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36 lines
1.9 KiB
Markdown
36 lines
1.9 KiB
Markdown
# pkNX
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pkNX: A package of Pokémon (Nintendo Switch) ROM Editing Tools, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29).
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Similar to [pk3DS](https://github.com/kwsch/pk3ds) for the Nintendo 3DS, pkNX provides an editing environment to manipulate game binary assets such as stats, learnsets, trainers, and more!
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## Features
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Supports the following games:
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* Let's Go, Pikachu! / Let's Go, Eevee!
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* Sword / Shield
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**For Sword and Shield, pkNX operates under the assumption that your dumped ROM includes the Ver. 1.2.0 patch.**
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Editors can be launched from the program's main window after opening a dumped & unpacked ROM.
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* To lessen read/write lag, data is only saved when the user cleanly quits the program.
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* Edited files do not overwrite the original dumped file; instead, they are redirected to a "patch folder" for easy use with layeredFS.
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* When the program requests to read a set of files, it will first check to see if an edited version exists, and if not, falls back to the original dump file.
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With custom firmware, layeredFS functionality will selectively redirect file loading to files that are present in the patch folder, removing the need to rebuild a custom ROM.
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pkNX also provides some utility to extract from supported container types, e.g. `gfpak`. Simply drag & drop a container (or many) into the main window, and pkNX will unpack all files to a new folder.
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## Building
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pkNX is a Windows Forms application which requires [.NET Framework v4.6](https://www.microsoft.com/en-us/download/details.aspx?id=48137).
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The executable can be built with any compiler that supports C# 8.
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## Dependencies
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pkNX's shiny sprite collection is taken from [pokesprite](https://github.com/msikma/pokesprite), which is licensed under [the MIT license](https://github.com/msikma/pokesprite/blob/master/LICENSE).
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