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https://github.com/mm201/pkmn-classic-framework.git
synced 2026-09-30 05:16:28 -05:00
Improved GenV trendy phrase rendering.
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@@ -43,8 +43,9 @@ namespace PkmnFoundations.Support
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ushort word1 = BitConverter.ToUInt16(data, 4);
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ushort word2 = BitConverter.ToUInt16(data, 6);
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if (mood >= 5) return "";
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if (index >= 20) return "";
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// moods higher than 6 seem to say "no answer" but indexes higher than 20 are blank.
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if (mood >= 7) return "";
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if (index >= 21) return "";
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return String.Format(PHRASES[mood, index],
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String.Format(wordFormat, RenderWord(word1)),
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String.Format(wordFormat, RenderWord(word2))
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@@ -100,6 +101,7 @@ namespace PkmnFoundations.Support
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"Recently, {0}\nseems {1}.",
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"I wonder if\n{0} is yummy...",
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"I never miss {0}.\nIt's part of what I do every day.",
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"",
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},
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{ // Mood 1: Start of battle /173
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"Please!\n{0}",
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@@ -122,6 +124,7 @@ namespace PkmnFoundations.Support
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"You'll choose {0}\nif I choose {1}, right?",
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"I beg you, {0}.\nPlease go with {1}!",
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"May {0} safely\nland on {0}!",
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"",
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},
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{ // Mood 2: Victory /176
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"I win!\n{0}!",
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@@ -144,6 +147,7 @@ namespace PkmnFoundations.Support
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"Huh?\n{0}?!",
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"The power of {0}\nis awesome!",
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"Everyone!\n{0}!",
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"",
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},
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{ // Mood 3: Defeat /170
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"You win...\n{0}!",
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@@ -166,6 +170,7 @@ namespace PkmnFoundations.Support
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"Is it because {0}\nwas lacking?",
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"Isn't {0}\n{1}?",
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"Aww... That's really\n{0}...",
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"",
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},
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{ // Mood 4: Other /175
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"Yo!\nI'm {1}.",
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@@ -188,12 +193,59 @@ namespace PkmnFoundations.Support
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"I don't want to\n{0}...",
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"That was fun! I hope we can\n{0} again sometime.",
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"See ya!\n{0}!",
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}
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"",
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},
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{ // Mood 5: Greetings /172 New to GenV. Seems to be locked by default?
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"Glad to meet you!\nI am {0}!",
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"I'm a {0}-loving\n{1} Trainer.",
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"Let's {0} sometime.\nKeep in touch!",
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"{0} is the best!\nI love it!",
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"It's great because it's\n{0}. Don't you agree?",
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"Tell me your favorite\n{0}.",
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"Hi!\nDo you know {0}?",
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"It's very {0}\nand {1}!",
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"Let's {0} soon!",
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"Thank you for taking your time\nwith {0}.",
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"It was so {0}.\nI was moved!",
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"What do you think of\n{0}?",
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"It's {0},\nif you ask me.",
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"It bothers us, doesn't it?\nI'm talking about {0}.",
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"Do you know what\nthey call {0}?",
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"This {0} is\nsurprisingly {1}!",
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"{0} sure is something.\nYou should try it!",
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"Thank you for taking your time\nwith {0}.",
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"{0} is\n{1}, don't you think?",
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"That means {0}.\nThanks!",
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"We should {0} together\nagain. {1}!",
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},
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{ // Mood 6: Placeholder to hold a single trendy word
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"{0}",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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},
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};
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private static String[] WORDS_POKEMON = new String[]
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{
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"―――――","BULBASAUR","IVYSAUR","VENUSAUR", // 0
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"POKÉMON","BULBASAUR","IVYSAUR","VENUSAUR", // 0
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"CHARMANDER","CHARMELEON","CHARIZARD","SQUIRTLE",
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"WARTORTLE","BLASTOISE","CATERPIE","METAPOD",
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"BUTTERFREE","WEEDLE","KAKUNA","BEEDRILL",
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