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https://github.com/asphyxia-core/plugins.git
synced 2026-03-22 09:54:43 -05:00
Fixed all_skill ranking always being set to 0.
Moved "samples" folder to "apisamples"
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gitadora@asphyxia/.gitignore
vendored
2
gitadora@asphyxia/.gitignore
vendored
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@ -1 +1 @@
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samples/
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apisamples/
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@ -391,13 +391,15 @@ export const getPlayer: EPR = async (info, data, send) => {
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},
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reward: {
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// status: K.ARRAY('u32', extra.reward_status ?? Array(50).fill(0)),
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status: K.ARRAY('u32', Array(50).fill(1)),
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status: K.ARRAY('u32', Array(50).fill(0)),
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},
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/*
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trbitem: {
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item: {
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itemid: K.ITEM('s32', 707)
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}
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},
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},
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*/
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rivaldata: {},
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frienddata: {},
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thanks_medal: {
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@ -528,8 +530,8 @@ export const getPlayer: EPR = async (info, data, send) => {
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}
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if (isAsphyxiaDebugMode()) {
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await IO.WriteFile(`samples/lastGetPlayerRequest.json`, JSON.stringify(data, null, 4))
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await IO.WriteFile(`samples/lastGetPlayerResponse.json`, JSON.stringify(response, null, 4))
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await IO.WriteFile(`apisamples/lastGetPlayerRequest.json`, JSON.stringify(data, null, 4))
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await IO.WriteFile(`apisamples/lastGetPlayerResponse.json`, JSON.stringify(response, null, 4))
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}
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send.object(response);
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}
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@ -807,8 +809,8 @@ export const savePlayers: EPR = async (info, data, send) => {
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}
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if (isAsphyxiaDebugMode()) {
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await IO.WriteFile(`samples/lastSavePlayerRequest.json`, JSON.stringify(data, null, 4))
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await IO.WriteFile(`samples/lastSavePlayerResponse.json`, JSON.stringify(response, null, 4))
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await IO.WriteFile(`apisamples/lastSavePlayersRequest.json`, JSON.stringify(data, null, 4))
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await IO.WriteFile(`apisamples/lastSavePlayersResponse.json`, JSON.stringify(response, null, 4))
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}
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await send.object(response);
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}
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@ -1004,7 +1006,7 @@ async function getPlayerRanking(refid: string, version: string, game: 'gf' | 'dm
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let idxA = _.findIndex(sortedProfilesA, (e) => e.__refid === refid)
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idxA = idxA > -1 ? idxA + 1 : playerCount // Default to last place if not found in the DB.
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let idxB = _.findIndex(sortedProfilesB, (e) => e.__refid === refid)
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idxA = idxB > -1 ? idxB + 1 : playerCount // Default to last place if not found in the DB.
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idxB = idxB > -1 ? idxB + 1 : playerCount // Default to last place if not found in the DB.
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return {
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refid,
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