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https://github.com/mm201/pkmn-classic-framework.git
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50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using PkmnFoundations.Pokedex;
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using PkmnFoundations.Support;
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namespace PkmnFoundations.Structures
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{
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public abstract class PokemonPartyBase : PokemonBase
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{
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public PokemonPartyBase(Pokedex.Pokedex pokedex)
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: base(pokedex)
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{
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Initialize();
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}
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private void Initialize()
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{
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}
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// todo: link experience with level
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public int Experience { get; set; }
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public Markings Markings { get; set; }
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public ConditionValues ContestStats { get; set; }
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public bool IsEgg { get; set; }
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public bool HasNickname { get; set; } // this field decides whether or not its name gets reverted when it evolves.
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public bool FatefulEncounter { get; set; } // aka. obedience flag. A few pokemon, eg. Mew, are disobedient unless this is set.
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public Versions Version { get; set; }
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// todo: create database-driven TrainerMemo class
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// Should expose route, region, encounter type, level, date
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//public abstract TrainerMemo TrainerMemo { get; }
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public abstract String TrainerName { get; set; }
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public abstract TrainerGenders TrainerGender { get; set; }
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// todo: Add pokerus status (None, Infected, Cured) and pokerus days remaining
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//public abstract PokerusStatus PokerusStatus { get; set; }
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//public abstract int PokerusDaysLeft { get; set; }
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public abstract Item Pokeball { get; set; }
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// todo: implement ribbons store (see Pokemon4.Load comment)
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//public HashSet<Ribbon> Ribbons { get; }
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public abstract IntStatValues Stats { get; }
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}
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}
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