Added base class for party/box pokemon structure.

This commit is contained in:
Greg Edwards
2015-02-24 13:12:12 -05:00
parent 72d94114cf
commit 35f484924e
6 changed files with 197 additions and 23 deletions

View File

@@ -94,6 +94,7 @@
<Compile Include="Structures\Pokemon4.cs" />
<Compile Include="Structures\PokemonBase.cs" />
<Compile Include="Structures\IntStatValues.cs" />
<Compile Include="Structures\PokemonPartyBase.cs" />
<Compile Include="Structures\StatValues.cs" />
<Compile Include="Structures\StatValuesBase.cs" />
<Compile Include="Structures\TrainerProfile4.cs" />

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@@ -66,6 +66,13 @@ namespace PkmnFoundations.Pokedex
}
}
public int ? PokeballValue
{
// fixme: this needs to be its own field in the database.
// (see full comment at Pokedex.Pokeballs)
get { return Value6; }
}
public static LazyKeyValuePair<int, Item> CreatePair(Pokedex pokedex)
{
return new LazyKeyValuePair<int, Item>(
@@ -79,5 +86,12 @@ namespace PkmnFoundations.Pokedex
k => k == 0 ? null : (pokedex == null ? null : pokedex.Items(generationGetter(), k)),
v => v == null ? 0 : (v.Value(generationGetter()) ?? -1));
}
public static LazyKeyValuePair<int, Item> CreatePairPokeball(Pokedex pokedex)
{
return new LazyKeyValuePair<int, Item>(
k => k == 0 ? null : (pokedex == null ? null : pokedex.Pokeballs(k)),
v => v == null ? 0 : v.ID);
}
}
}

View File

@@ -165,6 +165,14 @@ namespace PkmnFoundations.Pokedex
return m_items_generations[generation][value];
}
public Item Pokeballs(int value)
{
// fixme: fact check the values for apricorn pokeballs.
// What's used here is most assuredly wrong (and probably quite silly)
// todo: add a PokeballValue field to the Items table and a dictionary here
return m_items_generations[Generations.Generation6][value];
}
public Move Moves(int value)
{
return m_moves[value];

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@@ -3,32 +3,40 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using PkmnFoundations.Pokedex;
using PkmnFoundations.Support;
namespace PkmnFoundations.Structures
{
public class Pokemon4 : PokemonBase
public class Pokemon4 : PokemonPartyBase
{
public Pokemon4(Pokedex.Pokedex pokedex) : base(pokedex)
{
Initialize();
}
public Pokemon4(Pokedex.Pokedex pokedex, BinaryReader data) : base(pokedex)
{
Initialize();
Load(data);
}
public Pokemon4(Pokedex.Pokedex pokedex, byte[] data) : base(pokedex)
{
Initialize();
Load(data);
}
public Pokemon4(Pokedex.Pokedex pokedex, byte[] data, int offset) : base(pokedex)
{
Initialize();
Load(data, offset);
}
private void Initialize()
{
}
protected override void Load(BinaryReader reader)
{
// header (unencrypted)
@@ -114,11 +122,11 @@ namespace PkmnFoundations.Structures
// todo: parse this in a meaningful way.
ShinyLeaves = block[25];
Unknown1 = BitConverter.ToUInt16(block, 26);
Unknown1 = BitConverter.ToUInt16(block, 26); // Probably unused?
// todo: doing trainer memos the right way is a pretty large task
// involving new database work.
TrainerMemoExtended = BitConverter.ToInt32(block, 28);
TrainerMemoPlatinum = BitConverter.ToInt32(block, 28);
}
{
@@ -144,14 +152,14 @@ namespace PkmnFoundations.Structures
TrainerMemo = BitConverter.ToInt32(block, 22);
PokerusStatus = block[26];
PokeBallID_DP = block[27];
PokeBallID = block[27];
byte encounter_level = block[28];
EncounterLevel = (byte)(encounter_level & 0x7f);
TrainerFemale = (encounter_level & 0x80) != 0;
EncounterType = block[29];
PokeBallID = block[30];
PokeBallID_Hgss = block[30];
Unknown4 = block[31];
}
@@ -172,7 +180,7 @@ namespace PkmnFoundations.Structures
Level = block[4];
CapsuleIndex = block[5];
HP = BitConverter.ToUInt16(block, 6);
Stats = new IntStatValues(BitConverter.ToUInt16(block, 8),
m_stats = new IntStatValues(BitConverter.ToUInt16(block, 8),
BitConverter.ToUInt16(block, 10),
BitConverter.ToUInt16(block, 12),
BitConverter.ToUInt16(block, 14),
@@ -227,22 +235,29 @@ namespace PkmnFoundations.Structures
get { return Generations.Generation4; }
}
// todo: link experience with level
public int Experience { get; set; }
public Markings Markings { get; set; }
public ConditionValues ContestStats { get; set; }
public bool IsEgg { get; set; }
public bool HasNickname { get; set; }
public bool FatefulEncounter { get; set; } // aka. obedience flag
// todo: validate gender against PV
public bool Female { get; set; } // only part of gender calculations
public bool Female { get; set; }
public bool Genderless { get; set; }
public override Genders Gender
{
get
{
if (Genderless) return Genders.None;
if (Female) return Genders.Female;
return Genders.Male;
}
set
{
Female = value == Genders.Female;
Genderless = value == Genders.None;
}
}
// todo: parse shiny leaves data
public byte ShinyLeaves { get; set; }
public ushort Unknown1 { get; set; }
// todo: parse trainer memos (location, level)
// this will require some database work.
public int TrainerMemoExtended { get; set; } // trainer memo for PtHGSS
public int TrainerMemoPlatinum { get; set; } // trainer memo for PtHGSS
public EncodedString4 NicknameEncoded { get; set; }
public override string Nickname
{
@@ -258,20 +273,96 @@ namespace PkmnFoundations.Structures
}
}
public byte Unknown2 { get; set; }
public Versions Version { get; set; }
public int Unknown3 { get; set; }
public EncodedString4 TrainerNameEncoded { get; set; }
public override string TrainerName
{
get
{
return (TrainerNameEncoded == null) ? null : TrainerNameEncoded.Text;
}
set
{
if (TrainerName == value) return;
if (TrainerNameEncoded == null) TrainerNameEncoded = new EncodedString4(value, 16);
else TrainerNameEncoded.Text = value;
}
}
// fixme: use DateTimes for these
public byte[] EggDate { get; set; }
public byte[] Date { get; set; }
public byte[] EggDate { get; set; } // 3 bytes
public byte[] Date { get; set; } // 3 bytes
public int TrainerMemo { get; set; }
// todo: parse pokerus
public byte PokerusStatus { get; set; }
// todo: need list of values and map them onto items
public byte PokeBallID_DP { get; set; }
public byte PokeBallID { get; set; }
public byte PokeBallID_Hgss { get; set; }
private Item m_pokeball;
public override Pokedex.Item Pokeball
{
get
{
if (m_pokeball != null) return m_pokeball;
int pokeballId = IsHgss() ? PokeBallID_Hgss : PokeBallID;
m_pokeball = m_pokedex.Pokeballs(pokeballId);
return m_pokeball;
}
set
{
if (m_pokeball == value) return;
if (value == null)
{
m_pokeball = null;
return;
}
if (value.PokeballValue == null) throw new ArgumentException("Item is not a valid Pokeball.");
if ((int)value.PokeballValue > 255 || (int)value.PokeballValue < 0)
throw new ArgumentOutOfRangeException("Pokeball ID must be within the valid range for a byte.");
int pokeballId = (int)value.PokeballValue;
bool is_hgss = IsHgss();
bool is_hgss_pokeball = IsHgssPokeball(pokeballId);
if (!is_hgss && is_hgss_pokeball) throw new NotSupportedException("Can't place an HGSS Pokeball on a DPPt Pokémon.");
// todo: fact check these two values:
// 1. a pokemon in an HGSS ball has a DPPt value of 1
// 2. any pokemon from DPPt has an HGSS value of 0
// (investigating pokemon in the system should be enough)
PokeBallID = (byte)(is_hgss_pokeball ? 1 : pokeballId);
PokeBallID_Hgss = (byte)(is_hgss ? pokeballId : 0);
}
}
private bool IsHgss()
{
return !(Version == Versions.Diamond ||
Version == Versions.Pearl ||
Version == Versions.Platinum);
}
private bool IsHgssPokeball(int pokeballId)
{
return pokeballId > 16;
}
public byte EncounterLevel { get; set; }
public bool TrainerFemale { get; set; }
public override TrainerGenders TrainerGender
{
get
{
return TrainerFemale ? TrainerGenders.Female : TrainerGenders.Male;
}
set
{
TrainerFemale = value == TrainerGenders.Female;
}
}
// this is the notorious genIV encounter type flag, not used for much besides validation
public byte EncounterType { get; set; }
public byte Unknown4 { get; set; }
@@ -280,15 +371,24 @@ namespace PkmnFoundations.Structures
public int Ribbons2 { get; set; }
public int Ribbons3 { get; set; }
// party-only stuff. (todo: put in derived class)
public byte StatusAffliction { get; set; }
// todo: ball seals
public byte Unknown5 { get; set; }
public ushort Unknown6 { get; set; }
public byte CapsuleIndex { get; set; }
public ushort HP { get; set; }
public IntStatValues Stats { get; set; } // cached stats (only refreshes per level on gen4)
//public IntStatValues Stats { get; set; } // cached stats (only refreshes per level on gen4)
public byte[] Unknown7 { get; set; }
public byte[] Seals { get; set; }
private IntStatValues m_stats;
public override IntStatValues Stats
{
get { return m_stats; }
}
private static int DecryptRNG(int prev)
{
return prev * 0x41c64e6d + 0x6073;

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@@ -122,6 +122,8 @@ namespace PkmnFoundations.Structures
public Languages Language { get; set; }
public IvStatValues IVs { get; set; }
public ByteStatValues EVs { get; set; }
public abstract Genders Gender { get; set; }
public abstract String Nickname { get; set; }
protected static List<int> BlockScramble(uint personality)

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@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PkmnFoundations.Pokedex;
using PkmnFoundations.Support;
namespace PkmnFoundations.Structures
{
public abstract class PokemonPartyBase : PokemonBase
{
public PokemonPartyBase(Pokedex.Pokedex pokedex)
: base(pokedex)
{
Initialize();
}
private void Initialize()
{
}
// todo: link experience with level
public int Experience { get; set; }
public Markings Markings { get; set; }
public ConditionValues ContestStats { get; set; }
public bool IsEgg { get; set; }
public bool HasNickname { get; set; } // this field decides whether or not its name gets reverted when it evolves.
public bool FatefulEncounter { get; set; } // aka. obedience flag. A few pokemon, eg. Mew, are disobedient unless this is set.
public Versions Version { get; set; }
// todo: create database-driven TrainerMemo class
// Should expose route, region, encounter type, level, date
//public abstract TrainerMemo TrainerMemo { get; }
public abstract String TrainerName { get; set; }
public abstract TrainerGenders TrainerGender { get; set; }
// todo: Add pokerus status (None, Infected, Cured) and pokerus days remaining
//public abstract PokerusStatus PokerusStatus { get; set; }
//public abstract int PokerusDaysLeft { get; set; }
public abstract Item Pokeball { get; set; }
// todo: implement ribbons store (see Pokemon4.Load comment)
//public HashSet<Ribbon> Ribbons { get; }
public abstract IntStatValues Stats { get; }
}
}