY)
|
||||
SetKecleonBrosState(7);
|
||||
else
|
||||
SetKecleonBrosState(31);
|
||||
@@ -717,7 +717,7 @@ void sub_8019944(void)
|
||||
switch (menuAction) {
|
||||
case 5:
|
||||
for (slotIndex = 0; slotIndex < INVENTORY_SIZE; slotIndex++) {
|
||||
item = &gTeamInventory_203B460->teamItems[slotIndex];
|
||||
item = &gTeamInventoryRef->teamItems[slotIndex];
|
||||
|
||||
if ((item->flags & ITEM_FLAG_EXISTS) && CanSellItem(item->id))
|
||||
ClearItemSlotAt(slotIndex);
|
||||
@@ -799,13 +799,13 @@ void sub_8019B08(void)
|
||||
break;
|
||||
case 3:
|
||||
gKecleonBrosWork->soldItemInventoryIndex = sub_801A8AC();
|
||||
gKecleonBrosWork->soldItem = gTeamInventory_203B460->teamItems[gKecleonBrosWork->soldItemInventoryIndex];
|
||||
gKecleonBrosWork->soldItem = gTeamInventoryRef->teamItems[gKecleonBrosWork->soldItemInventoryIndex];
|
||||
gKecleonBrosWork->itemSellPrice = GetStackSellPrice(&gKecleonBrosWork->soldItem);
|
||||
SetKecleonBrosState(28);
|
||||
break;
|
||||
case 4:
|
||||
gKecleonBrosWork->soldItemInventoryIndex = sub_801A8AC();
|
||||
gKecleonBrosWork->soldItem = gTeamInventory_203B460->teamItems[gKecleonBrosWork->soldItemInventoryIndex];
|
||||
gKecleonBrosWork->soldItem = gTeamInventoryRef->teamItems[gKecleonBrosWork->soldItemInventoryIndex];
|
||||
gKecleonBrosWork->itemSellPrice = GetStackSellPrice(&gKecleonBrosWork->soldItem);
|
||||
sub_8099690(0);
|
||||
SetKecleonBrosState(29);
|
||||
@@ -837,9 +837,9 @@ void sub_8019BBC(void)
|
||||
|
||||
switch (menuAction) {
|
||||
case 2:
|
||||
if (gTeamInventory_203B460->teamMoney == 0)
|
||||
if (gTeamInventoryRef->teamMoney == 0)
|
||||
SetKecleonBrosState(KECLEON_STORE_NO_MONEY);
|
||||
else if (gKecleonBrosWork->itemSellPrice > gTeamInventory_203B460->teamMoney)
|
||||
else if (gKecleonBrosWork->itemSellPrice > gTeamInventoryRef->teamMoney)
|
||||
SetKecleonBrosState(KECLEON_STORE_NOT_ENOUGH_MONEY);
|
||||
else
|
||||
SetKecleonBrosState(22);
|
||||
@@ -869,7 +869,7 @@ void sub_8019C78(void)
|
||||
|
||||
if (!CanSellItem(gKecleonBrosWork->soldItem.id))
|
||||
SetKecleonBrosState(KECLEON_STORE_CANT_SELL_ITEM);
|
||||
else if (gKecleonBrosWork->itemSellPrice + gTeamInventory_203B460->teamMoney > MAX_TEAM_MONEY)
|
||||
else if (gKecleonBrosWork->itemSellPrice + gTeamInventoryRef->teamMoney > MAX_TEAM_MONEY)
|
||||
SetKecleonBrosState(14);
|
||||
else
|
||||
SetKecleonBrosState(30);
|
||||
@@ -937,7 +937,7 @@ void sub_8019DAC(void)
|
||||
gKecleonBrosWork->numInventoryItemToSell = 0;
|
||||
gKecleonBrosWork->inventoryItemSellPrice = 0;
|
||||
for (index = 0; index < INVENTORY_SIZE; index++) {
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
|
||||
if ((item->flags & ITEM_FLAG_EXISTS) != 0 && CanSellItem(item->id)) {
|
||||
sellPrice = GetStackSellPrice(item);
|
||||
@@ -1003,7 +1003,7 @@ u32 sub_8019EDC(u8 r0)
|
||||
slot.id = item->id;
|
||||
slot.quantity = item->quantity;
|
||||
|
||||
if (GetStackBuyPrice(&slot) > gTeamInventory_203B460->teamMoney)
|
||||
if (GetStackBuyPrice(&slot) > gTeamInventoryRef->teamMoney)
|
||||
PlayMenuSoundEffect(2);
|
||||
else
|
||||
PlayMenuSoundEffect(0);
|
||||
@@ -1157,7 +1157,7 @@ void sub_801A0D8(void)
|
||||
sub_8090E14(auStack204, &item, &local_7c);
|
||||
buyPrice = GetStackBuyPrice(&item);
|
||||
|
||||
if (buyPrice <= gTeamInventory_203B460->teamMoney) {
|
||||
if (buyPrice <= gTeamInventoryRef->teamMoney) {
|
||||
y = sub_8013800(&gUnknown_203B214->input, index);
|
||||
xxx_call_draw_string(8, y, auStack204, gUnknown_203B214->unk34, 0);
|
||||
}
|
||||
@@ -1212,7 +1212,7 @@ u32 sub_801A2A8(u8 r0)
|
||||
slot.id = item->id;
|
||||
slot.quantity = item->quantity;
|
||||
|
||||
if (GetStackBuyPrice(&slot) > gTeamInventory_203B460->teamMoney)
|
||||
if (GetStackBuyPrice(&slot) > gTeamInventoryRef->teamMoney)
|
||||
PlayMenuSoundEffect(2);
|
||||
else
|
||||
PlayMenuSoundEffect(0);
|
||||
@@ -1365,7 +1365,7 @@ void sub_801A4A4(void)
|
||||
sub_8090E14(buffer1, &item, &local_7c);
|
||||
buyPrice = GetStackBuyPrice(&item);
|
||||
|
||||
if (buyPrice <= gTeamInventory_203B460->teamMoney) {
|
||||
if (buyPrice <= gTeamInventoryRef->teamMoney) {
|
||||
y = sub_8013800(&gUnknown_203B21C->input, index);
|
||||
xxx_call_draw_string(8, y, buffer1, gUnknown_203B21C->unk34, 0);
|
||||
}
|
||||
@@ -1442,9 +1442,9 @@ u32 sub_801A6E8(bool8 param_1)
|
||||
PlayMenuSoundEffect(2);
|
||||
break;
|
||||
case 4:
|
||||
item = gTeamInventory_203B460->teamItems[sub_801A8AC()];
|
||||
item = gTeamInventoryRef->teamItems[sub_801A8AC()];
|
||||
|
||||
if (CanSellItem(item.id) && GetStackSellPrice(&item) + gTeamInventory_203B460->teamMoney <= MAX_TEAM_MONEY)
|
||||
if (CanSellItem(item.id) && GetStackSellPrice(&item) + gTeamInventoryRef->teamMoney <= MAX_TEAM_MONEY)
|
||||
PlayMenuSoundEffect(0);
|
||||
else
|
||||
PlayMenuSoundEffect(2);
|
||||
@@ -1562,7 +1562,7 @@ void sub_801A9E0(void)
|
||||
|
||||
for (r7 = 0; r7 < gUnknown_203B224->input.unk1A; r7++) {
|
||||
teamItemIndex = (gUnknown_203B224->input.unk1E * gUnknown_203B224->input.unk1C) + r7;
|
||||
item = gTeamInventory_203B460->teamItems[teamItemIndex];
|
||||
item = gTeamInventoryRef->teamItems[teamItemIndex];
|
||||
|
||||
switch (gUnknown_203B224->unk0) {
|
||||
case 0:
|
||||
@@ -1601,7 +1601,7 @@ void sub_801A9E0(void)
|
||||
item.flags = 3;
|
||||
sub_8090E14(buffer1, &item, &stack2);
|
||||
|
||||
if (GetStackSellPrice(&item) + gTeamInventory_203B460->teamMoney > MAX_TEAM_MONEY) {
|
||||
if (GetStackSellPrice(&item) + gTeamInventoryRef->teamMoney > MAX_TEAM_MONEY) {
|
||||
// very dumb but this matches...
|
||||
sprintfStatic((char *)&stack3, gUnknown_80DB9A0, buffer1);
|
||||
xxx_call_draw_string(8, sub_8013800(&gUnknown_203B224->input, r7), (u8 *)&stack3, gUnknown_203B224->unk88, 0);
|
||||
@@ -1660,13 +1660,13 @@ bool8 sub_801ADA0(s32 param_1)
|
||||
s32 sum2;
|
||||
struct Item item;
|
||||
|
||||
item = gTeamInventory_203B460->teamItems[param_1];
|
||||
item = gTeamInventoryRef->teamItems[param_1];
|
||||
if (!IsNotMoneyOrUsedTMItem(item.id))
|
||||
return FALSE;
|
||||
|
||||
if (IsThrowableItem(item.id)) {
|
||||
uVar3_32 = sub_801AE24(item.id);
|
||||
sum1 = gTeamInventory_203B460->teamStorage[item.id];
|
||||
sum1 = gTeamInventoryRef->teamStorage[item.id];
|
||||
uVar3 = uVar3_32;
|
||||
sum1 += uVar3;
|
||||
sum1 += (item.quantity);
|
||||
@@ -1675,7 +1675,7 @@ bool8 sub_801ADA0(s32 param_1)
|
||||
}
|
||||
else {
|
||||
uVar2_32 = sub_801AE24(item.id);
|
||||
sum2 = gTeamInventory_203B460->teamStorage[item.id];
|
||||
sum2 = gTeamInventoryRef->teamStorage[item.id];
|
||||
uVar2 = uVar2_32;
|
||||
sum2 += uVar2;
|
||||
if (sum2 > 998)
|
||||
@@ -1693,7 +1693,7 @@ s32 sub_801AE24(u32 itemID)
|
||||
count = 0;
|
||||
for (invIndex = 0; invIndex < GetNumberOfFilledInventorySlots(); invIndex++) {
|
||||
if (gUnknown_203B224->unk4[invIndex] != 0) {
|
||||
item = gTeamInventory_203B460->teamItems[invIndex];
|
||||
item = gTeamInventoryRef->teamItems[invIndex];
|
||||
|
||||
if (item.id == itemID) {
|
||||
if (IsThrowableItem(item.id))
|
||||
@@ -1751,14 +1751,14 @@ void SortInventoryItems(void)
|
||||
|
||||
for (itemL = 0; itemL < GetNumberOfFilledInventorySlots() - 1; itemL++) {
|
||||
for (itemR = itemL + 1; itemR < GetNumberOfFilledInventorySlots(); itemR++) {
|
||||
orderL = GetItemOrder(gTeamInventory_203B460->teamItems[itemL].id);
|
||||
orderR = GetItemOrder(gTeamInventory_203B460->teamItems[itemR].id);
|
||||
orderL = GetItemOrder(gTeamInventoryRef->teamItems[itemL].id);
|
||||
orderR = GetItemOrder(gTeamInventoryRef->teamItems[itemR].id);
|
||||
|
||||
if (orderL > orderR
|
||||
|| (orderL == orderR && gTeamInventory_203B460->teamItems[itemL].quantity < gTeamInventory_203B460->teamItems[itemR].quantity)) {
|
||||
itemSlotL = gTeamInventory_203B460->teamItems[itemL];
|
||||
itemSlotR = &gTeamInventory_203B460->teamItems[itemR];
|
||||
gTeamInventory_203B460->teamItems[itemL] = *itemSlotR;
|
||||
|| (orderL == orderR && gTeamInventoryRef->teamItems[itemL].quantity < gTeamInventoryRef->teamItems[itemR].quantity)) {
|
||||
itemSlotL = gTeamInventoryRef->teamItems[itemL];
|
||||
itemSlotR = &gTeamInventoryRef->teamItems[itemR];
|
||||
gTeamInventoryRef->teamItems[itemL] = *itemSlotR;
|
||||
*itemSlotR = itemSlotL;
|
||||
|
||||
base = gUnknown_203B224->unk4;
|
||||
|
||||
@@ -734,11 +734,11 @@ void sub_8024FD4(void)
|
||||
case 3:
|
||||
gUnknown_203B2B0->evoItem1_InvIndex = sub_801A8AC();
|
||||
gUnknown_203B2B0->evoItem2_InvIndex = INVENTORY_SIZE;
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventory_203B460->teamItems[gUnknown_203B2B0->evoItem1_InvIndex];
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventoryRef->teamItems[gUnknown_203B2B0->evoItem1_InvIndex];
|
||||
UpdateLuminousCaveState(8);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventory_203B460->teamItems[sub_801A8AC()];
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventoryRef->teamItems[sub_801A8AC()];
|
||||
sub_8099690(0);
|
||||
UpdateLuminousCaveState(9);
|
||||
break;
|
||||
@@ -757,14 +757,14 @@ void sub_8025058(void)
|
||||
if(gUnknown_203B2B0->evoItem1_InvIndex != sub_801A8AC())
|
||||
{
|
||||
gUnknown_203B2B0->evoItem2_InvIndex = sub_801A8AC();
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventory_203B460->teamItems[gUnknown_203B2B0->evoItem2_InvIndex];
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventoryRef->teamItems[gUnknown_203B2B0->evoItem2_InvIndex];
|
||||
UpdateLuminousCaveState(0xD);
|
||||
}
|
||||
else
|
||||
PlayMenuSoundEffect(2);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventory_203B460->teamItems[sub_801A8AC()];
|
||||
gUnknown_203B2B0->chosenItem = gTeamInventoryRef->teamItems[sub_801A8AC()];
|
||||
sub_8099690(0);
|
||||
UpdateLuminousCaveState(0xE);
|
||||
break;
|
||||
@@ -888,13 +888,13 @@ void sub_8025254(void)
|
||||
gUnknown_203B2B0->evoItem1_itemIndex = 0;
|
||||
else
|
||||
{
|
||||
gUnknown_203B2B0->evoItem1_itemIndex = gTeamInventory_203B460->teamItems[gUnknown_203B2B0->evoItem1_InvIndex].id;
|
||||
gUnknown_203B2B0->evoItem1_itemIndex = gTeamInventoryRef->teamItems[gUnknown_203B2B0->evoItem1_InvIndex].id;
|
||||
}
|
||||
if(gUnknown_203B2B0->evoItem2_InvIndex == INVENTORY_SIZE)
|
||||
gUnknown_203B2B0->evoItem2_ItemIndex = 0;
|
||||
else
|
||||
{
|
||||
gUnknown_203B2B0->evoItem2_ItemIndex = gTeamInventory_203B460->teamItems[gUnknown_203B2B0->evoItem2_InvIndex].id;
|
||||
gUnknown_203B2B0->evoItem2_ItemIndex = gTeamInventoryRef->teamItems[gUnknown_203B2B0->evoItem2_InvIndex].id;
|
||||
}
|
||||
|
||||
gUnknown_203B2B0->unk6 = RandInt(0xFF);
|
||||
|
||||
@@ -642,7 +642,7 @@ void sub_80371B8(void)
|
||||
sub_8035CF4(gUnknown_203B35C->unk1C, 0, 1);
|
||||
if ((gUnknown_203B35C->linkStatus != COMMS_GOOD) && (gUnknown_203B35C->unk0 == 0) &&
|
||||
(item = sub_8035D94(), item->itemIndex.itemIndex_u8 != ITEM_NOTHING) && (item->numItems != 0)) {
|
||||
gTeamInventory_203B460->teamStorage[item->itemIndex.itemIndex_u8] += item->numItems;
|
||||
gTeamInventoryRef->teamStorage[item->itemIndex.itemIndex_u8] += item->numItems;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,14 +185,14 @@ void sub_8037E38(struct unkStruct_8035D94 *param_1,struct unkStruct_8035D94 *par
|
||||
r3 = sub_800D588() == 0 ? param_1 : param_2;
|
||||
|
||||
if ((r4->itemIndex).itemIndex_u8 == (r3->itemIndex).itemIndex_u8) {
|
||||
load = gTeamInventory_203B460->teamStorage[r4->itemIndex.itemIndex_u8];
|
||||
load = gTeamInventoryRef->teamStorage[r4->itemIndex.itemIndex_u8];
|
||||
load += r3->numItems;
|
||||
gTeamInventory_203B460->teamStorage[r4->itemIndex.itemIndex_u8] = load;
|
||||
gTeamInventoryRef->teamStorage[r4->itemIndex.itemIndex_u8] = load;
|
||||
}
|
||||
else {
|
||||
load = gTeamInventory_203B460->teamStorage[r3->itemIndex.itemIndex_u8];
|
||||
load = gTeamInventoryRef->teamStorage[r3->itemIndex.itemIndex_u8];
|
||||
load += r3->numItems;
|
||||
gTeamInventory_203B460->teamStorage[r3->itemIndex.itemIndex_u8] = load;
|
||||
gTeamInventoryRef->teamStorage[r3->itemIndex.itemIndex_u8] = load;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -295,7 +295,7 @@ s32 sub_8038014(struct unkStruct_8035D94 *param_1,struct unkStruct_8035D94 *para
|
||||
r3 = sub_800D588() == 0 ? param_1 : param_2;
|
||||
|
||||
if ((r4->itemIndex).itemIndex_u8 == (r3->itemIndex).itemIndex_u8) {
|
||||
r2 = gTeamInventory_203B460->teamStorage[r4->itemIndex.itemIndex_u8];
|
||||
r2 = gTeamInventoryRef->teamStorage[r4->itemIndex.itemIndex_u8];
|
||||
r2 += r3->numItems;
|
||||
if (r2 > 999) {
|
||||
linkStatus = COMMS_NO_ROOM_STORAGE;
|
||||
@@ -304,7 +304,7 @@ s32 sub_8038014(struct unkStruct_8035D94 *param_1,struct unkStruct_8035D94 *para
|
||||
linkStatus = COMMS_GOOD;
|
||||
}
|
||||
else {
|
||||
r2 = gTeamInventory_203B460->teamStorage[r3->itemIndex.itemIndex_u8];
|
||||
r2 = gTeamInventoryRef->teamStorage[r3->itemIndex.itemIndex_u8];
|
||||
r2 += r3->numItems;
|
||||
if (r2 > 999) {
|
||||
linkStatus = COMMS_NO_ROOM_STORAGE;
|
||||
|
||||
@@ -810,14 +810,14 @@ void sub_8026B64(void)
|
||||
{
|
||||
case 3:
|
||||
gUnknown_203B2B8->id = sub_801A8AC();
|
||||
gUnknown_203B2B8->item1.id = gTeamInventory_203B460->teamItems[gUnknown_203B2B8->id].id;
|
||||
gUnknown_203B2B8->item1.quantity = gTeamInventory_203B460->teamItems[gUnknown_203B2B8->id].quantity;
|
||||
gUnknown_203B2B8->item1.id = gTeamInventoryRef->teamItems[gUnknown_203B2B8->id].id;
|
||||
gUnknown_203B2B8->item1.quantity = gTeamInventoryRef->teamItems[gUnknown_203B2B8->id].quantity;
|
||||
sub_8026074(0x14);
|
||||
break;
|
||||
case 4:
|
||||
gUnknown_203B2B8->id = sub_801A8AC();
|
||||
gUnknown_203B2B8->item1.id = gTeamInventory_203B460->teamItems[gUnknown_203B2B8->id].id;
|
||||
gUnknown_203B2B8->item1.quantity = gTeamInventory_203B460->teamItems[gUnknown_203B2B8->id].quantity;
|
||||
gUnknown_203B2B8->item1.id = gTeamInventoryRef->teamItems[gUnknown_203B2B8->id].id;
|
||||
gUnknown_203B2B8->item1.quantity = gTeamInventoryRef->teamItems[gUnknown_203B2B8->id].quantity;
|
||||
sub_8099690(0);
|
||||
sub_8026074(0x15);
|
||||
break;
|
||||
@@ -1023,12 +1023,12 @@ bool8 CanTakePokemonHeldItem(struct PokemonStruct *r0)
|
||||
{
|
||||
if(IsThrowableItem(r0->heldItem.id))
|
||||
{
|
||||
if((gTeamInventory_203B460->teamStorage[r0->heldItem.id] + r0->heldItem.quantity) > 999)
|
||||
if((gTeamInventoryRef->teamStorage[r0->heldItem.id] + r0->heldItem.quantity) > 999)
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(gTeamInventory_203B460->teamStorage[r0->heldItem.id] > 998)
|
||||
if(gTeamInventoryRef->teamStorage[r0->heldItem.id] > 998)
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@@ -1054,11 +1054,11 @@ void sub_8026FA4(void)
|
||||
PlaySound(0x14d);
|
||||
if(IsThrowableItem(gUnknown_203B2B8->item2.id))
|
||||
{
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B2B8->item2.id] += gUnknown_203B2B8->item2.quantity;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B2B8->item2.id] += gUnknown_203B2B8->item2.quantity;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B2B8->item2.id] += 1;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B2B8->item2.id] += 1;
|
||||
}
|
||||
|
||||
gUnknown_203B2B8->item2.id = ITEM_NOTHING;
|
||||
|
||||
@@ -609,7 +609,7 @@ void sub_8012334(struct UnkStruct_203B184 *r0)
|
||||
gUnknown_203B184 = r0;
|
||||
if(r0 != NULL)
|
||||
{
|
||||
gTeamInventory_203B460 = r0->MoneyItems;
|
||||
gTeamInventoryRef = r0->MoneyItems;
|
||||
gRecruitedPokemonRef = r0->recruitedPokemon;
|
||||
gUnknown_203B480 = r0->unk8;
|
||||
gUnknown_203B484 = r0->unkC;
|
||||
@@ -624,7 +624,7 @@ void sub_8012334(struct UnkStruct_203B184 *r0)
|
||||
gPlayTimeRef = r0->playTime;
|
||||
return;
|
||||
}
|
||||
gTeamInventory_203B460 = GetMoneyItemsInfo();
|
||||
gTeamInventoryRef = GetMoneyItemsInfo();
|
||||
gRecruitedPokemonRef = GetRecruitedPokemon();
|
||||
gUnknown_203B480 = sub_80950F8();
|
||||
gUnknown_203B484 = sub_8095100();
|
||||
|
||||
@@ -596,10 +596,10 @@ bool8 RecycleMoveAction(struct Entity * pokemon, struct Entity * target)
|
||||
for(index = 0; index < INVENTORY_SIZE; index++)
|
||||
{
|
||||
#ifdef NONMATCHING
|
||||
item = &gTeamInventory_203B460->teamItems[index];
|
||||
item = &gTeamInventoryRef->teamItems[index];
|
||||
#else
|
||||
register size_t offset asm("r1") = offsetof(struct TeamInventory, teamItems[index]);
|
||||
struct Item* p = gTeamInventory_203B460->teamItems;
|
||||
struct Item* p = gTeamInventoryRef->teamItems;
|
||||
size_t addr = offset + (size_t)p;
|
||||
item = (struct Item*)addr;
|
||||
#endif
|
||||
@@ -832,11 +832,11 @@ bool8 CleanseOrbAction(struct Entity * pokemon, struct Entity * target)
|
||||
if (!entityInfo->isNotTeamMember) {
|
||||
for(index = 0; index < INVENTORY_SIZE; index++){
|
||||
// WTF why does this work...
|
||||
UNUSED struct Item* current = &gTeamInventory_203B460->teamItems[index];
|
||||
flag = index[gTeamInventory_203B460->teamItems].flags;
|
||||
UNUSED struct Item* current = &gTeamInventoryRef->teamItems[index];
|
||||
flag = index[gTeamInventoryRef->teamItems].flags;
|
||||
if (((flag & ITEM_FLAG_EXISTS) != 0) && ((flag & ITEM_FLAG_IN_SHOP) == 0))
|
||||
if((flag & ITEM_FLAG_STICKY) != 0) {
|
||||
gTeamInventory_203B460->teamItems[index].flags = flag & 0xf7;
|
||||
gTeamInventoryRef->teamItems[index].flags = flag & 0xf7;
|
||||
isItemCleaned = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -959,7 +959,7 @@ void HandleConfirmItemtoSendMenu(void)
|
||||
{
|
||||
mail->item = gUnknown_203B2C4->unk41C;
|
||||
}
|
||||
gTeamInventory_203B460->teamStorage[gUnknown_203B2C4->unk41C.id]--;
|
||||
gTeamInventoryRef->teamStorage[gUnknown_203B2C4->unk41C.id]--;
|
||||
SetThankYouMailMenuState(0x29);
|
||||
break;
|
||||
case 8:
|
||||
|
||||
@@ -401,9 +401,9 @@ void TradeItem_SendItemConfirm(void)
|
||||
case 5:
|
||||
sub_801CBB8();
|
||||
// Used temp var to get correct statements
|
||||
load = gTeamInventory_203B460->teamStorage[gTradeItemsMenu->itemToSend.id];
|
||||
load = gTeamInventoryRef->teamStorage[gTradeItemsMenu->itemToSend.id];
|
||||
load -= gTradeItemsMenu->quantityToSend;
|
||||
gTeamInventory_203B460->teamStorage[gTradeItemsMenu->itemToSend.id] = load;
|
||||
gTeamInventoryRef->teamStorage[gTradeItemsMenu->itemToSend.id] = load;
|
||||
SetTradeItemMenu(TRADE_ITEMS_PREPARE_TRADE_SAVING);
|
||||
PrepareSavePakWrite(MONSTER_NONE);
|
||||
break;
|
||||
@@ -497,9 +497,9 @@ void TradeItem_AddItem(void)
|
||||
{
|
||||
// Use temp var to get correct statements
|
||||
u16 load;
|
||||
load = gTeamInventory_203B460->teamStorage[gTradeItemsMenu->sentItem.itemIdx.id];
|
||||
load = gTeamInventoryRef->teamStorage[gTradeItemsMenu->sentItem.itemIdx.id];
|
||||
load += gTradeItemsMenu->sentItem.quantity;
|
||||
gTeamInventory_203B460->teamStorage[gTradeItemsMenu->sentItem.itemIdx.id] = load;
|
||||
gTeamInventoryRef->teamStorage[gTradeItemsMenu->sentItem.itemIdx.id] = load;
|
||||
}
|
||||
|
||||
void sub_80369FC(void)
|
||||
@@ -790,7 +790,7 @@ void sub_8036F30(void)
|
||||
void sub_8036F74(void)
|
||||
{
|
||||
sub_8006518(gTradeItemsMenu->unk184);
|
||||
sub_8036ECC(2, gTeamInventory_203B460->teamStorage[gTradeItemsMenu->itemToSend.id]);
|
||||
sub_8036ECC(2, gTeamInventoryRef->teamStorage[gTradeItemsMenu->itemToSend.id]);
|
||||
sub_801CCD8();
|
||||
sub_8035CF4(gTradeItemsMenu->unk44, 3, 0);
|
||||
sub_8036F30();
|
||||
|
||||
@@ -478,7 +478,7 @@ void HandleWigglytuffConfirmFriendAreaMenu(void)
|
||||
switch(menuAction)
|
||||
{
|
||||
case 5:
|
||||
gTeamInventory_203B460->teamMoney -= gWigglytuffShop->friendAreaPrice;
|
||||
gTeamInventoryRef->teamMoney -= gWigglytuffShop->friendAreaPrice;
|
||||
UnlockFriendArea(gWigglytuffShop->chosenFriendArea);
|
||||
PlaySound(0x14C);
|
||||
SetWigglytuffState(CONFIRM_BUY_FRIEND_AREA);
|
||||
@@ -530,11 +530,11 @@ void sub_80225C8(void)
|
||||
switch(menuAction)
|
||||
{
|
||||
case 2:
|
||||
if(gTeamInventory_203B460->teamMoney == 0)
|
||||
if(gTeamInventoryRef->teamMoney == 0)
|
||||
{
|
||||
SetWigglytuffState(NO_MONEY);
|
||||
}
|
||||
else if(gWigglytuffShop->friendAreaPrice > gTeamInventory_203B460->teamMoney)
|
||||
else if(gWigglytuffShop->friendAreaPrice > gTeamInventoryRef->teamMoney)
|
||||
{
|
||||
SetWigglytuffState(NOT_ENOUGH_MONEY);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user