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64 lines
1.9 KiB
Markdown
64 lines
1.9 KiB
Markdown
# Pop'n Music
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Plugin Version: **v2.2.3**
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## Supported Versions
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- pop'n music 19 Tune Street
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- pop'n music 20 fantasia
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- pop'n music Sunny Park
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- pop'n music Lapistoria
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- pop'n music éclale
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- pop'n music Usagi to Neko to Shōnen no Yume
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- pop'n music peace
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Important : require minimum Asphyxia Core **v1.31**
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## Changelog
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### 2.2.3
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* All : Send 0 if clear_type is not existing.
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### 2.2.2
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* Usaneko/Peace : Add Omnimix support (songs with id >= 3000).
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### 2.2.1
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* Tune Street : User customization is now saved
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* Fix 1.x to 2.x conversion code when there are multiple profiles
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### 2.2.0
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* Tune Street : Add Town Mode + enable Net Taisen (only CPU will works)
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* Some fixes
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### 2.1.0
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* Add rivals support (except for Tune Street)
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* Some fixes
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### 2.0.0
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* Big rewrite/reorganization of the code
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* Add support for Tune Street, fantasia, Sunny Park, Lapistoria
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* Add automatic convertion from plugin v1.x data to v2.x
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* Enable/disable score sharing between versions
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* Various fixes
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#### 1.2.0
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* You can change your profile name
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* You can enable/disable the pop'n 25 event archive event
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* Net Taisen disabled on 24/25 (code not implemented)
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#### 1.1.0
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Update phase data : All versions are on latest phase.
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#### 1.0.0
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Initial Release.
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## How to import data from non-core Asphyxia
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To import data, you have to :
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* Create your popn profile in Asphyxia-core. You just have to insert your card in the game and follow the process until coming to the select mode select screen. Once here, quit the game.
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* Create a backup of your savedata.db file (in case something goes wrong).
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* In the web UI of Asphyxia, go to POPN -> Profile and click detail on your profile
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* Put the content of your non-core asphyxia popn music files in the text fields (pop.json and popn_scores.json) and click Import.
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* Data is imported. Run the game, insert your card and your scores are available.
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## Known limitations
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* No rival support for Tune Street
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* Some stats are not implemented |