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add some bgm/sound triggers
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@ -12,6 +12,9 @@ public enum TriggerCommandType8a : ulong
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AutoSaveNg = 0x396A9D10B0C06938, // "auto_save_ng"
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AutoSaveNgReset = 0x5A23A70C90B2E3C0, // "auto_save_ng_reset"
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BagLostCall = 0x8CF3D91B280B82C9, // "bag_lost_call"
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BgmPlay = 0x1EBC09E17E96F774, // "bgm_play"
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BgmStop = 0xD5092EDB9DAFA972, // "bgm_stop"
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BgmUnlock = 0xF428A39FF598D116, // "bgm_unlock"
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BoutiqueCall = 0x8212CBCB399C7F54, // "boutique_call"
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CallBattle = 0xB54D19CA9F2B27A8, // "call_battle"
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CallEvent = 0x466C5DFFFA6047DE, // "call_event"
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@ -57,6 +60,8 @@ public enum TriggerCommandType8a : ulong
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SimpleMessageSystem = 0x388689E19B68D6F9, // "simple_message_system"
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SleepWormhole = 0x6C50ACC5A3018C28, // "sleep_wormhole"
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SoundEventPost = 0x53D11252A6F42576, // "sound_event_post"
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SoundPostSaveStory = 0x2BAED33B647A894F, // "sound_post_save_story"
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SoundPostSaveVillage = 0x58D65502484672BE, // "sound_post_save_village"
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SoundSituationMixer = 0x82EBFDB54C8107A5, // "sound_situation_mixer"
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SpawnWildPokemon = 0x39A6CB761A05967B, // "spawn_wild_pokemon"
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StartNushiBattle = 0x081BF500D5709C9C, // "start_nushi_battle"
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