Matt
dc9563f000
Add Slowpoke-1 handling ( #52 )
2020-01-13 17:36:00 -08:00
Kurt
ce65b78800
Update README.md
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Closes #51
2020-01-11 22:24:56 -08:00
SnakeDeath
e3ca501788
added support for game dumps with the new update ( #50 )
2020-01-11 20:56:48 -08:00
Kurt
9fe628b5c9
Add ROM raid editor
2020-01-10 15:48:54 -08:00
Kurt
a1c0edec5d
Fix field fbs definition
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caeaf7436c (commitcomment-36657126)
ty @SnakeDeath
2020-01-03 15:31:48 -08:00
Kurt
caeaf7436c
Fix trade data editor failing to save
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fbs fields didn't match .cs fields
#40
2020-01-02 11:35:31 -08:00
Matt
5521b72431
Document and Expose CanDynamax Flag ( #46 )
2020-01-01 19:03:30 -08:00
Kurt
e52eef24bc
Add fake move data container
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Closes #23
Closes #43
Gigantimax->Gigantamax
2019-12-27 00:23:50 -08:00
Matt
7719701684
Add Gigantamax Swap feature ( #44 )
2019-12-23 09:07:26 -08:00
Kurt
89091a0bd6
Revert "Update azure-pipelines.yml for Azure Pipelines"
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This reverts commit 4fc0acae8d .
2019-12-19 20:21:36 -08:00
Kurt
4fc0acae8d
Update azure-pipelines.yml for Azure Pipelines
2019-12-19 20:12:09 -08:00
Kurt
5847ff47e6
Update azure-pipelines.yml for Azure Pipelines
2019-12-19 13:21:14 -08:00
Kurt
aada740342
Update test project references
2019-12-19 13:07:33 -08:00
Kurt
db20e1b0fe
Set up CI with Azure Pipelines
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[skip ci]
2019-12-19 12:20:10 -08:00
Matt
19ec807c95
Sword/Shield updates ( #41 )
2019-12-16 15:51:12 -08:00
Kurt
4b3bf3380b
Add static/gift/trade generic editors
2019-11-30 18:10:28 -08:00
Kurt
7237f7264f
Update SSWE saving
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something is still weird with re-opening after first saving, where the
tables are swapped
not sure what is misbehaving, so it'll get caught in an infinite loop
2019-11-28 15:03:25 -08:00
Kurt
1ef510bcf0
Add split file encounter dumping, weather groups
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Diferent weather allows for different Mark values (ribbon), and only
Symbol encounters can wander into adjacent maps
Need to have separate exports with appropriate metadata
add nest dumper I forgot to push before working on slot dump v2
2019-11-27 22:29:13 -08:00
Kurt
5a00bc4802
Add zone info -> location ID
2019-11-27 22:04:22 -08:00
Kurt
ebd3565e01
Update nest dist details
2019-11-27 22:04:13 -08:00
Kurt
ba6841d6d3
Add table output format for dist
2019-11-23 17:41:35 -08:00
Kurt
493c75a6ba
Update derived properties
2019-11-23 17:27:49 -08:00
Kurt
615e1757a9
Sync missing content
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EncounterRank -> FlawlessIVs
2019-11-23 17:22:46 -08:00
Kurt
4fd548db92
Update FlawlessIV count property
2019-11-23 17:15:49 -08:00
Kurt
59f764518f
Update trade fbs - OT Gender
2019-11-19 18:56:21 -08:00
Kurt
34eea78b2f
Change export format for abilities
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Still not 100%, but it looks like 3 is any ability and 4 is guaranteed
HA ???
2019-11-19 17:31:26 -08:00
Matt
91b5ae0616
Expose Dynamax Level/CanGigantamax ( #32 )
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Also revise Important Trainers.
2019-11-19 16:54:03 -08:00
Kurt
f2de05c5e1
Fix hidden encounter serialization
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Duplicated lines yay.
Closes #31 , thanks @wowjinxy !
(keep commit / change history clean)
2019-11-19 13:58:30 -08:00
Matt
7549982192
Add Gen 8 Species to SpeciesSettings ( #30 )
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Also allow Gen 2-7 Species when randomizing with SSWE.
2019-11-19 12:08:30 -08:00
wowjinxy
ea3d191f44
Update SSWE.Designer.cs ( #25 )
2019-11-17 18:26:31 -08:00
Kurt
82b4d896dd
Add typetutor r/w
2019-11-17 11:14:17 -08:00
Pika
ff0347bb5e
Add SwSh to README ( #22 )
2019-11-17 10:48:55 -08:00
Kurt
58b0597fea
Sword/Shield Update
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Many thanks to @SciresM and @sora10pls for assisting in this massive
update!
2019-11-15 17:00:41 -08:00
Kurt
537ce93efa
Initial c#8 update
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pkNX.Sprites to be replaced with a pkhex.drawing dll once that is
updated with swsh stuff (when the time comes)
2019-10-15 18:47:20 -07:00
Egzon Qukovci Jusufi
0a6146b47d
Update fody version ( #17 )
2019-10-10 14:03:47 -07:00
Matt
3380f459c1
Update Let's Go Starter sprites ( #15 )
2019-06-24 14:32:05 -07:00
briman0094
44c7052c69
Improved AMX decompilation and fixed recompilation to produce the same binary as the input file ( #14 )
2019-06-09 21:56:25 -07:00
Matt
f058d25773
Fix critical bug ( #12 )
2019-05-08 10:57:26 -07:00
Kurt
b611df6823
Misc clean
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no functional change
2019-03-19 17:36:27 -07:00
Kurt
b3babeeb63
Use fody to merge files into exe
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single exe distro, much less messy
2019-03-19 17:01:20 -07:00
Kurt
0dd8eafc61
Update json package
2019-03-19 17:01:20 -07:00
Kurt
803b5600e6
Replace mstest with xunit
2019-03-19 17:01:20 -07:00
Matt
da6ceb3bed
Rename move rand type options ( #11 )
2019-03-15 14:35:19 -07:00
Kurt
cd60813ec4
Add example screenshot
2019-02-21 19:36:13 -08:00
Kurt
bb443d2cd8
Update README.md
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Adds brief feature explanation
2019-02-21 10:34:59 -08:00
Kurt
14a53aa09c
Fix stat editing
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ooooooops
stat editor was editing the incorrect object reference, and any changes
weren't saved
https://projectpokemon.org/home/forums/topic/48647-pknx-nintendo-switch-rom-editor-randomizer/?do=findComment&comment=240379
2019-02-18 12:05:08 -08:00
Kurt
21fc798d1a
Add some amx script stuff
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nonfunctional, just getting it out of my uncommitted changes
2019-02-18 11:57:16 -08:00
Kurt
fa65a70cfc
Sync missing changes
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yay unsaved content
2019-02-18 11:56:14 -08:00
Kurt
35aef55110
Add boost/AI bulk mods, add teamcount mod toggle
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https://projectpokemon.org/home/forums/topic/48647-pknx-nintendo-switch-rom-editor-randomizer/?do=findComment&comment=240379
turning off teamcount bool will prevent fixed teamcount changes from
happening
certain diffulty boost mods can be done separately from the general
randomization (new tab)
2019-02-18 11:55:57 -08:00
Kurt
aedb51cc12
Fix species/form overwrite on load
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https://projectpokemon.org/home/forums/topic/48647-pknx-nintendo-switch-rom-editor-randomizer/?do=findComment&comment=240379
2019-02-18 11:36:29 -08:00